Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Saturday, December 07, 2013
(posted November 24th, 2013)
Why hello there!
It's one of those really good days here at the 13, because I've managed to wrap up something I've been working on for a very long time. While I only started the actual writing of this back in September, I have been banging my head against my concept for the Deionomicon for quite a while - and the process of composing it caused me to a) come up with even more ideas, and b) rearrange about half the text I'd envisioned.
But now, at long last, this segment of my custom, Universal Heroes rules is complete! That's right, if you ever wished to see how the other side lived, and play out the actions of entities of great power, I've built the tools for you to do exactly that in your roleplaying fun. This project may seem to have taken a lot less time than some of my other 'origin' references, but then I only had to write four more powers for it.
Yeah, just about all of my powers work was done by the time I wrapped up the Manual of the Psi and the Textbook Character Treatise, so there were only a few holes to fill - and they were the things that you'd only find amongst immortal characters. You know, the actual powers that make them more than mortal in the first place. And I pretty much knew how they were going to play out - just had to put them on paper.
Or electrons, I guess.
At any rate, I hope you enjoy the Deionomicon, for I actually had fun writing it - when I wasn't slamming my head against my desk when stuck on one turn of phrase or another. You might have seen that here or there when I was putting this book together, since things would change and change again and change yet again in the course of it taking shape, but I'm pretty happy with the final result. And can't wait to use it now!
So I suppose you'll be asking what I'll be getting up to next. Heh, good question. I am mostly done with a retrofit of both the Timely Heroes and Robots in Disguise portions of the 13, adding 4C System: Edition 13 versions of all the characters in each, in addition to streamlining and modernizing their various character descriptions. I should really get on with the process of getting those done, I suppose.
Speaking of the 4C System, though, I guess I should start crafting a version of the Deionomicon for that as well, though I'm taking a slight break from my rules bits to recharge first. Unless inspiration hits me I guess, at which point I'll start work on that anyway. Or you know, I might tear off in a completely different direction and start yet more work I won't finish for a very long time.
I'm good at that.
What, you can 'Like' Farmville, but not the 13? For shame!
I've added plenty to the 13 of late, including Murdermouth, Khronos, the Inveterate Invertebrate, the Grim Determinator, the Terrible Thingus, B'ntri (Typical), Yesterday's Yvonne, Basher Bob, Xenia Xylia, the Robothorrior, Junge Donner, Typical League Electronicists, the Force Exponentializer, the Copyright Infringer, Yash Alloy, Quentin's Quirky Quack, Old Gruff, Ironhide, and Transistorized Ted!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: Robots in Disguise: Traveling to our world across both space and time, the diabolical Megatron has come to our planet to seize control of the incredibly powerful Fortress Maximus - and will destroy anyone and anything that gets in the way of this goal! It's too bad for him, then, that the Autobots were ready for him and his flunkies, and literally had years to prepare for his arrival...
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on December 5th, 2013!