Technoholic Formula Changes - Year 25!
April 7th, 2023: the last extant Agency 13 story, Not Quite A Swamp Thing, was also in decent shape, I suppose. Yeah, I cleaned up its structure a bit, tightened up the words a little more, and cleaned up the language a tad, but it was okay as it was. I'm just picky, though, and felt the need to just call it good. So that's what I've done. Enjoy!
April 6th, 2023: luckily I didn't have to entirely rewrite this issue, as I did the last one, but Agency 13 #14 has now been given the hairy eyeball. I proofread this guy and restructured some of its paragraphs, but Aftermath was overall in a good place. Only one more to go before I've finally sorted out this series. And then, three more to go?
April 5th, 2023: I have indulged in a serious rewrite of Agency 13 #13, now titled Working Girl, because I felt some things are better implied than said, and in the twenty years since I originally wrote this issue, frankly, some bits of it didn't age as well as I'd have liked. Sorry for all of that, but hopefully I've resolved that business once and for all.
April 4th, 2023: I wrapped up my latest effort to refine my twelfth issue of Agency 13, Wizardyne Assault, Part 3, today. Had a bunch more business what needed refining on this one, though mostly more of the same. You know, put the kibosh on the excessive profanity, tweak the grammar, fix some paragraph structure, all that kind of thing. Bleah, I say. Bleah!
April 3rd, 2023: Wizardyne Assault, Part 2, needed a bunch more work than the first. Nonetheless, this eleventh issue of Agency 13 is now technically up to snuff, but you know how that goes with my writing. Hopefully these guys will ultimately hold up over time, but you know how it goes, since I'm probably my worst critic. Aside from a few internet trolls.
April 2nd, 2023: Agency 13's fourth arc is different than the last three, not featuring two members of the team but the entire group. This started with issue 10, Wizardyne Assault, Part 1, starting with a murder mystery that started the team on a collision course with the threat hinted at in issue 1. Ooh, foreshadowing! Didn't have to fix a lot with this one.
April 1st, 2023: issue 9 of Agency 13 reminded me that I suck at making titles, since this one is somewhat similar to that which I used to issue 4. Gr. Anyway, Enter: the Holographic... Man? is now once again considered minimally up to snuff. I say minimally because, if I'm actually alive more than a year from now, I'm sure I'll eventually peruse it again.
March 31st, 2023: I cleaned up issue 8 of the Agency 13 image-less comic book series today, that being Revenge of the Normalcy Squad. Of course, on top of fixing up all its many little grammatical defects, this reminds me that I need to actually produce descriptions of the Normalcy Squad, which are a few decades overdue. Ugh, I have too much to do.
March 30th, 2023: my third Agency 13 arc saw me doing something a bit different, narratively speaking, tying all three issues together through a device of connective tissue. I'm not sure it worked out all that well, but it is what it is, and I'm not rewriting the whole thing from scratch, so issue 7 is in the can once again. Please be merciful.
March 29th, 2023: I continue to bang away at my Agency 13 'comic' series, trying to once again find myself happy with my writing. Yeah, it's a never-ending process, but at least I can be less embarrassed by my work as I continue, right? Today's effort saw me hit issue 6 of that 'book', Grade A People, which is still one of my favorites.
March 28th, 2023: so I have pored over the test for issue 5 of my Agency 13 series of 'comics', Rejuvenate Attack, and tweaked a bunch of little things. Not a lot, mind you, since I have gone over this a few times over the years, but there were still a couple things what needed fine tuning. Like how I build paragraphs where people are speaking.
March 27th, 2023: I made numerous changes to Enter: the Normalcy Squad, the fourth Agency 13 Tale for my Agency 13 series. I've made tons of switches to my writing style since I first wrote this in the previous century, so my OCD won't let me leave these unattended to. Oh, and then there's the fixes to basic paragraph structure I needed to make. Sigh.
March 26th, 2023: as is my wont, I have gone over a ton of my writing a few decades after the fact, and tweaked it to suit my current sensibilities. This current round of upgrades involved an overhaul of my third issue of Agency 13, Attack of the Accountant, and didn't feature too much changes. But I made a few nonetheless, and then made 'em public.
March 25th, 2023: I made numerous changes to Agent Deathmonger, the second Agency 13 Tale for my Agency 13 thing. I've made tons of switches to my writing style since I first wrote this, back in 1999, so my OCD won't let me leave these unattended to. Oh, and then there's all the profanity. I'm trying to dial that back. You know, way, way back.
March 24th, 2023: with Agency 13 itself sorted out in both their Edition 13 and QARD variations, I've started yet another pass through my Tales from Variant Earth 13, beginning with of course the stories about Agency 13 themselves. This particular tale was A Beginning, where I set the stage for the Agency 13's mission, along with all their Tales to come.
March 22nd, 2023: finishing out my QARDGame.com efforts on Agency 13, I have pored over the text of Chase Storey's character description for this system. He was pretty much up to snuff, as were most of his Agency 13 cohorts, but I nonetheless tweaked this and that to quell my OCD. He should be good enough for government work now. You know, again.
March 21st, 2023: I know I said Sir Tophat is one of my favorite Agency 13 characters, but in reality they're all kind of my favorite. I suppose I like them a bit too much, or probably poured a bit of myself into each, which might be why I also dig Sticks McClellan so much. Her QARD Game description is now squeaky clean once more. Check her out!
March 20th, 2023: one of my favorite Agency 13 characters is Sir Tophat, a Voodoo Houngan and two-fisted investigator. I can't wait to finally get around to writing more of my Tales from Variant Earth 13, because that means I'll get to feature him in even more freaky fiction. Anyhow, his QARD Game variation is up to snuff once more. You're welcome!
March 9th, 2023: I took time out to clean up my description of Señor Barnett today. No, I did not add a smartphone to his description, because such a device on his person would drive him completely insane. But I otherwise fine-tuned the text of his character description, and have the man ready to roll in my QARD Game products - and anyone else's, for that matter!
March 18th, 2023: I've pored over the QARD Game variation on the Post-modern Girl today, and got all of her descriptive text up to snuff. I made the same additions to the QARD Post-modern Girl that I did to her Edition 13 variation, and of course added her previously proofread bits to this version of her. And now I'm really happy with what I have for her.
March 17th, 2023: having already covered her crosstime counterpart, I have sorted out the QARD variation on Michelle 232 today. Another member of both Agency 13 and the Jensen Congress, Michelle 232 was a super-hero in her own timeline, at least until she wasn't, and now assists the Congress in its study of Variant Earth 13. Her entry was in good shape, luckily.
March 16th, 2023: continuing on in my effort to plug Agency 13 into QARDGame.com, I overhauled my QARD variation of the one and only Mike 013. As I did with Agent Deathmonger, I gave the man a smartphone, and of course a rigorous proofreading. You'd think I'd have found all my grammatical faux pas last time, and yet I dug up a couple more this time. Sigh.
March 15th, 2023: continuing my work to sort out Agency 13, I have overhauled what I'd written for Agent Deathmonger for the Quick Action Resolution Deck. Sure, I'd done half of this work already, but I reproofread the entire thing once I'd done my copy and replace business to ensure I hadn't missed anything. And what do you know, I had!
March 14th, 2023: built out the Agency 13 roster for QARDGame.com this time around, though I haven't made any of the proofread-y changes to the system-agnostic bits on these folks just yet. No, I concentrated on just getting them functional for the moment, though I'll get around to working on all eight of these folks as soon as time permits. For sure!
March 13th, 2023: set up the 'core' of the Variant Earth 13 project to be resident on QARDGame.com today. Since much of this work was already sorted out when I stapled this together for Edition13.com, this wasn't especially painful. Just a lot of html modifications, meta tag changes, and so forth. It wasn't hard, but it was still time-consuming, so.
March 12th, 2023: today's work on the 13 and its associated proto-sites saw me building out the myths and legends supplement for QARDGame.com. This didn't take much, a bunch of hmtl modifications aside, because I'd already done a lot of the requisite work for Edition13.com. Mind you, I had to fiddle with each of the deities needing plugged in there, though.
March 11th, 2023: I finalized the text for both the 'donate' and the 'links' pages on QARDGame.com this time around. The former mostly just required some html work and a few grammar tweaks, which I backported to the Edition13.com variation on this theme. The latter is mostly empty, however, since there just aren't that many Saga system sites out there in the wild.
March 10th, 2023: I put together the 'author' page for QARDGame.com today. Sure, this only involved a few minor html tweaks to the actual document to make it work for the new site, but I actually went and re-proofread it, and found a few tweaks I could make to improve the text flow. Naturally, I backported those to the Edition 13 variation on that theme.
March 9th, 2023: done fiddling with character work for a little bit, I have crafted the 'questions' document for QARDGame.com today. The text is very similar to that resident on Edition13.com, but nonetheless needed to be customized for that particular domain. And yeah, I'll have to do that one more time when I get around to building out CASERPG.com, but eh.
March 8th, 2023: finishing out my Edition 13 efforts on Agency 13, I have pored over the text of Chase Storey's character description for this system. He was pretty much up to snuff, as were most of his Agency 13 cohorts, but I nonetheless tweaked this and that to quell my OCD. He should be good enough for government work now. I hope you enjoy!
March 7th, 2023: I know I said Sir Tophat is one of my favorite Agency 13 characters, but in reality they're all kind of my favorite. I suppose I like them a bit too much, or probably poured a bit of myself into each, which might be why I also dig Sticks McClellan so much. Her Edition 13 description is now squeaky clean once more. Check her out!
March 6th, 2023: one of my favorite Agency 13 characters is Sir Tophat, a Voodoo Houngan and two-fisted investigator. I can't wait to finally get around to writing more of my Tales from Variant Earth 13, because that means I'll get to feature him in even more freaky fiction. Anyhow, his Edition 13 variation is up to snuff once more. You're welcome!
March 5th, 2023: I took time out to clean up my description of Señor Barnett today. No, I did not add a smartphone to his description, because such a device on his person would drive him completely insane. But I otherwise fine-tuned the text of his character description, and have the man ready to roll in my Edition 13 products - and anyone else's, for that matter!
March 4th, 2023: I've pored over the Edition 13 variation on the Post-modern Girl today, and got all of her descriptive text up to snuff. I had to change her phone to a Pixel ™ from a Blackberry ™, because I wrote these things a long, long time ago, but she did already have one in her description. She's a young cuss, after all, why wouldn't she?
March 3rd, 2023: having already covered her crosstime counterpart, I have sorted out Michelle 232 today. Another member of both Agency 13 and the Jensen Congress, Michelle 232 was a super-hero in her own timeline, at least until she wasn't, and now assists the Congress in its study of Variant Earth 13. Added a phone and made some grammar fixes to her.
March 2nd, 2023: continuing on in my effort to plug Agency 13 into Edition13.com, I overhauled my description of the one and only Mike 013. As I did with Agent Deathmonger, I gave the man a smartphone, and of course a rigorous proofreading. A few minor grammatical quibbles have been corrected, making Mike 013 ready for his move here. Yay!
March 1st, 2023: since I am digging around in my Agency 13 roster, I began my work by cleaning up what I'd written for Agent Deathmonger in Edition 13 terms. I had gone over these Agency 13 folks a while ago, but didn't really dig deep on the proofreading until today, I suppose. I also added a cellular telephone to his roster, because it is the 2020s.
