the Swinging Sultan Strength Agility Intellect Willpower 14x 4d 3c 6x Hand Size: 4 (25) Edge: 2 Origin: Ed Feinstein is one of the world's most well-documented mercenaries - having became so after he was enhanced with experimental cybernetics. The world is aware of many of his exploits, if not his built-in extras, which are what ultimately got him in trouble with the Man. Powers: Cybernetics: one of the first successful cybernetic experiments conducted by the Electronicists' League, Ed has various implants that were designed after years of trial and error - he's lucky he didn't wind up like previous League volunteers. Ed has these known enhancements: * Augmented Musculature (s): Ed's most dangerous enhancement has been a significant upgrade to his muscle structure. Thanks to a powerful, nigh-indestructible weave of powered, flexible fibers nestled within his own muscles, Ed has the impressive Strength score listed above. * Augmented Skeleton (s): thanks to the use of a molecular resequencer, Ed has had all of his bones augmented to the point that they are virtually indestructible. Every bone in his body is now composed of Invium, an m.s. 20 metal, giving Ed +1 body armor vs physical attack. Machine Gun Arms (a): one miniature, rotary barrel machine gun is mounted in each of Ed's arms. He can fire one to inflict his Agility +5 damage in a short burst or +6 full-auto, enhancing either by +1 when firing all four simultaneously. These weapons pop out, retract and fire at Ed's mental command. Thanks to his other bodily augmentations, Ed can fire either (or both) of his inherent guns without tearing his body apart. Implant Psychosis Statistic: intensity 4. Hindrances / Augmentations: Implant Psychosis Statistic: as a cyborg, Ed is subject to the problem of implant psychosis. Under duress, he must pass an easy difficulty Willpower action against his IPS, or will suffer from extreme mental instability for a time - usually until he next falls unconscious. This instability can take almost any form, but usually acts as to amplify Ed's egotism into megalomania. When subject to his IPS, Ed will be assured of his own superiority and invincibility, and will likely get himself in way over his head during a fight. Equipment: (none) Skills: Detective / Espionage (i): Ed worked as a bounty hunter before his enhancement, and sort of picked up this talent as a matter of trial and error. He is well-versed in finding those who wish to remain hidden, digging up odd clues about a crime or mystery, and surveillance operations. Electronics (i): though he worked as a bounty hunter, Ed's true passion in life was electronics - he was fascinated by the world opening up before him thanks to advanced technology. He may attempt to operate, design or repair electronic devices at a reduced difficulty. Guns (a): while he has guns built into his very body, they are wielded different than most standard firearms, thanks to their positioning. As such, Ed has learned how to target opponents with a strange form of hand-eye coordination, and can hit what he's pointing at at a lowered difficulty. Contacts: Ed made many allies and enemies back in his time as a world-renowned bounty hunter and mercenary, but most of those contacts have dried up since his incarceration. His recent affiliation with the new Boogie Brigade has given him a new set of possible friends and allies, though. Calling: Soldier: while he could do a lot more with his impressive abilities, the sad truth is that Ed doesn't want to. He simply wishes to live the high life,and is willing to do dirty work to achieve his goals. Doing good or doing evil, he mostly just does it for the paycheck. Costume: It may go without saying, but Ed dresses as an old-school Sultan - he is the Swinging Sultan, after all. His 'action' costume includes a white pair of baggy, white silk trousers, an impressive cerulean tunic, a white sash, and a pair of cerulean shoes with the toes curled upwards. Depending on his mood, he may also wear the accompanying white turban and mirrored sunglasses, as well. Personality: Ed's something of an egotist, but then he is stronger and tougher than most men. He is given to long-winded blabber sessions while on the job, whatever it may be, and almost invariably underestimates his foes. Of course, he's stubborn enough that he usually wins out in the end anyway. Real Name: Ed Feinstein Occupation: mercenary, bounty hunter, troubleshooter Legal Status: American citizen with a criminal record in several countries Marital Status: divorced Alias(es), if any: none Group Affiliation: the new Boogie Brigade Height: 6' 2" Hair: brown Eyes: brown Weight: 300 lbs (his cybernetics are heavy) Other Distinguishing Characteristics: unlike most cyborg experiments conducted in his time, Ed is not all that visibly robotic. Most of his enhancements are internal, the