Technoholic Formula Changes - Year 22!

November 22nd, 2019: continuing to fill in what I perceive to be the blanks in my Talents/Skills documents, I am writing a series of professional abilities which some may consider slightly redundant to other talents/skills, but I thought could still find a home in my games. They include Leathercraft, Metalcraft, Stonecraft, and Woodcraft. Enjoy or something?

November 21st, 2019: beginning my work to fill in what I feel are missing Talents/Skills in my various rule systems, I have written descriptions for Agriculture, Entangling Weapons, Mounted Combat, and Pole Weapons. As always, I'm originating these works in Universal Heroes terms, but will convert my effort for other systems shortly.

November 20th, 2019: before I can complete my revisions to the Talents/Skills portion of my eventual .pdf variations on my rules works, I must ensure I've plugged in all the abilities these documents require. In other words, I'm researching which talents/skills I may have missed over the years, since I've generally hewed close to the 'official' rules in this area.

November 19th, 2019: completing my fixes to the text file downloadables, I have rebuilt the Talents/Skills portions of the archive version of the Universal Heroes and 4C System: Edition 13 rules from scratch. I so loathe redoing my work, but thanks to my own foolishness and/or laziness this became necessary. At least it's all done again, I guess.

November 18th, 2019: since I managed to bungle the version control between my desktop computer, my laptop computer, and the 13's host servers, I have to completely rebuild the text file downloadables for all four of the games the site supports - at least, where the Talents/Skills rules are concerned. I did this for the Saga System 13 and redacted rule sets today. Sigh.

Novmber 17th, 2019: tweaking the last portion of my Talents/Skills work, I have reproofread my redacted variation on these documents. By this time, there was very little which needed refining, although I believe I said this the last time around, so the extant Talents/Skills text should be ready for prime-time. Now all I have to do is write some more.

November 16th, 2019: lost a bit of this work due to upload problems between the desktop, the laptop, and the server, but I've re-edited the Saga System 13 variation on the Skills document. I'll have to rebuild all the relevant text file downloadable data for all four variations of talent/skill material, but luckily this was only a minor blip of damage.

November 15th, 2019: continuing my effort to wrap up all the work on all the text for the Manual of the Psi .pdf before I begin re-editing all the powers in the Powers document, I have completed another pass-through of the 4C System: Edition 13 variation on my Skills document. Found a few more things to improve and a few errors I missed, but it's getting better.

November 14th, 2019: picking up where I left off in my preparations for the Manual of the Psi's ginormous .pdf file, I am cleaning up what will comprise its third appendix: my Talents document! I've refined the text in its Universal Heroes variation today, adding numerous Oxford commas, reassigning some talents to new categories, and renaming Oriental Weapons.

November 13th, 2019: wrapping up my refinements to the magic school elucidations, I have ensured that the character generation examples in the Physiomancy, Technomancy, Thaumentalism, and Voodoo micro-expansions still work properly, what with the random quirk generation tables having been changed. Which wraps this work up until I update talents/skills!

November 12th, 2019: for part three of my error checking of the Book of Magic school enhancements, what with my having fiddled with the random quirk generation tables, I've fine-tuned what I've written for Geomancy, Paraprobabilitism, and Philosophy. Only needed a bit of refinement, but I also purged another verbal tic for good measure. Enjoy!

November 11th, 2019: continuing my quick tour through the Book of Magic school elucidations, I have tweaked what I wrote for Elementalism, Entreatism, and Faerie magic. Cleaned up a few verbal tics, adjusted one set of die rolls, and then modified the Faerie examples since I have since capped the cost reductions one can get from excessive limitations.

November 10th, 2019: having tinkered with the random quirk generation tables, it turns out that I need to ensure I haven't broken my character generation examples for the Book of Magic school elucidations. Thus, I fine-tuned what I'd written for Alchemy, Clericism, and Eclecticism, fixing both variations on their character generation examples.

November 9th, 2019: wrapping up my work on quirks, hopefully for good but probably just for now, I've upgraded the 4C System: Edition 13 text file downloadable with the new random quirks generation tables. They have similar misalignment problems to the Universal Heroes text file, but they work, so the fidgety work to realign those can wait for another day. Or year?

November 8th, 2019: now that the new random quirks generation tables have been produced for my Universal Heroes variation on the Quirks rules, I have to pour all of that material into the text file downloadable for that system. I have done that, though I'm noting some weird misalignment in the tables for quirks and such now. I'll deal with that later.

November 7th, 2019: having all of this new table work done in my Universal Heroes variation on the Quirks rules, I had to do the same with my 4C System: Edition 13 edition of the document to keep everything in proper parity. Thus, all six instances of random quirk generation tables for that system in my Edition 13 rules reflect the new quirk additions.

November 6th, 2019: with the extant Quirks text(s) modernized once more, I wrote the all-new text for Tetrachromacy, a new beneficial physical quirk, and then added it, along with previously written but never acknowledged Addiction, Delusions, Detractors, and Hypermobility to the six different Universal Heroes random quirk generation tables needing them.

November 5th, 2019: I ported all the changes to all the punctuation, grammar, text flow, and word choice on the three extant variations on the Quirks document to their respective text file downloadables, a task I wanted to complete before I started the next step of work on quirks. Because I have a few bits to add to them, I believe. Yes, new bits.

