Technoholic Formula Changes - Year 21!
December 28th, 2018: had the Defiant Space Vehicle Launch Complex not been released in 1987, the Mobile Command Center would have had the title of that year's largest vehicle / playset, hands down. Either way, I've Condensed and Modernized this thing for your gaming pleasure today, and even given you a 4C System: Edition 13 variation on the thing!
December 27th, 2018: continuing to pursue completion of the tenth cycle through my 1987 GI Joe and Cobra rosters of people and stuffs, I've completely Modernized my take on Steam-Roller, the driver of GI Joe's Mobile Command Center. He needed no Condensation, since this was the only Steam-Roller ever released, so this was relatively quick, overall.
December 26th, 2018: with nine cycles through the GI Joe and Cobra personnel and equipment rosters for 1987 done, I'm starting up the tenth today! The first Joe I've Condensed and Modernized for this grouping is Psyche-Out, one of my favorite Joes (as a kid, I liked all the bits he came with), who now has a 4C System: Edition 13 variation to complement his other two.
December 25th, 2018: having produced the Universal Heroes and 4C System: Edition 13 variation on them, I have today wrapped up my work on Cobra's nine Motorized Micro-Accessories by creating their Saga System 13 variation. This may have taken a bit longer than I expected, since I was more verbose than usual, but ah well. Nine new toys! Merry xxx-mas and what have you!
December 24th, 2018: hey, it's xxx-mas eve! On this auspicious date, I've taken the time to convert the Universal Heroes variations on Cobra's Motorized Micro-Accessories into 4C System: Edition 13 terms. This may not sound like a lot, but it is nine distinct vehicles added to your villainous 4C System arsenal. It beat a lump of coal, right?
December 23rd, 2018: the last portion of my ninth cycle through the 1987 GI Joe and Cobra personnel and equipment roster, Cobra's Motorized Micro-Accessories are similarly nine distinct items. Today, I have gone through and researched all of Cobra's Motorized Action Packs and Motorized Vehicle Packs, and produced Universal Heroes descriptions of them!
December 22nd, 2018: since it's Firebomb's birthday, he gets to cover whatever he wants! And today, for this most special of days, he's decided to produce an all-new character description of Cobra's resident natural psi, Crystal Ball! That's right, the guy partially created by Steven King (or his son), and loathed by toy collectors everywhere. Enjoy!
December 21st, 2018: with everything else done on the Defiant Space Vehicle Launch Complex, much less its Crusader variant, I suppose I should build its 4C System: Edition 13 variation as well. And that's precisely what I have done today, to wrap up my work on this incredibly lengthy equipment description. But hey, at least it's now up to date, right?
December 20th, 2018: continuing my work to Modernize and Condense my descriptions of the Defiant Space Vehicle Launch Complex, I've performed this work on the Saga System 13 variation on the material. The trick with the Crusader variant, released in 1989, is that it came with an additional vehicle secreted within, as opposed to the cargo arm.
December 19th, 2018: today I have begun my work to overhaul my work on the Defiant Space Vehicle Launch Complex. This is perhaps the single largest equipment description I have ever crafted, save for the Infinity Gems, so it's quite a doozy. Today, I've Modernized and Condensed the Universal Heroes version of this ride, as well as the Crusader.
December 18th, 2018: with his first iteration complete, I've gone and Condensed the rest of my Payload character descriptions into the originals. Now, you can find everything you need about Payload, for each game currently supported on the 13, on a singular document - not counting the text file downloadables. See if you can guess what's coming next?
December 17th, 2018: continuing on in the ninth cycle through my '87 Joe and Cobra stuff, I've Modernized my descriptions of the former's original astronaut: Payload! I cleaned up and upgraded his game text, rearraning some of his equipment 'powers', adding a bit more, and then adding new talents, and then built up his 4C System: Edition 13 variation.
December 16th, 2018: since my eighty cycle through the 1987 rosters of GI Joe and Cobra dudes and stuff is done, it's time to start on the ninth! The first Joe I'll be Modernizing and Condensing for such is Hardtop, the driver of the GI Joe team's crawler gantry. This work is done, and his 4C System: Edition 13 variation has been added. Guess who's next?
December 15th, 2018: wrapping up my eighth cycle through the '87 Joe and Cobra personnel and equipment rosters, I've crafted another vehicle for the latter today. The first vehicle I've ever documented that solely used super jumping to get around, the Pogo Ballistic Battle Ball was a weird critter, just like its descendant, the Invader. Check 'em out!
December 14th, 2018: I think I got a proper handle on Raptor's story and abilities, so I went ahead and wrote up all three variations on the villain. He lacks the general laundry list of skills that most Cobra operatives possess, but brings his own unique capabilities to the organization, which is probably why they kept him around as long as they did. I hope you like!
December 13th, 2018: resuming my eighth cycle of updates to the 1987 GI Joe and Cobra personnel and equipment rosters, I began to research the next Cobra villain I am adding to the 13. Raptor was kind of a clown, but strangely amusing, and inexplicably effective in the comic. Having quite a history in that, I thought I should research (i.e., read up on) this guy.
December 12th, 2018: similar to my work yesterday, I had to travel back in time, this time to 1985. This is because I had to add the Cobra clone of GI Joe's LAWBS (laser artillery weapon battle station) to the 2017 roster of Cobra equipment. It's an addition to their Battle Field Kits, which I didn't realize until just today that I needed to add, so I did.
December 11th, 2018: okay, so I guess my Battle Force 2000 work for now wasn't quite done. This is because I had to upgrade the Polar Battle Bear, from 1983, to account for its new life as a Battle Force 2000 vehicle - in 2017. It's just a repaint and all, and one of dubious continuity since the Force was annihilated in the comic, but it's done. Again.
December 10th, 2018: completing my look at 1987's Battle Force 2000 personnel and equipment, I have finally looked over my descriptions of the Future Fortress! I made sure the radars and html and energy weapons worked as I am currently describing them, cleaned up the text a tad, and then added its 4C System: Edition 13 variation to wrap it up.
December 9th, 2018: forging on in my effort to pound out the kinks in my personnel and equipment rosters for the 1987 GI Joes and Cobras, I've Modernized and Condensed what I've written for the Steel Brigade. These clowns were the customized, mail-in figure that Hasbro used to make 'you' a Joe, or something. Beh. They're done, though, so enjoy?
December 8th, 2018: I'm wrapping up this Technoholic month by completing my work on Tunnel Rat, one of the few 1987 Joes to get any air time in the animated series - much less more than one action figure. I've Condensed his entries down into his original descriptions, and researched all his subsequent figures, though all of them weren't in the RAH storyline.
December 7th, 2018: starting up the eighth cycle of GI Joe and Cobra Personnel and Equipment updates for the 1987 rosters, I'm taking a crack at Tunnel Rat this time around. Being one of my older GI Joe descriptions, I essentially had to rewrite this fellow from the ground up, but his original variations are done, and so is his 4C System: Edition 13 version!
December 6th, 2018: wrapping up this seventh cycle of 1987 GI Joe and Cobra Personnel and Equipment updates, I have also sorted out the last of this year's Dreadnok content. This is because I've crafted an all-new vehicle description today, this time of those bikers' Tri-Cycle, a custom-built combat trike, complete with a machine gun turret!
December 5th, 2018: as is my wont, I have moved on to the Cobra half of the 1987 GI Joe and Cobra rosters of folks and stuff, and I have added an all new villain to the site today! This odd fellow, Big Boa, never appeared in the cartoon or the Marvel comics, and only a bit in the Devil's Due material, but I think I had enough about him to work with.
December 4th, 2018: with the last original member of Battle Force 2000 done, I guess I have to take care of his ride, too. Thus, the Vector has been cleaned up and Modernized, its grammar sorted and its radar and other devices lined up with my current rules. Also, I built out a 4C System: Edition 13 variation on the thing, so add it to your collection today!
December 3rd, 2018: continuing the lengthy effort to shore up my 1987 GI Joe efforts, I have turned my attention to the last member of Battle Force 2000 from that year. It's hotshot fighter pilot, Maverick can fly just about anything the Air Force has in its arsenal, and his descriptions are now Modernized - with a 4C System: Edition 13 variation added in!
December 2nd, 2018: firing up the seventh cycle through my 1987 GI Joe and Cobra equipment and personnel rosters, I've Modernized my take on the last of the Renegades: Taurus! His text needed some cleaning up, so I did that, Modernized his entry some more, added details from his two later figures, and then gave him the 4C System: Edition 13 treatment.
December 1st, 2018: once more, Technoholic reader James Land has found an error in the site's custom rules that, after about thirty attempts at proofreading, still managed to escape me. Thus, the Forensics power is now listed as an empathic talent in the Comprehensive Powers Document(s), instead of a skill. Thanks yet again for helping the 13 look better!
November 30th, 2018: wrapping up this calendar month, I have also wrapped up this sixth cycle of upgrades to the 1987 GI Joe and Cobra personnel and equipment rosters. This is due to the fact that, having completed Zanzibar, I figured I should produce a description of his air skiff. So you don't have to wait nine years for his ride like you did with Serpentor.
November 29th, 2018: sidling back over to Cobra's half of 1987 things, I produced a new character description, to wrap up this year's evil vehicle operators. Thus, I've completed a presentation of Zanzibar, the only Dreadnok released this year, in a version for each game I'm supporting here on the site. I had fun writing him up, and hope you enjoy reading him!
November 28th, 2018: Knockdown's knocked out, so it's time for us to overhaul his ride. The Sky Sweeper is an interesting anti-aircraft platform, with a bonus sentry outpost it can either deploy or combine with other Battle Force 2000 vehicles to build the Future Fortress! I've Modernized this thing, and produced its Edition 13 variation for you, as well.
November 27th, 2018: working hard to wrap up my time amongst Battle Force 2000, at least until I work on the '89 Joes, I have turned my attention towards Knockdown. My descriptions of this anti-aircraft specialist and microwave technology repairman have now been Modernized, and I've even crafted a 4C System: Edition 13 variation on him for yooooo
November 26th, 2018: firing up the sixth cycle of the 1987 GI Joe and Cobra personnel and equipment rosters, I Modernized what I had written for Red Dog - who I keep wanting to call Red Bull for some reason. Anyhow, I cleaned up what I had built for him before, added details from his '06 and '11 figures, and created his 4C System: Edition 13 variation.
