Technoholic Formula Changes!
Year 28
June 20th, 2025: I wrapped up the verification of my 1984 Decepticon character descriptions back on the 13th or whatever, so today I rebuilt the various 1984 Decepticon text file archives today. This mostly just involved placing the new versions of the files in each, though I did have to update each readme.txt file for each archive again, since they were way outdated.
June 19th, 2025: with only one (public) variation on the Entreaty Spells document needing overhauled, I finally got to the Quick Action Resolution Deck permuation of the thing up to spec. It wasn't as easy as yesterday, though, because I had to do a much more granular bit of text replacement to fix it all up. I think I got it though, so this task should be finally done.
June 18th, 2025: with the Costumed Adventurer Simulation Engine variation on Entreaty Spells up to snuff, it's time to get the other two going properly. Thus I cloned the extant CASE text into the 4C System: Edition 13 variation on this theme, which mainly just involved a massive cut and paste of the whole thing, changing a bit of version-specific terminology to fit properly.
June 17th, 2025: I wrapped up my lastest proofing of the CASE Entreaty Spells document today. Made a few minor grammatical improvements to the references portion at the bottom, and I greatly clarified the text to Tramplede. I personally love this ridiculous spell, but found the actual mechanical effect was a bit confusing, so I cleaned it up a bunch. Sorry!
June 16th, 2025: blasted through twenty-five (count 'em) of the entreaty spells presented in the CASE variation on the Entreaty Spells document today. There was one html flub, a few minor revisions to the actual text of a few of the entreaty spells, and a critictal error in the entreaty spell version of Internal Universe what needed fixing. Could've been worse, I suppose.
June 15th, 2025: I continued my work on the Entreaty Spells text today, namely covering the bullet lists of obscure gods, cleaning up the bits that previously referred to Adad instead of Teshub, and the first third of the entreaties listed. Most of the problems were with the framing text in the document, not the spells themselves, so that's a bit comforting, at least.
June 14th, 2025: when casually referencing something on the CASE Entreaty Spells document, I noticed a bunch of... oddities. Weird things that escaped my previous rounds of proofreading, both on the document and in the actual spells referenced. As such, I began another read through of the thing, and went over the beginning bits before the actual spells first.
June 13th, 2025: hey, what do you know? I've wrapped up my work to verify the Generation 1 Transformers I'd written previously were built correctly. This is because I have proofread what I wrote for Rumble today, and though his ability scores were wrecked in all his many variations, I fixed them up today and added his design notes. Hurray, I'm done with this!
June 12th, 2025: banging away at the original cassette warriors, I have perused my writings related to Ravage today. For the most part, I had his stuff built on the nose, though I had to slightly tweak his QARD ability scores. I just added in his design notes blurb to wrap him up once and for all. You know, for like the fifth time now. But at least he's finished?
June 11th, 2025: hitting the middle of the road in my last block of Generation 1 character descriptions what needed another round of error checking, I have perused what I've written for Laserbeak today. I seem to have slightly bungled some of his QARD ability scores, but otherwise he seems on the nose. Just had to add his design notes, which were close to Buzzsaw's.
June 10th, 2025: continuing on in my effort to finally wrap up my work on the extant Generation 1 Transformers listed here on the 13, I took a hard look at Frenzy today. I didn't get his QARD ability scores quite right, so I fixed those, but the only other thing I needed to do was add his design notes, mentinoing notes about all the mini-cassettes being mini-cons for some reason.
June 9th, 2025: since I only have a handful of these left to error check, I gave Buzzsaw another pass through today. I found a grammatical flub in his personality blurb, a lack of an (s) after his QARD resistances blurb, and of course added in his CASE design notes, since that's where I always start with these things. But aside from those, he was doing fine.
June 8th, 2025: so I went to build a brand-new description of a Transformer today, but somehow I slipped out of order. I was thinking 'Autobot plane' in my head, and for some reason skipped over Powerglide to jump right at Jetfire! I'm not sure what I was thinking there, but since he's done, feel free to check him out at your leisure. Hope you dig him!
June 7th, 2025: as it so happens, when I started porting the Variant Earth 13 stuff over to the new sites they'll be living on, I never updated their Master Roster entries either. As such, I went ahead and did that today, and it would seem that I have let a typo stand in Agent Deathmonger's listing for years. YEARS. Sorry about that, but at least I fixed it?
June 6th, 2025: I wrapped up the long and tedious effort to properly point the Myths and Legends entities linked to in my Master Roster to their new homes on caserpg.com, edition13.com, and qardgame.com. Oh, I also did the same thing for my Ghouls and Zombies roster entries as well, which was critical since I'd renamed those 'greater' zombies into ghouls. Oy, I'm behind.
June 5th, 2025: while I fixed up the main index pages for the Myths and Legends thing, I never updated the Master Roster to reflect all that. To resolve this issue, I started rebuilding the individual roster entries for each of those divine things, each of which now showcases the most current variation on those entities I've described to date.
June 4th, 2025: sort of how things went on the 3rd, I never actually got around to linking the Myths and Legends thing over to the various sub-sites I grew out of technohol.com to protect my rules-y work in the event of copyright overreach. I went ahead and did that job today though, and made a note on the Myths and Legends page letting folks know about the new domains.
June 3rd, 2025: as it so happens, I never got around to pointing the links in the Custom Rule Systems document to their new locations after I moved them to the other sites they now live on. Thus, I cleaned up the text in that thing, changed all the extant links to point to the correct, current addresses, and then added Judging / Mastering the Game to the mix.