November 4th, 2019: wrapping up my initial work to revise the Quirks documents, I've cleaned up the redacted top secret variation on this work today. I made yet more tweaks to the flow of the text on all three, and removed countless instances of verbal tics that, on hindsight, annoy the heck out of me. Instances of my use of 'rather' and 'in order to'.

November 3rd, 2019: continuing my work to perfect (ha ha) my Quirks texts, I have proofread the 4C System: Edition 13 variation of that document. I caught a couple errors that I'd missed yesterday, and backported those changes to the Univeral Heroes version of Quirks .asp. I also made a few additional tweaks to the text flow on both, for good measure.

November 2nd, 2019: moving on to another appendix for my eventual Manual of the Psi .pdf file, I've proofread my extant work for the Universal Heroes Quirks document. Found numerous things to tweak, whether grammatical, Oxford comma-related, or even in the form of spelling errors! Simple spellcheck didn't help there, so luckily I (finally) found them.

November 1st, 2019: with all four (ugh) versions of the Contacts document properly utilizing the Oxford comma, and a few other textual changes made to better satisfy myself, I've gone ahead and updated the text file downloadables I maintain for their associated rule systems. So that's text for two of the four 'easy' Manual .pdf appendices ready to roll.

October 31st, 2019: compounding the error I made yesterday, I completely forgot that I'd built a variation on the Contacts document for the redacted game I'm writing rules material for. So I had to do the exact same thing I did for the Saga System 13 stuff last night to get this one fine-tuned, and if there's anything I hate, it's repeating work.

October 30th, 2019: I forgot that I'd built a Saga System 13 variation on my Contacts text, so I had to partially start from scratch on its proofreading. Luckily, the bit describing contact types and intensities is game system-agnostic, at least where the four games I write material for is concerned, so applying those changes merely involved a cut and paste.

October 29th, 2019: while one might accuse me of cherry-picking, the truth is that I am doing the Contacts work now as it does not require any additions before I can call it done, as the Quirks and Talents/Skills documents will. Either way, the 4C System: Edition 13 variation on the Contacts rules are now refined as well, though most of this work was already done.

October 28th, 2019: skipping ahead, I've started my work verifying the text on the Contacts portion of my rules, as they will comprise the fourth appendix to my Manual of the Psi .pdf file. This effort began with the Universal Heroes variation on this theme, and while I found a few bits of text which could be improved, the majority of errors were related to commas.

October 27th, 2019: I think the text for the two variations on the Power Customization documents are golden, even if I was completely wrong about that last time I declared such. Nonetheless, I'm calling them both good, and committing all of their rulesy goodness to the text file downloadables for their respective rules system. Gotta keep those current!

October 26th, 2019: after tranferring the many and various changes required to clear up the Universal Heroes variation on the Power Customization document to the 4C System: Edition 13 version, I went to work on its unique verbiage. Caught a few conversion errors I'd missed the previous dozen times I'd hit this text, but it was otherwise good.

October 25th, 2019: I thought that reproofreading the Power Customization documents would be a breeze, since each extant file was relatively short, but boy was I wrong. Somehow, all the work I performed with the Pronoun Problem has vanished from the Universal Heroes variation on this text, so I had to do that all over again, along with a few other fixes. Ugh.

October 24th, 2019: now that I'm (yet again) happy with my text for the 4C System: Edition 13 variation on the Manual of the Psi, I've ensured that I forwarded the many and various alterations I've inflicted upon it over the last three days to the 4C System: Edition 13 text file downloadable. I'm sure nobody uses these things, but at least they're kept current.

October 23rd, 2019: reproofing the 4C System: Edition 13 variation on the Manual of the Psi's Psionic Roleplay section, I found numerous things to fix. Cleared up a bit of grammar that I missed the first forty times through this, and then was of a mind to add a new section about power stunts, as well as a new paragraph to the blurb on omniminds. Woo!

October 22nd, 2019: going through the Character Generation portion of the Manual of the Psi's 4C System: Edition 13 variation, I only found one or two tiny bits I didn't like with the text, so I ironed them out. These were exclusively stylistic concerns, bits where I forgot to change the terminology from the normal MSH RPG terms to 4C System nomenclature.

October 21st, 2019: I started up the reproofreading of the Manual of the Psi's 4C System: Edition 13 variation, covering all the initial text today. Oddly, I found a few means of improving the extant text, all of which I am naturally backporting to the Univeral Heroes variation on this theme, but I think that somehow the work is even tighter than before!

October 20th, 2019: before diving into the 4C System: Edition 13 variation on the Manual of the Psi, I took some time out to plug the Helvetica Now 'Display' variation into the 13, which you can see if you actually have those fonts. If not, it should still display in regular Helvetica, or lacking even that, your sans-serif font of choice. Hope you like!

October 19th, 2019: what with my having finished my revisions to the Manual of the Psi's Universal Heroes variant, I should add all that newly altered text to the Universal Heroes text file downloadable. So yeah, I spent some time today doing just that. Now the text file lines up with the .asp files, which will help when I go to build the .pdf file of this.

