Technohol 13: Marvel Super Heroes Role-Playing Game Material

Monday, April 19, 2021

(posted on April 9th, 2021)

Hello, and welcome to the twenty-fourth year of Technohol 13: the Atomic Drink! Whether you've never visited before, or inexplicably keep coming back for more, I want to thank you for spending your time - and possibly your energy - on the products of my addled brain. Even if most of them are in a state of perpetual incompletion, I'm still trying to change that state of affairs before I drop dead, er, again.

That fear of dying before I complete what is ostensibly my life's work has been exacerbated by the whole 'almost shuffling off this mortal coil' event last August, so my urge to wrap up my unfinished projects has only redoubled. And this is why you may have noticed that I've been focusing on two of these specific, gargantuan stacks of work above all else, one or two days out of the Technoholic year notwithstanding.

To start with, I've been wanting to build downloadable, pdf versions of my rules works, but I've been unsatisfied with the number of grammatical and/or typographical errors scattered throughout the various books that I've written. Having proofread all of this material twice, even after a second round of revisions, I should have far less twitch-inducing, concentration-breaking foul-ups in my texts.

So, about half of what's had my attention the last few years (though more so over the last eight months) is the latest round of proofreading through all of the rules modifications and/or original creations I've ever written. And as of today, I am one-third of the way through the very last portion of this effort: all four variations on the Powers document. As luck would have it, though, they're riddled with mistakes.

While the vast, vast majority of such things are harmless, these errors draw a neurotic clown like me out of a read when I encounter them. So I try to eliminate them if at all possible, but when proofreading I often find better ways to structure a sentence or express an idea, so I've been modifying numerous power descriptions as I go. But I'm vastly more satisfied with the powers as I revisit them yet again.

The downside to holding all my writing to my current standards is that everyone who's requested pdf files of my various books hasn't gotten them yet. But on the other hand, once I'm finally done with those things, they're going to knock your socks off. Between the nigh-perfect text and all the original art that will ultimately be added in, these will be works of art, I tell you!

I'm working things such that I should finish up the final proofreading on the Powers documents within this Technoholic year, which will leave me time to either start in on the pdf building process or write one of my three remaining references. Assuming that I don't make forward progress with both notions, that is. I'll just have to see where the wind blows me to on that score.

Since I know a lot of folks just aren't into my original rules stuff, I also spend a lot of time on original character descriptions for your gaming use. There's actually a few more I would like to tackle before I'm too old or dead to fiddle with any of this stuff, but before I can get going on those I really, really need to sort out some of my extant character references once and for all.

The largest of these is, by far, my GI Joe reference. This project started out before there were sixty-six Snake-Eyes action figures, so it's sort of been in a constant state of flux, both in how each character is presented and just how complicated managing that turned out to be. Once I finally figured it out, I started upgrading my existing GI Joe descriptions, while finally adding entries for Cobra!

My original plan was to have both the GI Joe and Cobra rosters of personnel and equipment finished through 1994, but my life took a second drastic turn just last month, which was when me and my wife finally took possession of a massive school bus we purchased. We're going to be building that bus into a Skoolie, and living out of it while loitering just about anywhere in the country that we feel like!

As this heavy construction work will sap my time, I switched to simply upgrading Joe files to work 'ahead' on the site, as is my wont. While I mostly stopped writing Cobra entries (temporarily, I assure you) in the 1992 roster, I've wrapped up the GI Joe team's folks and stuff through 2002! My original plan for year 24 was to get both groups through 2003 so... I think I'm a bit ahead of the plan. Yay!

In fact, I may focus on just wrapping up the GI Joe team's rosters before I once again return to work on Cobras in earnest. That'll let me focus on just finishing the project once and for all, namely by grinding away at all the outstanding Cobra people and things I need to cover. My goal there is to indeed get Cobra done through at least 2003 before April of 2022 rolls around.

So that, in a nutshell, is what I'll be working on for the twenty-fourth year of Technohol 13: the Atomic Drink! The stuff described will cover most of this site year, but if I crack up and need to work on something else for a bit, I have plenty of options. Should that happen, expect minor forward progress in either my Myths and Legends reference, or possibly the 1985 Transformers.

Thank you again for dropping by for this, the beginning of the 13's twenty-fourth year. Though there may be a few gaps in my work, the intent is to keep making daily updates throughout the year. While the Updates page shows me skipping around a bunch, that's just to maximize the amount of time I can add to the thing while I'm at break or lunch. At least until I finally get to work from home again. mmm

In other news, I'm ostensibly still the steward of the 13's sibling site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!

Antisocial Media!

Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!

But What Have I Done For You Lately, You Ask?

I've added plenty to the 13 of late, including Overkill, Headman, the Headhunters, Air Devils, Heli-Vipers, Toxo-Zombies, the Ice Snake, Flak-Vipers, Sky Creeper, the Detonator, Night Vultures, Cesspool, the Toxo-Lab, Sludge-Vipers, Interrogator, the Parasite, Crimson Guard Immortals, Incinerators, the Rat, Desert Scorpions, the Liquidator, Overlord, Vapors, Range-Vipers, the Earthquake, and SAW-Vipers!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

GI Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, GI Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only GI Joe stands between Cobra and its nefarious goal!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on April 9th, 2021!

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