Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Wednesday, March 22, 2017
(posted March 9th, 2017)
As has been the case for the most of this last year, I haven't actually made a lot of tangible progress here at the 13. My various character references languish under the strain of a work life and home life that isn't all that conducive to extensive time spent doing research, unfortunately. And what time I've had for such has been spent on a book mostly unrelated to this site.
Nonetheless, I am making progress on various bits that have needed doing for a very long time around here. For one thing, the work of the ages, my refinement of the Powers document, proceeds apace. Just last night, I finished work on all four versions of another batch of powers, sixty this time, which puts the total amount of this task done at twenty percent. Doesn't sound like much, does it?
I'll have you know, however, that proofreading all four versions of sixty powers, eliminating the Pronoun Problem they all possess to some extent, and tweaking their grammar takes some time. This effort consisted of improvements on, let's see, 75,080 words of material, or 167 pages of text in Word ™. For just the ten percent I've hit this time around - this on top of the previous, similar batch.
While it might not look like a lot, at least I know that I'm giving you quality product for your buck. Or your lack of bucks, I suppose, since I'm not charging for this material. Oh sure, I could for the mysterious fourth version of all these powers, once the system associated with them has had all the kinks worked out of it, but that's a story for another day. Well, another decade, probably.
Anyhow, on top of that, I've wrapped up another minor expansion on the Book of Magic. Physiomancy has been expounded upon in more detail, as I did with the Alchemy school previously. There's a couple paragraphs that help to better describe physiomancers, and I've also added another character generation example for your gaming amusement - mostly because I find I am liking those.
As for the rest of this Technoholic year? I dunno. I will likely attempt to wrap up not only another tenth of the Powers document, but also another Book of Magic expansion. I'm eying Paraprobabilitism right now. On top of that, I may round out the year with two more item descriptions, possibly from the GI Joe reference. Current research is focused on that weird cardboard Cobra base from '82.
I'll let you know if any of that pans out below, in the whole What's New thing. Since my updates page is in disarray, and I haven't uploaded the new one in a long time. Sorry about that. Priorities and whatnot.
I've added plenty to the 13 of late, including Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, Rumble, the Shark, Reflector, Living Corpses, Laserbeak, Doctor Bruno Varoz, Thundercracker, Mick Bronson, Frenzy, and Queen Nara Gale!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
Send Firebomb An E Mail Message
Got something to say to Firebomb? Sure, I used to have a Guest Book here that people would love to deface, but I had to take that down and haven't bothered putting up a new one yet. Or a forum or anything snazzy like that. So, since I don't have one of those any more, feel free to drop me an e mail message any time, utilizing this address here: firstname.lastname@example.org.
This site was born on April 9th, 1998, and last modified on March 16th, 2017.