Cobra's 1992 Personnel and Equipment
Personnel:
Cobra Commander: Cobra's founder, its mysterious Commander began as an unsuccessful businessman who, after his paranoia told him that Big Government was out to crush the 'little guy', decided to forge a new system - one with him on the top! Availability:
Dice: a former Night Creeper ejected from that band of techno-ninjas for various reasons, Dice eventually drifted into a partnership with fellow ninja outcast, Slice. This duo has repeatedly found itself in Cobra's service in lieu of Storm Shadow! Availability:
Eels: those Cobras who excel as divers, whether in that position officially or from personal experience, can train to become Eels. These experts in underwater combat and demolitions are the elite forces of Cobra's various naval operations. Availability:
Firefly: a true artist of a saboteur, Firefly enjoys destroying all which is supposedly invulnerable. The adopted son of the Koga ninja clan, Firefly also takes great pride in never being seen before, during, or after he demolishes his targets! Availability:
Flak-Vipers: the anti-aircraft specialists amongst the teeming masses of Cobras, Flak-Vipers delight in regularly wrecking eight- and nine-figure military aircraft. They regularly acheive this feat with their back-mounted, Tail-Biter missile launchers! Availability:
Heli-Vipers: fearless aerobatic stuntmen, the Heli-Vipers are the stars amongst Cobra's rotary-winged pilot operatives. Personally chosen by the Commander himself, each of these elite operatives prove their worth in an insanely dangerous qualification course! Availability:
Ninja-Vipers: drawn from the most capable members of Cobra's teeming masses, Ninja-Vipers are all at least tenth level black belts in multiple fighting forms. This, combined with their unquestioning loyalty, makes Cobra's Ninja-Vipers staggeringly dangerous! Availability:
Overkill: a prototype Battle Android Trooper deemed far too expensive for mass production, the silicon entity who became Overkill languished on a shelf for years. Eventually, Overkill was put to use by Cobra Commander as the the BAT field commander! Availability:
Slice: a rogue member of the already infamous Arashikage ninja clan, Slice isn't interested in perfecting his martial prowess. No, he only wants to utilize it to line his pockets, something he and his partner, Dice, easily manage working for Cobra! Availability:
Toxo-Zombies: the end of many a Toxo-Viper's career, Toxo-Zombies are what happens after repeated exposure to Cesspool's refined Plasmatox. Neither dead nor alive, they shamble about doing little else besides satisfying the needs of their reptile-like brains! Availability:
ADDERS (Aerial Deployment Daredevil Elite Recon Squadron):
Air Devils: while Night Vultures sometimes fight Cobra's enemies while looting their lines, their Air Devils have the inverse job. They descend upon the enemy to sabotage personnel and equipment however they can, and only relieve their gear as an afterthought. Availability:
Headhunters:
Headhunters: a band of violent paramilitary thugs, the Headhunters dabble in all manner of criminal activity. However, their specialty is the transportation of illicit goods, whether they be intellectual property, industrial secrets, drugs, or even weapons! Availability:
Headman: creator of the Headhunters, the Headman is one of the most odious criminals alive! Whether stealing social security checks or dealing drugs to kids, no act is too base for him, as long as it lines his pockets with the one thing he cares about: money! Availability:
Iron Grenadiers:
Destro: the latest in a long line of arms traders, James McCullen Destro XXIV has no problem selling his family's wares to the highest bidder. While personally honorable, he has no qualms about working with the likes of Cobra and other despotic villains. Availability:
Equipment:
the Battle Copter: after GI Joe developed small, man-portable helicopter vehicles to provide emergency aerial capability in a pinch, Cobra naturally 'appropriated' a few examples of their prototype rides. The result is, of course, the Cobra Battle Copter! Availability:
the Earthquake: while a weaponized front loader seems an unlikely combat vehicle, the idea works once Cobra gets done with it. In addition to its mighty battle scoop, the Earthquake is armed with numerous mortars, missiles, and rotary-barrelled machine guns! Availability:
the Liquidator: sporting numerous air-to-surface missiles and a laser cannon, Cobra's Liquidator is a menace to everything in its path! Whether on the ground or in the air, this aggressive fighter jet has the tools and the firepower to defeat almost anything! Availability:
the Parasite: a heavily armored troop transport, the Parasite is built to help Cobra operatives make it to their objectives in one piece. Of course, it's also armed heavily enough that anything in its path won't remain in that state for all that long! Availability:
the Rat: capable of traversing the scummiest of swamplands, the Rat is a small, yet powerful hovercraft. Armed with foliage-chopping slicer blades and four front-mounted chain guns, the Rat is capable of allowing Cobra to dominate swampland battlefields! Availability:
the Toxo-Lab: the fount of the diabolical Plasmatox, the Toxo-Lab is Cesspool's primary munitions factory. A top-secret Cobra facility, the Toxo-Lab is designed not only to manufacture Plasmatox, but can use the substance against anyone in its vicinity! Availability:
ADDERS (Aerial Deployment Daredevil Elite Recon Squadron):
the Night Vultures Glider: though the Night Vultures formerly wielded standard gliders to perform their clandestine works, their leader, Sky Creeper, got his hands on Cloudburst's plans for a new GI Joe glider, and has since re-engineered them for Cobra's use! Availability:
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