June 2nd, 2025: I had to make a change to the main Technohol.com default document today, as I just found out that Revolvermaps, those people behind the little globey thing I had on the bottom of the home page, has shut down. Sad! I really liked that goofy little thing, and don't even know what to put on the landing location in its place, but at least it's not trying to run now.
June 1st, 2025: wrapping up this wave of revisions to my extant Generation 1 Transformer descriptions, and the second to last I need to do overall, I looked at what I threw together previously for Soundwave today. And hey, aside from needing a bit of overhaul where his Growth and Shrinking power descriptions were concerned, I fixed up his QARD ability scores a bit.
May 31st, 2025: while I think it aged me a few years, I believe I have finally perfected my various descriptions of Reflector! I found Tech Specs of as much value as those for the Powerdashers, and expanded upon what I'd previously written for Spectro, Spyglass, and Viewfinder. I like what I came up with for these unique Decepticons, and hope you do as well!
May 30th, 2025: keeping on with my effort to polish up the 1984 Decepticon character descriptions I've built so far, I went over what I wrote for Thundercracker today. I had to adjust his ability scores a bit, since I think I used the wrong Tech Spec to build his descriptions, but I've for him (and thus all the Seekers) up to snuff again!
May 29th, 2025: continuing my look at the 1984 Deception descriptions I've wrought thus far, I gave Starscream the hairy eyeball today. Aside from fixing his Growth and Shrinking blurb, I verified that I used the correct set of Tech Specs to produce his ability scores and damage from assorted attack powers. Looks like I had him on the nose for once.
May 28th, 2025: resuming my effort to finish perfecting my last extant Transformers descriptions, at least those from the Generation 1 lineup, I took a hard look at Skywarp today. I think I fixed him properly, sorting out his Growth and Shrinking text, and lowered his Reason to better match his actual Tech Specs, which were apparently a bit wonky.
May 27th, 2025: since I've finally completed the 1984 roster of Autobots, yet again, it's time to move on to new Autobot descriptions from 1985! That's right, today I've added Grapple to the mix, the powerful yet gullible architect that the team relies upon to build its really big things. Unlike its smaller things, which Wheeljack is usually to blame for, anyway.
May 26th, 2025: wrapping up my latest modification to my descriptions of ghouls, I have added the point costs to each ghoul power in my Quick Action Resolution Deck variation on this theme. Of course, I had to change the point cost for one of these critters to forty-three, since I also changed how I'm about to handle hindrances, augmentations, and traits in this system.
May 25th, 2025: what do you know, it's time to wrap up this round of Mesopotamian effort. In other words, I've built my Quick Action Resolution Deck variation on Gugalanna, which required a lot more work than the previous one. Also, I found tons of grammatical flubs that needed fixing, which of course I again backported to the other two versions of the Celestial Bull.
May 24th, 2025: continuing my work on my various ghoul descriptions, I've gone over my 4C System: Edition 13 variation today. This basically involved performing the same work I did two days ago, since luckily the point costs for the CASE and Edition 13 stuff is identical for the most part. I also fixed the text file linkage since it was broken.
May 23rd, 2025: since I've built my CASE variation on Gugalanna, I thought I should go ahead and work out his 4C System: Edition 13 version as well. As I often do, I found an odd error in his original description, so this new permutation on the theme fixed it, and then shoved that change right back to the original. So hey, the Celestial Bull is even more perfect!
May 22nd, 2025: since I liked how I wrote the description of the Bashmu, I thought I'd retro-fit some of the innovation there to my extant materials. Thus, I picked up my CASE variation on the Ghoul, and added the little bits indicating how much each power costs after limitations and whatnot. Figured that'd be easier for folks to check their math when building one.
May 21st, 2025: switching gears, I'm doing a bit of not-Transformer character work for a bit. To start with, I've built a brand new divine description for my Myths and Legends thing, covering Gugalanna's CASE variation today. The Celestial Bull himself, Gugalanna is the deceased first husband of Ereshkigal, and is the power behind the Tramplede entreaty spell.
May 20th, 2025: since I'm all done verifying my work on Autobots, it's time to work over what I've written for the Decepticons so far! Since there's nobody better to start with, I began this work on their leader, Megatron. And as it so happened, he needed effort to make him make sense, even if said effort slightly deviated from the standard process I use.
May 19th, 2025: so apparently the last Autobot I saved for error checking turned out to be the single worst one of the bunch. For some reason, I built descriptions of Hot Rod a good long time ago, and... the whole Targetmaster thing I bumbled together didn't fit with what I wrote in Transcribing Transformers. Thus, I partially rebuilt all three versions of the guy.
May 18th, 2025: looks like I'm done overhauling the small amount of 1985 Autobots I've already covered, because today I've verified that my description of Whirl is on the nose. And it was! Not only did I get the standard, CASE version of Whirl right, but I also got his QARD variation perfect as well. Thus, I just had to revise his growth / shrinking blurb. Yay!
May 17th, 2025: I'm fast running out of Autobot character descriptions what need checking on, as today I've overhauled my work on Roadbuster! His numbers were on the nose, in all three variations of the 'bot, so I just had to refine his growth / shrinking blurb, as well as add the design notes to his CASE variation. only two more of these guys to go. Woo!
May 16th, 2025: since I'm finally done with the 1984 Autobots, er, again, it's time for me to rebuild their various text file archives! And I've done just that, adding the seven new folks that weren't there before, along with the tech spec images I uncovered to build these jokers. They're in the CASE version of the archive, in case you're at all interested.
