Skybreaker Strength Agility Intellect Willpower 6x 6b 3d 3x Hand Size: 3 (17) Edge: 1 Origin: Skybreaker is a paranormal, a sort of altered human who gained his powers during the White Event, an astronomical incident that forever set his world apart from our more 'conventional' reality. His powers are psionic in nature, and allow him to defy gravity at his leisure. Known Powers: Natural Psionics (Psikinetic Powers): Flight (t) (a): his sole parability, this power allows James to fly at reckless, intensity 7 speeds (300 mph). He can manage this thanks to his ability to generate antigravity and vector himself against other matter, though he's not good at this without specialized equipment helping him. Hindrances / Augmentations: (none) Equipment: Browning .45 Caliber Pistol (a): if blasting away at an opponent with his M-203 isn't necessarily practical, James can use this smaller hand cannon to inflict his Agility +5 damage per shot, provided he hits his target, of course. James carries plenty of ammunition for this firearm. Explosives (i): these thermite strips can be used to inflict intensity 13 slashing damage to everyone within near missile distance, making them great for demolitions work. James usually has four of these handy, to either blow up buildings, walls, doors, or particularly obstinate opponents. Flight Suit (s): James utilizes a rather sophisticated flight suit that offers him intensity 12 (+3) protection from friction burn and the cold experienced at extreme altitudes, as he can fly up to 40,000 feet high - at least. Additional features of his suit include: * Helmet (i): James' creepy helmet has communications gear inside that allows him to talk to Medusa Web agents with intensity 7 range - 100 miles. It also has cameras and microphones installed within, that allow him to record what he's seeing and transmit it back to Babel. * Oxygen Supply (s): James' flight suit provides him about ten minutes of emergency air, should he inadvertently fly too high, or find himself inside a cloud of toxic gas. In his line of work, you tend to run into that sort of thing more often than you'd guess. * Wing Pack (a): this device is basically a back pack that contains two expandable, forward swept wings. They provide James no lift, but seem to offer him added maneuverability in high speed flight. In game terms, they reduce the difficulty of aerial maneuvers by one difficulty level. M-203 Grenade Launcher (a): this man-killer can fire a short burst of bullets to inflict James' Agility +5 damage, raised to +6 when going fully automatic. It has an under-slung grenade launcher whose explosives inflict intensity 11 fragmentary damage. Napalm Bolos (a): these things can be used to inflict intensity 8 rank fire damage to a target. If the target doesn't spend a full exchange removing the napalm (painful work, mind you), the napalm will continue to burn him or her until they do so (or die). Telescopic Lances: James has four of these on his person at any one time. He doesn't use them all that often, but he has them secreted about his person for convenient access should the need to do so arise. Each inflicts one of the following effects in combat: * Bayonet (s): the tip of this lance is, in effect, a sharp pointy thing. It can be used by James as a +2 slashing weapon with each strike. He usually saves this one for last, as his other lances tend to be less... permanent in the nature of harm they inflict. * Neurotoxic (s): the tip of this lance has a needle on the end, coated with an intensity 10 paralytic neurotoxin. Upon passing an easy difficulty Neurotoxin (strength) action against his foe, James will drop them into a paralytic trance for an aura duration. * Projection (a): the tip of this lance, when extended, can be fired at a target, acting as a +2 blunt weapon. This item can strike anyone within near missile distance, but can only be used once without retrieving the end that is shot off - or screwing a new one on. * Taser (i): he tip of this lance is equipped with two high voltage prods that inflict intensity 8 energy damage, and James' victim fails an easy difficulty Strength (taser) action, they'll be stunned for an aura duration - not a good place to be when he's around, and feeling frisky. Skills: Aerial Combat (a): James loves aerial combat, and he is truly a nuisance to aircraft that are larger and less maneuverable than he. He may reduce the difficulty of combat actions attempted while airborne by one difficulty