Technohol 13: Marvel Super Heroes Role-Playing Game Material
Sunday, May 9, 2021
(posted on May 9th, 2021)
Welcome back, everyone, for another episode of Technohol 13: the Atomic Drink!
Construction on the Skoolie hasn't yet begun, though its demolition has! While we started out with the seats already removed, thanks to the dealer having unbolted them all for us, I've been removing the thousand-ish rivets that stapled the insides together. I also pulled out two of the three heaters, and have completed most of the really intense grunt work in that regard.
Since I've been mostly doing this work after work and on weekends, I've nonetheless had time to keep making updates while on break at work. Mind you, I have less than a month to go before I officially retire from my job at GE, but in the mean time I've been keeping up with my work here on the 13. In other words, the technoholic hiatus I warned about last month is not quite upon us yet.
Having wrapped up my work on the GI Joe roster of personnel and equipment through the year 2002, I'd picked up on the 2003 descriptions in earnest. So far, I've modernized the rules verbiage for, streamlined the text of, condensed into a singular entity for each game variation, and then built a 4C System: Edition 13 variation of quite a few of the folks necessary to wrap up the 2003 year.
Those that I covered over the last month include GI Joe operatives Agent Faces, Barrel Roll, Depth Charge, Hacker, and Hollow Point, and GI Joe vehicles including the BTR Armadillo Assault, the Sky Sweeper Jet, the Smoke Screen Transport, the Split Fire, and (the GI Joe version of) the Wave Cruhser. I may have done some more, but I think that was from the last Technoholic year.
The next bit of character work I ought to be doing here would, of course, be the overhaul of the rest of GI Joe's 2003 stuff. I'm not sure just how far along I'll get with that this month, though, for I sorta did my 'advance' work for daily updates on the Joes, and am still catching up on my scheduled updates on the proofreading of all four variations on my original Powers document.
Since last we spoke, I've almost completed the work of the ages through round nine. What that means is that, since I assume there will only be eighteen of these, I'm on the cusp of being halfway done with that effort once and for all. As I write this status update for the site, I have proofread the Universal Heroes, 4C System: Edition 13, Saga System 13, and
redacted FNORD powers though Light Control.
The intent is to finish the proofreading through at least round eleven before next we speak. Mind you, that all depends on the construction effort, so we'll see where everything sits with the 13's updates come June 9th. Hopefully I'll make great strides on both the Skoolie and the last bits of rehabilitation my site needs before I can focus exclusively on new gaming items. I guess we shall see!
In other news, I'm ostensibly still the steward of the 13's sibling site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!
Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!
But What Have I Done For You Lately, You Ask?
I've added plenty to the 13 of late, including Overkill, Headman, the Headhunters, Air Devils, Heli-Vipers, Toxo-Zombies, the Ice Snake, Flak-Vipers, Sky Creeper, the Detonator, Night Vultures, Cesspool, the Toxo-Lab, Sludge-Vipers, Interrogator, the Parasite, Crimson Guard Immortals, Incinerators, the Rat, Desert Scorpions, the Liquidator, Overlord, Vapors, Range-Vipers, the Earthquake, and SAW-Vipers!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
GI Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, GI Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only GI Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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