Psi-fox Strength Agility Intellect Willpower 6d 7d 8b 9d Hand Size: 4 (25) Edge: 2 Origin: Roy Shijitzu, the Psi-fox, possesses natural psionics which give him considerable control over his body. Furthermore, he's trained his mind to the point that he's also one of the most powerful telepaths on the planet. Finally, he's begun to study the technopsionic discipline of power, which will allow him to greatly 'short cut' his work in developing completely sentient, psi-active robotic drone warriors! Powers: Natural Psionics (Metapsionic Powers): Animal Hybridization / Fox (a) (a): this natural psionic art allows Roy to transform his body, in whole or in part, into a fox, eschewing his natural human form for a time. This power functions at intensity 12, granting him similarly powerful (or +3) Resistance to Cold Attacks (if he has fur) and Super Senses / Smell (if he alters his nose), along with potential fangs - for a +3 slashing attack, in the form of a bite. Trained Psionics (Psipathic Powers, Traditional Master): Telepathy (a) (w): the core power of the psipathic discipline, this ability allows Roy to achieve direct, mind-to-mind communication with other people, at intensity 12. This power works within visual range, and Roy can talk to any number of people at once with this power; however, each doubling of people he contacts with it will reduce its effective range category by one step. Illusion Projection (t) (w): Roy can cause others to experience sensory input that, outside their mind, isn't actually occurring; he can do this if he passes an easy difficulty Illusion Projection (willpower) action with this intensity 12 power. Targets affected by this power only receive additional actions to resist this power if they gain reason to believe what they're seeing isn't real. Lie Detection (s) (w): this intensity 15 psipathic skill allows Roy to peer into the mind of anybody in his vicinity, and determine whether or not they're telling the truth at that time. No card play is required to perform this action, unless its target is aware that lie detection is in play. If this is the case, they may attempt to resist by passing an easy difficulty Willpower (lie detection) action. Psi Bolt (a) (w): this potent, intensity 15 psipathic art allows Roy to focus his telepathic energies into a burst of damaging power, a blast of raw psionic energy that will inflict like karmic damage if he can pass an easy difficulty Psi Bolt (willpower) action against his foe. Since he can easily turn minds to mush with this attack, he usually reserves it as a last resort (unless he's really mad at a body...). Jumbling (t) (w): this talent allows Roy to remove another's ability to communicate entirely. If he can pass an easy difficulty Jumbling (willpower) action with this intensity 13 power, Roy's target will find all attempts to convey information to others failing spectacularly. Words in a sentence will come out in the wrong order, sign language will look like random motions, written words will be misspelled beyond recognition, and so on. Inferiority Complex (s) (w): by passing an easy difficulty Inferiority Complex (willpower) action against another, Roy can subject him to an inferiority complex. This prevents his target from trumping or using their Edge, save for on actions to shake off the effects of this intensity 13 power - which the target can attempt each subsequent exchange with an average difficulty Willpower (inferiority complex) action. Mind Wipe (a) (w): using this dangerous, intensity 8 art, Roy can remove extensive memories from a body's mind. This requires a successful, average difficulty Mind Wipe (willpower) action, but success allows Roy to creatively delete as much or as little of said opponent's past experience as he desires - ranging from events on a specific day to his or her entire identity! Nonapparent Vision (t) (w): this intensity 12 power allows Roy to automatically disbelieve the sensory confabulation caused by subterfuge of any type; as long as the power is active, he can attempt an average difficulty Nonapparent Vision action against the intensity of illusions, disguises, changed shapes, and other such trickery to negate their effect on his mind or body (depending on the nature of the obfuscation). Mesmerism (s) (w): with this skill, Roy can install long-term hypnotic suggestions and commands into a target. When he passes an easy difficulty Mesmerism (willpower) action with this intensity 15 power, Roy may either force him or her to obey his immediate command, or he may instead install a post-hypnotic suggestion that will persist in their mind for a maximum of thirty (30) days before wearing off! Trained Psionics (Technopsionic Powers, Traditional Student): Having finally embraced the family's work in advanced robotics, Roy determined that his second area of study should involve technopsionics - mind over machinery! He is making little progress in this area thus far, what with his business and criminal enterprises getting in the way of practice times, but Roy has nonetheless demonstrated the mastery of the following technopsionics to date: Knowledge (a) (i): core of the technopsionic discipline of power, Roy can use this power to temporarily acquire the use of skills - any skills - he desires. This intensity 