Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Friday, November 24, 2017

(posted November 9th, 2017)

Well hi there!

Thanks for dropping in for another installment of Technohol 13: the Atomic Drink! I've managed to squeeze in a bit more work this month than the one before, and though I'm still not quite moving at the pace I'd like, things are proceeding nicely. For one thing, I'm almost done with my work on the 1984 Cobra roster, having produced just about everything I need to wrap that up.

Since last we spoke, I have condensed every extant villain and equipment description, including the one for Storm Shadow that I've been dreading for, uh, years. I have also added all new descriptions, covering Copperhead, Scrap-Iron, Wild Weasel, and the Weather Dominator! In fact, I only have to figure out what on earth I'll be doing with Firefly, and I can move on to the 1985 stuff!

As for my custom rules work, I have completed rebuilding all of the Manual of the Psi discipline power roster pages, and then got back to work on the Book of Magic's micro-expansions. I recently added two more of those for your gaming delights, one for Geomancy, and one for Paraprobabilitism. That's right, I'm almost a third fo the way done with those expoundings on the various magic schools.

Furthermore, I've begun work on my first micro-expansion dedicated to the combination character schools of magic: Clericism! The text is not yet done, mind you, but it is linked to if you want to see me writing live-ish, on my breaks at work. Sure, the text isn't polished yet, but then, that's what I'm up to as we speak. More or less, at any rate, since I'm not on break right now.

As for what to expect over the next month? The hope is to wrap up Clericism, wrap up a sixth magic school micro-expansion, wrap up Firefly, and then begin to dig in on the 1985 GI Joes. That's the basic road map for what I am going to be on about, here, unless I get distracted and whip up a few more Transformers. Or Babylonian gods. Or both? Who can tell when my concentration begins to waver.

As always, you'll see what I manage by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!

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What's New?

I've added plenty to the 13 of late, including Scrap-Iron, the Weather Dominator, Wild Weasel, Copperhead, the ASP, the CLAW, the GI Jane, the Brain-wave Scanner, (just) Billy, the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, and Vagabond!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on November 23rd, 2017.