The Complete Technohol 13 Character Rosters
In the event that you're looking for an individual character on the 13 and don't feel like leafing through said character's Handbook to find him or her (or it), here is a comprehensive listing of every character that is available for your viewing and/or gaming pleasure on the site. Sure, some of these folks are in needing of updating, but at least you can view each hero, villain, other, or device at your leisure.
Presented above is an A to Z roster, showcasing the characters and items that begin with said letter. I have also included two 'star' links that include all of the alphabetical information - those links lead to a list of every single character on the site all at once. I do caution that those are very, very large pages to download; sure, the imagery is minimal, but that's a lot of text to filter through.
The Technohol 13 Dirty Dozen
Alternately, as a secondary use for this document, I am also including a 'dirty dozen' of sorts, a roster that is a collection of the last thirteen * characters or items that I have covered / upgraded on the 13. In case you were wondering just what I've been up to recently (and I use that term loosely, considering my update schedule over the years), you can refer to the Dirty Dozen, below, to see what I'm perpetrating.
Overkill: a prototype Battle Android Trooper deemed far too expensive for mass production, the silicon entity who became Overkill languished on a shelf for years. Eventually, Overkill was put to use by Cobra Commander as the the BAT field commander! Availability:
Headman: creator of the Headhunters, the Headman is one of the most odious criminals alive! Whether stealing social security checks or dealing drugs to kids, no act is too base for him, as long as it lines his pockets with the one thing he cares about: money! Availability:
Headhunters: a band of violent paramilitary thugs, the Headhunters dabble in all manner of criminal activity. However, their specialty is the transportation of illicit goods, whether they be intellectual property, industrial secrets, drugs, or even weapons! Availability:
Air Devils: while Night Vultures sometimes fight Cobra's enemies while looting their lines, their Air Devils have the inverse job. They descend upon the enemy to sabotage personnel and equipment however they can, and only relieve their gear as an afterthought. Availability:
Heli-Vipers: fearless aerobatic stuntmen, the Heli-Vipers are the stars amongst Cobra's rotary-winged pilot operatives. Personally chosen by the Commander himself, each of these elite operatives prove their worth in an insanely dangerous qualification course! Availability:
Toxo-Zombies: the end of many a Toxo-Viper's career, Toxo-Zombies are what happens after repeated exposure to Cesspool's refined Plasmatox. Neither dead nor alive, they shamble about doing little else besides satisfying the needs of their reptile-like brains! Availability:
the Ice Snake: a small cold-weather vehicle, the Ice Snake is perfect for transporting Cobra operatives around polar regions with ease. And should it become necessary, the Ice Snake features a powerful launcher which fires both missiles and grappling hooks! Availability:
Flak-Vipers: the anti-aircraft specialists amongst the teeming masses of Cobras, Flak-Vipers delight in regularly wrecking eight- and nine-figure military aircraft. They regularly acheive this feat with their back-mounted, Tail-Biter missile launchers! Availability:
Sky Creeper: leader of the Night Vultures, Sky Creeper has spent his life committing various crimes with gliders. After being recruited by the Dreadnoks in prison, Sky Creeper wound up joining Cobra, ultimately finding himself in charge of their ADDERS! Availability:
the Detonator: this long-range, anti-aircraft assault vehicle holds some of Cobra's most deadly armaments! Featuring three ICBMs and several high-powered machine guns on the front and the back, the Detonator is a weapon that can flatten just about anything! Availability:
Night Vultures: covert insertion operatives, the ranks of the Night Vultures may be joined by any Cobra who can demonstrate the ability to survive a five mile glide without warning - and then return with as much loot as they can carry from enemy territory! Availability:
Cesspool: disfigured in an industrial accident caused by his own negligence, Vincent D'Alleva went gibberingly insane shortly thereafter. Wanting to spoil the world with chemicals as he himself had been, he joined up with Cobra to further his mad agenda! Availability:
the Toxo-Lab: the fount of the diabolical Plasmatox, the Toxo-Lab is Cesspool's primary munitions factory. A top-secret Cobra facility, the Toxo-Lab is designed not only to manufacture Plasmatox, but can use the substance against anyone in its vicinity! Availability:
* Yes, thirteen. On Technohol 13, did you not expect a dozen to, in fact, be a baker's dozen?
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