Technoholic Formula Changes - Year 20!
October 14th, 2017: grabbing all of the revised random rolling tables from the Manual of the Psi, I have converted them from html into much simpler text, in order to go into the various text file downloadables I've got resting here at the 13. I updated both the Universal Heroes and 4C System: Edition 13 files today. And that, that is that.
October 12th, 2017: grabbing all of the revised random rolling tables from the Textbook Character Treatise, I have converted them from html into much simpler text, in order to go into the various text file downloadables I've got resting here at the 13. I updated both the Universal Heroes and 4C System: Edition 13 files today. Yay!
October 10th, 2017: with the new random rolling tables built up for the Textbook Character Treatise, in both the Universal Heroes and 4C System: Edition 13 variations, I paralleled all of those modifications to both versions of the Technical Reference and the Deionomicon, as they have virtually identical power generation systems. Woo!
October 8th, 2017: what with my having upgraded the Universal Heroes variation on the Textbook Character Treatise, I paralleled the improvements I have made such to the 4C System: Edition 13 version. In doing so, I found a few more errors that may have been sitting pretty on that document for quite some time. And, again, no one told me.
October 6th, 2017: I added Charm, Daydreams, Degeneration, Group Link, Harm, and Roulette to the Unviersal Heroes variation on the Textbook Character Treatise today. This required updating numerous random power rolling tables, and a bit of power reshuffling, so I had to go and test all of these tables once I was done fidgeting with them.
October 4th, 2017: what with my having upgraded the Universal Heroes variation on the Manual of the Psi, I paralleled the improvements I have made such to the 4C System: Edition 13 version. I also fixed an error on each of the 4C System psionic discipline breakout pages, which has probably been there for years - and no one told me. Sigh.
October 2nd, 2017: I added Degeneration, Fugue, Group Link, and Harm to the Universal Heroes variation on the Manual of the Psi today, which prompted me to also expand the casual power rosters for most of the empathic discipline, and all of the psipathic discipline. Which prompted a testing of the links in the entirely rebuilt random power tables.
September 30th, 2017: since I've rebuilt all of the spell rosters in the 4C System: Edition 13 variation on the Book of Magic, I figure I should copy those over into the text file downloadable for that system before I forget to do so, as I did with the Universal Heroes version. Thus, I spent the day doing that, which is work I hate, but it needed doing.
September 28th, 2017: I never realized that I hadn't updated any of the spell rosters for the 4C System: Edition 13 variation on the Book of Magic. Drat! Thus, I spent the day's time here on the 13 transplanting all of those tables from the Universal Heroes version the Book into this one, and rewiring them to direct y'all to the proper Powers document. Sigh.
September 26th, 2017: as I pondered where to plug the six new powers into the Textbook Character Treatse and the Manual of the Psi, I realized that I hadn't added the Book of Magic's spell rosters to the text file downloadables for the Universal Heroes and 4C System: Edition 13 variation, so I went ahead and did so for the former. I will take care of the latter soon-ish.
September 24th, 2017: by the time I'd cleaned up the final vampirism power, I saw a few bits of text I wanted to refine in all the previous iterations of such. Thus, I revisited and refined the text for Biological Vampirism, Energy Vampirism, Psionic Vampirism, Spectral Vampirism, Super Vampirism, Thaumaturgical Vampirism, and plain old Vampirism one more time.
September 22nd, 2017: with the actual proofreading done on the Powers document, I ran the remaining bits through Word ™ to catch any spelling errors I'd missed. This final chunk of work to get all four variations on the Powers document up to code consisted of 71 pages, or 31,571 words of text gone over. And I'm totally burned out on proofreading.
September 20th, 2017: with the complete roster of extant powers revised in all four variations of the Powers document, it seemed as good a time as any to do the final proofreading on the last three additions I made to such. Thus, I've given Group Link, Guise, and Infusion the hairy eyeball one last time, and after a few linguistic tweaks, I'm calling these even better!
September 18th, 2017: I revised my descriptions of the Warding, Weather Control, Wings, and Witchery powers, which both started and finished the powers that begin with 'W'. I then cleaned up my text for Xenoglossy, which also started and finished the powers that begin with 'X'. And what do you know? There are no powers that start with either 'Y' or 'Z'!
September 17th, 2017: last time around, I covered Thunder, so today I took a look at his ride. The Slugger is basically a 29 ton gun on wheels, and was relatively easy to modernize the descriptions I wrote for it. So I did that, and built a 4C System: Edition 13 of the thing, and then Condensed its entries down to one per game. Bang!
September 16th, 2017: running down the proverbial clock where my Powers work is concerned, I have overhauled the text extant for the Vibration Control, Vibration Generation, Vivification, Vocal Control, and Vodun abilities. As it turns out, this has wrapped up all the powers that begin with the letter 'V', which leaves just two more letter blocks to go!
September 15th, 2017: done with loose ends for the moment, I switched gears and have overhauled my descriptions of Thunder. I cleaned up his Universal Heroes and Saga System 13 variations, and then added an all-new, 4C System: Edition 13 version. And, since he requires no Condensation, I'm all done with this heavy metal Joe now!
September 14th, 2017: today, we overhaul all the powers that start with 'Variable', including Variable Cybernetics, Variable Power, Variable Psionics, Variable Sorcery, and Variable Talent (Skill). And now, after cleaning up four variations on five distinct iterations of a common ability, I think my brains are well and truly running out my ears, now. Bleargh.
September 12th, 2017: I've completed another big block of upgrades to the text on all four variations of the Powers document today. Running my recent work through Word ™, I see that this block of such consisted of 168 pages, or 76689 words, of text. Only ten percent to go! Unless, of course, I counted wrong upon beginning this massive work on the 13.
September 10th, 2017: I fine tuned my descriptions of Unyielding Will and Upgrade today, which wrapped up the powers that begin with the letter 'U'. Thus, it's time to continue on with the next letter of the alphabet, which prompted me to also clean up the text for Vampirism, Vapor Animation, and Vapors. Finally, I'm all done with vampiric powers. Or... am I?
September 9th, 2017: at long last, all of my work to modernize my GI Joe entries for Duke is done - save for one detail. While producing text files for my character descriptions is generally an easy affair, characters like Duke take considerably more effort, so I saved this last bit of work for last. And now, I am done fiddling with him for... a while, at least?
September 8th, 2017: now that I'm up to the powers that begin with 'U', the anticipation of completing all this work on the Powers document(s) is growing overwhelming. Nonetheless, I took the time to properly proofread Universal Digestion, Universal Respiration, Universal Static, Universal Windows, and Unusual Sensitivity, which is half of the 'U' powers!
September 7th, 2017: with the other two versions of Duke sorted out, I have built a 4C System: Edition 13 variation on the man. Once I was done with the 'original' version of Duke, I added a conversion of all his Condensed information to account for the other thirty action figures of his I'm covering, and now he's pretty much sorted out.