February 28th, 2023: with the 'core' of the Variant Earth 13 portion of Edition13.com set up, I started work on its core group of non-player characters, Agency 13. I got their roster page sorted out, and determined I was going to use a single repository for all the characters on this site, a simple alphabetical receptacle, and can build it out appropriately.
February 27th, 2023: I duplicated all the effort I performed on the Edition 13 rules documents for my Quick Action Resolution Deck material, over on QARDGame.com today. This didn't take nearly as long, what with my having a lot less Quick Action Resolution Deck documents to work on, not to mention the fact that a lot of this stuff was already prepared to move.
February 26th, 2023: built the nagivation images for QARDGame.com today. Had all the buttom images ready to go, so this entailed my making the different colors for all the rings, two of which (black and red) I already created for Edition13.com. Of course I screwed this up pretty badly, and had to redo two of the things, but I've got it all sorted now.
February 25th, 2023: set up the core of the Edition 13 version of the Variant Earth 13 project that will be hosted on this site, since it'll ultimately show up in different variations for Edition13.com, QARDGame.com, and CASERPG.com! While the character work required will be immense, at least the basic structure is portable to all three sites.
February 24th, 2023: built out the Myths and Legends portion of Edition 13 today, grabbing all my extant Edition 13 character descriptions of the Anunnaki and Igigi and installing them here. Had to do a lot of work converting these guys over for placement on Edition13.com, but it is now done. Hope to add more deities to this project somewhat soon!
February 23rd, 2023: built out a 'links' page for Edition13.com. This took a bit of research, because the idea of this particular document is to point others towards other retroclones and such of the classic Marvel Super-Heroes Role-Playing Game (MSH RPG), and a lot of them don't have much more than a Facebook group to call their own. But hey, I manage.
February 22nd, 2023: built out a 'donate' page for Edition13.com, and by proxy QARDGame.com as well. What I mean is that I can repurpose the text of the former for the latter once I get around to creating the thing, so that's great. I may add a bit more to this as the inspiration comes to me, but this seems good enough for now. Or for government work, at least.
February 21st, 2023: built out an 'author' page for Edition13.com, and by proxy QARDGame.com as well. What I mean is that I can repurpose the text of the former for the latter once I get around to creating the thing, so that's great. I may add a bit more to this as the inspiration comes to me, but this seems good enough for now. Or for government work, at least.
February 20th, 2023: built out a 'basics' page for Edition13.com, and by proxy QARDGame.com as well. What I mean is that I can repurpose the text of the former for the latter once I get around to creating the thing, so that's great. I may add a bit more to this as the inspiration comes to me, but this seems good enough for now. Or for government work, at least.
February 19th, 2023: I built out the actual navigation images for Edition13.com, and then installed the things into the site finally. This took a considerable amount of time, since I apparently do things the clunky old way, according to my wife. But it's the way I still know know how to build imagery from scratch, more or less, so that's what I do.
February 18th, 2023: luckily, most of the navigation I'll need for the site my former Saga System 13 rules will be moving to is a perfect match for the edition13.com stuff, save for the rings around them. Thus, putting together the arts for four more of those buttons is actually performing double duty for me here. I love it when I can reuse my efforts.
February 17th, 2023: since I'm done with my overhaul of my extant written rules materials to prepare them for the prime time, as it were, I am taking some more time out to build the site imagery edition13.com and the other domains will make use of. This time around, I put together four of the button imagery I'll need for the sites' navigation bars. Four!
February 16th, 2023: the culmination of all my recent work on all my rules writing, I have gone through the Edition 13 Powers roster and updates all the examples featuring speeds to reflect their new values - which are the old values, really, not those I changed Edition 13 to from the original thinking I was being particularly clever. I wasn't.
February 15th, 2023: fixing things after the fact is the worst, right? I am finding this out after changing sectors in Edition 13 from forty yards to just four, and aligning speeds more with the original system all this stuff was based on. At any rate, all the sector notations in the Edition 13 power roster are now seemingly at their correct values. Sigh.
February 14th, 2023: continuing my batch repacement job on the Edition 13 corpus, I've replaced every instance of 'ability score' or 'score' with 'trait' that I hadn't already done. This is purely a stylistic choice, mind you, but I didn't want to mix and match terminology and botch any rules descriptions here or there with terms that're archaic to Edition 13.
February 13th, 2023: though I skipped it until now, it's time I upgrade the 4C System: Edition 13 material by changing all instances of m.v. to MV. Luckily, I found out of all my power descriptions, only Empowerment had a m.s. or m.v. abbreviation that ended a sentence. That made this task somewhat easier, since I could otherwise do batch replacements.
February 12th, 2023: keeping on with one of the most tedious thing I've ever done, I have gone over the
redacted FNORD variation on my powers roster, and changed all its instances of m.s. to MS. On the plus side, I started ensuring I changed m.p.h. to MPH, and I found a weird error in one power whose speed I calculated before a velocity change. Yay!
February 11th, 2023: I did the same work for my former Saga System 13 material today that I did for the former Costumed Adventurer Simulation Engine text yesterday. Namely, I changed the m.s. abbreviation to MS, because I'm trying to be stylistically consistent in my work, and having some abbreviatons use lower case letters and periods while others use all caps letters is dumb.
February 10th, 2023: went through the former Costumed Adventurer Simulation Engine power roster directory by directory, replacing the m.s. abbreviation with MS. I had to do this the slow and stupid way because I didn't want any instances of m.s. ending a sentence causing a missing period in the text of the powers. Ugh. But hey, at least this bit is all done, right?
February 9th, 2023: with all of my actual rules text proofread, all that remains for me to do (save for maybe some business with variant Entreaty Spells documents) is some batch work on all four power listings. Have to change m.s. and m.v. into MS and MV, and the Edition 13 speeds and distances all need fixing in that. But the Powers documents themselves are now done.
February 8th, 2023: wrapping up this Technoholic month, I also wrapped up my work going over just about all my custom rules material. Almost. This is because I have pored over my Edition 13 variation on the Power Customization document, and found a few ways to tweak its text, a few of which I hadn't already covered when cleaning up the original version.
February 7th, 2023: went over the
redacted FNORD variation on the Quirks document, and found still more refinements I could make to the text. The fact that this is one of my most-ever proofread things sickens me, as often as I find further things to fix with it. Or maybe my writing tastes just keep shifting over the years. I dunno. But I digress.
February 6th, 2023: found any number of horrible problems with the Edition 13 variation on the Quirks document, starting with its second sentence. ITS SECOND. SENTENCE. I have made a ton of changes to this thing, which I have backported to the original, as well as to the
redacted FNORD variation that I've been cooking up for far, far too long.
February 5th, 2023: the annoying and tedious thing I had to do, since I changed the random talent generation tables, was go through both extant versions of all three Book of Magic school micro-expansions to ensure I didn't retroactively botch the character generation examples I rolled up randomly. Inexplicably, all of these still lined up. Yay!
February 4th, 2023: since I changed the composition of all four rosters of talents/skills I provide, I had to reconfigure all the character generation tables for Fighting and Professional talents/skills, removing Targeting and adding Clothier. Which leaves one more annoying step that I'll need to undertake before being done with this material.
February 3rd, 2023: after going over all the Talents/Skills stuff, I decided that the 'Targeting' fighting skill was redundant to 'Power Skill', and thus removed it. I then added Clothier in as a professional talent, and not just because my family has included upholsterers, since it seemed the natural and missing counterpart to leathercraft.
February 2nd, 2023: doing my final pass through the Skills document, save for what I'm about to perpetrate, I have pored over the text in my
redacted FNORD variation on a theme. Made a few more tweaks to the text, all of which were unnecessary, strictly speaking. I think they made the text flow even better, however, so I don't regret this effort.
February 1st, 2023: continuing my work at cleaning up all the remaining bits of rules stuff I've written to get them ready for prime time, I have gone over the former Saga System 13 variation on my Skills document. Found a cut and paste error that needed fixing, along with one or two tweaks to those 'broad' weapon skills that applied globally.
January 31st, 2023: wrapping up the first month of '23, I have re-proofed the Skills document for my Edition 13 rules. I tripped over a lot of the same errors I found in the original Talents document, along with a bunch more grammatical changes I found I could sneak in. I also fixed a few weapon skills to match the rules change I made yesterday.
January 30th, 2023: I proofread the three derivative variations on the Talents (or Skills, as it so happens) documents today - or, at least, the special talent (or skill) rules. I fixed the cost of buying level 2 and level 3 talents with Karma / Fortune / achievement bonuses / Kismet after play begins, aligning said costs with everything else in the game.
January 29th, 2023: so I tweaked the bulk of the original Contacts text to work for my Edition 13, System 13, and
redacted FNORD rule sets, since the only difference in each contact listing is that 'talents' are called 'skills' in each of these. I then proofread it again, and made a few grammatical upgrades. Not fixes, though; it was pretty solid.
Jnauary 28th, 2023: shifting gears somewhat, I have begun work on the remaining variations on my Contacts document. Today I covered the 'system-specific' portions of the three derivatives, making sure they were all up to snuff, then copying all the original text of the rest over to the Edition 13 variation on it, since very little needs changed.
January 27th, 2023: I built out the template for the round navigation bits I'll need on edition13.com today. They're 100 pixels in size, as opposed to the tiny ones I have on the 13 proper, which I think is a step up all around. I guess we'll see! Either way, I have the black, yellow, magenta, and cyan circles ready - now the things just need innards!
January 26th, 2023: since I have time before I can go live with edition13.com, thanks to the staggering incompetence of GoDaddy, I've started working on the layout imagery. I have the four color themes, being black, cyan, yellow, and magenta mapped out, and have all those spiffy outlines built. Next up is the round navigation bits I'll require.
January 25th, 2023: spent two hours on the phone with GoDaddy, trying to get edition13.com and another domain pointing at placeholder pages, at the very least, and found out that hosting for my many and various sites has been deactivated for months. And yet, the sites are still live. Go figure? I call this lost, soul-crushing time Technoholic work for the day.
January 24th, 2023: the other document I need to build to fully have forward compatibility with my material on edition13.com, I have built the Edition 13 Exobiology 101 document. Sure, there's
only a few thoughts so far no material for it, but at least it will link straight through to the butt end of the Edition 13 corpus. Ooh, I have a corpus!
January 23rd, 2023: moving on, I'm cleaning up some loose ends by setting up the placeholder documents for the last chapters of the custom rules I'm crafting to rest in for the 4C System. I started this by crafting the Combination Character Cookbook document for Edition 13, which doesn't have any material on it yet, but is now ready to roll. Yay, link continuity!
January 22nd, 2023: wrapping up my work on the Deionomicon and its two micro-expansions for the Edition 13 rules, I have overhauled that system's Faith powers document. The text either had a conversion artifact or I bungled a cut and replace operation somewhere, so I fixed that to make it golden. I then did the html and meta tag updates to wrwp it up.
January 21st, 2023: working to end my efforts on the character generation bits for the 13's custom rules bits, I have overhauled and upgraded the Deific Powers Edition 13 document. The text between the original and this variation on a theme were identical, and reading through it it seemed okay, so I just had to update the html and meta tags to call it good.
January 20th, 2023: wrapping up my primary efforts on the Deionomicon, I have finished another round of proofreading and error checking on the Edition 13 variation on the thing. Overall, I only found one or two nits to pick where this work was concerned. Yay! Now I just need to fine tune the two deific power roster documents to ensure all is well with them.
