Tracks

Melee:        RV 50
Coordination: RV 40
Brawn:        RV 20
Fortitude:    RV 50
Intellect:    RV 30
Awareness:    RV 40
Willpower:    RV 30

Health:       160
Fortune:      100
Lifestyle:    RV 20
Repute:       RV +10 *

* Amongst humans, at least. RV +20 to fellow Autobots, RV -20 regarding Decepticons.

Origin:

Tracks is one of the Transformers, shape-changing electromechanical life forms hailing from the planet Cybertron. This strange world, a variable and unknown distance from our own, is the harsh crucible that birthed him, and is responsible for his amazing abilities.

Known Powers:

Cybertronian Physique: unlike most beings skittering across the face of the world, Tracks is inorganic in nature. A silicon-based entity, Tracks is seemingly robotic in nature, and his various life functions combine to provide him these super-human capabilities:

* Body Armor: whether he formed naturally or was constructed by others, Tracks' very body is comprised of primarily metallic substances. As such, Tracks enjoys rank value 10 protection from injury, a defense which breaks down as follows:

RV 10 / RV 4 / RV 0 / RV 0 / RV 0

* Growth and Shrinking: size is something of a quandary where Transformers are concerned, seemingly changing on the fly as is needed. These abilities assist in showcasing this tendency, and in his basic, humanoid state, Tracks stands at just over eighteen foot tall.

He thus possesses semi-permanent growth at rank value 6. This gives him a +1 size factor, which inflicts a -1 RS penalty when trying to hit human-sized targets, but bolsters any damage he inflicts against them by +1 RS. Humans assaulting him reverse these combat modifiers.

While this assumes a static volume, many Transformers have demonstated that their size can be highly variable. This reflexive, dynamic size manipulation is an emergent property of Transformers overall, though such mass displacement must surely consume vast amounts of power.

These dynamic volume shifts are most often used when transforming, and enable Transformers to interact with beings of differing sizes without further modifications being required of them. This ultimately allows Transformers to wield or ride within their fellows seamlessly.

* Microscopic / Telescopic Vision: like all Transformers, Tracks can adjust his visual sensitivity to account for extreme scales of distance. He has these abilities at rank value 2, letting him either spy objects miles away, or read microscopic print or etching, with ease.

* Radio Transceiver: helping him communicate with his fellows easily, Tracks has an inherent radio transceiver. This technology lets him send and receive radio signals with rank value 20 ability, maintaining contact within one hundred miles of his location.

* Resistance / Invulnerability to Disease and Poison: Tracks is inorganic in nature, being a silicon-based entity. Immunizing him from carbon-based disease and poison, this trait only gives him rank value 100 resliiance against other varieties of these threats.

Headlights: because they come in so handy in the dark, Tracks has been equipped with a convenient set of headlights. These twin lamps can be used to generate rank value 20 intensity illumination, making driving at night no problem for this Autobot.

Flight: when he needs a higher perspective, Tracks can extend wings out from his chassis to achieve lift, and rocket into the skies at subsonic speed! This rank value 100 power lets Tracks fly at speeds of up to 600 MPH - even faster than his 280 MPH ground speed!

Missile Launchers: whether mounted on his grill in vehicle mode or on his shoulders as a humanoid, Tracks has missiles for days. He can fire these surface to air beasts up to sixty miles away, and if he can fire both at once, will inflict +1 RS damage if he hits. They work like so:

Handling   RV 50
Velocity   RV 200
Durability RV 20
Damage     RV 30 Slashing (fragmentary)

Shape Change: possibly the power he is most famous for, Tracks has the ability to transform! He can switch between his humanoid and his beloved Chevrolet Corvette C3 forms at will. While in the latter configuration, he possesses these vehicular characteristics:

Handling   RV 75
Velocity   RV 1000
Durability RV 50
Protection RV 10

Limitations / Enhancements:

(none)

Equipment:

Black Beam Gun: this powerful and dangerous rifle fires a burst of extradimensional darkness at Tracks' target. On impact, it can deaden light around the with Amazing (50) ability, effectively blinding most people for its full duration of 1d10 turns.

Quirks:

Compulsiveness: Tracks is constantly admiring himself, truly believing that he is the most beautiful thing on earth. He must pass a Willpower ACTION roll at a -2 RS to get over his overwhelming narcissism, even for a moment, should the need arise.

Skills:

(none)

Contacts:

Tracks is one of the Autobots! Sure, they're distressed by how much he spends his time admiring his vehicular form, but more often than not he comes through when they need him, so his fellows would happily assist him in any situation should he need it.

Likeness:

Tracks is comprised of a blue alien metal in both of his forms. As a Corvette C3, he adds a flame job on his hood to complement this blue, while as a humanoid, his shoulders and cranium are white, though his actual face itself is red. His wings and thrusters are also white.

Personality:

Tracks is obsessed with the single greatest thing in the world: Tracks. More specifically, Tracks is enamored of his earth-based vehicular mode, finding it to be a singular thing of beauty. And he loves nothing more than to let others know just how wonderful it is.

In fact, since he arrived on earth, you'd be hard-pressed to spot Tracks in his humanoid configuration. Whenever the Autobots don't actively need him for anything, which is often since he lacks a specialized role in their ranks, he simply travels the world as a Corvette.

This is more than a little troubling to many of his Autobot compatriots, Sunstreaker notwithstnading, who worry that Tracks is more focused on his personal appearance than the fight against the Decepticons. Of course they're right, but Tracks always does come when called upon.

Even if he grumbles about potential scratches as he does so.

Real Name: Tracks
Occupation: soldier
Legal Status: citizen of Cybertron with no known criminal record
Marital Status: inapplicable
Alias(es), if any: none
Group Affiliation: Autobots

Height: 18'
Hair: inapplicable
Eyes: blue
Weight: two tons
Other Distinguishing Characteristics: in both of his configurations, Tracks is primarily blue in hue, though each of his forms adds additional colors. He features white shoulders, a white cranium, white wings, white thrusters, and a flame job on his hood.