Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Wednesday, May 24, 2017

(posted May 9th, 2017)

Oho! We are one month in on this, the twentieth year of Technohol 13's existence, and strangely enough I have managed to keep up with daily updates, for the most part. This is somewhat impressive considering that I am once again working twelve hour days, not to mention doing my half to maintain a household, and doing my best to avoid being a basement troll - as is my wont.

Since accomplishing serious research is difficult while I'm at work, and about ninety percent of my progress on the 13 over the last month has taken place on my breaks, I have been leaning on my work to rehabilitate all four variations on the Powers document since this time last month. As of this writing, I have now completed fifty one percent of my work on this portion of my rule sets.

In other words, I have cleaned up the grammar, tightened up my phrasing, expanded my thesaurus, and even excised the Pronoun Problem on every power within the Powers document(s) through the letter 'M'. That just leaves everything from 'N' to 'X', since I (currently) don't have any powers that begin with the letters 'Y' or 'Z'. Not too shabby, if I do say so myself.

Now, if I could just stop adding new powers to the Powers document(s), I'd be golden. But as it is, I have plugged in three new abilities since last we spoke: Degeneration, Harm, and Roulette. These and about three others are necessary to fill out the spell rosters in the vastly expanded Book of Magic random rolling tables, since I at long last decided which powers apply to which schools.

Mind you, my brainstorming revealed a few abilities that were lacking out of my extant power roster, which is why I'm adding a few more. Mind you again, there are two more abilities on top of that which I want to add to the power roster, since these things come to me often while I'm bored to tears at work, and grinding away twelve hours at a time.

I am saving those for last, once I've written all the powers/spells necessary to complete the roster for the Book, so don't worry. I'll mostly be plugging away at the extant material in the Powers document(s) over the foreseeable future - this because I have crossed the Rubicon, and am now more than halfway done with this onerous work. That's right, I've met my goal for the year already.

On this portion of the 13, at any rate.

As for other things I've been monkeying around with, I have at long last completed the 1982 Cobra roster. I'd meant to just plug in the weird, Sears-exclusive Missile Command Headquarters thing that was sold that year, but a couple other things wound up forcing their way into the mix. These included Cobra's Trojan robots and SEA Legs vehicles from issue 8 of the GI Joe comic.

Furthermore, I'd built a couple other things I'd intended to plug into the '82 roster, but these wound up fitting more appropriately in other Cobra rosters. For one thing, I wrote up the MASS Device from the original five-part animated series, and it turned out to be more of a 1983 thing. And the Cobra Transport helicopters, weird Sikorsky-derived things, belonged in the 1985 roster.

But the moral of the story, here, is that I added five (5) Cobra vehicles to the 13 over the last month. On top of that, I have Condensed a large portion of the 1983 GI Joe personnel, cleaning up all of their extant text, giving them a 4C System: Edition 13 variation, and then adding in all the details from their subsequent figures I have access to data for.

This stuff will be more difficult to proceed upon whilst I am doing all this overtime, but I figure I can at least do the text overhauls and 4C System variants at work. The Condensation, which requires extensive research, will have to wait until I have some more time on the home front. But I'm going to keep cracking on the Joes even while I pound away at the Powers document(s).

That way, I'm doing character work and rules work! But that's where everything sits at the moment. I figured I would let all y'all know, since I'm actually grinding away at stuff here on the 13 right now. Naturally, to keep track of my specific progress, feel free to keep an eye on the Updates page, or simply 'like' us on Facebook ® in order to receive major site news as it happens.

Of course, if you haven't 'liked' us yet, why haven't you? That horrible site is pestering me to get one hundred people to give the 13 the thumbs up, and at this point I don't really have time to engage in social engineering or search engine whatsits or even word of mouth to get the word out. Mind you, that would require there being a forum I like, one not overrun with bigots and trolls. Sigh.

Anyhow, I bid you adieu - at least until next month!

Antisocial Media!

What's New?

I've added plenty to the 13 of late, including the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, and Rumble!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

A Must-See RPG Site!

Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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Got something to say to Firebomb? Sure, I used to have a Guest Book here that people would love to deface, but I had to take that down and haven't bothered putting up a new one yet. Or a forum or anything snazzy like that. So, since I don't have one of those any more, feel free to drop me an e mail message any time, utilizing this address here: firebomb@technohol.com.

This site was born on April 9th, 1998, and last modified on May 16th, 2017.