January 19th, 2023: grinding my way through the Edition 13 variation on the Deionomicon, I have once again proofread its character generation text. I only made one change, a spelling error that looked like an instance of fumble fingers (an extra letter after the word proper), along with an extra space that was invisible in the 'live' version, but not the html code.
January 18th, 2023: with all that psionics business done once more, I am setting my sights on the Edition 13 variation on the Deionomicon! I started by rereading all the text in that version of this thing before its character generation rules, and I have to say I didn't find a single thing that needed changing after porting the original, system-agnostic text over.
January 17th, 2023: wrapping up all of my efforts regarding psionics today, at least until next time, I prepared the Theonic power roster for my Edition 13 Manual of the Psi for its move to edition13.com. I updated its tags and tweaked its text, and then revisited the Empathic power roster as well, making three (3) necessary changes to its text. Argh.
January 16th, 2023: ooh look, I am eight-ninths done with my effort to prepare the Edition 13 Manual micro-expansions for their move to edition13.com! This is because I once again modernized the Technopsionic power roster page, augmenting its text in two places. I then went back and ensured the Metapsionic roster's text was sound. And it wasn't. Sigh.
January 15th, 2023: things are hopping here at the 13! Today I sorted out the Edition 13 variation on the Manual of the Psi's Superpsi power roster document, making one minor tweak to its text before sorting out its html and meta tags in anticipation of the move. I also proofed the Psimantic and Psimotive rosters as well, fixing a dumb error in the former.
January 14th, 2023: now two-thirds done with my efforts to prepare my Edition 13 Manual of the Psi micro-expansions for their move to edition13.com, I've upgraded the Psipathic power discipline document today. I made one spelling correction (!), then updated its html and meta tags. Finally, I went back and proofed the Psimotive text as well, just in case.
January 13th, 2023: moving along, I've sorted out the Psimotive micro-expansion to the Edition 13 variation on my Manual of the Psi. Since its flavor text once again matched up with its original version, this was yet another simple one. Though on hindsight, I'm starting to think I never actually reproofread the originals of these things. Uh oh.
January 12th, 2023: I'm glad I didn't add a ton of text to these Manual of the Psi micro-expansions, just a bit of flavor material and then the immense roster itself. That's why the Psimantic power discipline document for Edition 13 went so quickly. Its text was identical to the original verison, so this just entailed another round of tag updates.
January 11th, 2023: I'm now one-third of the way done with the Edition 13 micro-expansions of the Manual of the Psi, for I've cleaned up that system's Psikinetic powers roster today. Its flavorful text was still the same as that in the original version of this thing, so this mainly just required upgrades to its html and meta tags to wrap it up.
January 10th, 2023: as it turns out, I heavily modified the flavor text in the original variation on the Metapsionic power micro-expansion for the Manual, so I copied those changes to its Edition 13 variation as well. I then tweaked that file's html and meta tags to make them match up with what they'll need on edition13.com, so that's another one done!
January 9th, 2023: with the Edition 13 Manual itself modernized yet again, in preparation to its move to Edition13.com, I merely have to wrap up the same work on its nine discipline micro-expansions before moving on to the Deionomicon. Thus, I started out by changing html and meta tags on the Empathic Powers roster, as its text was just fine, really.
January 8th, 2023: I'm wrapping this Technoholic month up by completing my work on the 4C System: Edition 13 variation on the Manual of the Psi proper. All the text after the character generation portion of the rules is now once again satisfactory in my eyes, and I even rewrote the optional fatigue and initiative rule blurbs as I did with the Book of Magic.
January 7th, 2023: cruising along in my work on the Edition 13 variation on the Manual of the Psi, I've once again proofed its character generation section. I noted a few bits and bobs what I could improve, but nothing that wasn't technically up to snuff, grammatically speaking. So, aside from one instance of Pronoun Problem, I was happy with this.
January 6th, 2023: moving on from magic, finally, I've started work preparing my Edition 13 variation on the Manual of the Psi for its move to edition13.com! The first part of this involved me going over the text before the character generation rules, grabbing what system-neutral material I could from the original, then proofing it all (yet) again.
January 5th, 2023: the last thing I needed to do to wrap up my work magic forever (ha ha ha ha ha) was the Edition 13 and (former) System 13 variations on the Entreaty Spells document. Since all but the actual example roster were system-agnostic, I just moved all of the finalized text from the original version onto these two variations. Voila!
January 4th, 2023: what do you know, the last Book of Magic school micro-expansion I crafted for Edition 13 of the 4C System was, in fact, perfect. From start to finish, the Voodoo document had no flaws, and I only had to do the requisite html and meta tag upgrades to make this thing good to go. So now, I can almost move on from magic chicanery. Almost.
January 3rd, 2023: reaching the penultimate overhaul of these Book of Magic micro-expansions, at least until I craft the other two variations on this theme that I ultimately require, I sorted out the Thaumentalism school document today. As the original was perfect, I ported some alterations I made to it at some point over to the Edition 13 version.
January 2nd, 2023: still struggling with typing '2023' in here, it would seem. Progressing as is my work on the Book of Magic's micro-expansions, I worked over Edition 13's Technomancy document today. While the original was perfect, I found a missing word on this one, so I plugged it in on top of revising its html and meta tags in preparation of its move.
January 1st, 2023: when poring over the Edition 13 variation on the Book of Magic's Physiomancy micro-expansion, I couldn't find the math error I noted on the original. However, I did find an actual spelling error I missed the first ten times I looked at these files, so I went ahead and fixed that on both. Which gets us up to ten of these things finished.
December 31st 2022: again verifying my opinion of the original Philosophical school micro-expansion of the Book of Magic, I found that its Edition 13 version was perfect as well. Yay! All I needed to do for this thing, after its proofing, was to upgrade its html and meta tags in preparation to its move to their new domain. And hey, that's a wrap on 2022!
December 30th, 2022: I reiterate my position that the original text for the Paraprobabilitism school micro-expansion of the Book of Magic is perfect, because I found the same in the Edition 13 variation on that document upon checking it out today. It's really nice when things work out for the best, as they so rarely do in my proofreading efforts.
December 29th, 2022: while I thought the original variation on the Geomancy school micro-expansion for the Book of Magic was perfect previously, I found one bit of text I thought could flow better upon once again proofing the Edition 13 variation on that theme. So I made that change, and backported it to the original, and we're once again at an ideal state!
December 28th, 2022: as I did with the original variation on the Faerie school micro-expansion, I had to correct my math error on Tricksy Bixie, the sample generated character for that work. It was only a two-point error, but it crept in when I botched the subtraction on the dual strong limitations she had. At least it's fixed for Edition 13 as well, now!
December 27th, 2022: while comparing the text of my original and Edition 13 variation on the Entreatism spells, I saw I only changed one word where the non-crunchy text was concerned. So I ported that alteration from the original to the new one, and then grabbed the Edition 13 text from the Book for that school that I already proofread, and called it good.
December 26th, 2022: the fourth of thirteen school spell micro-expansions for Edition 13, the Elementalism document covers that mystic tradition with aplomb. As I did with the original, I added a blurb about Enderbiter technically being a combination character the way I added robot bits to him for his origin, so take that part of him with a grain of salt.
December 25th, 2022: merry xxx-mas! As your xxx-mas gift I have for you a refined Edition 13 variation on the Eclecticism document, which has seen the changes I wrought on the original spread to it as well. This in addition to the requisite, invisible changes to the document's html and meta tags that allow it to better fit within its new web domain.
December 24th, 2022: continuing on my extended operation to clean up the many and various Edition 13 expansions for the Book of Magic, I have pored over the text of that system's Clericism document. Like its progenitor, this document was seemingly perfect, so it just required the requisite html and meta tag changes needed to place it on edition13.com.
December 23rd, 2022: so there are a lot of accessories for the Book of Magic. I mean a lot. The first of thirteen dedicated to the various schools of sorcery is that written for Alchemy, and the 4C System: Edition 13 variation on it was perfect. I double checked this, and like the original version of the thing, so I call this one good!
December 22nd, 2022: hey, it's my birfday! As such, I gave myself what was ostensibly an easy job, the revision of the three outstanding variations on the Uncategorized Spells roster. Of course, the 4C System: Edition 13, (former) Saga System 13, and
redacted FNORD rules versions of this were all different from the original, so the joke was on me, eh?
December 21st, 2022: modernizing the remaining three variations on the School Spells document was a bit of a slog. I ported all the changes I recently inflicted on the original to its derivatives, and then gave the others a subsequent proofing. I did a lot of rewriting on these documents, completely rebuilding the thaumentalism blurb from scratch.
December 20th, 2022: when reconsidering the many variations on my Group Spells document, I have refined the flavor text blurb somewhat on all four of 'em. This probably wasn't necessary, but I like the flow of it just a bit better. I then revised the html and meta tags on the three derivative versions of the thing, getting 'em up to snuff once more.
December 19th, 2022: though the latter two will likely need a slight roster revision in time, I've overhauled the extant Dimensional Spells document for the 4C System: Edition 13, (former) Saga System 13, and
redacted FNORD rules today. I extracted one whole letter from the text, and then did the requisite html and meta tag overhauls, per the norm.
December 18th, 2022: working my way through the many and various spell rosters I've built, I revised the 4C System: Edition 13, (former) Saga System 13, and
redacted FNORD variations on the Personal Spells document this time around. The flavor text for these spells was sound, leaving me to just revise a few html and meta tag bits here and there. Yay!
December 17th, 2022: I've cleaned up the 4C System: Edition 13, (former) Saga System 13, and
redacted FNORD variations on the Personal Spells document today. Found a missing period of all things, which eluded all my previous proofreading efforts, and overhauled all their meta tags and such. The latter two may need minor work later, but they're modernized.
December 16th, 2022: did a lot of work on the butt end of the Edition 13 Book of Magic today. Fixed a calculation of Fortune cost of an invulnerability, repaired a few more conversion artifacts, and then completely rewrote the optional spellcasting concerns for fatigue and restraints. Oh yeah, then I backported all that work to the original version.
December 15th, 2022: plowing through the Book of Magic for my 4C System: Edition 13 rule set, I've once again proofread the character generation portion of this text. And good thing I did one last time before considering it good enough for prime time, for I found a few more conversion artifacts from the original document, as well as some grammar tics.
December 14th, 2022: keeping on in my effort to get the Edition 13 variation on the Book of Magic ready for prime time, I finished my work perusing the magic school listings today. I found one thing to improve on everything but thaumentalism, apparently, though these were minor, fiddly bits. In other words, they were fine before, I just like them better now.
December 13th, 2022: moving on to the 4C System: Edition 13's variation on the Book of Magic, I pored over its text from the very beginning through the blurb about Faerie school of magic. I found a few grammatical upgrades (though the original text there was acceptable, to be sure), as well as a serious problem with every variation on Clerical magic. Whoops.
December 12th, 2022: I wrapped up my latest look at the 4C System: Edition 13 variation on the Technical Reference today. I ironed out one or two converstion artifacts, cleaned up the changes to m.s. abbreviations and sector sizes, and one or two grammar tics. Aside from the mainly mechanical things, however, the text here was in pretty good shape.
December 11th, 2022: proceeding apace on the 4C System: Edition 13 variation of the Technical Reference, I went through all its character generation text today. I made a few minor changes, most of which were already inflicted upon the original version of this document, but there were one or two more that involved conversion artifacts. Still! I know, right?
