Technoholic Formula Changes - Year 21!
June 8th, 2018: sure, I've built out the Uncategorized Spells roster pages, but where are the uncategorized spells, you ask? Well, the first of these is Enchanted Eye, which was modified from the version in old Realms of Magic accessory, while the other is Affinity, a sort of power control ability submitted to the 13 by James Land, and expanded upon by myself.
June 6th, 2018: something I'd meant to add into the Book's works for a very long time, the guts of the Uncategorized Spells roster are now functional. This thing is dedicated to spells that were once extant in the Book of Magic but were cut, as well as submissions sent in by people who use the Book in their games - or simply like it on principle.
June 4th, 2018: I'm all done with the process of adding data from the Saga System 13 Powers document to its text file downloadable. This is because, today, I've inserted all the power descriptions that begin with the letters, S, T, U, V, W, and X to the thing. And that means that I only have one more text file downloadable to upgrade. Whew.
June 2nd, 2018: once again pounding away at the Saga System 13 text file downloadable, I have plugged a third massive block of super human abilities to the mix. This time, I've added every power that begins with the letters M, N, O, P, Q, and R to the thing, which has caused this file to rapidly swell in size. So much so that it is being difficulty to upload from work.
May 30th, 2018: continuing on in my effort to add all the power descriptions to the Saga System 13 text file downloadable, even if I have yet to finish all the other rules data necessary for this thing, I've plugged in the description of every super power that begins with G, H, I, J, K, and L. Luckily, this was a bit less than the other three updates require.
May 28th, 2018: moving along in the whole text file downloadable upgrades, I started to perform this process on the Saga System 13 file where the Powers document is concerned. I could have done this with the previous two, but the process was a bit different, so I didn't! Today I added all the powers that begin with A, B, C, D, E, and F to the Saga System 13 archive.
May 26th, 2018: as it so happens, I never got around to adding the Power Customization data to the 4C System: Edition 13 variation of the text file downloadable. Apparently this is because I never quite finished cleansing that document of the Pronoun Problem, which I find inexplicable at this point. However, I did that, and then added its text in.
May 24th, 2018: in the last of eight updates to the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, I have inserted every super human capability that begins with the letters V, W, and X. Admittedly, this was the smallest of these eight updates, but there's a lot of formatting involved, so I didn't want to bunch any up.
May 22nd, 2018: in our penultimate update to the text file downloadable intended to plug in all the finalized power descriptions, I have added every super human ability that begins with the letters S, T, and U to both the Universal Heroes and 4C System: Edition 13 variations on these things. That just leaves one more, minor update to go before we're done!
May 20th, 2018: day six of our eight day odyssey into the text file downloadables, I have greatly added to those for the Universal Heroes and 4C System: Edition 13 games. If you're not waiting for me to complete this work before downloading these files, you'll see that I've inserted all the super human capabilities that begin with the letters P, Q, and R!
May 18th, 2018: beginning the second half of my effort to plug the finalized power descriptions into the text file downloadables, I've done this work for both the Universal Heroes and 4C System: Edition 13 games. Thus, you can now find all the super human abilities that begin with the letters M, N, and O over there, though you might want to wait until I'm done.
May 16th, 2018: woo, I'm now halfway done adding the completed and revised power roster to the Universal Heroes and 4C System: Edition 13 text file downloadables! This is because, just today, I've added all the super human ability descriptions that begin with the letters J, K, and L. Only twelve more letters to go and we'll be done here. Yay!
May 14th, 2018: still working on adding the overhauled power descriptions to the text file downloadables for the game. Today's work saw me plugging in every power that begins with the letters G, H, and I to the Universal Heroes and 4C System: Edition 13 variations on our classic game. That puts us close to halfway done with all of this effort.
May 12th, 2018: continuing the rather sizable work of adding all the completed and revised power descriptions to the text file downloadables, I've inserted all the super human abilities that begin with D, E, and F to both the Universal Heroes and 4C System: Edition 13 variations on the game. That's one quarter of this work done up so far.
May 11th, 2018: after a short break, I am resuming work on the GI Joe portion of the 13. Starting in on the 1986 GI Joe and Cobra Personnel and Equipment, I've cleaned up what I'd already written for Thrasher. I then added his 4C System: Edition 13 variation, and then plugged in details from two of his subsequent action figures, from '04 and '11.
May 10th, 2018: when updating the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, it occurred to me that I hadn't actually added the completed power rosters to each. Thus, I've started doing precisely that, and have added every power that starts with A, B, and C to both of the mammoth text files I'm building for these games.
May 9th, 2018: at the dawn of this, the second Technoholic month of the year, I am wrapping up my work on Nisaba, the Babylonian goddess of writing. Since I'd produced her Universal Heroes version already, all I had to do was concoct her Saga System 13 and 4C System: Edition 13 variations. And what do you know, I've done just that - just now!
May 8th, 2018: culminating with my upgrades to the Book of Magic with text from its micro-expansion dedicated to Voodoo, I have greatly expanded the mystic schools portion of this work. After adding this last additional bit to both versions of the Book proper, not to mention each text file downloadable, I'm finally all done with my work on schools! Well, almost.
