Fortress Maximus F A S E R I P Res Pop Un 100 Un 100 Ty 6 Mn 75 Mn 75 Un 100 Un 100 Am 50 Gd +10 * Health: 281 Karma: 275 * Amongst humans, at least. Un +100 to fellow Autobots, Un -100 regarding Predacons / Decepticons / Vehicons. Origin: Fortress Maximus is an electromagnetic being from the planet Cybertron, a robot that strives to prevent Decepticon dominion of the universe. Ancient compared to the other Autobots on earth, time travel may also figure into the origins of this titanic robot. Known Powers: Cybertronian Physique: like his smaller fellows, Fortress Maximus is a robotic entity of Cybertronian origin. As such, this Autobot titan has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Fortress Maximus these super-human powers: * Body Armor: made (or formed) from primarily metallic materials, Fortress Maximus is considerably durable. His sturdy, inorganic composition affords him Good (10) protection from attack, enough to shrug off most basic human assaults. Maximus' armor breaks down as follows: Gd 10 / Pr 4 / Sh 0 / Sh 0 / Sh 0 * Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Tallest of them all however, Fortress Maximus stands 1,150 feet high in his humanoid configuration! This gives him the power of growth, in a permanent sense, at Shift Z (500) rank. As such, this mammoth warrior possesses a +8 size factor. He thus suffers a -8 CS when targeting human-sized foes, but gains a +8 CS on any damage he inflicts against them, as well as 8 CS of damage reduction against any attacks they, in turn, launch against him. * Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at Poor (4) rank, these powers let Fortress Maximus see objects miles away with ease, as well as allowing him to read items on microfiche. * Radio Transceiver: as are most Transformers on earth, Fortress Maximus is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other planet-bound Cybertronians, having Shift X (150) range (one million miles). * Resistance / Invulnerability to Disease and Poison: as an inorganic life form, Fortress Maximus possesses complete immunity to poisons and organic diseases. He also possesses Unearthly (100) resistance to more chemically creative forms of disease. Corporeal Gestalt: the non-sentient facility that is Fortress Maximus has the ability to combine with Brave, itself a gestalt of Cerebros and its master brain, and thus become truly intelligent. Fortress Maximus can combine in this 'Headmaster' bond with Shift Y (200) ability. 'Cookie Cutter' System: Fortress Maximus can scan a target and determine his true allegiance, regardless of how he may sound or appear. This power works at Unearthly (100) rank, and helps him to target Decepticons even amongst a crowd of Autobots without hitting his allies at all. Detention Cells: Fortress Maximus is equipped with a prison, one that can be used to hold even the most powerful of detainees at bay. These cells can contain plenty of Decepticons (or rogue Autobots) with Shift Z (500) ability, enough to hold even the diabolical Galvatron! Final Burn: a final assault that Fortress Maximus can use to obliterate even the most intransigent of opponents, this power allows him to fire all of his weapons simultaneously at a single foe. This is an Excellent (20) ranked Energy attack, and can only be attempted once every ten turns. Flight: despite his unbelievable bulk, Fortress Maximus has the ability to defy gravity at his leisure. He can levitate in the air while transforming, and can even cruise around at Unearthly (100) speeds - 600 m.p.h. - in his battle station mode. Of course, he's even faster in space... Ion Cannons: these rapid-pulse ion beam emitters, retractable weapons mounted on Fortress Maximus' hips, give off a wave of energy that acts to disrupt the function of most electronic circuitry. When used on Cybertronians, this is essentially a Typical (6) Stunning attack. Laser Blasters: mounted on the back of each hand (in his humanoid configuration, at least), these twinned energy emitters are capable of inflicting Typical (6) Armor Piercing Energy damage each, raised by +1 CS if both hand cannons are used simultaneously. Machine Guns: stowed in his humanoid form's wrists, these twinned machine guns (two for each arm) can inflict devastating damage to Maximus' foes. He can fire these chemical slug-throwers to inflict Good (10) Shooting damage with each volley, +1 CS if used simultaneously. Mortars: Fortress Maximus' legs (in humanoid form) possess twin mortar launchers just below his knees. These twinned weapons can fire shells capable of inflicting Typical (6) Edged Attack damage to all within one area - +1 CS if the twinned mortars on