May 15th, 2025: at long last, I have once again completed my work on the 1984 roster of Autobots. This is because I've crafted the seventh additional Autobot what seemed to belong here, that being Bumper. Finding anything official for this actual Autobot toy was tricky, but I've done my best to craft a description of Bumper based on what little seemed to apply to him.
May 14th, 2025: I didn't really have anything written for the 'How' portion of Exobiology 101, which is the mechanical meat of the work. Since I'm waiting on all the tables from the Combination Character Cookbook to properly build out this, I can't proceed with this much, so I simply made sure the remaining text doesn't just stop at random, leaving whoever in the lurch.
May 13th, 2025: what do you know, I've already ran out of extant screeds in my Exobiology 101 placeholder documents. Though I suppose it's a placeholder no longer, for I have written the last portion of this work's extensive introductory mansplaining, entitled Why Did They Leave Home. Some of it feels like it belongs in Judging the Game, but then I did write that first.
May 12th, 2025: continuing to refine the mad scribblings I've posted on the placeholder Exobiology 101 document, I have tortured some May out of my fourth portion of the introduction, entitled Where Are They From? This is where you define the place your new alien character came from relative to the campaign setting itself. Are they from deep underground or another universe? Let's find out!
May 11th, 2025: the third portion of Exobiology 101's introduction, entitled When Did They Originate, is a tiny treatise on the relative temporal variances between characters. Is this alien from the campaign's here and now, or perhaps from the past and/or future? That's what I break down here, and I cleaned up the mad rambling I had for this previously. It's much better now.
May 10th, 2025: continuing on with a bit of effort towards Exobiology 101, I've pored over the second portion of the introductory text, the section entitled What Are They. You know, a basic breakdown of the different categories of alien one might encounter, ranging from otherwise normal people with odd physiologies and a weird nose ridge to completely bizarre conceptual entities!
May 9th 2025: what do you know, I'm working on Exobiology 101 today. I have reread everything I've pounded out for this chapter of the CASE thus far, and have cleaned up and finalized the text for the first section of the introduction, Who Are Their People. This is where players are given advice on how to make alien species alien, since you know, they're definitely not from down the street.
May 8th, 2025: I completed my work on the bashmu today, namely by wrapping up a Quick Action Resolution Deck variation on those legendary beasties. I've been a fan of these weird things for a very long time - even before I started officially researching them for the Ziggurati. I'm not sure which critters I'll be working on next, but this is a great start!
May 7th, 2025: still at it in my effort to ensure my extant Transformer descriptions are up to snuff, I've taken a gander at Skids today. Looks like I inexplicably bungled his QARD variation's Willpower and Eidetic Memory scores, since I believe I did direct conversions on him instead of using Transcribing Transformers' QARD rules. Boo.
May 6th, 2025: as he's one of my favorite Transformers, I enjoyed poring over what I'd written for Perceptor previously, and as far as I can tell I got all variations on this Autobot correct. Thus, all I had to do to get him up to snuff was update his Growth / Shrinking power description, getting it more in line with what I'm using for everyone else.
May 5th, 2025: continuing to work my way through the small roster of 1985 Autobots I've covered so far, I took a deep look at Hoist today. Seems what I wrote for him in the CASE is perfect. However, I bungled his Willpower in the QARD version, so I had to fix that. While it was only a minor thing, I'm glad I caught it before moving on to newer things.
May 4th, 2025: resuming my work to clear my extant Autobot character descriptions, I have pored over the text I wrote for all three variations on Cosmos. Seems I got him right on the money, which only left a few changes to standardize his abilities common to all Transformers, and to put the notes I put about his design in the appropriate spot.
May 3rd, 2025: though I thought the 1984 Autobots were done a long time ago, I continue working on these guys to this very day. Yay? This is because I have built a character description of the third and final Omnibot today, that being Overdrive, and he's something else. Just when you thought Sunstreaker was the most morally questionable Autobot, here comes this guy.
May 2nd, 2025: since I've got me a Costumed Adventurer Simulation Engine variation on the monstrous bashmu, it's time to fill out the roster! As such, I spent a bit fashioning a 4C System: Edition 13 variation on this theme. I'm still a bit out of practice with my character work, it seems, but I eventually managed to complete this effort.
May 1st, 2025: ah, May Day. Or whatever holiday today is supposed to be? I lose track of everything I'm supposed to celebrate with you silly humans. Anyway! Continuin gmy look at my existing Autobot character descriptions, I've refined and overhauled and fixed Blaster a bit today. I added the Mini-Con design note as a cautionary tale, but I still don't know what to do with thems.
April 30th, 2025: what do you know, I've almost completed my work overhauling my extant Autobot character descriptions! Well, the extant generation 1 Autobot descriptions, anyway, because I'm not ready to cover the Robots in Disguise buisness. Anyhow, I checked over Beachcomber's text today, and after fixing a few standard things, he is working as intended.
April 29th, 2025: the penultimate update I have to make to ensure my 1984 Autobot roster is both complete and accurate, I've pored over the text I'd written for Wheeljack. Since he seemed to be in order, mechanically speaking, I just had to update his text to ensure he's meeting the current standard. And now? Now I'm done updating extant 1984 Autobot descriptions.
April 28th, 2025: getting close to wrapping up my project to verify my 1984 Autobot character descriptions are up to snuff, I've given Trailbreaker a serious look today. He seemed to be perfectly fine, mechanically speaking, so all I had to do was upgrade his growth text with the new stuff I've devised, and add in his CASE variation's design notes.