May 7th, 2018: while it may seem hard to codify a goddess of writing in game terms, Nisaba was relatively easy to describe. I had an easier time with her than I did her strange husband, Haia, after all. Either way, I have produced a Universal Heroes version of this goddess that you can use to insert her into your games, should you so desire.
May 6th, 2018: what do you know, I'm almost done upgrading the text of the Book of Magic with material culled from my mystic school micro-expansions for the thing. Who knew that what I'd write for those would wind up being so much better than my original text for the Book? I sure didn't! But it is, so I've added my new Technomancy and Thaumentalism rules to the mix.
May 5th, 2018: having completed my description of her spouse, I began to research my work on Nisaba. This fifth generation Anunnaki, arguably the most famous of Anu and Antu's daughters, was initially associated with agriculture. As civilization developed, however, she became one with writing itself, and ultimately was known as the scribe of the gods.
May 4th, 2018: day five of my seven day press to add all the new rules from the micro-expansions to the Book of Magic dedicated to the thirteen mystic schools proceed apace, and today I have done this work for Philosophical magic and Physiomancy. Both versions of the Book have endured these updates, which I have mirrored in their text file downloadables.
May 3rd, 2018: continuing on in my effort to properly cover Beachcomber, I've built out his 4C System: Edition 13 and Saga System 13 variations, because I really, really want to be done with this character. It's odd, as I even had his toy as a child, but in hindsight I find that I really don't like the character at all. And I mean at all. But at least he's done.
May 2nd, 2018: Geomancy and Paraprobabilitism are the latest schools with expanded text imported from micro-expansions to the Book of Magic dedicated to them. I've done this for both game systems, and then updated their text file downloadables with the same information. I hope all y'all are enjoying the new and improved mystic schools portion of the Book!
May 1st, 2018: moving along in my cycle of 1985 Autobots, even though I haven't actually done a rotation of them in eighteen months, I have begun my work on Beachcomber. Thus far, I've stapled together this odd character's Universal Heroes description, which didn't precisely jibe with the Transcribing Transformers accessory, but mostly fit. I guess.
April 30th, 2018: day three of my seven day blitz to expand the Book of Magic's mystic school section with expanded text from its micro-expansions continues! Brand new verbiage for Entreatism and Faerie magic has been imported to both versions of the Book proper, and naturally I have added those bits of rule gold to the text file downloadable for each of these games.
April 29th, 2018: I've wrapped up my work on Haia today, namely by filling in the blanks on his 4C System: Edition 13 and Saga System 13 variations. Haia doesn't have a whole lot of powers, talents, or contacts, really, so this went pretty quick. I also built out the text file downloadables for all three of these versions of the Defender of Doorways and Steward of Storehouses.
April 28th, 2018: continuing work on my sudden inspiration to add the mystic school micro-expansion text to the Book of Magic, I have imported the verbiage for the Universal Heroes and 4C System: Edition 13 variations on Eclecticism and Elementalism into the mix. I then added them to the text file downloadable for each game, each of which is distressingly large.
April 27th, 2018: I'm sure you're wondering why I am working on a warehouse god for my next character description. The simple truth is that I find the mere idea of it amusing on some level. And, at the same time, player characters can always use a deity that affords them more space to carry their stuff. Thus, I wrote up his Universal Heroes variation today.
April 26th, 2018: hey, I'm done writing mystic school micro-expansions for the Book of Magic! Since I have decided to adopt the text I wrote for each into the Book's magical schools section proper, I have imported the text for Alchemy and Clericism into both versions of the Book, and then added them to the text file downloadable for each game. Glad I thought of this.
April 25th, 2018: to shake things up a bit, I have started research on another character for the Myths and Legends portion of the 13. Because I have a ludicrous amount of research material regarding the Babylonian gods, I am poring through these obscure and unnecessarily expensive books to find everything I can dig up about Haia, the guardian of doors and storehouses.
April 24th, 2018: I proofread the 4C System: Edition 13 variation on the Book of Magic micro-expansion dedicated to the mystic school of technomancy. With that done, and the appropriate changes to the original, Universal Heroes document adopted, I fixed a few holes I left in how certain things should work, as well as updated the Implementalist's spell roster some.
April 23rd, 2018: since I've got his first variation done, I took time out of my busy Wednesday to wrap up the other two versions of Hoist. Thus, you now have a 4C System: Edition 13 and Saga System 13 variation on this venerable Autobot available for your gaming use. Hey, Ratchet can't be working on everybody all the time. It would get in the way of his partying!
April 22nd, 2018: the Universal Heroes variation on the Book of Magic's micro-expansion dedicated to the mystic school of technomancy is complete. Yay! With that proofread and spellchecked and whatnot, I have taken time out today to produce the 4C System: Edition 13 version of this work, which took a lot less time than I thought it would... which makes me very happy.
