Technoholic Formula Changes - Year 23!
July 13th, 2020: to wrap up this particular 'cycle' of GI Joe activity, I've started my work on the Modernization of a 1998 Joe ride. Today's focus is on the Avalanche, a bizarre treaded cold weather combat vehicle with a small, one-man aircraft hidden inside! Cleaning this up took some work, as I think it was one of my earlier Joe vehicle descriptions.
July 12th, 2020: since the 1989 GI Joe roster of personnel and equipment is now cleaned up and more to my liking, I've rebuilt the text file archive of this material. I'm slowly fixing these as I revise all of my extant GI Joe descriptions, and now the '89 stuff is available for use in your game, all with a single click of your mouse. Am I not lovely?
July 11th, 2020: wrapping up my efforts on the 1989 GI Joe roster, I've Modernized the last Joe from that calendar year: Scoop! I wasn't a big fan of this fellow, truth be told, and I became even less of a fan of him when I finally saw the DIC cartoon mini-series featuring him. But hey, at least he's more readily available for your gaming use, now.
July 10th, 2020: with the 4C System: Edition 13 variation on the Book of Magic put to bed, you know, again, there's just one more task that needs completing. That's pouring all of that verbiage into the text file downloadable for that system, the better to keep all my work in parity. So now that this is done, we're to all the various micro-expansions!
July 9th, 2020: at last, I've completed my (re)proofreading of both versions of the Book of Magic, as I've pored through the (recently) unproofed text in the 4C System: Edition 13 variation on such, and finally wrapped things up. Noted a few rulesy snarls that needed sorting out, but I'm not sure anyone would have noticed them, so... bonus, right?
July 8th, 2020: I've blazed through the character generation portion of the Book of Magic's 4C System: Edition 13 variation, and didn't find much of anything what needed tweaking. But then I've been sorting out all the issues that needed sorting in all the other character generation books, and knew what few bits needed to be revised still, so hey.
July 7th, 2020: continuing on in my (re)proofreading of the 4C System: Edition 13 variation on the Book of Magic, I have moved through the final seven of the thirteen schools of magic. I tripped over a few small bits what needed revising, at least according to my 20/20 hindsight, but overall I can't complain about the verbiage here too much. Yay!
July 6th, 2020: with the first version of my Book of Magic (re)proofread, it's time to begin work on the other. Mirroring my Universal Heroes effort, I have perused the intial flavor text for the 4C System: Edition 13 variation on the Book, and have also gone through the first six of the thirteen schools. Only minor issues found thus far, which is good.
July 5th, 2020: the Universal Heroes variation on my Book of Magic is now copacetic. Again again again. So, with that managed, I've poured all that text into the Universal Heroes text file downloadable, so that I've got everything archived upon pulling the trigger on the .pdf making of all my rules works. Whenever I finally get around to doing that, that is.
July 4th, 2020: happy America day! I'm working ahead a bit, so here's hoping there are actually some nice celebrations this year, what with the Slowpocalypse putting the kibosh on everything. Speaking of dishing out kiboshes, I've done that with the Universal Heroes variation on my Book of Magic, having finished my final (?) pass through it today!
July 3rd, 2020: blasted through the character generation portion of the Universal Heroes variation on my Book of Magic today, and didn't find a whole lot what needed fixing. Mostly the same turns of phrase that I didn't appreciate in like sections of my other character generation works, truth be told, so I knew what to look for by now. And they were fixed.
July 2nd, 2020: resuming my final (?) pass through the Universal Heroes variation on the Book of Magic, I've perused the last seven schools of magic. Just like yesterday, I found most of the text was to my liking, which meant I only had a few meager things which needed revising. I find myself wondering if I've proofed this more recently than I thought.
July 1st, 2020: cracking open my last major work that needs (re)proofreading, Powers document(s) aside, I've started my final (?) pass through the Book of Magic. Starting with the Universal Heroes variation on this theme, I've breezed through the initial flavor text, and the first six schools of magic, and only had some minor quibbles with the text as-is.
June 28th, 2020: wrapping up work on my overhaul of the 1989 GI Joe vehicles, I've tweaked my extant descriptions of the Tri-Blaster. This tiny little beast is essentially a massive laser cannon mounted on a go-kart, with an engine/generator mighty enough to power both. I even whipped up a quickiety 4C System: Edition 13 variation on this theme!