October 18th, 2019: I wrapped up my work to revise the text of the Universal Heroes variation on my Manual of the Psi by reproofreading the psionic roleplay portion of its rules. This was mostly solid, but I nonetheless managed a few more tweaks to this, so it is also golden, like everything else preceeding it. Aren't drugs grand? I mean, seriously.

October 17th, 2019: today I hunkered down with some Red Bull ™ and some Oxys ™, and got to work on the Universal Heroes variant on the Manual's character generation text. I've cleaned up a bunch of this, which is odd since I thought it was perfect previously, but I think it is Zen now. Of course, I'm still on post-surgery medication, so there is that.

October 16th, 2019: yeah, I said I was already done with the first portion of the Universal Heroes version of the Manual's text. However, while being laid up after my most recent surgery, I've pondered its verbiage at considerable, drug-addled length. Thus, I've reworked everything I've recently gone over, and I think I have now tweaked it to seeming perfection. Yay drugs!

October 15th, 2019: with Windchill done, I am completing my GI Joe half of the 1989 rosters by sorting out his ride, the Arctic Blast. I cleaned up the text on this thing, Modernizing it proper, and produced its 4C System: Edition 13 variation on the theme. The Arctic Blast is a pretty small ride, but it has a surprising amount of armament installed on the thing!

October 14th, 2019: continuing my first cycle through the 1989 GI Joe and Cobra rosters, I have revisited my work on Windchill, the Arctic Blast's driver. I don't recall when I wrote this fellow up, but his text required a lot of rehabilitation work for some reason. Anyway, he's now Modernized, Condensed, and equipped with a 4C System: Edition 13 variation.

October 13th, 2019: while revising Backstop's Saga description yesterday, I found that the rapid degradation of my eyes made the green (for Strength) and purple (for Willpower) texts were eye-watering to read. Thus, I took some time out to find a new combination of RGB codes that fixed that problem. Apologies for others who've had difficulty there.

October 12th, 2019: changing pace, I began my first cycle through the 2019 GI Joe and Cobra rosters in earnest, starting out with Backstop. Though I'm not sure how far I'll get with these guys, I nonetheless Condensed and Modernized my take on the first of the '89 Joes, and built out his 4C System: Edition 13 variation as well. So that's one done!

October 11th, 2019: continuing the process of giving my Manual of the Psi its final pre-print proofreading, I have gone over its text from the beginning through to the character generation section, at least in the 4C System: Edition 13 variation of such. Mostly just ported over the changes I made yesterday, since this is also pretty solid.

October 10th, 2019: starting the process of giving my Manual of the Psi its final pre-print proofreading, I have gone over its text from the beginning through to the character generation section, at least in the Universal Heroes variation of such. I made a few minor changes, but the text was pretty solid overall, so I'm going with what I have.

October 9th, 2019: I apparently haven't bothered checking the validity of the links on the Atomic Links document for quite some time, so I went ahead and did that today. Saw that a few more sites dedicated to Marvel Super Heroes role-playing (whether Classic or Saga) have moved on to the electronic afterlife, so I culled their listings today. Alas.

October 8th, 2019: today I pulled the trigger, and purchased the entire Helvetica Now font package from Linotype. While this isn't work on the site, per se, it's nonetheless laying the ground work for .pdf files I'll be producing here at the 13, ultimately to be downloadable for your gaming delights. Ideally, you'll start to see the fruits of this expenditure soon!

October 7th, 2019: all my other work with the remaining entreaty spells has been completed, which leaves only the task of plugging them into the text file downloadables dedicated to all four rule systems I am currently working on here at the 13. And I've done just that this afternoon, which means that I am once again done with writing powers for these projects.

October 6th, 2019: now that I'm more or less happy with the text of these last five spells, more or less being because I'm never totally satisfied with my work, I've plugged the Blood of Qingu, Quash, Upholder, Whatever, and Yclept entreaty spells from the Entreaty Spells documents into the Powers documents, as well, so now they're in the general powers population!

October 5th, 2019: with those last five entreaty spells for the Entreaty Spells documents complete at long, long last, I went about the business of proofreading them all today. I tweaked Blood of Qingu, Quash, Upholder, Whatever, and Yclept numerous times, but I think I've got the text just about right now. Here's hoping you enjoy these additions to the game!

October 4th: 2019: Nungal is the goddess who inflicted a mental block on me strong enough to stall my work on the Myths and Legends project. Her special entreaty spell was no different, which is why my description of Quash for the Entreaty Spells documents was the last one written. However, it is done, as is my effort to write original spells for it!

October 3rd, 2019: digitizing my thoughts on the matter, I have written the penultimate spell description required to complete my entreaty spell roster for the Entreaty Spells documents. This one is Yclypt, the naming, which has to do with true names, one of the oldest forms of magic there is. And for a lawful spell, it's liable to cause its share of chaos!

October 2nd, 2019: pressing on in my effort to wrap up the entreaty spells necessary to fill out the Entreaty Spells document, I've built a description of Upholder today. This is something of an ability to instantly invoke assistance, whether it be a fortuitous encounter with one's contacts, random heroes passing by, or anything else that fits.

October 1st, 2019: with four entreaty spells left to write for my Entreaty Spells document(s), I have chosen the easiest of the four to concoct, relatively speaking. This is Blood of Qingu, which allows anyone to build ready-made, fully functional humans at the drop of a hat - and with a drop of divine blood. Oh, the ethical implications of that!