April 27th, 2025: continuing on in my effort to finally be done with the 1984 Transformers once and for all, I've built the third and final of the Powerdashers I need to cover, him being Aragon! He didn't have a lot to work with, whether from tech specs or his actual toy, but I used everything I could get my hands on to make the best Aragon descriptions I could. Enjoy!
April 26th, 2025: since I'm not sure when I'll be able to resume work on the Combination Character Cookbook, I have tied up what I have done thus far with a nice, pretty bow. As soon as I have the time to assemble the Combination Process, I'll get back on this, either in full or in part, but for now at least the thing doesn't look like I'm noodling with it.
April 25th, 2025: on the final day of writing necessary for No Assembly Required, I've covered the last two combinations mentioned elsewhere: the technopsi and the thaumentalist. I found myself struggling somewhat with the verbiage again, not wanting to just lift such from elsewhere, but in the end I think I made a decent showing of these last two capsule things. Hooray!
April 24th, 2025: why hello there! We're on day three of our writing for No Assembly Required, which will see me writing capsule descriptions of two more combinations: the Psychoturge and the Technomancer! Trying to say something original about these that I haven't already isn't easy, but luckily we're just talking about a paragraph or so, so this wasn't too difficult.
April 23rd, 2025: keepin' on with the Combination Character Cookbook's text, I've built capsule descriptions of two more combinations today: the Jack of All Trades and the Numenplyer. Of course, Jacks are an all-new thing, unique to the CCC, but they're basically the 'kitchen sink' origin that tends to ignore all the careful separation I built between different power sources.
April 22nd, 2025: oh look, I already tapped out most of what I'd previously written for the CCC. Curses! Since I've already managed that, I've begun work on the second chapter of that work, No Assembly Required. This will feature capsule descriptions of and instructions to generate combinations prominent in the rest of the CASE, starting with Clerics and Deionicists.
April 21st, 2025: since I've been fiddling around with the introduction text for my Combination Character Cookbook, I decided to revise that business hard and finalize (ha ha) what I've written for that portion of the book so far. It wasn't too bad, mind you, but now it properly sets the stage for the text to come. Sometimes I have to sit on this stuff to get it just right.
April 20th, 2025: since I've revised my description of Teshub, and I have added a whole entreaty spell to him revolving around his bashmu, I went ahead and did a whole lot of research. With that, I managed to craft the Costumed Adventurer Simulation Engine variation on bashmu, my first divine monster description. Proabably a bit of a surprise for y'all, but here you go!
April 19th, 2025: wrapping up another gaggle of Transformer revisions, I've given my work on Sunstreaker a second pass today. He was primarily good, only needing a few stylistic upgrades to make him perfect, so that's what I did. I'm revising how I list growth on all of these jokers, you see, because their very size is a really weird quality of these robots.
April 18th, 2025: oh look, I'm running out of 1984 Autobots whose descriptions need a second pass. Today's effort involves Sideswipe, and this fella was pretty much on the money. I just had to fine tune the verbiage a bit, since I'd tweaked how I'm accounting for size on these guys, but mechanically he was the same. So yeah, I just made his text perfect. Perfect!
April 17th, 2025: still banging away at what's left to sort out in my 1984 Autobot roster, I've checked over what I wrote for Ratchet before I finalized my Transcribing Transformers process. Oh, and I swapped Ratchet's Fighting and Agility scores, like I did with Pereptor, because neither of these guys are brawlers, much less Unearthly rank brawlers.
April 16th, 2025: resuming my effort to ensure my extant Transformer descriptions lack anachronisms from when I was tinkering with the process, I overhauled what I wrote for Prowl today. Seems I gave him too much firepower, so I reduced that as far as was sensible, and fine-tuned his vehicular characteristics to make him more accurate than it was before.
April 15th, 2025: continuing to bang away at these newly-outstanding 1984 Autobot character descriptions, I have lovingly crafted Downshift for all y'all! This war-weary old 'Bot wishes he could stop fighting, but sadly knows he cannot lest his enemies destroy all that is good in life. And lately, Downshift only finds good on his new home of earth, which he enjoys exploring.
April 14th, 2025: not just wanting to monkey around with old Transformers character descriptions, I took some time out today to fiddle with an old Myths and Legends one. I revised Teshub today, since I've been researching him and his equivalents further, and have incorporated even more names he was known as over the years, including in Canaan - where he also fought Enlil.
April 13th, 2025: I've completed another round of checks through the previous products of my Transcribing Transformers work, this time taking a look at Windcharger! Somehow I critically bungled his Fighting score, which was 3 CS higher than it ought to be, and I also had some problem with his magnetism. Since I didn't leave notes as to why I changed those, I fixed 'em.
April 12th, 2025: today's foray into old Transformers descriptions has seen me take a peek at what I'd previously written for Optimus Prime! Despite the added hiccup of him being the bearer of the Matrix, Optimus Prime's description was oddly spot-on. I only had to fine tune the grammar on his descriptions a bit, since a few sentences were a bit kludgy.
April 11th, 2025: continuing my effort to ensure those Transformers character descriptions I've chosen to make actually line up with the text in Transcribing Transformers, I've reviewed what I wrote for Mirage today. It seems I opted to give Mirage a bit too much firepower for his dart rifle, so I toggled that back a bit, but he was otherwise good.
April 10th, 2025: getting back around to my Transformers work after a year or two or whatever, I am currently revisiting an older description to ensure I built it right. And I didn't! Thus, I've revised Jazz's Popularity/Repute, along with how his sound generation works. It didn't fit anywhere in my Transcribing process, but now it does.