June 27th, 2020: updating the penultimate GI Joe operative from 1989 what needs it, I've cleaned up my description of Recoil today. And he needed a lot of cleaning up. The man had just about every kind of device that I've revised my rules for, so aside from his background data, I almost had to rewrite him from the ground up. But he's all modernized now!
June 26th, 2020: okay, the Deionomicons are done. Yay! But I figured while I was at it, I'd breeze through the small bit of text from the Deific Powers and Faith Powers micro-expansion rosters. Sure, it was just a few paragraphs each, for each version of such, but it seemed like a good idea to put these to rest while I was 'in the area,' so to speak.
June 25th, 2020: putting the final touches on my Deionomicon revisions for 2020, I've upgraded the 4C System: Edition 13 text file downloadable to account for all the changes I perpetrated on this system's variation on these rules. Micro-expansions and the Powers documents aside, that just leaves the Book of Magic to go through again, doesn't it. Unless I already have!
June 24th, 2020: I wrapped up my (re)proofreading of the Deionomicon today, at least in its 4C System: Edition 13 flavoring. Oddly, I found a major void in the power stunts portion of the Transcendent Role Play rules. So, I wrote a quick blurb at the end of such to fix any confusion, and have once again called this text complete. I do so enjoy doing that.
June 23rd, 2020: the Divine Character Generation portion of the Deionomicon's 4C System: Edition 13 variation is now complete. Uh, again. Tweaked this and that, but for the most part everything here was now humming along happily. Just some weird issue with the 'gambling' text that I had to sort out, but other than that, it was little stuff at this point.
June 22nd, 2020: mirroring the work I performed four days ago, I've gone through the first portion of the 4C System: Edition 13 variation on the Deionommicon today. Sifted through its introductory and Deific Deviations text with the finest of fine-toothed combs, and have indeed wrung a few more improvements onto this text, which I shared with the first version.
June 21st, 2020: since my Universal Heroes variation on the Deionomicon is now complete, it's time to update that system's text file downloadable once more. As always, I lament the fact that probably nobody besides myself will be able to make use of this thing, but at the very least, I can once I start making .pdf files of my many and various rules works.
June 20th, 2020: I wrapped up my work on the Universal Heroes variationn on my Deionomicon today, namely by perusing the Transcendent Role Play portion of this book. Same thing as two days ago, found a couple minor oddities that required fixing, but overall I was very happy with what I wrought the first time around. You can tell I wrote this relatively recently. Heh.
June 19th, 2020: continuing my delve into the Deionomicon's text, I have finalized the text within the book's Universal Heroes variant where character generation is concerned. Made changes similar to those inflicted upon my other books thus far here, along with a few other tweaks that were unique to the divine entities that this work covers in such a detailed fashion.
June 18th, 2020: switching gears once more, I've started work on my (re)proofreading of the Deionomicon! I started this by working my way through the introductory text and the Deific Deviations portions of the Universal Heroes variant on this verbiage, and though I found a few bits to tweak here and there, I found that most of this was pretty on the spot.
June 17th, 2020: having sorted out Long Range's character description just yesterday, you can again probably guess what I'm covering today. That's right, I've cleaned up my entries for the one and only Thunderclap today! I sorted out a lot of its functional blurbs, and then built out its 4C System: Edition 13 variation today, which took me a bit.
June 16th, 2020: making an attempt to catch my 1989 GI Joe work up with my 1989 Cobra work, I've decided to upgrade another of the former's entries today. This outing saw me taking a crack at Long Range, and even though he didn't have too much 'crunchy' details, I still had to perform a massive amount of rework on his descriptions. Irksome, I say!
June 15th, 2020: with Hot Seat's character description revised, you could probably guess that I was going to overhaul what I'd written for the Raider today. And that's exactly what I have done! There were lots of twitchy, fiddly bits that I had to revise, because I hate how I wrote the blurbs for guns back in the day, but I'm cleaning 'em up one by one.
June 14th, 2020: once again slinking back to my GI Joe reference, I've upgraded another 1989 member of that team today. My extant entry for Hot Seat has now been overhauled, which wasn't too difficult, what with him being a vehicle operator. There's a lot of bits that I'm still finding what need revising in these folks, though, which is vexing.
