Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Wednesday, May 23, 2018

(posted May 9th, 2018)

Heya!

For those of you who were the victim of a Facebook advertising campaign that shuffled you here for the first time in ever: welcome! I had received a credit for a free ad from those clowns, so I indulged in an effort to cash in on the mania surrounding Infinity War's release in theaters. So if that ad showed up on your feed three million times, I do sincerely apologize for all the bother.

However, the bonus was in what I added to the 13 as part of that ad campaign, such as it was. Way back in 1997 or whatever, I produced a description of the Infinity Gems, and never got around to adding the things to this site. Thus, since the old MSH RPG mailing list died a horrible death, the only place you could get them was over on Classic Marvel Forever - that site that likes to steal others' works.

I found this out because I was doing research on the Gems in order to update my description of the things, and Google pointed me in that direction. Unproofread and uncredited, along with many other writings of mine that they've absconded with over time, my neurotic self decided that now was as good a time as any to start working on adding my distressingly older creations and assorted odds and ends to the site.

But why am I so irked by a lack of credits when my material shows up on other sites, you ask? For one thing, the vast majority of people who want to use my work specifically offer to do so. For another, when I am inspired by the work of someone else in the community, I make a point of giving them credit. You can see numerous New Universe and Timely Heroes character descriptions where I've done precisely that.

It's not that hard to add one line to an html document to indicate, if you didn't write something yourself, who and/or where you got something from. And the Classic Marvel Forever people are notoriously crap about that, whether we're talking about things I've written or stuff other people have produced over the years. I suppose since they host PDFs of old MSH game books, they don't feel the need to credit anybody.

Anyway.

Since certain unscrupulous web sites insist on stealing my earlier works, I felt that updating and freshly proofreading them for the 13 would be the best way to showcase said sites' douchebaggey. Sure, you can get the older, jankier stuff elsewhere, but the freshest Technoholic goods can only be found here! That's pretty good marketing, isn't it? Thus, I've detoured from my GI Joe work to get on this pile of material.

In addition to adding the Infinity Gems to the 13, I've also added the first of my outstanding Elders of the Universe character descriptions. Yes, the Runner has been inserted into the site, after tweaking and cleaning up the materials I already had for the Astronomer and the Trader. The intent is that, over the near future, to supplement the site with the Elders I described in the 1990s, and maybe add even more.

Furthermore, I've kept up with my rules work, if not as much. Since last we spoke, I have begun to craft the School Spells document, which doesn't actually list each school spell (all 169 of them!), so much as a capsule description of each school, the character of its spells, and at least one optional, bonus roster of school spells that practitioners of each school can select from, if they desire.

It's mostly done, but I have to add one more portion of text to the thing, namely a blurb about building your own schools of magic. The idea is to avoid shoehorning players into something they don't want to do, at least where most of my rules works are concerned, so I wanted to throw out some basic guidelines about crafting fresh magic schools, should someone actually want to do so. Nice, eh?

Anyway, you'll see how things progress by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!

Like ussssssssss

Antisocial Media!

What's New?

I've added plenty to the 13 of late, including Obliterator, Runner, the Infinity Gems, Zarana, Monkeywrench, Zandar, the Thunder Machine, Nisaba, Haia, Beachcomber, Hoist, Professor Appel, Wade Collins, Tomax, Xamot, the Crimson Guard, Snow Serpents, Lampreys, Cobra Battle Field Kits, Eels, the Flight Pod, Tele-Vipers, Firefly, Scrap-Iron, the Weather Dominator, Wild Weasel, and Copperhead!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

A Must-See RPG Site!

Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

Send Firebomb An E Mail Message

Got something to say to Firebomb? Sure, I used to have a Guest Book here that people would love to deface, but I had to take that down and haven't bothered putting up a new one yet. Or a forum or anything snazzy like that. So, since I don't have one of those any more, feel free to drop me an e mail message any time, utilizing this address here: firebomb@technohol.com.

This site was born on April 9th, 1998, and last modified on May 23rd, 2018.