level, whether they're offensive of defensive in nature. Detective / Espionage (i): as he's practically invisible to radar, James makes a great surveillance tool. The Web recognized this, and had him trained in proper spying techniques. Whether he is doing a high altitude fly-by or general surveillance, James is competent with such work. Guns (a): James is well skilled in the use of guns, whether they be normal, semi-automatic, or fully automatic rifles or pistols, and when doing so, he may reduce the applicable difficulty by one difficulty level. He'd rather just nail a body with one of his lances, but you never know. Skill / Bolo (a): James is highly skilled in the use of his napalm bolos, and wields them at a reduced difficulty. He's downright deadly with these weapons, being able to wrap them around just about any part of the human body - and loves watching people squirm as they burn. Contacts: James is a dependable member of the Medusa Web, and can probably rely on them for aid should he need it - unless they have a good reason not to. Also, James has worked as a member of the London Black Market for a time, and presumably has multiple criminal contacts there. Calling: Greed: there's no doubt about it, James is all about the Benjamins. Motivated by greed all his life, the man isn't about to change, and seems to be with the Medusa Web primarily for the cash money. Whatever else you can say about that clandestine organization, it does pay well. Costume: James' original costume originally included a blue pair of Spandex ™ trousers, a blue vest over a black Spandex ™ shirt, silver gloves, silver boots, a black helmet, and his rather large wing pack, which assists him in various aerial maneuvers. In time, however, James opted for a more terror-inducing ensemble. His second costume primarily consists of a black Spandex ™ body suit, complemented with black leather boots and gloves, various gray belts, webbing, pouches, and holsters, and a red skull mask. Personality: James is an obnoxious twit. He was a jerk when he was a slime ball in the London Black Market, and he's a jerk now in the Medusa Web, thanks to his serious flight powers. He even thinks that it is his mission to dominate the skies, and he tries to do this to the best of his ability. Real Name: James Colin Anderson Occupation: mercenary, former gun runner, former drug dealer Legal Status: UK citizen with a criminal record Marital Status: divorced Alias(es), if any: none Group Affiliation: the Medusa Web Height: 6' 3" Hair: blonde Eyes: blue Weight: 165 lbs Other Distinguishing Characteristics: none Story: James Colin Anderson was a petty, dark-minded jerk that was a known criminal in England, where he was your bargain basement gun runner, drug dealer, and all around piece of garbage. Of course, this all changed after the White Event. Well, not really. He was still an obnoxious and petty jerk, but an obnoxious and petty jerk with powers. The power of flight, to be exact. James was about to start a new level of smuggling when he was approached by Babel, of the Medusa Web. Liking their offer (essentially lots and lots of cash), James joined the Medusa Web as their airborne scout, by the name of Skybreaker. And that's just what he did: he scouted for trouble, and if possible, he definitely took care of it - with a smile on his face. Skybreaker was present on the Medusa Web operation where the group came into conflict with Psi-Force. He was ready to kick some butt, but he underestimated the combat prowess of Thomas Boyd, and got knocked out of the sky for his error, quite unconscious. His second appearance was when he, Potiphar, and Troublemaker were assigned to collect the Mark 3 MAX armor schematic, which was being held by the Canadian government after it was used against Psi-Force. The wetworks trio were successful, and killed Jake Travest in the process. Skybreaker next appeared when the Medusa Web freed Psi-Force from the Siberian Project, and subsequently fought the creature known as Rodstvow to death - a lot. James was hurt in this battle, being blasted out of the sky, but he's still alive and kicking. Skybreaker was thought to be active during (and after) the War, the conflict at the end of the New Universe line, but that has yet to be seen. In fact, none of his exploits beyond this point have been chronicled. Chronology: Psi-Force # 18 (in shadow), Psi-Force # 19, Psi-Force # 22 (in a dream sequence), Justice # 28, Psi-Force # 29, Justice # 29, Psi-Force # 30.