The Complete Technohol 13 Character Rosters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

the Imp: a small tracked vehicle, the Imp seems to consistently punch above its weight. With its demonic red paint job and Ambush missiles which can effectively neutralize just about any land-based targets, the Imp is rightly feared by Cobra's enemies! Availability:

the Imp (MSH Classic)

the Imp (4C System)

the Imp (Marvel Saga)

Toxo-Vipers: chemical warfare is the purview of the Toxo-Vipers, who foul the territories Cobra fights upon to give that organization a tactical advantage. Equipped with minimal safety gear, Toxo-Vipers work fast to avoid gassing themselves in the field. Availability:

Toxo-Vipers (MSH Classic)

Toxo-Vipers (4C System)

Toxo-Vipers (Marvel Saga)

the Battle Barge: keeping a low profile as they gently float around Cobra Island, the Battle Barges are easy to miss - at least, until they attack! Armed with three powerful machine guns, the Barges packs a lot more punch than you'd expect for their size! Availability:

the Battle Barge (MSH Classic)

the Battle Barge (4C System)

the Battle Barge (Marvel Saga)

Hydro-Vipers: when conventional Eels simply aren't up for the job, Cobra sends in its Hydro-Vipers! Surgically augmented to both swim faster and better withstand the watery depths, these Demons of the Deep are GI Joe's worst nightmare beneath the waves! Availability:

Hydro-Vipers (MSH Classic)

Hydro-Vipers (4C System)

Hydro-Vipers (Marvel Saga)

Destro's Despoiler: Destro leads his Iron Grenadiers from the front, which most often requires the high ground to see the big picture. He thus flies his Despoiler into battle, which helps him direct the fight, and serve as a powerful symbol for his troops! Availability:

Destro's Despoiler (MSH Classic)

Destro's Despoiler (4C System)

Destro's Despoiler (Marvel Saga)

Road Pig: one of the strongest Dreadnoks, save for Zartan himself, Road Pig is also one of the most violent. And ugliest. And smelliest. But the gang keeps Road Pig around despite all this, and more, because he's something of an ace in the hole for them. Availability:

Road Pig (MSH Classic)

Road Pig (4C System)

Road Pig (Marvel Saga)

the Adder: a small vehicle armed with large, surface-to-surface missiles, the Adder allows Cobra to even the playing field against enemy armor and fortifications. Using its twin, White Heat II SSMs, the Adder's operator can demolish just about anything! Availability:

the Adder (MSH Classic)

the Adder (4C System)

the Adder (Marvel Saga)

Astro-Vipers: those Strato-Vipers with technical ability are often trained in combat under numerous gravitational conditions, as well as satellite and spacecraft maintenance. These Cobranauts are then let loose in orbit to further Cobra's interests! Availability:

Astro-Vipers (MSH Classic)

Astro-Vipers (4C System)

Astro-Vipers (Marvel Saga)

Star-Vipers: the most effective Strato-Vipers are given the option of undergoing further surgical augmentation, for the purposes of becoming Star-Vipers! These literal starfighter pilots have access to superhuman reflexes, and their very own spacecraft! Availability:

Star-Vipers (MSH Classic)

Star-Vipers (4C System)

Star-Vipers (Marvel Saga)

Cobra Commander (Animated Version): a brilliant geneticist altered while experimenting with mutagenic spores, Golobulus charged the Commander with infiltrating human society to conquer it from within - paving the way for Cobra-La's global domination! Availability:

Cobra Commander (Animated Version, MSH Classic)

Cobra Commander (Animated Version, 4C System)

Cobra Commander (Animated Version, Marvel Saga)

Citizens of Cobra-La: humanoid beings descended from reptilian life forms, and hidden away in a secret civilization for thousands of years, the people of Cobra-La are unknown to humanity. At least, they were until they tried to wipe out mankind, that is! Availability:

Citizens of Cobra-La (MSH Classic)

Citizens of Cobra-La (4C System)

Citizens of Cobra-La (Marvel Saga)

Golobulus: last of the Serpent Kings and the unquestioned ruler of what's left of Cobra-La, Golobulus has ruled his civilization's remnants for untold millennia. He dreams of conquering the earth anew, however, which is why he's meddling in human affairs! Availability:

Golobulus (MSH Classic)

Golobulus (4C System)

Golobulus (Marvel Saga)

the Infinity Gems: existing before reality as we know it, the seven six Infinity Gems each provide absolute power over one aspect of creation. They include the ego gem, mind gem, power gem, reality gem, soul gem, space gem, and time gem. Availability:

the Infinity Gems (MSH Classic)

the Infinity Gems (4C System)

the Infinity Gems (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

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