Technohol 13: Marvel Super Heroes Role-Playing Game Material

Thursday, August 13, 2020

(posted on August 9th, 2020)

Why hello there.

Once more unto the breach, we've got a monthly update for you, albiet just a bit late. Sorry about that. Work and all has kept me very occupied of late, and other than squeezing out a bunch of updates to this here 13, I haven't been completely on the ball with, shall we say, obligations of a regular nature. But, at least I've mostly kept up with the minimum of adulting, so there's that.

Since last we spoke, I've added to the 1990 Cobra personnel roster, having plugged descriptions of the Decimators, Laser-Vipers, Night Creepers, and Rock-Vipers into the mix. I've also added the Paralyzer to the 1991 Cobra equipment roster, and cleaned up what I had for the Battle Copter and Night Vulture gliders, so the vehicle catalog for that year is now done. Not too shabby, eh?

On the GI Joe side of things, I have cleaned up my 1990 character descriptions of Freefall, Major Storm, Pathfinder, Rampart, Topside, and Updraft, and my equipment descriptions of the Mobile Battle Bunker and the Retaliator. After that, I moved on temporarily to the 1992 roster, so I could sort out my descriptions of the Barracuda, which also happened to cover for the 2000 Cobra Man-O-War.

The reason I did this is because I also cleaned up what I'd previously written for Rip It, and built an all-new description of Vypra. Or the Vypras? Who knows! But these little bits of out-of-sequence efforts allowed me to wrap up the entire 1998 and 2000 Cobra rosters, small though they may be. So at least some finality was plugged into last month's GI Joe reference efforts, which is always a good things.

On top of all this, I have (re)proofread the text in the Group Spells, School Spells, and Uncategorized Spells rosters, along with that of the Geomancy, Paraprobabilitism, Philosophical, Physiomancy, Technomancy, Thaumentalism, and Voodoo school elucidations. That wraps up my work on the Book's expansions, save for the Entreaty Spells documents, which are still in process. Yay!

All of that effort moved us up to just shy of two months of buffer space, as far as Technoholic updates are concerned. Flex. Not bad, but I'm still trying to bank three so I can start work on a project only tangentially related to the 13, but which might eventually make me money. And who doesn't like money, right? I suppose there's a few folks out there fitting that description, but they're not me. Heh.

Anyway, by the time September 9th, rolls around, I'd like to have the 1990 GI Joe and Cobra equipment and personnel rosters wrapped up at long last. As it so happens, there's only four Cobras and four Joes remaining, so I think I might manage that. That'll push me into the 1991 and 1992 rosters of such things a little bit, but not entirely, so I can't complain about my progress with character work.

In my rules-y business, I'm going to start pecking away at the micro-expansions for my Manual of the Psi. They won't really need much proofreading, but the trick will be in the rebuilding of their power rosters, since I've changed them so much since I initially built these documents. That'll be a little more involved, but I think I should get at least half of those done, if not most of the things.

So that's that. Whether you're a Technoholic regular or you haven't been by in a long time, thanks for dropping in! And as always, stay tuned to see what I get done during this Technoholic month!

Incidentally, I'm ostensibly still the steward of the 13's sister site, Gaming Nerds ᴙ Us. Of course, I utterly broke the entire site when trying to upgrade its forum, so I'm in the process of rebuilding that from scratch. However, it'll be starting out on a good foot, since I've already arranged the filtering that was so successful in keeping scumbag spammers away. Yay!

Antisocial Media!

Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!

But What Have I Done For You Lately, You Ask?

I've added plenty to the 13 of late, including SAW-Vipers, Laser-Vipers, Vypra, Night Creepers, the Paralyzer, Decimators, Rock-Vipers, the Ice Sabre, Undertow, Metal-Head, the Hammerhead, TARGATs, the Dominator, Annihilators, the Evader, Darklon, the Razorback, Wild Boars, the Dictator, Gnawgahyde, the Hurricane, HEAT-Vipers, the Pirahna, Night-Vipers, the Condor Z-25, Aero-Vipers, and Tiamat!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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