Technohol 13: Marvel Super Heroes Role-Playing Game Material
Tuesday, July 27, 2021
(posted on July 9th, 2021)
Hey, it's July! Hope it hasn't been too warm for you so far.
Still working on the school bus, as it has developed an inexplicable problem, uh, starting. I managed to get it going after replacing the 1500 amp batteries in the thing, but then it stopped again, so at least the issue isn't a mechanical one. So that's my big focus at the moment, especially since the demolition of the thing is just about complete. Just in time for, you know, it being too hot to think outside.
As for updates applicable to the 13, well, I've actually made a bit of progress here despite almost dying every day from heat exposure and dehydration and whatnot. To start with, I did indeed wrap up my work rehabilitating the 2003 GI Joe personnel and equipment descriptions! Every last GI Joe operative and vehicle through that year is now current, at least as far as their 2017 releases are concerned. Yay!
I finished this effort by overhauling my descriptions of Kamakura, who is a conundrum. The character is a variation on Sean Collins, son of former Crimson Guardsman Wade Collins, AKA Fred II. That anchors him firmly in the plot, but the problem is that is the Devil's Due variation on his theme. In the IDW branch of the original Joe comic timeline, Sean became Throwdown - and then, eventually, the second Snake-Eyes.
So I'll have to build a completely different version of the guy once I get around to it... something that I won't manage for a good long time. And for those of you who are sending me notes about what's going on in the current comics: trust me, I'm reading the things. I merely haven't done a lot of IDW updates to the various characters because I'm focusing on cleaning up the 13's act before adding a lot of new stuff.
I am nonetheless adding new stuff, though! While I didn't finish the 1992 Cobra roster before the beginning of this Technoholic month, I have completed my presentations of Dice, and have mostly wrapped up Slice as well. I'll probably sort him out before too long, and then will only have one more character description to concoct before the '92 Cobra stuff is completed as well, once and for all. Again, I say yay!
After that? Dunno what I'll be doing. If character work strikes my fancy in the small amounts of time I seize for myself between now and August 9th, I may revise 2004 GI Joe entries and write 1993 Cobra descriptions, though I may also do another round of proofreading. There's only six more of those to go before I'm done with all the proofreading on all my custom rules business, after all. Check the updates to see what I do!
In other news, I'm ostensibly still the steward of the 13's sibling site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!
Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!
But What Have I Done For You Lately, You Ask?
I've added plenty to the 13 of late, including Crimson Guard Commanders, Ninja-Vipers, Slice, Dice, Overkill, Headman, the Headhunters, Air Devils, Heli-Vipers, Toxo-Zombies, the Ice Snake, Flak-Vipers, Sky Creeper, the Detonator, Night Vultures, Cesspool, the Toxo-Lab, Sludge-Vipers, Interrogator, the Parasite, Crimson Guard Immortals, Incinerators, the Rat, Desert Scorpions, and the Liquidators!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes).
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
GI Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, GI Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only GI Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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