November 25th, 2018: in looking for a bunch of other photos, I tripped over some that I took of Firefly and the Snow Serpents back when I was visiting Omaha, and had access to my collection of figures - and a whole lot of snow. I thought I'd go ahead and plug those in for all y'all to check out, in case you wanted a visual aid for those folks.
November 24th, 2018: now that I've finished the Sea Slugs, I finally get to produce their vehicle, which is one of my personal favorites, and which I've wanted to cover for a long, long time. Thus, you can now enjoy the fruits of my labor regarding the Sea Ray, Cobra's flying submersible, which can split into a mini-submarine and a jet-powered glider!
November 23rd, 2018: sidling over to the Cobra half of 1987 things, I've produced another all-new character description today! The last of 87's faceless minions, the Sea Slugs are Cobra Eels who have been taught how to fly, and given their very own submersible aircraft: the Sea Ray! Check out all three variations on these folks, already!
November 22nd, 2018: hey, Dodger's all done, and you know what that means! That's right, it's time to go over his ride, and make sure it's properly Modernized as well! Thus, I have sifted through the text of the Marauder, his inexplicable motorcycle-tank, and tweaked it a bit. Oh, and as always, I built a 4C System: Edition 13 variation on the thing.
November 21st, 2018: continuing my fifth cycle of work through the 1987 rosters of GI Joe and Cobra personnel and equipment, I've cleaned up a fourth member of the Battle Force 2000 team. Dodger, the one member of the Force that survived it, has now been Condensed and Modernized. I even produced a 4C System: Edition 13 of the man with which you can game.
November 20th, 2018: though I've taken a bit of a break from them, it's high time I return my gaze to the 1987 GI Joe and Cobra equipment and personnel rosters. Beginning my fifth cycle of updates and additions therein, I've Condensed and Modernized my extant work for Mercer, added new action figure details, and a 4C System: Edition 13 variation.
November 19th, 2018: when poking around with a few other things, I noted some bits of text in the Deionomicon that I didn't like. It may've been from me borrowing a paragraph here or there from earlier works in similar character generation guidelines, or I may have just phrased them wrong and not noticed until now. But either way, I've spruced it up again!
November 18th, 2018: with the text in my new quartet of entreaty spells finalized, it's time to plug them into the four power roster pages, which I have done. Naturally, that means I also have to wedge them into the mammoth text file downloadables for each rule set that I'm supporting here on the 13, so I've done that for you as well. Get your updated files today!
November 17th, 2018: having produced another round of Mesopotamian gods for the Myths and Legends project, I have also made another batch of entreaty spells for the Entreaty Spells documents. Now that they're ready, I've proofread all four variations on Bashmu, Ophidia, Quid Pro Quo, and Threescore Pestilence, and aside from issues with the latter, they were golden.
November 16th, 2018: capping off my third cycle of Mesopotamian gods, I've produced more small deity micro texts today. This time I've produced data for Aranzah, Teshub's brother, Azimua, Gishzida's wife, Enshagag, the Lord of Dilmun, and Neti, guardian of the underworld's gates. I also covered Ninkasi and Ninti, but I may expand them into full descriptions.
November 15th, 2018: I'm otherwise done with Teshub, so I have produced his requisite entreaty spell for the Entreaty Spells document. In addition to a small blurb about him on those documents, I have installed a copy of the Bashmu spell, a highly specialized variant of summoning that allows one to make a deal with the god to draw forth, well, bashmu. Dig it.
November 14th, 2018: since my 'main' version of Teshub is complete, I produced a 4C System: Edition 13 and Saga System 13 variation on the theme that is him. In the process of doing so, I found copious typos and grammatical errors, probably a result of being under the influence of substances thanks to this migraine. But I fixed their wagon. Oh, did I.
November 13th, 2018: requiring something of a history lesson, namely figuring out the order in which each society that venerated Teshub/Tishpak crumbled, I have completed a comprehensive, Universal Heroes description of this deity. Sorting out his abilities was the easy part, but figuring out when he did what, now, that was the tricky part, let me tell you!
November 12th, 2018: my reading of the Slaying of Labbu seemed to verify conjecture that Tishpak is, apparently, a version of Teshub - what with the weather control and all that. Thus, I've started researching that guy, the leader of the Hurrian gods, in an effort to merge their stories together. If they're the same guy, it's kinda necessary, right?
November 11th, 2018: starting my efforts on the last deity in this cycle of gods for the Myths and Legends portion of the 13, I have begun my research on Tishpak in earnest. But, as it turns out, some notes about him that I initially discounted have seemingly been verified, so I may have to do a second round of research on this suddenly more important guy.
November 10th, 2018: finally catching up on my effort in this regard, I have taken the time to write another selection of minor deity micro-descriptions for the Entreaty Spells documents. This latest round of such has seen me cover Ninazu's brother, Ninmada, his wife, Ninsutu, and two more members of Nungal's prison court: Nezila and Nindimgul.
November 9th, 2018: in working on Ninazu, I saw that I had made a few structural errors in both Namtar's and Ninlil's character descriptions, so I went and fixed those. That's sort of the hazard of copying bits of code and pasting them without thinking too hard, I suppose. I also made another minor change to Ereshkigal, to account for her fourth child, Ninmada.
November 8th, 2018: to wrap up this Technoholic month, it seemed a good a time as any to also wrap up my work on Ninazu. I did this by producing the entreaty spell revolving around him, which as something of a thought experiment I built out like a group spell, with a distinct serpentine theme. This is Ophidia, which you can check out on the Entreaty Spells documents!
November 7th, 2018: I proofread what I had for Ninazu, and fixed a few errors, along with correcting the strange absence of a mushkhusshu 'equipment' description, which shuffles you on to my imminent description of those weird critters for more information. Now happy enough enough with what I've written, I built Ninazu's 4C System and Saga System 13 variations.
November 6th, 2018: confident enough in my research on Ninazu, even if a few of my sources weren't completely verifiable, I have produced his original, Universal Heroes edition. I haven't yet decided what the unique entreaty spell associated with him will be, hence the question mark in his boon power entry, but he's otherwise completely up to snuff.
November 5th, 2018: taking a slight break from the massive GI Joe and Cobra grind I've been on, mostly since I was stuck where my description of Nungal was concerned, I began to instead intensely research her little brother, Ninazu. Or, her half-brother, I should say, since my research on Nungal showed that Enlil was her father, not Gugalanna.
November 4th, 2018: completing my fourth cycle through the 1987 rosters of GI Joe and Cobra personnel and equipment, I have detailed the conveyance of the Gyro-Vipers: the Cobra Mamba! This advanced helicopter features two manned aerial assault pods, along with two counter-rotating, layered-epoxy rotors, allowing it insane maneuverability in the skies!
November 3rd, 2018: shifting on over to the Cobra side of 1987 things, I've produced an all-new description for you today! The Gyro-Viper is now resident in that year's Cobra roster, and while I'm not sure I quite played up their almost irrational disregrd for their personal safety, I think what I've produced for them is functional enough for gaming use. Enjoy!
November 2nd, 2018: Backstop is all cleaned up, so you know what that means. Yep, I've taken time out of my day today to Modernize and Condense his ride, the Persuader. This thing is a sleek, angular, ten-wheeled laser tank, which seems like it would be right at home in the Battle Force 2000 team. But since they're all dead, maybe not so much. Nevermind, I guess.
November 1st, 2018: continuing on with my fourth cycle of work on the 1987 GI Joe and Cobra rosters, I've Modernized my description of Backstop. Though not a member of Battle Force 2000, this rough and tumble Joe was closely associated with that group, and is now all tidied up. I even added details from his new, 2017 figure, and an Edition 13 variation!
October 31st, 2018: hey, it's Halloween! For this auspicious occasion, I've Modernized another 1987 GI Joe. Big Lob was a weird part of the Real American Hero storyline, who was in the animated film back in '87, but never got his own action figure until 2010 - though the good one came in '17. Also built a 4C System: Edition 13 variation on the man. Just for you!
October 30th, 2018: since I've produced an all-new description of the Ice-Viper, I really ought to do the same for their vehicle, the WOLF, now, shouldn't I? So that's precisely what I've done today, covering Cobra's first cold weather vehicle for all three games that are currently supported here on Technohol 13. Go check it out, when you get the time!
October 29th, 2018: sidling back over to the Cobra half of the GI Joe reference's personnel and equipment rosters, I've crafted a somewhat new entry today. Somewhat in that the Ice-Viper are the next 'rank' in line after the Snow Serpent, and the two share many commonalities. But they're done, now, in all three versions of the MSH game the 13 supports. Enjoy!
October 28th, 2018: with Blocker all Modernized, it seemed as good a time as any to do the same for his heavy-duty ride. The Eliminator, an off-road vehicle featuring numerous weapons and thick armor plating, was an ideal conveyance for a former Boston taxi cab driver, and served him well. With its extant text cleaned up, I produced its 4C System: Edition variation, also.
October 27th, 2018: slowly but surely hacking away at upgrades to Battle Force 2000, I've Modernized my description of Blocker today. I have cleaned up his text considerably, even fixing an inexplicable error with his helmet blurb. I then put together his 4C System: Edition 13 variation, which means half of the original BF2K team is now cleaned up. Woo?
October 26th, 2018: continuing my work on Chuckles, I've properly researched his many and various action figures released after 1987, and have added details from each to all three variations of his original, 1987 character descriptions. I only skipped one, as it was a 'direct homage' to his original, 1987 look, and it didn't really seem necessary to cover that one.
October 25th, 2018: rotating back to the GI Joe portion of that reference's 1987 personnel and equipment roster, I've Modernized my extant work on Chuckles, the GI Joe team's infiltration and covert operations expert. I added a couple options to his equipment roster, and then produced a 4C System: Edition 13 variation on the man's original action figure, as well.
