Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Tuesday, September 26, 2017
(posted September 9th, 2017)
Heya. Been pounding away at updates to the 13 whenever the opportunity has arisen, and overall I think I've made pretty good progress. Primarily, I have been leaning on the GI Joe reference here of late, having completed the 1984 GI Joe roster in its entirety, and then adding one more vehicle for good measure. This thing, the GI Jane, was a freighter the team used before receiving the USS Flagg.
It only appeared a couple times in the comic book, but it lingered long enough to get a name, not to mention the fact that there was just enough information available regarding it to put together something of an equipment entry. So at least you got to see one new GI Joe object in exchange for tolerating my overhauling all of that material, eh?
With that done, I have begun work on that year of Cobra personnel and equipment. I didn't get very far on these guys when I was first focusing on Cobra, I think because I got hamstrung when working out Firefly's background. Originally just a saboteur of sorts, he sort of became some kind of techno ninja in time, and it got a bit... complicated. I guess I'll have to iron that out soon.
I've also been sorting out a couple of oddities that have cropped up in my custom rules pages over the years. A lot of these have been resident for quite some time, and I only found out about them when adding new powers and other bits to various references. I have ironed out a lot of these kinks, though, despite the fact that they must have been minor, since nobody whined at me about my janky html.
I found, however, that I had completly obliterated my 4C System: Edition 13 variation on the Book of Magic. I wrote the darn thing, since it existed in my text file for the 4C System, but I'd overwritten it completely, and lost all my back-ups somehow. So, I rebuilt that using the text file (see, it's good for something!), and now all y'all can make use of that thing again. Yay!
As for next month, I imagine I'll be pounding away at 1984 Cobras some more. I don't have all that much of them to clean up, truth be told, and that means I'll be putting together a bunch of new character and equipment descriptions at long last. I know more than one of you have been clamoring for more Cobra coverage, so that should make a few folks happy, at least. Seems like a good start.
I have to tweak two or three powers yet, but aside from that, my rules work is now current. So if I find time to play around with that business some, I may attempt another micro-expansion of the Book of Magic, or possibly even two. I'd like those to be halfway done by the end of this Technoholic year, after all, so I probably better start bending my head towards that.
As always, of course, you'll see what I manage by staying tuned here - or, at least, to the site's Facebook page. That's right, I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!
I've added plenty to the 13 of late, including the CLAW, the GI Jane, the Brain-wave Scanner, (just) Billy, the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, and the Onees!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
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This site was born on April 9th, 1998, and last modified on September 9th, 2017.