December 10th, 2022: since I'm all done with both versions of the Transnormality Treatise, it's time I move on to the unfinalized variation on the Technical Reference! As such, I've gone over all the initial text in the 4C System: Edition 13 variation on that book, covering everything up until the character generation rules, and most of it seems on point.
December 9th, 2022: I'm done with the pre-work in migrating my Edition 13 business over to, well, edition13.com! The notion is to eventually use the 'final' versions of the text to build .pdf files, and even make money off of it some day. Woo! At any rate, I wrapped up work on the Reality Control Powers and Sensory Powers documents, fixing a conversion artifact.
December 8th, 2022: I covered a weird combination of rosters today cleaning up the Physical Weaponry Powers and Power Control Powers documents for Edition 13 of the 4C System's move to edition13.com! Only the slightest grammatical hiccup to sort out on one of these, which really wasn't all that bad. But hey, continuous improvement!
December 7th, 2022: ooh look, another thematically related set of power sub-rosters for my Transnormality Treatise! Today I have retooled the Physical Control Powers and Physical Enhancement Powers documents, and as was the case yesterday, these things were sound. They just needed the usual, bare minimum of work, since there isn't much original 'work' here.
December 6th, 2022: plugging away at the last bit of preparation necessary to migrate all my extant rules bits over to the new, edition13.com domain, I overhauled the Edition 13 Mental Powers and Movement Powers roster documents today. Only really had to perform some .html changes and meta tag alterations, because these're as good as they are going to get.
December 5th, 2022: I can't always do these in themed pairs, I suppose, so today I've upgraded the Matter Control Powers and Mental Enhancement Powers documents for use in Edition 13 of the 4C System, assuming anyone actually uses that still. Aside from all the .html upgrades and removing references to the 'Textbook Character Treatise', these are all golden again.
December 4th, 2022: today I've upgraded a themed set of Transnormality Treatise power sub-roster documents for use in the Edition 13 of the 4C System's rules. They are the Energy Control Powers and Energy Generation Powers collections, and after tweaking one paragraph in one of these, they're all up to snuff for their new usage.
December 3rd, 2022: with everything else for it overhauled, is high time that I wrap up the outstanding power sub-rosters for Edition 13's Transnormal Treatise. These are mostly just a paragraph of flavor text and then the roster of powers themselves, so I'm doing two a day, starting with the Biological Control and Combination Powers documents.
December 2nd, 2022: I'd been debating changing the name of the Textbook Character Treatise for some time, giving it something vaguely less 'meh', I suppose. I finally opted to go for the Transnormality Treatise, since I'm moving all my rule books to other domains anyway. What I'm saying is that now was as good a time as any, so I opted to run with it.
December 1st, 2022: I wrapped up my final (ha ha) polishing on the 4C System: Edition 13 variation on the Textbook Character Treatise - save for what's coming tomorrow, anyway! This was everything after the character generation rules, and like yesterday, most of it was solid. I just had to port a few minor upgrades from the original document to this one.
November 30th, 2022: continuing through the Edition 13 Treatise, I pored over all its character generation text, from start to finish. Save for one or two minor changes I made on the original variation on this text, this was all solid. All I really had to do was port over the changes from the other version of the Treatise to this one and I was done.
November 29th, 2022: with both extant variations on the basic Character Generation document sorted, it's time to move onto the next! Starting my efforts on the 4C System: Edition 13 version of the Textbook Character Treatise, I proofread all the text prior to the character generation rules for that reference, but only made a few minor changes.
November 28th, 2022: keeping on with the keeping on, I've worked my way through the 4C System: Edition 13 Character Generation document. I found one weird instance of the Pronoun Problem, a few bits which required Phrasing Parsing, and a smattering of odds and ends what needed fixing. But this page is now ready for the prime time, on edition13.com!
November 27th, 2022: similar to how things went down yesterday, there's currently only one variation on the Living and Dying document here on the 13 besides the original. As such, I pored over the 4C System: Edition 13 variation on this theme today, and aside from a few minor quibbles, everything seems to be in order. I could've lived without these changes, really.
November 26th, 2022: there's only one variation on the Advanced Battle Concepts document after the original, so I went about preparing the Edition 13 variation of it for prime time. I fixed notions related to sectors and material value, and then found a few improvements on its text that I could backport to the original. So there's that, right?
November 25th, 2022: wrapping up my current work on the various variations on the Time and Combat document, I cleaned up the
redacted FNORD version of the thing. Which helped to remind me that I hadn't fixed the throwing distance table for its Edition 13 sibling. So yeah, sometimes fixing multiples of each file is a good thing for you and I.
November 24th, 2022: continuing my effort to clean up the Time and Combat documents currently extant on the 13, I've sorted out the (formerly) Saga System 13 variation on this theme. It was in great shape, however, so all I really had to do was update its meta tags, just leaving link html to sort out once the thing is on a web site all its own. Yay!
November 23rd, 2022: onto the next batch of gaming documents I need to prepare for prime time, I have pored over the text for the 4C System: Edition 13 variation on the Time and Combat text. I made a few minor changes here, which I ported to other, applicable documents, as well as updating the m.v. abbreviation and distances where applicable.
November 22nd, 2022: wrapping up work on the final Space and Movement variation, I've worked my way through the
redacted FNORD version on this theme. I found a lot of the math I did for the Edition 13 document was already done here, so I could have saved myself a bit of time. Also, I revised falling for all but the QARD. The QARD!
November 21st, 2022: since the Edition 13 variation on the Space and Movement document is ostensibly done (yet again), I've moved on to the System 13 version of the thing. Almost none of the text of these two variations on this portion of their respective rules are identical, but at least the latter of the bunch is much, much simpler. I did good with that one.
November 20th, 2022: I wrapped up my efforts to overhaul the Space and Movement document for my 4C System: Edition 13 rules today. With the big tables done, I went over everything else, making sure the text lined up with the new speed and range ratings, as well as ensuring the other tables were correct. Falling in particular was too mathy for my liking.
November 19th, 2022: the second portion of my 4C System: Edition 13 Space and Movement overhaul involves me revising the various power range tables, taking the new sector size into account. The ranges are functionally the same (save for instances in Very Near distance which wind up with less than a full sector), but I just had to do a whole lot of math here.
November 18th, 2022: perhaps the most complicated portion of my 4C System: Edition 13 overhaul, the Space and Movement document will be revised in three distinct steps. The first of these involves fixing the various speed tables, both to revert them all to something with less decimal points, and to reduce sector sizes from four yards to just four.
November 17th, 2022: the
redacted FNORD system I'm cooking up also has a variation on this theme, being the Levels and ACTIONs document. This one is far more streamlined than the two for systems based on the old MSH RPG rules, so it didn't take quite as long. Changing the material strength/value abbreviations will haunt me for a long time to come, though.
November 16th, 2022: continuing my effort to make my original rules writings ready for prime time, so to speak, I am changing the documents for my Saga System 13 material over to their new name, and doing the last (yet again, ha ha) proofreading of the Intensities and Card Play document. Added oblique mention of the two 'special' cards in the QARD. The QARD!
November 15th, 2022: toggling on to the next series of rules documents, I have overhauled my 4C System: Edition 13 variation on ranks and actions, that being the Rank Values and ACTIONs document. This was pretty much on point, but I decided to change my abbreviation for material strength from m.s. to MS, and material value from m.v. to MV, for clarity.
November 14th, 2022: wrapping up all of my work on the ability scores / traits style of document for my extant rule systems, I did this work for my entirely new,
redacted FNORD game books, as well. I definitely can't come up with the domain name I want for this, since it would cost thirty grand last time I checked, but it's not public anyway, so.
November 13th, 2022: since I'm revising the ability scores / traits documents for all of my different game systems, aside from those I've already hit, I am doing the same for the former, Saga System 13 material. I figure I should revise all the extant files before I move along with the creation of the entirely new (for this system, at least) documents.
November 12th, 2022: I continued my work revising Edition 13 of the 4C System in preparation for moving it to its own domain by overhauling the Traits document. I wish I had realized I was going to do this when I started proofing the new
, redacted variation on my custom MSH RPG rules, or I would have done this work at the exact same time. Sigh.
November 11th, 2022: wrapping up my work on this series of documents for the four different rule systems I'm trying to simultaneously craft, I've ironed out the kinks in the Introduction document for my
redacted FNORD rule set. This wasn't as involved as the other three, luckily, since I already un-rambled out a lot of it, but it did take me a bit.
November 10th, 2022: since the Edition 13 material got an all-new, all-different Introduction document, I figured my Saga System 13 material should as well. And since I already bought the domain name this material will eventually be parked at, I also may as well get on that while I sort out the other ones I need to pick up. So there you go, folks!
November 9th, 2022: since I can't continue with my new
, redacted variation on the old MSH RPG rules until I can pick a new domain name that I can live with, I've gone ahead and started revising the 4C System: Edition 13 rule set as well. So I rebuilt its Introduction document as I did with the original, and it's a lot more concise. You're welcome and stuff.
November 8th, 2022: found out that in the time it took me to scrape up enough money to register the domain I wanted for my retitled variation on the old, Costumed Adventurer Simulation Engine rule set, it was taken. Argh! So I did something else instead, and finished banging out a description of the other first generation Anunnaki deity, the one and only Abzu.
November 7th, 2022: I'm done doing the pre-work in migrating my customized rule business over to its all-new domain, in preparation for building .pdf files for the stuff, and possibly even selling versions of them for real money some day! The last bit of work before I could do this involved upgradging the Reality Control Powers and Sensory Powers documents.
November 6th, 2022: I covered a weird combination of rosters today cleaning up the Physical Weaponry Powers and Power Control Powers documents for my all-new, all-different
redacted set of rewritten MSH RPG rules today. Only the slightest grammatical hiccup to sort out on one of these, which really wasn't all that bad, but hey, continuous improvement!
November 5th, 2022: ooh look, another thematically related set of power sub-rosters for my Textbook Character Treatise! Today I have retooled the Physical Control Powers and Physical Enhancement Powers documents, and as was the case yesterday, these things were sound. They just needed the usual, bare minimum of work, since there isn't much original 'work' here.
November 4th, 2022: plugging away at the last bit of stuff necessary to migrate all my extant rules bits over to the new,
redacted custom MSH RPG rule sets, I overhauled the Mental Powers and Movement Powers roster documents today. Only really had to perform some .html changes and meta tag alterations, because these are about as good as they are going to get.
November 3rd, 2022: I can't always do these in themed pairs, I suppose, so today I've upgraded the Matter Control Powers and Mental Enhancement Powers documents for use in my new,
redacted variation on my MSH RPG custom rules. Aside from all the .html upgrades and removing references to the 'Costumed Adventurer Simulation Engine' rules, these are all golden once more. Yay.
November 2nd, 2022: today I've upgraded a themed set of Textbook Character Treatise power sub-roster documents for use in the new,
redacted variation on my custom MSH RPG rules. They are the Energy Control Powers and Energy Generation Powers collections, and after tweaking one paragraph in one of these, they're all up to snuff for their new usage.
November 1st, 2022: with everything else but the text file archive overhauled, it's high time that I wrap up the outstanding power sub-rosters for the Textbook Character Treatise. These are mostly just a paragraph of flavor text and then the roster of powers themselves, so I'm doing two a day, starting with the Biological Control and Combination Powers documents.
October 31st, 2022: I forgot all about Hoodoo Larry, though perusing the text of my Voodoo micro-expansion for the Book of Magic put this corny name back in my head. Heh. Anyway, I went over this last extant micro-expansion as I upgraded it to work in my new,
redacted variation on the MSH RPG, and none of the text needed any fixing. Once again: perfection.