April 9th, 2025: what do you know, it's the beginning of Technohol 13: Year 28! As always, I took time out of this busy day to roll everything on the 13 over from the last year to this year, which didn't take too much since I'm still using the same Updates document as year twenty-six and twenty-seven. But you know, things needed doing, so I did them.
On top of that, wanting to build out another new Transformer description, I've turned my eye towards the one and only Cromar! According to the tech spec cards I finally found, he's similar to Zetar in his general origin - which is to be expected. I gave him a slightly different spin, though, especially once I found he fit well with the likes of Cosmos.
Year 27
April 8th, 2025: I'm wrapping up this Technoholic year (a little early, of course) by moderninizing the Power Customization portion of the Costumed Adventurer Simulation Engine's Text File Archive. This is noteworthy as I'd previously added a few paragraphs to that document, so now that work is present in the Archive as well!
April 7th, 2025: for my penultimate update of Technohol 13: Year 27, I've refreshed the verbiage in the Costumed Adventurer Simulation Engine Text File Archive's Quirks chapter. This all seemed okay, but with as many changes as I have inflicted with the 'find in files' function of Notepad++, a bit of a modernization seemed in order.
April 6th, 2025: forcing myself to continue with this long, involved overhaul of the Costumed Adventurer Simulation Engine's Text File Archive, I've replaced all of its text that pertains to Talents. I haven't actively changed this text, mind you, but enough background things have been done to my collective verbiage that it seemed prudent.
April 5th, 2025: while most of the text for my Contacts chapter of the Costumed Adventurer Simulation Engine should be fine, things may have changed in the year since I last produced the system's Text File Archive. Thus, I replaced all of my contacts texts in the Archive today, along with the wee text done for the CCC and Exobiology 101.
April 4th, 2025: the last of my completed character generation compediums, my Deionomicon is one of my personal favorites. Thus, I've added its current text back into the Costumed Adventurer Simulation Engine Text File Archive today. Like most of these, it should be golden, but I didn't want to take any chances with the thing.
April 3rd, 2025: so the text of my first ginormous character generation guide, the Manual of the Psi, has been updated in the Costumed Adventurer Simulation Engine Text File Archive today. I took the opportunity to delete a paragraph that my current writing sensibilities found annoying, and then did that for the Book of Magic for good measure.
April 2nd, 2025: keepin' on with my work on 2.5 megabytes of text file modernization, I've refreshed my archive of the Book of Magic for the Costumed Adventurer Simulation Engine on this auspicious date. I had forgotten just how many subheaders I'd included in this thing until I had to rebuild the whole big thing's texty archive.
April 1st, 2025: assuming you're not avoiding the Internets today, what with it being that day, I have something for your gaming use, at least. That is the modernization of the Costumed Adventurer Simulation Engine's Technical Reference verbiage in my Text File Archive, in case it drifted since I last updated the thing.
March 25th, 2025: chuggling along with the rebuild of the Costumed Adventurer Simulation Engine Text File Archive, I replaced all of the extant verbiage for the Textbook Character Cookbook today. I found one whole weirdness that needed fixing up, but on the whole this was just a huge cut and paste exercise.
March 18th, 2025: I thought I'd built a 4C System: Edition 13 text file archive, but I guess not! I can't find it, anyway, even though I could swear I worked on it recently. Ah well. Either way, I went to the Costumed Adventurer Simulation Engine text file archive and added its new Character Gereration text to the mix. And now I finally feel better about that.
March 11th, 2025: figured I should make the changes to Edition 13's Character Generation text that I inflicted on the Costumed Adventurer Simulation Engine's last week, so that I did. In doing so, though, I noted a conversion error that had survived to date. NOW do you see why I proofread and re-proofread so darn much? Mmm hmm.
March 4th, 2025: before I begin rebuilding the Character Generation verbiage in the Costumed Adventurer Simulation Engine Text File Archive, I figured I should actually add the bits I felt were missing from it. This was a blurb on both character limitations and enhancements for these characters, which I had in Limitations and Enhancements, but not here.
February 25th, 2025: since I've modernized my CASE text file archive's core rules (the first seven chapters), I went ahead and wrote the missing part of Living and Dying, the bits about NPC Karma expenditure. Wasn't huge, but I hadn't gotten around to it somehow. Also added this text (after conversion) to the 4C System: Edition 13 version of the file.
February 18th, 2025: having now rebuilt the portions of the Costumed Adventurer Simulation Engine Text File Archive that comprise the Advanced Battle Concepts and Living and Dying chapters of the rules, the CASE's core rules are now completely updated and archived! Now I just have to write the piece missing from Living and Dying. Woo?
February 11th, 2025: today's modernization of the Costumed Adventurer Simulation Engine Text File Archie saw me rebuilding the verbiage in the Time and Combat section. I only updated this one this week because it's a lot. Besides, I'm technically homeless right now so I call that a good enough revision, all things considered.
February 4th, 2025: continuing my effort to modernize at least the core rules on my Costumed Adventurer Simulation Engine text file archive, I ported the most current text from Ranks and ACTIONs and Space and Movement over to it from their associated .asp files. The latter actually saw a bit of refinement as I did this, so I guess it's worth it?
January 28th, 2025: as I pondered adding Mastering the Game to the 4C System: Edition 13 text file archive, I was reminded that I haven't actually updated the Costumed Adventurer Simulation Engine text file archive - and I've changed some things since. Thus, I began modernizing it again, starting with the Introduction and Ability Scores.
