* Night Vultures generally know either Boxing or Martial Arts, but not both. If a Night Vulture goes with Boxing, he or she will have a d code for Strength and c code Agility, but if they go with Martial Arts, they will have an x code for Strength and a b code for Agility.
As is the case with most members of Cobra, Night Vultures lack special powers of any sort, being, at least in a physical sense, normal humans. They only have their wits, their skills, and their standard-issue equipment with which to perpetrate their many crimes.
Hindrances / Augmentations:
Crossbow (a): since they're supposed to be sneaking in and out of enemy turf, Night Vultures always carry this device. Each bolt they fire from this mechanized weapon will inflict their Agility +4 in damage, and its projectiles have the bonus of lacking the sonic boom of a bullet.
Grenades (i): when stealth is no longer a concern, Night Vultures can drop these implements on folks from above. They explode a few seconds after being armed to inflict intensity 10 fragmentary damage to everyone within near missile distance of where they detonate.
Knives (s): pinned to their web gear, Night Vultures carry two spike-knuckled trench knives. They can use either use these m.v. 13 weapons to cut through items possessing up to a like m.s., given the time, or can instead inflict +2 slashing damage in melee.
Night Vulture Glider (i): their principal workplace implement and transportation all in one, Night Vultures each have their very own glider with which to terrorize the world at Cobra's behest. These unpowered vehicles are described fully in their own equipment entry.
Nunchaku (s): pinned to their right leg, Night Vultures can use these weapons to silently - more or less - disable their enemies. Possessing an m.s. of 13, Night Vultures may use nunchaku to inflict inflict their Strength +3 in bashing damage with each brutal assault.
Sidearm (a): once the jig is up, there's no point in avoiding the report of firearms any longer. As such, Night Vultures may either discharge one round to inflict their Agility +4 in damage with this backup weapon, or a short burst of rounds to inflict their Agility +5 in damage.
Bows (a): as they're supposed to be doing their job without making a ruckus, Night Vultures are trained how to use ranged weaponry that's quiet. As such, they can wield most stringed weapons, whether a conventional bow or a crossbow, at a reduced difficulty.
Boxing (s): Night Vultures are well-versed in the art of self defense. For some, this takes the form of the boxing skill, which lets them divide their pre-card play action score between two unarmed melee assaults, the second of which will occur as a contingent action.
Guns (a): all Cobra operatives know how to effectively wield a firearm, regardless of its type. As such, with either a standard, semi-automatic, or fully automatic rifle or pistol in hand, Night Vultures may discharge rounds from it at a reduced difficulty.
Martial Arts (a): Night Creepers are well-versed in the art of self defense. For some, this takes the form of the martial arts skill, granting them a reduction in the difficulty of actions intended to dodge attacks, catch thrown weaponry, or to strike in unarmed melee.
Military (w): generally, one cannot make their way into the Night Vultures without having served in one of several different Cobra corps. As such, Night Vultures invariably have this skill, allowing them to fight in teams, and can navigate Cobra's Byzantine rank structure with ease.
Night Vultures are Cobras, though they're generally not held in the highest regard by that organization. Considered unreliable and expendable, they're forced to earn the respect of their superiors in the Command before they can move on to bigger and better positions within Cobra.
Various Callings: the vast majority of Night Vultures joined Cobra for their own, evil purposes, so choose a villainous calling and go with it! Nominally, Night Vultures are mainly motivated by Greed for material possessions, but anything else can apply.
The original Night Vulture uniform is comprised of a long-sleeved purple shirt, purple trousers, black leather boots and gloves, a black mask that covers their whole head, purple-lensed goggles, orange web gear, an orange belt,an orange nunchaku belt, and an orange holster.
The Night Vultures are a covert insertion force. Minimally armed and equipped, they silently glide into enemy territory to perform their work, which is primarily to raid supplies and weaponry from Cobra's foes. Of course, this mission often devolves into violence and/or sabotage.
Do you want to be a Night Vulture? Great! All you need to do is be a Cobra operative in good standing, no matter what corps you currently belong to, and demonstrate your ability to survive a five mile glide from the ocean back to shore, and you're in. What are you waiting for?
Sure, Night Vultures don't earn a lot for this work, and they're generally considered unreliable on particularly harrowing missions, but there are fringe benefits. After all, their job involves stealing; what they don't give back to Cobra they often keep for themselves!
Night Vulture Glider, Mark 2 (i): replacing their original gliders, the Night Vultures' new glider is a more advanced, yet more simplified design. Only slightly larger than a wingsuit, their new gliders are unarmed, but still provide the abiltiy to glide with intensity 3 ability.
The second Night Vulture uniform consists of a long sleeved purple shirt, purple trousers, a purple leather belt, black leather boots, gloves, and knee pads, a black mask that covers their entire head, purple-lensed goggles, orange web gear, and orange holsters and sheathes.
Cobra directories featuring a version of Night Vultures:
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