both legs are used simultaneously. Radar System: assisting him in fighting Decepticons of ordinary size, this automated tracking / threat detection unit helps Fortress Maximus to better back up his allies - mostly by allowing him to assault them with his ranged weaponry at only half the penalty caused by his immense size. Repair Bays: originally built for peaceful construction purposes, Fortress Maximus has since reconfigured much of his bulk to serve as repair bays, where he (or other, qualified Autobots) can patch up his brethren. These are stocked with a bevy of spare parts and repair mechanisms. Shape Change: Fortress Maximus is one of several Cybertronians that can claim the honor of being a 'triple changer', in that he has three viable forms at his disposal. In addition to his humanoid mode, Maximus can assume both a battle station and a vast city mode. He can assume any of these forms at will, but the trick is that transforming takes him some time; he's a whole lot of metal and machinery to move around. It usually takes a full minute for Maximus to change his configuration. This power is voice-activated, too ('Fortress Maximus - Transform!'). Super Digging: despite his impossible bulk, Fortress Maximus can move through the earth at irrational speed. Possessing this power at Good (10) rank, he can pass through solid ground at up to sixty miles per hour, but cannot make a permanent tunnel for others to follow him. Super Flight: in his battle station mode, Fortress Maximus can fly at faster-than-light speeds. His exact upper limits are unknown, but he can move even faster when aided by an intergalactic space bridge network that seems to exist between several worlds important to Cybertronians. Limitations / Enhancements: Fortress Maximus, like Cerebros, has some limitations on his activity. He cannot act unless ordered to by a human or Autobot with heroic intentions, without passing a red Psyche FEAT first. This limitation holds unless one of these motivators acts in a truly selfless manner before him. Then, Fortress Maximus may freely act of his own volition. Equipment: (none) Quirks: (none) Talents: Advanced Guns: though he lacks portable projectile weaponry, Fortress Maximus has all kinds of inherent energy weapons tucked within his frame, regardless of his current configuration - along with dedicated computers to assist him in their use. As such, he uses these at a +1 CS. Contacts: The single largest Autobot, and arguably the most powerful (though Omega Prime could dispute that point), Fortress Maximus can easily rely upon his fellows for assistance. This because his awesome might has saved their collective chassis more times than they can quickly count. Likeness: In his humanoid configuration, Fortress Maximus is a ridiculously large robot built from what appears to be the components of a city block. He's mostly blue and red in coloration, with various yellow and green windows scattered all over the place. And a whole lot of hidden weapons. When he is in his battle ship mode however, Fortress Maximus looks to be an immense combat station. Hundreds of feet high and over a thousand feet long, this massive blue construct is built for business. It's heavily armed, and can carry a whole lot of Autobots into battle. Finally, in his city mode, Fortress Maximus appears to be, er, a city. Or rather, a city block. This form is comprised of one central skyscraper, two minor towers flanking the central one, and various support structures. Again, red and blue (with yellow windows) dominate this form. Personality: Fortress Maximus is a massive force for goodness, and not just because of his physical size. The ultimate extension of Cerebros' mind, he will fight until the bitter end against evil, whether his foes are renegade Cybertronians or any other force for darkness! Real Name: Fortress Maximus Occupation: Autobot warrior, command center Legal Status: inapplicable (he's only in existence occasionally); though since Fortress Maximus' mind is ultimately an extension of Cerebros', this could be argued in any court that could hold him. Of course, considering that he trampled all over Tokyo once, you never know when silly humans might try just that! Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Autobots Height: 1148.29' Hair: inapplicable Eyes: yellow Weight: several thousand tons Other Distinguishing Characteristics: Fortress Maximus is an IMMENSE robot, seemingly built from a square block worth of buildings and other structures. He's primarily solid blue in hue, with dark blue shoulders, a dark blue torso, dark blue hands, various red cannons and panels all over the place, a chromed chest plate, and all kinds of yellow and green windows for his occupants to see the outside world. Brave F A S E R I P Res Pop Am 50 Am 50 Gd 10 In 40 In 40 Am 50 Am 50 Am 50 Gd +10 * Health: 150 Karma: 140 * Amongst humans, at least. Un +100 to fellow Autobots, Un -100 regarding Predacons / Decepticons / Vehicons. Origin: Brave is an electromagnetic being from the planet Cybertron, a robot that strives to prevent Decepticon dominion of the universe. Ancient compared to the other Autobots on earth, time travel may also figure into the origins of this titanic robot. Known Powers: Cybertronian Physique: like his fellow Autobots, Brave is a robotic entity of Cybertronian design and origin. As such, this huge warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Brave these super-human powers: * Body Armor: made (or formed) from primarily metallic materials, Brave is considerably durable. His sturdy, inorganic composition affords him Good (10) protection from attack, enough to shrug off most human assaults. Brave's armor breaks down as follows: Gd 10 / Pr 4 / Sh 0 / Sh 0 / Sh 0 * Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Brave, for instance, normally stands at around one hundred and fifty feet tall in his humanoid mode, which grants him this power at Monstrous (75) rank as a general matter of course. As such, Maximus' brain possesses a +4 size factor. He thus suffers a -4 CS when targeting human-sized foes, but gains a +4 CS on any damage he inflicts against them, as well as 4 CS of damage reduction against any attacks they, in turn, launch against him. * Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at Poor (4) rank, these powers let Brave see objects several miles distant with ease, as well as allowing him to read items on microfiche. * Radio Transceiver: as are most Transformers on earth, Brave is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other planet-bound Cybertronians, having Shift X (150) range (one million miles). * Resistance / Invulnerability to Disease and Poison: as an inorganic life form, Brave possesses complete immunity to poisons and organic diseases. He also possesses Unearthly (100) resistance to more chemically creative forms of disease. Computer Link: in addition to his ability to merge his body with Fortress Maximus, Brave can control that awesome, larger body from afar. He can control Maximus with Unearthly (100) ability, either to activate its weaponry or to cause it to transform in various ways. Corporeal Gestalt: unlike most Cybertronians, Brave has few special weapons or attack powers; on the other hand, he does have the ability to form Fortress Maximus. He can combine with that immense city/fortress/robot to gain the benefits of extreme size with Unearthly (100) ability. Flight: like Cerebros, Brave has the ability to fly, but not because of built in boot-rockets. Instead, Brave may simply defy gravity at will, and is able to move through the air at Good (10) airspeed with no apparent means of propulsion (about 120 miles per hour). Shape Change: while most Cybertronians have the power to transform into at least one useful, independent alternate mode, Brave's reconfiguration is a bit more limited - he changes into Fortress Maximus' head. This is a voice-activated power ('Brave, Transform!'). When Cerebros isn't serving as his head, Brave usually just appears as a massive computer of some sort, functioning as the 'master brain' of the larger Fortress Maximus component - which itself is inactive without Cerebros' direction. So he is technically a triple changer, really. Limitations / Enhancements: Brave's higher functions are severely limited by powerful programming designed to keep him - and thus Fort Max - from being used for evil. He cannot act until ordered to do so by an Autobot, unless he can pass a red Psyche FEAT roll first - which usually takes immense motivation. Equipment: Blaster: while his immense size gives him a massive advantage in melee combat, there's times when an opponent will refuse to close into such range for specifically that reason. As such, Brave carries a blaster with him in combat, one that inflicts Excellent (20) Force damage per shot. Quirks: (none) Talents: Advanced Guns: for the most part, Brave relies upon his size and bulk to do most of his talking in battle, but sometimes situations require a bit more finesse. To this end, he has learned how to utilize most advanced, energy-based weaponry, doing so at his Agility +1 CS. Contacts: As an Autobot, Brave can naturally rely upon those heroes for assistance should he need it. With the potential power at his fingertips though, things often go the other way. Not that Brave