Mambo Matilda Melee: RV 6 Coordination: RV 6 Brawn: RV 6 Fortitude: RV 10 Intellect: RV 20 Awareness: RV 30 Willpower: RV 40 Health: 28 Fortune: 90 Lifestyle: RV 20 Repute: RV +10 Origin: Mambo Matilda is a normal human, physically speaking. However, she has access to powerful and dangerous knowledge, information that has made her an extremely potent Voodoo Mambo (priestess). Her powers are magical in nature, and she has several of them. The total extent of her power has yet to be revealed, but she's far from a pushover by any means! Known Powers: Schooling: one of the mightiest practitioners of Voodoo on the face of the planet, if not the most powerful altogether, Matilda is an adept in this form of magic. This essentially means that she has mastered at least nine specific Voodoo spells, though not all of these have been revealed yet. Those magical powers Mambo Matilda has mastered so far include: Vodun (s): this spell, intrinsic and vital to the Voodoo school of magic, allows Matilda to perform a special ceremony that invites a Loa, a sort of spiritual entity, to inhabit her body and 'ride' it for a time. While in this possessed state, Matilda may manifest special abilities based on the nature of the Loa 'riding' her, determined on a case by case basis. This is a rank value 40 spell. If Matilda performs this ceremony for a mere round, it is likely that she will just attract a random Loa to 'ride' her. In order to grab a specific Loa's attentions, Matilda must perform this ceremony for multiple rounds, each one improving the odds of success by one percent (simply roll percentile dice to see if this works). Or, she can learn specific entreaties, like the one below, to guarantee her success: * Damballah Entreaty (e): while the vodun spell allows Matilda to perform a ceremony to attract the attention of the Loa in general, she knows how to invite a specific entity, Damballah, to inhabit her body. This Loa grants Matilda a +2 RS to her Coordination trait, as well as the ability to escape from virtually any binding as can a snake. In other words, this entreaty allows her a +4 RS to any sort of escape attempt or maneuver made against folks or bindings holding her. Chains, rope, and even really strong people have a hard time keeping her down for the duration of this spell. For reference, this extradimensional entreaty functions at an impressive rank value of 50. Dream Projection (u): Matilda has demonstrated the power to walk the various dreamscapes, much like Nightmask himself can. She can do this with rank value 30 ability. While she is doing so, Matilda must replace her physical traits with her mental statistics, as if astrally projecting, allowing her to interact with a specific dream in a much more intense way than a dreamer normally can. Empowerment (s): Matilda has the rank value 30 ability to produce permanent magical items, devices that, once enchanted, will retain their magical power indefinitely. For example, she made a magic costume for Keith Remsen, Nightmask, which allowed her to use him as a proxy (see below). This magical costume allowed him to utilize his dreaming powers while awake, though he had to keep his eyes closed to do so. Proxy (u): an interesting effect that Matilda can utilize is the power to cast her spells through another, willing person. By casting this spell on them, she can later use another spell on or through them, no matter how far her proxy may wander. Matilda can utilize this useful spell at rank value 40, allowing her to spread her influence all over the Voodoo world. Sympathetic Magic (p): by using a part of a person, such as a drop of blood or a lock of hair, Matilda can exert some influence over them. For one thing, she can make a yellow spell ACT roll to peer in on what they are doing at any given time, or she can inflict up to rank value 40 - this spell's rank value - in damage to them before the spell is broken, and she must gain another bit of them. Stereotypically, this involves grafting this part of the person into a 'voodoo doll' or some such, but it's really not necessary; the doll is merely a focus for the magic, adding a +1 RS to its overall effects. On the other hand, if Matilda lacks an actual part of the person, but has one of their possessions, she receives a -1 RS penalty to the use of this spell (but it is still functional). Warding (u): with this spell, Matilda can ward an object, person, or space. Warding involves imbuing the subject with a one-shot magical effect, an effect that will go off under the right circumstances (somebody enters the warded area, or touches the warded object or person, for instance). Matilda can accomplish this with rank value 40 ability. Matilda can create a ward of any nature, limited only by her own spell selection; in other words, if she can otherwise produce a magical effect, she can install it within a ward she's devising. Furthermore, it must be noted that a ward will last until triggered, and that Matilda can only activate a number of wards at one time equal to her warding spell rank value (40). Limitations / Enhancements: Belief-based Magic: Voodoo is a curious form of magic, indeed, in that it is subject to the beliefs of those it would be used upon and those watching it in action. This is why Voodoo Houngans and Mambos wear such garish, intimidating costumes - to make sure their magics work. If folks actually believe Matilda to be powerful, her magic can affect them as if it were +1 RS in