The Complete Technohol 13 Character Rosters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

Big Boa: despised by GI Joe and Cobra operatives alike, Big Boa is the chief drill instructor of the latter group. A seeming force of nature gone wrong, Big Boa has what it takes to whip even Cobra's teeming masses of criminal scum into fighting shape! Availability:

Big Boa (MSH Classic)

Big Boa (4C System)

Big Boa (Marvel Saga)

the Air Skiff: whether he built it himself or stole it from someone else, Zanzibar has made his Air Skiff a vital component of his criminal self-identity. A self-proclaimed air pirate, he uses it to pilfer goods from targets on both land and sea! Availability:

the Air Skiff (MSH Classic)

the Air Skiff (4C System)

the Air Skiff (Marvel Saga)

Zanzibar: born in the Cayman Islands and raised on a garbage scow, Zanzibar grew up to respect no one and nothing. Basic manners escape him, as does the notion of personal property, at least respecting others. Even the Dreadnoks despite the man! Availability:

Zanzibar (MSH Classic)

Zanzibar (4C System)

Zanzibar (Marvel Saga)

the Sea Ray: built with stealth in mind, the Sea Ray is a submersible aircraft, which can lurk in the sky or beneath the waves, as is required. Furthermore, it can also split into two distinct vehicles: a miniature submarine and a jet-powered glider! Availability:

the Sea Ray (MSH Classic)

the Sea Ray (4C System)

the Sea Ray (Marvel Saga)

Sea Slugs: Cobra Eels who learn who to pilot aircraft are given the option of becoming Sea Slugs. These elite aquatic operatives are given higher pay, a flashier uniform, and a highly advanced, flying submersible craft in the form of the Sea Ray! Availability:

Sea Slugs (MSH Classic)

Sea Slugs (4C System)

Sea Slugs (Marvel Saga)

Teshub: the highly improbable child of Anu and Enlil, Teshub is a storm god born into conflict. While not recognized as one of the Anunnaki, Teshub is most definitely one of them, and has gone on to serve as a member of at least six distinct pantheons! Availability:

Teshub (MSH Classic)

Teshub (4C System)

Teshub (Marvel Saga)

the Mamba: featuring two counter-rotating, layered-exoxy rotors, and two manned, detachable aerial assault pods, Cobra's Mamba is a high speed powerhouse. Though lightly armored, it more than makes up for this with seemingly impossible maneuverability! Availability:

the Mamba (MSH Classic)

the Mamba (4C System)

the Mamba (Marvel Saga)

Gyro-Vipers: those Air-Vipers who demonstrate advanced aptitude with rotary-wing aircraft and a reckless disregard for their personal safety are ideal candidates for the Gyro-Viper corps, and if they survive the training course, are given their own Mambas! Availability:

Gyro-Vipers (MSH Classic)

Gyro-Vipers (4C System)

Gyro-Vipers (Marvel Saga)

Ninazu: the son of Ereshkigal, the Queen of Irkalla, and Gugalanna, the Celestial Bull, Ninazu reflects both of his parents natures. However, being born on the Serpent's Mount, has given Ninazu a serpentine distinctiveness, as well. Availability:

Ninazu (MSH Classic)

Ninazu (4C System)

Ninazu (Marvel Saga)

the WOLF: Cobra's Winter Operational Light Fighting vehicle, or WOLF, is their response to numerous defeats against specialized, cold-weather GI Joe vehicles! Featuring numerous missiles, guns, and ski torpedoes, the WOLF can stand toe to toe with any of them! Availability:

the WOLF (MSH Classic)

the WOLF (4C System)

the WOLF (Marvel Saga)

Ice-Vipers: those Snow Serpents who undergo vehicular operation and maintenance training from the Techno-Vipers earn the right to wear an Ice-Viper uniform! In addition to better pay and the prestige, this rank comes with a sweet ride: Cobra's WOLF! Availability:

Ice-Vipers (MSH Classic)

Ice-Vipers (4C System)

Ice-Vipers (Marvel Saga)

Battle Android Troopers: BATs are mass-produced in various Cobra Island factories, using factory seconds for microprocessors and mechanical components built in third world sweat shops. Though dumb as hammers, BATs are heavily armed and dangerous! Availability:

Battle Android Troopers (BATs) (MSH Classic)

Battle Android Troopers (BATs) (4C System)

Battle Android Troopers (BATs) (Marvel Saga)

the Infinity Gems: existing before reality as we know it, the seven six Infinity Gems each provide absolute power over one aspect of creation. They include the ego gem, mind gem, power gem, reality gem, soul gem, space gem, and time gem. Availability:

the Infinity Gems (MSH Classic)

the Infinity Gems (4C System)

the Infinity Gems (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

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