Technoholic Formula Changes - Year 21!
August 1st, 2018: getting my hands on the last of the original Elders of the Universe descriptions extant on the site, I have updated Father Time's three RPG variants. I tweaked his powers just a bit, and added to his history considerably (since now he's been featured in TWO comics!) He wasn't one of the originals I wrote in '97, but he's one of my favorites nonetheless.
July 30th, 2018: what little text I salvaged from the original, Universal Heroes version of the Obliterator pretty much needed to be rebuilt when producing his 4C System: Edition 13 and Saga System 13 variations today. So yeah, probably should have just flushed every word I had and started over. But you know, I try to reuse my work whenever I can, if at all possible.
July 28th, 2018: trying to get back in the swing of my work on the Elders of the Universe, I have started work on another one of those obsessive immortal beings that haven't graced the gigabyte (ish) of gaming site that is the 13 thus far. This latest addition is the Obliterator, whose original, Universal Heroes variation has been completely rewritten, and added to the site!
July 26th, 2018: since I am about to embark in a whole lot of work on the Elders of the Universe, I thought I would at least modernize the few entries I'd already produced for these guys. Thus, I have updated the power and story segments of the Astronomer's character descriptions, in order to account for all of his (relatively) recent activities.
July 24nd, 2018: having a proper, Universal Heroes baseline for the Runner, I have gone through the process of crafting his 4C System: Edition 13 and Saga System 13 variations. I had to reconcile the latter with his official printed version, but then I realized that with my changes to his powers, the Runner was doing fine the way I originally wrote him.
July 22nd, 2018: with one of the three extant Elders of the Universe character descriptions more or less modernized, I have started work on an all new (at least, where this site is concerned) Elder: the Runner. Salvaging what I could from my twenty year old description of this strange being, I've now got a functional Universal Heroes description of him.
July 20th, 2018: having sorted out the Infinity Gems as much as I can without further research, I dipped my toes into another project I completed literally decades ago, but never bothered to put up on the 13 in its entirety. That's right, I've begun work on the Elders of the Universe, beginning with an update to the one and only Trader.
July 18th, 2018: though it's been a long time coming, I've finally got a Saga System 13 version of my Infinity Gems description. Thus, I have given it a final proofreading, which yielded a few more grammatical fixes for all three variations on this thing, and then produced a text file downloadable for it, too. Which means we're basically done here. For now.
July 16th, 2018: continuing on in my effort to finalize a proper, Technoholic description of the Infinity Gems, I have given the 4C System: Edition 13 variation on these unstoppable artifacts a final proofreading. Now that this is done, I produced its text file downloadable as well, but since Classic Marvel Forever doesn't cover the 4C System, it should be safe.
July 15th, 2018: concluding my work to fix up the character generation examples in my mystic school micro-expansions to the Book of Magic, I have traipsed through the Technomancy, Thaumentalism, and Voodoo schools. As it turned out, only Thaumentalism suffered the error of not accounting for the portable limitation in the character's special item.
July 14th, 2018: since I'm not quite ready to add the seventh Infinity Gem to the mix, I am simply giving a final proofread to the new, Universal Heroes version of their extant descriptions today. Of course, Godaddy isn't letting me FTP directly into the site, but I've made it work. Also added a text file downloadable, so Classic Marvel Forever can steal this one, also.
July 13th, 2018: contiuing my effort to fix my screw-ups in the Book of Magic's micro-expansion character generation examples, I have breezed through both versions of the Paraprobabilitism, Philosophical Magic, and Physiomancy schools. While I had to fix the first and the last of these, I at least managed to get Philosophical Magic correct the first time. Sigh.
July 12th, 2018: at long last, I have completed my description of the original six Infinity Gems, namely by overhauling what I wrote for the Reality Gem. Its capabilities line up nicely with what I wrote for the Causality Control power, so I changed its power description entirely. Of course, I also added its Saga System 13 and 4C System: Edition 13 versions, too.
July 11th, 2018: part two of my effort to clean up the character generation examples in both versions of the Book of Magic's mystic school micro-expansions, I've worked my way through the Entreatism, Faerie, and Geomancy documents today. And, as it turns out, all three of these needed fixing, so it took quite a while to iron this block of documents out. Sigh.
July 10th, 2018: pounding away at the fifth of the
seven six Infinity Gems, I have overhauled my work on the Mind Gem today. I tweaked its history up to the modern day, realigned its power descriptions just a bit, and then added its Saga System 13 and 4C System: Edition 13 variations. Looks like I'm almost done with these indestructible gewgaws, already.
July 9th, 2018: because I am a clown, I botched some of the Book of Magic's school-based micro-expansions' character generation examples. Thus, I am going through all of them, to fix this error where I find it! I've started this process by working my way through both verisons of the Alchemy, Clericism, Eclecticism, and Elementalism references.
July 8th, 2018: the original Infinity Gem, at least as far as chronological depictions in Marvel Comics (I think, anyway), the Soul Gem has quite the history, both as an artifact of power and as a malevolent character in its own right. I've cleaned up what I wrote for this in 1998, updated its history a tad, and produced versions of it for all three games.
July 7th, 2018: I went and proofread the last portion of the School Spells document, at least where the 4C System: Edition 13 and Saga System 13 variations on that theme are concerned. As is always the case, doing this located a few more grammatical things that could use fixing, so I have done so - and applied those changes back to the original.
July 6th, 2018: pressing on in my effort to complete my overhaul of my old Infinity Gems descriptions, I've homed in on yet another of those nigh-unstoppable artifacts. Today's efforts have seen me detailing the Time Gem for use in the game, along with a brief history of who's actually wielded this item throughout its published history. Neat, eh?
July 5th, 2018: I think the last portion of the School Spells document is solid, so I converted all of its text to work on the 4C System: Edition 13 and Saga System 13 variations on this document. As long as it took me to bend my head around the 'making new magic schools' portion of this work, I'm more than a little happy to be almost done with it.
July 4th, 2018: persisting in my effort to get my description of the Infinity Gems on my own site, since those jerks at Classic Marvel Forever lifted what I wrote without giving me credit, I have overhauled what I'd written about the Power Gem today. Once I was happy with that, I then produced the 4C System: Edition 13 and Saga System 13 variations on the thing.
July 3rd, 2018: with the last portion of the School Spells document written at last, it seems like a good time to go and proofread the thing. So I did! I found numerous ways to tighten up the text of those examples of new concepts for mystic schools, since I am only dedicating a paragraph to each notion, and thus went about doing just that.
July 2nd, 2018: enjoying this stroll back through time, I have overhauled another of my twenty year old Infinity Gem descriptions. Today's effort has seen me tidy up my work on the Space Gem, and then producing a 4C System: Edition 13 and Saga System 13 variation on the thing. What do you know, I'm almost halfway done with all my work for these things!
July 1st, 2018: having kind of put together the idea for five new schools of magic as conceptual exercises, I have built the tiniest of capsule descriptions of them for the last portion of my School Spells document: the part about making original schools for use in your game! They're woefully incomplete, but serve the purpose of demonstrating the process, I think.
June 30th, 2018: with the commonalities of the Infinity Gems detailed, and the Infinity Gauntlet itself described, it's time to start modernizing my take on individual gems. The first of these I decided to cover was the Soul Gem, since it's the one that has been seen in Marvel comics more than any other. New Saga System 13 and 4C System: Edition 13 variations included!
June 29th, 2018: got stuck for a good long time on this particular work, but I have hashed out the first half of the last block of the School Spells document. Yay! Basically this consisted of loose guidelines on the crafting of all new mystic schools, should players or Judges want to do so. No hard or fast rules, mind you, just suggestions on making them not suck?
June 28th, 2018: continuing on in my effort to bring my twenty year old work on the Infinity Gems up to snuff, I have cleaned up the text I wrote about the Infinity Gauntlet itself. I then ported that to the new, Saga System 13 and 4C System: Edition 13 entries I've built for the Infinity Gems, in order to retain parity, and then began researching the gems.
June 27th, 2018: since building out 4C System: Edition 13 and Saga System 13 variations on the School Spells document only involved changing one word, along with of course all the background materials on their associated system documents that no one ever sees, I thought I'd go ahead and do that today, leaving only one more bit of work on all three versions of these.
June 26th, 2018: I heard there was a movie out in theaters involving these things, so I figured I would update what I'd written for the Infinity Gems back in the 1990s - and finally add them to the 13! Thus, I completed an overhaul of the original text for how I believe the things would work in-game, including the addition of an all new bit about sticky powers!
June 25th, 2018: though I am not done with the School Spells document, by far, I nonetheless went about proofreading what I'd written for the thing thus far. I did this because most of this text is, while mechanically significant, almost completely system-agnostic. Thus, I have refined the text I wrote for each of the thirteen schools, and tightened it up nicely.
June 24th, 2018: I suppose that, since I've sorted out Slipstream's game descriptions, I ought to do the same for his ride. Thus, I have cleaned up what I had for the Conquest X-30 today! I've streamlined its Universal Heroes and Saga System 13 variation, built its 4C System: Edition 13 iteration, and then Condensed all its subsequent versions into its '86 entry.
June 23rd, 2018: wrapping up the micro-descriptions of each mystic school for the School Spells document, I have created three-paragraph blurbs for Geomancy, Physiomancy, and Thaumentalism. Thus, players now have a nice, capsule description of these schools, what form their school spells take, and the optional school spell roster they can draw magic from.
June 22nd, 2018: what with my having a completely modernized and Condensed version of Slipstream to work from, I have applied that work to his extant Saga System 13 variation, and then built him an all-new, 4C System: Edition 13 iteration as well. So that's one more Joe from '86 that's all cleaned up again. Guess what vehicle I'll be covering on the 24th?
June 21st, 2018: resuming work on the School Spells document, I plugged in useful details for another band of magic schools. This time around, I have augmented Entreatism, Faerie Magic, and Paraprobabilitism, providing a basic description of each, the themes by which their spells operate, and of course the additional school spell rosters their practitioners can access.
June 20th, 2018: continuing on with the 1986 Joes, I've cleaned up my Universal Heroes variation on Slipstream. Since he's a vehicle driver, this didn't take me too long, as the man didn't have much stuff beyond his airplane and what details were molded onto his action figure. This seemed to hold true for all his subsequent figures, as well.
June 19th, 2018: continuing my work on the School Spells document, I've added blurbs for three more of the magical schools today. This latest round has seen me augment the document with sections on Electicism, Elementalism, and Philosophical magic. Naturally, this means that I've listed the additional school spell rosters that adherents of these schools can draw from.
June 18th, 2018: since I've established my new baseline for Mainframe, I used that to revise his Saga System 13 variation, and then crafted his 4C System: Edition 13 variation as well. Thus, we're all done with this guy, who is one of my favorite Joes, and I guess I'll have to start working on another one here, now. Hm, who should I hit? Decisions, decisions.
June 17th, 2018: with the basic structure of the second part of my School Spells document set up, and the Alchemy portion of such ironed out to give me a basic template from which to work, I hit that sub-project even more today. Namely, I have added blurbs and options for Clericism, Technomancy, and Voodoo. So now those schools are even more versatile!
June 16th, 2018: returning to the GI Joe half of the 1986 roster of personnel and devices from that line of toys, comics, cartoons, films, and whatnot, I have cleaned up my Universal Heroes variation on Mainframe, and added details of his subsequent action figures. He was mostly straightforward, save for having to patch up his history.
June 15th, 2018: previously in my work on the School Spells document, I built its introductory text. Today, I set up the skeleton of what will probably be its biggest section, which will include a small descriptions of each school, the basic gist of what its school spells are intended to do, and a bonus school spell roster it can draw upon.
June 14th, 2018: though I used a different process in writing Zarana, I think it came out swimmingly overall. With everything else done, I took time out today to read a bunch of GI Joe comics, as well as some online references, and then wrote a huge block of text detailing Zarana's history. So now this Dreadnok and Cobra lieutenant is complete. Woo!
June 13th, 2018: getting back to the Book of Magic, I have started work on its micro-expansion dedicated to school spells. This will be similar to those I built for Personal, Universal, Dimensional, and Group spells, but won't actually list any spells - that'd be a very large document! Instead, I'm offering some additional optional rules for school spells.
June 12th, 2018: beginning work on my last official Dreadnok description from the 1986 Cobra roster, I have constructed all the game information required to utilize Zarana in your game. Her Universal Heroes, 4C System: Edition 13, and Saga System 13 variations are all complete, with all her action figure information, save for her character story.
June 11th, 2018: I have been wanting to add two new entries to the Atomic Links, so I thought I would go ahead and do that today. Since I haven't otherwise updated that document in four years, I figured I'd ensure all the links worked still, all but one of which did. I then plugged in both new resources, which involve podcasts dedicated to the MSH RPG!
June 10th, 2018: with the Universal Heroes variation on Monkeywrench in the bank, all I had to do to finish him up was build out his 4C System: Edition 13 and Saga System 13 variations. And that's exactly what I have done today. So there you have it, yet another Dreadnok is available for your gaming use, no matter which of my game systems you prefer!
June 9th, 2018: before working on any other bits of the Book of Magic, or anything else for that matter, I have taken time out to apply some fixes to the rank (and/or rank value) rolling tables in the various character generation rules. Nos Soh was kind enough to not only spot these, but share them with me, so I figured I should apply them right away!
June 8th, 2018: resuming my focus on the 1986 Cobra roster of equipment and personnel, I have begun the process of adding Monkeywrench to the 13. I researched the fellow a bit, which did involve reading a comic or two for good measure, and then stapled together his Universal Heroes variation. Naturally, I added details of his 2006 action figure, too.
June 7th, 2018: sure, I've built out the Uncategorized Spells roster pages, but where are the uncategorized spells, you ask? Well, the first of these is Enchanted Eye, which was modified from the version in old Realms of Magic accessory, while the other is Affinity, a sort of power control ability submitted to the 13 by James Land, and expanded upon by myself.
June 6th, 2018: wrapping up the latest burst of work on the 1986 GI Joe roster for a couple of days at least, I've modernized the considerably detailed descriptiona I previously built for the HAVOC. I even Condensed the thing, adding in specifics from the Sky HAVOC version of this beast, and then produced a 4C System: Edition 13 variation of it. Woo!
June 5th, 2018: something I'd meant to add into the Book's works for a very long time, the guts of the Uncategorized Spells roster are now functional. This thing is dedicated to spells that were once extant in the Book of Magic but were cut, as well as submissions sent in by people who use the Book in their games - or simply like it on principle.
June 4th, 2018: keeping on in my effort to clean up the 1986 GI Joe and Cobra personnel and equipment rosters, I have completely modernized and Condensed what I had for Cross-Country today. His Universal Heroes and Saga System 13 variations are clean, as is his brand new, 4C System: Edition 13 variation. I even added details from his 2014 action figure!
June 3rd, 2018: I'm all done with the process of adding data from the Saga System 13 Powers document to its text file downloadable. This is because, today, I've inserted all the power descriptions that begin with the letters, S, T, U, V, W, and X to the thing. And that means that I only have one more text file downloadable to upgrade. Whew.
June 2nd, 2018: hey, I was wrong! Condensing Sci-Fi took an inordinate amount of time. His '91, '93, and '11 figures were pretty straight-forward to handle, but his '94 action figure, hoo. I can't recall any GI Joe figures who had quite so much stuff as Sci-Fi did this year, and cleaning that up took some effort. But hey, at least it (and he) is all done now!
June 1st, 2018: once again pounding away at the Saga System 13 text file downloadable, I have plugged a third massive block of super human abilities to the mix. This time, I've added every power that begins with the letters M, N, O, P, Q, and R to the thing, which has caused this file to rapidly swell in size. So much so that it is being difficulty to upload from work.
May 31st, 2018: once more aiming my sights on the 1986 GI Joe roster, I have cleaned up what I had for that year's version of Sci-Fi. I've modernized his Universal Heroes and Saga System 13 variations, and then built up a 4C System: Edition 13 version of this laser trooper as well. Since he's only got four more figures, Condensing him will hopefully go quick.
May 30th, 2018: continuing on in my effort to add all the power descriptions to the Saga System 13 text file downloadable, even if I have yet to finish all the other rules data necessary for this thing, I've plugged in the description of every super power that begins with G, H, I, J, K, and L. Luckily, this was a bit less than the other three updates require.
May 29th, 2018: since I seem to be on a tear in the 1986 Cobra roster, at least where the Dreadnoks are concerned, I figured I may as well wrap up their last vehicle from this calendar year. Thus, I have produced a description of the Swampfire, in one version for each game currently supported here at the 13. That just leaves regular Cobra equipment, now!
May 28th, 2018: moving along in the whole text file downloadable upgrades, I started to perform this process on the Saga System 13 file where the Powers document is concerned. I could have done this with the previous two, but the process was a bit different, so I didn't! Today I added all the powers that begin with A, B, C, D, E, and F to the Saga System 13 archive.
May 27th, 2018: since I now have a base to work from with Zandar, I have converted his extant description to 4C System: Edition 13 and Saga System 13 terms. With that done, I plugged in minor variations from the character's 2011 action figure, from a Dreadnok box set of some sort, and built up his text file downloadables. With that, Zandar's all done!
May 26th, 2018: as it so happens, I never got around to adding the Power Customization data to the 4C System: Edition 13 variation of the text file downloadable. Apparently this is because I never quite finished cleansing that document of the Pronoun Problem, which I find inexplicable at this point. However, I did that, and then added its text in.
May 25th, 2018: moving back over to the 1986 Cobra roster, I've begun work on my first new character description there in a good long while. I have spent time researching Zandar, brother of Zartan, for his inclusion here at the 13. And with that done, I have put together a Universal Heroes descripton of this obscure loner of a super human villain.
May 24th, 2018: in the last of eight updates to the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, I have inserted every super human capability that begins with the letters V, W, and X. Admittedly, this was the smallest of these eight updates, but there's a lot of formatting involved, so I didn't want to bunch any up.
May 23rd, 2018: overhauling my first 1986 GI Joe vehicle, I've cleaned up what I had written for the Low Crawl Vehicle Recon Sled, or LCV for short. I modernized the rules for its guns and radio and such, rebuilt its text file downloadables, and then produced a 4C System: Edition 13 variation on the original two versions of my description of this thing.
May 22nd, 2018: in our penultimate update to the text file downloadable intended to plug in all the finalized power descriptions, I have added every super human ability that begins with the letters S, T, and U to both the Universal Heroes and 4C System: Edition 13 variations on these things. That just leaves one more, minor update to go before we're done!
May 21st, 2018: while the previous subject of my work in the GI Joe reference took a whole lot of work to overhaul, Claymore did not. Which is a good thing, since I loathe this character, and wanted to spend as little time on him as was possible. He's now modernized, though, and I've even added details of his second, 2011 action figure to the mix.
May 20th, 2018: day six of our eight day odyssey into the text file downloadables, I have greatly added to those for the Universal Heroes and 4C System: Edition 13 games. If you're not waiting for me to complete this work before downloading these files, you'll see that I've inserted all the super human capabilities that begin with the letters P, Q, and R!
May 19th, 2018: I have finished the process of Condensing everything Beach Head into a singular entry for each game in which I have described him. While I'd produced his post-1986 Universal Heroes game information, the other two games needed Condensing and/or expounding upon, so I've done that. Which means this no-nonsense Ranger is now modernized!
May 18th, 2018: beginning the second half of my effort to plug the finalized power descriptions into the text file downloadables, I've done this work for both the Universal Heroes and 4C System: Edition 13 games. Thus, you can now find all the super human abilities that begin with the letters M, N, and O over there, though you might want to wait until I'm done.
May 17th, 2018: I've begun the process of Condensing all of Beach Head's many entries after 1986 into his original character description. I did this through 2005, and then had to provide new information for all of the action figures he's received after that point - at least, those which apply to the original, Real American Hero storyline. Still a lot.
May 16th, 2018: woo, I'm now halfway done adding the completed and revised power roster to the Universal Heroes and 4C System: Edition 13 text file downloadables! This is because, just today, I've added all the super human ability descriptions that begin with the letters J, K, and L. Only twelve more letters to go and we'll be done here. Yay!
May 15th, 2018: sidling over to the GI Joe side of my 1986 work on that reference, I've cleaned up the extant work I had for that year's Beach Head. I have ironed out the kinks in the text of his Universal Heroes and Saga System 13 variations, and then produced his 4C System: Edition 13 version. Which just leaves a whole lot of subsequent action figures to cover.
May 14th, 2018: still working on adding the overhauled power descriptions to the text file downloadables for the game. Today's work saw me plugging in every power that begins with the letters G, H, and I to the Universal Heroes and 4C System: Edition 13 variations on our classic game. That puts us close to halfway done with all of this effort.
May 13th, 2018: having cleaned up Thrasher, I felt it was time to finally document his ride, the Thunder Machine - even though I could swear I did this years ago. Ah well. I've (one again?) produced all three versions of the Machine for your gaming amusement, in case you want to add this Frankenvehicle to your game. And why wouldn't you? It's a hoot!
May 12th, 2018: continuing the rather sizable work of adding all the completed and revised power descriptions to the text file downloadables, I've inserted all the super human abilities that begin with D, E, and F to both the Universal Heroes and 4C System: Edition 13 variations on the game. That's one quarter of this work done up so far.
May 11th, 2018: after a short break, I am resuming work on the GI Joe portion of the 13. Starting in on the 1986 GI Joe and Cobra Personnel and Equipment, I've cleaned up what I'd already written for Thrasher. I then added his 4C System: Edition 13 variation, and then plugged in details from two of his subsequent action figures, from '04 and '11.
May 10th, 2018: when updating the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, it occurred to me that I hadn't actually added the completed power rosters to each. Thus, I've started doing precisely that, and have added every power that starts with A, B, and C to both of the mammoth text files I'm building for these games.
May 9th, 2018: at the dawn of this, the second Technoholic month of the year, I am wrapping up my work on Nisaba, the Babylonian goddess of writing. Since I'd produced her Universal Heroes version already, all I had to do was concoct her Saga System 13 and 4C System: Edition 13 variations. And what do you know, I've done precisely that - just now!
May 8th, 2018: culminating with my upgrades to the Book of Magic with text from its micro-expansion dedicated to Voodoo, I have greatly expanded the mystic schools portion of this work. After adding this last additional bit to both versions of the Book proper, not to mention each text file downloadable, I'm finally all done with my work on schools! Well, almost.
May 7th, 2018: while it may seem hard to codify a goddess of writing in game terms, Nisaba was relatively easy to describe. I had an easier time with her than I did her strange husband, Haia, after all. Either way, I have produced a Universal Heroes version of this goddess that you can use to insert her into your games, should you so desire.
May 6th, 2018: what do you know, I'm almost done upgrading the text of the Book of Magic with material culled from my mystic school micro-expansions for the thing. Who knew that what I'd write for those would wind up being so much better than my original text for the Book? I sure didn't! But it is, so I've added my new Technomancy and Thaumentalism rules to the mix.
May 5th, 2018: having completed my description of her spouse, I began to research my work on Nisaba. This fifth generation Anunnaki, arguably the most famous of Anu and Antu's daughters, was initially associated with agriculture. As civilization developed, however, she became one with writing itself, and ultimately was known as the scribe of the gods.
May 4th, 2018: day five of my seven day press to add all the new rules from the micro-expansions to the Book of Magic dedicated to the thirteen mystic schools proceed apace, and today I have done this work for Philosophical magic and Physiomancy. Both versions of the Book have endured these updates, which I have mirrored in their text file downloadables.
May 3rd, 2018: continuing on in my effort to properly cover Beachcomber, I've built out his 4C System: Edition 13 and Saga System 13 variations, because I really, really want to be done with this character. It's odd, as I even had his toy as a child, but in hindsight I find that I really don't like the character at all. And I mean at all. But at least he's done.
May 2nd, 2018: Geomancy and Paraprobabilitism are the latest schools with expanded text imported from micro-expansions to the Book of Magic dedicated to them. I've done this for both game systems, and then updated their text file downloadables with the same information. I hope all y'all are enjoying the new and improved mystic schools portion of the Book!
May 1st, 2018: moving along in my cycle of 1985 Autobots, even though I haven't actually done a rotation of them in eighteen months, I have begun my work on Beachcomber. Thus far, I've stapled together this odd character's Universal Heroes description, which didn't precisely jibe with the Transcribing Transformers accessory, but mostly fit. I guess.
April 30th, 2018: day three of my seven day blitz to expand the Book of Magic's mystic school section with expanded text from its micro-expansions continues! Brand new verbiage for Entreatism and Faerie magic has been imported to both versions of the Book proper, and naturally I have added those bits of rule gold to the text file downloadable for each of these games.
April 29th, 2018: I've wrapped up my work on Haia today, namely by filling in the blanks on his 4C System: Edition 13 and Saga System 13 variations. Haia doesn't have a whole lot of powers, talents, or contacts, really, so this went pretty quick. I also built out the text file downloadables for all three of these versions of the Defender of Doorways and Steward of Storehouses.
April 28th, 2018: continuing work on my sudden inspiration to add the mystic school micro-expansion text to the Book of Magic, I have imported the verbiage for the Universal Heroes and 4C System: Edition 13 variations on Eclecticism and Elementalism into the mix. I then added them to the text file downloadable for each game, each of which is distressingly large.
April 27th, 2018: I'm sure you're wondering why I am working on a warehouse god for my next character description. The simple truth is that I find the mere idea of it amusing on some level. And, at the same time, player characters can always use a deity that affords them more space to carry their stuff. Thus, I wrote up his Universal Heroes variation today.
April 26th, 2018: hey, I'm done writing mystic school micro-expansions for the Book of Magic! Since I have decided to adopt the text I wrote for each into the Book's magical schools section proper, I have imported the text for Alchemy and Clericism into both versions of the Book, and then added them to the text file downloadable for each game. Glad I thought of this.
April 25th, 2018: to shake things up a bit, I have started research on another character for the Myths and Legends portion of the 13. Because I have a ludicrous amount of research material regarding the Babylonian gods, I am poring through these obscure and unnecessarily expensive books to find everything I can dig up about Haia, the guardian of doors and storehouses.
April 24th, 2018: I proofread the 4C System: Edition 13 variation on the Book of Magic micro-expansion dedicated to the mystic school of technomancy. With that done, and the appropriate changes to the original, Universal Heroes document adopted, I fixed a few holes I left in how certain things should work, as well as updated the Implementalist's spell roster some.
April 23rd, 2018: since I've got his first variation done, I took time out of my busy Wednesday to wrap up the other two versions of Hoist. Thus, you now have a 4C System: Edition 13 and Saga System 13 variation on this venerable Autobot available for your gaming use. Hey, Ratchet can't be working on everybody all the time. It would get in the way of his partying!
April 22nd, 2018: the Universal Heroes variation on the Book of Magic's micro-expansion dedicated to the mystic school of technomancy is complete. Yay! With that proofread and spellchecked and whatnot, I have taken time out today to produce the 4C System: Edition 13 version of this work, which took a lot less time than I thought it would... which makes me very happy.
April 21st, 2018: taking something of a break from the GI Joe reference, I have turned my attention towards the Transformers thing I've got up here on the 13, and have produced a Universal Heroes variation on Hoist. One of the 'large' Autobot cars released in 1985, Hoist is something of the family doctor for his friends, and is always fussing over their maintenance.
April 20th, 2018: as I always do upon completing one of my works, I have gone through and proofread the thing. I have been trying to tweak and retweak the text as I wrote it over the last week or so, but I've still located a few errors here and there that required sprucing up. And, naturally, my verbiage can always use a bit of improvement in hindsight.
April 19th, 2018: with Cobra's 1985 roster of personnel and equipment completed at long last, all that's left to do is build a zip file to make collecting all of these villains and their devices readily available for use in one's game. And I've done just that - twice, even, since I accidentally built it with files I hadn't updated from the live server. Whoops.
April 18th, 2018: today, I wrapped up the original text for the technomancy micro-expansion for the Book of Magic, detailing the Cliff's Notes ™ of the Implementalist's origins, and then built out the small technomantic spell roster. Looking back, I am amazed it took me this long to put this school to pixel, though I guess I needed to finalize invention first.
April 17th, 2018: having engaged in serious GI Joe research, which others might describe as reading a whole lot of comic books, I ingested enough of Professor Appel's story that I felt confident enough to properly write his character history. So hey, that means I'm all done with 1985 Cobra personnel and equipment descriptions, at long, long, long last.
April 16th, 2018: I continue my effort to wrap up the mystic school micro-expansions for my Book of Magic today, namely by adding to the technomancer character generation example. This latest text showcases the character's quirks, talents, contacts, spells, and magical implement. And, naturally, inspired the character's adventuring name: the Implementalist!
April 15th, 2018: for my twelfth and final Cobra character description from 1985, I have produced an entry for another Crimson Guardsman, Professor Appel, who served a brief, yet major role in the GI Joe comics from that year. Well, I think, at any rate. I've completed the man's game statistics, but I need to research him a bit more before I complete his story.
April 14th, 2018: pressing on with the technomancy micro-expansion for the Book of Magic, I have added the section on Commixture, the act of invention aided by sorcery, along with the beginning of the mechamage's character generation example. Thus far, that has progressed as far as the character's ability scores, though I now know how I want to build them.
April 13th, 2018: I started out Wade's character descriptions yesterday, completing everything but his 'story' for all three variations on the man. However, I had to do some proper research into his story (i.e., read some comics), so I did that and then filled in the blanks here. So there, your eleventh Cobra character entry for 1985 is now complete. Woo!
April 12th, 2018: inexplicably groggy from work, I found continuing on with the last mystic school micro-expansion to the Book of Magic was difficult. However, I persisted, and have produced two more sections of text for this thing. These cover basic device magic, whether using school spells or other spells through a focus, as well as industrial magic.
April 11th, 2018: I bet you thought I was done with the 1985 Cobra roster. So did I! However, I realized that there were two Crimson Guardsmen from the comic that were particularly prominent, the first of which was Wade Collins. The second in the 'Fred' series of Siegies, Wade was also in the same long range recon patrol as Snake-Eyes, Stalker, and Storm Shadow!
April 10th, 2018: while this is probably the mystic school I am having the most difficulty translating from brain noise into rule text, I have nonetheless begun this process by writing the first two sections of this, the last micro-expansion to the Book of Magic dedicated to the thirteen schools. And, so far, I'm pretty happy with my technomantic results thus far.
April 9th, 2018: welcome, one and all, to the twenty first year of Technohol 13: the Atomic Drink! It's astounding to think that I have kept this web site alive all these years, and even more astounding that I haven't actually finished my work on the darn thing. I slowly, but surely progress in that regard, with the fervent hope that I don't die before it's done.
Oh, sure, I'm not actually dying as far as I know, aside from the inevitable march of time's ill effects on my parts and pieces, but it's hard to plan for, say, a falling chunk of space debris. Thus, I continue to pound away at the site as fast as my schedule allows, and for today's update, I rolled the 13 over to its newest, twenty first year. How about them apples?
However, as always, that's not all I've done on this, our Technoholic birthday! Having completed his twin brother Tomax just yesterday, I have taken a crack at Xamot, and this was both easier and harder than I imagined. Sure, his descriptions are mirrored versions of Tomax's, but not messing up their names when cloning Tomax's game data for Xamot was... vexing.
On top of that, I added two additional photos to these weird twins. The first is one features both Tomax and Xamot, and the second is harbors them and the three Crimson Guard flunkies I used in their own photo. So that's a bit of repetition, but I'm not worried about that too much, since these guys are literally built around that theme. Or mirror images, anyway? Meh.
Anyhow, I like to think of all that as a good start to this latest Technoholic year. While I hadn't completed (or heck, even started) Exobiology 101, I managed to get a whole lot of things for the 13 done last year. Thus, ideally, I'll manage a repeat of this, and hit a whole lot more progress out of the park this time around. And, hopefully, only have new works remaining!
View the twentieth year of Technohol 13 history!
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