usually sees much combat; he's typically around only long enough to form Fortress Maximus. Likeness: In his humanoid configuration, Brave appears to be a rather tall robot with black legs, black arms, a red torso with a black chest plate, and a black head with a silver face plate. When he transforms, though, he appears to be nothing more than an immense, red and black robot head. Unless he's not merged with Cerebros, that is. If not, he simply appears to be an oversized computer of red and black coloration (as the city's 'master brain'). Personality: Brave appears to have a bit more independence than Cerebros, perhaps because of his expanded brainpower; when not in use, his body usually serves as the CPU of Fortress Maximus' city and fortress modes. Exceptionally powerful, he's more than ready to wade into battle against evil! Real Name: Brave Occupation: Autobot warrior, guardian of humanity Legal Status: inapplicable (he's only in existence occasionally); though since Brave's mind is just an extension of Cerebros', this could be argued in any court that could hold him... Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Autobots Height: approximately 150 foot tall Hair: inapplicable Eyes: yellow Weight: several tons Other Distinguishing Characteristics: Brave is composed of a strong alien metal that is primarily red and black in color, with bits chrome in places, regardless of his current form. Cerebros F A S E R I P Res Pop Rm 30 Rm 30 Ex 20 Ex 20 Ex 20 Rm 30 Rm 30 Am 50 Gd +10 * Health: 100 Karma: 80 * Amongst humans, at least. Un +100 to fellow Autobots, Un -100 regarding Predacons / Decepticons / Vehicons. Origin: Cerebros is an electromagnetic being from the planet Cybertron, a robot that strives to prevent Decepticon dominion of the universe. Ancient compared to the other Autobots on earth, time travel may also figure into the origins of this lynchpin of the strongest Autobot of all. Known Powers: Cybertronian Physique: like his fellow Autobots, Cerebros is a robotic entity of Cybertronian design and origin. As such, this cryptic warrior has, by his very nature, the use of a large variety of abilities that reflect this. His very body gives Cerebros these super-human powers: * Body Armor: made (or formed) from primarily metallic materials, Cerebros is considerably durable. His sturdy, inorganic composition affords him Good (10) protection from attack, enough to shrug off most human assaults. Cerebros' armor breaks down as follows: Gd 10 / Pr 4 / Sh 0 / Sh 0 / Sh 0 * Growth: Cybertronians come in all manner of sizes, few of which align with the human norm. Cerebros, for instance, stands at around twelve feet tall in his humanoid mode, which grants him this power at Poor (4) rank as a general matter of course. As such, this enigmatic Autobot possesses a +1 size factor. He thus suffers a -1 CS when targeting human-sized foes, but gains a +1 CS on any damage he inflicts against them, as well as 1 CS of damage reduction against any attacks they, in turn, launch against him. * Microscopic / Telescopic Vision: all Transformers have the ability to alter their visual sensitivity where distance is concerned. Functioning at Feeble (2) rank, these powers let Cerebros see objects up to a mile distant with ease, as well as allowing him to read items on microfiche. * Radio Transceiver: as are most Transformers on earth, Cerebros is equipped with an audio / video transmission system. This communications rig allows him instant contact with any other nearby Cybertronians, having Shift X (150) range (one million miles). * Resistance / Invulnerability to Disease and Poison: as an inorganic life form, Cerebros possesses complete immunity to poisons and organic diseases. He also possesses Unearthly (100) resistance to more chemically creative forms of disease. Blasters: built into his arms, these weapons serve as a last line of offense for Cerebros - if he cannot form Maximus, after all, he needs some sort of attack capability. He can fire these wrist-mounted devices to inflict Excellent (20) Energy damage with each nifty blast. Computer Link: in addition to his ability to merge with Brave (and thus, Fortress Maximus), Cerebros can control those larger bodies from afar. He can direct the unit's 'master brain' to disengage from the fortress/city, and control the fortress' weapon systems, with Unearthly (100) ability. Corporeal Gestalt: unlike most Cybertronians, Cerebros has few special attacks; on the other hand, he does have the ability to form Brave. He can combine with the 'master brain' unit of Fortress Maximus to gain the benefits of extreme size, doing so with Amazing (50) ability. Flight: Cerebros