Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Tuesday, October 22, 2019
(posted October 17th, 2018)
Apologies for a lack of any progress here of late. The last month and a half has been full of fun, ranging from forced sixty hour work weeks to a family emergency that required several seven hundred mile drives over an incredibly harrowing weekend, with a surprise surgery cherry on top. I'm all right now, of course, said surgery not having been an emergency, but I'm still recovering from it as we speak.
One thing of note that I did, which doesn't directly involve new content here on the 13, is pulling the trigger on a purchase I'd been planning for months. You see, the people behind the Helvetica font have rebuilt said font line from the ground up, releasing their work as Helvetica Now. While it wasn't cheap, I saved up for months, and have finally been able to afford all forty eight of their new fonts.
The reason I did this is because I am super serious about building .pdf versions of my various rules projects for all y'all to download. And, since I liked the look of the text in ye olde MSH RPG books, which used old Helvetica throughout, I needed to get my hands on all the refined-for-digital-products stuff. Now that I'm armed with the goods, I only have to 'rent' Adobe Acrobat and I can start building up some books.
Sure, I'll also need some cover art, which I have attained by exchanging my banality.com domain to an amazing artist, so it's not just a matter of pouring what I've written into Acrobat. That, and, you know how neurotic I am - I like my text to be perfect. So, I'll be going over my works one more time before I bother with dealing with Adobe's ridiculous 'software as a service' garbage.
The first of my works I intend to refine is, naturally, my first serious rules compendium: the Manual of the Psi. I have already begun the reproofreading work on this, though the first portion of this was squeaked through at work, with numerous interruptions, while I was on breaks. Now that I'm on medical leave, I am passing over that again, to do it all properly. Even if I'm on the drugs.
The main text of the Manual itself won't be all that bothersome to revisit and revise, truth be told. The horrible part of this effort will be the fresh overhaul of the powers portion of that work, which will take a very, very long time. But, since that involves beating the Powers documents over the head, all my subsequent efforts to build usable, printable books will be a relative cinch. Relative, I stress.
But I'm going to fine tune the Manual's main text, along with the Power Customization, Quirks, Talents, and Contacts portions first. Those will be the first four appendices of the Manual, while the Powers part will be the fifth. Yeah, that's going to make for a very, very large .pdf file, what with the Manual having around four hundred powers (I think?), but at least now you can print it out for your own use.
Assuming I don't release it through one of those print on demand things. Or stroke my ego by having a few hardcover versions produced, since apparently there are a few folks who will do that if the money is right. Hey, after fiddling with it for two decades, I'm pretty proud of it, so who knows? But, you know, this is all a very, very long process, so don't hold your breath waiting for any of that.
Usually I'd say 'but I digress' at this point, but that's really all I've had to talk about today. Heh. And if I've been a bit too rambly at y'all, the Technoholic fan who's still bearing with I, Firebomb, I do appreciate your patience. Or perseverance? At least one of the two, at any rate, if not both. I'm going to zip it now, though, before I devolve into utter gibbering boobery at you. Until next month!
Anyway, Technohol 13 still has a Facebook page, despite the overt criminal nature of that corporation, which you can find here. I tend to make announcements there when I reach a major milestone on the site, in case you're one of those folks who doesn't like to watch my work in progress, and prefers to catch it all at once. Or if you just want to 'like' us. You're here, after all, so you must like us!
Alternately, I'm still engaged in the stewardship of one of the 13's sister sites, Gaming Nerds ᴙ Us. Apparently my efforts to quash the tidal wave of Russian spammers that have tormented the gamers over the last decade have proven spectacularly effective, for I have only had to deal with one or two of those during that time. So now's the time to sign up for the forum there, even if it's still a bit bare-bones!
I've added plenty to the 13 of late, including Tiamat, the DEMONs, Ferrets, the AGP, Nullifiers, the BUGG, Voltar, Iron Grenadiers, Secto-Vipers, the Imp, Toxo-Vipers, the Battle Barge, Hydro-Vipers, Destro's Despoiler, Road Pig, the Adder, Astro-Vipers, Star-Vipers, Cobra Commander (animated version), Citizens of Cobra-La, Golobulus, Pythona, Nemesis Enforcer, the Royal Guard, and Cobra Commander 2 / Fred 7!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control.
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
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