October 24th, 2018: basically a round cockpit housed within a whirling wheel of vertically spinning blades, the Buzz Boar is one of Cobra's experimental contraptions, and possibly the world's first tactical boring device. I've produced three variations on the Buzz Boar for my 1987 Cobra personnel and equipment roster, so head on over and check it out!
October 23rd, 2018: I'd originally intended to craft a description of the Ice-Viper today, but upon reading their file cards, I saw they had some skills thanks to Techno-Viper training. So, I switched gears and covered the Techno-Vipers today, covering their original, 1987 figures, their space-based 1994 figures, and the more modern, 2014 take on these villains!
October 22nd, 2018: withwork on Blaster complete, it was time to cover his sweet ride, the Vindicator. This advanced ground effects vehicle, decades ahead of most such craft in use, allowed him to fly like he were operating a helicopter. Furthermore, it even had a small rocket sled secreted within its chassis, which could be used to form Battle Force 2000's Future Fortress!
October 21st, 2018: slipping down to the Battle Force 2000 portion of 1987's GI Joe roster, I have bolstered my descriptions of Blaster. This hovercraft enthusiast has now seen his text Modernized, and I even fleshed out the details of his gear considerably. Not requiring any Condensation, I was even able to craft his 4C System: Edition 13 variation with ease.
October 20th, 2018: starting the second round of my rotation through the GI Joe and Cobra rosters of personnel and equipment, I've Condensed and Modernized Crazylegs today. The former was easy, since he only had two figures who weren't direct homages, but Modernizing Crazylegs' text was a bit of a chore, because apparently I was sloppy when writing him.
October 19th, 2018: returning to the Myths and Legends portion of the 13, I have revised the historical information for Ereshkigal. I did this because I found out more about her daughter, Nungal, when researching her for her own description. This allows for a more accurate depiction of both goddesses, even with me filling in some blanks here an there.
October 18th, 2018: oddly enough, I'd already covered the WORMS' ride, the Maggot, for my 1987 Cobra roster. So, instead of writing it up, all I had to do was Modernize its text, Condense its Night Force knockoff into its text, and then produce a 4C System: Edition 13 variation on thing. So from here on out, all my '87 Cobra material will be brand new!
October 17th, 2018: beginning my work to describe the 1987 Cobra roster of personnel and equipment in terms various games can utilize, I have created a description of the WORMS, Cobra's Weapon Ordnance Rugged Machine Specialists, and operators of the Maggot. I've done this for the Universal Heroes, 4C System: Edition 13, and Saga System 13 games. Enjoy!
October 16th, 2018: I try to eliminate all the dumb errors in my work before I share it with all y'all, but even ten or so rounds of proofreading and so forth doesn't quite seem to cut it. Luckily, the 13 has fans like James Land, who pointed out that Fugue was missing from the Manual of the Psi's power rolling tables. Thanks for the heads up, there!
October 15th, 2018: I Modernized Avalanche yesterday, so it seemed as good a time as any to overhaul his sweet ride, the Dominator Snow Tank. I actually reconfigured the weaponry on the 'inner' vehicle of this two-ride combo, since I'm not quite sure why I built it out the way I did originally. But it's fixed now, and has 4C System: Edition 13 representation, too!
October 14th, 2018: continuing my nascent attempt to upgrade GI Joe's 1987 roster of personnel and equipment, I've taken a crack at cleaning up a member of Battle Force 2000: Avalanche! His text was pretty swell, for the most part, just needing a few tweaks. Thus, I built out his 4C System: Edition 13 variation, and called it a day, since this was his only action figure!
October 13th, 2018: with the 1986 GI Joe roster done, and the 1986 Cobra roster done, I suppose I should start up on the 1987 material for that reference. I have chosen to do so by Modernizing Fast Draw, the GI Joe team's FAFNIR missile system expert, and producing his 4C System: Edition 13 variation. This was his only figure, so Condensation isn't necessary!
October 12th, 2018: having finished my work on the BAT, I have in turn wrapped up my dealings with the 1986 Cobra roster of personnel and equipment. Yay! Thus, I closed out their working directory, built the massive text file downloadable archive, and have made all of that material publicly available for you, the discerning reader. I hope you get some use out of it!
October 11th, 2018: what do you know, I'm finally done making heads and/or tails out of the Battle Android Troopers! With their 'original' variations quantified, I've completed my conversions of this work into 4C System: Edition 13 and Saga System 13 terms. I even put together the extravagantly long text file downloadables of these things. Boy, these took a while.
October 10th, 2018: finishing the huge slog of the ages, I've researched the Battle Android Troopers one last time, and have produced Universal Heroes game data for all the remaining models of Battle Android Trooper. These include the Mark 1.1, 1.2, and 1.8 BATs, the Arctic BATs, the Jungle BATs, the Sky BATs, the BAT Squad Leader, and Headhunter Android Troopers (or HATs).
October 9th, 2018: with the second big block of Battle Android Trooper iterations researched and quantified for the Unviersal Heroes rules, I've done the same for the 4C System: Edition 13 and Saga System 13 rule sets. This basically covers BATs through the second end of the Real American Hero toyline, leaving only the BAT stuff that came out during its third life.
October 8th, 2018: continuing the slog of the ages, I have once again put on my researcher's cap, and have produced information on another wave of Battle Android Troopers. Today's additions to the Universal Heroes BAT entry include the Mark 3.4, 3.5, 3.6, and 3.7 BATs, the Mark 4.0, 4.1, 4.2, and 4.3 BATs, and then the weirdo of the bunch, the Mark 5 BATs.
October 7th, 2018: I took time out today to produce 4C System: Edition 13 and Saga System 13 variations on the BAT work I produced yesterday. This was relatively light work, though it was a necessary thing after all of the serious (as serious as action figure game descriptions can be) research I performed on these automatons yesterday. It's an inexplicable amount of work!
October 6th, 2018: since the basic Battle Android Trooper is complete, I've begun to write details for the other twenty-five iterations of the thing. I've thus wrapped up my Universal Heroes work on the BAT through 2002, researching and covering the Mark 2.0 and 2.2 BATs, the Battle Armored Android Troopers (BAATs), and the Mark 3.0, 3.2, and 3.3 BATs. Whew.
October 5th, 2018: work on the Battle Android Trooper, the final portion of content required to complete my 1986 Cobra personnel and equipment roster, has begun! I've produced descriptions of the original, 1986 model of this robotic soldier for all three games the site currently supports, and researched how many other models I'll ultimately have to cover.
October 4th, 2018: sidling back to the Cobra portion of my GI Joe reference, I have completed a description of Serpentor's Air Chariot. I have apparently been promising to cover this vehicle since the year 2000, if not a bit before - my updates pages back then were fuzzy about a lot of specific details. But hey, the thing is finally live, right?
October 3rd, 2018: skipping forward seven more years, I've started work on the 1998 GI Joe roster, namely by Modernizing what I have written thus far for Thunderwing. He only had one action figure, to this wasn't too tricksy, and building out his 4C System: Edition 13 variation wasn't too awful, either. So I guess this ends my work on the 1998 GI Joe roster. Yay!
October 2nd, 2018: continuing my work on Heavy Duty, I have Condensed all the information from his action figures released afte 1991 into his 'core' character descriptions, even adding all-new details about his 2016 release! Filling in a few gaps in his arsenal I apparently missed or disregarded the first time around, I think Heavy Duty is ready for modern play!
October 1st, 2018: moving back over to the heroic side of my GI Joe reference, I've skipped ahead a bit, and have Modernized my take on Heavy Duty, one of 1991's most famous Joes. Why did I clean this fellow's extant descriptions up, and then add a 4C System: Edition 13 variation, to boot? There's a hint to that effect in what's currently in his three descriptions.
September 30th, 2018: before I finished Serpentor, I had to research all of the action figures released of him after 1986, and then re-research his Devil's Due appearances, since they were the framework around which said figures were worked into the overall Real American Hero story. I think I got it right all around, though, so I've now Condensed this bona fide super villain!
September 29th, 2018: continuing on in my press to catch the 1986 Cobra roster up to its GI Joe counterpart, I have finally Modernized my description of the Cobra Emperor: Serpentor! This took some doing, since I wrote the original a long time ago, and he needed a bevy of work. This is done, though, and this villain now has his 4C System: Edition 13 variation, as well!
September 28th, 2018: having upgraded an extant Cobra description from their 1986 roster over the last two days, I took time out today to produce an all-new one! For those of you that have been waiting a decade or so for it, I have finally built three variations on a summary of the one and only Terror Drone prefabricated Firebat launch facilities. Enjoy!
September 27th, 2018: though it took a bit, I am now happy with Doctor Mindbender's original, 1986 incarnation. Thus, I Condensed all of his subsequent character entries into his first, which took a lot of tinkering with what I had for his cybernetics, or lack thereof (depending on your point of view). But I guess he's all done through 2015, now!
September 26th, 2018: returning to the 1986 Cobra roster, now that their GI Joe counterparts from that year are done, I've Modernized the original Doctor Mindbender. This was particularly necessary since he was using old talents that I'd since quit referencing in my rules. Whoops. Anyhow, that's done, and he now has a 4C System: Edition 13 variation, too!
September 25th, 2018: having one more Joe slot in what passes for my update schedule of late, I skipped forward to 1988, and Modernized and Condensed Blizzard, producing his 4C System: Edition 13 variation in the process. Why do this, though, you ask? Because he was the last person I needed to update in order to complete the 1997 GI Joe roster, that's why!
September 24th, 2018: since I've completed all of my work on the 1986 GI Joe roster of personnel and equipment, for about the third time now (thanks, Beach Head), I have built out the revised text file downloadable of the entire year worth of heroic military enterprise for your gaming delights. Sorry this took so long, but again, at least it's done, right?
September 23rd, 2018: I would have been done with the 1986 GI Joe roster by now, but as it turns out, there was some sort of FTP error with Beach Head, wiping out a lot of his 4C System: Edition 13 and Saga System 13 post-1986 data. Mumblegrumble. So I guess I had to take a Technoholic day out to do all that work over again. But, uh, at least it's done?