September 30th, 2019: pressing on in the effort to complete my powers work, yet again, I have written up a description of an entreaty spell dedicated to Qingu: Whatever. This spell, powered by the essence of that dead deity, essentially provides varying degrees of, well, whatever assistance Qingu feels like providing, based on the success of its spell FEAT.

September 29th, 2019: wrapping up my effort on this latest power addition to my custom rules on the 13, I've plugged the new Manual of the Psi random power generation tables into its text file downloadables, continuing my efforts to keep those as current as I possibly can. Because if I bungle that, I'll just have to build them from scratch. Again.

September 28th, 2019: the last portion of my custom rules that need updating in regards to my recent addition to new powers, I've plugged Gestalting, Logos, and Zest into the Manual of the Psi, as an Empathic art, Metapsi skill, and Psimantic skill, respectively. Built out the random power generation tables for them, too, at long last.

September 27th, 2019: with some of the massive random rolling tables built for the new power effects I just plugged into the 13, I've ported that work into the site's text file downloadables. While I hate making text file versions of these things, because they're tedious and fidgety, I've nonetheless done so, and now half of this effort is complete.

September 26th, 2019: I started the process of adding my four new power effects into the random rolling tables in rule guides scattered across the 13 today, plugging Gestalting, Logos, and Zest into those for the Textbook Character Treatise, and by extension the Technical Reference and the Deionomicon. So that's a quarter of the work done, I guess.

September 25th, 2019: with each of the new entreaty spells now resident in the Powers document, I have everything I need to place them in the text file downloadables for the four rule systems the 13 currently supports. The only thing missing, of course, is the random rolling tables the non-Book of Magic references will make use of, which are coming.

September 24th, 2019: each time I add new entreaty spells to my custom rules, I recall why I finished my powers work before I cut loose with my various character generation examples. Sigh. At any rate, I've plugged the four new entreaty spells into the four Powers documents, having decided where else Gestalting, Logos, and Zest will be appearing.

September 23rd, 2019: with the penultimate block of new entreaty spells for the Entreaty Spells documents written, I took the time to proofread all four variations on the things. Thus, I am reasonably happy with my Universal Heroes, 4C System: Edition 13, Saga System 13, and REDACTED text for Gestalting, Logos, Quittance, and Zest. Yay!

September 22nd, 2019: completing another block of original entreaty spells for the Entreaty Spells documents, I've crafted a description of the Quittance spell. This ability allows a sorcerer to relieve another of their burdens for a time, whether they be wounds, mental disorders, curses, debts, legacies, or whatever else. It's a pretty helpful ability!

September 21st, 2019: really wanting to be done with the crafting of power descriptions (you know, again), I've continued on in my work on the Entreaty Spells documents. This time, I've added Zest to the mix, a quick and dirty ability which describs individuals who tend to cling to life to with an almost supernatural tenacity - usually annoyingly so!

September 20th, 2019: because I am a neurotic wreck, I've overhauled my descriptions of Logos a second time. The third variation on a theme filled in a lot of the 'holes' that I believe the second had, which itself had been a fix for problems I had with the first. Again, apologies for my OCD, but at least I can live with what I've got going for Logos now.

September 19th, 2019: it sucks, but as it turns out I hated the entire structure of my descriptions of Logos, so I had to rewrite them all. Hindsight and all that, you know, but it sure sounded good in my head the first time around. But it's better this time, I believe, so I'm going to go ahead with what good bits I've stapled together from my first effort.

September 18th, 2019: continuing my effort to wrap up the original entreaty spells for the Entreaty Spells document(s), I've gone and written up all four variations on a description of the Logos spell. This entreaty to Mummu, one of the oldest of the Mesopotamian deities, involves the repetition of a droning, piercing chant that can warp reality itself!

September 17th, 2019: since I've only got nine more entreaty spells to write for the Entreaty Spells document(s), assuming I don't add even more to the mix before I'm done, I got to work on that today. The first of these is Gestalting, which is a blending of two things into a singular life form on the fly, and seemed a perfect entreaty to mighty Enki.

September 16th, 2019: as it turns out, for some inexplicable reason, I didn't include the Shrinking / Others power in the various Matter Control Powers tables. Had no idea I'd bungled this, until Technoholic friend James Land gave me a head's up in that regard. Thus, I fixed them in each version of each document where those tables exist. Thanks, James!

September 15th, 2019: wrapping up my reunion tour with Hate Ball, I've finalized my trek through his Crazy Hate mini-series, burning down large swaths of profanity with my more evolved sensibilities regarding the Tales from Variant Earth 13 subject matter. Sure, I tweaked the grammar to withstand 2019 Firebomb's standards, so I think it's a much less painful read now.

September 14th, 2019: actually enjoying myself somewhat, I have breezed through my third issue of the four-part miniseries dedicated to Hate Ball, one of the eight members of the Crazy Hate. I don't think I found any actual vulgar language going on in this issue, though I did manage to uproot an inordinate amount of grammar that doesn't meet the 2019 litmus test.

