Technohol 13: Marvel Super Heroes Role-Playing Game Material
Thursday, November 21, 2019
(posted November 10th, 2018)
Welcome back to the 13, assuming this isn't your first visit to my neurotic madhouse.
As promised when last I updated this top-level document on the technohol.com domain, I have been poring over the text that will ultimately comprise the .pdf version of my Manual of the Psi. Thus far, I've refined all my verbiage on all the extant variations of the Manual of the Psi (two versions), Power Customization (two versions), Quirks (three versions), and Contacts (four versions).
I'm in the middle of the overhaul of my four variations on the Talents (or Skills) documents, which will be the longest of those mentioned here. This is because, once I have completed my work to refine their extant text, I wish to add a few more talents (or skills) to each. The goal is to achieve one hundred total talents (or skills), as opposed to the eighty-eight I have on them as I type this.
The overal goal there is to have a simple d100 table one can use to generate powers, talents, and quirks once I get around to producing a 'lite' version of my custom rules, for each version of such I'm tinkering with. They'll have a few less quirks and a lot less powers, of course, but the idea is to make it a kind of 'introductory' version of my works, for those wanting less heavy fare.
I've left blanks for two of those as of this writing, which seem to offer a benefit no other talent (or skill) provides, but I need to come up with ten more that don't step on the toes of any other talents (or skills) that already exist. But I'm not worried about that just yet, for the goal is to simply refine all my work further, since I've already found so much so far that could use cleaning up. Sigh.
Anyway, to shed more detail on this particular effort, The Manual of the Psi documents, as you can read them here on the 13, will be the beginning of this .pdf. It will be followed by five appendices, the first of which will be Power Customization (limitations/enhancements), the second being Quirks, Talents (or Skills) coming in third, the fourth being Contacts, and the last being the bulkiest portion of the eventual book, Powers.
So yeah, I'll be doing another pass through all the powers offered on the site. All four variations of each, even: one for the Universal Heroes rules, one for the 4C System: Edition 13 rules, one for the Saga System 13 rules, and one for the
redacted rules, the latter of which is a project I'm working on in secret. I mean, I make no secret about working on it, but I'm not sharing it yet. Sorry!
While the Powers bits to come will be the absolute worst part of tweaking my text to make the eventual Manual .pdf perfect, or as perfect as I can currently make it, I have identified a few things over the last year or so with them that could use a bit of help, at least where the grammar and/or flavor is concerned. A missing Oxford comma here, a verbal tic I thought I quashed there, and so on.
This will take some doing, but I am committed to the process, and will keep all y'all updated as work proceeds on it. I'll try to mix it up now and then with some other material, such as writing additional content for the Book of Magic's Entreaty Spells document to wrap that thing up once and for all, as well, and maybe a few additional character descriptions for good measure. That kind of thing.
Anyway, Technohol 13 still has a Facebook page, despite the overt criminal nature of that corporation, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us!
Alternately, I'm still engaged in the stewardship of one of the 13's sister sites, Gaming Nerds ᴙ Us. Apparently my efforts to quash the tidal wave of Russian spammers that have tormented the gamers over the last decade have proven spectacularly effective, for I have only had to deal with one or two of those during that time. So now's the time to sign up for the forum there, even if it's still a bit bare-bones!
I've added plenty to the 13 of late, including Tiamat, the DEMONs, Ferrets, the AGP, Nullifiers, the BUGG, Voltar, Iron Grenadiers, Secto-Vipers, the Imp, Toxo-Vipers, the Battle Barge, Hydro-Vipers, Destro's Despoiler, Road Pig, the Adder, Astro-Vipers, Star-Vipers, Cobra Commander (animated version), Citizens of Cobra-La, Golobulus, Pythona, Nemesis Enforcer, the Royal Guard, and Cobra Commander 2 / Fred 7!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on November 10th, 2019.