Technohol 13: Marvel Super Heroes RPG (Classic & Saga) Material

Thursday, November 15, 2018

(posted November 9th, 2018)

Well hi there!

You've reached Technohol 13, an online repository for all of my works related to numerous super-heroic role-playing games! Oddly enough, very little of this involves the thousands of original characters I've crafted for these games, so much as an inordinate amount of mental investment into the intellectual property (read: characters) created by others. Ah well, the best laid plans, etc.

Anyhow. In the event that you're wondering what I've been up to since I last updated this space, that being on the 9th of October, I have mainly been working on my GI Joe character reference. In the last month, I've completed the fourth, fifth, and sixth rounds through the 1987 rosters of GI Joe and Cobra personnel and equipment, and almost wrapped up the seventh, as well!

For those of you not well-versed in my personal, countless neuroses, that means that I've Condensed and Modernized six GI Joe operatives and three GI Joe vehicles from this era, and added four new descriptions of Cobra operatives, and three of their vehicles. I like to think this is a pretty good round of progress, as I've knocked out a lot of the work that this year needs.

For one thing, save for the Future Fortress, all of this years' Battle Force 2000 folks and stuff are done, as are all of the Renegades - unless you count the animated version of Lt. Falcon. On the Cobra side, I've added Big Boa, the Air Skiff, Zanzibar, the Sea Ray, the Sea Slugs, the Mamba, and the Gyro-Vipers to the site, and my very next update will sort out this years' Dreadnok gear.

On top of that, I've added a rather bizarre description of Teshub, lord of the Hurrian deities, to the Myths and Legends portion of the site. I didn't originally intend to cover any of those folks, but as it turns out they seemed to be odd neighbors of the Anunnaki, and their myths regularly borrowed the heavy hitters from that pantheon. Furthermore, it seemed that Teshub was also, in another incarnation, Tishpak.

Tishpak is an obscure, underworld deity, who was nonetheless quite popular in a few city-states back in the day, once he'd overthrown Ninazu there. He was famous for killing a giant monster, one of Tiamat's lingering beasts, which is kind of Teshub's thing, as well. He downed no less than three world-crushing beasts in his day, which might be why historians think they're the same guy.

So, I did my best to make their two mythologies work together, and that's why you can now find Teshub, who runs his own pantheon but is most definitely an Anunnaki, in the Myths and Legends reference. I also put together a new entreaty spell dedicated to him, Bashmu, which involves the safe summoning of one of Teshub's creatures, a Bashmu, to do one's bidding. Well, safe unless they get killed!

I suppose all of the spells I wrote in this round of additions to the Entreaty Spells documents involved drawing forth critters from elsewhere, now that I think of it. Bashmu, as described, Ophidia, which includes summoning serpents as an option, Quid Pro Quo, allowing one to draw forth etemmu from the underworld, and Threescore Pestilence, which borrows Namtar's nanodemonic plague beasts.

The gist here is that, recognizing this, I'll have to make sure the next round of entreaty spells for the Entreaty Spells documents don't do much the same, unless it's absolutely fitting. I was going to do something like Bashmu for Gishzida, but... now I shouldn't. After all, his critters, the mushkhusshu (I think?) are kind of like the Laserbeak of Mesopotamian leadership, and should probably be invoked elsewhere.

I already have one spell in mind for one god, but I'm not about to cover him for a long time, so I may just shelve that for the time being, and keep pounding away at the GI Joes and Cobras that demand attention. That's primarily the plan for November: to move things along until I have completed my tenth cycle through their respective rosters, which should almost wrap up both. Save for a few surprises.

Given the time and/or the inclination, I may also add the thirteenth god to this, the thirteenth Technohol. Primarily, I'm looking at Gishzida, who is the son of Ninazu and shares several serpentine characteristics that both his father and Teshub possess, but I might hit Nungal if I finally get around the mental roadblock I've got regarding her. Either that or one of Ereshkigal's husbands (but not Enlil - not yet).

Per the norm, you can see how things progress by staying tuned here - or, at least, checking the site's Facebook page. I still have one of those, and still update it when I hit a major milestone here on the 13. I don't spam all over it, despite what Facebook would like me to do to you guys, so that's another resource if you want the latest Technoholic news. Like it using the link below, today!

Like itttttt, we're one short of a hundred of those!

In other news, my stewardship of the Gaming Nerds ᴙ Us site continues. I have definitely sorted out the Russian spammer issue, as well as the problems I was having with the site not allowing people to upload their own forum avatars. The latter problem crept in during a server move GoDaddy inflicted on my sites, since the one the 13 and its associated sites were on failed... miserably! But the site's usable once more.

So if you want to participate in the reborn Nerds community, head on over there, at least once you're done here. I've only seen two folks enlist thus far, but then the word apparently hasn't got out yet. Heck, people seem to keep linking to the temporary download site its creator built instead of the one I'm hosting here. You know, under the actual domain for the site. Sigh. But what can you do?

Antisocial Media!

What Now?