September 13th, 2019: continuing on in my suddenly imperative (from a personal standpoint, at any rate) need to make my fiction a tad more family friendly, I've combed through the second issue of my four-part Hate Ball miniseries, and stripped it of any vulgarities that occurred. This wasn't too hard, though some of the lingering bad grammar hurt.

September 12th, 2019: feeling somewhat inspired, I've gone through the first issue of my Hate Ball four-part miniseries, and touched it up a tad. This mostly involved me clearing out a few remaining instances of poor grammar, though I also cleaned up the language a bit. Oh yeah, and I revised the 'disclaimer,' because I'm trying to clean up this part of the 13.

August 11th, 2019: as I'd like to wrap up the four-part Crazy Hate miniseries dedicated to the Reincarnator sometime this century, I figured I should go back and touch up the grammar within that tale, which was actually acceptable save for a few things that didn't withstand 2019 scrutiny. Of course, I did remove a naughty word from the dialogue, so there's that.

July 10th, 2019: having been beating my head against it for about a year now, I have finally completed the first chapter in a four-part miniseries dedicated to Without, the fourth member of the Crazy Hate team. Sure, I've already written the seventh's miniseries, and haven't finished the fifth's and sixth's, but we seize inspiration when it rears its ugly head.

June 9th, 2019: though it took an inordinately long amount of time, I've added the new abilities introduced in my Entreaty Spells documents to the text file downloadables for the four games I'm currently writing for here on the 13. I'm just happy that I only seem to have nine more of these things to go before I'm all done writing power descriptions. Again.

June 8th, 2019: today I added Dyad and Keeper to the various random power generation tables scattered throughout the 13. They're now in the Textbook Character Treatise, the Technical Reference, the Manual of the Psi, and the Deionomicon. I also expanded the casual psikinetic art power roster by one, and added the long-missing Matter Duplication to the Manual!

June 7th, 2019: since this batch of magic is done, I plugged it into the Powers document(s) and proofread all four variations of all four spells. Each gave me a bit of trouble, whether it was via dubious grammar or conversion failures, but I think I've ironed 'em all out. Now I need only decide what other power categories Dyad and Keeper belong to.

June 6th, 2019: wrapping up another four-pack of entreaty spells for the Entreaty Spells document(s), I've written the text for Tramplede today. This one's been in my head for quite a while, so putting it together was a snap, relatively speaking. And this spell, unlike the last two, are in no way capable of being used as 'generic' powers. So hey, bonus!

June 5th, 2019: I sort of lied yesterday, in that I hadn't completely written up Keeper. You see, while three of the four rules systems I'm working on here have a variation on Karma, Saga System 13 does not. Thus, I had to come up with something in the same theme, albeit completely different in a mechanical sense. But this I have done. Check it!

June 4th, 2019: continuing my effort to complete the Entreaty Spells documents, and thus the Powers documents yet again, I've written another entreaty to another Mesopotamian deity today. This one is Keeper, an entreaty by which Tammuz grants its wielder the ability to forge instant Karma pools with others - even if they already have one!

June 3rd, 2019: as it turns out, writing my description for Dyad, an entreaty to Gishzida, was a lot easier to sort out than was Wrest. As it also turns out, I didn't intend to write the thing in such a generalized fashion that I could easily apply it to other power rosters here on the 13, but that seems to be precisely what I have done. Bonus, I guess?

June 2nd, 2019: yeah, yeah, I have rewritten Wrest once more. I am happy enough with its text, so I have finalized all four variations on this wondrously unpredictable magic for the Entreaty Spells document. And yeah, this effect isn't going to be accessible to other power rosters, so I'm actually done with the thing, finally. Unless I revise it a third time.

June 1st, 2019: so as it turns out, I'm not comfortable writing rules for powers that completely chuck game balance. Thus, I have revised my description of Wrest, rewriting it to make a bit more sense overall - and to be not quite so horribly dangerous. It's still horribly dangerous, to be sure, but it's now... somewhat less catastrophic than before?

May 31st, 2019: fueled by a desire to (once again) wrap up the entire power roster for the 13's custom rules, so that I can finally ponder the creation of .pdf downloadables of my work, I have written up an entreaty spell dedicated to the Chaos: Wrest! This spell reflects the source of its power, for it's one of those things that can easily upend events.

May 30th, 2019: thanks to friend of the site James Land, I was told that I had bungled up the rolling tables in the Manual of the Psi. Namely, when I added Buttress to the psimantic talents, I made a cut and paste error that doubled up Luck and eliminated Reprise. Whoops! I have fixed this in both versions of the Manual, as well as the text file downloadables.

May 29th, 2019: when I was banging my head against all those rolling tables when plugging in other new power effects to the Manual and the Textbook and what have you, I already made room for Grace. Thus, I only had to insert this ability into the actual Powers documents, along with the text file downloadables. So that, as they tend to say, is that.

May 28th, 2019: having finally finished the loose ends of my recent work, for real this time, I've gone and produced another new entreaty spell for your gaming delight. This is Grace, which I have mentioned a few times over the last week or so, and is now described in four distinct flavors within the Entreaty Spells document. Well, three, since one isn't public.

May 27th, 2019: the second part of yesterday's efforts, I have made all the changes to Lethality and the cost to acquire it to all four of the text file downloadables holding all the custom and all-new game rules that I have written, which took a while. And now you can see why I resisted filling out those files for so long - revisions after the fact take forever.