April 21st, 2018: taking something of a break from the GI Joe reference, I have turned my attention towards the Transformers thing I've got up here on the 13, and have produced a Universal Heroes variation on Hoist. One of the 'large' Autobot cars released in 1985, Hoist is something of the family doctor for his friends, and is always fussing over their maintenance.
April 20th, 2018: as I always do upon completing one of my works, I have gone through and proofread the thing. I have been trying to tweak and retweak the text as I wrote it over the last week or so, but I've still located a few errors here and there that required sprucing up. And, naturally, my verbiage can always use a bit of improvement in hindsight.
April 19th, 2018: with Cobra's 1985 roster of personnel and equipment completed at long last, all that's left to do is build a zip file to make collecting all of these villains and their devices readily available for use in one's game. And I've done just that - twice, even, since I accidentally built it with files I hadn't updated from the live server. Whoops.
April 18th, 2018: today, I wrapped up the original text for the technomancy micro-expansion for the Book of Magic, detailing the Cliff's Notes ™ of the Implementalist's origins, and then built out the small technomantic spell roster. Looking back, I am amazed it took me this long to put this school to pixel, though I guess I needed to finalize invention first.
April 17th, 2018: having engaged in serious GI Joe research, which others might describe as reading a whole lot of comic books, I ingested enough of Professor Appel's story that I felt confident enough to properly write his character history. So hey, that means I'm all done with 1985 Cobra personnel and equipment descriptions, at long, long, long last.
April 16th, 2018: I continue my effort to wrap up the mystic school micro-expansions for my Book of Magic today, namely by adding to the technomancer character generation example. This latest text showcases the character's quirks, talents, contacts, spells, and magical implement. And, naturally, inspired the character's adventuring name: the Implementalist!
April 15th, 2018: for my twelfth and final Cobra character description from 1985, I have produced an entry for another Crimson Guardsman, Professor Appel, who served a brief, yet major role in the GI Joe comics from that year. Well, I think, at any rate. I've completed the man's game statistics, but I need to research him a bit more before I complete his story.
April 14th, 2018: pressing on with the technomancy micro-expansion for the Book of Magic, I have added the section on Commixture, the act of invention aided by sorcery, along with the beginning of the mechamage's character generation example. Thus far, that has progressed as far as the character's ability scores, though I now know how I want to build them.
April 13th, 2018: I started out Wade's character descriptions yesterday, completing everything but his 'story' for all three variations on the man. However, I had to do some proper research into his story (i.e., read some comics), so I did that and then filled in the blanks here. So there, your eleventh Cobra character entry for 1985 is now complete. Woo!
April 12th, 2018: inexplicably groggy from work, I found continuing on with the last mystic school micro-expansion to the Book of Magic was difficult. However, I persisted, and have produced two more sections of text for this thing. These cover basic device magic, whether using school spells or other spells through a focus, as well as industrial magic.
April 11th, 2018: I bet you thought I was done with the 1985 Cobra roster. So did I! However, I realized that there were two Crimson Guardsmen from the comic that were particularly prominent, the first of which was Wade Collins. The second in the 'Fred' series of Siegies, Wade was also in the same long range recon patrol as Snake-Eyes, Stalker, and Storm Shadow!
April 10th, 2018: while this is probably the mystic school I am having the most difficulty translating from brain noise into rule text, I have nonetheless begun this process by writing the first two sections of this, the last micro-expansion to the Book of Magic dedicated to the thirteen schools. And, so far, I'm pretty happy with my technomantic results thus far.
April 9th, 2018: welcome, one and all, to the twenty first year of Technohol 13: the Atomic Drink! It's astounding to think that I have kept this web site alive all these years, and even more astounding that I haven't actually finished my work on the darn thing. I slowly, but surely progress in that regard, with the fervent hope that I don't die before it's done.
Oh, sure, I'm not actually dying as far as I know, aside from the inevitable march of time's ill effects on my parts and pieces, but it's hard to plan for, say, a falling chunk of space debris. Thus, I continue to pound away at the site as fast as my schedule allows, and for today's update, I rolled the 13 over to its newest, twenty first year. How about them apples?
However, as always, that's not all I've done on this, our Technoholic birthday! Having completed his twin brother Tomax just yesterday, I have taken a crack at Xamot, and this was both easier and harder than I imagined. Sure, his descriptions are mirrored versions of Tomax's, but not messing up their names when cloning Tomax's game data for Xamot was... vexing.
On top of that, I added two additional photos to these weird twins. The first is one features both Tomax and Xamot, and the second is harbors them and the three Crimson Guard flunkies I used in their own photo. So that's a bit of repetition, but I'm not worried about that too much, since these guys are literally built around that theme. Or mirror images, anyway? Meh.
Anyhow, I like to think of all that as a good start to this latest Technoholic year. While I hadn't completed (or heck, even started) Exobiology 101, I managed to get a whole lot of things for the 13 done last year. Thus, ideally, I'll manage a repeat of this, and hit a whole lot more progress out of the park this time around. And, hopefully, only have new works remaining!
View the twentieth year of Technohol 13 history!
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