September 22nd, 2018: it took a bit, but I have Condensed all of my extant information on Leatherneck's post-1986 action figures into singular documents, one for each game used to represent him. Furthermore, I added more information to his character descriptions, to cover the action figures he received in 2008, 2011, and 2014. Which wraps him up once again!
September 21st, 2018: looks like it's time to finish up work on the 1986 GI Joe roster once and for all - at least, until one of these personnel or vehicles sees a later update, that is. This last piece of work is the Modernization of Leatherneck, whose descriptive text is all cleaned up now, and the man has a 4C System: Edition 13 variation to boot.
September 20th, 2018: wrapping up my work on Lifeline, I've Condensed his descriptions to house all the details of his subsequent action figures into his main character descriptions. I then researched the man, saw he had two more figures whose information fit the Real American Hero line and weren't direct homages, so now this fellow's completely up to date anew!
September 19th, 2018: moving back over to the GI Joe half of that reference's 1986 roster, I've Modernized the penultimate entry from that collection of Joe personnel and equipment. This one was Lifeline, whose original action figure has now been streamlined and fine-tuned, and now has a 4C System: Edition 13 variation to go along with his other two!
September 18th, 2018: with the Motor-Viper now resident here on the 13, it seemed as good a time as any to add his ride to the mix. Thus, I've plugged all three variations on the Stun into the 1986 Cobra roster, including notes on the subsequent iterations of the thing from 1989 and 2004, when it was appropriated by the Python Patrol and the Dreadnoks, respectively.
September 17th, 2018: unless you count the Battle Android Trooper, and I'm really not sure I can yet, the last Cobra required to fill out the personnel half of their 1986 roster is the Motor-Viper. And what do you know, I've pounded out a description of these villainous curs on this very day - three different variations on them, in fact!
September 16th, 2018: once again sidling over to the 1986 Cobra roster of personnel and equipment, I have opted to clean up the last extant device entry from that catalog. Thus, I have cleaned up my description of the Night Raven slightly, Condensing the 1990 Sky Raven into its text, and producing a 4C System: Edition 13 variation on this thing.
September 15th, 2018: the last vehicle descripton I needed to overhaul from GI Joe's 1986 roster was the Triple T, whose driver I already sorted out in the 1985 roster. So, I saved this for after I'd cleaned up the Fridge, so I have now Condensed and Modernized my descriptions of this odd vehicle, and gave it a 4C System: Edition 13 variation, to boot.
September 14th, 2018: strangely, my effort to clean up the descriptions I had written for William 'the Refrigerator' Perry were in great shape, only needing minimal fine tuning, where grammar and such were concerned. Thus, I built up his 4C System: Edition 13 variation on top of the two extant iterations of the man, and work on him is complete!
September 13th, 2018: since his original versions are all done, I have researched all of Dial-Tone's post-1986 action figures. After removing the gender-swapped one from the live action film series, I added all the details of every other equipment and costume variation he has experienced over the years, through the last release he saw back in 2015!
September 12th, 2018: down to just five 1986 GI Joe entries to Condense and Modernize, I've cleaned up my extant material for that year's Dial-Tone. I added a sidearm that most of his figures have, cleaned up his Universal Heroes and Saga System 13 variations, and then built out his 4C System: Edition 13 iteration as well. Which, oddly, took me a bit.
September 11th, 2018: completing my arc of Cobra pilots for the foreseeable future, I have produced three variations on a description of that organization's Strato-Vipers. They're similar to the AVACs, in that both spawn from the teeming masses of Air-Vipers in Cobra's employ, but Strato-Vipers are surgically modified instead of being good at math!
September 10th, 2018: since I've described the AVACs in lurid detail, it's high time that I cover their ride, as well! Thus, one of my personal favorite Cobra vehicles, the Firebat, is now resident on the 13, in three distinct flavors. I do hope you enjoy my representations of the so-called Pocket Rocket, and can work one of them into your game, somehow!
September 9th, 2018: flipping back over to the Cobra side of the 1986 rosters of equipment and personnel for that year, I've produced a description of the Air-Viper, Advanced Class, or AVAC. All three variations of all three of their figures are represented on the site, now, which is good because I always liked these villains, even if I never got my hands on one as a youth.
September 8th, 2018: as it happens, I haven't touched the files for my Tomahawk equipment descriptions for over nine years, so I guess they were due a quick look-see. Seeing some room for improvement, I Modernized what I had so far, added details of the 2015 version of this vehicle, and then produced a 4C System: Edition 13 variation on a theme.
September 7th, 2018: one of the things I had intended to do was, in addition to producing large profiles of major Babylonian deities, including notes on their smaller gods for the purposes of entreaties. I forgot to do batches of them in my first two mythological cycles, so I am starting to catch up today by adding capsule descriptions of Birdu, Khedimkug, Khushbishag, and Ninkharana.
September 6th, 2018: continuing on whole-hog, I have cleaned up yet another Joe who was initially released in 1986. This one, Lift-Ticket, has been completely Modernized and Condensed, the latter of which was easy since he's only had two Real American Heroe figures released. Building his 4C System: Edition 13 variation was also easy as a result.
September 5th, 2018: with my descriptions of Namtar all snug as a bug in a rug in my Myths and Legends directory, I guess it's time to produce the unique entreaty spell to be attributed to him for the Entreaty Spells documents. And I have, in the form of Threescore Pestilence, a spell which momentarily 'borrows' the nanodemonic servants of this god of disease!
Septemer 4th, 2018: switching back over to the 1986 GI Joe roster, I've taken a long, hard look at Iceberg today. I have modernized everything I had for his '86 action figure, added a 4C System: Edition 13 variation on his entry, and then Condensed all of his subsequent action figure data down into these singular descriptions. He's all done up, again!
September 3rd, 2018: continuing my third block of Sumerian / Babylonian / Assyrian gods and goddesses, I've completed three variants on a description of Namtar. The first son of Ereshkigal, and one of many sons of Enlil, Namtar is a god of disease, and his mother's sukkal. Though a relatively minor deity, he appears in at least three significant myths, so here you go!
September 2nd, 2018: on my third addition to the Cobra roster of personnel and equipment in this cycle, I've added the Air-Viper to the mix. Originally revealed in GI Joe issue 22, and named in the Strato-Viper file card, he never got an action figure until 2003. So I added him in to the 1984 Cobra rosters, not 1986. Confusing, but a bit more accurate!
September 1st, 2018: as is my wont, I have taken a day to properly research one of the Babylonian gods before I actually described them. This because the deity I am attempting to describe next, like his mother, featured prominently in three different myths told in some form or another over five thousand years ago, so I want to portray him kinda sorta accurately.
August 31st, 2018: moving along in my effort to quantify the 1986 Cobra roster, I have produced three distinct descriptions of the Hydro-Sled today. This small, flat-bottomed vessel is incredibly fast, albeit subject to capsizing in high waves, and is now available in Universal Heroes, Saga System 13, and 4C System: Edition 13 varieties. Enjoy!
August 30th, 2018: with Ereshkigal done, all that was necessary to move on to another member of the Anunnaki was to craft an entreaty spell that reflected some aspect of her mythology. It took a bit, but I came up with Quid Pro Quo to do precisely that, and have completed all four variations on this spell that were necessary to add it to the Entreaty Spells documents.
August 29th, 2018: with all my research on Vipers complete, and a Universal Heroes version of it all available for translation purposes, I have converted every detail of their post-1986 action figures into 4C System: Edition 13 and Saga System 13 terms. While this was more work than expected, I'm glad to finally add these villains to my GI Joe reference!
August 28th, 2018: I finally managed to proofread my original, Universal Heroes variation on Ereshkigal without getting distracted by all of the things, no thanks to a headache / migraine that has lasted about ten days now. So, I went ahead and produced her 4C System: Edition 13 and Saga System 13 iteration, and now this death goddess is ready for use in your games!
August 27th, 2018: as it turns out, there have been a lot of Viper action figures. I mean a lot. I have researched them all, however, trimming out those that were direct homages to previous iterations of this light infantry soldier for Cobra, and have incorporated what was left into the Universal Heroes variation on these guys' and gals' description.
August 26th, 2018: though there was a lot to parse with Ereshkigal, particularly with varying myths ascribing various other gods to the parentage of her children, I think I've produced a pretty good representation of this death goddess. Her Universal Heroes iteration is now complete, which means I'll be producing a couple variations on this theme shortly!
August 25th, 2018: shifting over to the 1986 Cobra roster once more, I have started work on an all-new character for that group of villains! The Viper, Cobra's basic light infantry position, consists of Cobras who have proven themselves in battle, and are given considerably better equipment as a result. All three variations on the original Viper are now online!
August 24th, 2018: since I can't completely complete the Entreaty Spells document until I've completed my look at the gods and goddesses of Babylon, I have begun my resarch on Ereshkigal, their goddess of death and the ruler of their underworld. There's actually quite a few myths that reference this darkling deity, so I thought it a good idea to properly read up on her.
August 23rd, 2018: though it wasn't really his vehicle, it's a boat that came out in the same year as Wet-Suit, so I decided that now was the time to Modernize and Condense my description of the Devilfish riverine assault craft. I cleaned up its rules bits, correcting a minor error or two that nobody told me about, and incorporated the Tiger Fish into its entry.
August 22nd, 2018: continuing my effort to share the all-new entreaty spells I've written for the Entreaty Spells documents, I have shared these new magical effects with the rest of the system. In other words, I've just plugged Fulgor, Headway, Homogenization, and Judicature into both the Powers documents and the text file downloadables for each game.
August 21st, 2018: I researched what new figures Wet-Suit saw released after 2003, and having done so, had everything I needed to properly Condense and Modernize his post-1986 information. As such, this Joe is now completely current, and has everything you need to run any variation on the man in your games once more, assuming you want his abrasive self around.
August 20th, 2018: since I've proofread all of the new entreaty spells I've written for the Entreaty Spells documents, now is as good a time as any to add them to the rest of the rules. As such, I have plugged the first four of such, Bane of Lies, Conflagrant Chariot, Daybreak, and Wondrous Warehouse, into both the Powers document and custom rules text files.
