Technohol 13: Marvel Super Heroes Role-Playing Game Material

Sunday, February 28, 2021

(posted on February 9th, 2020)

Hi!

So this last month was a bit weird, to be sure, though I imagine I don't have to tell any of you that. My normal routines have been sundered, though I've managed to keep up with my Technoholic updates at least, even if I didn't proceed as planned. But progress is progress, so I'll take just about any that I can get my hands on, even if it's not necessarily the most popular of work.

What I'm getting at is that I failed to complete any character work over the last month. I was sort of on a roll with the massive (re)proofreading work on the four variations on my Powers document, so I stuck with it. As much as I've been avoiding that material, which you can see by trolling through years of my updates, that's the sort of progress I have to get while the getting is good.

As of this writing, I've completed five of the (probably) eighteen rounds of work cleaning up the Powers documents, and since this time last month I've worked over every power from Clairaudience to Enchanted Eye. Mind you, the latter isn't actually in any of the Powers documents, being resident on the Uncategorized Spells document, but I hit those two magic abilities for the sake of completion.

And that was about it last month. Heh.

As for the next month, my big idea is to wrap up one more block of (re)proofreading, which will get me through one third of the total effort required to finish overhauling all of my extant rules texts. Yay! And then, after that block is done, I'll be returning my focus to the GI Joe reference, because that's probably the biggest amount of character work in my current projects that needs doing.

In case you were wondering why I've focused on that for almost all of the last Technoholic year. To wit, I'm going to wrap up my time on the 1992 GI Joe and Cobra rosters, which will primarily see me writing or updating a whole lot of ninjas. There's the '92 GI Joe Ninja Force folks to clean up, along with Cobra's Slice and Dice, not to mention their Ninja-Vipers (the mail-in figure from that year).

After that, I'm going to start in on the 1993 personnel for each group. As of this writing, the '93 Cobra equipment is done, so I'll hit the '94 gear at this point. And since the '97, '98, '00, and '01 Cobra gear is already done (!), I'll then do the one lingering '02 item, and then start in on the '03 vehicles in earnest. Sounds like we're making good progress despite losing a month, doesn't it?

I thought so, at any rate.

While I won't meet the goal of my master plan by finishing up everything through 1994 on the GI Joe reference by the end of this Technoholic year, I'm going to be in a much better position by the end of year 24. The idea is to be not only ahead of my original goal of wrapping up all that material through 2003, but the intent is to be far, far ahead of that point. So, maybe I'll be done with that effort by year 25!

Which will allow me to focus on different material for the site. I'll be done with the old rules texts, and I'll be done with the GI Joe thing, aside from yearly updates where appliable. Heck, maybe I'll have also cranked out a few new rule books by then - and can begin to complete another character guide by then. Maybe the New Universe one? The Timely Heroes thing? A whole lot of Transformers? Who knows!

In other news, I'm ostensibly still the steward of the 13's sister site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!

Antisocial Media!

Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!

But What Have I Done For You Lately, You Ask?

I've added plenty to the 13 of late, including Headman, the Headhunters, Air Devils, Heli-Vipers, Toxo-Zombies, the Ice Snake, Flak-Vipers, Sky Creeper, the Detonator, Night Vultures, Cesspool, the Toxo-Lab, Sludge-Vipers, Interrogator, the Parasite, Crimson Guard Immortals, Incinerators, the Rat, Desert Scorpions, the Liquidator, Overlord, Vapors, Range-Vipers, the Earthquake, and SAW-Vipers!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

A Must-See RPG Site!

Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.


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