Technohol 13: Marvel Super Heroes Role-Playing Game Material
Monday, January 30, 2023
(posted on January 18th, 2022)
Events primarily beyond my control have forced me to take a time-out on regular updates to this here website, Technohol 13: the Atomic Drink! Not that I really use the drinky bit any longer, but it's at least fun to type, so I'm taking what little joy there is in my life where I can find it, and doing so. Anyway, I digress, so I'm just notifying all y'all that I may not be up to much for the foreseeable future.
However! Before I took a temporary powder, I completed my work getting the bones of three new web sites settled, each of which is dedicated to one of the retro-clone rule systems I've been building, on and off, over the last few decades. Sure, there's more to be done on all three sites, but they now are fully functional in that they totally serve the primary purpose for which they were built. Priorities, am I right?
The first of these is CASERPG.com, which will house my original Marvel Super-Heroes Role-Playing Game retro-clone system from here on. This is dedicated entirely to the Costumed Adventurer Simulation Engine, or CASE, that which I previously identified with a semi-permanent placeholder name as the Universal Heroes rules. That's right, my original MSH RPG rules thing finally has its very own domain!
The second of these, of course, is Edition13.com, which I've mentioned on and off recently, but covers my take on the 4C System. Mind you, Edition 13 is mainly a reskinned variation on the Costumed Adventurer Simulation Engine, using 4C System terminology and a tweaked distance system. And whose movement rules I'm in the process of reverting to something closer to the original, MSH RPG rules.
The last of these is QARDGame.com, where I'll be parking my Marvel Super-Heroes Adventure Game retro-clone, the Quick Action Resolution Deck, from now on. Sure, the last of these is nowhere near as far along as the first two, but then they're actually somewhat close to being finished, I suppose. Anyway, all of my QARD content can now be found here, since I finally got around to doing something with this domain, too.
I have gone to these extraordinary lengths to separate my completely original works from those that are tied, however minimally, to the copyrights of others. The fear was that, should some overeager Disney lawyer knock technohol.com off the Internets thanks to all the MSH RPG character descriptions I have hereabouts, all of my original works would suffer the same fate, and I couldn't abide the thought of that.
This fear turned out to be especially prescient in light of the OGL drama unfolding elsewhere in the gaming sphere starting last week. Luckily, unlike some of the other folks producing MSH RPG or MSHAG retro-clones, I didn't foolishly tie my fate to said OGL, instead opting as always to freely share my rule works, as the Creative Commons indicator on the above three sites proudly and conspicuously indicates.
I'll be updating my
four three rule sets on these domains from now on, though the previous variations on their text will still be lingering here, at Technohol.com, until I get around to overhauling the site to point folks towards them. And slowly remove the Myths and Legends and Variant Earth 13 bits from this site to place them on those, since I wrote all that, and nobody can take them from me.
Anyhow, If you're looking for more, you can find a link to our Skoolie's Patreon, which my wonderful wife has been busy assembling via all the terrible photos and videos I've taken. Furthermore, you can donate to the site itself (which is still live, if barely) at my Paypal thingus, and if you're bored, check out Gaming Nerds ᴙ Us (once I finally get it working) to come chat with us about gaming!
Despite the overt criminal nature of that corporation, Technohol 13 still has a Facebook page, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us, at least a little bit!
But What Have I Done For You Lately, You Ask?
I've added plenty to the 13 of late, including Abzu, Sergeant Smasher, Stiletto, Air Raid, Agent Helix, Sightline, Freestyle, Ashiko, Ice Storm, the Blackstars, Gristle, Red Ninjas, Night Creeper Leaders, Headhunter Stormtroopers, Nitro-Vipers, Monstro-Vipers, Steel Brigade Deltas, Bio-Vipers, the Scorpion, Tomahawk, Mega-Vipers, the Cycle Armor, Night Fox, Cyber-Vipers, Kickstart, Wong, and Iron Bear!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes).
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
GI Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, GI Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only GI Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on January 18th, 2022!