October 30th, 2022: the penultimate error checking of my Book of Magic micro-expansions for the
redacted variation on the MSH RPG, I've thoroughly checked the thaumentalism document out today. And, lo and behold, it was perfect. All that was needed was updating its .html and rewriting its meta tags somewhat, leaving just one of these to go!
October 29th, 2022: I apparently got back on the gravy train today, for my technomancy micro-expansion for the Book of Magic had no flaws whatsoever. I'm still impressed with this thing, even though it's just a couple of paragraphs, considering how long it took me to wrangle the concept into a workable game mechanic. Ah, perfection. Gotta love it.
October 28th, 2022: so I ever so slightly messed up the character generation example in the physiomancer micro-expansion, and thus went about fixing that up today. It was only one number that I had botched, so once I verified that everything was good, I pushed the file live and called it a day. Not that you can quite see the thing yet, of course, but eh.
October 27th, 2022: what do you know, we're three for three thus far. That's because I went through the text on my philosophical school micro-expansion for the
redacted variation on the MSH RPG, and it was flawless. FLAW. LESS. Considering that I'm still sore over the Entreaty Spells debacle, I'm really digging this small boost to my self esteems.
October 26th, 2022: keeping on with the keeping on, I've pored over the text in my paraprobabilitism micro-expansion, or rather, the one for my new variation on the MSH RPG. It looks like it was perfect, giving me two days in a row that were mostly a matter of just re-reading with a contented sigh at the end. I do enjoy days like that, I tell you what.
October 25th, 2022: for my 10/22/2022 update, I pored over the text in the geomancy micro-expansion for my
redacted variation on the Book of Magic. And it was perfect. Per. Fect. I didn't have to change a darn thing, and that's just how I like it. Especially after the apparently continuing fiasco that is my Entreaty Spells document. Grr.
October 24th, 2022: so I went over the Faerie micro-expansion to the Book of Magic, and as it turns out, I goofed up. My math in the powers portion of the example character was wrong, meaning two of them were boosted by +2 CS to make them add up right. So, the Tricksy Bixie is even more dangerous than I originally indicated. But, you know, Faerie.
October 23rd, 2022: the fifth of thirteen school spell sub-roster slash micro-expansions to my Book of Magic, the entreatist document allows for the creation of a powerful yet precariously positioned sorcerer. Save for one word, which probably could've slid by as-is, I found this document to be most pleasing, and have thus signed off on it. You know, yet again.
October 22nd, 2022: in the fourth of my thirteenth checks of my Book of Magic school spell sub-rosters, I covered elementalism today. In rereading this, I decided that it couldn't hurt to make a special note about how, in giving this guy cybernetic replacement bits via his origins, I technically made him a combination character, which'll be relevant later.
October 21st, 2022: the third of thirteen magic school accessories dedicated to the Book of Magic, my guide to eclecticism has been cerified perfect. Well, now it is, at least, as I did find one tiny missing word that broke the flow of a paragraph. Sigh. Other than that, things were just fine though, so I updated its .html and called it good. Yet again.
October 20th, 2022: since I've got twelve more of these things to go, I'm continuing to pound away at the magic school enhancements to the Book of Magic. The second of these I've pored over was that dedicated to clericism. It was also perfect, though it pointed out to me the simple, stupid fact that I didn't mention Ilabrat in the Entreaty Spells document.
October 19th, 2022: feeling better today. I started work on the upgrades to the individual school spell roster accessories for the Book of Magic's
redacted incarnation, and the alchemy one was perfect. Absolutely perfect. Aside from the .html things what needed doing, I didn't have to change a single thing. This was so gratifying after what happened two days ago.
October 18th, 2022: since it was that bad, I went ahead and propagated the changes I made to the Entreaty Spells document back to the original, Costumed Adventurer Simulation Engine variation. Sure, the rules are going to be offloaded to their own domain soon, under the new name, but until then I figured I should at least make an effort here. Because good grief.
October 17th, 2022: Firebomb sulk some more. This because Firebomb thought his Entreaty Spells text was in great shape, but it was absolutely horrible. Spelling errors, grammatical hiccups, names switched up, and an inexplicable cut and paste error that hashed up, well, the entire document. At least the
redacted version is cleaned up, though.
October 16th, 2022: while the last few days have seen me cranking out a bunch of different power sub-rosters, today's Technoholic time was spent on the School Spells roster. A roster of magic schools, instead of spells, this involved considerably more proofreading than the previous. And, embarrassingly, I found numerous spelling and grammatical errors.
October 15th, 2022: today I've got a two-fer fer yer, for I've translated both the Group Spells and Uncategorized Spells document over to the new,
redacted variation on my custom MSH RPG rule set. Yay! I'm still happy about the random option I came up with for the group spells for this one, even if it took a mind-crushing migraine to inadvertently inspire it.
October 14th, 2022: I've gone and overhauled the Dimensional Spells document for the brand new,
redacted variation on my MSH RPG rules this time around. It wasn't a ton of text, to be honest, but I wanted to ensure whether or not I could add anything to it, as I did with the Personal Spells document. Don't think so offhand, so I call it good for now.
October 13th, 2022: so it turns out the text for the Universal Spells document is golden, so all I really had to do here was upgrade it to indicate it belongs to the new,
redacted variation on my MSH RPG rules, and not the old, Costumed Adventurer Simulation Engine stuff. Didn't take too long, but hey, I'll take every win I can get in the course of this work.
October 12th, 2022: moving on to the Book of Magic spell sub-rosters, I have overhauled the Personal spell micro-expansion today. This primarily involved fiddling with invisible tags and .html stuff, but there were a few microscopic text clarifications as well. I mean, it was pretty good for the most part, but I'm always fiddling with something or other, really.
October 11th, 2022: continuing in my effort to wrap up the conversion of my Costumed Adventurer Simulation Engine custom MSH RPG rules into the
redacted custom MSH RPG rules, I have further altered all nine of the psionic power sub-rosters to fit in the new naming system. This mostly involved fiddling with the meta tags and .html to make it all go, and took a while, but they're good now.
October 10th, 2022: starting to hack my way back through the individual power sub-rosters, I modernized both of those from the Deionomicon to match the new system name. Sure, they were both small documents, but you've got to start somewhere! Only three more sub-sets of sub-rosters to go, and this process will be all done. I want to cheer, but... oof.
October 9th, 2022: went through the individual power descriptions to fix up the instances of 'Costumed Adventurer Simulation Engine' to replace the with
redacted, instead. Also changed every FEAT into ACTION within them, and then reverted everything I had changed from 'Judge' to 'Plotter', because hindsight told me that this didn't need changing. FEAT didn't, either, but I prefer ACTION.
October 8th, 2022: the last 'main' portion of the old Costumed Adventurer Simulation Engine documents what needed converting over into the new
redacted documents was the Powers document. I didn't work on the individual power entries, just the container that holds them all, so this didn't take too long. And since it only had a sentence, most of this was just .asp stuff!
October 7th, 2022: almost done with my initial effort to transmogrify the old Costumed Adventurer Simulation Engine rules into the new,
redacted MSH RPG custom rule set I'm working on publishing proper, I've pored over the Power Customization document. This one had an embarrassing incident of the Pronoun Problem I thought I'd fixed, along with a few other grammatical faux pases.
October 6th, 2022: possibly the only thing I've proofread nearly as much as my Manual of the Psi, the Quirks document is one of my oldest published custom MSH RPG bits. So naturally, I've found numerous ways in which I could improve the flow of its text, along with several misspellings and grammatical failures. FIREBOMB SULK SOME MORE!
October 5th, 2022: keeping on with the keeping on, I've taken a gander at the Talents document today. I was a bit less happy with this than I was with the Contacts document, and revising it left a bitter taste in my mouth. Sure, the rules for talents were sound, but I found enough questionable grammar and missing words, to make me sad. FIREBOMB SULK!
October 4th, 2022: moving along to the appendices, I have worked over the text in my Contacts document. While I was supremely proud of this one, I nonetheless found a few instances of missing words and grammar what could be improved upon for better text flow. That'll teach me to be all hubrescent. Hubrescent? Did you know that wasn't a word? I didn't!
October 3rd, 2022: no, they're not remotely ready for human consumption yet, but I've built the placeholder pages for the Combination Character Cookbook and Exobiology 101 for use in the new rules paradigm. Paradigm! Uh oh, there I go with one of those meaningless business buzzwords. Next thing you know, I'll be talking about synergizing your ROI all up in your hizzouse.
October 2nd, 2022: ah, completion. I declare this because today I have finalized my revisions to the Deionomicon to allow it to function within my renamed custom MSH RPG rules. All the post-character generation verbiage is now set in stone (ha ha), and I consider it good enough to go to print. Oh, did I use that phrase? Silly, silly me. I shouldn't do that, should I.
October 1st, 2022: Hey, it's October! Possibly my favorite month of the year, most likely because it's no longer triple digit temperatures with triple digit humidity in the blast furnace that is Omaha, Nebraska. Anyway, I've gone over the Deionomicon's character generation rules and such, and aside from the common changes I've perpetrated, this thing seems like cash inna bank.
September 30th, 2022: the last of my current character works, the Deionomicon (ugh, that's hard to spell when I've been drinking) isn't my most recent. Nonetheless, it's in pretty good shape for something I kind of pulled out of my butt, proverbially speaking. The text in it seemed on the money, the two changes I made to its pre-character generation bits being minor.
September 29th, 2022: oh look, I've wrapped up my latest effort to tighten up the Manual of the Psi. Yeah, the thing's been proofed to death already, but even then I found a few ways to tweak what I'd written in the 'campaign' portion of this compendium to make me even more happy with it. Not trying to brag, honestly - I'm just satisfied with the work is all.
September 28th, 2022: as I did with the last three character generation compendiums, I made many similar revisions to those rules within the Manual of the Psi. Strangely, I didn't find any text what needed overhauling in this bit, but then again I suppose I've probably proofread it more than anything else I've ever written. Guess I shouldn't be too surprised?
September 27th, 2022: ah, the Manual of the Psi. This thing has gone through so many iterations, I almost surprised myself upon re-reading it. There were so many questions I found myself asking when doing so, wondering if I needed to answer some question or another as they came up in the text, but then realized that I already did so - and didn't even remember!
September 26th, 2022: continuing on with my work on this unexpected (to all y'all, at the very least) project, I've wrapped up my latest revisions to the Book of Magic. I cranked out a lot of minor changes to the last portions of this thing, most of which were again possibly unnecessary, but I feel they made my writing really 'sing'. So, uh, you're welcome?
September 25th, 2022: the crunchiest part of the Book of Magic, its character generation rules have been pored over once more, and I once again declare them good! Sure, they were pretty close to ideal before, but I made changes to them similar to what I inflicted on the TCT and the Technical Reference, but overall I am pretty happy with 'em again.
September 24th, 2022: time to hit the Book of Magic one more time! I went over all the text in the Book leading up to its character generation rules, and boy was that a lot of work. Even more than that required for the Technical Reference. Whew! Aside from a few, unhappy grammatical hiccups, I think all of this was pretty spot-on. Bask in my texty perfection!
September 23rd, 2022: this latest upgrade to the 13, even if it will ultimately be housed elsewhere, saw me completing my latest work on the Technical Reference. I forgot just how in-depth I went on all those technology-based limitations, but then again, I suppose I really needed to to give technological characters the ability to stand out amongst their peers.
September 22nd, 2022: this time around, I've reread all the character generation text in the Technical Reference. I made a lot of the same changes I perpetrated in this portion of the TCT, along with a few additional ones for clarity, but for the most part the Reference is re-reading quite nicely. Most of the grammar 'fixes' I made weren't necessarily, uh, necessary.
September 21st, 2022: started up my quick conversion effort on the Technical Reference this time around. You can probably guess how these updates are going to go based on the fact that everything has been in order thus far. Covering everything up through the character generation rules, I actually found numerous tweaks to the text that made it flow even better than before.
September 20th, 2022: today I wrapped up my work on the 'new' version of the Textbook Character Treatise. This involved poring over all the text after the character generation part of the document, through the very end. And no, I'm not covering the individual power type sub-documents just yet, because I've got bigger fish to fry, proverbially speaking.
September 19th, 2022: continuing my effort to revise the TCT to fit the new name of my custom MSH RPG rule set, along with changes to the name of a few things within, I hit all the character generation rules. I made some of the section headings a bit more concise, and then tweaked this and that, the gambling section in particular. But it was mostly good, I think.
September 18th, 2022: while the previous documents I overhauled were all 'one and done' works, today started a change in that trend. That's because I went over all of the Textbook Character Treatise - at least, all the text before the actual character generation section. Aside from one minor tweak, it was all good, too. Got to love it when I almost get something right!
September 17th, 2022: moving along to the next portion of my rules, even if I haven't revealed the name of the thing to all y'all just yet, I have ironed out the kinks in my Character Generation document. My treatise on talented normals was mostly pretty good, but there were a few minor improvements I made to the text flow. It was perfectly 'fine' as-is, though.
September 16th, 2022: while I haven't started on it yet, I've produced the placeholder page for the Plotting the Game document. This is basically my replacement for the Judge's Book in the old system, written with my sensibilities and offering a lot, lot more than what that venerable work did for would-be Plotters. Yeah, I renamed the Judge. Sue me or something.
September 15th, 2022: wrapping up my work on the 'basic' portion of the rules set, I've gone over all my text in the Living and Dying document. I think I need to add that optional rule about Fighting being able to add to either Health or Karma (not both), but I'll get to that when I get to that. Otherwise, this thing is golden, as far as I'm concerned.
September 14th, 2022: do you know your ABCs? I do! This is, of course, because I've slightly revised the text of the Advanced Battle Concepts document, to align it with the new name for my custom MSH RPG system. Costumed Adventurer Simulation Engine was a good temporary name, but after three decades I needed to make up my mind on its permanent replacement. And I finally have!
September 13th, 2022: I've pored over the Time and Combat portion of my custom MSH RPG rules, to make them better gel with the nascent system's new name. Caught a bunch of grammatical flubs I missed before, and one or two serious errors (like where I inexplicably forgot a word in two different sentences, and managed to miss that in all my previous proofs).
September 12th, 2022: overhauled the Space and Movement portion of the former Costumed Adventurer Simulation Engine rules set today. Caught a rare few grammatical errors, but aside from a few cut and paste replacement actions, the only changes necessary were tweaks to the text to make it flow even better than before. And I was already pretty happy with it to begin with, right?
September 11th, 2022: I've plowed through the Ranks and FEATs document, which has been renamed to account for the new acronym for FEATs, which is now ACTIONs, since I'm really happy with that one as well. No, I didn't get to change Fighting to Combat, but I'm sticking with this one, darn it. Like the system's new name, I'm super proud of that one, so I'm running with it.
September 10th, 2022: continuing this strange new variation on my extant Costumed Adventurer Simulation Engine material, I've ironed out the Ability Scores document for its imminent forever home. Only found a few oddball errors here and there, and ultimately talked myself out of renaming Fighting into Combat, if only because it would have screwed up the flow of all the subsequent rule text.
September 9th, 2022: it may seem odd, but I'm preparing a lot of my written work for use on another domain, the reason for which will become apparent once I go live with it. To start with, I've rewritten my Costumed Adventurer Simulation Engine' Introduction document to cleave out a bunch of superfluous information, and prepare for use under its new name. Of course, you can't see this just yet.
The reason for this is that I haven't picked a final domain name for the final repository for my custom rules business, the name of which I'm actually quite proud of. I'll definitely point everyone towards it as soon as I've made the requisite modifications to my extant text, because by then I'll finally be ready to build .pdf files of the things. Yay!
September 8th, 2022: the last thing I had to sort out on the site, as far as ensuring everything was more or less functional, was an overhaul of the Propagation document, linked to at the bottom of every single document here on the 13. It was primarily all right, but I made it just a bit more diplomatic, and ironed out a grammatical kink or three.
September 7th, 2022: I guess the 'basics' document needed a bit of polishing, but then I apparently haven't touched it in five years. Weird how easily some details get lost to the mists of time, or alternately, how easily I forget to change the text on this document when the site changes around it. Blergh. Anyway, I've polished this thing up just a bit.
September 6th, 2022: while its verbiage was mostly on the spot, I have slightly tweaked what I'd vomited up on the Support Technohol 13 document today. It doesn't matter if I write a novel or a paragraph, I'll never be entirely happy with my words. Sure, it may seem good at the time, but at any point in the future I'm liable to break down and need to fix it. Ugh.
September 5th, 2022: taking time out to verify the resources in my Atomic Links document, I see the number of MSH RPG sites is rapidly dwindling. A lot of that seems to have involved the loss of oocities archives for whatever reason, but there were a few I removed because they came up as security risks. And yeah, I know GNRU is broken. I'll get to it when I get to it.
September 4th, 2022: cleaning up odds and ends before I actually start the process of writing new things again, which I'll likely resume once I'm done with the horrible process of transforming this forty foot long school bus into a mobile residence, I updated my 'author' page with more recent information. What with me having burned my bridges at GE and all.
September 3rd, 2022: so I was talking about adding bits to Khronos three days ago, and ultimately decided against padding out his descriptions with those 'modern possibiliites', since he's a weird elder god that didn't care about humanity in the first place. As such, I just plugged the Boon power into the mix, since I do that with all my deities now.
September 2nd, 2022: while debating what I was going to add to Khronos' three variations to better match him up with my other deity descriptions, I realized that Asclepius and Nike were the only ones out of the Myths and Legends thing that had the 'modern possibilities' bit tacked on. So I just rolled that into their histories for the sake of consistency.
September 1st, 2022: the last entry in my Myths and Legends portion of the 13 that needed looking over, Nike's descriptions were in pretty good shape. Sure, I found a few things that were worth fixing, but for the most part she was covered decently. As I did with Asclepius, I plugged Boon into her power roster, because entreaty spells!
August 31st, 2022: wrapping up my August efforts, I once again proofread what I'd written for Khronos. Assuming I ever proofread him in the first place, after my final read-through of this weird elder god. And he needed some work, with his Lore talent in particular not making much sense. I am adding a bit to him later, but he's up to snuff for the moment.
August 30th, 2022: what do you know, I'm all done with a second look at my Mesopotamian deities. Thus, it's time I tweak Asclepius, whose descriptions were mainly okay, save for the inevitable grammatical errors my older writing made yet seemed okay at the time. I did add the Boon power to his description though, for parity with the Babylonians.
August 29th, 2022: creator of the Anunnaki and arguably their greatest enemy, Tiamat is a strange and wonderful goddess. Having successfully resisted the urge to equate her with the Dungeons and Dragons variation on this entity, I gave her another round of proofreading just now, and it seems like I've sorted out the many tiny, tiny grammatical problems I'd plugged into her descriptions.
August 28th, 2022: one of the strangest gods from Mesopotamia, Teshub is the inexplicable child of Anu and Enlil, and his two dads were not on good terms. A thunder god who acquired a serpentine aspect while hiding during his younger years, Teshub grew to lead the Hurrian pantheon of deities, though two-thirds of them seemed to be direct analogues of the Babylonians.
August 27th, 2022: unlike a lot of gods, Shamash doesn't make with the smiting all that much. He has a vital role as the lord of the sun and proponent of law and order and all that, and has a big weird family that makes for a great sub-pantheon of note. Luckily, he was one of the first of these gods I covered for the 13, and I'd already proofread him many times previously.
August 26th, 2022: one of my favorite deity descriptions in the whole Myths and Legends thing, Nisaba is a goddess of writing (among other things). I didn't even know she existed until I began intently researching the Anunnaki, so she was a pleasant surprise. Luckily, I didn't butcher the writing on this goddess of such too much, so fixing her up wasn't all that difficult.
August 25th, 2022: I've been going alphabetically in my effort to shore up the grammar in my many and various deity descriptions, which means you probably could guess that I was going to work over the text for Ninlil today. Boy did I screw up a lot in her text. I feel bad for letting someone use these things in their own project before they were apparently ready. Sigh.
August 24th, 2022: continuing my effort to clean up the Myths and Legends portion of the 13, however small it may still be, I have pored over the text on my Costumed Adventurer Simulation Engine variation on Ninazu. I did 'find and release' functions for everything I fixed on him to the other two versions of this curious serpent deity, since none of his problems were related to actual rules-y stuff.
August 23rd, 2022: returning to my big batch of mythological figures, my magpie-like lack of focus having been momentarily defaeted, I've cleaned up my descriptions of Namtar today. This deity of disease had a bunch of minor errors in his text, but I think I've sorted them out even without double checking on his 4C System: Edition 13 and Saga System 13 variations.
August 22nd, 2022: continuing down the rabbit hole of various awful sites trying to tackle the Infinity Gems, I had an epiphany. Great success, and all that, for I have finally figured out how I want to represent the Ego Gem in my Infinity Gems documents. This item is a sore spot where continuity is concerned, but I think, at long last, I got it right. Go me!
August 21st, 2022: I occasionally revisit the lore of the Infinity Gems, so that I can finally get a handle on that seventh gem, the Ego Gem, or whatever it really is that holds the essence of Nemesis. That led me to the bit about the Infinity Gems being a 'circuit' of sorts, and I added that detail to the 'Incomplete Infinity Gauntlet' portion of that work.
August 20th, 2022: sorting out the third child of Shamash, I took it upon myself to clean up my descriptions of Mesharu. She's all better now, and I think I fixed the many and numerous things wrong with her entries. I then had to go back and do a second round of fixes on Kittu as well, but at least now these two deities are... functional in play?
August 19th, 2022: cleaning up the second son of Shamash, I revised my character descriptions of Kittu today. Something of a divine investigator, Kittu can easily detect the falsehoods he detests, but has to back up his findings with proof. For the most part this fellow's descriptions were spot on, but I had to tweak one or two little bits to make him go.
August 18th, 2022: sort of an odd duck of a god, Haia was the lord of warehouses, the keeper of doors, and the husband of Nisaba. While such a deific profile sounds weird to those with modern sensibilities, it was a lot more important at the dawn of human civilization, to be sure. Luckily, my descriptions of him mostly did him justice, and just needed a minor tweak.
August 17th, 2022: Ereshkigal was the one deific description in that aforementioned work that showed the worst of the problems that prompted me to work over my immortals of myth and legend a second time. Her entries are long, but I've now tweaked what I'd previously written for this strangely appealing death goddess to better accomodate my grammatical sensibilities.
August 16th, 2022: keeping on with my second proofread of all the divinities currently resident in my Myths and Legends portion of the 13, I've revised my descriptions of Bunene. I fixed a few minor grammatical errors, and updated a few of his details with stuff I'd picked up since originally writing material for him. At least it's an easier read, now.
August 15th, 2022: after my various Babylonian god descriptions wound up in one of those 'Unofficial Canon Project' books, with my permission of course, I saw how atrocious some of the writing on them was. Sigh. So I'm going over all of my extant Myths and Legends character descriptions to date, starting with Aya. And hoo boy, was there a lot to fix.
August 14th, 2022: sure, I don't have a Saga System 13 variation on the Book of Magic written yet, but I figured now was as good a time as any to build a variation on the Entreaty Spells document for it. That way, when I do get around to the more crunchy bits of such an endeavor, all of the ancillary bits will be sorted out already. Clever, right?
August 13th, 2022: since the original, Univeral Heroes version on the Entreaty Spells document is done, I built out the 4C System: Edition 13 variation on this theme today. Since the 'rule' text wasn't system-specific, for the most part, all I had to do was redirect all the links and includes to their Edition 13 counterparts, and I was done. Yay!
August 12th, 2022: once and for all (ha ha), I have wrapped up my work on the Costumed Adventurer Simulation Engine variation on my Entreaty Spells document. I proofread the rest of the spells, only having to refine my text for Tramplede, and then covered the little references blurb at the bottom as well. It's so nice finishing something (for now, at least) that's been in my head forever.
August 11th, 2022: still pounding away at the proofreading required to finish the Costumed Adventurer Simulation Engine variation of my Entreaty Spells document, I have proofread everythig from Headway to Super Digging, a task that saw me revising the text, either in the spells or the flavor text, of Internal Universe, Judicature, Keeper, Lethality, Ophidia, Quid Pro Quo, and Super Invention.
August 10th, 2022: working hard to be done with Entreaty Spells once and for all (ha ha), I have begun proofreading all fifty of its spell descriptions. Covering Auscultation through Grace, the first seventeen entreaty spells, I have modified either my flavor text or the actual power descriptions of Auscultation, Blood of Qingu, Carrier Wave, Circular Vision, and Grace.
August 9th, 2022: since I'm finally done with the Costumed Adventurer Simulation Engine variation on the Entreaty Spells document, I have begun the long process of proofreading this beast. Thus far, I've covered all the capsule descriptions of all the various gods I described herein, whether in full or in part, just leaving a review of all fifty of the included entreaty spells to go.
June 8th, 2022: finishing my writing work on the Costumed Adventurer Simulation Engine variation on my Entreaty Spells document at long last, I wrapped up the last two bits requried for such. These included blurbs for Nanshe, Ningiriutud, Ninsikil, and Ullikummi (who, somehow, were all erased from my to-do list) and a flavor-expanded blurb of text for the Auscultation entreaty spell.
June 7th, 2022: though it was a pain in the butt, I compiled a text file archive of all the GI Joe people and things featuring in the line from 2012 through 2018 that weren't direct homages of previous things, all in a conveinent text file downloadable. So yeah, aside from those two years in the late 90s I haven't even started yet, the Joes are all done. Yay!
June 6th, 2022: wrapping up my work on the GI Joe team, 1995 and 1996 notwithanding, I wrote a character description of Sergeant Smasher, the guy the GI Joe collector club created because they couldn't get Sergeant Slaughter, and couldn't be bothered to come up with anything aside from an expy. Sure, he doesn't suck, but they could've done anything else.
June 5th, 2022: hey, what do you know, this is the penultimate bit of data I need to complete (the Costumed Adventurer Simulation Engine variation on) my Entreaty Spells document! That's right, I've added the last four requisite text blurbs, which include the Abzu, Marduk, Martu, and Ninhursag. And once again, I can't wait to produce all the character descriptions of these deities!
June 4th, 2022: for the third to last update of my Entreaty Spells document, I've added four of the last remaining deific blurbs needed to wrap things up once and for all - proofreading notwithstanding. Those rather important subjects covered today include Enkidu, Ishtar, Nergal, and the Tablet of Destinies. That just leaves the last King of the Gods, and a bit more, to cover!
June 3rd, 2022: finally on the verge of wrapping up my initial batch of capsule descriptions covering various Ziggurati, I added blurbs for Gibil, Gilgamesh, Gishzida, and Gula today. I can't wait until I get around to describing some of these deific yahoos, but at least I can rest easy knowning that I've at least put them in a few peoples' heads until I do.
June 2nd, 2022: my research on the 2018 series of GI Joe action figures now complete, I have added details of the new figures that Mercer, Red Dog, Taurus, and Rock 'n Roll received that weren't just direct homages to previous figures. Sure, I probably could've faked it with the latter of these four and ignored him, but Rock's one of my favorite joes, so.
June 1st, 2022: continuing to chip away at outstanding potential additions to the Oktober Guard roster, I took time out today to complete a short description of the team's Dneprs. These branded motorcycles, custom-built for the Oktober Guard in Ukraine (whoops!), feature heavily armed sidecars that can be detached in a pinch to greatly speed the vehicle up.
May 31st, 2022: I'm still trying to fill in the missing blanks on my Entreaty Spells document, and as such I've produced a couple more capsule descriptions of errant deities. Today's quartet includes basic vibes for Gestinanna, Gugalanna, Nungal, and Tammuz, the last of which is extremely interesting in a historical sense, what with his appearance in numerous faiths, including Christianity!
May 30th, 2022: the bad news is that I'm still adding required details to the magic listed in the Entreaty Spells document. The good news is that I'm almost done with that part of the job! This is because, today, I enhanced my descriptions of the Berzerker (Martu), Carrier Wave (Anu), Circular Vision (Anshar and Kishar again), and Death Ray (Ereshkigal) entreaty spells.
May 29th, 2022: while cataloging dozens of incredibly minor deities, most of which have little to go on aside from a sentence or two of text in my various research materials, I broke out a new category of these folks: Subordinates of the Ziggurati. These are people like messengers, courtiers, and in at least one case, the Butcher of the Gods (you know, for eating).
May 28th, 2022: continuing my work to finally wrap up my work on the GI Joe team, '95 and '96 aside, I've added details of the their 2018 figures to to Blizzard, Hit 'n Run, Psyche-Out, and Tunnel Rat today, all four receiving new dtails based on their fresh toys from this year. Though, as expensive as they are, I think they merely qualify as 'collectibles'.
May 27th, 2022: carving out another day out of my GI Joe update schedule to work out more text in my Entreaty Spells document, I took time out today to build some capsule descriptions of various Anunnaki. Those I took care of today are a cross-section of these deities, including Banda, Enki, Enmesharra, and Ninurta. Many more to go, of course, but at least I hit one 'big' one today?
May 26th, 2022: sure, I said I was done with all the extant Oktober Guard stuff, but as it turned out, their Attack Helicopter was a lousy convention repaint of the live movie's variation on the Dragonfly XH-1. So, instead of building a redundant, parallel description of the thing, I just added Oktober Guard details to the original and called it good.
May 25th, 2022: keeping on in my effort to finally finish my work on the Entreaty Spells document, save for any future clarifications or expansion of the details on those bulleted folks, I plugged in capsule text blurbs for Adad, Enlil, Utnapishtim and Uttu. Enlil in particular is a Really Big Deal, after a fashion, since he's a driving force for the narrative of the Anunnaki until the bitter end - and beyond!
May 24th, 2022: another day, another weird batch of new elucidations of various entreaty spells for the Entreaty Spells document - as opposed to doing it for some other document! Entreaty spells I expounded upon today include Dual Respiration (plane of the Abzu), Dyad, (Gishzida), Elongation (Lakhmu and Lakhamu again), and Imaginary Mass (Ullikummi).
May 23rd, 2022: today, I added details from Windmill's 2017 figure to complete that roster of GI Joe personnel and equipment. Then, I began parsing two of the last three waves of collector figures, adding 2018 details for Banzai, Hardball, and Recoil, and then added a blade to Bullet-Proof's descriptions (but not 2018 details). Getting there!
May 22nd, 2022: so I produced another all-new entry for my Oktober Guard roster today, this one being Wong. That oddball was a member of the Guard in the original GI Joe animated series, and I'd never bothered working him up until I realized I was about done with the Guard's membership, a few vehicles (and maybe IDW members) aside. Go check him out!
May 21st, 2022: continuing on in the crafting of micro-descriptions of various Anunnaki for the Entreaty Spells document, I have hashed out capsule blurbs for Dukuga, Enbilulu, Hendursag, and Sin. The first three are arguably minor figures in the pantheon and its associated sub-groups, but Sin was arguably one of the most important deities ever venerated by human beings.
May 20th, 2022: working hard to customize the 'normal' abilities I plugged into the Book of Magic via the Entreaty Spells document, I have added entreaty-specific details to the Inodoriferous (Enkidu), Internal Universe (plane of Ubshukkina. Power Absorption (Enlil), and Psi Web (Uttu) entreaties. I structured these a bit differently, but overall it flowed better.
May 19th, 2022: ah, completion. I'm wrapping up the 2016 GI Joe personnel and equipment roster today, doing so by completing my descriptions of Stiletto. This literal fan fiction GI Joe operative was given a figure this year (some contest or something), so now Mercer has a bodyguard (?) that defected from Cobra with him (!), who also joined GI Joe (?!?).
May 18th, 2022: with all my existing Oktober Guard descriptions complete, it's high time I start on the missing ones! The first of these is Iron Bear, yet another insert of a GI Joe collector into the line, inexplicably as a Soviet-era general. Sigh. Anyway, I tried to write him as seriously as I could, so I hope you dig the guy. I don't, but you might!
May 17th, 2022: it's weird having finished my work on the entire, original Real American Hero run of Cobra personnel and equipment. My 1993 and 1994 Cobra efforts consisted of eleven Cobras, only one of which was an actual individual, and a couple of vehicles for good measure. What, four? Anyway, here's a text file archive of this material for your gaming use.
May 16th, 2022: at this point in the game, everything else was already done for my 1994 Cobra Personnel and Equipment roster, save for one of the former. The Blackstars are supposedly an elite legion of secretive space pilots, one of which is contracted out to Cobra for... reasons? Maybe he flies the Commander to and fro in space? Who knows!
May 15th, 2022: so yeah, interrupting progress on the GI Joe thing to add more flavor details to the Entreaty Spells document. Today's additions include tasty entreaty spell specificity for Super Digging (Antu), Super Invention (Gibil), Super Jumping (Anshar and Kishar), and Super Running (Banda). While progress is slow on this, it is being made. Finally.
May 14th, 2022: moving on to their 2016 roster, I began work on the first of two new GI Joes who premiered this year. Today's focus is on Air Raid, a new addition to the Sky Patrol (the first since 1990), who I mostly patched together from extant Joe descriptions, a bit of flair aside. Hey, if Hasbro can do it, why on earth can't I? Besides, if the shoe fits?
May 13th, 2022: you know I'm not very fond of a character if I can't even bring myself to give them an Edge score higher than zero for their Saga System 13 variation. And that's Ruslan in a nutshell, a character introduced by the Devil's Due people to replace one they killed for no discernible reason, who then had no discernible reason to even exist. Ugh.
May 12th, 2022: today I produced the last character description I needed to complete my 1993 Cobra roster. Yay! This was Gristle, the only new individual villain actually released for Cobra that year, the rest being troops or older characters. So hey, that leaves one more Cobra before I've finished all its original Real American Hero membership!
May 11th, 2022: before building more capsule descriptions of the gods of Mesopotamia, I've added some flavor text to the existing spells I shoehorned into the Entreaty Spells roster, to better explain the related logic. Those which I've enhanced include Super Swimming (Lakhmu and Lakhamu), Super Tracking (Ninurta), Ultravision (Sin), and Unyielding Will (Gilgamesh).
May 10th, 2022: continuing to claw my way towards the end of my work on the GI Joe team, I've added another new character description, this one of Sightline. Acting as a target spotter for allied aircraft flying above, he often finds himself alone behind enemy lines. But hey, that wraps up all my work on the 2015 GI Joe equipment and personnel roster!
May 9th, 2022: gonna start up this Technoholic month of fun by pounding out all the problems (I hope) with my descriptions of Red Star. He needed some Streamlining, sure, but I think he might've been one of my 4C System prototype entries, as bad as that variation on him was. But he's all sorted out now. At least I hope, anyway. Don't wanna do this again.
May 8th, 2022: wrapping up this first Technoholic month of year twenty-five, I've also finally wrapped up my work on ninjas for a while. I sincerely hope, anyway. But today's work is my penultimate addition to the 1993 Cobra personnel and equipment roster, me finally breaking down and trying to make sense of the Cobra associates known as the Red Ninjas.
May 7th, 2022: the last portion of the Honorary Mention area in my Entreaty Spells document, I've added mention of various Tutelary Ziggurati. These are deities who are primarily noted for their lordship over a particular city-state. While hyper-localized, they tended to be regarded as the primary gods of those who live within their domains.
May 6th, 2022: seeing the end of the GI Joe roster in sight, weirdness from '95 and '96 aside, I am barreling ahead into the 2013 roster of personnel and equipment. This involved me producing an entirely new description for Freestyle, a new fighter pilot for the team, and incidentally, the last character I needed to complete the 2013 Joe rosters. Yay!
May 5th, 2022: continuing to peck away at the remaining members of the Oktober Guard what need revising, I've cleaned up my descriptions of Sergeant Misha today. He already had a 4C System: Edition 13 variation, as did the rest of the Guard, but did need a lot of Streamlining, and just a touch of the Modernizing. But he's all up to date now!
May 4th, 2022: though I am utterly burned out on ninjas, I persist in my work on the 1993 Cobra roster, so ninjas were sadly inevitable. Today's offering of ninja stew is a description of the Night Creeper Leaders, and while I was able to lift about a quarter of the regular Night Creeper text to use on this, these things wound up being downright huge.
May 3rd, 2022: resuming my effort to add mention of as many Mesopotamian deities as I reasonably can to the Entreaty Spells document, I've plugged in the initial portion of my Sukkals of the Ziggurati portion of that work. These are those gods and goddesses who, while often impressive in their own right, are mainly known as the chief minions of others.
May 2nd, 2022: 2012 didn't see a lot of GI Joe toys released for the Real American Hero storyline, with just about everything following the Retaliation live-action film this year. The Joes nonetheless added one new character to the mix, that being Ashiko, a Arashikage ninja and motorcycle stuntman with a suit of transforming power armor. No, really!
May 1st, 2022: moving deeper into the second Oktober Guard team, I've sorted out my descriptions of Lieutenant Gorky today. This Russian Navy operative was initially just a replacement for Stormavik, but quickly made a name for himself in the Guard. Luckily his Devil's Due demise was written off as out of continuity, because it was stupid.
April 30th, 2022: continuing to avoid any super-human shenanigans for as long as I can, I put together a description of the Headhunter Stormtroopers, the elite criminal lieutenants of that weird criminal organization. Luckily, I was able to plunder about a third of the regular Headhunters entries for today's work. Not bad, eh?
April 29th, 2022: continuing my efforts to polish of the Entreaty Spells document, I began another small sub-section of the deities which will comprise my 'Honorable Mention' section. These gods and goddesses are mainly known by their significant others, and while they may've been important at some point, little more of their story remains.
April 28th, 2022: while I considered her a live-action character only, Agent Helix has since showed up in the Real American Hero comic, so I have gone back to retroactively add her into the 2009 GI Joe personnel roster. This took a bit of research, though, since appparently no one has written anything about this instance of the character. Ah, leg work.
April 27th, 2022: starting my work on the second Oktober Guard team, I've cleaned up my three variations on a description for Big Bear. This lunkhead has been Streamlined and Modernized, both of which were more than a little bit of a headache. But, at least the guy didn't need me to build him a 4C System: Edition 13 variation as well.
April 26th, 2022: taking a break from the super-human freakshows endemic to the 1993 Cobra personnel roster, I took the time to build a description of that year's Nitro-Vipers. An evolution of the Track-Vipers from the late 1980s, the sole additional qualification to join this corps is the urge to destroy, with explosions, anything and everything!
April 25th, 2022: while this portion of my update schedule was originally going to feature '03 Cobra vehicles, I needed a change to protect my sanity. As such, I have resumed work on my Entreaty Spells document, beginning a small blurb there for the Children of the Ziggurati, an Honorable Mention of hyper-obscure deities only known by their heritage.
April 24th, 2022: though it's a relatively small archive, the text file downloadable I produced for the 2010 and 2011 GI Joe personnel and equipment rosters covers most of the Real American Hero (?) GI Joe releases situated between their first and second live-action films. Though a small collection, it does have a few gems, including the Steel Marauder!
April 23rd, 2022: what do you know, I've wrapped up my work on the 2011 GI Joe roster! This is because I have crafted a set of character descriptions for Ice Storm, a Joe whose first figure was for the awful, first live-action film. His second was packaged Real American Hero style, however, so I went ahead and covered the fellow here!
April 22nd, 2022: I am definitely at the mid-point of my work to overhaul the Oktober Guard, because I have completed my refinements on the original team! That's right, today I cleaned up what I'd previously written for Stormavik, namely by doing a whole lot of Streamlining, and only a moderate amount of Modernization. That was a nice change of pace.
April 21st, 2022: I believed I would never add to the 13 a character whose arsenal includes explosive poo which they fling at their enemies, but today proved me wrong! This is because I just finished my description of Cobra's 1993 Monstro-Vipers in all their chimeric cryptozoological glory. I'm trying to come up with a witty retort to their existence, but can't.
April 20th, 2022: while today is another one of those days that just makes me want to avoid the internet entirely, I nonetheless pushed through my disgust and produced another vehicle description today! Having everything done through the year 2001, I completed an entry for the 2002 Cobra Mantis today, which incidentally wraps up that year of Cobra gear as well.
April 19th, 2022: aside from putting together some pity text for their roster page, I have finished my work on the Steel Brigade today, namely by throwing together a description of the last uncovered portion of this GI Joe sub-team, the Steel Brigade Deltas. These vehicular combatants are now fully covered in the GI Joe 2011 personnel roster!
April 18th, 2022: I think I'm close to the halfway point in my effort to clean up the Oktober Guard. This is because I sorted out what I'd previously written for Shrage today. With all the batch replacements I've been doing in the Guard so far, Shrage wasn't too much of a pain to sort out. Just the usual Streamlining and Modernization to deal with.
April 17th, 2022: oof, and I thought the Cyber-Vipers were a handful. I was proven wrong today, when I crafted a description of the 1993 Cobras known as Bio-Vipers. These gigantic action figures represent former Cobra EELs given the traits of numerous sea creatures thanks to Doctor Mindbender's meddling, which turned them into rampaging beasts!
April 16th, 2022: since I'm done with GI Joe's vehicular arsenal, unless something happened in 2018 I'm unaware of, I resumed work on the outstanding Cobra vehicles what need covering. The last from the original toyline, the Scorpion is a two-seated, four-wheeled, all-terrain vehicle that serves the same purpose of the Ferret - with a bonus seat!
April 15th, 2022: oh look, I only had one more GI Joe character description to write before I finsihed the entire 2010 roster! Thus, I took time out today to craft one of those for Tomahawk, who had next to nothing available to work with. Since he was a weak repaint of Lift-Ticket, though, it seemed fitting that I mine my writing for that Joe for this cipher.
April 14th, 2022: moving forward with my effort to finish, at long last, my goal of cleaning up extant character descriptions, I have overhauled my descriptions of the Oktober Guard's Horror Show today. He needed a whole lot of Streamlining, and a bit of Modernization, but for the most part Horrror Show's descriptions weren't all that bad!
April 13th, 2022 once again returning my terrible gaze onto the 1993 roster of Cobra personnel, I have concocted a description of the downright strange Mega-Vipers. Luckily, Mega-Vipers are similar in nature to the Cyber-Viper, as far as equipment and brain implants were concerned, so I was able to reuse a lot of the latter when building the former.
April 12th, 2022: as it turns out, I only had one more GI Joe vehicle that needed describing, before I'd covered the group's entire high-tech arsenal. I know, right? This last piece of equipment is the Cycle Armor, a motorcycle that can be disassembled - only to be reassembled around the driver as some sort of combat armor. Not too shabby, eh?
April 11th, 2022: still trying to wrap up my look at the GI Joe team (though not the actual GI Joe reference, by far), I've covered Night Fox as best as I could. This 2010 Joe received very little information to craft descriptions of the man, but I tried the best I could with the meager data I had. Sorry his 'story' section is so short, there - the man had zilch.
April 10th, 2022: picking up where I left off, uh, yesterday, I overhauled another member of the Oktober Guard today. This time around, I sorted out what I'd previously written for Dragonsky, Streamlining and Modernizing his rules text somewhat. Again, these fellows already had their 4C System: Edition 13 variations, so I didn't have to bother doing that.
April 9th, 2022: welcome to Technohol 13: Year 25! Yeah, this site is inexplicably still alive, as am I, so the hits just keep on coming - albeit on my stunted, also-building-a-Skoolie schedule. Since it's that day in the 13's annual updates cycle, I have overhauled enough of the site that it now reflects its current year of operation, which only took about an hour.
Naturally, however, I can't just leave all y'all with just one daily upgrade to Technohol Dot Com, what with this being such an auspicious day. Thus, I've started out with some work on the final group on the site needing an overhaul, the Oktober Guard! Colonel Brekhov already had a 4C System variation, so this just involved some Streamlining and Modernizing.
Once again, though, just revising an extant entry doesn't cut it for me on this particular date. As such, I have for you an all-new character description, this time from the 2010 GI Joe personnel roster! This fellow is Kickstart, who apparently built the Steel Marauder mech for the GI Joe team, who then lets him use it in the field against Cobra himself.
Shades of Spitfire, there, I know. Anyway, since I covered the man himself, I thought I'd detail his ride, the Steel Marauder, in great detail. Well, in as much detail as I could glean from online pictures of the packaging and the large mecha itself. Mind you, since I added the Steel Marauder, I had to cover its Cobra clone / counterpart, their Deviant.
And, since I had their ride, I figured why not just cover the Cyber-Vipers as well? These monstrous cybernetic Cobra operatives are Doctor Mindbender's personal cadre of military operatives and laboratory assistants, created by his own mad science (and, of course, liberal funding from the Commander). Sounds like a good start to the Technoholic year, right?
Yeah, two new characters, one and a half new vehicles, and one of the last characters on the 13 what needed revising being revised. Definitely a good start! As I noted previously, however, I'm still in the process of crafting a Skoolie out of that gigantic bus we took possession of last March. Thus, I'm not sure how long I'll be able to keep regular updates up.
But I'm going to try for as long as I can. Come back to the 13 regularly to see how long I can pull this off!
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