August 19th, 2018: continuing on in my work on the 1986 GI Joe roster, I cleaned up that year's variations on Wet-Suit. Oddly, this character had two releases in his first year, his standard look and a 'Special Missions' uniform. But I cleaned up his Universal Heroes and Saga System 13 variations, and then added his 4C System: Edition 13 one, as well!
August 18th, 2018: with the eight new entreaty spells proofread, I took the time to write out and proofread the 'Agencies Empowering Entreaty Spells' portion of the Entreaty Spells document. This primarily consists of links to the Anunnaki and Igigi I have described thus far, with hints as to their character, entreaties they may grant, and entreaty spells they empower.
August 17th, 2018: with the original variations on one of my favorite Joes, Low-Light, done, it's time to add details from all his other action figures. And that's exactly what I've done today, modernizing my coverage of this fellow through the last release he's seen, back in 2011. It's weird how close I already seem to be to wrapping up this year, already.
August 16th, 2018: as I did last time I completed a block of four new entreaty spells for the Entreaty Spells document, I took the time to proofread all four variations on all four spells again. Thus, Fulgor, Headway, Homogenization, and Judicature are now ready for the prime time! Well, at the very least, they are less likely to have embarrassing errors.
August 15th, 2018: having relegated my work on the Babylonian gods and various other immortal thingies to the 'rules' half of my update schedule, I've resumed my work on GI Joe at long last. Spying the 1986 roster once more, I've cleaned up that year's entry for Low-Light, and then produced his 4C System: Edition 13 variation on a theme.
August 14th, 2018: strangely, my rules work aligned almost perfectly with my character work. This is because, having just finished my descriptions of Ninlil days ago, I produced a new entreaty spell based on her mythology today! As such, spellcasters in one's games can now study Headway, sorcery to seek guidance when otherwise lost in their efforts.
August 13th, 2018: upon completing Ninlil, I saw numerous problems with various beings in my nascent, still not linked to (at least, in the site's navigation) Myths and Legends portion of the 13. So I have cleaned them up, sorting a few formatting problems, issues with the Legal Hoopajoob, and the missing Calling from Shamash's Saga System 13 variation!
August 12th, 2018: though I wasn't exactly sure how to proceed with a specific entreaty spell crafted with Nisaba in mind, I finally had an inspiration for something based more on her role than her powers, and thus Homogenization was born. I've built all four variations on this spell for your gaming use, so feel free to check that out when you have time!
August 11th, 2018: continuing my work on Ninlil, to finish the second family I set my sights on as part of my Myths and Legends focus on the Anunnaki, I have concocted 4C System: Edition 13 and Saga System 13 variations on my original, Universal Heroes description of Ninlil, former Queen of the Gods. I only had two conflicting myths to work from, but it works.
August 10th, 2018: wrapping up the sixth original entreaty spell for the Entreaty Spells document, I have written all four variations on Fulgor. This spell pulses, for only a moment, the omniscience of Shamash himself. This takes the form of a burst of his divine light, which burns away falsehoods of all stripes, unless one voluntarily surrenders them beforehand.
August 9th, 2018: taking a break from my work on the Elders of the Universe, I have nonetheless put time in constructing a Universal Heroes description of another immortal entity, this one hailing from ancient Sumeria. Ninlil, the daughter of Haia and Nisaba, and the wife of mighty Enlil, lord of the Anunnaki (for a time, anyway), is now resident here on the 13!
August 8th, 2018: wrapping up this Technoholic month, I've concocted another original entreaty spell for the Entreaty Spells document, this one, Judicature, is an entreaty spell drawing power from Mesharu, a minor deity of justice and the daughter of Aya and Shamash. I've produced all four variations on this entreaty spell, so enjoy it at your leisure!
August 7th, 2018: to end what I started but two days ago, I completed work on a character description that's been twenty years in the making. With Caregiver's Universal Heroes version finally fleshed out after two decades, I spent the time crafting her 4C System: Edition 13 variation, along with her Saga System 13 iteration. So that's seven Elders down so far.
August 6th, 2018: with four versions of four all-new entreaty spells written, I took the time to proofread all four versions of these four additions to my custom rules' power rosters. I found a few hiccups in Bane of Lies and Conflagrant Chariot, not to mention a conversion error in the Saga System 13 variation on Daybreak, but now everything's golden.
August 5th, 2018: shifting gears slightly, I worked on a universal Elder I hadn't covered previously. Working from a skeleton of a write-up sent to me twenty years ago by Nick Evanko, I have produced a detailed character description of the Caregiver. She's an obscure Elder who has only appeared in two stories, I believe, all of which were in Quasar's series.
August 4th, 2018: finishing the first half of my intended roster of example entreaty spells for the Entreaty Spells document, I've written all four versions of the text for Conflagrant Chariot today. This is a spell one can entreat Bunene to empower, which crafts a cart, and oxen to pull them, from solar plasma. It can even be used to carry you through the sky!
August 3rd, 2018: two days ago, I modernized my decades old description of the Gardener, which never made it onto the 13 before. The hard part being done, I put the time in to produce his 4C System: Edition 13 and Saga System 13 variations, as well. That and I fixed my three variations on the Runner as well, since I forgot his Space Gem. Whoops?
August 2nd, 2018: though I didn't have it in mind as I did the previous entreaty spell, Bane of Lies came to mind almost immediately after pondering a unique entreaty spell to Kittu, son of Shamash and obsessive pursuer of the truth. It combines both aspects of his divinity into a singular spell, making it like a polygraph on steroids, so I ran with the idea.
August 1st, 2018: now that I'm all out of extant Elders of the Universe descriptions that need fine-tuning, all I've got left to do is plug entirely new ones into the 13! I started this by overhauling my old description of the Gardener, modernizing his power selection and accounting for all of his actions since the Infinity Quest two-part series. You're welcome!
July 31st, 2018: having had it in my head since I first wrote the description of Haia, I have written the finer details of the Wondrous Warehouse spell for the Entreaty Spells document. Naturally, I've produced all four versions of this thing, something of a mythological hybrid of the internal universe and transient universe abilities, and I hope you like it!
July 30th, 2018: getting my hands on the last of the original Elders of the Universe descriptions extant on the site, I have updated Father Time's three RPG variants. I tweaked his powers just a bit, and added to his history considerably (since now he's been featured in two comics!) He wasn't one of the originals I wrote in '97, but he's one of my favorites nonetheless.
July 29th, 2018: though I may very well add to it at some point, I thought I would provide a list of the books I was using, alongside various online resources, to produce this and other works related to the Anunnaki. Thus, I've fleshed out the references portion of my Entreaty Spells document, which you can use to check my work here, if you're so inclined.
July 28th, 2018: what little text I salvaged from the original, Universal Heroes version of the Obliterator pretty much needed to be rebuilt when producing his 4C System: Edition 13 and Saga System 13 variations today. So yeah, probably should have just flushed every word I had and started over. But you know, I try to reuse my work whenever I can, if at all possible.
July 27th, 2018: since I was feeling inspired, I skipped ahead just a bit, and have crafted the first of the example entreaty spells for the Entreaty Spells document. This spell, Daybreak, was intended to invoke the nature and character of Aya, the goddess of the dawn, and I think I nailed it. I've written all four versions of the thing, in fact, so enjoy!
July 26th, 2018: trying to get back in the swing of my work on the Elders of the Universe, I have started work on another one of those obsessive immortal beings that haven't graced the gigabyte (ish) of gaming site that is the 13 thus far. This latest addition is the Obliterator, whose original, Universal Heroes variation has been mostly rewritten, and added to the site!
July 25th, 2018: I built out the basics of the last three portions of the Entreaty Spells document today. They consist of 'Agencies Empowering Entreaty Spells', which will give capsule descriptions of an obscure pantheon of deities, 'Entreaty Spell Examples', which will be a small roster of original entreaty spells dedicated to the previous, and a references section!
July 24th, 2018: since I am about to embark in a whole lot of work on the Elders of the Universe, I thought I would at least modernize the few entries I'd already produced for these guys. Thus, I have updated the power and story segments of the Astronomer's character descriptions, in order to account for all of his (relatively) recent activities.
July 23rd, 2018: as it turns out, the second portion of the Entreaty Spells document is as system-agnostic as is the first! Since this means I don't actually have to write independent versions of it for the 4C System: Edition 13 and Saga System 13 variations on this theme, I proofread it a couple times and then poured its text into those sibling documents.
July 22nd, 2018: having a proper, Universal Heroes baseline for the Runner, I have gone through the process of crafting his 4C System: Edition 13 and Saga System 13 variations. I had to reconcile the latter with his official printed version, but then I realized that with my changes to his powers, the Runner was doing fine the way I originally wrote him.
July 21st, 2018: moving along with the Entreaty Spells document, I've described the crafting of entreaty spells. This is mostly meant to inform about the basic process, starting by determining what can be invoked to empower entreaty spells, and the choice to either rename extant spells or to write all-new ones when designing entreaty spells dedicated to them.
July 20th, 2018: with one of the three extant Elders of the Universe character descriptions more or less modernized, I have started work on an all new (at least, where this site is concerned) Elder: the Runner. Salvaging what I could from my twenty year old description of this strange being, I've now got a functional Universal Heroes description of him.
July 19th, 2018: as the first five paragraphs of the Entreaty Spells supplement to the Book of Magic are entirely system-agnostic, I have proofred it a couple times, and then poured them into the inevitable 4C System: Edition 13 and Saga System 13 variations on the theme. Which means it's time to actually produce some entreaty spells, now, doesn't it? Oh dear.
July 18th, 2018: having sorted out the Infinity Gems as much as I can without further research, I dipped my toes into another project I completed literally decades ago, but never bothered to put up on the 13 in its entirety. That's right, I've begun work on the Elders of the Universe, beginning with an update to the one and only Trader. And he kinda needed it!
July 17th, 2018: the other nineteen supplements to the Book of Magic are done, which means it's time for number twenty! Admittedly, the treatise on Entreaty Spells is the one I've been dreading the most, since it will be a long-term project in and of itself, but at the very least I found myself inspired, and produced the introductory text in a veritable flash!