September 6th, 2017: picking up where I left off on the revitalization of all four variations on the Powers document, I revised my text for Turnabout and Twinning, thus finishing all the powers that begin with the letter 'T'! I then continued on, cleaning up the text on Ultimate Power, Ultimate Talent (Skill), and Ultravision. Pretty good haul, if you ask me!
September 5th, 2017: with the original, Universal Heroes of Duke all sorted out, it's time I turn my attention to his Saga variation. I Condensed all of the extant data I had for every action figure into his sole remaining Saga entry, and then converted all the new stuff I dug up back on the 1st over from his Universal Heroes variant to keep him current.
Septmeber 4th, 2017: once more pounding away at the powers what start with the letter 'T', I have overhauled my extant descriptions of Transient Psionics, Transient Universe, Translation, Transmutation, and Transparent Vision. Most of these were all right, my fidgeting aside, save for Transmutation, which I have altered a lot - for the better, I think.
September 3rd, 2017: on the plus side, I have found that a lot of the Duke figures released were for continuities that weren't related to the Real American Hero line. Thus, I 'only' had to add details of thirty additional action figures to my now Condensed, Universal Heroes description of Duke. Still, I think my brains ran out my ears. Er, again.
September 2nd, 2017: resuming work on the Powers document(s), I have revised what I'd written for Transduction, Transfixture, Transformation / Others, Transformation / Self, and Transient Magic. Mind you, I removed Transfixture from the Saga System 13 rules; like Damage Reduction, it ultimately just didn't fit - no matter how hard I tried to make it do so.
September 1st, 2017: did you know? There have been exactly fifty more Duke figures released after his original, 1984 incarnation. Fifty! Thus, I spent the day doing a lot of research on the man's many plastic descendents. Over the next few GI Joe update days, I'll be filtering the data gleaned from this research into his Condensed entries.
August 31st, 2017: burning away my many breaks at work, having several over the course of my twelve hour shifts, I have completed another round of upgrades to the grammar, spelling, and inclusivity of all four Powers document(s), namely by tidying up what I'd written for Time Control, Time Travel, Topological Control, Trace Duplication, and Transception.
August 30th, 2017: one of the six characters I have dreaded working on in my revitalization of my GI Joe reference, Duke has taunted me since I began work on the 1984 Joe roster. Nonetheless, I put on my copy of Magic Sword's first album for creative courage, and overhauled the extensive entries I've built for his 1984 action figure.
August 29th, 2017: this time around, I've cleaned up a big pile of powers related to divine beings - that's right, today's a theme update! They include Theonic Absorption, Theonic Amplification, Theonic Attenuation, Theonic Invisibility, and Theonic Sense. And, finally, I am all out of Attenuation powers that require a complete rebuild from the ground up.
August 28th, 2017: for some reason that defies logic, I had one heck of a hard time Condensing my Deep Six character descriptions. I'm really not sure why, but it drug on and on, despite there not really being all that much new material I had to add to get his three variations current. But, at least he's all done now. That's something, isn't it?
August 27th, 2017: once more pounding away at the fine tuning of the Powers document(s), I have refined all four variations on Tentacles, Thaumaturgical Absorption, Thaumaturgical Vampirism, Thaumaturgy, and skipping ahead just a tad, Thought Projection. Said skipping was for purposes to be revealed on the 29th. Ooh, the suspense, right?!
August 26th, 2017: getting back to the 1984 GI Joes, instead of poking around in the rosters of other years, I have cleaned up my original versions of Deep Six. I've made him more search engine friendly, cleaned up his grammar a tad, upgraded his text to fit modern standards, and then produced his 4C System: Edition 13 variation. Woo!
August 25th, 2017: because I would really like to finish my custom rules work before I die, I am continuing to pound away at the overhaul of the Powers document(s). Thus, I have cleaned up all four versions of Teleportation / Others, Telescopic Vision, Temperature Control, Temporal Static, and Temporal Windows today. Progress, we continue to make it!
August 24th, 2017: distraction! While randomly browsing through portions of my Master Roster, I found that the Copyright Infringer's description was outdated. There's no way he wouldn't have the latest iterations of the hardware he uses to commit his many computer crimes, after all! So, I went and tidied his entries up just a tad, and he's all good now.
August 23rd, 2017: I just went over three of the most important powers in the game, along with two others of course, and revised all four variations on them in the Powers document(s). These abilities included Teleformation, Telekinesis, Telepathy, Teleport Trigger, and Teleportation, of which the Saga System 13 versions in particular have been improved!
August 22nd, 2017: detour! I was finishing up some hosting details related to the '84 updates I'd done so far, and my wandering attention brought me to the 1990 GI Joe stuff I'd Condensed and updated thus far. Seeing some bits I'd forgotten, I further refined my work on Ambush, Bullhorn, and Captain Grid-Iron, getting them more or less modernized once more.
August 21st, 2017: in order to finally align the Powers document(s) with my modern sensibilities, I have cleaned up Swirl, Sympathetic Magic, and Synchronicity. That completes all the powers that start with the letter 'S', leaving only five more letters to go! Continuing on, I then overhauled Technical Intuition and Technological Sense for good measure.
August 20th, 2017: I have taken care of Cutter, one of my all-time favorite Joes, but I hadn't updated his ride yet. Feeling the need to correct that, I've overhauled my extant descriptions of the Killer WHALE, and of course its repaint, the Night Striker. I even gave it a 4C System: Edition 13 variation, for good measure, and Condensed it!
August 19th, 2017: before I begin the penultimate block of grammar tweaks, Pronoun Problem excision, and general improvements on the Powers document(s), I figured I should wrap up a loose end first. Thus, I have done the first round of proofreading (that which I have done for everything else before starting my current work) on Group Link, Guise, and Infusion.
August 18th, 2017: now that I've got every version of the original Cutter all cleaned up, it's time to perform the Condensation on his subsequent action figure descriptions! I have mashed his '92, '93, '01, and '08 figure details into the end of his main entry as subsequent version information, so now all of his story can be told on a single page.
August 17th, 2017: hey everybody, we've hit an eighty percent completion rate on the overhaul of the Universal Heroes, 4C System: Edition 13, Saga System 13, and
FNORD variations on the Powers document! Overall, this block of proofreading, spellchecking, and grammar / Pronoun Problem fixing has seen 174 pages, or 82578 words of text ovehauled. Whew!
August 16th, 2017: vaguely continuing a nautical theme I've begun a few Joe updates back, I have cleaned up the classical, 1984 version of Cutter. One of my favorite Joes, I think I covered this fellow first. His grammar is all top notch, now, and I've even produced a 4C System: Edition 13 variation of the man for your gaming pleasure. Enjoy!
August 15th, 2017: I completely ran out of super powers to fix in the Powers document(s). Well, I have more powers, but I'm out of powers that begin with 'super', as I've sorted out Super Speed, Super Swimming, Super Synesthesia, Super Tracking, and Super Vampirism. Which also means we're almost out of powers that begin with the letter 'S'!
