Flak-Vipers

Melee
RV 10
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 6
Awareness
RV 20
Willpower
RV 10
Lifestyle
RV 20
Repute
RV -5

Health:
Fortune:
46
36

Origin:

Flak-Vipers, like most Cobra operatives, lack physical powers of any stripe. They can be considered high-tech villains, however, for they make use of back-mounted anti-aircraft missile launchers and laser rifles in the perpetration of their many foul deeds!

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Heat Shielding: since they launch rockets off of their back, Flak-Vipers wear padded heat shielding while working. This material provides them rank value 40 resistance to fire and heat where it shrouds their bodies, which is almost complete coverage for the Flak-Vipers.

Helmet: like most Cobra corps, the Flak-Vipers wear a helmet while in the field. This gear allows their heads rank value 10 protection against physical assault, and their visors give their vision like Screened Senses where their vision is concerned.

Not merely passive protection, however, these helmets are highly computerized. In addition to being able to run missile simulations, they are armed with a night vision and heat targeting module that effectively allows Flak-Vipers the power of infravision, at rank value 10.

Laser Rifle: the secondary weapon of the Flak-Viper is their trusty laser rifle! Capable of inflicting rank value 10 Armor Piercing Energy damage per deadly blast, this weapon is also equipped with a bayonet, allowing Flak-Vipers to inflict Slashing damage with it in melee.

Missile Launcher: as anti-aircraft specialists, Flak-Vipers carry a back-mounted missile launcher while on the job. This thing can be loaded with two surface-to-air Tail-Biter missiles, each of which inflicts damage as follows, raised +1 RS if both hit a target simultaneously:

Handling
RV 20
Velocity
RV 150
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Sidearm: their tertiary weapon, typically most useful in close combat conditions, Flak-Vipers may discharge a single round from this weapon to inflict rank value 6 Piercing damage, or a three-round burst to inflict rank value 10 Piercing damage.

Quirks:

(none)

Skills:

Advanced Guns: in addition to their training in the use of conventional firearms, Flak-Vipers can effectively make use of directed energy weapons as well! Whether wielding a laser rifle, blaster pistol, or a death ray, Flak-Vipers may fire them at a +1 RS to their Coordination.

Guns: all Cobra operatives have the ability to wield firearms in combat, and Flak-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol as if their Coordination was +1 RS higher than is listed above.

Martial Arts style A or B: furthermore, Flak-Vipers are well-versed in the art of self-defense. They either wield style a, allowing them to Pound or Concuss foes regardless of their comparative Brawn or Fortitude, or style b, granting them a +1 RS to hit in unarmed combat.

Marksman: enjoying their role as the destroyer of unnecessarily expensive, government-built hardware, Flak-Vipers constantly train in the execution of this skill. Thanks to this effort, they may attempt attacks with line-of-sight weaponry without range penalties.

Military: like most Cobras who have moved through the ranks somewhat, Flak-Vipers have mastered this skill, assuming they didn't bring it with them. It allows them to function effectively within a combat unit, giving them insight into Cobra's byzantine organizational structure.

Contacts:

Flak-Vipers are generally well-liked by their fellow Cobras, because they protect their allies from assaults from on high! It always boosts morale to see GI Joe planes crashing down to the ground, after all. Flak-Vipers can generally consider the Cobra organization a reliable contact.

Costume:

The original Flak-Viper uniform is comprised of a long sleeved, blue and green shirt under gray shielding, green leather gloves, blue trousers under gray shielding, black leather boots, a gray leather belt, and a blue helmet equipped with a black visor.

Notes:

The Flak-Viper corps is generally a highly motivated bunch. They train their anti-aircraft skills constantly, utilizing a cartridge that plugs into their helmets which continously simulates aircraft utilizing various tactics. This also makes them good at video games in general.

But while many Cobras consider this 'training' to simply be goofing off, the Flak-Vipers deliver results in the field. They excel at knocking out enemy aircraft, which their fellows greatly appreciate, even if it makes them a primary target of incoming GI Joe air power.

These elite villains simply consider that an occupational hazard, though, because they simply love doing what they do. Where else can you knock down eight- and nine-figure government hardware with impunity? Much less do so while earning the high salary that Cobra provides?

1993 Variations

Costume:

The second Flak-Viper uniform is a variation on the first, and includes a long sleeved, pink and green shirt under gray shielding, green leather gloves, pink trousers under gray shielding, black leather boots, a gray leather belt, and a pink helmet equipped with a black visor.

2004 Variations

Equipment:

Submachine Gun: their secondary weapon in urban combat, Flak-Vipers may discharge one round from this weapon to inflict rank value 6 Piercing damage, a short burst to inflict rank value 10 Piercing damage, or fire it continously to inflict rank value 20 Piercing damage.

Supplementing this leaden devastation is an underslung shotgun, which can fire birdshot to inflict rank value 6 Piercing damage in a thirty degree arc, buckshot to inflict rank value 10 Piercing damage to adjacent foes, and slugs to inflict rank value 20 Piercing damage to a single foe.

Costume:

The third Flak-Viper uniform is a variation on the first, and consists of a long sleeved, dark blue shirt under black shielding, black leather gloves, dark blue trousers under black shielding, black leather boots, a black leather belt, and a black helmet equipped with a black visor.

2006 Variations

Costume:

The fourth Flak-Viper uniform features a long sleeved, khakis camouflage jacket under tan shielding, brown leather gloves, khakis camouflage trousers under tan shielding, black leather boots, a tan leather belt, and a brown helmet equipped with a black visor.

Note:

The third variation on the Flak-Viper was released under the name of Nullfiers, but featured the same basic text that Flak-Vipers bore, and used the exact same mold as all other variations on the Flak-Viper. Thus, I considered these guys Flak-Vipers, and not Nullifiers.

Extra Goodies:

Flak-Vipers 4C System: Edition 13 Text File Download

Cobra directories featuring a version of Flak-Vipers:

  1992 1993 2004 2006  

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