has twin rocket thrusters built into his feet, which allow him to readily defy gravity. Functioning at Remarkable (30) rank, these rockets allow Cerebros to fly at up to 225 miles per hour, or simply levitate (this comes in handy when forming the rather tall Brave). Shape Change: while most Cybertronians have the power to transform into a useful, independent alternate mode, Cerebros' reconfiguration is a bit more limited - he can only change into the head of Brave. This is a voice-activated power ('Cerebros, Transform!'). Limitations / Enhancements: Cerebros' higher functions are severely limited by powerful programming designed to keep him - and thus Fort Max - from being used for evil. He cannot act until ordered to do so by an Autobot, without passing a red Psyche FEAT roll first - and this usually takes immense motivation. Equipment: (none) Quirks: (none) Talents: Advanced Guns: Cerebros usually relies upon his ability to merge with Brave (and thus, Fort Max) to handle most combat situations, but sometimes this is impossible. As such, he's learned how to use his own energy weapons, and other similar devices, at his Agility +1 CS. Contacts: As an Autobot, Cerebros can naturally rely upon those heroes for assistance should he need it. With the potential power at his fingertips though, things often go the other way. Of course, considering his programming, it can often take some work to motivate him into acting...! Likeness: In his humanoid configuration, Cerebros appears to be a rather tall robot with red legs, red arms, a black lower torso, a silvered upper torso, and a black head with a silver face plate. When he transforms, though, he appears to be nothing more than the immense head of an even larger robot. Personality: Cerebros is a hard Autobot to describe, for his personality is seemingly buried under several special programming protocols meant to safeguard the people of earth from any abuse of his power. However, he seems interested in doing what's best for everyone - human and Autobot alike. Real Name: Cerebros Occupation: Autobot warrior, guardian of humanity Legal Status: citizen of Cybertron with no known criminal record on earth Marital Status: inapplicable Alias(es), if any: none Group Affiliation: the Autobots Height: approximately 12 foot tall Hair: inapplicable Eyes: yellow Weight: several tons Other Distinguishing Characteristics: Cerebros is composed of a strong alien metal that is primarily red and black in color, with bits chrome in places, regardless of his current form. Story: Fortress Maximus is a walking enigma. He shares the form that the original Autobot using his name possessed, and may in fact be the original. Whether or not this is the case though, this Fortress Maximus has a highly different existence from the original, in that he has a singular intelligence. You see, the original Maximus was actually comprised of three separate sentient minds: Fortress Maximus himself, Cerebros, his Headmaster, and then Spike Witwicky, who served as a Headmaster to Cerebros; in other words, they combined to form a sort of 'double Headmaster' robot. The current Maximus, on the other hand, is of a singular mind, one primarily driven by the small robot, Cerebros. He combines with Maximus' 'master brain' to form the Autobot Brave, who can then combine with the non-sentient city / fortress / warrior to create Fortress Maximus. With each successive gestalt, Cerebros' mind expands greatly, allowing him more processing power and autonomy. Autonomy in that, when he was sent to earth's distant past to protect this world from Predacon aggression, his mind was rewired so he couldn't be used for evil. When this happened is unknown. It appears that Maximus lay dormant on our world for thousands of years, deep beneath the streets of what would eventually become Tokyo. In fact, humans built a temple of sorts over his inert form, which was ancient by the time Maximus was found. You see, Megatron was sent to the earth from Cybertron by the Predacon Council, who knew of Fortress Maximus' general location (earth), and wanted to seize the unstoppable warrior for their own evil plans. To this end, Megatron and his minions scoured the earth for signs of him. Things didn't go very smoothly, though. Before they'd even arrived, the Autobots had dug in on the earth, and managed to stymie Megatron's every plot and scheme to find Fortress Maximus. However, thanks to Megatron's most dangerous operative, Scourge, Megatron eventually found his resting place beneath Tokyo. Before that heinous villain could seize him, the Autobot Build team hid the still-inert Fortress Maximus on the streets of Tokyo, disguised