June 13th, 2020: hey hey! Finally finishing the task at hand, I've poured all the refined verbiage from the Technical Reference's 4C System: Edition 13 variation into the text file downloadable for that rule set. That keeps us all current, and acts as yet another major milestone for this effort, which I'll be really, really happy to finish once and for all.
June 12th, 2020: zooming along, I've finished (re)proofreading the last portion of the 4C System: Edition 13's Technical Reference today, putting to rest its invention and campaign information. I once again homed in on a few things which could use tweaking, but for the most part the text here was pretty solid. Just clarification for the most part.
June 11th, 2020: passed through the 4C System: Edition 13 variation on the Technical Reference's character generation rules. Again, I'm pretty happy with this text, though I spotted a couple things that could use tweaking. You can tell I wrote this one a lot more recently than the core rules stuff, I imagine, since the verbiage was pretty tight, overall.
June 10th, 2020: since the other version of the Technical Reference is all done, I'm now going to plug away at the 4C System: Edition 13 variation on such. Since I'd forwarded the changes to the Universal Heroes version as I perpetrated them, I found very little what needed refining. But there were one or two such things, whose fixes were backported as well.
June 9th, 2020: started out this Technoholic month by completing my work on the Technical Reference's Universal Heroes variation. I mean yeah, the (re)proofreading is done, but all that material needs to go into the text file downloadable for this system once more. So that's what I did today, clearing the way for work on the other half of this rulesy coin.
June 8th, 2020: wrapped up my pass-through on the Universal Heroes rules' Technical Manual, breezing through the Creation and the Culmination portions of that work. Caught a few more things what needed fine-tuning, and have done precisely that. On the whole, there wasn't anything critical that needed fixing, but I like the text even more now.
June 7th, 2020: continuing on in my (re)proofreading task, I've combed through the Generation portion of my Technical Reference, at least within the Universal Heroes variation on that theme. I suppose that's the one I worked on yesterday, as well, though I hadn't actually mentioned that. Tweaked a few bits where enhancements are concerned, but that's about it.
June 6th, 2020: started work on the Technical Reference today, in an attempt to refine its extant text, and suss out any errors that I've been seeing in my other work of late. Today's effort entailed my going through the introductory text, as well as the Specification and Documentation verbiage. And, sadly, there were a few bits of grammar that needed tweaking.
June 5th, 2020: you can't cover Darklon without taking a look at his ride, now, can you? The Evader is an armored, recumbent motorcycle, armed to the teeth considering its relatively small size. This makes it the perfect implement to help Darklon engage in courier (smuggling) work, or to either enter or exit the battlefield alongside his troops.
June 4th, 2020: though I struggled with him, I've finally described Darklon for your gaming pleasure! This odd duck of a villain is the leader of his own rogue micro-nation, Darklonia, yet an utter mercenary at heart. This is why, despite hating being a part of the Cobra Command, Darklon joined at Destro's behest: the money was too good to refuse.
June 3rd, 2020: while its description was about as small as the vehicle itself, I seemingly had a mountain of work to perform in getting the Radar Rat's descriptions back up to snuff. It was literally only about five paragraphs, but I swear something serious was wrong with each and every one of them. Bleah! But at least that's done now. Again.
June 2nd, 2020: gazing back upon my GI Joe reference once more, I have refined my extant description of Downtown. This artillery expert received his first and only action figure in 1989, and I find he could've easily been an updated Short Fuze instead of an entirely new character. There were a bunch of other '82 figure updates this year, after all.
June 1st, 2020: completing my revision work on the Textbook Character Treatise, I've hammered the updates to it into the 4C System: Edition 13 text file downloadable. I guess that means that this book is ready to be converted into a .pdf file as well, once I get all the Powers documents in line again. Though that, that may take some time. Nooooooooo.
May 31st, 2020: wrapped up the 4C System: Edition 13's take on the Textbook Character Treatise today. I actually found some problems that needed fixing, particularly a few conversion errors from the adaption from my Universal Heroes text that somehow persisted over the years. Nobody told me about them, so I guess it's a good thing I tripped over 'em!
May 30th, 2020: mirroring the process I used the first time around, I worked my way through the character generation tables and rules for the Textbook Character Treatise's 4C System: Edition 13 variation. This went smoothly, as I didn't see any major issues. Just one quibble with text flow in the very last portion, the fix for which I naturally backported.
