Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Saturday, March 24, 2018
(posted March 9th, 2017)
I'm at a bit of a loss.
This is because I've made much more progress on various projects than I anticipated when I built my game plan for the 13 at the beginning of this Technoholic year. Usually, I'm racing to wrap up one or two things I'd been hoping to finish before starting up the next year of work, but I've already done all that. Not that I'm complaining, of course. I just have to figure out what to do next!
For instance, back in April, I decided that I wanted to get seven of the elucidations on magical schools completed this year, but I've wrapped up all thirteen. Yes, I have finally sorted out technomancy, the last of the thirteen schools of magic that I wanted to expand upon slightly. I need to tweak the character generation examples for several schools slightly, but overall, these things are done.
Similarly, I had intended to complete half of my work to remove the Pronoun Problem from all four variations on my Powers document, along with a bit of grammatical and rules polishing. Each of these variations on a theme are over a megabyte of text each, but somehow, I've also completed all of my work on this, save for a much-needed overhaul of Weakness / Hindrance Generation. Not bad, eh?
Elsewhere on the 13, I was hoping to get some of my mammoth GI Joe reference both Condensed and Modernized this year, and I have finalized the first four years that I'd covered for this thing. Yes, since last we spoke, I sorted out the GI Joe and Cobra rosters of personnel and equipment though 1985, which involved my adding a whole lot of new Cobra character and device descriptions - though mostly the former.
Sure, I didn't get around to writing Exobiology 101 this time around, but the plan is to finish wrapping my head around that beast relatively soon - once I am done making what I consider essential features for the Book of Magic. I need to build documents dedicated to school and entreaty spells yet, to match those for personal, universal, dimensional, and group spells, along with one or two little things.
Also, I apparently need to pour the text of the Powers documents into their respective text file downloadables. I thought I had done that once I wrapped up the work to clean those files up, but alas. So, I'll have to do that, then format all of that text, and then clean up any tables that were pasted in. Should only take a few days each, but I have four of the things to handle, so there's that.
Aside from the text file things, I'm not sure what to go with next. I probably should start work on the 1986 GI Joe roster of personnel and equipment, as well as that for Cobra if I'm feeling up to it, but I wanted to take a bit of a break before I dove into those guys and gals. Maybe build up a few new character descriptions from elsewhere on the 13. Perhaps a few Transformers and Babylonian gods?
I dunno. But, at the very least, we'll be ending this Technoholic year on a very, very good note. I'm all done cleaning up old rules text, and I'm almost done modernizing all of my character text (save for my GI Joe material, naturally). Thus, pretty soon, I'll have nothing to do here except write brand new material. And while that's a bit more time consuming than polishing old stuff, it's more fulfilling.
That way, I'm actually finishing things, for once! It really would be nice to have a bunch of completed, or completed-enough portions of the site for your gaming amusement, wouldn't it? If I get there, I can either retire from character and rules work once and for all, or I can actually start concocting all new portions of the site. I have a few I'd like to toy with, but I simply haven't had the time.
Anyway, you'll see what I decide on by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!
I've added plenty to the 13 of late, including Nisaba, Haia, Beachcomber, Hoist, Professor Appel, Wade Collins, Tomax, Xamot, the Crimson Guard, Snow Serpents, Lampreys, Cobra Battle Field Kits, Eels, the Flight Pod, Tele-Vipers, Firefly, Scrap-Iron, the Weather Dominator, Wild Weasel, Copperhead, the ASP, the CLAW, the GI Jane, the Brain-wave Scanner, (just) Billy, the SEA Legs, and the MASS Device!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on March 22nd, 2018.