Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Thursday, August 17, 2017

(posted August 9th, 2017)


Funny story, really. Last month, I was ecstatic that I had gotten about three quarters of the way done with my astonishingly vast proofread through four different versions of the Powers document. I mean, I figured it would take through this time next year to even get that far, much less wrap the thing up. And yet, I've gone and wrapped it up. All of it.

I have given the Powers document(s) a complete second read through, and I am reasonably content with the text. Er, again. I think the grammar is good enough, I think I removed a lot of the irritating verbal tics that I used to pepper into my writing, and I think I have purged the Pronoun Problem at long last. And you know what that means.

The Powers document(s), they were the last bit of the extant rules that needed this work. Thus, I have cleansed all of my rules works of non-inclusive text, as far as I can tell. Writing like that was never intentional on my part, but in hindsight I could easily see how it could be taken that way. And yes, that's why I put a year or so of work into excising all of that from my projects.

Once I've revised two power descriptions, namely Elemental Control and Weakness Generation, I will have options as to how I will proceed. I will attempt to write a few school expansions to the Book of Magic, and I will also start work rebuilding all of those collected power, spell, and psionic documents. Unless I actually start plugging away on Exobiology 101. Heh.

As for the other portion of the site I've been working on, I have made strides in the modernization and Condensation of my 1984 GI Joe character and equipment descriptions. If you head over there, you'll see the roster ironing itself out as I clean up each character and/or vehicle. In fact, as of this writing, I'm about to start work on Duke - all sixty versions of him. Bleah.

So he'll take a bit to clean up, that's for sure. I've booked five days of work just for him, as he is one of the six characters I dreaded working on when I started the revision of the last portion of the 13 that required it. So far, Cobra Commander, Destro, and Snake-Eyes have been finished, leaving three more on the list - and yeah, Duke is fourth in line for the treatment.

Sigh. But, at least once he's done, the rest of the 1984 GI Joe stuff should slide right through, leaving number five on my list of dread in the Cobra roster from that year. But we'll worry about him once I get the Joes taken care of. I may actually produce a few new Cobra descriptions before I clean up Storm Shadow, if only to procrastinate about the inevitable mess that he is.

But that's that, I suppose. I hope the generally tedious nature of some of this work hasn't driven you off yet, though I imagine I wouldn't know if it had, since apparently nobody nowhere is tracking who actually comes to the 13 these days. I got rid of the Google Analytics deal a while back, since it was mostly just adding scripts that didn't tell me a whole lot, and that was that.

However, I assure you guys that once I'm done with the two bits of the site I'm banging my head against right now, I'll be all done revising old stuff. Entirely. And that, that will leave me open to finally focus on adding oodles of new content to the 13 - not just the trickle I've been perpetrating over the last year or so. Mmm, new Technoholic goodness.

Anyhow, I bid you adieu - at least until next month!

Antisocial Media!

What's New?

I've added plenty to the 13 of late, including the Brain-wave Scanner, (just) Billy, the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, and the Onees!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

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Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on August 9th, 2017.