August 14th, 2017: switching gears a tad to mix things up, I have modernized my description of the MANTA. I love this curious, weaponized windsail, and actually managed to get my hands on one before I quit collecting GI Joe stuff. They only made the '84 version of it, so all it needed was a proofreading, and a 4C System: Edition 13 variation.
August 13th, 2017: continuing a super block of super powers in my overhaul of the Powers document(s), I cleaned up Super Flight, Super Invention, Super Jumping, Super Running, and Super Senses, the latter of which was a considerable fix. Also, I removed a constraint from Solid Animation, because, well, an epiphany told me that it didn't really make sense.
August 12th, 2017: though it's kind of a pain doing research on GI Joes on my laptop during breaks at work, I have nonetheless done so with Blowtorch, and have uncovered all the details on his subsequent, post-1984 action figures. Thus, I have Condensed all of his material into each version of his original description, rendering him up to date at last.
August 11th, 2017: and now, we begin our transition from relatively spooky, spectral powers, to those that are truly super in scope. Today's overhaul of all four variations on the Powers document has seen me cleaning up the text I'd previously written for Static Shield, Summoning, Super Breath, Super Climbing, and Super Digging. And Summoning, well, that was quite the bear.
August 10th, 2017: ramping up to begin another big block of character work, I have modernized the character description of 1984's GI Joe flamethrower expert, Blowtorch! I smoothed out a lot of rough edges in my oldey timey grammar for both extant versions of the guy, and built out his 4C System: Edition 13 variation as well!
August 9th, 2017: as promised but two days ago, we have a couple more powers to fine tune today that feature spooky subject matter. These include Spectral Vampirism, Spell Control, Spiritual Link, Stasis, and Static Field. Naturally, the first and third of these were abilities were particularly rough in the fixing, but at least they're all sitting pretty now.
August 8th, 2017: Being that I'm all done with the 1983 Cobra character and equipment descriptions (once again), I have rebuilt the zip file archive of this year to properly showcase all of these upgraded gaming materials. Head on over and download the entire '83 Cobra roster if you want, all with just one click! Well, two, I suppose, but nyah! Do eet!
August 7th, 2017: it's too bad that today isn't Halloween, for I have tripped over a nest of powers in the Powers document(s) overhaul that revolve around spooky matters! These five powers include Spectral Fire Control, Spectral Fire Generation, Spectral Freedom, Spectral Gestalt, and Spectral Sense. And hey, there's a few more coming at you on the 9th!
August 6th, 2017: finally having a properly researched base to work from, and material readily available to convert into their rules, I have produced the Condensed versions of the Saga System 13 and 4C System: Edition 13 HISS descriptions. Note that a lot of these have not previously been covered here at the 13, like the Mark 2, 4, and 5 High Speed Sentries!
August 5th, 2017: resuming work on the powers that begin with the letter 'S', I thus continue my massive overhal of the four Powers documents! Today, I have rehabilitated my entries for Sorcerous Invisibility, Soul Control, Sound Control, Sound Generation, and Space Control, and removed the utterly redundant and obsolete Sorcerous Literacy spell. Yay, progress!
August 4th, 2017: in the process of filling in the blanks on the many, many variants on the original Cobra HISS, I discovered even more that I missed on the 2nd. Though it took me a very, very long time, I have completed the details on sixteen different years of High Speed Sentries - some of which had more than one per year - for the Universal Heroes entry.
August 3rd, 2017: taking a break from the onslaught of powers that begin with the letter 'S', I am instead writing more of the abilities required to complete the Powers document(s) once the grammar problems and Pronoun Problem are resolved. Thus, I have crafted descriptions of Group Link, Guise, and Infusion. And now, the Book of Magic's spell roster is complete!
August 2nd, 2017: so the HISS apparently appeared in fifteen different years of GI Joe's history. Some were just straight repaints, while others received minor retooling. And a few, well, they are completely different animals entirely. But I have researched them all, and can now begin grinding away at the astounding number of variants on this theme.
August 1st, 2017: though last time was a bit of a pain, I persist in the overhaul of the four Powers documents I'm trying to refine here on the 13. Thus, today I cleaned up my text for Sleep, Solid Animation, Sonar Sense, Sorcerous Amplification, and Sorcerous Attenuation. Note that the last of these five required a complete rebuild, which also sucked.
July 31st, 2017: no longer having any ability to avoid it, I have begun my work on the overhaul of the High Speed Sentry, or HISS. The original, 1983 model has now been completely modernized, and I even added a 4C System: Edition 13 variation to the Universal Heroes and Saga System 13 entries. And now, now begins the hard part, where I add all twenty updates.
July 30th, 2017: this latest batch of work meant to perfect the Powers document(s) hurt my brain, for it included both of the shrinking powers - and they were in trouble. I believe I have cleaned up the many and various problems with Shrinking / Others and Shrinking / Self, as well as those in Sidestep, Signature Power, and Situational Adaptation.
July 29th, 2017: still avoiding working on the juggernaut of text that is the HISS, I have opted instead to write up the last undone portion of the 1983 Cobra personnel and equipment roster. This is, of course, the infamous Brain-wave Scanner, which is alluded to in several other Cobra descriptions, but is now detailed as best as I feel possible for your gaming use!
July 28th, 2017: on my third of many odysseys through the powers that begin with the letter 'S', in my effort to clean up all four variations on the Powers document once and for all, I have taken Sensory Link, Sensory Projection, Sensory Reception, Shape Change, and Shields to task. The latter needed no changes, of course, but the rest? Bleah!
July 27th, 2017: Condensation is the name of the game today. I have smooshed the descriptions of the Dreadnok Air Assault Gyro Copter, the Mark 2 FANG (previously uncovered), the Mark 3 FANG, the Missile Storm Copter, and the Tiger Storm Copter, all into my Mark 1 FANG entries. This is the ultimate benefit of Condensation: a lot less clutter on the 13!
July 26th, 2017: continuing my long trek through the powers that begin with the letter 'S', I applied my authorial hindsight to Self Control, Sending, Sensing, Sensory Attenuation, and Sensory Distortion this time around. Every one of these, save for Sensing, needed a lot of overhaulin'. And Sensing only escaped due to it having been rewritten recently!
July 25th, 2017: still avoiding working on the HISS, I am instead doing the modernization work on the FANG. I guess I'm still making progress, at least? Either way, the original, 1983 model of of this ultra-light assault helicopter is now cleaned up. I added details about communications gear, not to mention the Negator bomb, which I missed last time. Sigh.
July 24th, 2017: I can't avoid it any longer, so I guess I should get back on the proofreading and revisions to the Powers document(s). Beginning my vast work on the powers that begin with the letter 'S', I've sorted out the grammar and Pronoun Problems on the powers of Sanctuary, Schema, Screened Senses, Scrying, and Self-Cannibalization. Only fifty-ish more to go!