May 26th, 2019: okay, I lied. Well, at the very least, I was wrong. This is because I had to revise my description of Lethality, for in hindsight it seemed a bit too powerful. Also, I have doubled the point / slot cost for this power, because it is pretty rough, when you think about it. This is what happens when I add something outside of my original plan. Beh.

May 25th, 2019: I've finally completed my work revising both versions of my Manual of the Psi, namely by plugging all the changes I've made over the last two days into the Universal Heroes and 4C System: Edition 13 text file downloadables. That pretty much wraps up all of this work with these new abilities, clearing the way to do more new powers work!

May 24th, 2019: I've continued my work adding those new abilities to the Manual of the Psi today, plugging Buttress and Nimiety into the psimantic arts and talents random rolling tables. This didn't throw off the counts between standard and casual powers, however, so I did not need to add more options to the former tables. Sorry about that, y'all.

May 23rd, 2019: before I neglect it any longer, I've started the process of integrating some of these new abilities into the Manual of the Psi. To this end, I've plugged Grace and Lethality into the random power rolling tables, even if the former isn't written yet, and then added another selection to the Metapsi casual power rolling tables.

May 22nd, 2019: with Buttress and Nimiety in the power document(s), I have now added them into the random rolling tables for the Universal Heroes and 4C System: Edition 13 versions of the Textbook Character Treatise, the Technical Reference, and the Deionomicon. I also added Grace in there, as it's the opposite of Lethality, and is coming 'soon'. Ish.

May 21st, 2019: as I did with Lethality and Warrior's Art, I've gone and added all four variations on Buttress and Nimiety to the general Powers documents. This involved not only pasting them in, but figuring out which powers were related to them. I've done this, and so all the most recent entreaty spells are squared away, except for placement in the Manual.

May 20th, 2019: now that I'm up to sixteen of the thirty new abilities that are required for the Entreaty Spells documents, it is time to give them a proper proofreading. And that's precisely what I have done, for all four variations on Buttress, Lethality, Nimiety, and Warrior's Art. Sadly, I found many textual and grammatical errors, but at least they're fixed.

May 19th, 2019: since I've almost completed another batch of entreaty spells anyway, I thought I'd put down the bits and bytes that add up to the Nimiety spell description. This is the inverse of Buttress, giving oneself a bonus to succeed in their efforts at the direct (and doubled) expense of one's allies. It sounds shifty, but it has its uses. Honest!

May 18th, 2019: with Tiamat pretty much sorted out, unless my re-reading of the Enuma Elish changes what I need her character descriptions to detail, I have written an all-new entreaty spell related to her. This is Buttress, an ability which increases the odds of one's allies succeeding in their efforts, though it inflicts twice that increase in penalties to its wielder.

May 17th, 2019: sadly, I forgot some of the pertinent details that Tiamat's character descriptions required, namely her Boon power, and a blurb about her spellcasting ability. She was known to possess the latter, after all, and the former is one of those things I'm trying to add to all my godly character entries, making it easier for players to choose entreaty spells.

May 16th, 2019: okay, so I may not have entered details about Tiamat's mystic spells when making her game-related texts, but I'll figure that out soon enough. In the meantime, I've written an extended history for this elder goddess, including some bits that are tied to a related work on Mesopotamian myths whose nature are somewhat speculative.

May 15th, 2019: I have a complete road map for my work on the Anunnaki and company all worked out, so naturally I threw that out the window and skipped to the very end. This is because I just concocted a description of the first goddess, the mother of deities and monsters, Tiamat herself. Well, the cruncy rules bits at least. Her history is in progress!

May 14th, 2019: one last change needed before I begin more new work on the Entreaty Spells document is fine-tuning the capsule descriptions of deities. This is because I changed the entreaty spell for Ereshkigal to Death Ray, making Quid Pro Quo the entreaty for her plane, Irkalla, instead. I had to change her full description to fix this, as well.

May 13th, 2019: with all the changes to extant materials finally made and archived, operating under the assumption that nothing was bungled, I went to the Universal Heroes, 4C System: Edition 13, and Saga System 13 versions of the Entreaty Spells document, and made placeholders for all sixteen of the entreaty spells that still need to be written.

May 12th, 2019: speaking of text file archives, as I was yesterday, I made all the changes to the archive for my entirely new, *REDACTED* rules where their power roster is concerned, indicating those twenty super human abilities were now entreaty spells, in addition to their other uses. Assuming I didn't manage to mess that up like I do everything else lately.

May 11th, 2019: speaking of text file archives, as I was yesterday, I made all the changes to the archive for System 13 of the Saga rules where its power roster is concerned, indicating those twenty super human abilities were now entreaty spells, in addition to their other uses. Assuming I didn't manage to botch that like I have everything else lately, somehow.

May 10th, 2019: speaking of text file archives, as I was yesterday, I made all the changes to the archive for Edition 13 of the 4C System rules where its power roster is concerned, indicating those twenty super human abilities were now entreaty spells, in addition to their other uses. Assuming I didn't manage to screw that up like I have everything else lately.