only artificial bits showing being his guns, which retract back in when not in use. Story: Ed was born in Israel but raised in the United States, his parents tired of the perpetual violence they grew up with. Of course, New York City isn't much better, so Ed experienced his fair share of brutality growing up. In the end though, Ed came out on top. He became quite a brawler in high school, and got a degree in electronics engineering. His parents couldn't pay for it though, so oddly enough, Ed moonlighted as a bounty hunter. He worked with several other people at first, at least until he figured out what he was doing. Though likely to meet an unpleasant end thanks to his inexperience, several acquaintances of his in a new society calling itself the Electronicists' League were looking for volunteers. Volunteers willing to subject themselves to surgery to upgrade themselves with experimental implants! Thinking this could get him an edge in his work, Ed looked over the League's proposed experiments, and decided that they had a reasonable chance of success. So, he went under the knife... and a molecular resequencer. When the knockout drugs wore off, Ed was... different. He was unbelievably strong, for one thing. The League's new muscle-enhancing fiber weave worked, as did the guns installed in his arms. Figuring out how to extrude and retract them was quite a challenge, though not as much as actually firing them was - but Ed managed in time. After he recovered from his surgeries, Ed returned to bounty hunting, and did incredibly well at it - being partially invulnerable and having the ability to lift ten tons makes you real good at catching people who skip bail. Ed was so good at his job, in fact, that he became somewhat famous. Though his flashy get-up might have something to do with it. You see, Ed decided he was akin to a super-hero with his new found abilities, and as such adopted a theme, if you will, that he wears while at work. This theme is that of an old-school Sultan, loosely inspired by his current favorite song by the Dire Straits ™. So, word quickly spread that the Swinging Sultan was on the job, taking down people for the highest bidder, and by the early 1980s Ed had even been interviewed repeatedly. This kind of notoriety is bad for you though, especially when there's people on the look-out for super-types. People who have no problem putting them on ice. This is why the Bureau of Ascendant Humans' Team Gamma lured Ed into chasing one of their own, only to tell him that he was under arrest. Arrest! Not that Ed didn't go down without a fight; he didn't do anything wrong. Ed is one of the few people the BAH jailed that didn't actually use his abilities for evil, you see. They did so not because he was a menace so much as the world simply wasn't ready for the likes of him. Though they hated to do so, they nonetheless 'iced' Ed indefinitely. Enter Disco Head. When this villain escaped the BAH thanks to the machinations of A-Lonse, he came back to assemble a team of super-thugs to save the world. Since time was short, he grabbed the first bunch of stasis pods he could get his hands on, one of which contained Ed. Not amused that he was wrongly imprisoned, Ed wanted to take down the BAH prison facility. However, Disco Head told him of the graver threat posed to the world, the one that set the BAH in motion in the first place: Gerald R. Ford, the demon-possessed former President. Seeing the need for his power, Ed agreed to help Disco Head take on Ford, but only if he would in turn help Ed wipe out the BAH afterward. Since he himself had a bone to pick with the government's ultra-top-secret ascendant human police agency, Disco Head readily agreed to these terms. As a member of the new Boogie Brigade, Ed helped Disco Head neutralize Ford, but then Captain Cocksure, leader of the BAH, showed up with several vigilantes he didn't jail for some reason. Needing a diversion, Disco Head teleported to his headquarters with the Miss Behavin' Maven 2. This left the rest of the Brigade to fend off the would-be heroes that wished to stop them. When he had the opportunity, Ed attempted to take down the visibly strongest member of their number, since that's generally his stock in trade. Though amazingly strong and durable, Ed was simply no match for the mightiest foe before him. Shortly thereafter, Captain Cocksure's BAH minions showed up to collect the super-powered people left in the wreckage of Ford's California home, one of which was Ed. In fact, other than Disco Head and the second Maven, only Browneye the Pirate managed to escape recapture by the Man. This is why Ed was presumably put back on ice by the Bureau. Of course, since the man isn't really a criminal, it is unclear just how much longer Ed will be 'down'. This because, you know, technology is catching up to the League somewhat...!