Viper Pilots

Melee
RV 10
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 6
Intellect
RV 6
Awareness
RV 10
Willpower
RV 10
Lifestyle
RV 10
Repute
RV -5

Health:
Fortune:
32
26

Origin:

Like the teeming masses of Cobra troopers they come from, the Cobra Viper pilots are faceless hordes who act to further the aims of the Cobra Command. They aren't as numerous as their land-based fellows, but they are highly trained aerial combatants, skilled in the use of the Viper Attack Glider. They are trained to use the Viper in commando-style raids or as air cover in a firefight.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Dragunov Sniper Rifle: this Russian-built, semi-automatic rifle is built primarily with assassinations in mind, though it can be used in a firefight in a pinch. The gun itself fires shells capable of inflicting rank value 10 Piercing damage per shot, though it can inflict rank value 20 Piercing damage in a semi-automatic burst. It is also equipped with a scope, offering a +1 RS to ambush attempts.

Helmet: all Cobra Viper pilots wear a helmet, in order to increase relative safety on the field and to protect from the ever-deadly head shot. Made of material value 20 metals, this helmet offers its wearer rank value 6 protection from any non-frontal head attacks. This may not be enough to deflect all damage in a given instance, but it nonetheless helps to save lives.

Knife: though they'd rather not do so, all Cobra Viper pilots are equipped to fight hand to hand in the event that they completely run out of ammunition (and they usually carry several spare magazines to prevent this). These blades are of material value 30, and in a Cobra Viper pilot's hands, they can be used to inflict rank value 6 Slashing damage per deadly strike.

Pistol: in the event that one's Dragunov is disabled, a Cobra Viper pilot always has a spare firearm handy, stored in a convenient shoulder holster for quick access. These guns can be used to fire a single shot which inflicts rank value 6 Piercing damage, or a short burst which drains the entire magazine, but inflicts rank value 10 Piercing damage. The magazine can presumably hold 8 rounds before it needs to be reloaded.

Viper Attack Glider: this one man aerial attack vehicle is a relatively low-tech item, but is nonetheless useful in attaining aerial superiority in a firefight. Being a glider, it doesn't move under its own power, but it can nonetheless make significant altitude in the hands of a skilled operator. See the Viper Attack Glider's entry for more information.

Quirks:

(none)

Skills:

Aerial Combat: the talent that separates Cobra Viper pilots from ordinary Cobra troopers, this skill describes the advanced training in air-based combat situations and glider operation that these fellows have received. In aerial combat, Viper pilots make all combat actions as though their applicable traits were +1 RS in value, making them truly deadly while using their gliders.

Guns: a given prerequisite, all Cobra operatives must have the ability to use a gun in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any Cobra Viper Glider pilot can use a regular, semi-automatic, or fully automatic rifle or pistol with proficiency, doing so as though his or her Coordination trait was +1 RS in value.

Martial Arts style A or B: furthermore, all Cobra Viper pilots are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn style B, allowing them to make unarmed attacks at their Melee trait +1 RS, but some opt to learn style A, allowing them to Pound or Concuss opponents rather easily.

Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, in order to rise through the ranks; those who don't usually don't get this far. This skill allows a +1 RS to any Intellect or Awareness ACT based on the workings of military dogma.

Contacts:

Cobra Viper pilots theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let one of these specialized troopers get captured or killed, the Cobra Command is more than happy to let this happen. Unless a specific Viper pilot has something the Command needs, they are ultimately expendable.

Costume:

The standard Cobra Viper pilot uniform consists of a blue jumpsuit, accompanied with a blue helmet and blue gloves, and bearing the Cobra sigil, in silver, on the front upper torso. The uniform is then complemented by black boots, black knee-pads, a black strap-on knife sheath, a black, pouch-riddled belt, black webbing with a shoulder holster for the pilot's pistol, and a black face mask.

Notes:

The Cobra Viper pilots represented the beginnings of an air arm for the Cobra legions, and those who successfully trained to become airborne eventually found themselves moved up into other, more glamorous positions. While they were here, however, these guys helped provide air support during minor missions, and were also charged with one-man raids on enemy positions.

Extra Goodies:

Viper Pilots 4C System: Edition 13 Text File Download

Cobra directories featuring a version of Template:

  1983  

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