The Complete Technohol 13 Character Rosters

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.

Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.

The Technohol 13 Dirty Dozen

Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.

the Flight Pod: colloquially known as the Trubble Bubble, Cobra's Flight Pod consists of a domed control chair held aloft by dual turbofan engines. Armed with a 30mm cannon and twin Warlock missiles, it's perfect for patrol and surveillance duty. Availability:

the Flight Pod (MSH Classic)

the Flight Pod (4C System)

the Flight Pod (Marvel Saga)

Tele-Vipers: vital cogs in Cobra operations, Tele-Vipers are the men and women who relay messages back and forth between the Cobra command and its subordinates. As such, it's rare to see Cobra's leadership without a Tele-Viper handy. Availability:

Tele-Vipers (MSH Classic)

Tele-Vipers (4C System)

Tele-Vipers (Marvel Saga)

Firefly: a true artist of a saboteur, Firefly enjoys destroying all which is supposedly invulnerable. The adopted son of the Koga ninja clan, Firefly also takes great pride in never being seen before, during, or after he demolishes his targets! Availability:

Firefly (MSH Classic)

Firefly (4C System)

Firefly (Marvel Saga)

Scrap-Iron: originally just an employee of Destro's MARS corporation, Scrap-Iron joined Cobra in an effort to field test his latest armament designs. The never-ending opportunities to destroy the imperfect are simply a fringe benefit of the job! Availability:

Scrap-Iron (MSH Classic)

Scrap-Iron (4C System)

Scrap-Iron (Marvel Saga)

the Weather Dominator: devised by Destro, the Weather Dominator allows Cobra to weaponize the weather itself! Though initially suffering range constraints, the addition of the GI Joe team's laser core extended the Weather Dominator's effects worldwide! Availability:

the Weather Dominator (MSH Classic)

the Weather Dominator (4C System)

the Weather Dominator (Marvel Saga)

Wild Weasel: a self-made man bearing loyalty to no nation, Wild Weasel gleefully supports Cobra as long as the checks keep coming. Widely considered Cobra's best pilot, Wild Weasel is infamous for his seemingly supernatural mastery of the Rattler! Availability:

Wild Weasel (MSH Classic)

Wild Weasel (4C System)

Wild Weasel (Marvel Saga)

Copperhead: an unsuccessful speedboat racer who bet on himself too often, Copperhead found working for Cobra a great way to pay off his gambling debts. Of course, he enjoys numerous other advantages of being on that organization's payroll, as well! Availability:

Copperhead (MSH Classic)

Copperhead (4C System)

Copperhead (Marvel Saga)

the ASP: a towable weapon system equipped with two powerful Eliminator cannons, the Assault System Pod, or ASP, is a menace to all Cobra's enemies. Capable of striking foes on land, sea, or air, the ASP excels for providing security or fire superiority! Availability:

the ASP (MSH Classic)

ASP (4C System)

ASP (Marvel Saga)

the CLAW: with GI Joe fielding multiple inexpensive vehicles with which to dominate the skies, Cobra had no choice but to innovate. Enter the CLAW, or Covert Light Aerial Weapon, which is essentially two jet engines held together by a single wing! Availability:

the CLAW (MSH Classic)

CLAW (4C System)

CLAW (Marvel Saga)

the GI Jane: in its early years, GI Joe didn't have access to expensive means of conveyance like its aircraft carrier or space shuttle. During that time, it relied upon a repurposed freighter to ship personnel and equipment about: the GI Jane! Availability:

the GI Jane (MSH Classic)

the GI Jane (4C System)

the GI Jane (Marvel Saga)

the Brain-wave Scanner: Doctor Venom's single greatest invention, this device gives Cobra access to the very minds of others! Capable of probing or controlling minds, use of the Scanner is itself torture, as it inflicts undue agony while operational. Availability:

the Brain-wave Scanner (MSH Classic)

the Brain-wave Scanner (4C System)

the Brain-wave Scanner (Marvel Saga)

(just) Billy: the only known son of the diabolical Cobra Commander, Billy's life has proven to be an endless cavalcade of calamity. He rises above his awful family life, though, by doing his best to ensure no one else suffers as he has at the hands of Cobra! Availability:

(just) Billy (MSH Classic)

(just) Billy (4C System)

(just) Billy (Marvel Saga)

the MASS Device: built using technology stolen from Doctor Laszlo Vandermeer, the MASS Device is a game-changing implement which allows for globe-spanning teleportation effects - which Cobra naturally appropriated for its own, diabolical purposes! Availability:

MASS Device (MSH Classic)

MASS Device (4C System)

MASS Device (Marvel Saga)

* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?

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