January 21st, 2025: since I'm done with the writing on the first two variations on Judging the Game, I added the text from the original version of this work to the Costumed Adventurer Simulation Engine text file archive. That thing is pushing 2.5 megabytes as of this time, but it's current. 2.5 MEGABYTES, I say. That's a whole lot of text, I tell you what.
January 14th, 2025: so writing on Mastering the Game, my Edition 13 variation on Judging the Game, is done. That just left another proofreading required to ensure my work hasn't lost the plot, which is also done as of today. I even managed a few bits of text improvement that I ported back to the original version of this work. I do so love completion.
January 7th, 2025: with the Costumed Adventurer Simulation Engine variation on Judging the Game complete, it's high time I produce it's 4C System: Edition 13 variation on this theme. And I have! Mastering the Game is now complete, only having needed slight conversions to work, and is available for your perusal on the edition13.com domain.
December 31st, 2024: what do you know, 2024 is over. Hooray. After sitting on the complete (?) text of Judging the Game, I gave it another proofreading, and for the most part only made minor changes to text flow and some dubious grammar. So, uh, Judging the Game is officially done. I freely admit that I wasn't expecting that this year.
December 24th, 2024: merry XXX-Mas! With On the Consequences of Action, Adventure, and Excitement written, it fell upon me to perform the customary proofing of this final chapter of Judging the Game. Found out I literally forgot to write a paragraph in the Karma section, so I did that. Sorry! And with that, there's only one more job to do before Judging the Game is complete!
December 17th, 2024: today, I wrapped up the initial writing on Judging the Game, namely by putting to pixel the sections in chapter four titled 'Resources' and 'Karma'. That's right, I finally documented my weird Karma rules in physical text, which proved a lot harder than I thought it would. So yeah, aside from a proper proofreading, this chapter is complete!
December 10th, 2024: banging away at the remaining uncomplete bits of Judging the Game, I've wrapped up three more of 'em today! This involved writing the Popularity and Contacts sub-sections of On the Consequences of Action, Adventure, and Excitement, along with finally putting to pen the Four Color Comics Code genre rules blurb. Almost there!
December 3rd, 2024: moving along, I started working on the fourth and final chapter of Juding the Game: On the Consequences of Action, Adventure, and Excitement. As it so happens, I actually crammed three sections of this work in this week, which is a most fortuitous omen for my hope of wrapping this work up (more or less) by the end of '24.
November 26th, 2024: since I wrote a lot of Judging the Game's third chapter while swimming in anger and drugs, I made it a point to proofread it overall once I finally finished writing the thing. And with a few grammar and vocabulary upgrades, I find that I really, really like what I've put together here. I do believe I'm going to take this and run with it!
November 19th, 2024: moving along, I began work on the When Adventures Go Awry portion of Judging the Game's third chapter, and quickly found that it and the planned section after worked better as the same one. Sort of the opposite problem of last week, I suppose. But now this thing is done, and with it, the third chapter of Judging the Game.
November 12th, 2024: banging away at the third chapter of Judging the Game, I found that most of what I wrote last week was more appropriately its very own section. Thus, it now lives on as Adventurers' Problem Powers. Moving back to Judging Adventures sub-section, I went ahead and completed that text in a more coherent, relevant manner.
November 5th, 2024: hey, it's voting day here in America! Once I completed my civic duty, I returned my hoary gaze to Judging the Game, and wrote the Judging Adventures portion of its third chapter. This was a complex one, blending from general judging to common problem powers, and I'm not sure it dovetails with the other two, but I'm running with it for now.
October 29th, 2024: after I I resumed work on Judging the Game upon my return from work, I wrapped up my first draft on the Animating Adventures portion of its third chapter. I was concerned about how this would socket together with the previous section, but I think that, overall, the two work together well. Now if I can just do this one more time.
October 22nd, 2024: I realized I wrote myself into not a corner after completing Describing Adventures, but something really important I don't want to mess up. Thus I'm having the anxiety over the next section, and thus skipped to the end of this chapter, the portion called Just Adventure. As the coda to this (unfinished) part of the book, I think it works perfectly.
October 15th, 2024: having changed direction on this portion of Judging the Game yet again, and really liking what I've come up with this time, I reread this chapter thus far once more to make sure it all works together. And aside from a minor bit of grammatical tomfoolery, I think this stuff is, on the whole, coming out aces. Or whatever the expression is.
October 8th, 2024: since I'm not on drugs today, some of the advanced planning I did while I was suddenly fell apart under closer scruitny. Thus, I reorganized the plan again, and the 'Adventure Contents' subsection of On the Nature of Adventure became 'Describing Adventures' instead. And now my text is actually getting to the core promise of the introduction. Finally!
October 1st, 2024: though I wrote it about four different times, I have finally completed the Subplotting Adventures sub-section of the On the Nature of Adventure chapter of my Judging the Game book. It may get written a fifth time, but I'm happy enough with this text for now. We'll see if it speaks to me properly once I wrap up this chapter.
September 24th, 2024: also a while ago, I had written Adveture Duration, which was the second protion of the On The Nature of Adventure chapter of Judging the Game, though it is now the third. Since it moved, I reconfigured a lot of the text, and made it fit with the flow of the new first portion of this chapter, which I rebuilt last week. This happens a lot.
September 17th, 2024: a while ago, I had written what is now the first portion of the On The Nature of Adventure chapter of Judging the Game, which is entitled Plotting Adventures. Having decided to reconfigure this entire chapter, however, it required a serious revision from top to bottom. And I've done just that, and like the result so far.
