The Technohol 13 Master Character Roster
This is it. The entire character roster of everybody that shows up on the Technohol 13 web site, from A through Z. This is an exceedingly large file, and it would likely be easier to look up characters by the individual, alphabetical sub-rosters, but hey - some of you like to see the whole picture, and who am I to argue? So, without further ado, here's the entire deal, all of the many and varied characters on the 13!
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
A
Abyssal Princes and Lords (Tanar'ri): those rare few tanar'ri who live long enough, and gather enough power, can ascend past the known, common forms their race takes as they evolve, becoming unique. Even fewer of these rule a layer of the Abyss itself! Availability:
the Accountant: made an undead horror by the sorcerer Icthyon, George Zimmerman was reborn a vampire - though he didn't let that ruin his life. Using skills learned via accounting skullduggery, he began to carve out a little empire all his own...! Availability:
Ace: a gambler through and through, Brad likes nothing more than a good poker game - hence his code name. It's fitting in two aspects, as Brad is also the Joe team's crack fighter pilot, who's downed more Cobra jets than you can shake a stick at! Availability:
AceTone: possessing the natural gift of strength enhancement, Yuki was taken in by Mindwatch after her powers went out of control. Soon after she got them under control, she began work on mastering metapsi powers as a part-time Mindwatch agent! Availability:
Action Man: Matthew Exler was adopted by a world-famous rocket scientist, and embraced mental disciplines as well as the physical. Forged in the literal fire of a family tragedy, the man known only as Action Man quickly became the Greatest Hero of All! Availability:
the Acrimonious Apostate: Ethel Rhea was a professional bodybuilder who originally found the Church of Hercules appealing - until she discovered its vast corruption. Losing her faith entirely, she eventually became a Frankologist! Availability:
Aero-Vipers: pilots of Cobra's Condor Z-25 Fighter-Bomber, the Aero-Vipers corps constantly train their bodies to withstand the same punishment that their Strato-Viper counterparts can absorb - but they manage to do so without surgical augmentation! Availability:
Agent Axis: originally three separate fascist spies, Agent Axis is the result of their accidental merger in a freak accident while in flight. Though granted three times the power of an ordinary man, he is also cursed with a fractured, querulous mind. Availability:
Agent Deathmonger: having a long history with both the United States Army and the Federal Bureau of Investigation, former Mrj. Michael Shaw is an expert in investivative work, and can keep his objectivity no matter how bizarre everything gets. Availability:
Agent Delta: Lorcan Rourke was one of General Flagg's original recruits for his small, anti-terrorist operation. Sent to infiltrate Cobra early in its formation, Lorcan was believed to have been killed in the line of duty - at least, until recently...! Availability:
Agent Faces: GI Joe's resident super spy, Michelino's natural disguise and mimicry talents are backed up by top notch covert training provided by the United States Army. He can disguise himself as virtually anybody he wishes to, with but a few minutes of study! Availability:
Agent Helix: the neurodivergent covert operative known only as Agent Helix is poorly adjusted to function in modern society. Her unique mind nonetheless allows her to work well in detail-oriented combat situations, however, which she does for her own reasons! Availability:
the Aggravant: the result of a matter duplicator accident, Chuck is the counterpart of the original Charlie Chicanery. After a brief stint alongside a gang of cross-time thugs, Chuck has returned home to launch his very own career as a super hero! Kind of. Availability:
the Air Assault Glider: designed to work in two distinct modes, the Air Assault Glider can function as either a normal GI Joe glider or be converted into a fully functional Cobra jet pack - the better for Barrel Roll to slip behind Cobra lines with! Availability:
the Air Chariot: a veritable mobile throne for Serpentor to occupy whilst leading Cobra forces towards global domination, the Air Chariot is an ostentatious, snake-themed golden aircraft that the emperor may use to survey the battlefield from above. Availability:
Air Devils: while Night Vultures sometimes fight Cobra's enemies while looting their lines, their Air Devils have the inverse job. They descend upon the enemy to sabotage personnel and equipment however they can, and only relieve their gear as an afterthought. Availability:
Air Raid: a seasoned Air Force test pilot, Benjamin Thomas was a perfect fit for GI Joe, since most of its aircraft are experimental at best. The new pilot of Sky Patrol's Skystriker, Benjamin is testing their stealth technology out on a venerable craft! Availability:
the Air Skiff: whether he built it himself or stole it from someone else, Zanzibar has made his Air Skiff a vital component of his criminal self-identity. A self-proclaimed air pirate, he uses it to pilfer goods from targets on both land and sea! Availability:
Air-Vipers: the core of Cobra's air force, Air-Vipers are those pilots the organization has lured into its service. Whether highly skilled fighter pilots or washed out commercial operators, Air-Vipers either get good on the job or crash and burn. Availability:
AVACs: Air-Vipers, Advanced Class, or AVACs, are elite Cobra pilots that are seemingly fearless, and capable of performing advanced calculations in their head. Both qualities are vital if one wishes to pilot the so-called Pocket Rocket: the Firebat! Availability:
Airborne: born to oil-rich parents, Franklin E Talltree enjoyed jumping out of airplanes as a hobby - it makes him feel alive. Though a law school graduate, Franklin wanted to perform his hobby for a living, so he joined the Army to become a paratrooper! Availability:
Airborne 2: Robert is easily the most popular Sky Patrol member, but not due to any juvenile pecking order. No, he's well liked because he does his level best to get everyone to their mission in one piece, and patches them up when they get perforated. Availability:
Airtight: a merciless practical joker and fan of the bizarre, Airtight is also the GI Joe expert on nuclear, biological, and chemical weapons. When Cobra breaks out the dirty tricks, he's the first to wade in after them to put a stop to such tactics! Availability:
Airwave: an electronics expert without peer, Cliff can 'kit-bash' like no one else, and is infamous for his improvisational electronics repairs. He serves as the audible frequency expert for GI Joe's Sky Patrol team - and is mean in a firefight, too! Availability:
Alkiliths (Tanar'ri): wretched corruption personified, alkiliths are formless terrors that work to spread the horrors of the Abyss throughout the multiverse. They ruin everything they can get their pseudopods on, and delight in doing just that. Availability:
the AWE Striker: a small, lightweight vehicle, this grass-green, off-road marvel was adopted by GI JOE in 1985. Weighing 2.8 tons and armed with a powerful, recoil-less rifle, the AWE Striker can offer the Joes fire support almost anywhere! Availability:
the All American: After developing paranormal powers, New York Smashers quarterback Jack Magniconte founded Kickers, Inc., to use said abilities to help others handle off-the-wall problems that no one else could! Availability:
Alley-Vipers: Cobras who excel in urban combat, Alley-Vipers spearhead that organization's inner-city warfare initiatives. Strong, tough, and brutal, Alley-Vipers are notorious for the heinous crimes they commit while active in high population areas. Availability:
Alpine: though he was a perfectly good accountant, having a decent job with prospects, Albert wanted more out of life. As such, he enlisted to use his hobby, mountain climbing, to help his country - which he does as a mountain trooper! Availability:
Altitude: a former syndicated cartoon artist and a Sergeant Major of the Army, John-Edward has a unique background. Of course, add his eidetic memory on top of that, and you have the makings for an unbelievably effective recon patrolman and combat artist! Availability:
Alu-fiends (Tanar'ri): the offspring of succubi and non-tanar'ri, alu-fiends posses of many of their mothers' abilities. They also have the skill to master sorcery, and often carry impresive magical items to make up for their physical weakness. Availability:
Ambush: Aaron has been one those quiet kinds of guys ever since he was a wee youth. In fact, he always seems to slip through the cracks, and folks tend to forget he's around - which isn't helped any by the fact that he's a master of camouflage...! Availability:
American Avenger: drafted in Argentina by the grandson of El Gaucho, American Don Caldwell became that hero's replacement. He calls himself the American Avenger elsewhere though, battling his homeland's enemies in Argentina and beyond! Availability:
the Amphibious Personnel Carrier: this versatile, armored troop carrier has been in the GI Joe arsenal for years. This because, in addition to being able to drive on land or water, it's a very safe conveyance for Joes on their way to a mission! Availability:
the Angel: Thomas Holloway was raised in a prison under bizarre circumstances, learning a whole lot about everything. With the aid of this vast catalog of knowledge, he wages a never-ending battle against villainy as the high-flying Angel! Availability:
the Angel 2: when his brother retired as the original Angel, Simon Halloway (literally) picked up the costume and ran with it. Fighting crime when he wasn't scrounging for food and shelter, Simon occasionally did some good in his time. Availability:
Angry Annie: Annie Claymore is a petulant sociopath who believes the world should both revolve around her desires, and abide by her own jaundiced view of How Things Work. Naturally, she explodes with murderous rage when it invariably doesn't. Availability:
Jake Smythe: the Angry Man: Jake became a space-faring hero after discovering the indigo Rainbow Gem on the family farm - until the sorcerer Mho stole it from him. It took him years, but Jake finally got it back, though he's been damaged by the experience. Availability:
Annihilators: thanks to the heli-pack assigned to each Annihlator, these airborne soldiers may be instantly deployed from any location! Serving as Destro's personal bodyguards, Annihlators work together to guarantee his safety - and that of their paychecks! Availability:
Anthropists (Devoted): while they hail from any number of different backgrounds, members of the Anthropy Society have the potential to have a couple of things in common, hence this sort of 'boilerplate' description of these ideologists. Availability:
Antibody: while he originally wanted to be a doctor, medical intern Randy O'Brien's life was forever changed after the White Event, when he developed the power to generate negative-image duplicates of himself, which he had little - if any - control over! Availability:
the AGP: the first mass-produced aircraft produced by Destro for his Iron Grenadiers, the Anti-Gravity Pod, or AGP, is a small and vast VTOL vehicle. Capable of independently pivoting its jet engine, the AGP is capable of truly amazing aerial maneuvers! Availability:
Antons: vaguely humanoid beings hailing from the small planetoid of Torsa, the Antons belligerently attempted to conquer our world once their own was trapped in earth's orbit. Luckily for humanity, Professor Zog was on hand to stop them cold! Availability:
Professor Appel: one of the older Crimson Guard operatives, Professor Appel is arguably its smartest. The genius behind the successful, diabolical plot to create Cobra Island, Appel is one of the few scientists that Cobra Commander trusts. Availability:
the Arctic Blast: small and fast, the Arctic Blast is comprised of two large, off-road tires driving an oversized sled. Most often driven by Windchill, this thing is armed to the teeth and a lot faster than you'd expect it to be on first glance. Availability:
Arden: Arden works as a Lateral Shifter. It's her job to cross from one variant timeline to another, to research how certain phenomena manifest in different universes, all to better predict how they will affect her own - for good or ill! Availability:
Armadillo: Philo R. Makepeace was an insanely fast driver in the civilian market before repeated complaints caused him to seek similar employ in the military. That's when it was discovered that Philo drives not just quickly, but very, very rough, as well! Availability:
the Armadillo Assault: a somewhat large ride, the Armadillo Assault is built tough. It can be configured as an armored carrier or a dune buggy depending on the Joes' needs. It also comes equipped with a one-person scout craft, making it its own air support! Availability:
the Armadillo Mini-Tank: a tank in miniature, the Armadillo packs the fire power of four linked, 60mm cannons into a vehicle the size of a Ford ™ Escort ™. Though small, and having only one real weapon to speak of, it's fast and highly durable. Availability:
Armanites (Tanar'ri): seeming masters of the Abyss' 377th layer, the armanite hordes populating that plane resemble pale, undead centaurs. They wander the land in troupes, selling their services to whoever offers them enough plunder... and fresh meat. Availability:
the Armor-Bot: the ultimate expression of Star Brigade armor technology, the Armor-Bot is a gigantic humanoid vehicle. A powerful mech, the Armor-Bot is armed to the teeth, and can walk or drive into battle on earth or amongst the stars alongside GI Joe! Availability:
Armorhide: one of the more belligerent Combatrons, Armorhide likes nothing more than to fight - especially if large explosions are involved. An expert in desert warfare, he enjoys watching his foes fall victim to the lethal traps he's set for them. Availability:
Armula: a previously low-rent mutant thug with like capability, Simon Furst was the unfortunate victim of what he thought was a random vampire attack. Rising from the dead anew, he has rechristened himself Armula - the four armed vampire! Availability:
Article II: recruited because he was a patriotic, hard-working, and most of all honest cop, Arthur Blaine Poindexter II became the D.A.A.'s worst nightmare when he decided he could do a much better job protecting Freedom than they ever could! Availability:
Asbestos Lady: a shrewd man-hater, the Asbestos Lady was driven to new heights of loathing by one man above all others: the Human Torch! Humiliating her time and again, the Torch has earned a singular place in the Asbestos Lady's blackened heart. Availability:
Asclepius: son of Apollo, Asclepius was originally the best surgeon in all of Greece, trained by the centaur Chiron. After Hades petitioned Zeus to slay him, Asclepius ascended to godhood himself... seemingly living on to this very day. Availability:
Ashiko: a professional stunt driver as well as an Arashikage ninja, it was easy to guess that the GI Joe team would recruit Ashiko to operate its Cycle Armor. Though he fights just fine without it, Ashiko is an offensive juggernat while armored up! Availability:
the Assault Quad: a small, offensive ATV, the Assault Quad is impressively armed for its size, featuring one machine gun and two missile launchers. Its armament, ordnance, and maneuverability make it perfect for scouting or dealing with small groups of enemy troops. Availability:
the ASP: a towable weapon system equipped with two powerful Eliminator cannons, the Assault System Pod, or ASP, is a menace to all Cobra's enemies. Capable of striking foes on land, sea, or air, the ASP excels for providing security or fire superiority! Availability:
Astro-Vipers: those Strato-Vipers with technical ability are often trained in combat under numerous gravitational conditions, as well as satellite and spacecraft maintenance. These Cobranauts are then let loose in orbit to further Cobra's interests! Availability:
Astronomer: mentally and physically changed by his obsessive study of the cosmos, the Astronomer is one of the Elders of the Universe. Naturally, as one of the Universe's elders, he felt that he was best suited to run the joint. Availability:
Atlanteans (Typical, v13): the odd aquatic humanoids commonly referred to as Atlanteans are a reclusive offshoot of humanity. Usually only encountered on or near the open sea, these seemingly hostile entities are hard to see - and harder to fight! Availability:
the Attack Cruiser: an improvement on GI Joe's Remote Piloted Vehicle, the Attack Cruiser has a similar vehicle which can also be used as a bomb in a pinch, and is armed with multiple personnel and vehicle counter-measures to neutralize Cobra forces! Availability:
Avalanche: Ian decided to do something better with his life than engage in the family business of bootlegging, poaching, and smuggling, and enlisted in the Army. The military then put his skills to use, and now he's a cold weather survival expert, too! Availability:
the Avalanche: the latest in a mighty line of GI Joe cold weather combat vehicles, the Avalanche is a heavily armed and armored, tracked assault vehicle, one that also contained a hidden surprise: a super-sonic VTOL support craft stowed within! Availability:
Axer: a lethally efficient bounty hunter and interdiction expert working for the Decepticons, Axer found himself on earth after a chance encounter with a black hole, and has since decided that he don't like Scourge very much - since he doesn't pay. Availability:
Aya: the goddess of dawn, Aya has the task of dispelling the darkness before the sun, Shamash, rides through the sky on his solar chariot. Though this is her primary duty, she also represents youth, love, sex, marriage, and motherhood. Availability:
B
B'ntri (Typical): inhuman monstrosities hailing from a forgotten, rogue world with no name, the B'ntri are cunning, magically inclined, tentacular horrors. These beasts spread like wildfire through known space, eating their way through the cosmos! Availability:
Babau (Tanar'ri): babau assemble the vast tanar'ri armies required to wage the Blood War. They conscript their least and lesser cousins into the fight, while themselves avoiding the front lines as long as they can keep the 'recruits' coming. Availability:
Babel: Thame Panagitis became obsessed with bringing about a world government, after his exposure to KGB defector Alexei Ruyanev's ideas. Helping him form the Medusa Web, Thame went on to lead its clandestine efforts to unite the planet. Availability:
Backblast: after growing up in the shadow of New York City's greatest airport, Edward J. Menninger decided he'd had more than enough. Hating airplanes after years of exposure to their loud noise and bright lights, he enlisted to get a job blowing the things up! Availability:
Backfire: a nondescript guy before the White Event, George was a hard-up loser. While the Event gave him impressive reflective powers, he's still a loser, endlessly perpetrating his raunchy personality upon the Web during its many paramilitary actions. Availability:
Backstop: though he's been run out of every sport he tried, from hockey to wrestling to boxing, Robert finally found a home in GI Joe. The man is brutally competitive, and has a habit of leaving broken opponents in his wake - and that's just his friends! Availability:
the Badger: though lightly armed, the Badger is astoundingly fast and maneuverable. A modified, heavily armored Jeep, this neon green off-road vehicle is great for leading the charge against any Cobra infantry in the field - no matter where they hide! Availability:
Doctor Lucian Ballad: assigned to the Remsen children after their parents died in a bombing, psychologist Lucian Ballad was amazed to find out that both were paranormals, and convinced them to use their abilities to help others. Availability:
Tullius Ballad: Doctor Lucian Ballad's evil twin, Tullius has always been obsessed with destroying his counterpart. Believing this the only way to claim his soul for his own, he became a powerful Voodoo Bokor to defeat his 'good' side! Availability:
Kayla Ballantine: when her boyfriend Quasar returned from a cross-time adventure, he inadvertently passed the Star Brand to Kayla. Though she didn't realize it at first, various villains were able to perceive the thing, and schemed to take it from her. Availability:
Balors (Tanar'ri): most powerful of the true tanar'ri, balors are few and far between. However, the blazing power they wield is enough to cow even the most arrogant tanar'ri into submission - further aiding their crusades against the hated baatezu! Availability:
Banzai: seeking purpose and direction, Robert J. Travalino walked the earth, and went on adventures. In Tibet, he encountered a reclusive ninja master who forged him into a weapon that could make his own path, which Robert decided involved becoming a GI Joe ninja! Availability:
Bar-lgura (Tanar'ri): strong resembling conventional orangutans, bar-lgura aren't much smarter than those mundane creatures. Of course, normal animals don't bear an arsenal of demonic powers, much less such sullen, blinding blinding rage...! Availability:
Barbecue: thrill-seeker and all around party animal, Barbecue became a fire fighter for the sheer thrill of it all. The only dedicated firefighter on the GI Joe team, Barbecue tends to be placed on missions with the flamethrower experts. Availability:
Barnaby Eveningstar: a scholar researching evil magic to better combat it, Barnaby Billingsly studied vampirism intently, and even managed to wield it as a mere mortal. Unfortunately for him, however, his diabolical power got the best of him. Availability:
Señor Barnett: the child of two super heroes, Arpad Barnett didn't develop powers initially, living a cheerfully normal life. At least, he did until his uncontrollable technopsionic legacy caught up with him, and seemingly unhinged the man! Availability:
Baron Blood: after an encounter with the mighty Dracula, malcontent blueblood John Falsworth became a vampire himself. His twisted need for vengeance against his brother eventually drove him to Nazi Germany, for aid in crushing his relative and homeland. Availability:
the Baroness: after her brother was seemingly killed by an American soldier, the girl who would become the Baroness was consumed with a need for vengeance, and her foray into international terrorism ultimately led to an association with Cobra. Availability:
the Barracuda: an incredibly small vehicle, the Barracuda is in effect a one-man submarine. This tiny ride can swim beneath the waves to attack Cobra's aquatic vessels, rapidly sinking them with torpedoes before the evil terrorists even know what hit them! Availability:
Barrel Roll: Dwight E. Stall comes from a family with a long tradition of military service. He is the first of three siblings to complete the GI Joe's training course, and has proven to be a most capable soldier, whether he's on the ground or in the skies! Availability:
Barricade: an urban combat expert, Phillip was trained long and hard in his art, which made joining GI Joe almost too easy for him. A latecomer to the group, he nonetheless works hard to prove his mettle when he leads his fellow Joes into a hostile city! Availability:
Louis 'Treetop' Barrington: this somewhat shady man was a Huey pilot doing covert op troop insertions / extractions during Vietnam, but resorted to taking any job from the highest bidder afterwards - until Mark Hazzard helped him to see the light. Availability:
Basher Bob: a brain-addled dwarf from elsewhere, Basher Bob was mistaken for a Warrior of Thor upon his inadvertent arrival in New York. Delivered to their lodge by the authorities, he just sort of moved in since everyone there assumed he belonged, too. Availability:
Battle Android Troopers: BATs are mass-produced in various Cobra Island factories, using factory seconds for microprocessors and mechanical components built in third world sweat shops. Though dumb as hammers, BATs are heavily armed and dangerous! Availability:
the Battle Barge: keeping a low profile as they gently float around Cobra Island, the Battle Barges are easy to miss - at least, until they attack! Armed with three powerful machine guns, the Barges packs a lot more punch than you'd expect for their size! Availability:
The Battle Blitz: a six-wheeled, all-terrain vehicle with a large vertical profile, the Battle Blitz is one of the Joe team's 'Spy Troops' vehicles with a built-in surprise - this being a built-in 'land luge' launcher a Joe operative can ride at incredible speeds! Availability:
the Battle Copter: while the Air Commandos can quietly get somewhere in a hurry, they're admittedly at the mercy of the weather. Keeping this in mind, the GI Joe team built a powered alternative to their gliders, in the form of this backpack helicopter! Availability:
the Battle Wagon: a large offensive vehicle, the Battle Wagon lives up to its name. It looks like a giant, oversized pickup truck with a missile launcher mounted where the bed should be. With, of course, laser guns and a strange cab with a freaky grille. Availability:
the BUGG: the Battling Underwater Global Guard is an amphibious vehicle with which Cobra patrols the shores of its treacherous Island. It has numerous sub-vehicles to warn off trespassers, and enough firepower to deal with those who don't get the message! Availability:
Bazooka: a former tank jockey until his sudden epiphany about untrained yahoos immobilizing million dollar hardware with two hundred dollar handheld rockets, Bazooka instead became a missile specialist himself, plying his trade for the GI Joe team! Availability:
Beach Head: one of the hardest, meanest Rangers ever to come out of Fort Benning, Wayne is a perfect addition to GI Joe, as his never-ending quest for personal perfection tends to rub off on others - even if it does so in a somewhat abrasive fashion! Availability:
Beachcomber: an expert astrogeologist, Beachcomber loves nothing more than to explore beautiful, remote reaches of worlds throughout the cosmos. Unfortunately for him, he's found himself in the middle of a war that has raged for million of years. Availability:
the Behemoth Remote Controlled Tank: this ominous, glossy black tank was an advanced, remote controlled weapon of war that Krotze International had developed for the Department of Defense to wage war without putting American soldiers at risk. Availability:
Big Bear: filling the role of Horror Show in the Oktober Guard after a fashion, Big Bear was recruited onto the team after the death of most of its original line-up. Big and surly, Big Bear more than makes up for his attitude with his effective performance. Availability:
Big Ben: an elite British SAS soldier, David is as competent as your average American Special Forces trooper. Though trained differently, he's just as good as his fellow Joes are versus Cobra forces, no matter what the nefarious terrorists are up to! Availability:
Big Boa: despised by GI Joe and Cobra operatives alike, Big Boa is the chief drill instructor of the latter group. A seeming force of nature gone wrong, Big Boa has what it takes to whip even Cobra's teeming masses of criminal scum into fighting shape! Availability:
Big Brawler: with his dual military specialties, Brian is more than effective at rooting out terrorists based in jungle environs. This made him an excellent fit for the GI Joe team, as Cobra often hides their bases in the nastiest jungles they can find! Availability:
Big Lob: an obsessive basketball fan, Big Lob showed he was a true athlete upon breezing his way through basic training. He's since proved himself to both the regular brass and the GI Joe team, and excels in all manner of the team's special missions! Availability:
(just) Billy: the only known son of the diabolical Cobra Commander, Billy's life has proven to be an endless cavalcade of calamity. He rises above his awful family life, though, by doing his best to ensure no one else suffers as he has at the hands of Cobra! Availability:
Bio-Vipers: former Cobra EELs forever altered after Doctor Mindbender experimented upon them with his latest chimeric genetic cocktail, the Bio-Vipers are now near-mindless rampaging machines, aquatic monstrosities that menace global sea lanes! Availability:
the Black Marvel: passing extensive and extreme tests of strength, stamina and dexterity, Dan Lyons proved worthy of carrying the mantle of the Black Marvel. Living up to its responsibilities, he constantly strives to right wrongs! Availability:
Black Widow: when her younger sister was murdered by a Hollywood gangster, Claire Voyant made a Faustian pact with Satan to get revenge. Of course, this damned her to a life of constantly retrieving evil souls for that demon. Availability:
the Blackstars: a secretive legion of space pilots, the mysterious Blackstars are expert space combatants. Working out an arrangement with Cobra, the Blackstars offer that organization the services of whoever is currently the best out of all their pilots. Availability:
Blast-Off: the greatest firefighter Missouri ever knew, Jeffrey D. Thompson single-handedly extinguished a forest fire after his fellows were incapacitated by smoke - earning him a place with GI Joe. Of course, now he sets fires as well as exinguishing them! Availability:
Blaster (G1): the core of Autobot communications, Blaster is an expert in radio signal transception. Overwhelmingly fond of rock music, his relentless pursuit of the latest tunes has possibly revealed the lone weakness in this otherwise solid operative! Availability:
Blaster (GI Joe): smitten with ground effect vehicle technology since his youth, Brian enlisted to acquire the funding he needed to develop it further. This worked out better than he imagined, and now Brian is on the bleeding edge of its development! Availability:
Blazing Skull: fired upon while reporting on the second Sino-Japanese war, ace reporter Mark Todd sough shelter in a cave inhabited by strange Skull-men. Finding him honorable, they made Mark into their champion - the Blazing Skull! Availability:
Blizzard: Gregory is tough because he has to be, for he knows that with his job as a cold weather soldier - much less the instructor of such - he will become a statistic if he goes easy on himself. And his charges will as well, if he goes easy on them. Availability:
the Blockbuster: the Blockbuster is a 6WD vehicle designed primarily for Arctic combat, but can be deployed just about anywhere - though its white paint job may hinder that some. It's armed with a massive pom-pom launcher and Gatling cannon bank, so watch out! Availability:
Blocker: tiring of life as a Boston cab driver, David enlisted to get a ride with which he could shoot back at the opposition. He's proven so good at fighting behind the wheel that he was eventually selected to be a Battle Force 2000 vehicular combatant! Availability:
the Blonde Phantom: a secretary for the Mark Mason Detective Agency, Louise Grant was secretly the Blonde Phantom! When Mark stumbled upon any serious threat on the job, Louise'd step in as the Phantom and set things straight! Availability:
Blowtorch: Timothy joined the Army to master the most ancient weapon: fire! Though he wields the stuff like a demon in battle, Timothy is probably the biggest proponent of fire safety on earth, knowing full well what it's capable of. Availability:
Bludgeon: something of a schemer, Bludgeon is the rare, grandiose sort of villain who can back up his talk with muscle. He's strong and tough on top of his mental brawn, and had he not joined up with Scourge, he'd have founded the Destructicons himself! Availability:
Blue Blade: riding away from his destitute farm during the Dust Bowl, Roy Chambers decied to become rich and famous - no matter the cost. And how else to do this than do what everyone else was of late: donning an ostentatious costume and doing good deeds! Availability:
the Blue Blaze: exposed to a mysterious blue blaze his father had discovered in the midst of a tornado, Spencer Keen was slain outright. Rising from his grave a century later, Keen was driven to fight against evil and injustice... as the Blue Blaze! Availability:
Blue Diamond: when an immense blue diamond exploded in his hands, anthropologist Elton T. Morrow was imbued with the stone's strange powers. Though he did so reluctantly, Elton used his new powers against evil as... the Blue Diamond! Availability:
Bluestreak: having never been the same since his home town was destroyed by Decepticons, this lone survivor of Praxus talks non-stop to prevent himself from thinking about his past. Though this usually annoys his fellow Autobots, it sometimes works. Availability:
Blur: a former Burger King ™ manager, Jeffrey Walters was transformed into a super speedster in the wake of the White Event. Unable to deactivate his accelerated motion, Jeffrey is constantly shaking out of control - a veritable Blur! Availability:
the Bomb Disposal Unit: handy for Exposive Ordnanace Disposal work, this small, treaded device can handle undetonated weaponry (both allied and enemy) with relative safety. In other words, the Bomb Disposal Unit helps GI Joe render an area safe! Availability:
Bombstrike: Alyssa has shown once again that her family is destined for greatness. Having earned her place on the GI Joe team as a forward air controller and counterintelligence expert, Alyssa is already proving that the Joes know talent when they see it! Availability:
Boo-Getty: Redneck Zombie: transformed into a so-called 'greater zombie' by a mad wizard with designs on global domination, Jeb Jacobs instead decided to use his newfound physical power and renewed life to further his own ends, and not his re-creator's. Availability:
Boss Sarpo: a devious crime boss based in Ohio, Boss Sarpo never met a crime he didn't like. In addition to looting entire towns of everything not nailed down, Sarpo entered the big leagues when he gained control of Electro for a time! Availability:
Brain Drain: a morally dubious scientist, Werner Schmidt was crushed by a falling spacecraft shortly after duplicating the American Super-soldier Serum. Rebuilt by his new friends in a robot body, he returned to curse the world as the bizarre Brain Drain! Availability:
the Brain-wave Scanner: Doctor Venom's single greatest invention, this device gives Cobra access to the very minds of others! Capable of probing or controlling minds, use of the Scanner is itself torture, as it inflicts undue agony while operational. Availability:
Brainrave: a telepath with a severe electronica fetish, Comyna is a happy go lucky adventurer whether or not she's currently working with Mindwatch. She's as likely to go clubbing as she is stomping on Mindwatch's enemies, mind you. Availability:
the Brawler: a large, self-propelled gun, the Brawler's main feature is its 77mm Howitzer cannon. Then there's the large surface-to-air missiles, the twinned machine gun mounts, and its cutting-edge ablative armor technology. It really lives up to its name! Availability:
Brawn: a braggart boastful about his sheer physical power, Brawn is more than ready to back up his claims with results. While he's smaller than most Autobots, Brawn's definitely one of the strongest and toughest brawlers in that group's roster! Availability:
Breaker: Alvin is a master of at least seven languages and most NATO radio gear. Despite an initial lack of combat experience, and being one of the youngest men to ever become a Joe, Alvin has proven indispensible as the team's communications officer. Availability:
Colonel Brekhov: leader of the original Oktober Guard, Colonel Ivan Nikelovich Brekhov is notorious for his take no prisoners and make no apologies attitude. This cigar-chomping veteran is a fair and patriotic role model for his subordinates! Availability:
Brick: not much is known about this bizarre murder machine, other than the fact that he has been utilized by Edmund Roth in the past. A capable killer, Brick is nonetheless susceptible to the ultrasonic frequencies used to control his mind. Availability:
Brick Wall: offensive tackle for the New York Smashers, Beauford 'Brick Wall' Wohl is also the other half of the Kickers' muscle, helping the team to deal with trouble while they investigate paranormal mysteries when he isn't balancing the books! Availability:
the Bridge Layer: a perfect vehicle for combat engineers like Tollbooth, the Bridge Layer is an armored bridge-deploying vehicle, designed to help allied personnel and vehicles (armored or otherwise) to cross troublsome terrain with ease. Availability:
Mick Bronson: unlike many of the people he worked for, Mick wasn't too bright. Though he lacked the engineering wizardry of Fritz Krotze, or even Richard Faylen, he had a certain something the two of them lacked: the capability and willingness to kill. Availability:
Browneye the Pirate: cursed to forever wander the seven seas after offending a powerful sorceress, Alastair has taken full advantage of said 'curse' to wander the earth, pillaging and looting all the while - except for the time he spent on 'ice'. Availability:
Colonel MacIntyre Browning: a high ranking Army intelligence officer, Colonel 'Mac' Browning was called in to investigate the Pitt disaster. The man did his best to contain the situation, but it was truly beyond his - or anyone else's - understanding. Availability:
Bruno: both an ardent patriot and a fan of really big explosions, Bruno Werner turned out to be a perfect recruit for the D.A.A. - even if he managed to get himself on the F.B.I.'s Most Wanted list shortly after being put to use by those vigilantes...! Availability:
Bruticus (RiD): having taken the form of the mythical beast, Cerberus, Bruticus excels in his job as Megatron's jailer. Using his various inherent, sharp implements of pain, he easily keeps Megatron's Autobot prisoners (and naughty Predacons) in line! Availability:
Bucky 2: after the first Captain America and Bucky seemingly perished at sea, the government quickly replaced them for the sake of public morale. Fred Davis, a friend of Bucky Barnes, was chosen to fill in for his lost buddy! Availability:
Budo: though he was content to spend his time enjoying heavy metal and tinkering with his Harley, young Kyle was surprised to learn his great-great-grandfather was a samurai warrior. Given the family's ancestral home, he has strived to live up to this legacy. Availability:
Bulezau (Tanar'ri): the rumored creations of mad tanar'ri lord Baphomet, the ill-tempered bulezau are hate-driven murder machines. Though somewhat concentrated in the 600th layer of the Abyss, one can find them all over that plane these days. Availability:
Bullet-Proof: Earl has done his time as a DEA operative in the drug world's biggest hot spots, including the Golden Triangle. Earning his nickname the hard way, he's been recruited by GI Joe to lead its very own drug interdiction effort, the DEF! Availability:
Bullhorn: an amazing crisis negotiator, Stephen is also a world-class shot with a pistol and a former Quantico hand-to-hand combat instructor. In other words, he has the ability to talk down some nutjobs, and can dismantle others when words fail him! Availability:
Bumblebee: one of the smallest Autobots, Bumblebee is also one of their bravest. Ready, willing, and eager to further the cause, he will go out of his way to make a mission succeed in the best possible way, and is highly regarded by his fellows as a result. Availability:
Bunene: the first son of Aya and Shamash, Bunene is the latter's sukkal, or vizier. It is Bunene's task to drive Shamash's chariot across the sky each day, and to intercede between Shamash and the many mortals who implore him for aid and/or power. Availability:
Jacob Burnsley: Jacob is a retired Army quartermaster who, after an encounter with the Star Child, walked away with a portion of the Star Brand! Implored to use his new power wisely, Jacob has performed various good deeds with the mighty Star Brand. Availability:
Bushido: though he dresses like a samurai, Bushido was actually trained by Snake-Eyes and Storm Shadow. A newer member of Ninja Force, he has trained to become the very first snow ninja, and excels in hand-to-hand combat no matter how cold it gets outside! Availability:
the Buzz Boar: possibly the world's first tactical boring device, the Buzz Boar is a one-man subterranean assault vehicle used by Cobra to deposit weapons and other materials underground for safe keeping or later use, and to ambush enemies from below! Availability:
Buzzer: a former Cambridge sociologist, Buzzer joined an Australian biker gang after studying it, finding it a great outlet for his new hatred for modern life. Too much for them to handle, Dick eventually wound up working for Zartan. Availability:
Buzzsaw: outdoing even Soundwave's sadism, Buzzsaw attempts to disguise his murderous artistic impulses with an erudite vocabulary and the seeming of sophistication. Those who observe Buzzsaw working on his latest 'masterpiece' know better, however. Availability:
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Cambion (Tanar'ri): the offspring of non-succubi tanar'ri and mortals, cambion are half-breeds born into a world that hates and fears them. Either in the 'real' world or in the Abyss, they are the subject of scorn because of their origins. Availability:
Camshaft: the violently aggressive Camshaft is wildly overconfident, and never backs down from a fight. While this instills dread in the humans he encounters on the job, Camshaft's eager brutality gets him in serious trouble more often than not. Availability:
Cannonball: an endurance test driver for a variety of vehicles, John Warden is known for utterly destroying his ride - just to see what it can do! He's done this for civilian vehicle companies, military contractors, and most recently as a member of GI Joe! Availability:
Captain America: sole survivor of an experimental super soldier serum trial, sickly Steve Rogers quickly became a hero. Growing into his role as the Sentinel of Liberty, he gave his all in the fight against America's many, many foes! Availability:
Captain Cocksure: founder of the BAH, Jake Russell was a normal human adventurer until tapped to form the group by then-President Ford. After this, Jake went from being a vigilante to the world's last, best hope against rogue ascendants! Availability:
Captain Grid-Iron: when he turned down a cushy appointment for an infantry command to 'stay where the action is', this former West Point quarterback's dedication to the Army got him fast tracked into membership on the GI Joe team! Availability:
Captain Katabatic: a sentient, dread chill from the bottom of the world, Captain Katabatic is the so-called Führer of Freeze, and has it out for anyone that can shape the cold like he does - going out of his way to punish them for their perfidy! Availability:
Captain Wings: thanks to a heart murmur, this patriot couldn't serve in the British army. He instead took an opportunity to become a hero when it arose, using a powerful one-man flight harness to transform into the mighty Captain Wings! Availability:
Caregiver: having a single-minded focus on nurturing the cosmos' most important beings, the Caregiver has found her calling enough to sustain her existence indefinitely. One of the Elders of the Universe, she had been doing this for billions of years! Availability:
Cesspool: disfigured in an industrial accident caused by his own negligence, Vincent D'Alleva went gibberingly insane shortly thereafter. Wanting to spoil the world with chemicals as he himself had been, he joined up with Cobra to further his mad agenda! Availability:
Challenger: after his father was murdered while investigating city corruption, Bill Waring decides to get even. Walking the earth, he gains the skills he needs to wage a one-man war on crime - only returning to Challenge scofflaws... to the death! Availability:
the Chameleon: upon discovering she was the Baroness' illegitimate half-sister, this young woman stepped up to help GI Joe. Several reconstructive surgeries later, she was inserted into Cobra's ranks as an impostor of the notorious Baroness herself! Availability:
the Chameleon Swamp Skier: Zartan's original vehicular masterpiece, this water-based device is basically a rocket mounted on four high-strength skis, allowing it to zip along in swampy waterways at reckless speed - just the way Zartan likes it! Availability:
Charbroil: Carl grew up working with fire, whether he was heating water pipes with a blowtorch in rural Minnesota or shoveling charcoal into blast furnaces for a living. He's comfortable around the stuff, which makes him an excellent flamethrower for GI Joe! Availability:
Charlie Chicanery: a mutant with the power to interface with hyperspace, Charlie was once a man but was transformed into a female in a matter duplicator accident, and has been trying to deal with the ramifications (and her strange mutant abilities) ever since. Availability:
Andrew Chaser: a freelance reporter with several biting non-fiction books under his belt, along with various high profile pieces over the years, Andrew Chaser knows a good story when he sees it - which usually gets him in all kinds of trouble. Availability:
Chase Storey: a former investigative reporter and science fiction author of some repute, the man operating under the pseudonym of Chase Storey now has a new career path. Instead of just looking into various mysteries, he often fights evil! Availability:
Chasme (Tanar'ri): inhuman monstrosities, chasme are more mosquito than man. These blood-sucking insectoids flit about the Abyss, ceaselessly seeking out Blood War deserters and feeding upon them with the blessings of Abyssal lords. Availability:
Checkpoint: a man-mountain of a collegiate wrestler, Jared Wade became an MP upon leaving school, and was eventually assigned to GI Joe's reserve team: the Steel Brigade! Jared's feud with Major Barrage has kept him from becoming a full-time Joe, however. Availability:
Eric Chin: the Troubleshooter's hacker, Eric is the only one with a criminal record, having attempted to translate his skill at breaking into computers into real structures. After the Law set him straight, he went to MIT to turn his life around. Availability:
Chuckles: an intelligent, affable fellow, Chuckles is very hard to dislike. This helps him immensely when he's knee-deep in a Cobra compound, posing as one of their own and gaining their trust. Only too late do they realize that he's not one of them! Availability:
the Cilantro Carnivore: half elf, half demon, the creature identifying itself as the Cilantro Carnivore is a botanical terror who identifies more with her floral side. When not acting as OFF's muscle, she occasionally moonlights as a mercenary for fun. Availability:
Citizens of Cobra-La: humanoid beings descended from reptilian life forms, and hidden away in a secret civilization for thousands of years, the people of Cobra-La are unknown to humanity. At least, they were until they tried to wipe out mankind, that is! Availability:
Claymore: a highly motivated part-time Joe, John joined the team under the condition that he only gets pulled in for the most special of missions. He then began to sporadically appear on Joe operations, and continues to do so to this very day! Availability:
Clean Sweep: Daniel is the guy GI Joe calls in to clean up Cobra's messes. Using his remote-controlled robotic vehicle, he can neutralize their weaponized sludge, quickly clearing a battlefield so regular Joes can resume their fight with those terrorists! Availability:
Cliffjumper: utterly fearless and dangerously impulsive, Cliffjumper is one of the bravest Autobots. He lacks the physical prowess to back up his bravery, however, which puts him in a pickle more often than not against the Decepticons he hates so. Availability:
Cloudburst: a glider enthusiast all his life, it was only natural that the Army put Chuck to work fine tuning their own glider systems! Having been flying and building them his entire life, Chuck makes a most excellent addition to the GI Joe Air Commandos! Availability:
Clutch: after this Asbury Park gear-head finally grew up somewhat, he enlisted in the Army, eventually becoming an expert in vehicular combat. After decades with the Joes, he's become their resident grease monkey, and a sort of anti-Dreadnok! Availability:
the Coastal Defender: when not in use, the Coastal Defender looks like a mere trailer. However, it can be quickly transformed into a one man missile platform that can be operated from the rear of almost any vehicle in the GI Joe team's arsenal! Availability:
Cobras: the core of their namesake organization, the teeming masses of Cobras are general laborers and combatants. Almost all of Cobra's minions begin at this level, providing a proper foundation the group's world domination plans! Availability:
Cobra Commander: Cobra's founder, its mysterious Commander began as an unsuccessful businessman who, after his paranoia told him that Big Government was out to crush the 'little guy', decided to forge a new system - one with him on the top! Availability:
Cobra Commander (Animated Version): a brilliant geneticist altered while experimenting with mutagenic spores, Golobulus charged the Commander with infiltrating human society to conquer it from within - paving the way for Cobra-La's global domination! Availability:
Cobra Commander 2: after he thought he had murdered the original Cobra Commander, Crimson Guardsman Fred 7 stole his identity, and claimed Cobra for himself! Naturally, the rest of Cobra's command structure fought him on this every step of the way. Availability:
Cobra Officers: Cobra's officers are its operatives who easily rise above the crowd in that organization's teeming masses. Possessing leadership skills to match their ruthlessness, these operatives are the men and women who make the Command work. Availability:
Cobra Recruits: the unwashed and untrained massess of criminals and other unruly sorts that Cobra has absorbed into its ranks, Recruits are what everyone starts as. From here, they have to prove themselves - or find themselves 'expended'. Availability:
Cobra Recruit Officers: Cobra Recruits with some leadership ability - or who don't die in the field - are often promoted to the rank of Recruit Officer. This lets them lead a group of their fellows, and possibly go somewhere in the organization. Availability:
Cobra Technicians: the backbone of Cobra's labor force during its formative years, these skilled operatives worked in various capacities to support that terroist organization's operations - until they were replaced by more specialized operatives. Availability:
the Cobra Battle Field Kits: Cobra maintains a large supply of prefabricated kits that are packed and able to be put into action in mere moments. Though not as versatile as their vehicles, this gear is nonetheless vital to the overall success of their plans. Availability:
the Cold Warrior: Professor Eric Sinkovitz was a cryogenics expert that was duped by a Skrull operative into turning his impressive technology against the heroic 3-D man, as he was led to believe that hero was a communist operative! Availability:
Cold Front: growing up inhaling diesel fumes near Fort Knox, it was only natural that Charles find himself interested in tanks. Excelling in the 3rd Armored Batallion, Charles eventaully earned an assignment driving the GI Joe team's mighty Avalanche! Availability:
Collins, Sean: Kamakura: Snake-Eyes' apprentice, Kamakura is the adopted son of Vietnam veteran (and former Crimson Guardsman) Wade Collins. Sean works hard to prove himself, both in the eyes of his father and his new fellows in the Arashikage ninja clan! Availability:
Collins, Wade: a former POW disillusioned with America after the Vietnam war, Wade was easily seduced by Cobra's promises. It wasn't until he became one of their elite Crimson Guard that, with the help of friends, he saw through their lies. Availability:
Colonel Courage: the Colonel considers most self-professed 'clean freaks' slobs. He's airtight on military protocols and regulations, and insists that those under him live to his exacting standards. The Joes tolerate this because he does all their paper work! Availability:
the Condor Z-25: an advanced, dual-purpose aircraft, the Condor Z-25 primarly acts as a high-altitude bomber in its default mode. When it is accosted, however, it can split into two distinct fighter craft, each of which has its own, unique characteristics! Availability:
the Confiscator: granted powers of conjuration by a weak, cursed Genie who accidentally misjudged his murderous intent for good will, the spiteful Elwood Smith has embarked on a virtually suicidal criminal career as... the one and only Confiscator! Availability:
Ken Connell - the Star Brand: while riding his dirt bike outside of Pittsburgh, Ken Connell was given a weapon of infinite potential by an old man: the Star Brand! Ken tried using this item as a super hero, and almost destroyed the world as a result! Availability:
Ken Connell - the Old Man: journeying into the past in an effort to atone for his many sins, Ken Connell's mind was immediately programmed upon him by the Star Child, and he was lost in a delusional state of being that persisted the rest of his life. Availability:
Ken Connell - the Star Child: the son of Ken Connell and his Deb 'the duck' Felix, the Star Child was born with full command of the Star Brand. Lacking any knowledge, however, he set out to learn about both the Brand and his place in the universe. Availability:
the Conquest X-30: an advanced, forward-swept wing aircraft, the Conquest X-30 is an aeronautical marvels that shouldn't technically fly - but handily manages to do so thanks to a variety of highly advanced, computer-assisted control mechanisms! Availability:
Coojeechiscue (Cubic): the sanest member of Crasniye Solleetsi, Nadehzda is also its field leader. Using her paranormal ability to generate cubes of psionic force, Nadehzda's paranormal power is useful for both defense and containment. Availability:
Cool Breeze: loquacious and cocksure, Cool Breeze can nonetheless back up everything that comes out of his mouth. And a lot of things come out of his mouth, for the guy really has a hard time zipping it - especially when he's under direct threat! Availability:
Copperhead: an unsuccessful speedboat racer who bet on himself too often, Copperhead found working for Cobra a great way to pay off his gambling debts. Of course, he enjoys numerous other advantages of being on that organization's payroll, as well! Availability:
the Copyright Infringer: a genius with an idealistic belief in the free exchange of information, Henri Bisque does his level best to 'hack' any and all data to share it with the masses - no matter whose pocketbook is hurt in the process! Availability:
Cosmos: a high-flying reconnaissance operative, Cosmos often hovers far above the earth, spying on Decepticon activity and enabling global Autobot communications. However, he easily gets bored, tormenting humans for fun if left alone too long. Availability:
Countdown: chess master, electronics engineer, fighter pilot, shuttle commander: these all describe the Joe known as Countdown. While they paint the picture of a supremely capable GI Joe operative, though, they don't describe how boring the man can be. Availability:
Cover Girl: after she grew tired of life as a fashion model, Courtney joined the Army to properly challenge herself. Becoming a grease monkey and an Armor expert, she's proven her skills time and time again, usually at the wheel of her Wolverine! Availability:
the CLAW: with GI Joe fielding multiple inexpensive vehicles with which to dominate the skies, Cobra had no choice but to innovate. Enter the CLAW, or Covert Light Aerial Weapon, which is essentially two jet engines held together by a single wing! Availability:
Crankcase: Crankcase was building engines by the time he was thirteen in Lawrence, Kansas, and racing just a short time later. Having a need for speed, he's invariably grumpy unless he's driving something - anything - at its top speed! Availability:
Crazylegs: David was on his way to becoming one of the world's greatest organists, but his short fingers put the kibosh on that goal. Needing new direction, he instead enlisted, and now jumps out of airplanes while his internal sound track is playing Bach! Availability:
Crimebuster: shipped off to Japan to learn 'discipline' after a youthful crime spree, Oliver Edgehill was trained by Master Lee in the fighting arts. After mastering his chi, Oliver returned to the states to fight evil and tyranny - as the Crimebuster! Availability:
the Crimson Guard: Cobra's elite shock troops, the Crimson Guard are expert infiltrators and saboteurs. Possessing advanced degrees in addition to their subversive training, those targeted by the Guard rarely, if ever, see them coming. Availability:
Crimson Guard Commanders: second only to Tomax and Xamot themselves, these elite officers direct the Crimson Guard in its various missions. Each one a master spy and combatant, the Crimson Guard Commanders are a singular threat against freedom itself! Availability:
Crimson Guard Immortals: elite amongst the Crimson Guard, themselves the apex of Cobra forces, the Immortals seem like super soldiers! Leaders of men and masters of war, Crimson Guard Immortals are so mighty that they're feared even by GI Joe! Availability:
Croc Master: obsessed with crocodiles all his life, the man known only as Croc Master founded Guard Gators, Inc., to sell his babies as a deadly security system. This endeared him with Cobra's leadership, who needed to secure its large tropical Island! Availability:
Cross-Country: born to parents who both worked with large, heavy vehicles for a living, one could almost say Robert had a genetic imperative to do the same. It sure looks like it when the man is behind the wheel of his HAVOC - or anything else, really! Availability:
Cross Hair: a master sniper with eerily good vision, Don S. Fardie is also unnaturally silent at times. He excels at creeping up on a body, a trait he loves to apply equally well against both Cobra goons and while playing pranks on his fellow Joes. Availability:
Crossfire: with his love for mechanical things and appreciation of the military lifestyle, it was a certainty that Bill would eventually enlist. Working as a heavy machine gunner, he truly excels at both firing and repairing his weapons when things go awry. Availability:
the Crossfire: a heavily armed off-road vehicle, the Crossfire is perfect for engaging in hit and run operations against Cobra. It's the perfect ride for Rumbler, since that Joe is more than happy to engage in vehicular violence at the drop of a hat! Availability:
Crosswise: a highly skilled inventor, architect, and astrophysicist, Crosswise is the Spychangers' high tech 'genius', capable of whipping up all manner of new devices to help the Autobots in their stealthy missions against the Predacons and Decepticons. Availability:
Cryotek: a frighteningly intelligent criminal mastermind, Cryotek has been behind some of Cybertron's most heinous crimes for centuries, appearing in various time periods - and working with various Megatrons - to achieve his own ends. Availability:
Crystal Ball: the seventh son of a seventh son, the man known only as Crystal Ball has honest to goodness psionic powers! Though limited in scope, these powers have helped him get far in life, and serve him well in the teeming, villainous ranks of Cobra! Availability:
Crystalline: an inventive genius decades ahead of her peers, Becky Abrams has a knack for repurposing existing technology in new and exciting ways. The ultimate product of her genius, in fact, allows her to adventure as the mighty heroine, Crystalline! Availability:
the Cube Cam: this tiny device is one of the Joe team's new tools in its war against Cobra and other terrorists. It's about the size of a normal die, and can both film everything in its vicinity and transmit video directly to a waiting Joe-Com unit! Availability:
Cutter: despite growing up as far as you can from an ocean in the States, Skip nonetheless became a Coast Guardsman. Inexplicably nagging his way onto the GI Joe team, Skip became their resident skipper on missions, whether or not he piloted the WHALE! Availability:
Cyber-Vipers: Doctor Mindbender's personal soldiers, the Cyber-Vipers are intelligent Cobra operatives who he has cybernetially augmented. Now, in addition to being smart enough to help him in his work, they're tough enough to handle its consequences, too! Availability:
the Cyborg in the Red Suit: paralyzed by a religious mob in his home town, Leland Renault has nursed a grudge against the faithful for years. Given extensive implants by Wizardyne as an experiment, he can now freely act out his revenge fantasies! Availability:
the Cycle Armor: this experimental hardware is a high-speed motorcycle, with a twist. When needed, the vehicle itself can transform into a suit of combat armor for its rider, allowing them considerable combat prowess once they settle down for a fight! Availability:
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Daemon: a youthful computer programmer whose adventures in virus creation got him in trouble with the FBI, Daemon was arrested for his hijinks. However, instead of serving jail time, he was put to use by the GI Joe team, and ordered to crack Cobra's nano-mites! Availability:
Daina: a Czechoslovakia native, Daina is a competent tactician, an excellent helicopter pilot and a world-class sniper. She's also got a murderous temper, a strange sense of humor, and what she describes as an utter lack of charm - simply the will to win! Availability:
Dakor the Magician: sorcerous detective of the Golden Age, Dakor is a powerful wizard that utilized his myriad powers as a private eye, working on a global scale to right wrongs, do good deeds, and solve mysteries - all for a hefty price! Availability:
Dark Scream: able to transform into a large flying squirrel, Dark Scream functions well as the Predacons' field squad aerial combatant. When he's not fighting Autobots hand-to-hand, he's often spying on - or plotting an ambush from - above! Availability:
Darklon: a unique villain in Cobra's orbit, Darklon is the leader of his very own, albeit tiny European nation: Darklonia! An unrepentant mercenary, privateer, and investment banker, Darklon has continued his crime spree unabated thanks to diplomatic immunity! Availability:
Dart: an expert woodsman since he was a child, Jimmy Tall Elk was a trained tracker even before he enlisted. A qualified Airborne Ranger, Jimmy has earned a place on the Joe team as one of their best trackers, despite his hang-up about Cobra CLAWS! Availability:
Dasher: the New York Smashers' stylish wide receiver, Dallas 'Dasher' Corbin is also a full-time member of Kickers, Inc., a paranormal investigation firm founded to help people with nowhere else to turn to in regard to their bizarre problems. Availability:
Daytonus: an odd man out among the Autobots, Daytonus is cursed with a mind that functions several times faster than his fellows, causing him to get bored insanely fast. As such, he's somewhat unreliable, and tends to wander off to occupy his attention. Availability:
Dave Dean: master seaman and diver, Dave Dean is known in some circles as the Deep Sea Demon. He specializes in pillaging the booty of sunken ships to finance his life of high seas adventure - despite a rogue or two trying to keep him down. Availability:
Decatons (Modron): caring for all the base modrons, the one hundred decatons are the weakest hierarch modrons. Each of Regulus' 64 cogs and each of its 36 great armies are managed by a decaton, who also perform other duties as is needed. Availability:
Decimators: responsible for a Hammerhead submersible assault platform, each Decimator is an elite Cobra operative. With lighting reflexes and outstanding peripheral vision, they can use their amphibious vehicles to lethal effect on land or underwater! Availability:
Dee-Jay: a disc jockey in Boston with a penchant for tinkering with both electronics and electronic music, Thomas ultimately decided he wanted more in life than fame and fortune. Enlisting soon afterward, he found what he was looking for - in Battle Force 2000! Availability:
Deep Six: having deep-seated people problems, Malcom joined the Navy to serve as a deep sea diver, and 'to be alone'. He did so well on long-term missions that he ultimately landed a job on the GI Joe team - a (thankfully) small unit of elite soldiers. Availability:
Willy Deere: mad inventor, super spy, and general creep, Willy Deere clandestinely studied Dr. Swensen's technology for years. However, he did build Jenny a suit with the stuff, that being the Mark 4 MAX armor she used against Saxon St. John! Availability:
the Defense Mech: sometimes heavy mechanized armor is too bulky or impractical for the job at hand. For such situations, the GI Joe team breaks out their Defense Mechs - weaponized exoskeletons armed to the teeth with missiles and laser cannons! Availability:
the Defiant Space Vehicle Launch Complex: the crown jewel of the GI Joe arsenal, this incredible equipment consists of a crawler gantry, a booster rocket / space station, and a space vehicle, and allows the team to take the fight against Cobra to space itself! Availability:
Deion: a former sociologist who truly hates his fellow man, Andy is a curious would-be god - deities usually have to mollify large numbers of people, you know. Being in it solely for personal satisfaction, Andy may just manage his goal after all. Availability:
Depth Charge: Nick joined the Navy to get experience in explosives handling, and his particular job involves him detonating such devices beneath the waves. This would be perfect, except for the fact that Nick simply loathes getting into the water! Availability:
the Depth Ray: a curious example of engineering even for the BTR line of vehicles, the Depth Ray can function as either a submarine or a dune buggy. This allows Wet-Suit (or whoever else drives the thing) to attack a Cobra foe almost anywhere on earth! Availability:
the Desert Apache AH-74: a modified version of the AH-64, GI Joe's Desert Apache has been optimized for use against Cobra. Featuring desert colors, the Desert Apache is perfect for rooting out Sand Vipers and other Cobra terrorists hiding in the dunes! Availability:
the Desert Coyote: to picture the Desert Coyote, imagine a weaponized go-kart. Yes, GI Joe made use of such a vehicle, armed and armored as much as is physically possible, to make lightning raids on Cobra territory. It may be small, but packs a crazy punch! Availability:
the Desert Fox: a high speed reconnaissance and attack vehicle, the Desert Fox is designed to operate quickly and quietly, even in the harshest terrain. This 6WD ride is most often driven by Skidmark, GI Joe's resident, completely unhinged speed freak! Availability:
Desert Scorpions: unpleasant work as Cobra's bottom rung of desert operatives is a punitive task, given to those Vipers of varying stripes who fail to live up to the organization's expectations. And getting promoted out requires perfect service and behavior! Availability:
Destro: the latest in a long line of arms traders, James McCullen Destro XXIV has no problem selling his family's wares to the highest bidder. While personally honorable, he has no qualms about working with the likes of Cobra and other despotic villains. Availability:
Destro's Despoiler: Destro leads his Iron Grenadiers from the front, which most often requires the high ground to see the big picture. He thus flies his Despoiler into battle, which helps him direct the fight, and serve as a powerful symbol for his troops! Availability:
the Detonator: this long-range, anti-aircraft assault vehicle holds some of Cobra's most deadly armaments! Featuring three ICBMs and several high-powered machine guns on the front and the back, the Detonator is a weapon that can flatten just about anything! Availability:
the Devastator: resembling something akin to a souped-up trike, the Devastator features three treads which propel it on or off the road. Armed with twinned 50 cal cannons and four surface-to-surface missiles, it can inflict astounding damage for its size. Availability:
the Devil-blasted Man: Marvin Walters was an anthropologist who fell into a hellish portal back in 1919 and was changed terribly as a result. Though he survived his decades-long ordeal, Marvin has been twisted into... the Devil-blasted Man! Availability:
the Devilfish: a small, high speed riverine assault craft, the Devilfish is built to get the Joes in and out of Cobra territory as fast as possible - all while doing a serious amount of damage, thanks to the astounding amount of firepower it possesses! Availability:
Dial-Tone: an electronics whiz and ham radio expert before graduating high school, Jack enlisted to further his knowledge - but found military life an end unto itself. His sheer joy in working with his hobby helped him become the best RTO out there! Availability:
Dice: a former Night Creeper ejected from that band of techno-ninjas for various reasons, Dice eventually drifted into a partnership with fellow ninja outcast, Slice. This duo has repeatedly found itself in Cobra's service in lieu of Storm Shadow! Availability:
the Dictator: designed and constructed by those followers who felt he would make a great leader, the Dictator is the personal combat chariot of Cobra's so-called Overlord. While his attempted takeover may have never occurred, his versatile ride remains! Availability:
Ding, Maurice: Maurice Ding is a young man who, after being mercilessly tortured by his peers throughout his formative years, spent his adult life getting even. Of course, having finally done so, Maurice finds himself without a target for his hate. Availability:
Direct Action Americans (Typical): while most D.A.A. operatives are in fact fiercely individual, they nonetheless share a couple of common characteristics. Save for those with ascendant powers, most Direct Action Americans follow this mold. Availability:
Director Red: after drug dealers killed her husband and then got off on a technicality, Randi Cole decided the law wasn't doing its job. To help it out, this former Marine Corporal and current F.B.I. agent, and bearer of two PhDs, helped form the D.A.A.! Availability:
Director White: a former helicopter pilot in the Marines, the Colonel was 'encouraged' to retire after an odd incident involving a rogue psi, and has dedicated himself to eradicating the threat paranormals pose to the United States from that day forward! Availability:
Director Blue: becoming a lawyer to protect the innocent and punish the guilty, Mia Ottos was given a Reality Check ™ once she passed the Bar. Quickly disenfranchised, she dropped out of sight for ten years, returning to society as a force of equality! Availability:
the Dirty Hippie: left for dead in a barrel of toxic goo by Pastordyne thugs, formerly mild-mannered biologist and environmental activist Gilbert Giles was transformed into the hyper-nimble eco-terrorist known as the Dirty Hippie! Availability:
Disco Head: born to evangelical parents as Job Hand, the man who became Disco Head could've been the world's greatest hero - but was waylaid by an immortal being acting as the President of the United States, and jailed for many, many years...! Availability:
Doc (GI Joe): a Harvard Medical School graduate, Carl also spent time at John Hopkins. Though he could've made more money in civilian practice, the man wanted to put his skills to their best possible use, and enlisted in the hopes of joining GI Joe! Availability:
Doc (New U): a South Vietnamese army field medic, the Doc doubled as gun-toting infantry woman, one who fought tooth and nail to save her patients. After her nation was defeated, she took up mercenary work to protect others from her country's fate. Availability:
Doc 2: the niece of the GI Joe team's original Doc, Carla P. Greer followed in her uncle's footsteps to become a doctor. With her smarts, determination and sheer gumption, Carla rapidly earned herself a place on the GI Joe team - a family tradition! Availability:
Doctor Mindbender: formerly a mild-mannered orthodontist, Doctor Mindbender came into being after the man tested out brain-wave altering devices meant to alleviate dental pain on himself. His personality polarized, he became a literal mad scientist! Availability:
Doctor Nemesis: one of the original mutants of our era, Dr. James Nicola Bradley, M.D., had the evolutionary benefit of super intelligence. In addition to making him a brilliant scientist, it's also made it difficult for him to relate to others. Availability:
Doctor Venom: this veritable mad scientist is primarily responsible for Cobra's early technological prowess. Devoid of scruples, Doctor Venom will happily build anything Cobra requires of him - as long as they keep funding his increasingly insane (yet effective) projects! Availability:
Dodger: an old hand at the fine art of tank warfare, Richard is also an expert in the newest electronic gewgaws installed within armored vehicles. As such, he was picked to join the Battle Force 2000 unit to put this expertise to good use! Availability:
Dogfight: possessed of uncanny hand-eye coordination and depth perception, not to mention a mean throwing arm, James R. King was the scourge of many an Alabama county fair. Upon growing up, he turned these skills to a more practical use as a fighter pilot! Availability:
Dojo: a former military man trained in the martial arts by a hidden Ninja, Michael P. Russo isn't your average hand-to-hand fighter. A veritable motormouth, he constantly cracks wise and engaging in snappy patter with foes to disrupt their concentration! Availability:
Doll: the wife of the one and only Mr. Magnificent, Jack Magniconte, Darlene was drawn into the paranormal investigation firm known as Kickers, Inc. when Jack developed super-powers - and the subsequent need to use them for the good of humanity! Availability:
the Dominator (Cobra): a marvel of modern engineering, Destro's Dominator can transform between its tank and helicopter configurations, allowing its operators to outgun and outmaneuver their opponents whether fighting them on land or in the skies! Availability:
the Dominator (GI Joe): a cold weather tank, the Dominator can be split into two components, one of which is much more mobile than the other. Both are heavily armed and armored, however, which helps this vehicle serve as the base of the Future Fortress! Availability:
Donner Kopf: unlike most of his fellow Web field ops, Donner Kopf isn't a paranormal - he's a cyborg, one with Doctor Swensen's MAX technology implanted in his throat! This allows him to wield his voice as a deadly weapon should he choose to do so. Availability:
Double Blast: innovative and inquisitive, Charles can fix broken down appliances with an almost MacGyver-like skill. This ability got him recruited onto the GI Joe team who, also taking advantage of his immense muscle, put him to work as a heavy machine gunner. Availability:
Downtown: while his uncanny ability to make every foul never got him a basketball scholarship, Thomas P. Riley made good use of his knack for ranges and trajectories in the Army. An amazing mortar man, he lends those skills to the fight against Cobra! Availability:
Drag: Bartholomew Smithers is a bitter scientist who was laughed out of 'respectable' scientific circles for his idea of growing living armor suits. Deemed mad by his peers, he proved them wrong by building himself a bio-suit to use against mankind! Availability:
Dragon-men: one of several sentient species which rose on the planet Ligra, the Dragon-men crave conquest above all else. Using their incredible physical might and inexplicable technological acumen, they strive to rule their home world! Availability:
the Dragonfly: the Joes' signature helicopter for years, the Dragonfly XH-1 has earned them victory countless times, and not just because of it's legendary pilot. It's armed to the teeth and incredibly maneuverable - in other words, ideal air support! Availability:
Dragonsky: having been a fighter since he was but five years old, Andrei Freisov is a Hero of the Soviet Union. A mechanic, combat driver and flamethrower expert, he was a shoe-in for membership in the U.S.S.R.'s elite anti-terror unit, the Oktober Guard! Availability:
Basil Drake: a renowned chemist and utter madman, Basil Drake was driven to murder after his romantic advances were spurned. Luckily for the target of his ire, Professor Zog and his Marvel of the Age, Electro, were able to stop his killing spree! Availability:
Dreadwind: a brutish engine of destruction, Dreadwind single-mindedly focuses on smashing things! Lacking a fine focus in this regard, his Decepticon bosses thought it prudent to team him with the more tactically capable Smokejumper. Oddly, this worked. Availability:
Dretches (Tanar'ri): when a manes shows a spark of self-awareness, if often grows into a dretch. The first form of 'real' tanar'ri, the teeming masses of dretches are small, dim-witted and petty, and long to rise from their lowly station. Availability:
Drop Zone: Sky Patrol's 'dog face', Drop Zone loves the Army way of life. He loves the smell of gun oil, feels out of place when not wearing olive drab clothing, and finds KP relaxing. He's also at his best when jumping out of an airplane at 20,000 feet! Availability:
the DEMON: the original ground assault vehicle designed for his personal army, the DEMON is the Iron Grenadiers' offensive powerhouse! Equipped with multiple laser banks and anti-aircraft missile launchers, the DEMON can easily seize and hold enemy ground! Availability:
Duke: with his years of experience in special ops, Duke was an excellent choice to be GI Joe's field leader. Second only to Hawk in the team's command structure, Duke has consistently led the Joes to victory against Cobra over the years! Availability:
Duodrones (Modron): a minor evolutionary step above monodrones in capability, duodrones possess speech and limited problem solving abilities. More importantly, they work as intermediaries between tridones and the masses of monodrones. Availability:
Dimitri Durovich: Dimitri was a Soviet scientist working at the Chernobyl nuclear reactor, one who remained behind in his attempt to stave off a meltdown even while his peers fled. Little did he know that Chernobyl's radiation would change him forever! Availability:
Dustoff: with his military background, this mysterious pilot is one of the best aerial combatants in the Medusa Web's roster. With his considerable skills, he's usually tapped to shuttle the Web's paranormal operatives to and from more remote areas. Availability:
Dusty: born and bred in dry, dusty Las Vegas, Ronald grew up surrounded by desert - and has loved it his entire life. As such, he makes a perfect desert specialist, a vital skill the Joes need since Cobra frequently works in desert climes. Availability:
Dwarves (Typical): the rugged, diminutive, humanoids known as dwarves by humans are creatures of both myth and fact. With their strong affinity for earth and stone, they're just as likely to be found underground as they are in human trappings! Availability:
Dynamic Man: built by Doctor Goettler before his death, the Dynamic Man is an artificial being bent on the preservation of order. To this end he serves as a fully-fledged FBI agent, using their vast information to handle problems out of their league. Availability:
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Earnest-River-Castoff-Down-The-Nile: technically an alien being, Earnest was actually born on earth. It has since adopted our world as its home, though it nonetheless likes to explore the universe for fun whenever it can find the time. Availability:
the Earthquake: while a weaponized front loader seems an unlikely combat vehicle, the idea works once Cobra gets done with it. In addition to its mighty battle scoop, the Earthquake is armed with numerous mortars, missiles, and rotary-barrelled machine guns! Availability:
Eels: those Cobras who excel as divers, whether in that position officially or from personal experience, can train to become Eels. These experts in underwater combat and demolitions are the elite forces of Cobra's various naval operations. Availability:
Effects: a demolitions expert and special effects wunderkind, Aron Beck was brought onto GI Joe's Star Brigade to wield his impressive skills against Cobra. With pyrotechnics and sheer trickery, he's able to send those evil goons packing more often than not! Availability:
the Eidolon Empress: an ancient vampire with dreams of global conquest, the Eidolon Empress naturally thinks very highly of herself. Wishing to improve herself beyond even her undead state, she has studied the Anthropy Society's teachings with earnest. Availability:
Electrique: while the White Event gave her considerable power, it also relieved Electrique of her humanity. The loss of her physicality has removed Electrique's fear of conscience or consequence, and she gleefully destroys anything that crosses her path. Availability:
Electro: a true Marvel of the Age, Electro is a powerful robot built by Professor Zog to right wrongs and fight evil. Handling mundane crime all too easily, Professor Zog quickly began to use Electro against super villains and alien invaders! Availability:
League Electronicists (Typical): while those who become members of the Electronicists' League are typically individualists, they nonetheless share several common characteristics. And many use the technology readily available through their membership! Availability:
Eleven: Wilbur Bonaventure was a hired goon that volunteered to be dosed with Technohol 11. However, he began to get Ideas about living a better life soon afterwards, and was dissolved by Mister Brewer as a result. Oddly, he kind of recovered from this. Availability:
the Eliminator: a heavily armored, all-terrain vehicle, the Eliminator is perfect for former taxi driver Blocker - he's always wanted a ride that can shoot back at his enemies. It even has a bonus component that lets a teammate offer him instant fire support! Availability:
Elves (Typical): the result of thousands of years of intermingling between humans and faerie entities, elves have stabilized into their own species. These beings make their homes on several different planes of existence, including our very own earth! Availability:
Elys: a mad dragon hailing from a mad universe, Elys does not think like others. She wishes to become a creature of flesh and gears, thinking that the perfect state of being, and endlessly schemes to complete her insane transformation into such! Availability:
Enigmagic Man: rejecting the religious extremists of his home, Faazel Kukukhel walked the path of sorcery instead. Only finding oppression amongst this community as well, he struck out on his own, and wars with all who would enslave the minds of man. Availability:
Ereshkigal (Anunnaki): the Queen of the Dead, Ereshkigal has ruled Irkalla since she was young. Wielding absolute power over both mortal and divine entities that have passed into the Realm of No Return, Ereshkigal is one of the most powerful Anunnaki! Availability:
Ereshkigal (Deviant): this third generation Deviant sorceress believed the 'cosmic powers' were stifling the development of the multiverse, and thus became an agent of Chaos to unseat them. She found the perfect tool to this end in the form of the Star Brand! Availability:
the Evader: something of an armored, recumbent motorcycle, the Evader is Darklon's personal vehicle. Built for speed as much as it is durability, Darklon can use his mean ride to ferry materials as well as to engage in vehicle-to-vehicle combat! Availability:
Everywhere Girl: raised from the dead as a mighty Rejuvenate, Franky then had her innate psi potential awakened after exposure to the freaky-weird Between! Now wielding potent psimotive powers, she stalks space and time as a good-minded troubleshooter. Availability:
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Faith Antithesis: after her life was ruined by so-called holy men as a child, Faith Anise has waged a one-woman war against organized religions of all stripes. Whether they exist as mere local cults or span the entire globe, Faith will fight them! Availability:
the Falcon Glider: excellent for emergency insertions and stealthy operations, the Falcon glider is one of the cheapest vehicles in GI Joe's arsenal. Lightly armed and altogether lacking moving parts, it is nonetheless effective in the hands of a skilled operator. Availability:
the Famileech: though they survived the Pitt thanks to Spitfire, the Robinson family was mutated as a result of their exposure to 'Pitt-juice'. This change caused them to merge their form into a grotesque, man-eating monstrosity dubbed the 'Famileech'. Availability:
Fast Draw: something of a one man arsenal, Eliot is GI Joe's FAFNIR (Fire And Forget Non-tube-launched Infantry Rocket) expert. So much so, in fact, that he often seems like a high tech, missile-firing gunslinger when facing down Cobra goons! Availability:
Father Time (Timely Hero): too late to save his innocent father from being unjustly executed, Larry Scott vowed to make time work against criminals, instead of the innocent. To this end, became Father Time, punishing evil with his fists and his sharpened scythe! Availability:
Father Time (Elder of the Universe): forever changed by his profound obsession with time, the entity currently only known as Father Time is one of the Elders of the Universe. He has a particular fondness for heroic archtypes and legendary figures. Availability:
Richard Faylen: after committing statutory rape one fateful night (she said she was sixteen), engineer Richard Faylen was forever bound to Fritz Krotze. His boss scrubbed his record clean, but then forced him to do all manner of dirty tricks for him. Availability:
Ferrets: the heart of the Iron Grenadiers' armored assault squadrons, the duty to operate their DEMONs falls upon the ranks of the Ferrets. Doggedly optimistic, the Ferrets are trained to fight hard and fast, and above all else, to never look back. Availability:
the Ferret: the Ferret is fast and heavily armed, four-wheeled all-terrain vehicle. It allows Cobra operatives to rapidly dash into or out of a combat zone, and doubles as an excellent vehicle for either sentry patrols or surveillance missions. Availability:
Timothy Ferris: the Troubleshooters' athlete, Timothy Ferris is a football player who derived his Fast-Back partial exoskeleton from Doctor Swensen's MAX technology, which he used until the terrorist known as the Steel Hawk destroyed it - and his legs! Availability:
the Field Light Attack Cannon (FLAK): the Field Light Attack Cannon is a towable heavy assault weapon that can be loaded with a variety of mission-variable ammunition, ranging from non-lethal smoke canisters to flares to high-explosive anti-tankshells. Availability:
the Fiery Mask: when he isn't treating his patients or acting as a police consultant, Doctor Jack Castle patrols the night as... the Fiery Mask! Though he gained his powers under dubious circumstances, he nonetheless uses them against evil! Availability:
Fighting Hobo: called to action after witnessing a dognapping in progress, Butch Brogan did his best to right this ridiculous deed. Brandishing his two fists and badly misquoted book of Shakespeare's works, he saved the day as the Fighting Hobo! Availability:
the Fin: when his submarine went down in the high seas, Navy Lieutanant Peter Noble found he could breathe just fine on the ocean floor! Exploring this new (to him) realm, Peter found a magical blade - which he used to fight evil as... the Fin! Availability:
the Firebat: a staple of Cobra air power since its initial rollout in 1986, the Firebat essentially consists of a cockpit strapped over a F104 Cobrajet Turbine, with barely enough control surfaces and armaments to let it serve as more than a suicide device. Availability:
Firefist: after his violent powers emerged while his ship was at port, Rusty Collins was collected by the mutant group known as X-factor, who trained him in the use of his mutant abilities and encouraged him to become a hero in his own right! Availability:
Firefly: a true artist of a saboteur, Firefly enjoys destroying all which is supposedly invulnerable. The adopted son of the Koga ninja clan, Firefly also takes great pride in never being seen before, during, or after he demolishes his targets! Availability:
Firewall: an immature hacker whose misanthropic sabotage of government operatives' personal data got her in hot water with the Feds, Michelle LaChance received a once in a lifetime get out of jail free card by helping GI Joe defuse Cobra nano-tech weapons! Availability:
Fist: believing himself something of a revolutionary hero, the terrorist known only as Fist wishes to liberate his country. For some reason, his quest for freedom has brought him to America, where he has embarked on a reign of terror! Availability:
General Flagg II: a master of espionage and covert military tactics, General James Longstreet Flagg II was the GI Joe team's original leader. It was he who modeled Special Counter-Terrorist Group Delta on the original Joe group from the 1960s! Availability:
General Flagg III: son of the late General Flagg, GI Joe's original leader, James Longstreet Flagg III was well into his military career when his father was murdered by Major Bludd. When the opportunity presented itself, he gladly joined the Joes for payback! Availability:
Flak-Vipers: the anti-aircraft specialists amongst the teeming masses of Cobras, Flak-Vipers delight in regularly wrecking eight- and nine-figure military aircraft. They regularly acheive this feat with their back-mounted, Tail-Biter missile launchers! Availability:
Flash: logical and methodical, Anthony mastered several areas of electronic knowledge even before enlisting. After working his way through a bevy of advanced Army schools, he became a specialist in laser weaponry, and the Joe team's lab techie. Availability:
Flexo the Rubber Man: built with the power to right wrongs, Flexo is an artificial being operated by remote control. Though he never really showed his true personality, Flexo usually waded into battle against villains with a smile on his face! Availability:
the Flight Pod: colloquially known as the Trubble Bubble, Cobra's Flight Pod consists of a domed control chair held aloft by dual turbofan engines. Armed with a 30mm cannon and twin Warlock missiles, it's perfect for patrol and surveillance duty. Availability:
Flint: enlisting after he grew bored with the life of an academic, Flint utilized both his innate intelligence and brash confidence to excel in various elite specialties - which ultimately saw him being recruited onto the GI Joe team by Duke himself! Availability:
Footloose: Footloose was an overachiever in his formative years, a trait which continued until he suddenly dropped out of college and vanished for years. Eventually coming to his senses, he enlisted in the Army to find purpose in his life - and he has! Availability:
the Force Exponentializer: struck with inspiration after nearly electrocuting himself while working on a ceiling-mounted projector, young Wilbur Queller subsequently developed radical force-shaping technology - which he uses to act as a high tech vigilante! Availability:
the Forest Fox: this medium-sized BTR device may either take the form of a Jeep ™ or a Transport, depending on the Joes' needs at a given moment. For something its size, the Forest Fox has an insane amount of armaments at its disposal! Availability:
the Fornicator: having wielded his mutant pheromones power for illicit purposes all his life, Leon naturally got on Captain Cocksure's bad side. Leon reformed for a time, and even served as his side kick, but his lecherous nature eventually won out. Availability:
Fort America: though GI Joe has no shortage of ground assault vehicles, they don't many that can transform into a reinforced combat structure! Fort America can do just that, either as a stand-alone facility or to backup the team's pre-fab field base! Availability:
Fortress Maximus (RiD): the largest Autobot ever, Fortress Maximus is huge - over one thousand foot tall! He can transform his gigantic humanoid mode into either a flying battle fortress or a city block, both of which greatly aid in the fight against evil! Availability:
Frag-Vipers: those Cobra operatives with a particularly good arm are often trained to become Frag-Vipers. These merciless athletes, aided by advanced Cobra technology, stealthily fling grenades at their foes, making them the bane of GI Joe operations! Availability:
Frankologists (Typical): coming from various walks of life, Frankologists all share a few common traits, such a couple of minor belief-based psionics - not to mention an unbridled hatred for organized religion and its many and varied supporters. Availability:
Professor Frankowitz: this former British citizen was forever changed when his family was massacred by the Cult of Set. Developing an intense disdain for religion, Alan developed his unique philosophy and brought it to America as his Scientific College! Availability:
the Freedom Defense Outpost: the last addition to GI Joe's BTR arsenal, the Freedom Defense Outpost is a prefabricated tower and motor cycle combo that may be assembled in one of two different modes - and switched between the two with in just a few minutes! Availability:
Freefall: though he's got the biggest ego on the Joe team, Phillip's got the tools and the talent to back it up. Whether he's eating bugs or debating philosophy, Phillip's physical and mental conditioning always place him at the top of his game. Availability:
Freestyle: a first-generation immigrant from the Dominican Republic, Jocelyn De La Vega grew up in her father's taxi cab. At home in the face of such chaos, she pursued a career with a similar head space, and ultimately wound up working as a fighter pilot! Availability:
Frenzy: a manic ball of barely contained ire, Frenzy readily longs to destroy. He doesn't care who, he doesn't care what. He's just looking for free license to smash his way through eternity, and stays with the Decepticons because they always indulge him. Availability:
Friction: a former dance student at the University of Wisconsin, Charlotte Yolanda Beck was forever changed by the White Event, which granted her the psionic ability to control the molecular attraction between objects - and ruined her cozy life...! Availability:
the Fridge: Super Bowl ™ champion, pro wrestler, television star, and even barbecue salesman. While there's many ways people know William 'the Refrigerator' Perry, few realize he has one job he can't put on his resume: GI Joe's physical training instructor! Availability:
Frostbite: born in crisp, cool Galena, Alaska, Frostbite grew up to handle the snow and ice like second nature. This taught him how to easily do almost any job under such conditions, whether fixing a leaky oil pipeline or driving the Snow Cat into battle! Availability:
the Fully Armed Negator Gyrocopter: the FANG is is one of Cobra's main air support vehicles. Heavily armed for an airborne vehicle its size, the FANG is highly maneuverable, and in the hands of a skilled pilot, it can also be incredibly deadly. Availability:
the Future Fortress: unique amongst GI Joe's prefabricated bases, the Future Fortress is not only ready-made, but is assembled from components donated from six different vehicles. This odd construction allows it to be installed and ready to fight in minutes! Availability:
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Galvatron: thought destroyed after a cataclysmic battle with Omega Prime, Megatron was revived as an energy leech, a sort of undead robot, in an Egyptian pyramid. Now calling himself Galvatron, he's even more unhinged - and dangerous - than ever before! Availability:
Gardener: obsessed beyond mere mortal constraints with a desire to build the universe's greatest display of plant life, the Gardener is billions of years old. An Elder of the Universe, he only acts to further this goal, for good or ill. Availability:
Gas Skunk: able to transform into an angry-looking skunk, Gas Skunk is something of a dandy. Being the earth-bound Predacons' demolitions expert, Gas Skunk is highly skilled in the destruction of just about anything he's required to smash up. Availability:
Gatto di Sangue: the Blood Cat was a gymnast in the 1980 Olympics, having already refined her dexterity to its absolute human limit. The White Event enhanced this even further, and with the Web's help she's honed her parability to a deadly degree. Availability:
Gary Gaunt: criminologist by day and hooligan by night, Gary Gaunt was an ordinary man until, in a concussed daze, he drank an experimental formula that causes daily transformations. While he seeks a cure for his malady, his inner monster aches to be free! Availability:
Gears (G1): while he complains about anything and everything going on around him, Gears only does so to lighten the mood of his fellow Autobots. He's not really all that negative when you get down to it, but the casual observer might not realize this. Availability:
Gears (GI Joe): a technological genius, Joseph Morrone is the whiz-kid who saved the life of Greg Scott by building him into the one and only Robo-Joe! Advancing even that fellow's exoskeletal technology to a new level, Joseph has built GI Joe new combat armor! Availability:
the General: a mobile command platform without compare, the General is part tank, part fortress, and all trouble for Cobra! Armed with a vast array of armaments and an intricate sensor web to direct them, the General can easily dominate any battle. Availability:
Geodesy: an earth geomancer by calling, Marissa Hewn works in the sundry yet necessary business of excavating vast tracts of subterranean real estate for would-be world conquerors - much to the dismay of the Society of Elucidated Brethren! Availability:
the Ghost Girl: a young Scottish girl who yearned to fight for her country, Wendy Hunt was easy pickings for Alfie, a traitor who needed such people for a dastardly plot. Given a suit that bends light, she fought evil with it for a short time. Availability:
Ghostrider: Jonas has worked his entire life to avoid notice, a trait which has developed to an almost super-human degree. Even when it's written down in front of them, his fellow Joes can barely remember his code name, much less what he actually looks like! Availability:
the Ghoststriker X-16: the GI Joe team's fastest airplane, bar none, the Ghoststriker X-16 is built to move ridiculously quick. The X-16 can fly at an astounding Mach 10, which is so fast that its missiles (or anything else in the sky) can't even keep up with it! Availability:
the GI Jane: in its early years, GI Joe didn't have access to expensive means of conveyance like its aircraft carrier or space shuttle. During that time, it relied upon a repurposed freighter to ship personnel and equipment about: the GI Jane! Availability:
GI Jane: a member of GI Joe since the 1960s, GI Jane Martelle specializes in high-energy physics and intelligence work. Though usually working in a support role these days, GI Jane still has her skills and her edge, and is not to be underestimated! Availability:
GI Joe: Joseph B. Colton was the founder and leader of the original, 1960s GI Joe team. He has decades of combat experience, both public and secret. Aside from possibly Duke, he is likely the only person to serve on both incarnations of the GI Joe team! Availability:
the GI Joe Headquarters: these large, prefabricated compounds can easily be transported and assembled by a small team of Joes in no time. Once assembled, they offer an unparalleled view of their surroundings, and can easily dominate the area around them! Availability:
GI Joe's Battle Field Kits: GI Joe maintains a large supply of prefabricated kits that are packed and able to be put into action in mere moments. Though not as versatile as their vehicles, this gear is nonetheless vital to mission success. Availability:
GI Joe's Motorized Micro-accessories: bucking the trend of most GI Joe equipment at the time, these small devices can be carried by a single operative if necessary. Assembled in the field, these motorized items provide the Joes various useful capabilities. Availability:
Eduardo Giotti: smitten with Jenny Swensen, Eduardo was the first Troubleshooter to build a new MAX device, his being the 'Strong Arms' partial exoskeleton that granted him great strength - which he used to almost beat Steel Hawk to death! Availability:
Glabrezu (Tanar'ri): towering fiendish terrors, glabrezu stand fifteen feet tall. These horrific creatures, with their doglike heads and superfluous limbs, readily answer summons by foolish mages to spread the Abyss' influence far and wide. Availability:
Gladiator: Randy Kellog was blessed with amazing power by the White Event, his body changed to forever increase its density over time. He attempted to use his power to help the world, but his scheme almost caused a third World War years before it was due. Availability:
Glitter: Stephanie Harrington was originally a mild-mannered housewife in Wisconsin until the White Event, when she gained astounding recuperative powers. Her life has been on a rollercoaster of action, intrigue and heartbreak ever since! Availability:
Gnawgahyde: a foul-smelling card cheat and a reprehensible sort, Gnawgahyde was a perfect candidate for Dreadnok membership. After they brought him into the fold, he quickly made himself at home, earning the gang plenty of money with his poaching! Availability:
Gnorr: a bizarre alien inhabiting an abandoned structure on earth's moon, Gnorr longed to conquer a planetary body less barren than his current abode. And he might've taken control of our world if not for Professor Zog and his creation, Electro! Availability:
Gnorrkin: according to its only known representative, Gnorr, this species of highly intelligent beings is now extinct. This may or may not be true, but either way Gnorr's people have not been encountered anywhere near earth for a long, long time. Availability:
the Godless Dandy: after the death of his wife, Maxwell 'Maximum' Buckner dedicated to his life to philanthropy. Becoming a Frankologist after greedy priests tried to prey on his grief, he then weapnonized his charity against them! Availability:
Clarence 'Tex' Goldberg: this false Texan is the de facto public face of the Warriors of Thor, since he's the only person who claims to lead the group. As he runs the Warriors' lodge, he's about as close to a leader as the Warriors will tolerate. Availability:
Golden Girl / Golden Woman: after acquiring incredible powers thanks to the bumbling efforts of Agent Axis, Gwenny Lou Sabuki went on to become the Golden Girl! Evolving into the Golden Woman after the war, she served as a member of the V-Batalion! Availability:
Golobulus: last of the Serpent Kings and the unquestioned ruler of what's left of Cobra-La, Golobulus has ruled his civilization's remnants for untold millennia. He dreams of conquering the earth anew, however, which is why he's meddling in human affairs! Availability:
Goristroi (Tanar'ri): hulking behemoths, goristroi often grow up to twenty-four foot tall! They are a frightening cross between man and bison, with large ape-like arms, dreadful horns, and a voracious appetite that can strip land bare for miles! Availability:
Lieutenant Gorky: tapped to replace the late Stormavik, Lt. Gorky quicky proved himself an effective member of the Oktober Guard. He served with the team until it was disbanded, though he quickly fell into a life of crime soon afterwards. Availability:
Grand Slam: a comic book / sci-fi fan, James has always been fascinated with advanced technology. An electronics major in college, he attended the Army's Special Weapons and Advanced Technology schools, allowing him to wield the HAL! Availability:
Henri 'Frenchie' Graymalkin: the leader of an international crime syndicate, Henri manages his operation from the United States. Involved in all manner of shady deeds, his work has been interrupted many times over the years by Mark Hazzard. Availability:
the Great Satan: Thaz is a former soul broker, one who saw the light after his final prize embedded the American spirit into his heart. After this, Thaz decided to use his supernatual might to protect both, and the country that spawned them - as a patriotic super hero! Availability:
Green Flame Robots: after kidnapping Professor Zog, Doctor Manyac and his Nazi accomplices forced him to build robotic minions based on his Marvel of the Age: Electro! While weaker than Electo, they could generate Manyac's ingenious green flame! Availability:
the Green Terror: emerging from the depths of Africa, the strange post-human known as the Green Terror is bent on extending his nigh-immortal lifespan ever further - even if this requires the consumption of vast quantities of human blood! Availability:
GI Joe Greenshirts / Reservists: the GI Joe Reservists, or Greenshirts as they've come to be known, are Joe trainees. These 'kids' are the best conventional American military training has produced, though they need just a bit 'more' to become official Joes. Availability:
Lincoln 'Stryker' Griffin: a former Navy SEAL, Lincoln performed dirty tricks and shadow ops for the 'puzzle palace' during the Vietnam War. Using his skills as a professional mercenary afterwards, he fought wars world-wide for the highest bidder. Availability:
the Grim Determinator: survivor of a botched snack raid in Mexico, the Grim Determinator is a B'ntri sorcerer who was adopted (after a fashion) by the Society of Explicated Brethren. He now works to aid their goal to control all magic use on earth! Availability:
Grimlock (RiD): a veteran of countless conflicts, Grimlock has become a master tactician through trial and error. While he can easily hold his own in a fight, it's this expertise that makes him so valuable to the Build Team - and the Autobots in general! Availability:
Gristle: the Headman's successor, Gristle is a career criminal with ambition about as great as Cobra Commander's. Seizing control of the Headhunters, Gristle has secured a place for himself at the top of the underworld - assuming he can keep his grip on it! Availability:
the Ground Striker: this medium-sized BTR vehicle can be used (and most often is by Flint) in several ways. Its two modes include a 6WD attack vehicle and a high speed patrol boat, which allows the Joes to attack Cobra goons almost anywhere! Availability:
Grunt: his sheer enthusiasm for military life helping him graduate Advanced Infantry Training near the top of his class, Robert was a perfect fit for the original GI Joe team. He's been associated with the Joes on and off ever since! Availability:
The Gun Station: the gun station is a small portable missile launching station the GI Joe team can haul into an area and rapidly assemble, either on a transient or semi-permanent basis. It's useful against either enemy aircraft or fortifications! Availability:
Gung-Ho: raised in a swamp, until forced to fend for himself on the streets of New Orleans with naught but a blade, Gung-Ho found his time in Parris Island like unto a vacation. Perhaps that's why the GI Joe team so eagerly recruited him! Availability:
Gyro-Vipers: those Air-Vipers who demonstrate advanced aptitude with rotary-wing aircraft and a reckless disregard for their personal safety are ideal candidates for the Gyro-Viper corps, and if they survive the training course, are given their own Mambas! Availability:
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Hacker: Jesse E. Jordan was formerly a military mainframe technician when he decided to earn a place on the GI Joe team by demonstrating his hacking skills to Hawk himself. The Joe's leader then put Jesse to work in information retrieval... out in the field! Availability:
Hacks: when crime in her neighborhood escalated, young Alice Haberdasher took matters into her own hands, fighting it with the family heirloom: a double bladed axe. Little did she know that it had the ability to render her nigh-invulnerable! Availability:
Haia: one of the oldest of the Igigi, Haia is the defender of doorways, and he who safeguards storehouses. A master organizer, Haia also manages the banquet hall of the Anunnaki, ensuring that the leaders of the gods are properly catered to. Availability:
the Half-pint Horror-show: captured for study by the Society of Eludicated Brethren, Horace promptly escaped, leaving a bloodbath in the process. Lost in the wilds of Central America, he eventually became a founding member of the monster hunting Variety Show! Availability:
the Hammer: based on the now-famous Army vehicle, the Hammer is a close relative of the Humvee. Heavily armed and armored, this troop transport handles well over virtually any terrain, and packs enough punch to deal with almost any opposition! Availability:
the Hammerhead: featuring five detachable sub-vehicles, an elevating missile launcher, and twinned laser cannons, the Hammerhead is built to deny enemy forces seaborne access to Cobra territory - which it can do from either the surface or the ocean floor! Availability:
Lt. Jim Hanrahan: while investigating a bizarre energy discharge over the Pitt, Air Force pilot Jim Hanrahan was blasted out of the air during a duel between the Old Man and Jacob Burnsley. When Jacob healed Jim, a portion of the Star Brand passed to him. Availability:
Hard Drive: Martin A. Pidel is a nerd squared. He'd beat every video game made by the age of eight, and graduated from MIT a decade later. While usually high on energy bars and Mountain Dew ™, he keeps himself in tip top physical shape while he is. Availability:
Hardball: a former minor league baseball player, Wilmer quit after five seasons upon realizing the leagues valued star power over teamwork. He then enlisted to find a group which appreciated his team player attitude better - and was wildly successful! Availability:
Hardcore: after exposure to a new bioweapon during Operation Desert Storm, Will Cross was forever changed. Using his new abilities for both the CIA and the Plebian Federation, Will eventually went 'straight' - and has paid for it ever since! Availability:
Hardtop: a man of few words, Nicholas speaks with action. Mind you, his usually involves building things for GI Joe, no matter how tricky the situation may be. He also drives and maintains the crawler / gantry designed to launch GI Joe's spacecraft! Availability:
Hate Ball: while Señor Surly may be the heart of the Crazy Hate, Russell Barnett is the reason the team stuck together in the first place. This technopsionic adventurer has had several false starts, but has finally grown into his own as a hero! Availability:
Hates-Wizards-Like-Nobody's-Business: after several Bin'tri spellcasters destroyed its world, this mhunghus decided it didn't like them. At all. Deciding to beat them at their own game, it studied psychoturgy to battle them directly! Availability:
Hawk: head of the GI Joe team since its inception in '82, Clayton Abernathy has proven time and time again that he's a capable leader, tactician, and victor in the seemingly eternal war against Cobra, a ruthless terrorist organization determined to rule the world! Availability:
Mark Hazzard: a freelance mercenary, Mark Hazzard is a West Point student with years of combat experience, from his time in Vietnam to his stint as the leader of his own shop. Highly principled, he's made many, many enemies over the years. Availability:
Headhunter Stormtroopers: while standard Headhunters handle the day-to-day operations of their criminal organization, it is their Stormtroopers that manage those operations over time, and are the high-level muscle that deals with threats to their profits. Availability:
Headhunters: a band of violent paramilitary thugs, the Headhunters dabble in all manner of criminal activity. However, their specialty is the transportation of illicit goods, whether they be intellectual property, industrial secrets, drugs, or even weapons! Availability:
Headman: creator of the Headhunters, the Headman is one of the most odious criminals alive! Whether stealing social security checks or dealing drugs to kids, no act is too base for him, as long as it lines his pockets with the one thing he cares about: money! Availability:the Headquarters Attack: this BTR package allows the Joes to build a three-structure, anti-aircraft facility almost anywhere on earth. Of course, it can be reconfigured to pose as a Cobra Firebat launch facility as well, as a Spy Troops feature! Availability:
the Headquarters Command Center: prefabricated, quick-build facilities, GI Joe can utilize these structures to dramatic effect in battle. A quick airlift and some motivated construction labor later, you can have an instant forward base anywhere on earth! Availability:
Healer: Anastasia Inyushin was dragged to the Siberian Project after the 'mysterious' death of her entire family. Liberated by Emmett Proudhawk, she eventually made her way from the USSR to the America, where she joined Psi-force for protection from the KGB. Availability:
the HAVOC: durable despite how it may seem at first, the Heavy Articulated Vehicle Ordnance Carrier is one of the most heavily armed vehicles in the GI Joe arsenal. Naturally, Cross-Country loves to point this out as he smashes Cobras with the thing. Availability:
the Heavy Artillery Laser (HAL): the Heavy Artillery laser is an experimental, directed energy weapon system developed by the US Army. It is a towable device that can be deployed in most any terrain, and can eliminate most hard targets with just one shot. Availability:
Heavy Duty: possessing keen hand-eye coordination, the ability to multitask, veritable ambidexterity, and a perfectionist's attention to detail, Heavy Duty is comfortable whether he's composing music or firing on Cobras - and is equally good at both! Availability:
Heavy Load: Heavy Load has dedicated himself to Wedge's service, acting as both his personal assistant and personal combat instructor. A master of the martial arts despite his bulk, Heavy Load is more than capable of dishing out punishment when necessary. Availability:
Heavy Metal: originally enlisting to attend the Army's Finance School, Heavy Metal was forever changed upon seeing his first tank convoy in motion, and has needed the rush of driving a several ton implement of devastation ever since! Availability:
Heli-Vipers: fearless aerobatic stuntmen, the Heli-Vipers are the stars amongst Cobra's rotary-winged pilot operatives. Personally chosen by the Commander himself, each of these elite operatives prove their worth in an insanely dangerous qualification course! Availability:
Hercules 2: raised on remote Snow Island, this scientist's knows little about civilization, and as a result he lives with and works in a circus freak show. Always on tour, he can pop up anywhere to deal with crime sprees and prevent disasters. Availability:
Hextons (Modron): the thirty-six hextons have one of Mechanus' great armies at their disposal, but that's not all. Sixteen of them oversee four octons each, while the rest serve in the towers of the tertians, the secundi, or Primus itself. Availability:
Hezrou (Tanar'ri): hezrou are the tanar'ri's Blood War middle managers. They have free reign to interpret and execute the commands of their superiors as they see fit, - which is a necessity, as managing tanar'ri is similar to herding cats! Availability:
Hi-Tech: Doctor Mindbender's GI Joe counterpart, David could be considered a mad scientist if only he were certifiably insane. He's not, though - just very, very good at what he does, which is keeping the Joes' electronics performing at an optimum level! Availability:
HEAT-Vipers: Cobra's anti-armor specialists, HEAT-Vipers (High-Explosive Anti-Tank) utilize the latest in wire-guided projectile technology. While their gear can flatten almost any armor, it takes guts to steer those missiles home while GI Joe fires on them! Availability:
HISS Drivers: trained in the use of both High Speed Sentries and FANG helicopters, these villains are the cream of Cobra's terroristic crop. Much less expendable than their standard troops, HISS Drivers are highly skilled in all manner of vehicular combat. Availability:
the High Speed Sentry: the HISS is Cobra's first mass-produced, tank-like vehicle. A treaded vehicle with a top-mounted, twinned 30mm gun turret, the HISS delivers a level of fire power that is second only to an actual tank cannon in practice. Availability:
Hightower: an expert marksman and a guardian of legendary resolve, Hightower is also a highly capable architect. This combination of abilities makes him a welcome addition to the Build Team, and yet another competent Autobot available to back Wedge up! Availability:
Hit & Run: Brent was orphaned at three years of age when his parents were wiped out by a drunken driver. He decided he'd join the Army as a youth, and worked all his life to prepare for this - mostly by running marathons. And Brent runs very, very well! Availability:
Hoist: the Autobots' maintenance tech, Hoist has the job of keeping his fellows' in peak fighting condition - hopefully to save Ratchet some work. Jovial and pleasant to be around, Hoist is well-liked by the Autobots despite his incessant fussing. Availability:
Hollow Point: a former Range Officer Course instructor, Max Corey had retired from the service. However, after demonstrating his unflinching heroism by rescuing several children from a pack of escaped safari park lions, he was recruted onto the GI Joe team! Availability:
Horror Show: Stepan Drukersky may not be the brightest member of the Oktober Guard, but he makes up for that in his gleeful destruction of all which stands in the Guard's way. He's infamous world-wide as the rocket-blasting strong-man of the Oktober Guard! Availability:
Hot Rod: impulsive and yearning for adventure, Hot Rod has the mindset of the stereotypical human adolescent - he wishes to be important, a hero. Naturally, he's destined for greatness, and may achieve it... if he doesn't get himself killed first. Availability:
Hot Seat: Michael A. Provost was a professional boxer until he had a moment of clarity about relative job security and potential brain damage. Enlisting soon after, he began a similar career in the Army, working as a drill sergeant and heavy vehicle driver! Availability:
Hot Shot: leader of the stealthy Spychangers, Hot Shot is the cousin of the one and only Optimus Prime - and, as a result, Ultra Maguns. He takes after both his cousins, being both a competent leader and somewhat fiery in personality! Availability:
Hound: of all the Autobots on earth, perhaps none enjoy being there so much as Hound. This scout relishes each opportunity to explore this new world's terrain, and after spending time amongst humans, secretly envies their carefree existence! Availability:
the Hovercraft: built on a platform two yards sqare, Cobra's Hovercraft glides atop any surface thanks to a bottom-mounted ducted fan, careens forward via two more mounted on its rear, and has enough armaments to defend virtually any Cobra shoreline! Availability:
The Hoverstrike: this small, one-person hovercraft is a green, wedge-shaped affair. Equipped with two vectored-thrust turbo fans, the Hoverstrike can be driven almost like a floating skate board, albiet a much larger one, and is heavily armed for its size! Availability:
Huffer: one of the best construction engineers Cybertron ever knew, Huffer is also one of its biggest whiners. He hates being on the earth, and is more than willing to tell you so in a hundred different ways - even while building something amazing! Availability:
the Human Meteor: an Irish cowpoke, pilot, stuntman, and French Foreign Legionnaire, Duke O'Dowd led a full life even before his plane crashed in the lost city of Bayakura. There, he gained the wondrous equipment required to become... the Human Meteor! Availability:
the Human Top: the inconvenient witness to the kidnapping of Toro by Agent Axis, young Davy Mitchell was also taken captive. This turned out to be an error when a freak accident in Agent Axis' lab gave Davy the powers of... the Human Top! Availability:
the Human Torch: an artificial man created Phineas T. Horton, this android proved to be 'flawed' when he ignited upon exposure to air. Eventually mastering his powers, he took the name of the Human Torch, and used his abilities to fight evil! Availability:
the Humvee (various): a vehicle typically used by conventional military forces, the Humvee has been adopted by GI Joe for some purposes also. Cheaper than their Hammers or Brawler IIs, the Humvee is a quick and versatile ride with multiple armaments. Availability:
the Hurricane: a vertical take-off and landing aircraft of original Cobra design, the Hurricane is a replacement for their venerable Rattlers. Built with ground support in mind, it can readily decimate just about any surface-based opposition to Cobra! Availability:
Hydro-Vipers: when conventional Eels simply aren't up for the job, Cobra sends in its Hydro-Vipers! Surgically augmented to both swim faster and better withstand the watery depths, these Demons of the Deep are GI Joe's worst nightmare beneath the waves! Availability:
the Hydro-Sled: one of Doctor Mindbender's creations, the Hydro-Sled is built to rapidly deploy Cobra operatives on the waves, whether to reach a specific destination or to engage other ships - particularly when a Moray is unavailable to them. Availability:
Hysteria: this crazy old woman was given the ability to cause irrational fear by the White Event. Using it to escape the asylum, she began to roam free with two other paranormals, and proved powerful enough to stand up to the Star Brand himself. Availability:
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the Ice Cream Soldier: most Cobras expect little from the Ice Cream Soldier, deriding his ridiculous code name. However, Tom-Henry is a flamethrower-wielding commando who's more than happy to exceed their expectations on the battle field every single time! Availability:
the Ice Sabre (Cobra): supplementing the Cobra WOLF, their Ice Sabre is a three-person cold weather vehicle. Propelled by a singular tread and maneuvering via skis, the Ice Sabre even has a flamethrower to melt through ice and snow that it cannot glide over! Availability:
the Ice Sabre (GI Joe): equipped with four machine guns and two rocket launchers, the Ice Sabre is a powerful snow and ice vehicle GI Joe can bring to bear against Cobra or any other terrorists foolish enough to oppose freedom and liberty near the world's poles. Availability:
the Ice Snake: a small cold-weather vehicle, the Ice Snake is perfect for transporting Cobra operatives around polar regions with ease. And should it become necessary, the Ice Snake features a powerful launcher which fires both missiles and grappling hooks! Availability:
Ice Storm: born near Lake Erie, Nolan W. Ligotke has always enjoyed the cold. Growing up to work as a cold weather rescue specialist in the Coast Guard, he eventually transferred to the Navy to work in Naval VBSS, and then finally joined up with GI Joe! Availability:
Ice-Vipers: those Snow Serpents who undergo vehicular operation and maintenance training from the Techno-Vipers earn the right to wear an Ice-Viper uniform! In addition to better pay and the prestige, this rank comes with a sweet ride: Cobra's WOLF! Availability:
Iceberg: growing up in the intense heat of the Brownsville, Texas summers, Clifton decided he wanted to serve in a much colder climate upon enlisting. He found his element once he was assigned to Alaska, and quickly became one with his frozen environs. Availability:
Iguanus: like his fellow Manimals, Iguanus is a shape changing Lunartix alien, an intergalactic concern in another dimension. Himself a legendary monster in countless alien cultures, he'll likely attain that status in many more now that he's resurfaced. Availability:
the Imp: a small tracked vehicle, the Imp seems to consistently punch above its weight. With its demonic red paint job and Ambush missiles which can effectively neutralize just about any land-based targets, the Imp is rightly feared by Cobra's enemies! Availability:
Impeccable Icarus: a former data architect for a failing publisher of government technical manuals, Ichabod Stone found a new lease on life in the midst of a botched suicide attempt, and has since transformed himself into a high-flying daredevil! Availability:
Imprint: an albino technopsi and surveillance expert, Imprint is a mainstay of Medusa Web operations. Though he lacks direct combat parabilities, his professional demeanor lends itself to an administrative and/or leadership role on Web field missions. Availability:
Incinerators: the flamethrower experts of the Cobra legions, Incinerators are professional arsonists. While this corps is irresistable to the world's criminal pyromaniacs, it also attracts those who simply view flame as mankind's first, and best, weapon! Availability:
the Infernal Machine: built as an implement of mass destruction, the thaumatechnological robot known as the Infernal Machine instead turned out to be a kind-hearted, almost childlike soul, and follows Pincer Penny around like a lost puppy dog! Availability:
the Infinity Gems: existing before reality as we know it, the seven six Infinity Gems each provide absolute power over one aspect of creation. They include the ego gem, mind gem, power gem, reality gem, soul gem, space gem, and time gem. Availability:
Interrogator: an international man of mystery, little is known about the background of the Cobra operative called the Interrogator. His frightening ability to pry secrets out of other people is notorious, however, which is why he is feared by friend and foe alike! Availability:
the Inveterate Invertebrate: a rare native of the B'ntri home world, the Inveterate Invertebrate quickly left her home planet to gorge on the rest of the universe's inhabitants. A consummate loner, the Invertebrate doesn't make friends or enemies - simply meals. Availability:
the Invisible Man: when corporate assassins tried to stop him before he could complete his grand work, Doctor Gade was not killed so much as transformed. Now wielding the power of invisiblity, he sought vengeance against his many foes! Availability:
Iron Bear: the mastermind behind the Oktober Guard, Iron Bear is a general who assembled the team to help him put decades of anti-terrorism experience to good use. Though his team is small, it is feared and respected around the world thanks to his efforts! Availability:
Iron Cross: though opposed to the Nazis, Helmut Gruler was a German patriot who followed orders despite his reservations. After acquiring his Iron Cross armor, he hatched various plots to arrange the ruination of the Allies and their super heroes. Availability:
Iron Grenadiers: drawn from the ranks of earth's elite mercenaries, the Iron Grenadiers are the core of Destro's personal army. Insidious saboteurs and relentless arms dealers, the Iron Grenadiers are supremely motivated, as they get a cut of every MARS sale! Availability:
Ironhide (G1): incredibly ornery, Ironhide is a very old Autobot, and is generally upbeat despite his rather gruff demeanor. He's Optimus Prime's personal bodyguard and an Autobot security specialist, one who most definitely prefers actions to words! Availability:
Ironhide (RiD): the Spychangers' strong man, Ironhide loves roughing it up with the Predacons; sure, he could just blast them, but he feels that a good right hook is more... personal, really. Ironhide doubles as small-scale materials transport for the team, as well. Availability:
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Jack Frost: a vigilante enigma from the north, Jack Frost joined the heroic Liberty Legion in their battle against threats to America. Ironically frozen after the second World War, Jack is trapped in an unending conflict with an ice worm! Availability:
Jackson-Jones, Alabaster: having long felt that humanity was held back by the inertia of tradition and the oppression of history, Alabaster Jackson-Jones has labored long and hard to help his fellow man (and woman) to ascend to a higher state. Availability:
Jago: having conquered his fellow Dragon-men through cunning and brute force, Jago leads them with an iron fist! And naturally, he's not content to simply lead the Dragon-men. No, he longs to conquer his home world of Ligra - and all else! Availability:
Jazz: something akin to Optimus Prime's major domo, Jazz is the Autobot leader's right-hand mechanoid. In addition to keeping things running smoothly, Jazz makes a point of performing his duties with style, and loves all forms of earth music. Availability:
the Jet Mobile Propulsion Unit (JUMP): the JUMP transforms a single soldier into an airborne implement of destruction. This miniature 'vehicle' makes for instant air support in a pinch, and has become a GI Joe mainstay over the years. Availability:
the Jet Pack: bulkier and heavier than GI Joe's JUMP, Cobra's Jet Pack nonetheless serves as a foil for that older technology. This is because, while the Joes' flight pack has a ray gun, Cobra's has four twinned machine guns and dual missiles onboard! Availability:
Jhiaxus: Megatron's Air Space Commander, Jhiaxus leads that villain's aerial operations. Which suits Jhiaxus just fine, as he claims all skies as his territories, and delights in smashing down anything dumb enough to challenge him. Availability:
Jinx (GI Joe): a member of the Arashikage family, Kimi naturally became a member of the associated ninja clan. Having also done work for the CIA and the Army in the past, Kimi was a natural fit for the elite GI Joe team - which she is a powerful addition to! Availability:
Jinx (v13): young Natasha Huston was forever altered after being exposed to unknown energies during a freak lab accident. Ever since, people around her suffer one horrible accident after another, a trait she uses to her advantage as a vigilante crusader! Availability:
The Joe-Com: the GI Joe Wrist Communicator Device, or Joe-Com, is a wondrously advanced unit developed for the GI Joe team upon its more public reactivation in the year 2001. It allows audio / video communications and vast data storage / transfer! Availability:
Johnny Do: autistic and dyslexic, Johnny Do was locked up in a Soviet sanitarium for years, even after he developed his parability. After being liberated by Psi-force, Johnny slowly began to recover from years of abuse and joined their paramilitary action. Availability:
Father Kevin Eugene Johnson: having grown up in war-torn Ireland to become a Catholic priest, Kevin has seen his fair share of conflict. Mind you, membership in the Cestus Dei, a rogue order of Vatican priests, causes him to see plenty more! Availability:
Zephyr Jones: when his father died before acheiving his dream of flying to Mars, Zephyr Jones stepped up to the plate. Completing his father's space ship, he leapt into adventure - visiting several strange worlds (though not Mars)! Availability:
Professor Jordan: Professor Jordan was building hallucinogenic weapons for the military until his funding was cut. Believing in the Science behind his work, he continued his work in secret, experimenting on his students as: the Master of Ceremonies! Availability:
Junge Donner: having always enjoyed Thor comics and literature, it was a cinch that Milton Blank would join up with the Warriors as soon as he learned of their existence. He's since become a prominent Warrior as well as one of the Higher Powers! Availability:
Jurgium Eternus: zombified on an archeological dig, Marvin Artichoke somehow retained his mind despite losing his sanity. Bent on revenge for the fate which has befallen him, Marvin has assumed the name of Jurgium Eternus, and wishes to spread his curse to all! Availability:
Justice: a Justice Department operative who was co-opted by the dream powers of Daedalus Darquill, John Tensen eventually escaped from that madman's induded psychosis with newly developed paranormal powers, and became a lethal force for Justice. Availability:
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Kansas Bob: a long-time military man, Bob quit the Army for various reasons, and became an occult adventurer thanks to a strange twist of fate that cursed him to be forever beset by the bizarre. A true patriot, this made him an excellent D.A.A. recruit! Availability:
Keel-Haul: commander of the USS Flagg and an accomplished fighter pilot, Vice-Admiral Everett P. Colby is an impressive - and high ranking - member of GI Joe. Analytical and aggressive, he makes a fine commander for the Joes' mobile base of operations! Availability:
(just) Kelly: likely the most unlucky person on earth, Kelly is a wealthy businesswoman with a penchant for expensive vehicles. She also has a distressing knack for tripping over talking vehicles, alien robots, and losing her shiny new toys...! Availability:
Khronos: in some versions of Greek cosmology, Khronos was one of their first generation gods. This massive, serpentine deity appeared fully formed from the cosmos, and created the Olympic multiverse alongside his mate and fellow primordial, Ananke. Availability:
Kickstart: something of a polymath, Joseph Rivera is an expert computer programmer, electrical engineer, and biotechnologist. This makes him the ideal brains behind the GI Joe team's lastet mech, the Steel Marauder, which they also have him inexplicably pilot. Availability:
Kid Zeus: former leader of the Olympian gods, Zeus was slain by a Japanese god of evil, and forced to drink from the river Lethe. His power and personality reincarnated, Zeus now wanders the earth as a powerful, amnesiac ten year old! Availability:
the Killer WHALE: a heavily armed and armored hovercraft, the Killer WHALE (Warrior: Hovering Assault Launching Envoy) can easily function on land or water, serving as either a patrol, assault, or liaison vessel, depending on the Joes' needs. Availability:
Kittu: the second son of Aya and Shamash, Kittu serves as the right hand of the latter deity. He helps his father mete out justice in all matters, when Shamash himself is too busy being the sun to do so, and enjoys ferreting out hidden truths. Availability:
Doctor Horst Kleinmann: a genius in the field of dream research, Doctor Horst Kleinmann was insanely paranoid about his secret technology. He had no problems killing anyone that he believed a threat to his supremacy in 'his' realm of dreams. Availability:
Knockdown: an aerophobic anti-aircraft specialist, Blaine intimately knows how easily an airborne vehicle can crash down to earth in a flaming ball of doom. Maybe that's why this microwave technician prefers to shoot Cobras down from the surface, then! Availability:
Komtur: a fanatic before the War, Franz Gerhardt was a believer in the tenets of the Teutonic Knights. Torn between faith and patriotism, he snapped, donned a suit of combat armor, and rampaged as a reincarnation of Komtur, the Teutonic Knight! Availability:
Fritz Krotze: owner of Krotze International and a member of the Club, Fritz Krotze was a sleaze ball that sold various national secrets of a technical nature to the highest bidder. Unfortunately for him, his treason ultimately cost him his life. Availability:
Kwinn: mysterious to the core, this enigmatic mercenary is one of the best there is at what he does. A man of honor, Kwinn always obeys the exact wording of a contract, and he never reveals anything about his employers - no matter how much he may want to. Availability:
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the Lady At: a young dwarven woman who can bend space and time in various torturous fashions, At works for the cross-planar legal firm known as Layers of Law, LLC. There, she serves as a courier who can deliver legal papers anywhere, instantly! Availability:
Lady Jaye: a competent actress even before she was recruited by the Army, Alison became a master of espionage with the tutelage of senior intelligence operatives. She's also a master of several obscure weapons, a master linguist, and a competent pilot! Availability:
Lady Lotus: a Japanese agent, the Lady Lotus was infuriated with how America treated her people there. Deciding the nation no longer deserved to exist, she bent her considerable powers to the goal of wiping it from the very face of the earth! Availability:
Lampreys: Lampreys are Eels who have been extensively trained in ship to ship combat maneuvers, and are assigned their own Moray hydrofoils. They use these craft to patrol Cobra-controlled beachfronts, and regularly engage in battle with other ships. Availability:
Landfill: a merger of the four members of the Build Team, Landfill is primarily driven by Wedge's consciousness, but adds the many skills that the rest of the team possesses to form a truly potent warrior and leader tempered by experience and skill. Availability:
Larva: when evil mortals die, their souls wend their way to the lower planes. If no power holds sway over their afterlife, these souls manifest as larvae. Sickly, worm-like creatures, the near-mindless larvae are quickly slain, eaten, or transformed. Availability:
Laser-Vipers: equipped with powerful, back-mounted laser cannons, the Laser-Viper corps can indeed fry enemy targets at close range. However, their main job is to 'paint' enemy targets with their lasers, which allows allied munitions to 'ride' right to them! Availability:
Laserbeak: serving as one of the Decepticons' most effective interrogators, Laserbeak can, in time, extract almost any information from a target with his twin laser emitters. But don't expect him to face you in a fair fight, for he's a blatant coward! Availability:
the Laughing Mask: latest in a long line of law-giving Burtons, young Dennis was an assistant district attorney. Frustrated with the slow-moving wheels of justice, Dennis began moonlighting as the Laughing Mask, a murderous vigilante! Availability:
Law & Order: after years as a Houston beat cop, Christopher enlisted to find a more fulfilling way to be a policeman, taking his trusty dog Order with him. His sheer devotion to the job ultimately got him placed on the Joe team - if under odd circumstances. Availability:
Leatherneck: Wendell has a long history in the Marines - he's about as intense a 'Jar Head' as you can get. He's so hard core that he attracted the attention of GI Joe, who snapped him up as soon as they could, and put him to work against Cobra immediately! Availability:
Lieutenant Falcon: a second generation Green Beret, Vincent Falcone is himself a natural leader. The man excels at inspiring those who serve beneath him, and is a multi-lingual expert in all manner of counter-terrorist operations around the globe. Availability:
Lifeguard: daughter of an Australian crime-boss and a Shi'ar explorer, Heather Cameron was born with impressive mutant powers due to her curious heritage, which she used as both a lifeguard and as one of the so-called X-treme X-men! Availability:
Lifeline 1: though some of the more action-oriented members of the GI Joe team may believe otherwise, Edwin is one of the group's most valuable members. An avowed pacifist, he will go out of his way to save another's life - even risking his own! Availability:
Lifeline 2: an adrenaline junkie, Greg was a New York City paramedic who only seemed at ease while under the gun. Not receiving the high-risk thrills he needed to feel fulfilled, he enlisted in the Army to whet his appetite for stress - and succeeded! Availability:
Lift-Ticket: Victor was qualified for a bevy of prestigious Army schools, but chose the one most applicable to civilian life. He has since become an expert helicopter pilot both in and out of combat, which easily earned him a place with GI Joe! Availability:
Lightfoot: described as a 'Zen fussbudget', Cory Owens is an expert demolitionist. He's memorized the technical details about every explosive known to man, and since he knows how easily bombs can kill, he's become ultra paranoid about boobytraps everywhere! Availability:
Lion-people: one of several sentient species which rose on the planet Ligra, the Lion-people are a generally peaceful species of humanoid, leonine beings. Of course, living on the same world as the Dragon-men, they possess considerable weapons! Availability:
the Liquidator: sporting numerous air-to-surface missiles and a laser cannon, Cobra's Liquidator is a menace to everything in its path! Whether on the ground or in the air, this aggressive fighter jet has the tools and the firepower to defeat almost anything! Availability:
Little-Spore-Resting-On-The-Squishy-Lakefront: Little-Spore has found his way to earth thanks to the hijinks of Charlie Chicanery. Since moving in with his/her former sidekick and neighbor, Wendell Wherever, it has taken to exploring reality! Availability:
Living Corpses: the creation of the mad doctor Bruno Varoz, living corpses are formerly dead bodies rejuvenated by his artificial blood formula. Crime-addled and beholden to Varoz's will, the living corpses readily wreak havoc in his name! Availability:
the Living Tribunal: the second most powerful entity in the cosmology of the entire Marvel multiverse, that which is known as the Living Tribunal is the ultimate arbitrer of cosmic law, as well as the preserver of the balance of power in this reality. Availability:
the Locust: this exceptionally small and heavily armed helicopter was designed with air support for the General in mind, but it comes in handy under other circumstances as well. Small and lightweight, it can be shipped anywhere with no muss and no fuss! Availability:
Long Arm: Thomas is a first strike expert and explosive ordnanace disposal operative that is usually charged with neutralizing the opposition, and disarming any booby traps they may've left the Joes. He loves his job, but he knows each day of work could be his last. Availability:
Long Range: despite his difficulty with arithmetic early on, Karl W. Fritz is gifted in trigonometry and calculus. He's turned his mathematics to a practical use as an Army Artillery Corps operative, with an artillery accuracy unheard of amongst its ranks! Availability:
Long Range 2: born in Monterrey, Mexico, Alejandro Garcia moved to America as a youth, and enlisted to become a transportation expert. Possessed of a philosophical bent, Alejandro applies wisdom (and live fire) to his problems, which usually evaporate fast! Availability:
Lord Funk: originally known as Funkenstein while working with the Boogie Brigade, Omar is a Canadian empath who has gone on to become one of the leaders of the Mindwatch organization. Now known as Lord Funk, he's possibly the strongest empath on earth! Availability:
Doctor Lorrof: expelled from the scientific community by his peers for his unethical experiments, Doctor Lorrof quickly lost his mind. Turning his mad science against all of mankind, he would've destroyed Titan City, if not for the might of Electro! Availability:
the LCV Recon Sled: designed to function like an armored motorcycle, the Low Crawl Vehicle Recon Sled protects its driver in a defensive shell while holding him or her close to the ground while operating it, giving them much more survivability in the field. Availability:
Low-Light: lost in the woods for three weeks during a hunting trip gone wrong, Cooper overcame his fear of the dark, animals, and loud noises - and how! He grew up to become one with the night, and is an expert tracker, night spotter, and sniper! Availability:
M
Mace: Thomas S. Bowman is a high-ranking member of Army intelligence, who does extensive undercover work against criminal cartels. This experience, and his ability to actively maintain multiple secret identities, made him a shoe-in as a GI Joe operative! Availability:
Mack 066: unlike many of his cohorts in the Jensen Congress, Mack 066 is not a scientist. He is however a student of war, and has amassed considerable skill and experience in this area, both during his time as an Army Ranger and after! Availability:
Madman: sane before the Black Event, the man who would become the Madman cracked when his potent, paranormal dream powers violently manifested in the wake of all that death, but was ultimately put out of commission by Nightmask and Justice. Availability:
the Maggot: this vehicle is a powerful anti-tank weapon Cobra can field against GI Joe - or any other fools who get in their way. It is able to either split into three separate (yet equally dangerous) components, or terrorize its driver's foes as a whole! Availability:
Mágico: after being targeted for death by the Proxies of Pleb due to his faerie ancestry, Pete was rescued by Nonce - who then took him in. Due to his unique abilities, Nonce then ensured Pete was trained in the use of his natural magical prowess! Availability:
Magmanimous: after almost freezing to death in the Northwestern Territories of Canada, stranded truck driver Larry Oxmount instead saw his latent mutant powers emerge, and he was seemingly forever transformed into a walking man-mountain of magma! Availability:
Mainframe: an Army Vietnam Veteran, Blaine left Silicon Valley out of sheer boredom to re-enlist - this time as a Marine! With his extensive combat experience and out of this world computer know-how, Blaine was a shoe-in for GI Joe membership! Availability:
Major Altitude: though not actually a Major, Robert D. Owens is a top-shelf helicopter pilot. Graduating at the top of his class at the Aviator School and Flight Warrant Officer School, Robert achieved his life-long dream of becoming a GI Joe soon afterwards! Availability:
Major Barrage: a towering behemoth with a terrible temper, David Vennemeyer cuts an imposing figure. One that his fellows on the GI Joe team is happy to see wading into combat against Cobra... because that means his ire is pointed away from them, for once! Availability:
Major Bludd: originally a Major in the Australian Special Air Service, the promise of riches lured Sebastian Bludd away from his patriotic duty and transformed him into a rather amoral mercenary - a path that ultimately led to his employment by Cobra! Availability:
Major Storm: one of the military's most experienced armor tacticians, Robert was invited onto the GI Joe team to operate the General! Bringing his years of experience to the team, Robert is more than happy to smash Cobras on the government's dime! Availability:
the Mamba: featuring two counter-rotating, layered-exoxy rotors, and two manned, detachable aerial assault pods, Cobra's Mamba is a high speed powerhouse. Though lightly armored, it more than makes up for this with seemingly impossible maneuverability! Availability:
Mambo Matilda: little is known or understood about the rather mysterious Voodoo Mambo known only as Matilda. Luckily for the world at large, Mambo Matilda uses her impressive mystical skills only to aid others - not just for her own benefit. Availability:
the Mark 1 MAX Suit: Doctor Karl Swensen's first Man-Amplified Experimental armor was a revolutionary application of his heuristics technology. Intended for peaceful purposes, it was converted into a weapon by Swensen's corporate backers. Availability:
the Mark 2 MAX Suit: Karl Swensen's greatest work, the Mark 2 MAX armor was not perverted as was his first. After his death, his daughter Jenny made off with the suit and then used it against all manner of villains who utilized technology for evil. Availability:
the Mark 3 MAX Suit: the first (and only) MAX armor built by Jenny Swensen, the Mark 3 was a dramatic improvement over the creations of her father. Of course, she built it with government backing, and the finest weaponry their money could buy. Availability:
the Mark 4 MAX Suit: a smaller, stealthier armor than the previous three MAX suits, this armor was built not by one of the Swensens but instead Willy Deere, a government technician who had apparently been 'studying' Dr. Karl Swensen for years. Availability:
Manes (Tanar'ri): the spirits of particularly chaotic and evil dead made manifest in the Abyss, manes are the lowest form of tanar'ri - or just powerful petitioners. Weak and spiteful, they lash out as directed... or at anything crossing their path. Availability:
Mangler: an Army newbie who showed significant promise, Mangler was invited to 'try out' for the GI Joe team, which he did. He passed their horrifying entrance tests, though he died in an almost heroic fashion during his 'final exam' in Trucial Abysmia. Availability:
the Manned Mobile Unit: this curious device is apparently a military-built prototype designed for urban combat. Half tank and half robotic exoskeleton, this vehicle/armor suit was never used by the Army - as far as anybody knows, at least. Availability:
the Mantis: an incredibly small vehicle, the Mantis is a one-man submarine. This tiny ride can glide beneath the waves to attack GI Joe's aquatic vessels, rapidly sinking them with torpedoes before the so-called heroes even know what has hit them! Availability:
the Manta Ray: built for nocturnal missions, the Manta Ray is an inflatable commando raft with a built in, 'bullet-proof' deck that rests atop the infatable portion of the craft. It's armed with a powerful missile launcher, and is rated as a 'shark-proof' vehicle! Availability:
Mariliths (Tanar'ri): genius tacticians, the six-armed mariliths are incredibly dangerous. Even without their plethora of magical and psionic powers, mariliths are intractble foes, and are a match for almost anyone, mortal or otherwise. Availability:
the MANTA: the MANTA, or Marine Assault Nautical Transport; Air Driven, is a weaponized windsail used by GI Joe for quick infiltration missions where swimming or rowing in is too slow and motors would set off too many enemy sensors. Availability:
Doctor Manyac: though Manyac is likely an alias, this villain is nonetheless a Doctor, for his knowledge of chemistry is without peer. Crafting his exotic green flame with it, Doctor Manyac has engaged in numerous criminal campaigns within New York City! Availability:
the Marauder: this strange component of the Battle Force 2000 line of theoretical weapons research is a sort of 'motorcycle-tank'. The two components of the Marauder can detach, however, in the event that the driver wants to be in two places at once! Availability:
Mariner: a somewhat headstrong naval operative, Chief Petty Officer David Adcox didn't join the military to get a pension - he joined to serve his country! And all his hard work at continually improving himself paid off... with membership on the Joe team! Availability:
Marvel Boy 8: the eighth person known to bear this title, Noh-Varr is a Kree warrior from another universe. Custom-built to perfection with both insectoid DNA and nano-active body fluids, he has been inadvertently let loose on our world! Availability:
Masque: raised by circus freaks, Alpert Smithingale was taught stage magic until a real wizard took him under his wing. Now a powerful practitioner of philosophical magic, Alpert is trying to convince everybody that magic is the way of the future! Availability:
Master Man: a disaffected American of German descent, Wilhelm Lohmer was recruited by Nazis to become Captain America's counterpart. When their new Super-soldier Serum actually worked, Wilhelm turned against his home land and became the Master Man! Availability:
Mastermind Excello: perfect in both mind and body, Mastermind Excello possess an inventor's genius and terrible psionics! Born as mere Earl Everett, Excello uses his exceptional skills, devices and powers in the service of the US government! Availability:
Master Smith: one of the single most dangerous combatants on earth, Master Smith has been a leader of the Zen Hell-Kites for over a century years. Though he rarely brings his talents to bear, Smith can all too easily kill a man despite his advanced age. Availability:
Mastodon: a former cheese factory worker, David Landers was dramatically altered by the White Event. His body changed him from a 150 pound normal to the 525 pound man-mountain of muscle, which has forced him to face down his 'freak' status ever since! Availability:
(just) Matsu: a Japanese spy of particularly mysterious background, Matsu works with dissidents within the United States to cripple its efforts abroad. His schemes are so diabolical that they have attracted the attention of America's heroes! Availability:
Matsu, Satokata: a Japanese spy and saboteur, Matsu serves his Emperor with a ruthless efficiency. His cool-headed cunning has seen him assigned to various operations in the continental United States, and only that nation's heroes could stop him! Availability:
the Mauler MBT: a replacement for GI Joe's MOBATs, the Maulers are a more advanced offensive animal. Faster and more durable, the Mauler Manned Battle Tank packs a considerable punch in the GI Joe team's never-ending fight against terrorism! Availability:
Maurezhi (Tanar'ri): the ghoulish maurezhi stalk the multiverse in search of victims to consume. Those whose bodies and souls they ingest surrender all they know, along with some personal power... allowing the maurezhi to grow even more terrible! Availability:
Maverick: having flown since he was a child, Thomas joined the Air Force as soon as he could, and participated in countless experimental flight programs upon graduating from the Air Force Academy. Which is naturally why Battle Force 2000 snatched him up! Availability:
Mayday: a frighteningly good shot with almost any firearm, Army Sergeant Paige Adams was one of the very first military operatives chosen to become a new Joe upon its reactivation in '01 - and thus, one of its first Greenshirts to graduate onto the team proper! Availability:
Geoffrey McAlister: born in money and raised in priviledge, Geoffrey McAlister was surprised to learn that he was meant for even more, at least until he got a handle on his latent psionic potential. Now he's truly powerful, and has an ego to match! Availability:
Andrew 'Andy' Meadows: the Troubleshooters' electronic expert, Andy was able to break down the lasers in Jenny's MAX armor and develop his own gear with it: Beam-Splitter! He was perfecting this weapon when he was murdered by Steel Hawk. Availability:
the Mean Dog: a powerful 6WD combat vehicle, the Mean Dog is equipped with a 20mm automatic cannon and twin missile banks. While that's respectable in and of itself, the Mean Dog's secret is that it can split into three separate components when necessary! Availability:
Med Alert: a former emergency room doctor, Kirk stepped up to the plate when he felt his country needed him, and enlisted. As a combat medic and as a Tai Chi Chuan instructor, Kirk excels as both a friend, mentor, and caretaker of his fellow GI Joes! Availability:
Mega-Octane: leader of the five-robot team of Combatrons, Mega-Octane rules his squad with a cold iron fist. Merciless and exacting, he would've been in charge of all earth's Decepticons save for Scourge's meddling - and he remembers that daily! Availability:
Mega-Vipers: specialized Cobra operatives who excel at animal handling, Mega-Vipers have the thankless job of directing that organization's genetically engineered monstrosities into battle. They live and train amongst their aberrant charges, and fight as one! Availability:
Megabolt: a massive Vehicon warrior from the future, Megabolt is bent on universal conquest, and he's already seized several worlds on his own. Of course, for his own purposes, he is aiding Megatron in the theft of Fortress Maxmius. For the time being. Availability:
Megatron (G1): leader of the Decepticons, Megatron forged this faction of Transformers in the distant past to serve as his tools of universal conquest. Recently reawakened on earth, he plans to seize the planet's energies to fuel his lust for more power! Availability:
Megatron (RiD): sent to the earth by the Predacon Council to both steal its vast energy resources and to acquire control of the most powerful Cybertronian of all, Megatron is a dangerous warrior who truly intends to seize both for his own purposes! Availability:
Estrellita 'Lita' Mercado: an elite physical therapist, Lita Mercado was hired by Doctor Lucian Ballad to help rehabilitate the Remsen children after they barely survived a bombing. And to help them better utilize their paranormal powers! Availability:
Mercer: an ex-Cobra Viper who has 'seen the light', Felix has turned on his former terrorist allies and is all about bringing them down. Though unable to work for the Joes in an official capacity, he has found a home in Sergeant Slaughter's Renegades! Availability:
Merzah the Mystic: having used his powerful psionics to assist others all his life, whether ferreting out spies during World War II or simply making retired psychic heroes comfortable in their dying days, Merzah is a kind and helpful soul. Availability:
Mesharu: the daughter of Shamash and Aya, Mesharu serves as the former's left hand. It falls onto her to dispense the justice that Shamash judges necessary, though on occasion she will stand in as the sun when his duties require him elsewhere. Availability:
Mesmeroticist: young Nancy Albrecht meant to talk to a psychologist at a high school job fair, but instead was introduced to a parapsychologist. This fellow ultimately trained her in the psipathic arts, which she uses as the enigmatic Mesmeroticist! Availability:
Metal-Head: a walking, talking anti-tank weapon, Metal-Head gleefully destroys armor (or just about anything else) with the utmost of skill. Sure, he almost compulsively hones his skills on everything in his environment, but you can't argue with results! Availability:
Mhunghus (Typical): sentient, mushroom-like fungusoids hailing from the world of Mhung, the Mhunghus are, indeed, among us. This is because the psi-noise of their fellows irritates them to no end, prompting them to seek out places where they can be alone! Availability:
Michelle 232: though Michelle Jensen is one of the more recent 'Mikes' that Mike 013 encountered via the Jensen Congress, she's been one of his most reliable friends. So much so, in fact, that she often helps Agency 13 on its various clandestine jobs! Availability:
Midnight Express: youngest of the three Team Bullet Train members, Midnight Express has a youthful demeanor and vigor that is hard to deny. He's harsh on his enemies, but overall he's a dependable component of the team that they cannot do without! Availability:
Mighty Destroyer 1: after his capture behind enemy lines, investigative journalist Keen Marlow was given a Super-soldier Serum variant by an imprisoned scientist. Using the power it afforded him, Keen waged a one war against fascism! Availability:
The Mighty Destroyer 3 / Dyna-Mite: brainwashed and experimented on by Nazis after his capture alongside Brian Falsworth, Roger was remade into the inch-tall Dyna-Mite. Eventually breaking his mind control, he became the (third) Mighty Destroyer! Availability:
Mikalea 101: the fraternal twin sister of her earth's Mike Jensen, Mikaela is an inveterate computer hacker and programmer who has earned her way into the Jensen Congress on a technicality, and constantly works to improve their software. Availability:
Mike 001: founder of the Jensen Congress, Mike 001 is the first known Congressman to cross time under his own power. Having worked hard to maintain the Congress however, Mike 001 hasn't really excelled in a specific area like his fellows. Availability:
Mike 002: something of a super-villain, the Mike Jensen of Earth Two is the inventor of the Congress' force field technology. Though he misbehaves on his own world however, he's quite amicable to his counterparts across the multiverse. Availability:
(Disco) Mike 003: a former Marine and extensive inventor, Disco Mike was something of a hero in his own timeline. As a member of the Jensen Congress, he has given them access to laser weaponry, and is well-respected by just about all of his peers! Availability:
Mike 013: Mike Jensen was driven to prove the validity his odd notions regarding space and time, and once he did so he met various variant versions of himself that felt the same. Having done this, Mike now seeks out new mysteries to occupy his time. Availability:
the Military Utility Vehicle: the Military Utility Vehicle, or MUV, is an all-terrain ride that GI Joe can use no matter how remote their location may be. This vehicle is heavily armed, and can take that firepower almost anywhere in the Pursuit of Cobra! Availability:
Mindgame: with a heritage of psychic prowess and criminal justice in her veins, Tamara 'Tammy' Jones is the terror of the Atlanta, Georgia underworld. They killed her entire family, after all, so she does her level best to kill them all in turn! Availability:
Mindwatch Agents (Typical): this is a generalized description of Mindwatch operatives one may encounter in the field. Some have different abilities and/or skills than indicated here, but this serves as a handy 'template' of sorts for these vigilantes. Availability:
Mindwolf: his ambition amplified exponentially after gaining incredible psychic powers, this KGB operative decided only he was fit to run the Soviet Union, and intended to collect all the paranormals he could get his hands on to do his bidding. Availability:
Mirage (GI Joe): exceptionally proficient with line-of-sight weaponry, Joseph was recruited onto the GI Joe team, and then into their elite Mega Marines sub-unit, to fight Cobra's freak-show genetic experiments. This is a fight that continues to this very day, it seems! Availability:
Mirage (G1): somewhat standoffish, Mirage isn't liked too much by his fellow Autobots, particularly due to his regular doubts about their cause. He always comes through when someone needs to slip behind Decepticon lines and do their dirty work, however. Availability:
Mirage (RiD): fastest of the Spychangers, Mirage is also their best sharpshooter - he can hit just about anything, no matter how fast or far away it is! In fact, Mirage has a galaxy-wide reputation for his uncanny, almost supernatural marksmanship capabilities. Availability:
Mirage GT: Mirage GT was a Vehicon experiment of Megatron's. The idea was to use his stealth and teleportational powers to boost the intelligence link between his Vehicon generals and their drones. The problem was that Mirage was kind of dim... Availability:
the Misdirector: Errando Vasquez is a former soldier and private eye who has the curious ability to be in multiple locations at once. This makes for one heck of a spy, one which the Direct Action Americans snapped up as soon as they learned about him! Availability:
Miss America: after being zapped with enough current to 'kill a thousand men', young Madeline Joyce developed various super-powers! Though most have faded, she uses her abilities to fight for truth, justice, and the American Way! Availability:
Miss Behavin' Maven 2: daughter of the original Maven and Disco Head, Elise is a disturbed, confused young woman. She shifts between good and evil at the drop of a hat, and is fighting hard to find her very own place in this strange world of ours. Availability:
Miss Fury: using a strange, leopard-skin costume acquired from a tribal shaman, bored socialite Marla Drake wore it as Miss Fury! Nazi spies, South American dictators and worse fell before the rage of Miss Fury - and they were just her warm-up! Availability:
Missile Command Headquarters: scattered around the globe, Cobra's missile command headquarters are facilities used to house and launch their most devastating weaponry. Often disguised or inaccessible, they are staffed by hundreds of Cobra agents. Availability:
Mister Brewer: the creator of Technohol, Mister Ezekiel Brewer experimented with it on himself, both out of curiosity as well as a need to be one with his creation. This put this mad scientist even further over the sociopathic edge than he was before, however. Availability:
Mister E: feeling a burning need to fight against injustice, wealthy sportsman Victor Goldstein donned the identity of Mister E, and began to fight crime on the street - both isolated incidents and those perpetrated by the diabolical Vampire! Availability:
Mister Matter: born Chris Williams, this mutant has the power to transmutate large amounts of matter at will (hence the alias). When not wandering the earth, he provides rare and prohibitively expensive materials to whoever can meet his fee. Availability:
Mister Million: though his secret identity is unknown to the world at large, Mister Million nonetheless maintains a public presence in a downtown office building - from where he works to change the world with his direct action philanthropy! Availability:
Mistress Midnight: losing the ability to dream as a child, Vivianne eventually went completely insane, developing multiple personalities. When the White Event gave her strange dream powers, Doctor Kleinmann molded her into a psychic assassin! Availability:
the Mobile Battle Bunker: a high-speed mini-fortress, the Mobile Battle Bunker can hunker down and compact itself into a nigh-impregnable hidey hole or expand out into a versatile, maneuverable weapons platform - and can do so rapidly as is necessary! Availability:
the Mobile Command Center: simply huge, the MCC is a three story tall, tracked vehicle that GI Joe uses as an on-the-go forward base in the never-ending war against Cobra terrorism. It has everything the Joes need to keep tabs on and counter their enemy with! Availability:
the Mobile Missile System (MMS): the MMS is a towable rocket launcher system, which can fire three Patriot rockets at anything within its range. Whether said targets are in the land, on the sea, or in the air itself, the MMS can easily take 'em out! Availability:
Modrons (in general): creatures of flesh and gears, modrons evolved in the plane of absolute law: Mechanus. Led by Primus, the One and the Prime, the modron race strives to bring order (as they understand it) to the rest of the multiverse. Availability:
Moebius: mostly human with a sprinkling of the diabolical in her ancestry, the temporal wizard known only as Moebius is currently slumming in our space-time, having left (or fled?) her former residence amongst the planes for her own reasons. Availability:
the MASS Device: built using technology stolen from Doctor Laszlo Vandermeer, the MASS Device is a game-changing implement which allows for globe-spanning teleportation effects - which Cobra naturally appropriated for its own, diabolical purposes! Availability:
Molydeus (Tanar'ri): the only known form of guardian tanar'ri, molydei are true tanar'ri who have been empowered by an unknown agency to further the Blood War effort - and these fanatical fiends have the power necessary to keep true tanar'ri on task! Availability:
Monako: the Prince of Magic, Monako grew up in India, where he learned of the black arts. Bringing his knowledge to the rest of the world, he uses his staggering and inexplicable powers to combat various menaces to civilized society! Availability:
Monkeywrench: something of a firebug, Monkeywrench has never liked anything so much as a nice, loud explosion. Naturally, this made him immensely favorable to the Dreadnoks, who are more than happy to indulge his overwhelming destructive urges! Availability:
Monodrones (Modron): these lowly servitors sit at the bottom of modron society. Non-sentient and barely intelligent, the endless throngs of monodrones are ultimately what keep the gears of Mechanus forever turning against the chaos of existence. Availability:
the Monster Blaster APC: considering what they fight daily, the Mega Marines need one tough ride. The Monster Blaster APC fits that bill, as it's big enough to carry oodles of Joes to the fight, and strong enough to win it no matter how ugly the foes they face! Availability:
Monstro-Vipers: former Range-Vipers forever altered after Doctor Mindbender utilized his latest chimeric genetic cocktail on them, Cobra's Monstro-Vipers are near-mindless rampaging machines - a hodge podge of angry, cryptozoological menaces! Availability:
Moon-Man: on nights when the moon is full, criminals who the law can't touch fear... the Moon-Man! Once a month, this vigilante dons his costume and wages war on evil, ferreting out those who scoff at the laws of otherwise civilized society! Availability:
Mor the Mighty: a powerful sorcerer wishing to conquer all, Mor the Mighty possessed the ability to make monsters out of mundane creatures! He used this knowledge in a bid to conquer all, but was crushed by Professor Zog and his robot, Electro. Availability:
the Moray: arguably Cobra's greatest water-borne craft, the Moray is a high speed hydrofoil that lends itself to pursuit and attack missions. It is fast even before its hydrofoils are deployed, and is armed with numerous guns and missiles. Availability:
Mos Quito: after his vampiric transformation, Father Quincy Alvarez snapped, his veritable sainthood being reduced to 'mere' heroism, and he donned the persona of a sword-wielding swashbuckler in his abject denial of his new state of being! Availability:
Motor-Vipers: Cobra's Recon and Perimeter Defense Force, Motor-Vipers patrol, defend, and scout any real estate that group has laid claim to. While sharing the same basic rank (and pay) of regular Cobra troopers, Motor-Vipers at least have their own ride! Availability:
Motorized Micro-Accessories (Cobra): bucking the trend of most Cobra equipment at the time, these devices are small, and can be carried by a single operative if necessary. Assembled in the field, these motorized items provide Cobra various useful capabilities. Availability:
Motorized Micro-accessories (GI Joe): bucking the trend of most GI Joe equipment at the time, these small devices can be carried by a single operative if necessary. Assembled in the field, these motorized items provide the Joes various useful capabilities. Availability:
Movor: while he's not the most powerful Combatron, Movor arguably has their most important job: the acquisition of space-based intelligence. Not that he minds, as he seems to enjoy the cold depths of orbital space more than tolerating fleshlings. Availability:
the Mudbuster: a weaponized monster truck, the teal Mudbuster is designed as a 4WD all-terrain fighting vehicle. It has a hydraulic ramming bumper as well as a multi-use launcher in its bed, which can project missiles or a poweful grappling hook! Availability:
the Mudfighter: sometimes you need a high-performance, super-sonic fighter, while other times you need to drop a lot of bombs on some poor slob. The Mudfighter isn't the fastest GI Joe aircraft, but it packs enough bombs to make almost anything 'go away'. Availability:
Barnabus 'Barney' Mullen: the captain of a merchant vessel of ill repute and poor repair, Barnabus Mullen, known to friends and enemies alike as just Barney, would take on any cargo, no matter how insanely dangerous having it on board could be! Availability:
the Multi-Ordnance Battle Tank (MOBAT): essentially a highly advanced variation on one of the Army's classic treaded fighting vehicles, the MOBAT is what the GI Joe team turns to when all their other hardware isn't enough to take down an opponent. Availability:
Murdermouth: powerful in both body and mind, Murdermouth stalked the spaceways solo for the longest time, until introduced to the idea of materialism by the Void Kings' mysterious leader. Now working for them, she eats others for fun and profit! Availability:
Muro: something of a villainous polymath, there was no source of power that Muro wouldn't use to further his aims of global conquest. Whether brandishing science or sorcery at the world, Muro could only be stopped by one man: Monako - Prince of Magic! Availability:
Muskrat: born and raised in the swamps around Thibodaux, Louisiana, Ross grew up tough and quick. He breezed through his Ranger training and Jungle Warfare school as a result of his background, and easily earned his place within GI Joe upon being invited! Availability:
Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:
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Nabassu (Tanar'ri): first of the 'greater' tanar'ri, Nabassu serve a curious role for their 'brethren'. They exist solely to spread the terror of the Abyss, eagerly waiting to be summoned forth to rampage across the multiverse! Availability:
Nalfeshnee (Tanar'ri): these immense, boar-like monstrosities are frighteningly intelligent and posses power just shy of the balors themselves. This makes the nalfeshnee endlessly plot and scheme for supremacy from their Mountain of Woe. Availability:
Namor, the Sub-Mariner: son of an Atlantean princess and an American sea captain, Namor initially despised humanity. When he saw the worst of them in the form of Nazi Germany, Namor allied with humans of power like his to oppose their every move. Availability:
Namtar: the son of a union between Ereshkigal and an adulterous Enlil, Namtar is the god of disease. Her first-born son, Namtar serves mighty Ereshkigal as her sukkal in the underworld, catering to her every need and actualizing her every whim. Availability:
Nemesis Enforcer: born when Golobulus breathed life into various dead things he'd collected, Nemesis Enforcer is that being's single-minded, merciless right hand. Through the eons, he has wanted nothing more than to further his creator's dread agenda! Availability:
Network: an abused youth who was always charismatic to an extent, Wayne Tucker's influence grew dramaticaly after the White Event. Pursued by various sinister interests, Wayne became the leader of Psi-force after joining them for mutual protection. Availability:
the Neutralizer: this mini-tank is a powerful anti-aircraft and anti-personnel weapon. Heavily armored for its size, this treaded vehicle is packed with two missile launchers and three guns, allowing it endurance in the never-ending fight against Cobra! Availability:
the Night Attack Chopper: the Night Attack Chopper is a state of the art combat troop transport, having the ability to stealthily insert and extract operatives anywhere. And when stealth fails it, the Chopper makes up for that with sheer, overwhelming firepower! Availability:
Night Creeper Leaders: while individual bearers of this title come and go over time, the Night Creeper Leader is the member of that bizarre ninja band which is currently the overall greatest in both their martial arts skill and the accumulation of great wealth. Availability:
Night Creepers: amoral contractors who often provide their services to Cobra, the Night Creepers are a deadly mystery. Investment bankers, mercenaries, burglars, and spies, this lethal band of high tech ninjas perform covert ops work for the Commander! Availability:
Night Fox: having earned a place amongst the Navy SEALs before he joined the GI Joe team, Armando M. Ortiz has a wide selection of combat skills with which to fight terrorists. You can easily see why the Joes eagerly snapped him up for their war against Cobra! Availability:
the Night Landing: this small, lightweight raft, a self-inflatable nylon/polyskin composite, is great for aquatically inserting small forces into enemy territory. It can be driven with a large, outboard motor, or rowed for additional stealth. Availability:
the Night Landing Craft: this small craft was given to Cutter when he returned to the GI Joe team. A nocturnal landing boat, complete with a weapons platform built on a sturdy, yet inflatable boat, it's great for busting drug smugglers or Cobra operatives. Availability:
the Night Raven: a supersonic aircraft Cobra uses to spy upon its enemies with impunity, the Night Raven can fly at over three times the speed of sound, doing so at an elevation of over 80,000 feet. When it does have to fight, though, it is heavily armed! Availability:
Night-Vipers: equipped with a state-of-the-art sensor suite and a stealth uniform, Night-Vipers own the dark! Constantly training to dispatch Cobra's foes in the thick of the night, these vicious nocturnal warriors are almost useless during in the daylight. Availability:
Night Vultures: covert insertion operatives, the ranks of the Night Vultures may be joined by any Cobra who can demonstrate the ability to survive a five mile glide without warning - and then return with as much loot as they can carry from enemy territory! Availability:
Nightcruz: a former Vehicon drone who found himself with a Spark after Megatron's death, Nightcruz came back in time with the spectral remnants of Optimus Primal, and has become a member of the Autobots while he works out critical identity issues. Availability:
Nightmask: comatose Keith Remsen awoke during the White Event, it having granted him incredible dream powers. Wishing to use them to help others, he began to enter their dreams as Nightmask, so no one would recognize him afterward. Availability:
Nike: the Greek goddess of victory, Nike has always been a close confidant of Athena. A 'behind the scenes' power in the Olympian pantheon, she subtly ensured their many victories over the eons against their countless, monstrous foes. Availability:
Ninazu: the son of Ereshkigal, the Queen of Irkalla, and Gugalanna, the Celestial Bull, Ninazu reflects both of his parents natures. However, being born on the Serpent's Mount, has given Ninazu a serpentine distinctiveness, as well. Availability:
the Ninja Lightning Cycle: the Ninja Force occasionally needs to get somewhere fast - much more so than their already considerable abilities allow them to. At this point they hop onto the Ninja Lightning Cycle - which is a fast, quiet, and heavily armed ride! Availability:
Ninja-Vipers: drawn from the most capable members of Cobra's teeming masses, Ninja-Vipers are all at least tenth level black belts in multiple fighting forms. This, combined with their unquestioning loyalty, makes Cobra's Ninja-Vipers staggeringly dangerous! Availability:
Ninlil: the daughter of Haia and Nisaba, Ninlil was a smart young goddess in her own right. Upon marrying mighty Enlil, and becoming queen of the gods, Ninlil acquired power over the wind to complement her inherited mastery of grains and other plants! Availability:
Nisaba: closely associated with the dawn of human civilization, Nisaba was originally a goddess of grain. As trade spread throughout Sumer and beyond, she became one with the concept of writing, each act of which serves as veneration of her! Availability:
Nitro-Vipers: drivers of Cobra's Detonator vehicles, the Nitro-Vipers are Track-Vipers with a demonstrated indifference towards collateral damage and civilian casualties. You know, above and beyond that of other Cobra operatives who operate its vehicles! Availability:
Nonatons (Modron): the eighty-one nonatons primarily exist to enable the transfer of information up and down the modron hierarchy. They monitor the decatons below them, and work with the penatrones (albeit indirectly) to enforce the law. Availability:
Nonce: a life-long victim of tyranny, Clark is bent on preventing new ones from forming. This is why he acts as a B.A.H. 'mole' within Mindwatch's ranks, working hard to keep them from turning their considerable power against humanity. Availability:
Normal Man: Harold Norman was about as bland as they come - and he liked things that way. This is why he was struck with a bizarre legacy, one that gave him startling powers over the force of antimagic, and allowing him to bring normalcy to the world! Availability:
Nullifiers: these elite pilots withstand a six hour physical training regimen every day to fulfill their primary duties. And that is the operation of Destro's Anti-Gravity Pods, or AGPs, which are unforgiving vehicles for even the most seasoned pilot! Availability:
Nunchuk: originally a student of the mysterious Blind Master, Ralph eventually came under the tutelage of Storm Shadow himself after his first sensei vanished, well, mysteriously. Soon after, he joined the GI Joe team, as a part of their Ninja Force! Availability:
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Obliterator: his physical needs and limitations sated by an endless need to destroy and murder everything of note, the Obliterator outlived every other member of his species. Rendered immortal by his obsession, he eventually became an Elder of the Universe! Availability:
Obsidian: originally a Maximal, Obsidian was converted into a Vehicon after he embraced (Beast Machines) Megatron's cause. After that villain fell in battle, Obsidian found himself stuck an the ancient past, and now he serves a different Megatron! Availability:
the Obstinatrician: after his natural psionics switched on, Dr. Zedekai Equinos, an ob/gyn, went nuts, transforming into a super-powered sexual deviant. Though he keeps escaping from jail thanks to his powers, his mania keeps putting him right back. Availability:
Och: when his parents were slain by displaced demons on his home plane, Och left Nidavellir on a self-destructive rampage. Eventually joining an elite demon-slaying cadre, Och remained with them until a freak accident trapped him on our world...! Availability:
Octopus Men: a belligerent mishmash of humanoid and cephalopod physiologies, the Octopus Men (who I keep calling octothorpes) waged atomic war against Europe for wreaking havoc on their homes, at least until Namor exposed them to the world. Availability:
Octons (Modrons): there are always but sixty-four octons extant, each of which rules one of Regulus' continent-sized cogs. This gives them considerable power, which they have no problem bringing to bear against the forces of disarray. Availability:
the Oktober Guard Dnepr: a high-speed motorcycle featuring numerous armaments on its side car, the Dnepr is (ironically) manufactured in Ukraine for the Oktober Guard. While not as fast as its consumer counterpart, the Guard's Dnepr is far more durable. Availability:
Old Gruff: veteran of dozens of failed schemes to take over the universe, or at least some small corner of such, Barry Grueber is a rare mad scientist who has survived his many miscalculations. Which is one reason the League keeps him as a member! Availability:
Omega Prime: the product of a corporeal gestalt of Optimus Prime and Ultra Magnus, Omega Prime is the Autobots' single greatest warrior, almost matching Fortress Maximus in power - and definitely exceeding that behemoth's battle prowess! Availability:
Onees: reptilian, cyclopean terrors from beneath the earth's crust, the Onees yearn to expand their territory onto the surface. Their fatal vulnerability to bright white light means that this goal is, at best, something of a pipe dream. Availability:
Onishi, Doctor Kenneth: a polymath, Doctor Onishi is an expert in archaeology, computers, energy resources, and physics. This is why the man was abducted by Megatron and subjected to months of mind probes to steal all his knowledge! Availability:
Onishi, Koji: when his Mad Scientist father was kidnapped by Predacons, the Autobots sort of adopted Koji as their own, fleshy son. They vowed to free the Doctor from their evil cousins, and worked hard at it until his surprise release by Sky-Byte! Availability:
Optimus Primal: Optimus Primal fell in final battle with the evil Megatron, sacrificing his life for all of Cybertron itself. Though he merged with the Matrix, his spirit form has re-emerged in the modern day, helping the many Autobots on earth! Availability:
Optimus Prime (G1): leader of the Autobots, Optimus Prime is a wise and powerful Transformer who years for peace, but knows that he must fight to get it. Inspiring others to fight for freedom from oppression, Optimus is the nemesis of Megatron and his Decepticons. Availability:
Optimus Prime (RiD): a powerful warrior and skilled tactician, Optimus Prime is the leader of the Autobots. This steadfast protector of life, no matter its form, strives only to bring peace to all - which naturally puts him at odds with Megatron! Availability:
Outback: Stuart is the consummate survivalist - though as a survival and jungle warfare instructor, that's his job. He's at his happiest when he's living off the land, days away from civilization, and immersing himself in the wilds that surround him! Availability:
Overkill 1: a prototype Battle Android Trooper deemed far too expensive for mass production, the silicon entity who became Overkill languished on a shelf for years. Eventually, Overkill was put to use by Cobra Commander as the the BAT field commander! Availability:
Overlord: originally a highly charismatic and ambitious member of the elite Crimson Guard, the man known only as Overlord felt that he could run Cobra better than the various members jockeying for control of the organization in the wake of its first Civil War. Availability:
Overtime: Lindsey Falmon grew up in an empty family life, and was lonely until the day she met Wayne Tucker. Instantly taking a like to this rebel, she wound up joining him and his Psi-Force friends in their efforts to remain free from the government. Availability:
Ozone: a dedicated ecologist, David was mortified to learn that villains like Cobra were weaponizing toxins to use them against innocents. Wanting to protect both the earth and his fellow man, David joined the GI Joe team to fight these eco-terrorists! Availability:
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the Paralyzer: a low-profile treaded vehicle, the Paralyzer packs a serious punch! Built around a central cannon comparable to that on the venerable HISS, and sporting communications disrupting missiles, the Paralyzer can make a serious mess of GI Joe! Availability:
the Parasite: a heavily armored troop transport, the Parasite is built to help Cobra operatives make it to their objectives in one piece. Of course, it's also armed heavily enough that anything in its path won't remain in that state for all that long! Availability:
Pathfinder: William was raised with a plethora of wilderness survival skills as he grew up in the Florida Everglades. Using these to excel as the Army's premier jungle missions expert, William proved to be a natural fit for the elite GI Joe team. Availability:
Patriot / Captain America 4: inspired by Captain America, journalist and veteran Jeffrey Mace became a costumed adventurer himself. He wound up donning the mantle of his hero in time, after the third man to bear it was killed in battle. Availability:
the Patriot: the Patriot is a small, four-tracked vehicle carrying a lot more firepower than you'd expect. It's armed with a 'surface-to-air mortar cannon', a triple-barreled laser cannon, a side machine gun mount, and an anti-personnel battering ram! Availability:
the Patriot Grizzly: a massive tank that is the latest in a long time of GI Joe artillery pieces, the Patriot Grizzly is a powerful ground weapon used in more standardized combat against the legions of Cobra terrorists, assassins, and genetically engineered freaks. Availability:
Payload: growing up in Cape Canaveral, Mark always wanted to go to space, and worked towards this goal his entire life. After becoming a bona fide astronaut, this former fighter pilot was picked to fly GI Joe's firt spacecraft, the mighty Defiant! Availability:
Sgt. Major Peel: a soldier who found himself in mercenary work after the Vietnam War, the Sergeant Major was approached by Mark Hazzard, who hired him to help teach local insurgents to fight against the evil regimes that they lived under. Availability:
Pentadrones (Modron): the most intelligent and powerful base modrons, the bizarrely shaped pentadrones are the core level of law enforcement amongst their kind. They continually patrol Regulus in a constant search for rogues and troublemakers. Availability:
Perceptor: one of the Autobots' chief scientists, Perceptor helps his allies to better fit in on whatever world they currently find themselves active. He's also an exceptional boon to his allies in the field, however, as he is a marksman without peer! Availability:
the Persuader: a small yet powerful vehicle, the Persuader is essentially a rolling laser cannon. Built for defense while packing a staggering offense, this vehicle is a perfect fit for its driver, Backstop, who tends to play hard and fight even harder! Availability:
Phantom Bullet: though jaded by the abject and brazen corruption befouling the system, wealthy reporter at large Allen Lewis was moved to take direct action against it when an amazing ice gun, which fired untraceable bullets, fell into his lap! Availability:
the Phantom Reporter: champion wrestler, fencer, boxer, and all-American fullback, Dick Jones is a highly motivated journalist who uses his mental and physical skills to bring villains to justice that the system seems unable... or unwilling... to touch! Availability:
the Phantom X-19: shrouded in secrecy, the Phantom X-19 is a revolutionary stealth aircraft which can perform as either a reconnaissance or fighter jet. The subject of countless speculation, the Phantom X-19 is a Holy Grail to conspiracy theorists. Availability:
the Pile Driver: a strange vehicle springing from the minds of the Ninja Force, the Pile Driver is but a mechanized, rotating hammer of immense size. Its operator spins with the hammer as it knocks anyone foolish enough to get too close into the next century! Availability:
the Pinball Prophet: after he conned a wizard into taking him under his wing, Morris Niver forged something resembling his very own school of magic, one based on a pinball theme, and used his new found power to launch a high-stakes criminal career! Availability:
Pincer Penny: her modeling career ended by the emergence of freakish, mutant pincers, Marlene Nolan fled the world to became a bounty hunter based on Planet T. There, she founded the Triumvirate of Tribulation to fight against evil mutants! Availability:
Pinhead: a minor hood before the White Event, the man known only as Pinhead became a much greater menace once that astronomical phenomenon granted him a comically twisted appearance, and deadly physical weaponry atop his cone head. Availability:
the Pirahna: a one-man gunboat, the Pirahna is a smaller and cheaper aquatic combat alternative to the similarly-hued and equipped Moray. Though they have less range, the Pirahnas have greater maneuverability, letting them sink GI Joe ships with impunity! Availability:
the Piranha Attack Boat: usually helmed by Shipwreck, the Piranha is a fresh-water attack craft the GI Joe team rolled out in response to new Cobra operatives with aquatic genetic sequences spliced into their bodies - the Piranha hits Venom troops fast and hard! Availability:
the Pit: regardless of its current location, the GI Joe team's main headquarters, the Pit, invariably takes the form of an underground facility hardened against all threats, up to and incluing a nuclear explosion directly above! Availability:
Pixies (Typical): the diminutive pixies were once simple humans, but have drifted away from the mundane world and all its silly constraints. Living through the ages and blessed with minor magic skills, pixies like to amuse themselves at humanity's expense. Availability:
the Pogo Ballistic Battle Ball: a vehicle of Fred 7's design, the Pogo Ballistic Battle Ball can launch itself into the air via short-burst rockets, and continue to bounce around, firing on anything within its domain, on three pneumatically enhanced legs! Availability:
Polanski, Lisa: after being trained in the Art by the Zen Hell-Kites, this one woman army became a professional mercenary. When her Pastordyne employers betrayed her by implanting experimental cybernetics on her person, Lisa put them on her List...! Availability:
the Polar Battle Bear: snowmobiles with attitude, Polar Battle Bears are 1.4 ton, heavily armored, cold weather combat vehicles. Ideal for use near either pole, the Battle Bear is armed with 50mm cannons and heat seeking miniature missiles! Availability:
Anne Pollicino: aside from Jenny Swensen herself, Anne was Project: Spitfire's greatest techie. She not only helped Jenny build her Mark 3 MAX armor, but has assisted her both as mission support and in keeping the armor operational. Availability:
the Post-modern Girl: a computer programmer hired by Argyle's Wizardyne corporation, Harolene Zachs was experimented upon as a part of his byzantine schemes against his corporate superior - but has since joined Agency 13 as one of its investigators! Availability:
Potiphar: a mercenary, assassin, and fiercely patriotic Egyptian that's been active in Middle-Eastern affairs for over twenty years, this mass murderer has found himself in the Medusa Web's employ of late, and he gleefully does the Web's dirty work. Availability:
the Power Fighter: an advancement of Robo-Joe's space-based combat technology, the GI Joe Power Fighter is a small mech: a miniaturized - and much cheaper - version of the Armor Bot that GI Joe can use to dominate Cobra during their battles in space! Availability:
Roger Price: husband of Debbie Felix's friend Jane, Roger got involved with the Star Brand during the Star Child's birth. After being killed by the that entity, Roger was brought back to life better than before - wielding a portion of the Star Brand itself! Availability:
Priestess: a runaway saved from a life of debauchery by Mark Hazzard when she was fourteen, the girl that became the Priestess developed into first a martial artist, and later a martial arts instructor, that often helped her savior out. Availability:
Primus (Modron): the One and the Prime, Primus is a singular, unique modron entity. Having no peer, Primus alone possesses individuality within the confines of Mechanus' ultimate law, and consistently strives to share it with the multiverse. Availability:
Prince Omei: Omei's power was was that of mesmerism, with which he could readily bring to heel the will of other men! The origin of this dread power is unknown, but everyone knows that he used it in the forging of a vast and terrible criminal empire! Availability:
the PAC/RATs: Programmed Attack Computer Rapid All Terrain units, or PAC/RATs, are experimental Joe-botic assault systems that not only serve as heavy duty fire support, but can act as convenient 'cannon fodder' for GI Joe when necessary. Availability:
Emmett Proudhawk: a CIA operative investigating the paranormal, Emmett went rogue after his partner sold his list of psis to various foreign and corporate interests. Emmett did everything he could to protect his charges, which ultimately cost him his life. Availability:
Michael Proudhawk: Emmett Proudhawk's cousin, Michael followed him and Derek Shiningstar into government service. Like his kin, Michael has powerful telepathic abilities, as well as the power to summon forth an apparent Psi-Hawk, to do his bidding! Availability:
Prowl (G1): chief military strategist for the Autobots, Prowl is often kept close at hand by Optimus Prime, who values his insights about various tactics. The rest of the Autobots, however, tend to think of him as a stuffed shirt and fussbucket. Availability:
Prowl (RiD): having worked with police officials since arriving on earth, Prowl has developed a deep-seated respect for the law. He is quite an orderly, almost predictable robot - which often clashes with his brothers' independent natures. Availability:
Prowl 2 (RiD): dedicated to the memory of his hero, Prowl, Prowl 2 has strived to bring law and order to all of Cybertron, but has always felt inadequate to his idol's legacy. Of course, now that he has a serious personality disorder, one can see why...! Availability:
Psi-Fox: young Roy Shijitzu initially rejected his family's high tech business, instead walking the earth to master his natural psionics. With that done, he's decided to use the company in a bid to prove his inherent superiority to his fellow man! Availability:
Psi-Hawk: created by the concentration of at least one of the original psionic paranormals collected by the late Emmett Proudhawk, this spectral gestalt is the ultimate weapon in Psi-Force's arsenal - a combination of all their powers and psyches. Availability:
Psyche-Out: wielding a doctorate in psychology and an expertise in predictive behavioral analysis and paranoia-inducing ultra low frequency radio waves, Kenneth is the perfect psy-ops expert for GI Joe using his experience in countless covert ops! Availability:
Psychophant: a former bartender who taught himself telekinetic powers after a mid-life crisis, Harvey Smithsonian eventually became a psikinetic overmind, and uses his powers to not only fulfill Mindwatch's mission, but to help those in need! Availability:
the Pulverizer: the final equipment Battle Force 2000 rolled out before its untimely demise, the Pulverizer is a small tracked vehicle. It can pack an astounding punch with its massive laser cannon, which can stop enemy gear and fortifications dead - and how! Availability:
Pythona: chief courier and assassin of Golobulus, Pythona is a singularly dangerous citizen of Cobra-La. The left hand of that secret civilization's leader, Pythona works to subvert and annihilate her peoples' enemies before they even know what hit them. Availability:
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Quadrones (Modron): Mechanus' elite labor force and field officers, the clever quadrones can decide how to best accomplish the tasks assigned them by their pentadrone superiors, delegating smaller chunks of said tasks to tridrones as they see fit. Availability:
Quartons (Modron): the sixteen quartons oversee the octons, if indirectly, in the management of their domains. This ties up most of their time, though one will occasionally assist in the transfer of data up and down the modron hierarchy. Availability:
Quasar: appointed the Protector of the Universe by the mighty Eon, Wendell Elvis Vaughn uses the mighty Quantum bands to perform his duties. His time as the champion of our cosmos has seen Wendell suffer greatly, but ultimatly come out on top in the end. Availability:
Quasits (Tanar'ri): like manes, some argue that quasits aren't 'real' tanar'ri. They are formed from special larvae to aid in the temptation of mortals with deep, evil passions - and if they serve well, quasits can ascend into greater tanar'ri forms. Availability:
Queen Nara: when her spacefaring parents were slain by Dragon-men on the planet Ligra, young Nara Gale was raised on that world by its more benevolent Lion-people. As it turned out, they liked her so much that they decided to make her their queen! Availability:
Quentin's Quirky Quack: Quigley Quirtsquip is a quandary, a man with a genetic quirk that lets him reorder the physiology of others at a whim. Developing this skill as something of an experimental doctor, he's become known as Quentin's Quirky Quack! Availability:
the Quickstrike: Bazooka's sweet new ride is an armored 6WD vehicle that has, of course, a large missile launching platform mounted on the rear. He (or any other Joe) can use this and the built-in ring turret to decimate Cobra's forces, whether normal or enhanced! Availability:
Quick Kick: a Hollywood stunt man before he was recruited by GI Joe, MacArthur was raised by immigrant parents in Watts and grew up tough. A master of numerous martial arts, MacArthur has become a silent weapons specialist in the fight against Cobra! Availability:
Quintons (Modron): as are the hextons before them, the twenty-five quintons are constantly busy. There is always one in the towers of the quartons and the secundi, relaying data back and forth in the modron hierarchy, and five within Primus' tower. Availability:
Quintuple Bartender: after leaping through a rift in his basement, Morris Inglebert came back a changed man - five changed men, in fact. Seizing opportunity as it arose, he founded the Club Invertebrate to cash in on the troublemaking nexus downstairs! Availability:
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REV: tactical officer for the Spychangers team, REV (Race Exertion Vehicle) is a powerful warrior in his own right. Armed with a laser shotgun and a powerful leaping ability, he does quite a lot of damage to the Predacon cause - and does it in style! Availability:
the Radar Rat: whenever the Joes need a quick, portable air defense station set up in a jiffy, they rely upon the Radar Rat. It is essentially a powerful radar unit mounted on a 250 HP engine, and is armed with enough missiles to knock out whatever it sees! Availability:
the Rage: an assault vehicle designed by Cobra to aid its conquests of cities, waging urban warfare block by block if necessary. Armed with conventional and directed energy weapons, the Rage is capable of taking down any vehicle, structure, or personnel! Availability:
the Raging Typhoon: this marvel of modern engineering is a hovercraft which is armed to the teeth! Of course, when necessary the Joes can rebuild it as not one, not two, but four separate vehicles, allowing them to battle Cobra anywhere on earth! Availability:
the Raider: designed as a quick yet heavy combat vehicle, the Raider has several surprises within. It features an elevating missile bay, and the ability to split into two separate components: a high speed scout mini-tank, and a heavily armed battle station! Availability:
Rail Racer: a merger of the three Team Bullet Train members (Midnight Express, Railspike and Rapid Run), Rail Racer combines their power and best personality traits into a singular whole, one which Megatron and company have a hard time dealing with! Availability:
Railspike: the leader of Team Bullet Train, Railspike is also its oldest member. His wisdom rivals that of Optimus Prime himself, though Railspike's age is telling in his demeanor, for he can occasionally come across as... cantakerous in certain situations. Availability:
the Rainbow Cube: this item consists of seven Rainbow Gems of an identical cut, each of which is in one color of the rainbow. They offer their wielder great power individually, but when combined together, they can literally change the universe! Availability:
Rampage: Walter A. McDaniel was a close friend of Beach Head's in both Basic training and in his Ranger detachment. He is also a veritable demon behind the wheel, which is why Beach Head recommended him as an operator for the GI Joe Split Fire! Availability:
Rampart: born with exceptional reflexes, Dwayne spent his youth in video game arcades. Games don't pay the bills though, so after college he joined the Navy, and put his considerable talents to use as an Air Defense Artillery missile specialist! Availability:
the Rapid Fire Motorcycle (RAM): the RAM is a high speed ground attack vehicle. This bike and its deadly gun car can reach speeds in excess of 100 MPH, allowing Joes using it to quickly race into - and out of - combat situations in the blink of an eye! Availability:
Range-Vipers: guerilla warfare experts trained to survive in numerous environments, Range-Vipers are some of the toughest Cobras out there. Operating alone behind enemy lines, they wage war indefinitely with only the gear they can steal from their foes! Availability:
the RHINO: another in a long line of two-in-one GI Joe devices, the Rapid Heli-Integrated Neutralizing Offensive Vehicle, or RHINO, is a tough ground transport with a built-in helicopter, allowing it to provide its own air support when necessary! Availability:
Rapid Run: the middle ground between Midnight Express and Railspike, Rapid Run is a mature Autobot warrior; he's grown up, but not aged. On the other hand, he's absorbed a lot of human culture and slang, making him glib and overconfident, oddly enough. Availability:
the Rapid Runner: unique amongst the GI Joe B.T.R. vehicles, the Rapid Runner doesn't actually have two different configurations. Instead, it has two distinct operating modes, depending on whether one is using it to fly or to 'just' hover! Availability:
Rapid-Fire: highly motivated and bubbling over with capability, Robbie mastered everything the Army threw at him, from West Point to his graduation of the first fast attack maneuvers class. There's no stopping him from Being All He Can Be! Availability:
Raptor: an eccentric accountant with a penchant for falconry, Raptor found himself on Destro's bad side when caught poaching on his grounds. Pulled into Cobra's orbit, Raptor began to use his various skills in their service to pay off his debts to them! Availability:
the Rat: capable of traversing the scummiest of swamplands, the Rat is a small, yet powerful hovercraft. Armed with foliage-chopping slicer blades and four front-mounted chain guns, the Rat is capable of allowing Cobra to dominate swampland battlefields! Availability:
Ratchet: though he'd rather waste all his time having fun and partying hard, Ratchet knows he has a very important job to do. After all, he's been patching his fellow Autobots back together over the course of their war with the Decepticons. Availability:
the Rattler: Cobra's single most infamous fighter, the Rattler itself is based loosely upon the designs of the A-10 Thunderbolt. Of course, Destro put in a few gotchas when he made the Rattler, such as VTOL capability, to make it even more interesting! Availability:
Ravage: virtually undetectable when he wishes to be, Ravage is an excellent stalker of the night. Constantly dreaming up new schemes to defeat the Autobots, Ravage is well respected by his peers - even if they usually don't even know where he is! Availability:
the Razor-blade: a smaller helicopter, GI Joe's Razor-blade is just a little bit larger than the Locust, and the same size as a Sky Hawk. However, its man purpose is not assault but rescue, for it's equipped to save folks in remote locations during emergencices! Availability:
the Razorback: built for vehicle-to-vehicle combat, the Razorback is an excellent complement to Destro's DEMONs. Heavily armed and armored, and capable of seizing the high ground in most firefights, the Razorback lets Iron Grenadiers dominate the battlefield! Availability:
Razorvine: insidious weeds with a fiendish origin, razorvine spread far from the Abyss via foolish travelers and explorers. Now it grows to threaten many planes and Sigil itself, its horrific bladed edges being used for many sinister purposes. Availability:
Reaper: adopted by paranormal-obsessed eccentrics, Jaycen Nguyen grew up lonely. When he suddenly developed the powers of his birthright one fateful day, Jaycen (with the help of an enigmatic tutor) began to defend the innocent as Reaper! Availability:
Rebound: after being exposed to anomalous chemicals on the job, this gifted NSA operative found his features, his very body, twisted beyond recognition. Leaving his old life behind, he now uses his special abilities to fight evil as Rebound! Availability:
Recoil: a former marathon runner and professional body builder, Joseph Felton was a shoe-in to be a LRRP member upon enlisting. Upon joining the GI Joe team, he began to hone his skills by practicing them on his fellow Joes, which drives them crazy! Availability:
Recondo: growing up to hate Wisconsin's cold winters, young Daniel wanted to explore the deepest African jungles as a child - and grew up to do just that. Both on and off the Joe team, Daniel has become an expert in jungle combat - and many other disciplines! Availability:
Red Dog: a former pro football player, David Taputapu got sacked for unnecessary roughness. After a stint as a Hollywood stunt man, he was recruited by GI Joe, as the powers that be thought he'd be an excellent addition to Sgt. Slaughter's Renegades! Availability:
Red Ninjas: renegade Arashikage ninja clan members, the Red Ninjas have scattered throughout the world. Devolving into martial artist mercenaries, they are often employed by Cobra Commander when his Ninja-Vipers or Night Creepers are unavailable. Availability:
Red Raven: lone survivor of a plane crash on the mysterious, floating Sky Island, he who would become the Red Raven was raised by the locals. Cherishing freedom and justice, he eventually left the Island to share these ideals with the world! Availability:
Red Raven 2: when the original Red Raven wished to join his Sky Island brethren in cryogenic slumber, he didn't want to leave his adopted home defenseless. As such, he simply built an android double to guard it in his stead! Availability:
Red Raven 3: sole child of the original Red Raven, Dania grew up in seclusion. Though she never knew the residents of Sky Island, she felt the need to protect their legacy - even after the floating city was raised from the sea floor! Availability:
Red Spot: fascinated with lasers ever since he was nine years old, Michael P. Ritchie left Cincinnati to enlist, so he could turn his love of directed energy devices into a marketable skill. He has since done so, and was recruited by GI Joe soon afterwards! Availability:
Red Star: after the death of Colonel Brekhov, Captain Anatoly Fyodorovich Krimov (who has an eerie similarity to the late Colonel) was tapped to replace the man as leader of the Oktober Guard. And he's gung-ho enough to live up to his predecessor! Availability:
Red Zone: ultimately booted out of the FBI for being too rough on criminals and their precious property, Luke was transferred to the GI Joe team, who saw that 'liability' as an asset. He now helps them out as a member of their reserve, Steel Brigade unit! Availability:
Reflector: consummate voyeurs, the trio of Decepticons that comprise Reflector enjoy watching everything in their environment. If they happen to spy some particularly valuable information in the process, they're happy to exploit it to the fullest. Availability:
the Reincarnator: the Reincarnator is a sort of immortal being, in that every time his material form dies, his life force carries him on to a freshly conceived human. Nine months later, the Reincarnator is reborn, ready to renew the fight against evil! Availability:
Evan Reinger: pilot, mercenary, and all around bad guy, Evan Reinger would gleefully kill a busload of kids if the money was right. Lacking morals of any stripe, he'll do whatever is asked of him as long as there's enough green in it for him. Availability:
Relampago: after the White Event granted her super speed, this young woman became something of a Chilean folk hero. Recruited into the Medusa Web, she began to use her considerable abilities to further Thame's goals to the best of her ability. Availability:
the Remote Piloted Vehicle: giving GI Joe a powerful edge over the enemy, the RPV allows them to perform aerial surveilalnce without putting any Joes at risk. Though unarmed, the RPV can 'spot' for the team from a remote command and control station! Availability:
Theodore 'Teddy' Remsen: paralyzed from the waist down after a cowardly bomb attack, Teddy Remsen nonetheless developed dream powers like her brother's - if to a lesser extent - which she uses to help his work at the Ballad clinic. Availability:
Repeater: a venerable Army Ranger, Jeffrey Therien enjoys being a soldier, and is very good at it, but sucks where military politics are concerned. As such, he was assigned to GI Joe, where he can defend freedom without ruffling oversensitive feathers. Availability:
the Retaliator: a highly advanced, customized vehicle, the Retaliator is a helicopter primarily designed with Updraft's flying style in mind. Possessed of uncanny maneuverability, the Retaliator is both a bomber and a rescue craft, all rolled into one! Availability:
General Rey: a reprogrammed Serpentor clone, General Phillip A. Rey was given to the Jugglers as a secret weapon - to be used in a double cross against them at a later date. Rey decided to be his own man, however, and has defeated his mental programming! Availability:
Rip Cord: initially enlisting to be paid to jump out of airplanes, Wallace ultimately found that he loved the military lifestyle. An expert HALO jumper, Rip Cord was a perfect addition to GI Joe, who always has need of soldiers with his skill! Availability:
Rip It: a surly, destructive gear-head, Fredd would be equally at home in the Dreadnoks or the Cobra HISS Driver corps. A one-man engine of destrction, he loves tearing apart what others have created, such as cars, homes, or even their national identity! Availability:
Ripper: evincing antisocial behavior since he was a toddler, Ripper grew up into a life of crime. This culminated with his joining the Dreadnoks, the only group that would have him, and occasionally performing freelance work for Cobra! Availability:
the Rising Tide: this smaller vehicle is a perfect fit for Barrel Roll. It can function either as an attack boat or an incredibly small jet glider, depending on its current configuration - and where Barrel Roll needs to be fighting his Cobra foes! Availability:
Ritter: his time in the Air Force having left him well-versed in aerial combat, Ritter decided to use that experience for personal gain after leaving the service. A highly paid mercenary pilot, Ritter could readily pick and choose his clients. Availability:
Ro-Tor: heavily armed in both melee and ranged combat, Ro-Tor serves as the Combatron's aerial surveillance expert. While he doesn't have the visual range Movor does, he's much more sneaky, and can soundlessly approach any foe - much to their chagrin. Availability:
the Road Rebel: a small device, the Road Rebel is a tracked, all-terrain ride which is basically a vehicle with which to carry an oversized missile launcher into whatever position is required. It's also armed with a flamethrower, for anti-personnel action! Availability:
Road Pig: one of the strongest Dreadnoks, save for Zartan himself, Road Pig is also one of the most violent. And ugliest. And smelliest. But the gang keeps Road Pig around despite all this, and more, because he's something of an ace in the hole for them. Availability: