Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Thursday, January 19, 2017
(posted January 9th, 2017)
Wait, no, that's some other site's dialogue, sorry.
Anyhow, welcome back for another installment of Technohol 13! As I'd noted last month, I have been working feverishly on an overhaul of the Book of Magic's spell lists. The actual rules for the Book have only changed slightly, overall, though mostly I've just clarified the thing about spell restraints. This because I've somewhat changed notes on the triggers one might use to manifest their magic. Albeit indirectly.
Hey, it's a thought in progress. But I'm trying to make things even more flexible for magic users, because they have enough problems to deal with, due to the quirky nature of their source of power. After all, when your entire career consists of tweaking cause and effect to achieve seemingly irrational outcomes due to your actions, stuff doesn't always function the way you'd like. Why not give 'em a break, I say.
But yeah, digression. Progress has been slow, considering how much overtime I have worked since last we spoke, but I've also built out the roster pages for Personal, Universal, and Dimensional spells, the first of which lent another buff to its form of magical energy - if only because it suddenly made sense. This is what I get for writing while suffering migraines, people - weird new ideas!
Finally, I put together a small roster of Alchemy spells, along with a bunch of text to expound on the idea of that school of magic some. In addition to a bit more flavor, I included something I haven't really done before: a sample character, generated via the rules, to give one an idea where they can go with alchemists in the game. Strangely enough, the dice played ball pretty nicely while putting that together.
On top of my progress on the Book, I have started work on the last piece of the entire custom rules that needed another proofreading: the Powers document. For all four versions, I have completed the first ten percent (I think?) of my final pass through all this stuff. I fixed a lot of grammar problems, I expunged the Pronoun Problem, and then I used Word to catch the few errors I introduced while cleansing the others.
While that may not sound like a lot, this was a total of fifty five powers, each of which had four variations for differing rules systems. I kept some statistics of this, too: I ultimately cleaned up 171 pages of text, or 90296 words. And now, now you know why I have been dragging my feet about fixing this portion of the rules. It's a whole lot of stuff to do without having much to show for it.
Except for the satisfaction of knowing my work isn't sloppy.
I'm neurotic like that.
I've added plenty to the 13 of late, including Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, Onees, Gnorrkin, Megatron, Gnorr, Rumble, the Shark, Reflector, Living Corpses, Laserbeak, Doctor Bruno Varoz, Thundercracker, Mick Bronson, Frenzy, and Queen Nara Gale!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on January 9th, 2017.