I've added plenty to the 13 of late, including Big Boa, the Air Skiff, Zanzibar, the Sea Ray, Sea Slugs, Teshub, the Mamba, Gyro-Vipers, Ninazu, the WOLF, Ice-Vipers, the Buzz Boar, Techno-Vipers, WORMS, Battle Android Troopers (BATs), the Air Chariot, the Stun, Motor-Vipers, Namtar, Strato-Vipers, the Firebat, AVACs, Air-Vipers, the Hydro-Sled, Vipers, Ereshkigal, Ninlil, and the Infinity Gems!

Technoholic Content

In the event that those expressive icons at the top (and bottom) of the page don't tell enough of the story for you to see what lies beyond them, here is a quick summary of just about everything on the site. I even added one or two pages that I didn't have room for in the navigation bar above (well it looks like I do, but there's more coming... oh yes.)

The New Universe: It was the world outside your window - at least, until the so-called White Event rippled across the face of the earth, leaving approximately two in every million people forever changed. With the dawn of the paranormal, the world would be forever changed - and for the worse - as various governments scrambled to master this new, uncontrollable power.

Gi Joe: a Real American Hero: Assembled from the very best members of the various armed forces, Special Counter-Terrorist Group Delta is also known by its nickname, Gi Joe. This group was created to handle all kinds of threats to democracy, but was forced to focus its efforts on Cobra, a ruthless terrorist organization determined to rule the world! Only Gi Joe stands between Cobra and its nefarious goal...!

Timely Heroes: The dawn of the heroic age, the 1940s were an era fraught with peril, both in the form of rampant fascism as well as villainous individuals of great personal power. The only thing standing in the way of their conquering the world were a loose band of stubborn, individualistic super heroes determined to protect freedom at all costs!

Transformers: hailing from a strange world and unknown and variable distance from our own, the Transformers are a race of mechanoid aliens who ceaselessly vie for control of their native Cybertron... and the universe beyond! Their misadventures described in countless variations, across television and comics and even live action film, the Transformers' battle is never-ending!

Variant Earth 13: Superficially reflecting the 'real' world, Variant Earth 13 is a nexus of sorts, a place that has an analogue of events in a multitude of other timelines. While the Powers That Be try to keep a lid on things and preserve the status quo, all manner of ascendant beings are quite active in the pursuit of their goals, and events are quickly spiraling out of control...

MSH Infinity: Built for adventures throughout a multiverse of possibility, the Planescape campaign setting featured a battle of ideas amidst incredible locations. The MSH Infinity reference will be an eventual translation of this incredible material into MSH RPG terms, allowing you to take your heroes on an adventure they won't soon forget - if they don't simply move in...!

Myths and Legends: Something of a new project I'm working on, Myths and Legends is an attempt to document, in RPG terms, a variety of obscure deities that most of you have never even heard of. Most of them will be from the land of Babylon, but others will be from additional places. Drop by and check out the divine when you've got the time!

Marvel Universe Miscellany: A place for those folks that don't quite fit into the sections above, the Marvel Universe Miscellany is a sort of repository for odds and ends that I've perpetrated over the years in statistical form, folks I don't want to build a whole reference for yet I wouldn't mind featuring on the site - since I did make them playable, after all.

Custom Rules: This is a compendium of the custom-built rules systems I have created for use by the general public. Currently, these rules are for the Universal Heroes Role Playing Game ('Classic' MSH RPG) as well as the 4C System: Edition 13 rules. I intend to eventually add Saga versions of all this material, as well as rules for one more game - but that's down the road some.

The Technohol 13 Master Roster: In the event that you are looking for a character you think I've covered in the past but don't want to leaf through the above sections to find him or her (or it), you can't do wrong to look here. This is a compendium of links to everyone I'm currently featuring on the site, in both their MSH Classic and Saga versions. It's huge but comprehensive!

Technoholic Updates: While I try to update the 'news' section above on a weekly schedule, more or less, I usually update the Updates page as soon as I've added something to the 13. Sometimes I'm working 'ahead' and sometimes I'm not, but that'll show you just what it is I'm up to at any given point in time, in the event that you're looking for the newest in Technoholic goods.

The Atomic Links: This is a collection of MSH RPG links I have assembled for you, either in a Classic or Saga flavor. The list seems to be dwindling rapidly of late, as AOL and now Geocities seems to be removing all their hosting services (or going under, as it may be). But these links nonetheless lead to additional MSH RPG material for your gaming use, so check them out when you're done here.

Technoholic Basics: This is a quick bit of information about the site itself, going a bit above and beyond what you see here on the 'main' page, and goes into my motivations for the site and so on. It's also where I've placed the Technoholic Color Changing Mechanism, in the event that you would rather pick your own color than go with the quasi-random Color Rotating Thingus I built a bit back.

Author Information: In the event that you'd like to know a little bit more about the author of this here web site (everything on is written by me unless specifically noted otherwise), this is the link for you. Feel free to read about my sad little life and get to know me some, and if you have a burning need for even more Firebomb dirt, a link is provided therein.

A Must-See RPG Site!

Effie Rover's RPG Library Gold Wyrm Award

Effie Rover's RPG Gateway has fallen, after an impressive eighteen year run. I was very happy to receive this award from them, since I think I had the only MSH RPG site that earned one, so I'm keeping it here for posterity.

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This site was born on April 9th, 1998, and last modified on November 9th, 2018.