May 9th, 2019: speaking of text file archives, as I was yesterday, I made all the changes to the archive for the Universal Heroes rules where its power roster is concerned, indicating those twenty super human abilities were now entreaty spells, in addition to their other uses. Assuming I didn't manage to mess that up like I have everything else lately, somehow.

May 8th, 2019: as it turns out, I hadn't quite managed to add Lethality and Warrior's Art to all the text file archives I maintain of my custom rules here at the 13. No, I apparently failed to plug those new spells into the Saga System 13 and *REDACTED* rule sets, which kind of messed me up when preparing for the next task here on the 13. But I fixed that now.

May 7th, 2019: with the Powers document for the *REDACTED* rules updated, I must do the same for that system's Entreaty Spells document. I added the twenty new abilities to it, though each may require localized customization (as I did with Lethality), and then plugged in placeholders for the sixteen entreaty spells I still haven't written yet.

May 6th, 2019: with the Powers document for my custom, System 13 Saga rules updated, I must do the same for that system's Entreaty Spells document. I added the twenty new abilities to it, though each may require localized customization (as I did with Lethality), and then plugged in placeholders for the sixteen entreaty spells I still haven't written yet.

May 5th, 2019: with the Powers document for Edition 13 of the 4C System rules updated, I must do the same for that system's Entreaty Spells document. I added the twenty new abilities to it, though each may require localized customization (as I did with Lethality), and then plugged in placeholders for the sixteen entreaty spells I still haven't written yet.

May 4th, 2019: with the Powers document for the Universal Heroes rules updated, I must do the same for that system's Entreaty Spells document. I added the twenty new abilities to it, though each may require localized customization (as I did with Lethality), and then plugged in placeholders for the sixteen entreaty spells I still haven't written yet.

May 3rd, 2019: twenty of the abilities I had chosen to take the form of example entreaty spells were already extant in the *REDACTED* rule set I have produced previously, which will save me much work. However, I had to update the Powers document for that system to add details to those abilities to showcase the fact that they are now also entreaty spells.

May 2nd, 2019: twenty of the abilities I had chosen to take the form of example entreaty spells were already extant in my Saga System 13 rules I have produced previously, which is excellent! However, I had to update the Powers document for that system to add details to those abilities to showcase the fact that they are now also entreaty spells.

May 1st, 2019: twenty of the abilities I had chosen to take the form of example entreaty spells were already extant in Edition 13 of my 4C System rules I have produced previously, which is awesome! However, I had to update the Powers document for that system to add details to those abilities to showcase the fact that they are now also entreaty spells.

April 30th, 2019: twenty of the abilities I had chosen to take the form of example entreaty spells were already extant in the Universal Heroes rules I have produced previously, which is great! However, I had to update the Powers document for that system to add details to those abilities to showcase the fact that they are now also entreaty spells.

April 29th, 2019: as it so happens, I bungled my list of fifty (50) sample entreaty spells-to-be for the Entreaty Spells document. I chose not one, but two that I had already allocated as another spell type, so I had to fine-tune that a bit. Oh, and then I had to rebuild the entire example entreaty random rolling table. Because of course I did. Sigh.

April 28th, 2019: I wrapped up my lengthy debate over which abilities need to become sample entreaty spells for the Book of Magic's Entreaty Spells document. And you need not wait, for I have put together a random rolling table in the (Universal Heroes version of) that document, listing all fifty of them. That's right, I'm going to ultimately have fifty entreaty spells!

April 27th, 2019: so I've been winging it with the example entreaty spells for my the Book of Magic, but figured I really ought to stop doing that, and get just a bit more serious. Thus, I've started working on the final list of example entreaty spells that will be included with the Book, some which are extant powers, and others which still need written.

April 26th, 2019: oh yeah, speaking of stupid errors I've made, I found a doozy in the 4C System: Edition 13 variation on the Technical Reference while doing yesterday's work. A cut and paste foulup replaced any number of instances of 'control' with 'handling' in that book's power roster - so I have taken even more time out to fix that.

April 25th, 2019: I have added Lethality and Warrior's Art from my Entreaty Spells documents to the rest of the 13's custom rules work. The latter was quite simple, since it is only an entreaty spell, but Lethality took a whole lot more effort. And, while doing so, I spotted numerous errors from the addition of Roulette that required fixing, as well. Sigh.

April 24th, 2019: taking a crack at another entreaty spell for the Entreaty Spells documents, I've produced one that draws power from Nergal: Lethality! Of course, I saw the utility of this effect beyond mere entreaty spells, so I wrote it in such a fashion that the text for it could work on its own and within the context of the Entreaty Spells documents.

April 23rd, 2019: though I'm not quite feeling up to building more descriptions of the Anunnaki, I am ready to codify some of the entreaty spells I'll be adding to the Entreaty Spells document in their name. As such, one can find the Warrior's Art entreaty to Ishtar there, should they feel the need to rummage around in those. Check it!

April 22nd, 2019: I was feeling vaguely inspired, and had accumulated a bit of reference art to work with, so I have taken the time to add some new logos to bits of the GI Joe reference. The Night Force, Slaughters Marauders/Renegades, and 1988 Cobras now have an all-new logo. The latter took a bit more work to fidget with the site's code, but it's done, too.

