Snarl F A S E R I P Res Pop Gd 10 Ty 6 In 40 Mn 75 Rm 30 Gd 10 Am 50 Ex 20 Gd +10 * Health: 131 Karma: 90 * Amongst humans and his fellow Autobots, at least. Gd -10 regarding Decepticons. Origin: Snarl is one of the Transformers, shape-changing electromechanical life forms hailing from the planet Cybertron. This strange world, a variable and unknown distance from our own, is the harsh crucible that birthed Snarl, and is responsible for his amazing abilities. Known Powers: Cybertronian Physique: unlike most things lurking on the face of the world, Snarl is an inorganic being. A silicon-based entity, Snarl is seemingly robotic in nature, and his various life functions combine to provide him these super-human capabilities: * Body Armor: formed or forged from primarily metallic materials, Snarl is considerably durable. His sturdy, inorganic composition affords Snarl Excellent (20) protection from attack, enough to help him ignore most human assaults. Snarl's armor breaks down like so: Ex 20 / Ty 6 / Fe 2 / Sh 0 / Sh 0 * Growth and Shrinking: size is something of a quandary where Transformers are concerned, seemingly changing on the fly as is needed. These abilities assist in showcasing this tendency, and in his basic, humanoid state, Snarl stands at around twenty-four foot tall. He thus possesses semi-permanent growth at Good (10) rank. This gives Snarl a +2 size factor, which inflicts a -2 CS penalty when trying to hit human-sized targets, but bolsters any damage he inflicts against them by +2 CS. Humans assaulting him reverse these combat modifiers. When he transforms into his stegosaurus form, Snarl doesn't seem to appreciably change volume any. However, like all Transformers, Snarl's size does occasionally seem to slide up and down depending on whether or not he's riding within someone like Jetfire or Omega Supreme. * Microscopic / Telescopic Vision: like all Transformers, Snarl can adjust his visual sensitivity to account for extreme scales of distance. He has these abilities at Feeble (2) rank, letting him either spy objects miles away, or read microscopic print or etching, with ease. * Radio Transceiver: helping him communicate with his fellows easily, should he want to, Snarl has an inherent radio transceiver. This technology lets him send and receive radio signals with Excellent (20) ability, maintaining contact within one hundred miles of his location. * Resistance / Invulnerability to Disease and Poison: Snarl is an inorganic entity, being a silicon-based life form. Immunizing him from carbon-based disease and poison, this trait only gives him Unearthly (100) resliiance against other varieties of these threats. Battle Tail: in his stegosaurus mode, Snarl is naturally armed with a large battle tail. Terminating in a thagomizer, Snarl can use this devastating weapon to inflict his current Strength rank +1 CS in Edged Attack damage, leaving little immune to his destructive fury. Energy Absorption: Snarl's listed power ranks account for his capability under normal lighting conditions. When under direct sunlight, his Strength is bolstered by +1 CS, though if he finds himself in the dark, Snarl suffers a -1 CS modifier to his Strength. Missile Launcher: though primarily optimized for melee combat, Snarl does have a built-in missile launcher. Hip-mounted in stegosaurus mode and shoulder-mounted in his humanoid configuration, the missiles Snarl can fire from this weapon behave in the following manner: C S B Damage Gd 10 Am 50 Ex 20 Remarkable (30) Edged Attack (fragmentary) Shape Change: like all of his fellow Transformers, Snarl has the ability to Transform! Thanks to this ability, Snarl can shift between a humanoid and a stegosaurus mode at will. He does this often in battle, to maximize the use of his various weaponry. Limitations / Enhancements: (none) Equipment: Electron Cannon: Snarl's primary ranged weapon is his electron cannon, a directed energy rifle that can cast electrons at his foes! He can fire this weapon to inflict Typical (6) Energy damage per deadly burst, often Stunning his foes to great advantage. Energo-Sword: his principal weapon in his humanoid configuration, Snarl's blade can wreathe itself in a mighty power field. This allows him to inflict his Strength +1 CS in Energy damage when wielding it in melee combat, making it especially dangerous in his hands. Quirks: Loner: barely capable of tolerating even his fellow Dinobots, Snarl absolutely avoids being around other Autobots if he can at all help it. If he finds himself amongst company, Snarl must pass a Psyche ACTION at -2 CS to avoid stomping away in an exasperated huff. Talents: (none) Contacts: As one of the Autobots, Snarl is ostensibly part of the team - not that you'd know it by his behavior. The Autobots may not like him, but they respect the raw destructive might he brings to bear on the Decepticons. As a Dinobot, he's always got reliable friends - if he wants them. Likeness: Regardless of his configuration, Snarl is mainly comprised of a strong, alien metal. He primarily lets his unpainted metal hide shine through in both modes, though he adds a lot of gold in his stegosaurus mode, along with plenty of red and black in his humanoid shape. Personality: A malcontent misanthrope, Snarl is thoroughly unhappy. He hates being away from Cybertron, he hates the beast mode he acquired on earth, and most of all he hates other people. Sullen and withdrawn, Snarl does his best to stay away from others, because they always want to talk. Uncommunicative to the extreme, he rarely expresses himself, save for when exasperation overcomes his usual reticense at interacting with others. And when it does, Snarl's expression comes in the form of angry complaining about whatever it is that has vexed him enough to speak. The only thing that really lights up Snarl's life is fighting. And that's why, when assigned to wreck something by Grimlock, Snarl leaps at the opportunity - often literally. The more difficult and/or dangerous the job, the better Snarl likes it, because then he at least feels something. Real Name: Snarl Occupation: desert warrior Legal Status: citizen of Cybertron with no known criminal record Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Autobots, the Dinobots Height: 24' Hair: inapplicable Eyes: blue Weight: several tons Other Distinguishing Characteristics: Snarl is a giant alien made out of metal! Much of his body is uncolored alien metal, but he adds red for his torso (lower torso in beast mode), with the rest being somewhat dependent on the configuration Snarl is currently utilizing. He adds a plethora of gold when acting as a stegosaurus, having it coat his head, his forelegs, his lower rear legs, his back plates, and his tail. His humanoid form adds black accents around his cranium, his upper legs, and his fists. Design Notes: I stuck to the letter of the law when building Snarl, as dictated by what I'd written for Transcribing Transformers. The only place I had trouble was with his energo-blade, in trying to codify that in CASE terms, but what I wrote ought to do the trick I think.