July 16th, 2018: though it's been a long time coming, I've finally got a Saga System 13 version of my Infinity Gems description. Thus, I have given it a final proofreading, which yielded a few more grammatical fixes for all three variations on this thing, and then produced a text file downloadable for it, too. Which means we're basically done here. For now.
July 15th, 2018: concluding my work to fix up the character generation examples in my mystic school micro-expansions to the Book of Magic, I have traipsed through the Technomancy, Thaumentalism, and Voodoo schools. As it turned out, only Thaumentalism suffered the error of not accounting for the portable limitation in the character's special item.
July 14th, 2018: continuing on in my effort to finalize a proper, Technoholic description of the Infinity Gems, I have given the 4C System: Edition 13 variation on these unstoppable artifacts a final proofreading. Now that this is done, I produced its text file downloadable as well, but since Classic Marvel Forever doesn't cover the 4C System, it should be safe.
July 13th, 2018: contiuing my effort to fix my screw-ups in the Book of Magic's micro-expansion character generation examples, I have breezed through both versions of the Paraprobabilitism, Philosophical Magic, and Physiomancy schools. While I had to fix the first and the last of these, I at least managed to get Philosophical Magic correct the first time. Sigh.
July 12th, 2018: since I'm not quite ready to add the seventh Infinity Gem to the mix, I am simply giving a final proofread to the new, Universal Heroes version of their extant descriptions today. Of course, Godaddy isn't letting me FTP directly into the site, but I've made it work. Also added a text file downloadable, so Classic Marvel Forever can steal this one, also.
July 11th, 2018: part two of my effort to clean up the character generation examples in both versions of the Book of Magic's mystic school micro-expansions, I've worked my way through the Entreatism, Faerie, and Geomancy documents today. And, as it turns out, all three of these needed fixing, so it took quite a while to iron this block of documents out. Sigh.
July 10th, 2018: at long last, I have completed my description of the original six Infinity Gems, namely by overhauling what I wrote for the Reality Gem. Its capabilities line up nicely with what I wrote for the Causality Control power, so I changed its power description entirely. Of course, I also added its Saga System 13 and 4C System: Edition 13 versions, too.
July 9th, 2018: because I am a clown, I botched some of the Book of Magic's school-based micro-expansions' character generation examples. Thus, I am going through all of them, to fix this error where I find it! I've started this process by working my way through both verisons of the Alchemy, Clericism, Eclecticism, and Elementalism references.
July 8th, 2018: pounding away at the fifth of the
seven six Infinity Gems, I have overhauled my work on the Mind Gem today. I tweaked its history up to the modern day, realigned its power descriptions just a bit, and then added its Saga System 13 and 4C System: Edition 13 variations. Looks like I'm almost done with these indestructible gewgaws, already.
July 7th, 2018: I went and proofread the last portion of the School Spells document, at least where the 4C System: Edition 13 and Saga System 13 variations on that theme are concerned. As is always the case, doing this located a few more grammatical things that could use fixing, so I have done so - and applied those changes back to the original.
July 6th, 2018: the original Infinity Gem, at least as far as chronological depictions in Marvel Comics (I think, anyway), the Soul Gem has quite the history, both as an artifact of power and as a malevolent character in its own right. I've cleaned up what I wrote for this in 1998, updated its history a tad, and produced versions of it for all three games.
July 5th, 2018: I think the last portion of the School Spells document is solid, so I converted all of its text to work on the 4C System: Edition 13 and Saga System 13 variations on this document. As long as it took me to bend my head around the 'making new magic schools' portion of this work, I'm more than a little happy to be almost done with it.
July 4th, 2018: pressing on in my effort to complete my overhaul of my old Infinity Gems descriptions, I've homed in on yet another of those nigh-unstoppable artifacts. Today's efforts have seen me detailing the Time Gem for use in the game, along with a brief history of who's actually wielded this item throughout its published history. Neat, eh?
July 3rd, 2018: with the last portion of the School Spells document written at last, it seems like a good time to go and proofread the thing. So I did! I found numerous ways to tighten up the text of those examples of new concepts for mystic schools, since I am only dedicating a paragraph to each notion, and thus went about doing just that.
July 2nd, 2018: persisting in my effort to get my description of the Infinity Gems on my own site, since those jerks at Classic Marvel Forever lifted what I wrote without giving me credit, I have overhauled what I'd written about the Power Gem today. Once I was happy with that, I then produced the 4C System: Edition 13 and Saga System 13 variations on the thing.
July 1st, 2018: having kind of put together the idea for five new schools of magic as conceptual exercises, I have built the tiniest of capsule descriptions of them for the last portion of my School Spells document: the part about making original schools for use in your game! They're woefully incomplete, but serve the purpose of demonstrating the process, I think.
June 30th, 2018: enjoying this stroll back through time, I have overhauled one of my twenty year old Infinity Gem descriptions. Today's effort has seen me tidy up my work on the Space Gem, and then producing a 4C System: Edition 13 and Saga System 13 variation on the thing. What do you know, I'm almost halfway done with all my work for these things!
June 29th, 2018: got stuck for a good long time on this particular work, but I have hashed out the first half of the last block of the School Spells document. Yay! Basically this consisted of loose guidelines on the crafting of all new mystic schools, should players or Judges want to do so. No hard or fast rules, mind you, just suggestions on making them not suck?
June 28th, 2018: continuing on in my effort to bring my twenty year old work on the Infinity Gems up to snuff, I have cleaned up the text I wrote about the Infinity Gauntlet itself. I then ported that to the new, Saga System 13 and 4C System: Edition 13 entries I've built for the Infinity Gems, in order to retain parity, and then began researching the gems.
June 27th, 2018: since building out 4C System: Edition 13 and Saga System 13 variations on the School Spells document only involved changing one word, along with of course all the background materials on their associated system documents that no one ever sees, I thought I'd go ahead and do that today, leaving only one more bit of work on all three versions of these.
June 26th, 2018: I heard there was a movie out in theaters involving these things, so I figured I would update what I'd written for the Infinity Gems back in the 1990s - and finally add them to the 13! Thus, I completed an overhaul of the original text for how I believe the things would work in-game, including the addition of an all new bit about sticky powers!
June 25th, 2018: though I am not done with the School Spells document, by far, I nonetheless went about proofreading what I'd written for the thing thus far. I did this because most of this text is, while mechanically significant, almost completely system-agnostic. Thus, I have refined the text I wrote for each of the thirteen schools, and tightened it up nicely.
June 24th, 2018: I suppose that, since I've sorted out Slipstream's game descriptions, I ought to do the same for his ride. Thus, I have cleaned up what I had for the Conquest X-30 today! I've streamlined its Universal Heroes and Saga System 13 variation, built its 4C System: Edition 13 iteration, and then Condensed all its subsequent versions into its '86 entry.
June 23rd, 2018: wrapping up the micro-descriptions of each mystic school for the School Spells document, I have created three-paragraph blurbs for Geomancy, Physiomancy, and Thaumentalism. Thus, players now have a nice, capsule description of these schools, what form their school spells take, and the optional school spell roster they can draw magic from.
June 22nd, 2018: what with my having a completely modernized and Condensed version of Slipstream to work from, I have applied that work to his extant Saga System 13 variation, and then built him an all-new, 4C System: Edition 13 iteration as well. So that's one more Joe from '86 that's all cleaned up again. Guess what vehicle I'll be covering on the 24th?
June 21st, 2018: resuming work on the School Spells document, I plugged in useful details for another band of magic schools. This time around, I have augmented Entreatism, Faerie Magic, and Paraprobabilitism, providing a basic description of each, the themes by which their spells operate, and of course the additional school spell rosters their practitioners can access.
June 20th, 2018: continuing on with the 1986 Joes, I've cleaned up my Universal Heroes variation on Slipstream. Since he's a vehicle driver, this didn't take me too long, as the man didn't have much stuff beyond his airplane and what details were molded onto his action figure. This seemed to hold true for all his subsequent figures, as well.
June 19th, 2018: continuing my work on the School Spells document, I've added blurbs for three more of the magical schools today. This latest round has seen me augment the document with sections on Electicism, Elementalism, and Philosophical magic. Naturally, this means that I've listed the additional school spell rosters that adherents of these schools can draw from.
June 18th, 2018: since I've established my new baseline for Mainframe, I used that to revise his Saga System 13 variation, and then crafted his 4C System: Edition 13 variation as well. Thus, we're all done with this guy, who is one of my favorite Joes, and I guess I'll have to start working on another one here, now. Hm, who should I hit? Decisions, decisions.
June 17th, 2018: with the basic structure of the second part of my School Spells document set up, and the Alchemy portion of such ironed out to give me a basic template from which to work, I hit that sub-project even more today. Namely, I have added blurbs and options for Clericism, Technomancy, and Voodoo. So now those schools are even more versatile!
June 16th, 2018: returning to the GI Joe half of the 1986 roster of personnel and devices from that line of toys, comics, cartoons, films, and whatnot, I have cleaned up my Universal Heroes variation on Mainframe, and added details of his subsequent action figures. He was mostly straightforward, save for having to patch up his history.
June 15th, 2018: previously in my work on the School Spells document, I built its introductory text. Today, I set up the skeleton of what will probably be its biggest section, which will include a small descriptions of each school, the basic gist of what its school spells are intended to do, and a bonus school spell roster it can draw upon.
June 14th, 2018: though I used a different process in writing Zarana, I think it came out swimmingly overall. With everything else done, I took time out today to read a bunch of GI Joe comics, as well as some online references, and then wrote a huge block of text detailing Zarana's history. So now this Dreadnok and Cobra lieutenant is complete. Woo!
June 13th, 2018: getting back to the Book of Magic, I have started work on its micro-expansion dedicated to school spells. This will be similar to those I built for Personal, Universal, Dimensional, and Group spells, but won't actually list any spells - that'd be a very large document! Instead, I'm offering some additional optional rules for school spells.