July 23rd, 2017: since Billy's history is all done, I've taken the notes I made in reading an inordinate amount of GI Joe comics over the last couple of days, and have fleshed out the rest of his character description. All three versions of it, in fact! So if you've been waiting for my take on this character, like for a decade or so, here's the payoff to that.
July 22nd, 2017: what do you know, we've hit the seventy percent mark on our overall progress in the overhaul of all four variations on my Powers documents! We've now refined every bit of extant text through the letter 'R', and this latest burst of work on these documents consists of a grand total of 184 pages - or 85809 distinct words - of text. Huzzah!
July 21st, 2017: armed with a comprehensive review of Billy's history, I wrote that portion of his character description out. And, as you can see, I made use of the historical divergence bit there for the first time, properly detailing Billy's unfortunate fate in both the IDW comics and the Devil's Due comics. He dies within every comic series he makes an appearance.
July 20th, 2017: I figured it was high time I give those three new powers I added a bit back a second proofreading - just to be sure I hadn't done anything silly. Thus, I have glossed over Degeneration, Harm, and Roulette once more, and fixed up Harm a tad more. So now, I am through every power that begins with the letter 'R'. Only six letters to go now. Woo!
July 19th, 2017: you know that I'm dreading working on a piece of equipment when I prefer to research an all new character description, instead. And that's what I'm doing with Cobra Commander's only known son, Billy. Sure, most of this involves reading my older GI Joe comics and some of the more recent trade paperbacks, but I assure you that I'm taking notes.
July 18th, 2017: death! All of the powers I have proofread today involve death! For all four variations on the Powers document, I have overhauled my descriptions of Resurrection, Resuscitation, Retrospection, Revival, and Rotting. Sure, that last one is only tangentially related to the process of dying, but it does involve decomposition, so nyah. Death! Death, I say!
July 17th, 2017: strangely enough, there hasn't been a Major Bludd action figure since 2008, which means that I only had one to add to his Condensed character description: the 2006 convention exclusive, which I skipped previously. I've since had a change of heart on those, so I'm now plugging those into my GI Joe and Cobra entries. But he's all done now!
July 16th, 2017: the latest quintet of powers I have refurbished for the refurbishment of the Powers document(s) are half related, and half not. It's a grab bag of grab bags! Namely, I've sorted out Regenesis, Reincarnation, Repair, Reprise, and Resistance, all of which seemed to need just a tiny little bit of tweaking. Regenesis, for example, got a buff. Woo?
July 15th, 2017: I was going to Condense my descriptions of the HISS today, since I covered their driver a few days back, but there are apparently twenty different versions of that thing now! So yeah, no. Instead, I've gone through and modernized what I had written for Major Bludd, in his 1983 description. I even added a new weapon I'd missed, and his 4C System variation.
July 14th, 2017: this latest batch of power revisions have a central theme, the first notwithstanding. This is because, today, I have overhauled the extant descriptions of Redolence, Reformation, Regeneration / Others, Regeneration / Self, and Regenerative Armor. I do like when the powers I touch up are all related, as it lets me error check myself even more.
July 13th, 2017: while it took a whole lot longer than I expected, I have Condensed the HISS Drivers' character descriptions into one document for each game that covers their existence. I had no idea that they'd been churning out versions of these villains well past my initial coverage of them back in the day, much less one in neon orange - which is my favorite!
July 12th, 2017: unlike last time around, this latest batch of power revisions have no central theme, really. They consist of the powers known as Razor Skin, Reanimation, Reassembly, Reassignment, and Recovery. Also, I have refined bits of the Reassignment power to give it a bit more variety, not to mention more utility for the Saga System 13 variation of such. Bonus?
July 11th, 2017: resuming work on the humans that are inherent to Cobra's 1983 operation, I have cleaned up my existing text for the HISS Drivers, those elite vehicular combatants placed in charge of the HISS tanks. The usual streamlining was involved here, cleaning up some bad grammar and terminology, as well as the crafting of their 4C System variation.
July 10th, 2017: today's power description rehabilitations are all highly energetic. They include Radiation Control, Radiation Generation, Radio Wave Control, Radio Wave Generation, and Radivision. You just might need a Geiger counter to make your way through all of those revised powers, though thankfully their errant grammar and Pronoun Problems have been excised!
July 9th, 2017: continuing on in my effort to modernize my GI Joe reference, I have cleaned up what I have previously written for Scar-face, the one Cobra Officer who's received his own code name thus far - barring some Devil's Due silliness. He didn't really need Condensing, save for his duplicate entry in the 2008 roster, so he's all hunky dory now. Yay!
July 8th, 2017: resuming the work of the ages, I cleaned up my text for Purge, which finished the powers that begin with the letter 'P'! I then cleaned up my text for Quarantine, Quills, and Quintessential Variation, which finished the powers that begin with the letter 'Q'. Finally, I cleaned up my text for the Radar Sense ability. A nice end to this Technoholic month, eh?
July 7th, 2017: mixing it up just a tad, after having completed my work on Doctor Venom, I thought I would clean up what was, at least in the comics, one of his creations. This was the SNAKE armor, and no I don't know the proper name of it off the top of my head, which has now been Condensed into just one entry for each version, of which there are now three!
July 6th, 2017: since I seem to have finally sorted out the three different attenuation powers that I have worked on so far, I have resumed work on our regularly scheduled Powers document(s) rehabilitation. Thus, today I have cleaned up my extant text for Psychic Invisibility, Psychic Probe, Psychokinesis, Psychometry, and Psychoplasm Animation. Whew.
July 5th, 2017: I thought I might have to build a whole separate description of the giant, man-eating plants that Doctor Venom was cooking up in his 2010 appearance in the GI Joe action figure line, but as it turns out I just had to add it as 'equipment'. That and a major tweak to his history means that I've got this dastardly villain all done up for you now!
July 4th, 2017: as it so happens, I suffered a catastrophic file sync error between my desktop computer, my laptop computer, and the 13's host. Cursed migraine! This caused me to hash up all of my work on Attenuation, Power Attenuation, and Psionic Attenuation, so I have spent an inordinate amount of time getting all four versions of these three powers working again.
July 3rd, 2017: continuing on in the 1983 Cobra roster, I have cleaned up what I wrote for Doctor Venom. I do believe I wrote his description not too long ago, as it was missing a lot of hijinks that earlier Joe and Cobra descriptions had, but there were a few. I also added his 4C System: Edition 13 variant, but haven't included his 2010 material yet. Not sure how?
July 2nd, 2017: it's like today was the lottery, where sucky psionic power revisions are concerned. I have cleaned up the grammar and the Pronoun Problem in Psionic Absorption, Psionic Amplification, Psionic Attenuation, Psionic Control, and Psionic Vampirism. The Attenuation and the Vampirism were particuarly troublesome, though I think the former of those two needs more work.
July 1st, 2017: though my brain is oozing out my ears, unfortunately liquefied after all the work I've done on him so far, I have wrapped up my three descriptions of Destro today. All of his variations (Universal Heroes, 4C System: Edition 13, and Saga System 13) are now complete through 2014, which is the last time he received a figure, as far as I know.