as a new construction site. With Maximus himself found, the Autobots merely had to locate the core of his mind, Cerebros. After a long misadventure involving various devices from Cybertron known as the 'O-parts', the Autobots learned of Cerebros' location. The Decepticons followed them though and, with the Predacons' help, abducted the Autobot before his allies knew what had exactly happened. They then proceeded to study Cerebros' mind for a time, to figure out just how restrictive his programming was; they wanted to override it and take control of Maximus, see. They found out that Cerebros could only follow orders from either an Autobot or a human. Thanks to Scourge once again, who had temporarily taken control of Megatron's forces, the villains overcame this limitation; Scourge, due to the circumstances of his awakening on earth, had traces of both an Autobot spark and human DNA / spiritual 'essence' within him. As such, he ordered Cerebros to reveal Fort Max's location, which he did. This led to a massive battle on the streets of Tokyo, which culminated with the full activation of Maximus for the first time in eons. With his greater mind, however, Maximus was able to see through Scourge's ruse. That's when Fortress Maximus went berserk. Various defensive protocols in his mind activated upon realizing what was going on, prompting Fortress Maximus to attack all the Cybertronians present. As he chased them through Tokyo, he shot the place up pretty good - and even stepped on a couple of buildings for good measure! Before he could do any more harm though, the Autobots' friend, Koji, convinced Fort Max to stop this carnage. He disengaged Brave from his body, who then disconnected Cerebros' from his own, at which point Galvatron (a resurrected Megatron) seized Cerebros anew. Using him, Galvatron repeatedly tried to command Fortress Maximus, and repeatedly failed for various reasons, most significant of which being Scourge's attempt to destroy Galvatron with Maximus' power. Thanks to these power struggles, the Autobots managed to recover Cerebros. Just in time, too, for right after they'd done so, Sky-Byte managed to finally find the Autobots' secret base, and led an all-out assault on the place. Taking off with Cerebros in tow, the Autobots journeyed to Fortress Maximus' current location, and prepared to fight Galvatron to the finish. The only problem was that they couldn't get Cerebros to activate Fort Max - not until Landfill almost got himself killed trying to stop Galvatron, who was pummelling the Autobots senseless with his Mega-Star. Since he did so in a selfless manner, Cerebros' programming was fully deactivated. He then merged with Maximus' master brain to form Brave, who then combined with the city to form Fortress Maximus, and proceeded to tear Galvatron's craft apart - though it took him some time, since the thing was pretty darn large, and was able to go toe to toe with Maximus for a bit. A short bit. Galvatron wasn't beaten yet though, and used his supernatural powers to drain Fortress Maximus' power into himself. Having grown terribly powerful, Galvatron then began to manifest several additional, terrifying abilities, which he used to mercilessly trounce the Autobots. This continued until Koji once again saved them. You see, he managed to channel a massive amount of human psychic energy into Fortress Maximus, who then pumped it into Omega Prime - who was by now in mortal combat with Galvatron in the earth's molten core. Using this purloined psychic energy, Omega Prime defeated Galvatron at long last, though he didn't kill his nemesis, oh no. Instead, he used the irresistible might of Fortress Maximus to contain the villain, along with all his earth-bound minions, to have them tried for their crimes. To this end, he had Ultra Magnus, his brother, pilot Fortress Maximus back to Cybertron, so those ruffians could be tried and imprisoned on a penal asteroid in the vicinity of Cybertron itself. So, thanks to his power, the Autobots managed to ultimately save the day. Or the earth, at least. With their mission complete, the Autobots eventually followed Fortress Maximus back to Cybertron, at least, after they made sure all of their advanced technology had been removed from the planet - or, at the very least, secured in the event that they had to return again some day. Fortress Maximus' ultimate fate is currently unknown. Now that he is fully aware of himself and his position in Cybertronian life, it is unsure just what he will do. He may stay there to help keep the peace, or he may even return to the earth some day, since he's spent so much time there. The world may never know...!