8 power allows him to acquire any number of skills - depending on his card play. Each level of difficulty, starting at automatic, gives him one additional transient skill (though higher tier skills can be acquired by paying the appropriate 'price'). Artificial Power Source (t) (i): a much more energetic ability than all his previously mastered psionics, this talent allows Roy to provide the power a device requires to perform work. Currently he can only wield it at intensity 5, but this lets him fuel technological effects that are of that intensity or less. While it sounds small, this is more than enough to operate an automobile - or a taser - indefinitely...! Hindrances / Augmentations: Poor Vision: Roy's visual acuity isn't quite up to par with the rest of his supposedly superior shell. As such, he is forced to make any vision-based actions (aside from his nonapparent vision, which is power-based) at an increased difficulty level. In order to counter this weakness, Roy must wear a pair of prescription glasses (laser vision correction isn't an option for him). Equipment: Ariel-Shijitzu Systems, Inc.: Roy has, at his disposal, a vast amount of this corporate entity's holdings. This allows him to utilize just about any of the advanced tech at its disposal (since he's directly responsible for most of its creation). Furthermore, this company accounts for his exceptionally high financial status, as he's in charge of the company's American operations altogether. Skills: Boxing (s): though not quite as competent in the martial arts as were the mysterious monks who trained him in the psionic arts, Roy is nonetheless able to hold his own in hand-to-hand combat. In battle, he has the option to divide his pre-card play action score between two unarmed melee attacks, the last of which he can attempt as a contingent action. Business / Finance (w): a natural whiz at math and monetary practices, Roy can make most actions regarding such things at a reduced difficult level, fully bringing his Willpower to bear when doing so. This allows him to avoid most commercial scams, run his business with competence, and even keep his check book balanced quite nicely. That is, of course, since he's grown up in a corporate environment...! Computers (i): though his father was generally more interested in the hardware side of things, Roy took a keen interest in software. After all, how does one build thinking machines without mastering the thinking part? He may make computer-based actions at a reduced difficulty, whether he attempts to utilize, repair, build, design or program computer hardware or software. Electronics (i): similarly, Roy has a love of the transistor that almost rivals that of the Electronicists' League! Having official schooling in such matters (and even a nifty degree hanging on the wall in his office), Roy is a certified electronics engineer. He may attempt any action involving the use, repair, construction, or design of electronic devices at a reduced difficulty level. Engineering 2 (i): a skill he picked up from his father even before attending college proper, Roy Shijitzu is more than adept in the construction of things - in fact, one might say it's in his blood. Whenever he decides to design or build anything, whether it's a car, a robot or a skyscraper, Roy may attempt to do so at a reduced difficulty, wielding either his Intellect or Willpower. Martial Arts (a): supplementing his boxing ability, this skill represents a level of versatility that Roy possesses in battle. He can attempt actions that involve striking a foe in melee combat, avoiding the same (dodging), or lower the damage caused by falling, all at one difficulty level lower than would otherwise be required of him under normal circumstances. Contacts: Naturally, Roy can depend on any of his relatives (of either Ariel or Shijitzu fame) for aid in the event of an emergency, especially since their financial well-being currently depends on his robotics developments. Furthermore, he can likely depend on the various super-human folks working for him, as he's arranged matters in such a way that they need him around in the long run. Calling: World Domination, with secondary callings that shift willy-nilly between Greed and Gloryhound: Roy wants to rule over all humanity, which he perceives as inferior to his own, inherent power (not to mention his mastery of the human mind). He also tends to focus on either acquiring more adulation or wealth for himself, to feed his immense ego. Costume: Nominally, Roy usually wears an extremely expensive suit while attending to his business. However, he's occasionally seen in a pair of 'lucky' greasy overalls while monkeying around in his robotics lab on the twenty-sixth floor of the Ariel-Shijitzu building in Pleasantview. When doing the super-human thing, he simply wears black Spandex ™ shorts and a pair of sneakers. Personality: Haughty and arrogant doesn't begin to describe Roy. He believes himself superior to all other beings, human or not, thanks to his extensive training in psionics, technology, and business practices. Of course, his natural power and durability has only egged this dangerous attitude on, which causes him to occasionally underestimate folks that get in his way. Of course, there is another side