June 30th, 2017: shifting gears, it looks like we're wandering into a mammoth block of psionic powers here on the refit of (all four variations of) the Powers document. That is why today's rehabilitation work has seen me excising crap grammar and the Pronoun Problem from Proxy, Psi Bolt, Psi Sense, Psi Web, and Psion Generation. That's the first of three such blocks!
June 29th, 2017: though I hadn't Expanded the 1983 Destro entry for some reason, I nonetheless built out all his Condensed versions through 2008. This made adding in the details of all his figures through 2014 a bit easier, at least. Thus, I have done just that on Destro's original, Universal Heroes character description, and just need to convert that to the other two.
June 28th, 2017: I'm all done fixing the powers for my Powers document(s) that are used to affect other peoples' powers, so I am moving on to powers that start with 'prehensile'! Thus, I have taken time out of my busy work schedule today, in order to rehabilitate what I've got written for Prehensile Hair, Prehensile Skin, Prehensile Tail, Preincarnation, and Propulsion.
June 27th, 2017: when beginning work on the modernization of 1983's Destro, I saw why I Expanded my GI Joe Handbook entries in the first place - I'd apparently forgotten to do so with this villain. Thus, I walked into a train wreck that needed straightening out, which I did. I even added a 4C System: Edition 13 variation on Destro for your gaming pleasure, as well.
June 26th, 2017: having (I hope) sorted out attenuation and power attenuation, I can finish work on powers for the Powers document(s) that involve manipulating powers! These include Power Control, Power Dampening (which doesn't affect powers, but energy), Power Duplication, Power Transfer, and Precognition - which doesn't affect powers, but is quite powerful!
June 25th, 2017: with the Joes from 1983 being all Condensed and modernized, I guess I should start in on the Cobras from that year, huh? And this is precisely what I did today, even if I started with the low hanging fruit, so to speak. In other words, I sorted out the Viper Glider Pilots this time around, a group of guys and gals who didn't actually need Condensing.
June 24th, 2017: before moving on to additional powers, I took the time to overhaul what I had for Power Attenuation, since I wanted it to work more on a Column Shift basis than rank numbers. Once I did that, though, I found out that I described the workings of plain old Attenuation wrong, so I had to go back and fix it up as well. And then make these changes on all versions of each.
June 23rd, 2017: Hey! I have made shiny all of the GI Joe personnel and materials from 1983! Thus, I have replaced the old zip file archive of these people and thing with a new one, which includes the 4C System: Edition 13 variations of such that were not present before. This, naturally, means that I can start up on the 1983 Cobra folks and stuff any day now. Woo!
June 22nd, 2017: on every version of the Powers document, I went through and cleaned up various powers that can be used to manipulate the powers of others. These powers include Power Absorption, Power Amplification, Power Attenuation, Power Block, and Power Boost. That's a whole lot of powers used to gain power over other powers, but oddly enough there are more such powers!
June 21st, 2017: performing the Condensation on the Wolverine was a bit tricky, because its second version was essentially a second version of both it and the MBT Mauler. I'm not sure how I'm going to handle the redirecting on the latter vehicle, but that's a problem for the 1985 roster. Either way, I've plugged data from the Lynx into the Wolverine's original descriptions. Yay!
June 20th, 2017: having reached the sixty percent point in my overhaul of all four variations on the Powers document, I paused to run recent changes through Word ™, in order to catch errors I missed and/or accidentally inserted. And Word ™ is getting a bit too neurotic for its own good. Anyway, overall progress this time around: 161 pages of text, or 73,768 words. Huzzah!
June 19th, 2017: reaching the end of my work to (again) clean up the 1983 GI Joe roster, I have rehabilitated what I had written for the Wolverine. The text for this thing was pretty solid, though I may have overrated the sheer defensive capability of the thing a tad, so I dialed that back some. And then, as I am wont to do, I have added the 4C System: Edition 13 version of this ride.
June 18th, 2017: well then, it seems like it's time to get going on the Pronoun Problem and other assorted issues in all four versions of my Powers document. Anyway, I've gone and cleaned up my descriptions of Portal, Positron Generation, Possession, Postcognition, and Pouches this time around, and each has been heavily reworded and/or rearranged for flow. Busy day today. Sigh.
June 17th, 2017: since it was a relatively small item, I did both the modernization and the Condensation of the Whirlwind Twin Battle Gun today. The 2004 reissue of this towable weapon system seems functionally identical, save for a slightly less dark shade of Army green paint, so I didn't see the need to complete this work over the course of two days. Which means 1983's almost done!
June 16th, 2017: pray tell, it's time to primp a plethora of powers beginning with the letter 'P'! In this latest installment of improvements to all four variations on the Powers document, I have cleansed Plasticity, Platforming, Plenipotentiary, Poison, and Polarization of their Pronoun Problem, and have seriously tweaked the grammar on all four, to make them read better.
June 15th, 2017: it's a good time to be a GI Joe collector. If I were still throwing money at the hobby, given enough money to actually do so, I would have snatched up the complete remakes of the Skystrikers that came out over the last few years. You can see details of these, and other Skystriker clones, listed on its character descriptions, now that I have Condensed them!
June 14th, 2017: in case everything seems viridescent today, that might be because the powers I've worked on for the Powers document today all have something of a floral theme - well, except for the last one, I guess. The latest powers to be rehabilitated include Plant Control, Plant Hybridization / Self, Plant Hybridization / Others, Plant Sympathy, and Plasma Generation. Mmm, planty.
June 13th, 2017: the Skystriker is one of the GI Joe team's most iconic vehicles. A modified F-14, it readily stands out amongst everything the Joes have fielded. As such, I took great care in cleaning up the text I had to describe this aerial beast, and then gave it the usual, 4C System: Edition 13 variation on top of that. I'm quite happy with this thing once more, so check it out!
June 12th, 2017: resuming work on the Powers document, all four versions of such, I have modernized five more powers that start with the letter 'P'. These were Pheromones, Philosophical Sense, Phobia, Pishogue, and Planar Control. I also removed Philosophical Aura, since it's sort of been absorbed entirely into the Aura power, and was rendered redundant upon the latter's creation.
June 11th, 2017: today, we clean up some robots - or, more accurately, some Joe-bots! That's right, I have tweaked what I had written for the PAC/RATs - you know, GI Joe's Programmed Attack Computer Rapid All Terrain units. All three of them, in fact. And then, once that was done, I built their 4C System: Edition 13 variations. Which wraps up my work on these quirky little things!
June 10th, 2017: ah, another day, another group of powers to refine for all four versions of the Powers document. Now that I am working on the powers that begin with the letter 'P', I have taken it upon myself to rehabilitate Pain, Paralysis, Passing, Personal Static, and Personal Weaponry. Strangely, three of these seemed to be working just fine, and needed no tweaking.
