Topspin Strength Agility Intellect Willpower 6x 14d 11x 17x Hand Size: 4 (25) Edge: 2 Origin: Topspin is one of the Transformers, the most infamous of silicon-based life forms originating on the planet of Cybertron. Thanks to his origins, Topspin possesses a vast and versatile array of capabilities that are above and beyond the scope of mere human beings! Powers: Cybertronian Physique: Topspin is one of Cybertron's dominant life forms: a Transformer! Thanks to this, Topspin has been blessed with numerous super-human capabilities that have allowed him to hold his own against Decepticons, including: * Body Armor (s): Topspin is a particularly bulky Autobot. As wide as he is tall, Topspin is especially resilient both in and out of battle. Thanks to his shape, volume, and construction, he has intensity 8, or +2, protection against conventional injury. * Growth and Shrinking (a): Transformers come in various sizes, the species generally scoffing at the idea of a conventional volume. Topspin is a good example of this, standing fifteen feet tall in his humanoid configuration, thus benefiting from intensity 3 growth. This all-terrain combatant thus has a +3 size factor. This means he suffers a -3 penalty when targeting human sized foes, but inflicts +3 damage against them. Conversely, human-sized foes assaulting Topspin do so under the reverse of those modifiers. While this assumes a static volume, many Transformers have demonstated that their size can be highly variable. This reflexive, dynamic size manipulation is an emergent property of Transformers overall, though such mass displacement must surely consume vast amounts of power. These dynamic volume shifts are most often used when transforming, and enable Transformers to interact with beings of differing sizes without further modifications being required of them. This ultimately allows Transformers to wield or ride within their fellows seamlessly. * Microscopic / Telescopic Vision (w): like his fellow Transformers, Topspin can adjust the scope of his vision to various ends. Thanks to these intensity 2 powers, Topspin can see objects miles away with ease, or zoom in on microfiche to view its contents. * Radio Transceiver (i): as are most Transformers, Topspin is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other Cybertronian within a wide radius of his person, having intensity 7 range (100 miles). * Resistance / Invulnerability to Disease and Poison (s): thanks to his innate immunity to carbon-based disease and poison, Topspin can explore terrestrial environments with ease. Sadly, his protection from more chemically creative disease is 'only' intensity 30, or +7. Electron Beams (a): Topspin is equipped with dual electron beam emitters. One of these dangerous devices is built-in to each of his wing-tips, which mainly only let him wield them in his humanoid mode. These weapons can inflict intensity 10 Stunning energy damage each. Flight (a): instead of tearing across the surface at ridiculous velocities, Topspin can take to the air once he reaches top speed. Thanks to his jet thrusters and his wings, Topspin can maintain intensity 7 flight speed, moving at 300 MPH. Laser Cannons (a): Topspin is also equipped with two inherent laser cannons. One of these deadly weapons is built-in to each of his wrists, allowing him to use them in either mode. Topspin can use these implements to inflict his Agility +5 in Armor Piercing energy damage per blast. Propulsion (a): using the twin jet thrusters mounted on his vehicular rear, Topspin can move across flat surfaces with incredible speed! Scooting along at 300 MPH once he's fully accelerated, Topspin functionally has intensity 3 ground velocity. Shape Change (a): Topspin can transform between his humanoid configuration and a Cybertronian all-terrain vehicle mode. Being a Jumpstarter, he can do this in half a second, accomplishing it as a free action. His alien vehicular mode has these characteristics: Super Swimming (a): possessing two pontoon-like protrusions in the front of his vehicular configuration, Topspin can not only remain buoyant, but can move along the surface of a body of water with intensity 3 ability, giving him a top speed of eighty knots. Hindrances / Augmentations: (none) Equipment: Particle Beam Rifle (a): his primary weapon, Topspin carries this weapon in his humanoid configuration. It can fire a burst of charged particles that act as a cutting beam, inflicting intensity 13 Armor Piercing slashing damage to everything Topspin can hit with it. Skills: Advanced Guns (a): while he's not a combat expert in any of the many environs he's built to utilize, Topspin is highly competent in the use of his various beam weapons. Whenever he wields directed energy weapons, Topspin may attempt to hit foes at a reduced difficulty. Contacts: Topspin is one of the Autobots! He can reliably receive assistance from his fellows should he need it, because he's always more than happy to put himself on the line for them, and they generally like him as well. Even if they get tired of his incessant bragging and glory seeking. Calling: Gloryhound: Topspin doesn't need the adulation of the unwashed masses, but he doesn't turn it down either. He views every victory, no matter how small, as a great accomplishment, and is more than happy to let everyone around him know how great he is because of it. Likeness: Topspin is built from a strong alien metal. As a humanoid, he has a very stocky build, being as wide as he is tall. He is mosly turquoise in coloration, save for his torso and upper legs, which are white, and his face, which is chromed. In his vehicular configuration, he looks like... a bit of everything. He has rear-mounted jets, long white pontoons extending in front of him, small turqoise wings to provide lift, a white cockpit, and turquoise rails along his body that strongly resemble his arms and legs. Personality: Topspin is proud. Very proud. He celebrates every personal victory, no matter how small, and is happy to tell everyone about his wins at every opportunity. It doesn't matter if this involved defeating a band of Decepticons all by his lonesome or simply taking care of his daily chores. That's not to say he focuses on low-hanging fruit. No, Topspin likes it when whatever it is he's up to is difficult - the harder, the better, in fact. In this, at least, his fellow Autobots find him tolerable, because he usually brags up the stuff they didn't want to do in the first place. Of course, these tendencies do get him in trouble, because Topspin has fully bought into his own hype. He regularly endangers himself by underestimating how much chaos he's bumbling into, but typically comes out on top despite himself... which only reinforces these tendencies. Real Name: Topspin Occupation: all-terrain combatant Legal Status: citizen of Cybertron with no known criminal record Marital Status: inapplicable Alias(es), if any: none Group Affiliation: Autobots Height: 15' Hair: inapplicable Eyes: blue Weight: several tons Other Distinguishing Characteristics: in both of his forms, Topspin seems to be built from a collection of different, mainly turquoise vehicles. He never received an earth-based vehicle mode like his fellows, but then nothing on earth is quite like Topspin.