value. On the other hand, should an opponent manage to make Matilda look foolish, stupid, or weak somehow, her magical power against the people involved will drop dramatically. In fact, against such persons (and the people that witnessed such an event), Matilda's magical powers act as if they were -2 RS in value. As such, she goes out of her way to appear potent and wizened beyond her years. Equipment: Humfo: this ceremonial area is Matilda's base of power. While within, she can cast her magic spells as if they were +1 RS in value; as such, she often retires here to create alchemical consumables or when she knows a foe is after her. After all, only the most brave (or foolish) of antagonists would attack a mage - much less a Voodoo Mambo - in her place of power! Quirks: (none) Skills: Lore: having had years and years to explore odd mysteries and magical phenomenon, Matilda can easily draw upon the knowledge typical to this talent. As such, she can identify sorcerers and sorcerous secret societies, knows all sorts of things about mystic artifacts, and understands many facts best left unknown to the rest of mankind. Her Intellect trait in such matters is +1 RS. Contacts: Mambo Matilda can rely on the majority of the 'good' Voodoo community for aid should she need it, what with her being one of the most powerful practitioners of such magic on the face of the earth. Furthermore, thanks to her part in the defeat of Tullius Ballad, she can also count Keith Remsen, Teddy Remsen, and Lucian Ballad as reliable contacts, as well. Costume: Matilda typically wears a brown T-shirt under an olive green, sleeveless long dress. Furthermore, she also wears a golden medallion on a gold chain, and a red bandana over her hair. Her general wardrobe doesn't change from this basic ensemble much, for it's a) comfortable, b) consistent, and c) helps her to maintain her 'character' as a wise and powerful Mambo. Personality: Matilda is a wizened old woman, one who chooses to use her impressive powers for the good of others, as opposed to simply serving her own interests. This inherent goodness shines through in everything she says and does, and she probably couldn't do a bad deed if she tried. Of course, that doesn't make her soft, and if somebody starts trouble around her, she'll put them down, and hard. Real Name: Matilda (last name unrevealed) Occupation: Voodoo mambo (priestess) Legal Status: Haitian citizen with no known criminal record Marital Status: presumably single Alias(es), if any: none Group Affiliation: none Height: 5' 3" Hair: gray Eyes: brown Weight: 93 lbs. Other Distinguishing Characteristics: none Story: Very little is known about the origin and background of Mambo Matilda, one of Haiti's strongest Voodoo Mambos, if not the strongest. It is known that she has spent most of her life helping others in any way that she can, and a lot of this help has come in the form of her assistance in matters of an occult nature. In short, she helps people deal with all sorts of problems, magical or otherwise. Also, she has acted in the past to contain the ambition and power of other Voodoo Houngans or Mambos that abuse their power, or simply use it unwisely. On one such occasion, she interfered with Tullius Ballad's attempt to become even more powerful a Houngan than he already was, by slaying his hated twin brother, thus taking control of his soul. When Tullius put his plan in action, Matilda sent her disciple, Martine, to America to warn Lucian Ballad, Tullius' brother, and his allies about what was in store for them. Tullius was too quick for her, however, and he managed to kidnap both Lucian and one of his friends, Teddy Remsen. Of course, this left her brother Keith to figure out what had happened. When he did, he journeyed to Haiti with Martine to free them before Tullius could sacrifice them to dark powers. In order to aid him, Matilda gave Keith a magical version of his dream-time costume, his Nightmask, with which to battle the ambitious Houngan. This helped him to ultimately defeat Tullius, though it took the help of his sister to do so. This was, of course, just one example of the help Matilda offers others when dealing with sinister magical agencies. Usually, she doesn't take a direct hand in such matters, simply choosing to aid others in subtle ways, and stepping in only when it is absolutely necessary. Not only is it easier for her to do things this way, but it helps folks to become more self-reliant! Martine Melee: RV 6 Coordination: RV 6 Brawn: RV 6 Fortitude: RV 6 Intellect: RV 10 Awareness: RV 20 Willpower: RV 20 Health: 24 Fortune: 50 Lifestyle: RV 10 Repute: RV +2 Mambo Matilda's only disciple, the darkly beautiful Martine is merely a novice in Voodoo magic, so far only wielding the vodun (s) spell itself, at rank value 20. As of her last appearance, Martine hadn't demonstrated any other capabilities, magical or otherwise, but this may have changed since then. It's been several years, after all. As far as her personality goes, Martine is a kindly soul, though Matilda wouldn't have chosen her as a disciple if she was in it for selfish reasons. Martine readily defers to Matilda's wisdom in any given situation, since the woman is much more experienced in most matters than she. However, she's a brave and capable young lady, and can deal with matters without Matilda, if need be. Chronology (Martine): Nightmask #10, Nightmask #11, Nightmask #12 Chronology (Mambo Matilda): Nightmask #12.