Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material
Sunday, July 23, 2017
(posted July 9th, 2017)
Well hi there!
Thank you for returning to Technohol 13, in order to see what chicanery I am, and am not, up to of late! As it so happens, I have just wrapped up my overhaul of the 1983 Cobra personnel and equipment. Everything I already had written where this year is concerned has been given the hairy eyeball, and spruced up considerably. Not only that, I gave each of them a 4C System: Edition 13 variation!
But that's not all, no sir. You see, I have added one new character description, and one new device summary, on top of what I already had before. And that doesn't count the MASS Device! No, I've finally produced a description of Billy, the Cobra Commander's only son, as well as one of the Brain-wave Scanner, something that has featured prominently in the GI Joe comic books.
Yep, I added two new things to the GI Joe reference!
As for my work on the overhaul of the four variations on the Powers document, I have reached a 77 percent completion point! I have scoured through everything from 'A' through 'R', and am in the process of perusing the powers what begin with 'S'. There are so many of those that this will completely fill the block of time from 70 to 81 percent of the Powers work. Stupid 'S' powers, anyway.
On top of that, I have completed three more of the new powers I have decided to add in to the Powers document(s) as well. They are Group Link, Guise, and Infusion. I almost added a different one instead of Group Link at this time, but I decided that it was more of a mechanic than a power, so Respecification will be something I include when I finally do the Combination Character Cookbook!
Not too shabby, eh?
Which, of course, leaves you wondering what I've got in store for you next, I presume. Well, barring any drastic change of mind on my part, I'll probably continue pounding away at the two portions of the 13 that have occupied my attention for the last few months. In other words, I'll be fixing more GI Joe stuff and I'll be fixing more of the Powers document, both of which are vital works!
Since this most recent attack on the GI Joe reference has seen me sort out everything in 1982 and 1983, I suppose I'll pick up where I left off, and begin my work Condensing the 1984 GI Joes. Part of this is that it's a bit easier to clean up things I have written instead of writing all new things. And the 1984 Cobra roster will see me needing to produce numerous new character and equipment entries.
So I will start out on the '84 Joes, and then move on to the '84 Cobras, time permitting.
As for my custom rules work, I'm pretty sure I'll be pushing the Powers document(s) overhaul up to at least eighty percent. If I hit a mental wall at that point, I may try to instead bang my head against the magic school micro-expansions. I need to get five more of those up and running by the end of the year, after all, if I am to make my minimal goal where those are concerned.
But, since I've finally filled in the entire roster of spells for the Book of Magic (two of those new powers, above, were the last missing pieces of such), that may not be quite as difficult as I am prone to think. Either that or I should just give up on the Paraprobabilitism expansion that I am having difficulty perfecting in my head, and do work on a different school, instead. Or something!
Anyhow, I bid you adieu - at least until next month!
I've added plenty to the 13 of late, including the Brain-wave Scanner, (just) Billy, the SEA Legs, Cobra's Trojan Robots, the MASS Device, Cobra's Transport Helicopter, the Missile Command Headquarters, Perceptor, Roadbuster, Cosmos, Doctor Manyac, the Green Flame robots, Skids, Basil Drake, Mor the Mighty, Antons, Prince Omei, Vagabond, Uridezu (Tanar'ri), Doctor Lorrof, and the Onees!
In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)
The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.
Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!
Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!
Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!
Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...
MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!
Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!
Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.
Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.
The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!
Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.
The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.
Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.
Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on technohol.com is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.
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This site was born on April 9th, 1998, and last modified on July 9th, 2017.