June 9th, 2017: what with me being done with the original version of the Polar Battle Bear, I added in some additional details to my extant entry for the thing. This is because the 2002 Rock Slide was basically the same old vehicle, save for a giant missile launcher having been welded into the original's passenger space. And a new paint job, I guess. But now this one's current!
June 8th, 2017: banging my head against the vast overhaul of all four variations on the Powers document, I have crossed another major boundary today. Having cleaned up the grammar problems and Pronoun Problems in Organism Generation, Organs, Origin Sense, Overdrive, and Override, I have finished my work on all the powers that start with the letter 'O'!
June 7th, 2017: it seems I'm quickly breezing through the 1983 devices roster, which is a good thing. After all, once I'm done with these, I can get going on the 1983 Cobra stuff - and maybe build a new character or two! At any rate, today I cleaned up my extant work for the Polar Battle Bear, and then gave it the 4C System: Edition 13 treatment. Gotta love it!
June 6th, 2017: what do you know, we're working on powers that begin with the letter 'O'! There's no overriding theme to those powers which I have rehabilitated for use in all four verisons of the Powers document, but I have nonetheless fixed up Omnipresence, Omniscience, Opposition, Optimization, and Organic Circuitry. Well, I guess they're all pretty godlike, but eh.
June 5th, 2017: Yo Joe! While not one of my standard 'devices' entries, the Headquarters Command Centers are a mainstay of the GI Joe toy line, comic book, and cartoon, in one way or another. Thus, I made it a point to streamline my text for this huge thing, and then build it a 4C System: Edition 13 variation. Luckily, Condensation is not required for this huge thing.
June 4th, 2017: continuing my attack on the powers that begin with the letter 'O', I have reached the halfway point on these ascendant abilities. This has entailed wrapping up the object powers, which include Object Sympathy, Object Warming, and Object Weakening, and then two other handy abilities, which were Offensive Portals and Omnipotence. Only ten more to go!
June 3rd, 2017: picking up where I left off on my refit of the 1983 GI Joe roster, I have dusted off and sorted out the extant text I had for the team's Falcon glider. I then built the 4C System: Edition 13 variation on that theme, and then linked the '83 Cobra glider back over to this one, since they were essentially the same, save for the camoflage colors and team logos.
June 2nd, 2017: having finished all the 'N' powers, it's time I get going on the next portion of the alphabet, huh? Today, I focus exclusively on powers used to manipulate objects, for good or ill. These include Object Animation, Object Charge, Object Cooling, Object Hardening, and Object Projection. It's nice when a day's work all fits within a common theme, isn't it?
June 1st, 2017: with the basic, 1983 version of the Dragonfly kitted out, in all three gaming variations that the 13 requires, I did the usual research to make sure that I covered all the details on every subsequent version of the the thing. Thus, I added in bits about the Tiger Fly (1988 re-release) and the Locust 2 (2000 re-release), and I think we're all golden here now.
May 31st, 2017: I started my work on the powers that begin with the letter 'N' for my overhaul of the Powers document(s), rehabilitating Nanotechnology Generation, Nativity Sense (which I totally rebuilt), Nature Control, Nature Resistance, and Nonapparent Vision. Which, I guess, means that I also finished my work on the powes that begin with the letter 'N'.
May 30th, 2017: with the APC all done, I am moving on to the Dragonfly, one of the GI Joe team's mainstays during its 1983 calendar year - and far, far beyond that, as well. Most of what I had for this vehicle was in working order, so I went ahead and built out the 4C System: Edition 13 variation on this theme. It's nice to see this roster coming along so nicely, isn't it?
May 29th, 2017: a neurotic wreck, I felt the need to finish out my work on the Powers document(s) regarding the powers that start with the letter 'M', so I actually did six of them today! That's right, Mind Wipe, Missile Generation, Mood Swings, Mortal Guise, Motivity, and Mystic Servant have been rehabilitated - and I removed the obsolete 'Move' spell, too!
May 28th, 2017: as I always do once I've sorted out the original version of something GI Joe, I researched it to ensure that I covered every subsequent iteration of it as well. Thus, I added all the later versions of the APC to its '83 description, with notes as to what was different. I also added in headlights to this vehicle, since I didn't feature them before for some reason. Eh.
May 27th, 2017: having added three powers after my last round of proofreading, I figured I should probably go ahead and fine tune those as well, having reached this point in my latest round of such. Thus, I have gone over all four versions of Degeneration, Harm, and Roulette with a fine-toothed comb, and they were pretty solid - only Harm needed a bit of rephrasing.
May 26th, 2017: so I'm done modernizing and Condensing all the humans from the 1983 GI Joe roster. That leaves their impressive arsenal of vehicles from this year! I have begun my work on them by hitting the very first of the bunch: the Armored Personnel Carrier! I've cleaned up the text I had for this thing, and naturally built it a 4C System: Edition 13 variation.
May 25th, 2017: well then. Since I've knocked off another ten percent of the total overhaul necessary for all four variations on the Powers document, it seemed as good a time as any to do another round of spell checking and such in Word ™. Relevant statistics this time around: I have rehabilitated a total of 182 pages of text, or, more specifically, 82,445 words of text. Woof.
May 24th, 2017: what with his 1983 action figure having been covered in considerable detail, I have expanded my description of Wild Bill's original character entry to cover all of his subsequent iterations. And over the years, the man has operated a very large array of vehicles, let me tell you. Luckily, he sticks with his six shooters for the most part, save for a few odd years.
May 23rd, 2017: against the powers that start with the letter 'M' I strive, hoping to cleanse them of the Pronoun Problem, as well as crummy grammatical errors! Thus, I have most recently sorted out Mind Duplication, Mind Link, Mind Lock, Mind Transfer, and Mind Walk, which is another huge block of psionic powers, but eh. At least progress continues to be made, right?
May 22nd, 2017: so I have sorted out ever other human being that was a part of the 1983 GI Joe roster, save for Wild Bill. This should tell you that I felt it necessary to clean up his 1983 character description today, right? If not, well, that's what I did. Heck, I even threw in his 4C System: Edition variation - for free, no less! That's us, giving you service with a smile.
May 21st, 2017: pounding away relentlessly at the four different versions of the Powers document, I have crossed the Rubicon, and am now halfway done with the powers that begin with the letter 'M'! This is because I tweaked the grammar of, and excised the Pronoun Problem, from Mesmermechanism, Metabolic Focus, Microscopic Vision, Mimicry, and Mind Control!
May 20th, 2017: since I've cleaned up what I had for Tripwire, and added a 4C System: Edition 13 variation for him, I have to wrap up work on that fellow by performing the Condensation work on him. As every action figure he received since 2001 was either for the movie line or made as an homage, this didn't take too long, either. So now Tripwire is ready go to. Er, again.
May 19th, 2017: continuing my work on the portion of the various iterations of the Powers document's abilities that begin with the letter 'M', I have hit a wall of primarily psionic powers. These include Mental Doubles, Mental Invisibility, Mental Repair, Mental Trap, and Mesmerism! This quintet of mental abilites are now nice and polished, thank you very much!
