The Earthquake is what you get when Cobra engineers have the bright idea to weaponize a front loader. Oh sure, you can totally use it for the purposes of construction, but all those mortars, missile launchers, and laser cannons are intended for the exact opposite of such.
Featuring a primarily purple body, the Earthquake can light up most foes with its projectile weaponry, and then plow up the rest with its bright yellow shovel - which also serves to absorb a lot of damage from the front of the vehicle. The earthquake functions as follows:
50mm Machine Gun (a): mounted over the canopy of the Earthquake's driver compartment, this weapon can be used by its occupants to inflict one's Agility +6 in damage when firing a short burst of ammunition, or their Agility +7 in damage when firing it continuously.
Battle Scoop (s): the main feature of the Earthquake, this hydraulic digger battle scoop is of m.s. 16, and can be used constructively to heap up loose materials for later transport elsewhere, doing so as though it wielded a Strength score of 13.
However, the Earthquake's battle scoop has combat applications, as well. Featuring sharpened forks, it can be used to inflict +3 slashing damage against personnel or equipment, or used as an intnensity 16, or +4, shield against front-based assaults for the Earthquake's occupants.
Body Armor (s): while it's not especially fast or maneuverable, the Earthquake is tough. This combat vehicle has an overall material strength of 12, which allows it to provide like, or +3, protection to its two occupants - though its battle scoop overrides this if used as a shield.
Cobra-band Radio (i): Cobra gear uses a communication system of its own, not beholden to conventional broadcast standards. The Earthquake in particular has a transceiver which operates with intensity 5 range (25 miles), and also benefits from intensity 9 signal encryption.
Light Bar (a): mounted atop the battle scoop's mechanisms, this bar rests over the Earthquake's cockpit. It features an array of powerful lights which can illuminate an area with intensity 12 ability, and can be utilized as a blinding attack if attempted with surprise.
Mortars (i): the rear of the Earthquake is armed with three mortar tubes. The projectiles it launches inflict intensity 13 slashing (fragmentary) damage each, though this is increased by +1 for each additional mortar that strikes a single target at the same time.
Propulsion (a): the Earthquake isn't all that fast, but then speed isn't what you field it for, when you get down to it. It possesses this ability at intensity 2, allowing it to move at up to sixty miles per hour on its four oversized, all-terrain tires.
Rear Passenger Rails: essentially the Earthquake's rear bumper, this rail allows up to four additional Cobras to ride along with the vehicle's two operators. They lack the Earthquake's body armor when doing so, but at least they can avoid having to walk to and from a battle zone.
Rotary-Barreled Laser Cannons (a): mounted on each of the Earthquake's missile racks is a pivoting, rotary-barreled laser cannon. These weapons fire laser bursts which inflict one's Agility +6 in Armor Piercing energy damage each, raised by +1 if both are trained on a single target.
Surface-to-Surface Missiles (i): as if its machine gun, laser cannons, and mortars weren't enough, the Earthquake also sports four missiles! Mounted two to a side, on separate racks, these projectiles inflict intensity 10 fragmentary damage, raised by +1 for each additional missile used.
Cobra directories featuring a version of the Earthquake:
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