Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Saturday, December 20, 2014

(posted December 7th, 2014)

Goodness, how the time flies.

Since last we spoke, or at least since the last time I sort of rambled at you, I've made some progress in the rehabilitation of the MSH Infinity thing. For one thing, I've overhauled what I had written for the Quintons, the Quartons, and the Tertians, and have re-revisited all the base modrons, in order to better organize their powers. Not too shabby that, if I do say so myself. And I do!

On top of that, I've completed my Intensities and Card Play document for my System 13 variation of the Saga rules. This actually took quite a while to accomplish, since almost none of the text in previous rules material I have written applied to what needed to go there, so this involved a whole lot of writing. Even if it doesn't look that long. But then, Saga was pretty simple overall, mechanically speaking.

So what's next, you ask? Primarily, I'd like to finish my work on the modrons, since there's only three more varieties of these things that need cleaning up. This would also complete my scheduled updates for the year 2014. Yay! Assuming I manage this, what with the upcoming family/holiday chicanery that will be going on here over the next week, the intent is to begin the next big rules addition/revision.

You may have noticed that I'm jumping around in a pattern in my various rules concoctions, in order to minimize the time spent banging my head against any original text required (as was the case with the Intensities and Card Play file). So I'll be doing the skills documents for all three (or so) rules systems I'm currently working on. Skills are pretty straight-forward, after all. I like skills.

I'll start those if time permits.

(I just thought I'd share that, since a spammer went to the effort of photoshopping it up for me while trying to get me to use their SEO services. Which is funny, since that's what I used to do for a living. But then again, my 'Nightmask' stuff is showing up after a notoriously obnoxious gaming forum troll's x-rated furry profile in Google results, so maybe I'm slipping or something.)

Antisocial Media!

What's New?

I've added plenty to the 13 of late, including Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, Rumble, the Shark, Reflector, Living Corpses, Laserbeak, Doctor Bruno Varoz, Thundercracker, Mick Bronson, Frenzy, Queen Nara Gale, Skywarp, Jago, King of the Dragon-men, Ravage, the Lion-people of Ligra, Starscream, the Dragon-men of Ligra, Buzzsaw, Boss Sarpo, Soundwave, and Laughing Mask!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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This site was born on April 9th, 1998, and last modified on December 20th, 2014!