of Roy, one that folks rarely see. You see, he shares his late father's dreams, and really strives to build truly intelligent machinery, in the form of sentient robots. To this end, he devotes most of his personal time and energies to the achievement of this goal, believing that it is his destiny to father a whole new form of life. Real Name: Roy Shijitzu Occupation: inventor, executive, criminal conspirator Legal Status: American citizen with no known criminal record Marital Status: single Alias(es), if any: none Group Affiliation: none Height: 5' 7" Hair: black Eyes: brown Weight: 170 lbs Other Distinguishing Characteristics: he has a bizarre haircut, which consists of a mostly shaved head, save for two locks that dangle in the front of his face at all times. Story: Roy Shijitzu's story is a long and involved one. To begin with, he grew up in what can only be called an eccentric family, what with his being one of Max Ariel and Onika Shijitzu's many children. While most of the kids were satisfied with simply living off of the works of their parents, Roy took an active interest in the development of the electromechanical technology that made the family rich. As such, he took a double major in college, learning the ins and outs of both electronics and business. However, while studying to learn the specifics of both fields, Roy's mind started to wander from time to time, and he dreamed strange and dangerous dreams, dreams that culminated with the first manifestation of his bizarre, natural psionic power. Totally freaked by this, Roy was disturbed by the nature of his animal transformations at first, particularly the altered perception that came with his dramatically enhanced sense of smell. However, by the time he graduated from college - with highest honors - Roy had come to terms with his uncanny existence, though he really just went from one extreme to another. You see, Roy decided that he was superior to other humans, who seemed frailer and less evolved than himself, and who simply couldn't do what he could. As such, he became discontent with the temporal world, and wandered the earth in search of a purpose. He eventually found his way to the far east, and was noticed by an ancient order of psionic monks, who sensed his inherent power. As such, they took it upon themselves to train him in the proper use of his potential. At first, they tried to teach him the metapsi discipline, what with his fascination with physical power and his head start in that area, so to speak. When he declined, they then attempted to teach him power over technology, since he was already skilled in that area. Again, he declined. His area of interest was in the power of mind to mind communication, despite an apparent predisposition towards the other two areas the monks tried to steer him in. As such, they agreed to go along with his wishes, and taught him the principles of the psipathic disciplines of power, hoping to temper his vast superiority complex and reign in his desire for power. This was, of course, because these monks knew that there were several agencies of a psionic nature walking the earth, and they didn't want Roy to attract their attention - either towards him or themselves. This ultimately failed however, and Roy's ambition and cunning simply couldn't be dampened. When he learned everything he thought he needed, Roy returned to the States. Finding that his father had died during his absence, Roy immediately took his place as the family inventor, taking charge of the Ariel-Shijitzu corporation's American operations, since his little sister wasn't doing anything to really advance the company any, living an exceptionally hedonistic and expensive lifestyle. Ousting her, he then returned the A-S corporation to a position of excellence. Once he'd reestablished the company in the international technology market, Roy picked up where his father left off, and began to work on the construction of truly intelligent robots. He had an advantage over his father in this work, however, as he'd gained rudimentary training in the application of psionics to technology from his monkish instructors, and knew the human mind in and out. As such, it was only a matter of time before Roy created the neuropathic processor, an effective 'brain' for electronic devices, a neurocomputer that was open to influence from telepathic powers, like his own. As such, Roy was able to finally actualize old Max's dreams recently, in that he built his first sentient robot, Mutilator 001 (first of a series, he'd hoped), and it worked. It was alive. Once he'd created his prototype, Roy decided to figure out how to mass produce the things, to create an army of Mutilator combat robots. He would sell these devices to whoever could pay for them, to insinuate them into all manner of governments worldwide. Once there, he planned on using them to blackmail said governments into doing business only with him. At least, for their technological needs. This, then, would make the company (and thus, him) richer and more powerful than many of his wildest dreams. However, Roy has yet to figure out how to mass produce sentience, so his work is slow going. So far, he's only managed a couple of Mutilator robots, each of which love him like a father or, as he sees it, a god...!