June 12th, 2018: beginning work on my last official Dreadnok description from the 1986 Cobra roster, I have constructed all the game information required to utilize Zarana in your game. Her Universal Heroes, 4C System: Edition 13, and Saga System 13 variations are all complete, with all her action figure information, save for her character story.
June 11th, 2018: I have been wanting to add two new entries to the Atomic Links, so I thought I would go ahead and do that today. Since I haven't otherwise updated that document in four years, I figured I'd ensure all the links worked still, all but one of which did. I then plugged in both new resources, which involve podcasts dedicated to the MSH RPG!
June 10th, 2018: with the Universal Heroes variation on Monkeywrench in the bank, all I had to do to finish him up was build out his 4C System: Edition 13 and Saga System 13 variations. And that's exactly what I have done today. So there you have it, yet another Dreadnok is available for your gaming use, no matter which of my game systems you prefer!
June 9th, 2018: before working on any other bits of the Book of Magic, or anything similar for that matter, I have taken time out to apply some fixes to the rank (and/or rank value) rolling tables in the various character generation rules. Nos Soh was kind enough to not only spot these, but share them with me, so I figured I should apply them right away!
June 8th, 2018: resuming my focus on the 1986 Cobra roster of equipment and personnel, I have begun the process of adding Monkeywrench to the 13. I researched the fellow a bit, which did involve reading a comic or two for good measure, and then stapled together his Universal Heroes variation. Naturally, I added details of his 2006 action figure, too.
June 7th, 2018: sure, I've built out the Uncategorized Spells roster pages, but where are the uncategorized spells, you ask? Well, the first of these is Enchanted Eye, which was modified from the version in old Realms of Magic accessory, while the other is Affinity, a sort of power control ability submitted to the 13 by James Land, and expanded upon by myself.
June 6th, 2018: wrapping up the latest burst of work on the 1986 GI Joe roster for a couple of days at least, I've modernized the considerably detailed descriptiona I previously built for the HAVOC. I even Condensed the thing, adding in specifics from the Sky HAVOC version of this beast, and then produced a 4C System: Edition 13 variation of it. Woo!
June 5th, 2018: something I'd meant to add into the Book's works for a very long time, the guts of the Uncategorized Spells roster are now functional. This thing is dedicated to spells that were once extant in the Book of Magic but were cut, as well as submissions sent in by people who use the Book in their games - or simply like it on principle.
June 4th, 2018: keeping on in my effort to clean up the 1986 GI Joe and Cobra personnel and equipment rosters, I have completely modernized and Condensed what I had for Cross-Country today. His Universal Heroes and Saga System 13 variations are clean, as is his brand new, 4C System: Edition 13 variation. I even added details from his 2014 action figure!
June 3rd, 2018: I'm all done with the process of adding data from the Saga System 13 Powers document to its text file downloadable. This is because, today, I've inserted all the power descriptions that begin with the letters, S, T, U, V, W, and X to the thing. And that means that I only have one more text file downloadable to upgrade. Whew.
June 2nd, 2018: hey, I was wrong! Condensing Sci-Fi took an inordinate amount of time. His '91, '93, and '11 figures were pretty straight-forward to handle, but his '94 action figure, hoo. I can't recall any GI Joe figures who had quite so much stuff as Sci-Fi did this year, and cleaning that up took some effort. But hey, at least it (and he) is all done now!
June 1st, 2018: once again pounding away at the Saga System 13 text file downloadable, I have plugged a third massive block of super human abilities to the mix. This time, I've added every power that begins with the letters M, N, O, P, Q, and R to the thing, which has caused this file to rapidly swell in size. So much so that it is being difficulty to upload from work.
May 31st, 2018: once more aiming my sights on the 1986 GI Joe roster, I have cleaned up what I had for that year's version of Sci-Fi. I've modernized his Universal Heroes and Saga System 13 variations, and then built up a 4C System: Edition 13 version of this laser trooper as well. Since he's only got four more figures, Condensing him will hopefully go quick.
May 30th, 2018: continuing on in my effort to add all the power descriptions to the Saga System 13 text file downloadable, even if I have yet to finish all the other rules data necessary for this thing, I've plugged in the description of every super power that begins with G, H, I, J, K, and L. Luckily, this was a bit less than the other three updates require.
May 29th, 2018: since I seem to be on a tear in the 1986 Cobra roster, at least where the Dreadnoks are concerned, I figured I may as well wrap up their last vehicle from this calendar year. Thus, I have produced a description of the Swampfire, in one version for each game currently supported here at the 13. That just leaves regular Cobra equipment, now!
May 28th, 2018: moving along in the whole text file downloadable upgrades, I started to perform this process on the Saga System 13 file where the Powers document is concerned. I could have done this with the previous two, but the process was a bit different, so I didn't! Today I added all the powers that begin with A, B, C, D, E, and F to the Saga System 13 archive.
May 27th, 2018: since I now have a base to work from with Zandar, I have converted his extant description to 4C System: Edition 13 and Saga System 13 terms. With that done, I plugged in minor variations from the character's 2011 action figure, from a Dreadnok box set of some sort, and built up his text file downloadables. With that, Zandar's all done!
May 26th, 2018: as it so happens, I never got around to adding the Power Customization data to the 4C System: Edition 13 variation of the text file downloadable. Apparently this is because I never quite finished cleansing that document of the Pronoun Problem, which I find inexplicable at this point. However, I did that, and then added its text in.
May 25th, 2018: moving back over to the 1986 Cobra roster, I've begun work on my first new character description there in a good long while. I have spent time researching Zandar, brother of Zartan, for his inclusion here at the 13. And with that done, I have put together a Universal Heroes descripton of this obscure loner of a super human villain.
May 24th, 2018: in the last of eight updates to the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, I have inserted every super human capability that begins with the letters V, W, and X. Admittedly, this was the smallest of these eight updates, but there's a lot of formatting involved, so I didn't want to bunch any up.
May 23rd, 2018: overhauling my first 1986 GI Joe vehicle, I've cleaned up what I had written for the Low Crawl Vehicle Recon Sled, or LCV for short. I modernized the rules for its guns and radio and such, rebuilt its text file downloadables, and then produced a 4C System: Edition 13 variation on the original two versions of my description of this thing.
May 22nd, 2018: in our penultimate update to the text file downloadable intended to plug in all the finalized power descriptions, I have added every super human ability that begins with the letters S, T, and U to both the Universal Heroes and 4C System: Edition 13 variations on these things. That just leaves one more, minor update to go before we're done!
May 21st, 2018: while the previous subject of my work in the GI Joe reference took a whole lot of work to overhaul, Claymore did not. Which is a good thing, since I loathe this character, and wanted to spend as little time on him as was possible. He's now modernized, though, and I've even added details of his second, 2011 action figure to the mix.
May 20th, 2018: day six of our eight day odyssey into the text file downloadables, I have greatly added to those for the Universal Heroes and 4C System: Edition 13 games. If you're not waiting for me to complete this work before downloading these files, you'll see that I've inserted all the super human capabilities that begin with the letters P, Q, and R!
May 19th, 2018: I have finished the process of Condensing everything Beach Head into a singular entry for each game in which I have described him. While I'd produced his post-1986 Universal Heroes game information, the other two games needed Condensing and/or expounding upon, so I've done that. Which means this no-nonsense Ranger is now modernized!
May 18th, 2018: beginning the second half of my effort to plug the finalized power descriptions into the text file downloadables, I've done this work for both the Universal Heroes and 4C System: Edition 13 games. Thus, you can now find all the super human abilities that begin with the letters M, N, and O over there, though you might want to wait until I'm done.
May 17th, 2018: I've begun the process of Condensing all of Beach Head's many entries after 1986 into his original character description. I did this through 2005, and then had to provide new information for all of the action figures he's received after that point - at least, those which apply to the original, Real American Hero storyline. Still a lot.
May 16th, 2018: woo, I'm now halfway done adding the completed and revised power roster to the Universal Heroes and 4C System: Edition 13 text file downloadables! This is because, just today, I've added all the super human ability descriptions that begin with the letters J, K, and L. Only twelve more letters to go and we'll be done here. Yay!
May 15th, 2018: sidling over to the GI Joe side of my 1986 work on that reference, I've cleaned up the extant work I had for that year's Beach Head. I have ironed out the kinks in the text of his Universal Heroes and Saga System 13 variations, and then produced his 4C System: Edition 13 version. Which just leaves a whole lot of subsequent action figures to cover.
May 14th, 2018: still working on adding the overhauled power descriptions to the text file downloadables for the game. Today's work saw me plugging in every power that begins with the letters G, H, and I to the Universal Heroes and 4C System: Edition 13 variations on our classic game. That puts us close to halfway done with all of this effort.
May 13th, 2018: having cleaned up Thrasher, I felt it was time to finally document his ride, the Thunder Machine - even though I could swear I did this years ago. Ah well. I've (one again?) produced all three versions of the Machine for your gaming amusement, in case you want to add this Frankenvehicle to your game. And why wouldn't you? It's a hoot!
May 12th, 2018: continuing the rather sizable work of adding all the completed and revised power descriptions to the text file downloadables, I've inserted all the super human abilities that begin with D, E, and F to both the Universal Heroes and 4C System: Edition 13 variations on the game. That's one quarter of this work done up so far.
May 11th, 2018: after a short break, I am resuming work on the GI Joe portion of the 13. Starting in on the 1986 GI Joe and Cobra Personnel and Equipment, I've cleaned up what I'd already written for Thrasher. I then added his 4C System: Edition 13 variation, and then plugged in details from two of his subsequent action figures, from '04 and '11.
May 10th, 2018: when updating the text file downloadables for the Universal Heroes and 4C System: Edition 13 games, it occurred to me that I hadn't actually added the completed power rosters to each. Thus, I've started doing precisely that, and have added every power that starts with A, B, and C to both of the mammoth text files I'm building for these games.
May 9th, 2018: at the dawn of this, the second Technoholic month of the year, I am wrapping up my work on Nisaba, the Babylonian goddess of writing. Since I'd produced her Universal Heroes version already, all I had to do was concoct her Saga System 13 and 4C System: Edition 13 variations. And what do you know, I've done precisely that - just now!
