Mister Matter Strength Agility Intellect Willpower 6c 6d 7d 6x Hand Size: 3 (17) Edge: 1 Origin: Mister Matter is, in the legal sense, Chris Williams. He was an ordinary fellow who developed startlingly handy mutant powers upon entering his teenage years, and he quickly went into business for himself as a 'procurer of rare materials' for whoever could pay his considerable fee. Powers: Transmutation (i): his principal mutant ability, this power allows Chris to transform any material into any other he desires. He can transform up to 529 lbs. of matter within near missile distance with this intensity 20 power (he has +3 effect at a one range category penalty). Chris may perform elemental and simple chemical transmutations on an easy difficulty action, complex chemicals or solution transmutations with average difficulty, or even multiple ingredient formulae and transnormal material transmutations on a challenging difficulty power action. This power is permanent against inanimate matter. Versus the living, it lasts for an aura duration upon achieving easy level difficulty, for an encounter on average success, for a day upon making a challenging difficulty action, and even longer on greater levels of success. Hindrances / Augmentations: (none) Equipment: Diamond Visor (s): formerly ordinary Oakley ™ Flak Jacket ™ sunglasses, Chris has treated them with his power. Now comprised entirely of diamond, this m.s. 16 eyewear protects his eyes from direct damage by offering them +4 body armor. Invium Lamborghini Diablo GTR (i): purchased after selling a whole lot of gold in an economy-busting action, Chris quickly built this car up to the point that it was indestructible. He transformed the frame and chassis to Invium, an m.s. 20 metal, giving it like Body Armor. The car itself can move at a top speed of 200 miles per hour, give or take a few m.p.h., meaning that Chris' indestructible ride effectively has the Lightning Speed power at intensity 7. Furthermore, the car is also equipped with the following, additional custom chemical implements: * Buckyball Lubricants (i): Chris has replaced the lubricants in his ride with buckyballs, perfectly round carbon molecules that offer amazing heat transfer capability - not that his Invium engine will ever wear out. Making the oil pan leak proof, Chris need not ever change his fluids again! * Diamond Windows / Headlight Lenses (s): the 'weak point' of its armor, the windows and other transparent components of Chris' ride have been transformed into thick diamond, granting them an effective m.s. of 16, making them very unlikely to be broken under most conditions. * Solid Core Rubber Tires (a): though they are still rubber, Chris has installed a solid, Invium core inside his tires. While the rubber itself can be whittled away in combat, the tires themselves will not fail to roll due to their rather solid cores, thus preserving the vehicle's mobility indefinitely. Laser Pistol (a): given to him after a trade for the use of his powers, Chris can use this gun to devastating effect. He can fire this pistol to inflict his Agility +6 in energy damage per blast, and thanks to his molecular powers, he can keep the power pack charged indefinitely. Laser Sword (s): also given to him after a trade, Chris uses this weapon to intimidate others - it works, too. A swipe with this weapon inflicts his Strength +6 energy damage per strike, and can cut through materials of m.s. 16 or less, depending on how long he applies it to an object. Skills: Boxing (s): learning how to defend himself after being pummeled by school-mates incessantly, Chris can fight quite competently without weapons. In unarmed melee, he can divide his pre-card play action score between two attacks, the last of which occurs as a contingent action. Chemistry (i): to put his power to proper use, Chris went to college to become an accredited chemist - he has a PhD in this area, in fact. This allows him a reduced difficulty on actions regarding chemical formulae, not to mention remembering the composition of a given substances. Energy Weapons (s): similar to his advanced guns talent, Chris has mastered this skill through trial and error, narrowly avoiding losing a limb or three in the process. He can make attacks with his laser sword, or any similar energy-based weapons, at a reduced difficulty. Marksmanship (a): while he's no good with regular firearms, Chris has learned through trial and error how to use advanced energy casters with competence. When firing his laser gun, or any other advanced, electronics-based beam weapon, Chris may do so at a reduced difficulty. Contacts: Chris has a large number of professional contacts, but the man has no real 'friends' to speak of, much less ones who would stick their necks out for him. He's been approached for membership in six different subversive groups, but has of yet refused to join any, preferring his independence. Calling: Peace of Mind, with a secondary calling of Outcast: though he's a mutant, he doesn't look like one; Chris nonetheless feels like an outsider in society. This is why he constantly wanders around by himself, for he's looking for peace, not to mention his true place in the world. Costume: Most of the time, Chris wears the same outfit, whether or not he's working as 'Mister Matter'. He usually wears a black business suit that has a generous cut to it, which he accents with black leather shoes, a shimmering Invium fabric tie, and a nifty visor made out of tinted diamond. Personality: Chris is aloof, having always had a hard time dealing with others. He'd be happy hanging out with emotionless robots, since human emotion is something he has a hard time sensing, much less reacting well to. Of course, people always seem to want to talk to him, so there's that. Real Name: Chris Williams Occupation: professional commodities salesman Legal Status: citizen of the United States with no criminal record Marital Status: single Alias(es), if any: none Group Affiliation: none Height: 6' 1" Hair: dirty blonde Eyes: light blue Weight: 200 lbs Other Distinguishing Characteristics: Chris usually has a five o'clock shadow at all times. Story: Chris is the kind of guy that you know of, but don't really know personally. He is somewhat socially dysfunctional, not being able to read the emotions of people very well, and is usually unable to figure out just what other people are thinking. As such, he tends to keep to himself. This caused him to be the brunt of his fellow students' jokes throughout high school, and a veritable ghost in college. But by the time he was there, Chris had little use for his peers, for as far as he was concerned, he had none. Chris had developed his mutant power by then. Wielding the impressive ability to convert materials from one substance into another, and able to do so to a lot of material at once, Chris quickly became a very, very wealthy young man. In fact he's one of the richest people in America, having 'found gold' in a ranch he bought 'for kicks'. Having nothing else to do with his time, Chris decided to 'walk the earth', though he did so in his souped-up, virtually impregnable Lamborghini. He wandered from here and there, mostly just seeing the sights and talking to people as they crossed his path - generally just wasting time. A few people have tumbled onto his ability over the years, though, and these folks are the cause of his interaction with the 'super' crowd. For instance, the Direct Action Americans have hired him on occasion to make some of their gear rather sturdy - either individually or as a group. Likewise, the Electronicists League often comes to Chris when all other efforts to acquire some rare material or another have failed. Other, less regular jobs have come from some villain or crackpot hiring him to fortify their secret headquarters or weapon of mass destruction once it's built. Knowing of his power, Chris has also been targeted by members of the Mutant Legion, who regularly try to recruit him into their ever-growing ranks of social misfits. Never one to belong, Chris has refused, though he's offered to work for them on a contract basis when needed. So, having more money than he knows what to do with, Chris just wanders the country when not working for some group or another in some capacity. He seems to enjoy the work for the change of pace, for it's at least an interesting way to pass the time...!