September 10th, 2024: addled by drugs while working today, I pored over all the Judging the Game's text while cutting and stripping wires by hand. I've found the structure I want for the On The Nature of Adventure chapter of this work, and have made numerous additional grammatical modifications. The text for this thing, it's starting to speak to me.
September 3rd, 2024: I think I'm done with the Character Generation chapter for Judging the Game, even if I've believed that twice already, so I went through and proofread it all. I'm relatively happy with the text now, even after I reconfigured this chapter's intro text a bunch. It may not be perfect, if there's such a thing, but I'll take it for now.
August 27th, 2024: letting the words take me where they may, I have reconfigured the Generating Antagonists portion of Judging the Game again. And then again. It's now called Memorable Characters, and focuses on more than just those characters in opposition to the players. Good characterization advice applies to everyone, does it not?
August 20th, 2024: though I struggled with how I was to assemble the last portion of my Judging the Game chapter on Character Generation, I've nonetheless manufactured all the text for my Generating Antagonists subsection. I may wind up rewriting the whole thing yet, but at least for the moment I can reliably say that I'm happy enough with it. For now.
August 13th, 2024: still banging away at Judging the Game - its Character Generation chapter in particular. This time around, I've written a portion of that chapter entitled Party Cohesion, which involves player characters and how they do - or do not - get along. Included are a few means by which players can work to avoid conflict amongst themselves.
August 6th, 2024: I'm continuing to bend my head around what I'm trying to plug into the Character Generation chapter of my Judging the Game work. This one consisted of the section entitled Backstory, and talks about the merits of a character's background and history, and how both act to lend depth to a character from the very beginning.
July 30th, 2024: I kept noodling away at the 'On The Nature of Character Generation' chapter of Judging the Game, and have wrapped up another chunk of that. This one, simply entitled Personality, talks about how characters are more than the sum of their assorted benchmarks. That and how well the personalities of various characters out to be expanded upon.
July 23rd, 2024: writer's block, after a fashion, forced a shift in my focus. I tinkered around with the On The Nature of Character Generation chapter of the book today, that being the 'Starting Points' section. This expands on why the various character generation references start player characters out at fifty (50) points, and a few other pertinent issues.
July 16th, 2024: I wrote the first portion of the On The Nature of Adventure portion of Judging the Game over the last few days, fine tuning the text today. This one, titled 'The Number of Sessions in an Adventure', goes on about precisely that. You know, whether you're playing a one-shot story, a full-blown campaign, or some mixture or variation on a theme.
July 9th, 2024: had a few minutes to myself for once, so I have gone and proofread all of my extant text for Judging the Game. I found a bunch of stupid errors in the text, which I fixed, but rereading all of my work on this thing thus far helped me to better plan out the structure of what's left, in particular the 'On The Nature of Adventure' chapter. Section. Thing.
April 9th, 2024: today I actually attempted a scheduled update for the first time in about a year, taking time to update the 13 for its latest year of operation. With how little I actually managed over Year 26 of the site's existence, what with me building a house bus, a lot of this involved bundling last year's updates with this year's. Sorry.
Year 26
April 8th, 2024: observing the flow of the text in the first portion of Judging the Game, I rearranged it a bit so the House Rules sub-section appears before the Genre Rules bit. The latter is sort of halfway between the former and mere chosen options, so it seemed better to expound on them after covering changing the rules.
April 7th, 2024: I'm holding off on the second half of the Genre Rules thing for the time being, letting the genre rules example go for the time being. Thus, I began work on the last big part of Judging the Game's first section, that involving House Rules. I banged out all of this text in one go, once I decided how I wanted it written.
April 6th, 2024: I started my work on the Genre Rules sub-section of this portion of Judging the Game. These are optional rules explicitly put into play to enforce the narrative cohesion of a setting, and I started out by explaining what the point of the things are, and how they can be fielded to better one's game experience.
April 5th, 2024: while I could pontificate on the various sub-genres that tickle my fancy for weeks on end, I kept it to a dull roar, and rounded out my Sub-Genres text with blurbs concerning the Crimewave, Post-Apocalyptica, and War on Terror sub-genres. I probably had a bit too much fun with these, to be sure, but is that a bad thing?
April 4th, 2024: continuing my Sub-Genres work, I built a blurbs for three potential sub-genres that players might decide to adopt for use in their games. This triple whammy includes Cyberpunk, Space Opera, and Urban Fantasy, three sub-genres that are quite popular these days, whether on the table top, while streaming, and elsewhere.
April 3rd, 2024: moving along in my effort to finally wrap up my core rules, I persisted in adding text to Judging the Game. I began the follow-up to the Genre sub-section by writing the stage-setting text for Sub-Genres. This explains what sub-genres are, and more importantly, how one can use them to enhance their games.
April 2nd, 2024: though it's not the largest block of text I've ever written, my Genre sub-section of Judging the Game's first big chapter is one I'm trying to get just right. But I think I've done a good job making a few more genre blurbs today, including bits and bobs for the Adventure, Horror, and War genres. I kind of like this round of work better.
April 1st, 2024: I built out a few bits on genre for Judging the Game today, including blurbs for Fantasy, Heroics, and Science Fiction. Each of these portions of the Genre text include a paragraph of flavor text, and then another to give a broad notion of what it covers and how it can be used. They'll probably need revising as well, of course.
March 31st, 2024: continuing on in my work on Judging the Game, I began the next sub-section of the rules, that on Genre. This is to help players narrow down what kind of game they actually intend to play using the CASE. Began this larger block of text with a preface to the genre descriptions to come, though I see me changing this text too.