May 18th, 2017: what with me being all done with my refinement and Condensation of Torpedo, I thought I would begin this effort on Tripwire. Luckily for me, Tripwire's character description wasn't in bad shape, so this took a couple hours less work while I was trundling away on the clock. But, now Tripwire's 1983 description is all ship shape once more.
May 17th, 2017: work to sort out the powers that begin with the letter 'M' continues here at Technohol 13, and I have rehabilitated the abilities of Masking, Matter Absorption, Matter Duplication, Matter Generation, and Mechanical Disruption. These powers have seen their grammar tweaked, their Pronoun Problems excised, and I am quite happy with them now!
May 16th, 2017: it sort of took me a lot longer than I anticipated this time as well, but I have Condensed my character description of Torpedo for the 1983 GI Joe roster. I haven't quite cleared out his latter-year duplicates yet, since that's something I'll have to do from home, but I have a completely current version of the man in his '83 roster entry. Yay!
May 15st, 2017: I've begun work on a new section of the Powers documents' rehabilitation, namely concerning powers that begin with the letter 'M'! A magical and magnetic roster of ascendant abilities, my efforts to clean up the grammar and cleanse the Pronoun Problem saw me overhauling Macro Sense, Magic Magnet, Magic Sense, Magnetism Control, and Magnetism Generation!
May 14th, 2017: keeping up with my work to fine tune the 1983 GI Joe roster, I have cleaned up my extant material for that year's Torpedo action figure. I modernized what I had for the man thus far, and then built him a 4C System: Edition 13 variation as well. This was my first such effort at work, so it took a bit longer than I would have liked. But eh.
May 13th, 2017: slowly creeping towards the halfway point in my massive overhaul of the Powers document(s), I have rehabilitated five more powers today. They include Loathing, Locational Memory, Locational Sense, Longevity, and Luck. And, as luck would have it, this completely wraps up the roster of powers that begin with the letter 'L'. Excellent!
May 12th, 2017: as I'd cleaned up Snow Job's 1983 character descriptions, I did a bit of research to see how many new figures, if any, he'd received. After that, I incorporated the pertinent data from all of his post-1983 action figures into their descriptions, in order to properly Condense what I had available for him, and now what I've got for the man is golden. Golden, I say!
May 11th, 2017: persisting in my effort to clear the Powers document of the Pronoun Problem, awful grammar, and any weird glitches in translation and/or common sense, I have worked over the powers of Life Ray, Light Control, Light Generation, Linguistics, and Link, which means I've only got five more powers to go that start with the letter 'L'!
May 10th, 2017: so I apparently built a 4C System: Edition 13 variation of Snow Job already, but I hadn't actually modernized all three variations on his character description. Not sure how that worked back when I did it, but eh. I fixed that shortcoming in his coverage today, namely by modernizing all three of them! On the plus side, this involved less work overall, so there's that.
May 9th, 2017: rounding out the collection of powers that begin with the letter 'K', I have purged the power of Knowledge from any instances of the Pronoun Problem and/or grammar issues. I thus turned my attention to the powers what begin with the letter 'L', beginning with work on Layered Shield, Learned Invulnerability, Levitation, and Lie Detection. Ah, progress.
May 8th, 2017: I took time out today to finish my Condensation of Gung-Ho's character descriptions. I added details of every action figure he received after 1983 to their 4C System: Edition 13 variation, and then produced updated text file downloadables for all three versions of him I'm currently hosting. So now the single most hairy character from the '83 Joe roster is done. Yay!
May 7th, 2017: today I completed work on the powers that begin with the letter 'J', namely by cleaning up my work on Jury Rigging. Thus, I began to clean up the grammar and pronoun problems inherent to the powers that begin with the letter 'K', including Kinetic Absorption, Kinetic Energy Control, Kinetic Focus, and Kit-bashing. That's a rather kinetic line-up, eh?
May 6th, 2017: picking up where I left off on Gung-Ho's character description overhaul, I researched him to account for all of his new figures, or convention-exclusive figures I previously ignored, and then poured the data from his other figures' Classic and Saga descriptions into their '83 entry. Which just leaves stuff for the 4C System variety of the guy, and text files!
May 5th, 2017: continuing the revision of all four versions of the Powers document, I wrapped up the 'I' powers by sorting out Invisibility / Self and Invulnerability. I then began work on the powers which start with the letter 'J', including Jelling, Jeopardy, and Jumbling. I apologize that I was apparently under the effects of this last power when I wrote its description.
May 4th, 2017: while last time's GI Joe Condensation work was easy, this time around things will be a bit trickier. That's because Gung-Ho has a whole lot of action figures. I have nonetheless cleaned up his 1983 action figure entries, and subsequently used them to build a 4C System: Edition 13 variation on a theme. I'll focus on his many, many other figures next time.
May 3rd, 2017: nearing completion on my overhaul of all the powers that begin with the letter 'I', I have cleaned up my extant text for Integral Control, Interfacing, Internal Universe, Investment, and Invisibility / Others. Strangely, the latter two were particularly rife with the Pronoun Problem, whilst only Investment was a serious pain where bad grammar was concerned.
May 2nd, 2017: doing yet more work on the Condensation of my GI Joe handbook character and equipment descriptions, I've done the work of modernizing my character description of Doc. Since the only figures he's had since his original, 1983 edition were homages of the original or for the movie tie-in line, all I had to do was tighten his text up and give him an Edition 13 variation!
May 1st, 2017: while writing some new tidbits was fun, it's time that I get back on the wagon, and continue pounding away at (all four variations of) the Powers document. Resuming my work on the powers that begin with the letter 'I' today, I have sorted out what I'd previously written for Infravision, Initiative Control, Inodoriferous, Inspiration, and Intangibility - the last of which being a major pain.
April 30th, 2017: what with my having cleaned up the text on all three versions of the original, 1983 Cover Girl, I did my due dilligence and added details from all the other Cover Girl action figures released since. Luckily, there were only two of these, one of which I'd already covered, so it didn't take too long for me to sort her out at long last. Firebomb likes it easy.
April 29th, 2017: because I'm apparently not busy enough with the Powers document as it is, I've gone and added some all new powers to the thing today! Mostly filling in the blanks in the Book of Magic's spell roster, though they do apply to other portions of the 13's rules as well, I've punched in Degeneration, Harm, and Roulette today. I think that's half of what the Book needs!
April 28th, 2017: returning to my Condensing work on the 1983 GI Joe roster, I have cleaned up everything I had for that year's variation on Cover Girl action figures. Well, figure, but still. I have modernized the text for her to match up with how I build character descriptions now, and have even constructed a 4C System: Edition 13 version of her, for those of you who use that game.
