the Seven Dimensional Man Strength Agility Intellect Willpower 6c 6x 8x 9d Hand Size: 4 (25) Edge: 2 Origin: The Seven Dimensional Man is actually Horace Bison, who was an otherwise normal human who greatly expanded his mind and body with psionic schooling. He has since gained an additional, natural psionic at a life or death moment - one outside of his standard power structure! Powers: Trained Psionics (Psimotive Powers, Traditional Master): Teleportation (a) (i): the core psimotive art, this power allows Horace to move from one point to another without physically crossing the intervening space. He can do this at intensity 12, giving him a 10,000 mile range (planet-wide, for all intents and purposes). Offensive Portals (t) (i): his first real attack power, Horace can use this talent to open a tiny portal between here and elsewhere, which can then vent matter or energy into his current location (and usually with explosive force, for he has raised this power to intensity 15). Locational Memory (s) (i): this intensity 10 skill allows Horace to remember every location he's ever been to. Easy actions recall locations in the same universe, average actions recall places in a different time or space, and challenging actions recall places in differing spaces and times. Time Travel (a) (i): greatly expanding his trouble-making range, this psimotive art allows Horace to cross into other time periods, after a fashion, doing so with intensity 20 ability. This rank allows him an astounding temporal expanse to play with! Mind Walk (t) (i): Horace can use this talent to shift his body into the Mindscape, a strange reality generated solely by sentient minds. Horace can directly enter this entirely imaginary (and exceedingly dangerous) plane with intensity 10 ease. Telelocation (s) (w): Horace may use this intensity 13 skill to locate anything he wishes. Intimately familiar items or persons are found with a easy action, somewhat familiar targets are located with average actions, and vaguely familiar subjects are found with challenging actions. Dimensional Transit (a) (i): wielding this powerful art, Horace can shift his body in either the fifth or sixth dimension. The difficulty of crossing the planes with this intensity 8 art is dependent on Horace's familiarity with the dimension in question. Defensive Portals (t) (i): these handy holes in space can be generated in a flash, and have the ability to pass energy into a realm of pure power. They offer him intensity 12 protection, but only function in a directional sense; Horace must put them between himself and an incoming attack. Teleport Trigger (s) (i): helping him to escape injury, Horace can use this power to reflexively trigger his teleportation should some pre-determined condition occur (like running out of Health). This skill must be maintained to be effective in the case of an emergency. Hindrances / Augmentations: (none) Equipment: Sword (s): no matter where or when you are, you can always rely on cold steel. Made from fantastic materials in a far-flung future, this blade is of m.s. 20, can be used to cut through materials of up to like m.s., and inflicts Horace's Strength +4 in slashing damage with each attack. Skills: Boxing (s): handy with his fists as well as with a blade, Horace knows several fighting styles. He can divide his pre-card play action score between two unarmed melee attacks in a given exchange, the second of which will occur as a contingent action. Skill / Swords (s): an unlikely weapon to master in the modern day and age, Horace was thinking of past eras when he trained up in his swordplay. He can attack with a sword or sword-like weapon at one difficulty level lower than is normally required. Trance (w): this skill allows Horace to play dead, entering a deep trance that slows his heart and respiratory rate to a near-stop; this also helps him find deep inner truths when other means fail. Horace can convince others he's dead with an average difficulty Willpower (intellect) action. Contacts: Horace was a long-lived member of the Mindwatch organization who was, until very recently, in good standing. He has a long list of Mindwatch operatives who owe him their lives, and they would gladly help him out should he only ask - which is what got him in trouble in the first place...! Though no longer a member of Mindwatch, Horace has additional contacts in the criminal world - he worked as a 'troubleshooter' of sorts when not performing tasks for Mindwatch. Any number of such contacts may aid Horace in his hour of need. Calling: Gloryhound, with a secondary calling of Greed: Horace's twin motivations are his senses of self-importance and self-entitlement. He feels others should recognize his superiority and worth, while at the same time believing that he should get more out of the world than he already has. Costume: Seven wears a flamboyant costume. It consists of a silver stretch fabric body suit with black leather boots and gloves, a black leather belt, a black fedora, his holographic Mindwatch belt buckle, and of course, his rippling black cape, which he usually poses in for dramatic effect. Though with his expulsion from the group, he's since switched out to a generic brass belt buckle. Personality: Horace is a snide, arrogant cuss. He's always on the lookout for number one, and has no problem sacrificing others for his benefit. At the same time, he has shown a curious dedication to the Mindwatch organization in the past, made all the worse for his expulsion from its ranks...! Real Name: Horace Bison Occupation: adventurer, former professional vigilante, former troubleshooter Legal Status: citizen of the United States with a criminal record in several nations, dimensions, and time periods (but not the modern-day U.S.A.) Marital Status: single Alias(es), if any: none Group Affiliation: former member of Mindwatch (thrown out) Height: 6' 2" Hair: none, formerly black Eyes: brown Weight: 250 lbs, formerly 220 lbs Other Distinguishing Characteristics: none. Story: The Seven Dimensional Man started out as a mere psimotive student accepted into Mindwatch's ranks after his master, a Mindwatch operative himself, was killed on some mission against strange, extraplanar brain-sucking monsters. This was both a good and a bad thing. The good part was that Horace had already learned a lot of the basics, years of material Mindwatch wouldn't have to bother with. The bad part was that Horace had grown exceedingly arrogant as he progressed in his training, a trait that has marked him as being 'difficult' to this very day. Nonetheless, Horace worked hard as a Mindwatch student, and later as one of their field operatives. He has participated in and even led all manner of dangerous missions for the organization, and has earned quite a lot of respect from his fellow psychic vigilantes as a result. The respect of his peers and the rewards of a job well done weren't enough for Horace, though. He felt that he deserved more due to his prowess, and as a result he began to rent his services out to the highest bidder, doing all manner of 'troubleshooting' work for unsavory folks. Most of this work was simple, but one particular job tripped Horace up. He was paid a fortune to dispose of some meddler that were interfering with organized criminals in Atlanta, Georgia - the only problem being that she was a Mindwatch operative: Mindgame! Not knowing this until he'd banished her in the stone age, Horace thought the matter done... until she found their way back - and called him out! Since his actions revealed Mindgame's secret identity, the leadership of Mindwatch pitched Horace out of the group for his treason. However inadvertent it may have been. Thus, Horace finds himself all alone in the world now, his former allies hating him for his transgressions - and his criminal contacts thinking him inept for having failed to dispose of people he'd been specifically paid to terminate. How he'll recover from this - if he ever will - remains to be seen...!