March 30th, 2024: today I began the first big portion of Judging the Game, which is On The Structure of Reality, which begins with the Infinity of Infinities sub-section. This is where the basic structure of reality that the Costumed Adventurer Simulation Engine recognize is detailed - at least in the absolute minimalist means possible.
March 29th, 2024: starting the next big thing, I started noodling around with some of the text for Judging the Game. This primarily consisted of me hacking together the intro text, a process I began while driving my bus route each morning (long story). I'm sure I'll hack it up many times over, but I like what I've come up with so far.
April 24th, 2023: wrapping up my work on ghouls, I forged their QARD variation today. This was also a full rework, replacing my old Saga edition of these fellows with a conversion of my new CASE standard. Testing out my hindrance rules with my QARD ghoul entry, it seemed to work out perfectly. Or perfectly enough, at the very least. Ah, successes!
April 23rd, 2023: having overhauled my CASE 'greater zombies' from the bottom up when turning them into my new ghouls, I similarly had to rebuild their 4C System: Edition 13 edition. This mostly involved just pasting the whole thing over and doing a fresh conversion from the old one to the new one, but hey, that's easier. And takes less time!
April 22nd, 2023: with my variations on the zombie sorted, I can now engage in the process of transforming my old 'greater zombie' 'alien' type into ghouls. Aside from a bit of the extra weirdness I added to the original, these pretty much make perfect sense as ghouls, so I'm running with it. Consider it local color, like my atlanteans wound up being.
April 21st, 2023: overhauled the QARD variation on the zombie description today. And this was incredibly fortuitous, for doing so forced me to finally figure out how I was going to make hindrances and augmentations work, since I despised how they applied to character generation previously. And what do you know, having done so, the zombie's base cost now makes sense!
April 20th, 2023: since yesterday I overhauled my CASE variation on the basic zombie, I did the same for my 4C System: Edition 13 version of that beast this time around. Today I worked out how the base cost of the thing had to be overhauled in the face of my streamlined limitations rules, which naturally allowed me to update that on the original.
April 19th, 2023: one of the many, many outstanding tasks required of the content changes here at the 13 is the exporting of all my Variant Earth 13 materials. Of course, one portion of v13 that overlaps with my rules corpus is the sample aliens that are going to land in every variation on Exobiology 101. One such overlap is the classic zombie.
April 18th, 2023: Ironhide is fixed. I broke him in numerous ways for his CASE variation, from the missing popularity asterisk blurb to all kinds of grammatical failures. Egad. Ironically, the QARD version was spot-on this time. I also added the languorous limitation to fix an oversight from my previous work on him, accounting for his 'fragility'.
April 17th, 2023: ugh, that's a threepeat for the nature of things I had to fix on extant Autobot entries. What I'm saying is that all of Huffer's variations here were suffering from the same issues as Gears and Hound. At least knowing what I bungled helps to fix it in my existing Transformers work before I write any more of these mechanoids.
April 16th, 2023: when poring over Hound's various Technoholic renditions today, I had much the same problems I did with Gears. His original CASE version only needed the slightest of modification to better fit with my intent (had to get over myself a bit), but his QARD edition needed adjusting from being a mere conversion to its own entity.
April 15th, 2023: beginning another round of error checking on my extant Transformers descriptions, I have pored over my description of Gears today. Seems my CASE variation on the grumpus was fine, but his QARD edition was slightly off-kilter. That's just what you get when you change your conversion process in progress or something.
April 14th, 2023: once again producing an all-new Transformer to fill out that whole 'Transformers' portion of the site I'm hosting, I covered another mail-order exclusive, this time from 1985. This fellow is Camshaft, a surprisingly brutal Autobot who possesses 'two and a half' different forms: a humanoid shape, a vehicular shape, and a weird hybrid of the two.
April 13th, 2023: the last segment of my first round of Transformers reference improvements to clear me for just building all-new character descriptions, my proofreading of Cliffjumper has proceeded just fine. I apparently gave him a +1 CS bonus to the damage his glass gun can inflict, so I dialed that back juuuuuust a bit. Apologies.
April 12th, 2023: kept at my minor effort to ensure my Transformers descriptions are solid, since I did fiddle with the text of Transcribing Transformers a bit during the year or six it took me to write that. Thus, I proofed my description of Bumblebee today, and it would appear that I hadn't bungled anything for this major Autobot hero.
April 11th, 2023: continuing my foolish effort to error-check my Transcribing Transformers efforts over the years, I have begun working over my Transformers descriptions to ensure I didn't bungle them all up somehow. It's bad advertising, you know. Anyway, I went out of order for some reason yesterday, so I backtracked and worked over Bluestreak today.
April 10th, 2023: one of the things I decided to do was verify that I'd compiled all my extant Transformers character descriptions correctly, along with making notes on each where I'd deviated from the Transcribing Transformers work. Looking at Brawn to start, I got his CASE variation correct, but I seem to have drifted a bit on his QARD variation. Whoops.
April 10th, 2023: the general consensus on the Internet seems to be that three of the mail-in figures from the early Transformers line actually came out in 1984, not 1985. Thus, I have to add a few more Autobots to that initial roster of the things, starting with Zetar. He's one of the Powerdashers, a tactical boring device that recently got tech specs!
April 9th, 2023: welcome to the twenty-sixth year of Technohol 13: the Atomic Drink! While I don't have much planned for the site this year, what with me needing time to complete the construction of our family's house bus, I've taken time out to prepare the site for whatever progress I do manage to produce for all of y'all.
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