May 29th, 2020: since the other version of the Textbook Character Treatise is done, it looks like I have to knuckle down and get on the 4C System: Edition 13 variation on such. Started in much the same manner, wrapping up all the text up to the character generation tables and rules, and aside from a few Oxford comma problems, I think this was golden.
May 28th, 2020: so the Universal Heroes variation on my Textbook Character Treatise is all cleaned up, and even shinier than before. Yay! Thus, I've poured all the relevant data into the text file downloadable for that game system, keeping it up to date. Sure, you scoff at these text file updates, but you'll thank me when I can crank out .pdfs once I'm done!
May 27th, 2020: wrapped up my (re)proofreading of the Textbook Character Treatise's Universal Heroes variant today. Unlike the Technical Reference or the Book of Magic, this character generation guide didn't need a lot of fiddly bits to make it go, what with it representing the making of bog-standard heroes from comics, so it didn't take me forever.
May 26th, 2020: yesterday I'd worked up to the character generation portion of the Universal Heroes' Textbook Character Treatise, so I blazed through those texts and tables today. Decided on some refinements to wording, but no grammar issues, save for the hyphenation and punctuation issues that prompted their batch replacements earlier this month.
May 25th, 2020: with everything but my individual character generation guides and the powers documents (re)proofread, I have decided to take the easier route and begin my work to perfect the Textbook Character Treatise's text. The Universal Heroes variation on this theme isn't too bad, actually, with most of my fixes being rather quibbly in nature.
May 24th, 2020: with Dogfight sorted out, it seems as good a time as any to clean up the text for his ride. And boy, did the Mudfighter have a lot of text what needed refining! I can't prove it without looking waaaay back in the updates archives, but I think this thing (and its pilot) were some of the first '89 material I covered for GI Joe. Woog.
May 23rd, 2020: while I was originally going to describe Darklon here, I hit the wall on writing, so I figured I'd get on some of the 1989 GI Joes that required upgrading. And Dogfight's files were seriously outdated. Despite his only having one action figure ever for some silly reason, there was a whole lot of repair work necessary in his description.
May 22nd, 2020: I'm sure it seemed obvious, what with me having covered its drivers yesterday, but today's target was the Razorback. This Iron Grenadiers vehicle seems more inclined towards vehicle-to-vehicle combat than the DEMON, which appeared more like an artillery and/or anti-aircraft ride. So that's how I went about covering the thing.
May 21st, 2020: resuming my seemingly relentless focus on the teeming masses of Cobras, I've started work on the Iron Grenadiers portion of the 1989 roster. I've started out covering the Wild Boars, drivers of the strange and powerful Razorback vehicle, who only had one action figure ever. Which is odd, as Hasbro has recycled almost everyone else so far.
May 20th, 2020: wrapping up the big batch replacement error fix for 2020, at least I hope so, I've added hyphens to all my numbers ranging from sixty-one through ninety-nine. I'm not sure why I felt the need to unhyphenate those digits, much less write them out instead of just going short-hand with, say, 61 or 99, but they're all hyphenated now.
May 19th, 2020: since I've apparently been doing it wrong for decades, and intentionally I think, I went to the trouble of adding hyphens to all my numbers from twenty-one through fifty-nine. Sure, a lot of these didn't actually exist in my texts, but there were some that were all over the place. So I sorted them out once and for all.
May 18th, 2020: oh yeah, had another file alignment error between my laptop and my desktop, so I had to repeat the work I performed yesterday once I got everything up to date on the desktop. Mumblegrumble. But, I've put the kibosh on that weird punctuation and hyphenation problem I had going on, and can focus on a few other issues along this same line tomorrow.
May 17th, 2020: for some reason, I'd got it in my head that punctuation belongs inside parenthesis, when it was quotation marks that work that way. So I had to go and replace every instance of ,) with ), and .) with ). Beh. I also changed every instance of 'super hero' or 'super heroic' to 'super-hero' and 'super-heroic,' because that needed doing.
May 16th, 2020: at long last, my 'common' rules are now done. This is because I've poured the 4C System: Edition 3 variation on the Character Generation document's text into the text file downloadable for that game. Sure, I'll be back when I cover my Saga System 13 and
redacted Fnord rules, but for now all is right as rain, so to speak.
