Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Wednesday, August 31, 2016
(posted August 9th, 2016)
The Situation at home continues to prevent me from performing daily updates here at the 13, but I assure you that I am not dead. No, I persist on this mortal coil, at least until someone finally builds me a robot replacement body with which to terrorize the neighbors, so don't worry about that. I simply haven't had the time or energy to aggressively pursue progress on my projects at this time.
However, I have nonetheless checked one big thing off of my list of things what needed doing. To wit, I've gone through the Manual of the Psi, and purged it of the Pronoun Problem. I thought this was where I had stopped causing said Problem in my various written works, but clearly this is not the case. Thus, purging the Manual took a whole lot more effort than I would have liked.
But purge it I have! In the midst of said purge, I wound up doing an overall proofread of the Manual, and have tightened up its grammar and verbiage even more. I was pretty happy with it before, to be sure, but I'm finding I like it even more now. Here's hoping that all y'all feel the same, and get even more enjoyment out of this oddball little work of mine.
But wait, there's more!
One of the things I've been wanting to do was consolidate some of my powers, for the sake of brevity. The Manual's Armor power has been changed to Body Armor, and the various Resistance auras have been switched over to their conventional counterparts. I also added Translation (formerly Hyperlinguistics) to the Manual, along with an all new power, the one and only Xenoglossy.
It's a real word, look it up! Of course, I would be remiss if I didn't mention that I did all this work on both the Universal Heroes and the 4C System: Edition 13 variations on the Manual, and backtracked the change to Translation and the addition of Xenoglossy to all the other books that (now) use them. So this took a bit longer than y'all would imagine.
Aside from the overwhelmingly huge Powers document, all that leaves in my custom rules work that needs fixing is my Book of Magic. The first in my 'current' iteration of rules works, the Book is pretty solid - save for the Pronoun Problem, and of course its need of a vast addition to its spell lists. I will get on those things as soon as I can, but planning is somewhat dicey at the moment.
You are bidden adieu!
I've added plenty to the 13 of late, including Doctor Manyac, the Green Flame robots, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, Rumble, the Shark, Reflector, Living Corpses, Laserbeak, Doctor Bruno Varoz, Thundercracker, Mick Bronson, Frenzy, Queen Nara Gale, Skywarp, and Jago, King of the Dragon-men!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
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This site was born on April 9th, 1998, and last modified on May 9th, 2016.