April 21st, 2019: while going through the basic Viper description while making initial plans for the 1989 Cobra roster, I decided one or two things about their ability scores and skills needed fine tuning, so I did that today. Of course, I had to plug the newer versions of the Vipers into the 1986 Cobra text file downloadable, so that took some doing as well.

April 20th, 2019: though I said I was done with the 1988 Cobra material just a few days ago, it occurred to me that I could have possibly described Destro's Despoiler a bit better, as I had with most of the Cobra hardware from that calendar year. So I went back and tweaked what I had for that thing a little bit, and then called '88 good once more.

April 19th, 2019: when referencing Deep Six to get baseline dolphin statistics, I realized that I had completely wiped all of his post-1984 information somehow. Calamity! Though it was gone, even in the text file archives, I found some of it in the old old files, and repaired this venerable Joe. Even if it took me about an hour. Sigh.

April 18th, 2019: when referencing the Eel to build my Hydro-Viper entry, since the former becomes the latter through hard work and surgical enhancement, I found out that I had somehow annihilated the Universal Heroes' version of these guys' equipment. Don't know how or why, but I salvaged this from the text file downloadable and fixed it.

April 17th, 2019: when referencing the Strato-Viper to build my Star-Viper entry, since the former becomes the latter through hard work and cybernetic augmentation, I discovered that I had somehow annihilated my 4C System: Edition 13 and Saga System 13 variations on these - and never got the text files into the archive. I fixed these errors today.

April 16th, 2019: done with my work on the 1988 Cobra roster, I am left with one more task to perform before I can officially move on to the 1989 GI Joe and Cobra material. That's right, the text file downloadable for this year of villainy must be built! And I have done just that, finally putting an end to this year of Real American Hero activity here on the 13.

April 15th, 2019: with the Ferrets all sorted out, I've gone and wrapped up their ride, as well. Completing my ninth and final cycle through the 1988 GI Joe and Cobra personnel and equipment rosters, I've produced an all-new device description for the DEMON, the main ground assault vehicle fielded by Destro's personal army, the Iron Grenadiers. Ah, completion!

April 14th, 2019: getting back to the 1988 portion of my final cycle through the 1988 GI Joe and Cobra rosters of things and people, I've written a description of the last Iron Grenadier from this year. Ferrets are the highly optimistic drivers of that organization's DEMONs, and possibly the group of Iron Grenadiers with the highest attrition rate, unfortunately for them.

April 13th, 2019: with Dee-Jay all cleaned up, I probably ought to do the same for his ride. As such, I've Modernized my descriptions of the Pulverizer, the last Battle Force 2000 vehicle until very, very recently (don't ask). I also produced the 4C System: Edition 13 variation on the thing, but then again, that only took a few moments.

April 12th, 2019: being out of 1988 GI Joes for this last cycle through my 1988 GI Joe and Cobra material, I thought I'd get a head start on the 1989 roster of the former. That's why I've Condensed and Modernized the text I'd previously written for Dee-Jay, the seventh and last member of Battle Force 2000 - who actually got two action figures, unlike his peers!

April 11th, 2019: having finally wrapped up the 1988 GI Joe roster, making considerable upgrades to it in the process of doing so, I'm taking time out to refresh its text file downloadable. This should make it easier for you to get your hands on all these things and folks for your game - or, I guess, for others to lift it wholesale when stealing my work outright.

April 10th, 2019: hey, I started up the ninth and final cycle through my 1988 GI Joe and Cobra material, and have completed work on the personnel roster for the former. That's right, I've finally Modernized my descriptions of Hit 'n Run, added his 4C System: Edition 13 variation, and plugged in details from his 2013 and 2015 figures. Which just leaves one more thing to do, eh?

April 9th, 2019: hello, and welcome to the twenty-second year of Technohol 13! The writer of this site, one or two outlier submissions to the contrary, welcomes all six of you who frequent it back for another year of action, adventure, and excitement! And there should be a lot of all three, since the site is now old enough to legally drink in the US of A.

As it is the anniversary of the site's very creation, I am taking the opportunity to roll the 13 over to this new year of its existence. A lot of this involves fine-tuning a few of the 'updates' documents, but there is a few other odds and ends that need doing, since I build the site manually, as opposed to using a 'content management system', but I don't mind.

But wait, there's more! In addition to my annual site maintenance, I have produced an all-new character description for you! This one features the Nullifiers, elite pilots in Destro's Iron Grenadiers who fly its Anti-Gravity Pod. A physically unforgiving aircraft, the AGP can only be flown by the strongest of men and women, which is why Nullifiers pump iron all day long!

Speaking of the AGP, I made my customary 'double content update' on this auspicious date, and described the AGP itself! That's right, no need to wait a day or week or however long it takes me to get on it to cover the vehicle that goes with whatever vehicle driver I'm adding. Yay! And that finishes my eighth cycle through the 1988 GI Joe and Cobra rosters.

While I didn't quite managed to finish everything I would have liked over the last Technoholic year, I'm nonetheless quite proud of what I've accomplished, and hope you've managed to find some use for it. Though time grows ever more limited as the years progress, the hope is to continue this process, and keep serving you the Technoholic goods for a long time to come!

May Technohol 13's twenty-second year be a good one for all of us!

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