May 15th, 2020: as it turns out, I hadn't caught all the things that would irk my ire in my Character Generation documents, which is why I had to make numerous refinements to the 4C System: Edition 13 variation on such. Some of these were document-specific, but most applied to both of them, so I backported many of these back to the one I covered on the 13th.
May 14th, 2020: I do believe that I've made nice with the data in my Universal Heroes variation on the Character Generation document, so I've plugged that material into that system's text file downloadable. Assuming I caught everything that would irk my ire, I've just left myself the powers document(s), and other character creation guides to go!
May 13th, 2020: switching back to my rules works, I have proofread the last portion of my Universal Heroes material that isn't within a specific, dedicated character generation guide - though it itself is one, after a fashion. In case you were wondering, this was my Character Generation document, which covers building normal human adventurers!
May 12th, 2020: with me being out of 'regular' 1989 Cobra vehicles to cover, I've moved forward to the 1990 roster to bang out another of their sweet, sweet rides. This time I've covered the Dictator, the vehicle of some guy who was ostensibly supposed to be another guy in charge of Cobra, but, well, you never really hear about him, do you?
May 11th, 2020: with the 'regular' Cobras done for 1989, it's time to start focusing on the weirdos. The first of these is the sole Dreadnok that was released during that year, him being Gnawgahyde. An unrepentant poacher and card cheat, Gnawgahyde has adopted the Dreadnoks as his family, though they're just about the only group who would claim him.
May 10th, 2020: strangely continuing my additions to the GI Joe thing, I wrote up a description of the 1990 Hurricane. This VTOL aircraft seems a replacement for Cobra's Rattler, in that is a ground support vehicle that serves much the same job. And has almost all the same abilities. The only difference is that a Hurricane isn't based on an older fighter jet.
May 9th, 2020: turning my gaming gaze back to my GI Joe reference, I've completed a descrption of the 1989 Cobra HEAT-Viper. These day-glo missile launchers were the last 'regular' Cobras released during that year, making it like 1988, where the only 'named' Cobras were in special sub-groups. Not that I mind, as the nameless hordes are a bit easier to describe.
May 8th, 2020: one of the consistent issues I have seen in my effort to (re)proofread everything rules-y I have ever written is the preponderance of my use of the phrase 'to,' where the word 'to' would suffice. I've gone through and eliminated this from all my custom rules files in a massive batch replacement, 'to' make this effort easier. Heh.
May 7th, 2020: adding the revised material from the 4C System: Edition 13 version of the Living and Dying document to that system's text file downloadable, I've truly ended all my non-character generation rules that needed re-revising. Save for the eventual Judging / Mastering / Narrating / Plotting the game work I have in mind, that is. Ah, dreams, I have them.
May 6th, 2020: moving further through my (re)proofreading effort, I've cleaned up the 4C System: Edition 13 variation on the Living and Dying document. That means I'm all done with the 'core' rules for the time being, leaving me to work on the character generation materials I haven't already sorted out. And I've done a few of those, already, I think.
May 5th, 2020: with the Universal Heroes variation on the Living and Dying document cleaned up yet again, I've poured all of its pertinent material into the text file downloadable for that system. That gets us through all the standard rules that I've written thus far, at least for this game, and leaves only character generation stuff, I think!
May 4th, 2020: shambling along in my (re)proofreadery, I've gone over the Living and Dying document for my Universal Heroes rules compendium. For the most part this went well, aside from some missing Oxford commas, and one or two other oddities that I felt the need to refine. I've also ported these changes over to the Edition 13 variation of this, as well.
May 3rd, 2020: wrapping up my work on the Advanced Battle Document for now, I've poured the 4C System: Edition 13 data from its variation into the text file downloadable for that system. I haven't done a Saga System 13 or
redacted Fnord version of this yet, as that's where I ran out of gas in my 'writing for four games simultaneously' effort. Heh.
May 2nd, 2020: continuing on in my effort to (re)proofread all the rules work I have ever written, I have pored over the 4C System: Edition 13 variation on my Advanced Battle Concepts document. Found a tic or two that needed tweaking, but it seems the changes I've made to the Universal Heroes version, which I ported over to here, mostly did the trick.
May 1st, 2020: with the first variation on the Advanced Battle Concepts document cleaned up, I poured that data into the Universal Heroes text file downloadable. And it looks like we're getting close to the character generation portion of the rules. Yay! Sure, I don't hate the basic system or anything, but the making of characters is my favorite bits.