April 27th, 2017: having completed another ten percent of my mammoth work of the ages, the overhaul of all four versions of the staggeringly large Powers document, I ran my recent work through Microsoft ® Word ™ once more. I fixed the few spelling errors I missed and/or introduced, and ultimately cleaned up 185 pages of text, or more specifically, 83,984 words. Flexxx
April 26th, 2017: on the plus side, where the original Airborne is concerned, he didn't have a dozen or so action figures released in his name. Sure, he had plenty, but all the new ones I hadn't covered were either live-action movie tie-in figures or an homage to their original ensemble. Thus, finishing the Condensation for him was quite easy, and only took me about ten minutes overall!
April 25th, 2017: once again pounding away at the powers what begin with the letter 'I', I have refined what I've previously written for Inanime, Inaudibility, Inculcation, Individual Shield, and Inferiority Complex. Their grammar has been tweaked, their Pronoun Problem has been resolved, and I think that Inferiority Complex has been reworded enough to make it sound less silly?
April 24th, 2017: I am trying to get back into the swing of my GI Joe Condensation work, but I keep forgetting little things I need to be updating. Thus, I had to fix a few little things for Ace, and then gave him a new talent for good measure. After that, I overhauled the extant versions of the first Airborne figure, and built him a 4C System: Edition 13 variation as well.
April 23rd, 2017: continuing my way through the powers that start with the letter 'I', I have cleaned up all four variations on the Image Animation, Image Projection, Imaginary Doubles, Imaginary Mass, and Immortality entries on my Powers document(s). Their grammar has been tweaked, the Pronoun Problem has been expunged, and I have refined Imaginary Doubles a bit. Just a tiny bit.
April 22nd, 2017: having done all the research I needed to fill out his character description through 2015, I have built a 4C System: Edition 13 variation of Ace. Mind you, I'd forgotten to overhaul his data to better match how I build character descriptions on the 13 now, so I had to go back and do that for all three versions of the guy, but at least he's modernized now?
April 21st, 2017: busy day here. Busy busy! I deleted Hyperlinguistics, since I think it turned into something else a while back, and then proofread History Control, Horns, and Hostility Screen. That wraps up the powers that begin with the letter 'H', but as I have two more to go in order to call this a complete Powers document kind of day, I also overhauled Ice Generation and Illusion Projection!
April 20th, 2017: resuming my work on the Condensation of the various entries in my GI Joe handbook, since I finally added enough to the 1982 Cobra roster to make me happy, I began work on Ace. I filled out all his various versions through 2015, and even added a blurb about his time fighting against the evil Inhumanoids in an alternate (read: animated) timeline. Yeah, he was Sabre Jet in that show!
April 19th, 2017: oho, it's time to work on the Powers document again! For this iteration of grammar and Pronoun Problem corrections, I have cleaned up Healing / Self, Heat Generation, Hellfire Control, and Hellfire Generation. Then, I partially sorted out the various instances of Hindrance Generation / Weakness Generation, though this power still needs a random weakness generation table. Beh.
April 18th, 2017: since I think I'm done with the 1982 Cobra roster once and for all, I ensured that I had updated all the pertinent characters through 2015 at least, and then produced the zip file archive for these villains and their equipment at long last. This finally frees me up to work on the condensation of GI Joe and Cobra materials from 1983, once I get around to it!
April 17th, 2017: hey, I've wrapped up my work on the Powers document for super human abilities that start with the letter 'G'! That's because I have cleaned up the grammar failures and Pronoun Problems in Growth / Others, Growth / Self, and Gyration! Of course, to round out this day of proofreading, I've also sorted out Hard Points and Healing / Others, as well. Ah, progress.
April 16th, 2017: so I think I have finally sorted out the 1982 Cobra roster once and for all. I've read through the first nine issues of the comic, which seemed to cover that period of time, and the only other object I found that seemed noteworthy enough to document for the 13 was the SEA (Surprise, Engage, and Attack) Legs. Because they're submersibles that are also giant walkers!
April 15th, 2017: I am once again pounding away at the Powers document, because I must! I deleted the Great Shield spell, since it has been rendered wholly obsolete by the addition of Force Field to the Book of Magic, and then overhauled Gliding, Glow, Gravity Control, Greater Invulnerability, and Greater Resistance. And now the 'G' powers are almost done!
April 14th, 2017: throwing myself at the GI Joe reference once more, I finally picked a highly obscure contraption to cover that was actually applicable to 1982! This implement, the Trojan robot, is an oversized and artificial combatant Cobra built in an effort to expose the GI Joe team's secret headquarters. It failed in its mission, albeit only barely - by mere seconds and inches!
April 13th, 2017: still pounding away at the various variations on the Powers document, because the thing simply isn't going to sort out its own awful grammar, not to mention the Pronoun Problem. Anyhow, today I fixed up Fuel, Fugue, and Future Control, thus wrapping up the 'F' powers, and then cleaned up Genesis and Glamour for good measure. Ha cha cha.
April 12th, 2017: the idea was to build up another object for the 1982 Cobra roster, but realistically speaking, this was more of an item from 1983. Sigh. Anyway, I've stapled together a description of the MASS Device, from the original animated GI Joe series, for your gaming pleasure. What can I say, they did eventually build a toy of this thing, after all.
April 11th, 2017: keeping my eye on the prize, I have continued work on the Powers document, in my effort to sharpen up its grammar and word flow, as well as to purge it of the Pronoun Problem that has apparently dogged my work since, uh, forever. Anyway, today's update saw me fixing up Force Field, Forensics, Forgetfulness, Fortuity, and Friction Control. Not bad, eh?
April 10th, 2017: well hey there! I made time today to produce another oddity from the roster of Cobra equipment that never actually had toys to go with them. Today's addition was the transport helicopter they used in the comics, which was based on the Sikorsky S-64 Skycrane, but this wound up being a thing from 1985, instead of 1982. But at least it's new, right?
April 9th, 2017: good gravy, we're a quarter of the way through 2017 already. Though I am apparently aging rapidly, I took time out of my insanely occupied schedule to do the same thing I do every time April 9th comes around, and have rolled the 13 over for its birthday. This actually didn't take me very long, but then again, I have done it enough to know how to speed it up. Heh.
I wouldn't just leave you with only that to chew on during this auspicious Technoholic date, though. No, I have also finally sorted out my description of the 1982 Cobra Missile Command Headquarters, a sort of cardboard cut-out base sold only in Sears stores during that year, heavily decorated with that weird, prototype technology style Marvel liked to use during that period of time.
Furthermore, I cleaned up yet another batch of powers on the Powers document, pushing its overall completeness to one third! It's slow going, I know, but at the very least I am finally doing something about that thing, which is a project for the ages. But, in case you're curious, I've cleaned up Flight, Fluid Animation, Flux, Flux Analysis, and Force Blast. Which makes us one third done, now!
Finally, I did a couple other things that I probably ought to do on a more regular basis. I breezed through the Atomic Links to see who has died since I last checked for MSH RPG resources online, and even added a new one. I also tweaked the Firebomb page, and saw that I apparently neglected to proofread the tiny document I made to describe myself. Embarrassing!
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