May 8th, 2018: culminating with my upgrades to the Book of Magic with text from its micro-expansion dedicated to Voodoo, I have greatly expanded the mystic schools portion of this work. After adding this last additional bit to both versions of the Book proper, not to mention each text file downloadable, I'm finally all done with my work on schools! Well, almost.
May 7th, 2018: while it may seem hard to codify a goddess of writing in game terms, Nisaba was relatively easy to describe. I had an easier time with her than I did her strange husband, Haia, after all. Either way, I have produced a Universal Heroes version of this goddess that you can use to insert her into your games, should you so desire.
May 6th, 2018: what do you know, I'm almost done upgrading the text of the Book of Magic with material culled from my mystic school micro-expansions for the thing. Who knew that what I'd write for those would wind up being so much better than my original text for the Book? I sure didn't! But it is, so I've added my new Technomancy and Thaumentalism rules to the mix.
May 5th, 2018: having completed my description of her spouse, I began to research my work on Nisaba. This fifth generation Anunnaki, arguably the most famous of Anu and Antu's daughters, was initially associated with agriculture. As civilization developed, however, she became one with writing itself, and ultimately was known as the scribe of the gods.
May 4th, 2018: day five of my seven day press to add all the new rules from the micro-expansions to the Book of Magic dedicated to the thirteen mystic schools proceed apace, and today I have done this work for Philosophical magic and Physiomancy. Both versions of the Book have endured these updates, which I have mirrored in their text file downloadables.
May 3rd, 2018: continuing on in my effort to properly cover Beachcomber, I've built out his 4C System: Edition 13 and Saga System 13 variations, because I really, really want to be done with this character. It's odd, as I even had his toy as a child, but in hindsight I find that I really don't like the character at all. And I mean at all. But at least he's done.
May 2nd, 2018: Geomancy and Paraprobabilitism are the latest schools with expanded text imported from micro-expansions to the Book of Magic dedicated to them. I've done this for both game systems, and then updated their text file downloadables with the same information. I hope all y'all are enjoying the new and improved mystic schools portion of the Book!
May 1st, 2018: moving along in my cycle of 1985 Autobots, even though I haven't actually done a rotation of them in eighteen months, I have begun my work on Beachcomber. Thus far, I've stapled together this odd character's Universal Heroes description, which didn't precisely jibe with the Transcribing Transformers accessory, but mostly fit. I guess.
April 30th, 2018: day three of my seven day blitz to expand the Book of Magic's mystic school section with expanded text from its micro-expansions continues! Brand new verbiage for Entreatism and Faerie magic has been imported to both versions of the Book proper, and naturally I have added those bits of rule gold to the text file downloadable for each of these games.
April 29th, 2018: I've wrapped up my work on Haia today, namely by filling in the blanks on his 4C System: Edition 13 and Saga System 13 variations. Haia doesn't have a whole lot of powers, talents, or contacts, really, so this went pretty quick. I also built out the text file downloadables for all three of these versions of the Defender of Doorways and Steward of Storehouses.
April 28th, 2018: continuing work on my sudden inspiration to add the mystic school micro-expansion text to the Book of Magic, I have imported the verbiage for the Universal Heroes and 4C System: Edition 13 variations on Eclecticism and Elementalism into the mix. I then added them to the text file downloadable for each game, each of which is distressingly large.
April 27th, 2018: I'm sure you're wondering why I am working on a warehouse god for my next character description. The simple truth is that I find the mere idea of it amusing on some level. And, at the same time, player characters can always use a deity that affords them more space to carry their stuff. Thus, I wrote up his Universal Heroes variation today.
April 26th, 2018: hey, I'm done writing mystic school micro-expansions for the Book of Magic! Since I have decided to adopt the text I wrote for each into the Book's magical schools section proper, I have imported the text for Alchemy and Clericism into both versions of the Book, and then added them to the text file downloadable for each game. Glad I thought of this.
April 25th, 2018: to shake things up a bit, I have started research on another character for the Myths and Legends portion of the 13. Because I have a ludicrous amount of research material regarding the Babylonian gods, I am poring through these obscure and unnecessarily expensive books to find everything I can dig up about Haia, the guardian of doors and storehouses.
April 24th, 2018: I proofread the 4C System: Edition 13 variation on the Book of Magic micro-expansion dedicated to the mystic school of technomancy. With that done, and the appropriate changes to the original, Universal Heroes document adopted, I fixed a few holes I left in how certain things should work, as well as updated the Implementalist's spell roster some.
April 23rd, 2018: since I've got his first variation done, I took time out of my busy Wednesday to wrap up the other two versions of Hoist. Thus, you now have a 4C System: Edition 13 and Saga System 13 variation on this venerable Autobot available for your gaming use. Hey, Ratchet can't be working on everybody all the time. It would get in the way of his partying!
April 22nd, 2018: the Universal Heroes variation on the Book of Magic's micro-expansion dedicated to the mystic school of technomancy is complete. Yay! With that proofread and spellchecked and whatnot, I have taken time out today to produce the 4C System: Edition 13 version of this work, which took a lot less time than I thought it would... which makes me very happy.
April 21st, 2018: taking something of a break from the GI Joe reference, I have turned my attention towards the Transformers thing I've got up here on the 13, and have produced a Universal Heroes variation on Hoist. One of the 'large' Autobot cars released in 1985, Hoist is something of the family doctor for his friends, and is always fussing over their maintenance.
April 20th, 2018: as I always do upon completing one of my works, I have gone through and proofread the thing. I have been trying to tweak and retweak the text as I wrote it over the last week or so, but I've still located a few errors here and there that required sprucing up. And, naturally, my verbiage can always use a bit of improvement in hindsight.
April 19th, 2018: with Cobra's 1985 roster of personnel and equipment completed at long last, all that's left to do is build a zip file to make collecting all of these villains and their devices readily available for use in one's game. And I've done just that - twice, even, since I accidentally built it with files I hadn't updated from the live server. Whoops.
April 18th, 2018: today, I wrapped up the original text for the technomancy micro-expansion for the Book of Magic, detailing the Cliff's Notes ™ of the Implementalist's origins, and then built out the small technomantic spell roster. Looking back, I am amazed it took me this long to put this school to pixel, though I guess I needed to finalize invention first.
April 17th, 2018: having engaged in serious GI Joe research, which others might describe as reading a whole lot of comic books, I ingested enough of Professor Appel's story that I felt confident enough to properly write his character history. So hey, that means I'm all done with 1985 Cobra personnel and equipment descriptions, at long, long, long last.
April 16th, 2018: I continue my effort to wrap up the mystic school micro-expansions for my Book of Magic today, namely by adding to the technomancer character generation example. This latest text showcases the character's quirks, talents, contacts, spells, and magical implement. And, naturally, inspired the character's adventuring name: the Implementalist!
April 15th, 2018: for my twelfth and final Cobra character description from 1985, I have produced an entry for another Crimson Guardsman, Professor Appel, who served a brief, yet major role in the GI Joe comics from that year. Well, I think, at any rate. I've completed the man's game statistics, but I need to research him a bit more before I complete his story.
April 14th, 2018: pressing on with the technomancy micro-expansion for the Book of Magic, I have added the section on Commixture, the act of invention aided by sorcery, along with the beginning of the mechamage's character generation example. Thus far, that has progressed as far as the character's ability scores, though I now know how I want to build them.
April 13th, 2018: I started out Wade's character descriptions yesterday, completing everything but his 'story' for all three variations on the man. However, I had to do some proper research into his story (i.e., read some comics), so I did that and then filled in the blanks here. So there, your eleventh Cobra character entry for 1985 is now complete. Woo!
April 12th, 2018: inexplicably groggy from work, I found continuing on with the last mystic school micro-expansion to the Book of Magic was difficult. However, I persisted, and have produced two more sections of text for this thing. These cover basic device magic, whether using school spells or other spells through a focus, as well as industrial magic.
April 11th, 2018: I bet you thought I was done with the 1985 Cobra roster. So did I! However, I realized that there were two Crimson Guardsmen from the comic that were particularly prominent, the first of which was Wade Collins. The second in the 'Fred' series of Siegies, Wade was also in the same long range recon patrol as Snake-Eyes, Stalker, and Storm Shadow!
April 10th, 2018: while this is probably the mystic school I am having the most difficulty translating from brain noise into rule text, I have nonetheless begun this process by writing the first two sections of this, the last micro-expansion to the Book of Magic dedicated to the thirteen schools. And, so far, I'm pretty happy with my technomantic results thus far.
April 9th, 2018: welcome, one and all, to the twenty first year of Technohol 13: the Atomic Drink! It's astounding to think that I have kept this web site alive all these years, and even more astounding that I haven't actually finished my work on the darn thing. I slowly, but surely progress in that regard, with the fervent hope that I don't die before it's done.
Oh, sure, I'm not actually dying as far as I know, aside from the inevitable march of time's ill effects on my parts and pieces, but it's hard to plan for, say, a falling chunk of space debris. Thus, I continue to pound away at the site as fast as my schedule allows, and for today's update, I rolled the 13 over to its newest, twenty first year. How about them apples?
However, as always, that's not all I've done on this, our Technoholic birthday! Having completed his twin brother Tomax just yesterday, I have taken a crack at Xamot, and this was both easier and harder than I imagined. Sure, his descriptions are mirrored versions of Tomax's, but not messing up their names when cloning Tomax's game data for Xamot was... vexing.
On top of that, I added two additional photos to these weird twins. The first is one features both Tomax and Xamot, and the second is harbors them and the three Crimson Guard flunkies I used in their own photo. So that's a bit of repetition, but I'm not worried about that too much, since these guys are literally built around that theme. Or mirror images, anyway? Meh.
Anyhow, I like to think of all that as a good start to this latest Technoholic year. While I hadn't completed (or heck, even started) Exobiology 101, I managed to get a whole lot of things for the 13 done last year. Thus, ideally, I'll manage a repeat of this, and hit a whole lot more progress out of the park this time around. And, hopefully, only have new works remaining!
View the twentieth year of Technohol 13 history!
Return to the Technohol 13 main page!