April 30th, 2020: jumping back on the rules work, since I'm trying to accomplish two things at once here, I've completed an overhaul of the Universal Heroes variation on the Advanced Battle Concepts document. Clipped an inordinate amount of 'to' grammatical tics, and cleaned up a few other poor verbal choices for good measure. Looking good now!
April 29th, 2020: since I'm out of 'regular' Cobra vehicles to cover for 1989, I've moved my attention forward, to 1990. Saving the Iron Grenadier stuff for when I hit their drivers, I've instead produced a description of the Pirahna, a one-man combat speedboat seemingly built to complement the Moray, having similar color scheme and weaponry.
April 28th, 2020: shuffling along through the 1989 Cobra roster, I've completed my description of another Viper today. This variety is the Night-Viper, experts in nocturnal combat and stealth operations, even if becoming so involves living in the dark and constantly sneaking upon on each other for practice. As long as it pays well, I suppose.
April 27th, 2020: since I've covered their pilots, I guess I should probably describe the Condor Z-25 fighter-bomber in detail. And today I've done just that! You can get this 1989 Cobra vehicle in three varieties over in the GI Joe reference, so check it out when you get a chance. I missed this one when it first came out, why should you?
April 26th, 2020: resuming work on the 1989 Cobra roster while my inspiration is high, I have concocted a description of the Aero-Viper, pilot of Cobra's Condor Z-25 fighter-bomber. These guys are a whole lot like Strato-Vipers, but achieve their results through intense physical and mental training, instead of mere surgical augmentations.
April 25th, 2020: with the
redacted Fnord version of the Time and Combat document wrapped up, I had to pour it into the text file downloadable for that still-forming game system. Mind you, I'd never actually done this before, so this took a bit more work (had to format a few tables and such), but now we can move on to other things. Yay.
April 24th, 2020: last but not least, I've cleaned up the
redacted Fnord variation on my Time and Combat document. I found a few conversion errors here, which didn't surprise me, but also a bunch of grammatical fixes that I backported to the other three versions of this thing. Which is vexing, but at least they're even better now.
April 23rd, 2020: since the Saga System 13 variation on the Time and Combat document is done, it's high time I pour what I have (re)wrought into the text file downloadable for this one. And that's exactly what I've done today, which brings me to something of a stopping point on the System 13 stuff, since I haven't done the core rules after this yet.
April 22nd, 2020: moving along with the eternal proofreading process, I have tidied up the Saga System 13 variation on the Time and Combat document. I removed a bunch of redundant words (apparently I enjoyed the 'in order' preface to some sentences a lot too much when I was writing this page), and sorted out a few other minor issues, wrapping my work up on it.
April 21st, 2020: with the 4C System: Edition 13 version of the Time and Combat document reproofread, I've gone and worked all of its new data into the text file downloadable for that game system. And I am unhappy to report that I found plenty of things I missed on the 19th, when I covered the first, so this was a lot of material to move over.
April 20th, 2020: though it was a close one, I managed to (re)proofread the 4C System: Edition 13 variation on my Time and Combat documents before the end of the day today. And no, I wasn't late because of this particular date or anything. I'm just trying to adjust to my ridiculous new third shift schedule at work still, and doing a poor job of it.
April 19th, 2020: since the Universal Heroes variation on the Time and Combat document is done, I have gone and upgraded that system's text file downloadable with this most current of data. While I'm sure nobody actually uses these things, they'll really come in handy once I start up with the .pdf action, which I'll be doing once I'm done proofreading. Again.
April 18th, 2020: getting back on my rules work for a bit, I've (re)proofread the first of the four Time and Combat documents, this one for the Universal Heroes variation on my custom text. I found a distressing amount of things what needed fixing, which I'm sure most people wouldn't have noticed or cared about. But what can I say? I definitely do.
April 17th, 2020: taking inspiration from the fact that Cobra's Hovercraft shares many parts with their Devastator, I basically stole a lot of the latter's text to forge the former. But both are small vehicles with similar offensive capabilities, so I don't feel too bad. And in time, nobody will even notice, so enjoy my description of the Hovercraft!
April 16th, 2020: though his ride is already covered, today seemed as good a time as any to produce a description of the Track-Viper. This operator of the Mark 2 HISS is somewhat less skilled in comparison to the HISS Driver they replaced, but are definitely just as tough and capable when operating their chosen ride - or fixing it when it breaks down.
April 15th, 2020: hey, it's Tax Day here in the states! Have you filed yours yet? The author hasn't! Stalling for time before he knuckles down and deals with that, he's wrapped up a quick description of the Devastator, one of the three Cobra vehicles from '89 he hasn't covered yet. Not counting those two Iron Grenadiers rides, that is. Fie.
April 14th, 2020: finding I liked the idea of these guys when I was initially browsing through the '89 Cobra roster, I've been wanting to try and cover the Frag-Viper for a while now. I probably should've been working on some more rules stuff, since it isn't going to (re)proofread itself, but here's another addition to the 13's write-ups anyway!
April 13th, 2020: my final work on the Space and Movement material, at least until my OCD forces me to proofread it a thirtieth time, I've plugged the new verbiage for that into the
redacted Fnord text file downloadable. Will all y'all ever get to see this? Who knows! Depends on whether or not I finish all my other rules work, I suppose.
April 12th, 2020: the third of four Space and Movement upgrades to the text file downloadables I host here at the 13, I've taken time out today to get the Saga System 13 material up to date once more. Ah, Saga, that which I'm about to dive into hard in the near future, circumstances allowing. Oh, the things I have in store for you. So many things.
April 11th, 2020: continuing to plug away at the relentless updates to my text file downloadables for the four rules systems I support, I've revised the 4C System: Edition 13 variation on such with the upgraded Space and Movement verbiage for it. Though tedious, these upgrades are necessary, so thank you for playing along while I crank them out.
April 10th, 2020: now that the anniversary hulabaloo is all done, it's back to work - at least, until the world puts a stop to that again. Since I've wrapped up work on the Space and Combat documents, it's time to plug that into the text file downloadables. And wouldn't you know it, I started in on the Universal Heroes variation on that theme today.
April 9th, 2020: so what do you know, it's now 2020, and here I don't have a flying car, a robot butler, or a man-portable death ray. As always, science fiction lies to us, the future only having given us the plague for our troubles. We truly live in the stupidest possible timeline, clearly having blundered down the wrong leg of the Trousers of Time.
Anyway, it's that time of year again, where Technohol 13 celebrates its birthday. Having existed for twenty-two entire years now, the site is ready to embark on its twenty-third. Sadly, I have no weird metric by which I can compare its age to anything else, but what can I say? I've kept the lights on here for far longer than I ever expected to. Go me!
Today, I took it upon myself to do the annual rollover of all the things, which involved me making a new Updates document, archiving the previous one, moving the year up all over the site (I think I got them all), and all the other odds and ends that building a site from scratch requires when updating the entire thing at once. Which isn't as ugly as it sounds.
That's not all, however. I've also gone to the trouble to complete my latest and greatest updates to the Space and Movement document(s), namely by finishing up the work required for the
redacted Fnord variation on that theme. What sucks for all y'all, though, is that you can't actually see the thing. Which makes for a crummy anniversary gift, eh?
Thus, I've whipped up another present for you, the Technoholic reader. You know, all four of you. Heh. To wit, I've put together a new description of a somewhat elite class of Cobra operative, the Alley-Viper! These urban combat experts first saw action in 1989, and have reappeared on and off ever since. Well, until 2010, as far as the Real American Hero line is concerned.
While I was at it, I went ahead and covered the 1990 Cobra vehicle known as the Cobra Rage, since the 1997 Alley-Viper was given it as a sweet, sweet ride. That was me jumping ahead just a bit, but that has the benefit of wrapping up the 1997 Cobra roster, however small it may be. I guess that's one good way to start out a Technoholic year, right?
As you can see, I haven't gotten very far with the whole GI Joe thing since last year. And that's bad, since the plan was to have gotten through at least 1991 by now. Sigh. Life has gotten in the way, though, and I lost several months of work due to various calamities that have befallen the Firebomb family. That and life in general has stymied my nerd time.
While I didn't quite manage to finish everything I would have liked over the last Technoholic year, I'm nonetheless quite proud of what I've accomplished, and hope you've managed to find some use for it. Though time grows ever more limited as the years progress, the hope is to continue serving you the Technoholic goods for a long, long time to come!
May Technohol 13's twenty-third year be a good one for all of us!
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