SAW-Vipers

Strength
8x *
Agility
3d *
Intellect
3x
Willpower
6d

Hand Size:
Edge:
2 (10)
0

* SAW-Vipers generally know either Boxing or Martial Arts, but not both - unless they are exceptional. If a SAW-Viper goes with Boxing, he or she will have a d code for both Strength and Agility, but if they go with Martial Arts, they will have an x code for Strength and a c code for Agility.

Origin:

Strong and hearty, the SAW-Vipers lug their heavy machine guns into battle for the benefit of their more lightly-armed fellows. Though they seem mightier than they ought to be, SAW-Vipers are but normal humans, only wielding conventional hardware in their terroristic crimes.

Powers:

(none)

Hindrances / Augmentations:

(none)

Equipment:

Heavy Machine Gun (a): hallmark of the SAW-Vipers, this weapon is a cryogenically cooled, gyro-stabilized mini-chain gun, which features an infrared scope equipped with an automatic range finder that allows it to be utilized at night, doing so with a +1 bonus to hit, at that.

When bringing this weapon to bear, a SAW-Viper may discharge a single round to inflict their Agility +5 in damage, a short cycle of rounds to inflict their Agility +6 in damage, or a continuous spread of leaden doom that will inflict their Agility +7 in damage.

Helmet (s): front-line combatants that are often targeted first by the Joes, SAW-Vipers wear a helmet to incease their survivability. These implements give their craniums intensity 8, or +2, protection against physical attack, but feature numerous additional features.

These include a visor that provides their vision Screened Senses with like capability. Furthermore, they have a short-range communications system that only functions at intensity 1, but allows them to receive target orders from whoever's commanding their mission.

Kevlar Vest (s): improving their surviability as much as their helmets do, these vests transmute incoming piercing damage into bashing damage, reducing its intensity by 1 in the process of doing so. Being shot in the chest may hurt a SAW-Viper, but won't be inherently deadly.

Knives (s): while they don't carry any other firearms to conserve their strength, SAW-Vipers do have two small blades handy. They can use these m.s. 13 implements to either cut through items of up to like m.s., given enough time, or inflict +2 slashing in melee combat.

Skills:

Boxing (s): SAW-Vipers are well-versed in the art of self defense. For some, this takes the form of the boxing skill, which lets them divide their pre-card play action score between two unarmed melee assaults, the second of which they may attempt as a contingent action.

Guns (a): all Cobra operatives have the ability to wield firearms in combat, and SAW-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol at one difficulty level lower than is usually required.

Martial Arts (a): SAW-Vipers are well-versed in the art of self defense. For some, this takes the form of the martial arts skill, granting them a reduction in the difficulty of actions intended to dodge attacks, catch thrown weaponry, or to strike in unarmed melee.

Military (w): all Cobra operatives possess this skill, even if the organization they belong to isn't a real military. It nonetheless has a structure, however Byzantine, and SAW-Vipers are taught how to effectively fight in groups, if they somehow haven't been previously.

Contacts:

As Cobras who often come to the rescue of their fellows, SAW-Vipers likely enjoy the general favor of their compatriots. As far as the organization as a whole is concerned, Cobra may be considered a reliable contact as long as it is convenient for them to be one.

Calling:

Various Callings: the vast majority of SAW-Vipers joined Cobra for their own, evil purposes, so choose a villainous calling and go with it! Nominally, SAW-Vipers are motivated by Greed for material possessions or aspirations of World Domination, but anything else can apply.

Costume:

The original SAW-Viper uniform is comprised of a black, long-sleeved shirt beneath a magenta vest, magenta trousers, Byzantium hip-hugger boots, Byzantium arm bands, black web gear and knife sheathes, and a Byzantium helmet with a green visor and black microphone.

Notes:

Those Cobras who are large and tough, but lack any other predilections, are often steered into the waiting arms of the SAW-Vipers. The only thing one must demonstrate to earn this position within the organization is the ability to haul a SAW-Viper's gear for long periods of time.

And their gear is bulky! This Cobra position is armed with a rotary-barrelled, cryogenically cooled, Squad Attack Weapon, along with a backpack full of heavy ammunition belts capable of feeding it for long periods of continuous fire, not to mention considerable protective gear.

Manage this and the SAW-Vipers will take you! On the job, SAW-Vipers fire their oversized weapons to whittle down particularly hard targets, or to provide cover for their fellows. Thus, they're allowed to expend copious amounts of expensive ammunition, which they need not pay for!

On the other hand, they are often the primary target of opposing forces. GI Joes in particular tend to focus their ire on SAW-Vipers, after one of these Cobras viciously gunned down seven of their number while they were being held prisoner during one particularly bloody mission.

And this is why they're generally popular amongst the teeming masses of Cobra operatives. A SAW-Viper on the field serves to either dish out ludicrous amounts of bullets at their foes, or soaks up a like amount of lead that could've been more evenly distributed.

2003 Variations

Equipment:

Wraith Suit (i): the primary benefit of being a member of the Python Patrol, other than the further increase in pay, is that SAW-Vipers are given a wraith suit. This ensemble makes them invisible to infrared scanners and radio wave detectors with intensity 15 ability.

Costume:

The second SAW-Viper uniform is a wraith suit! It includes a red and black Pythonized, long-sleeved shirt beneath a black and punch vest, punch trousers, gold hip-hugger boots and arm bands, black knife sheathes, and a gold helmet with a green visor and black microphone.

2006 Variations

Costume:

The third SAW-Viper uniform consists of a long-sleeved black shirt beneath a brown and purple flak jacket, black trousers, black leather gloves, brown leather boots, belts, and sheathes, and a black helmet with a green visor and black microphone attachment.

2013 Variations

Costume:

The fourth SAW-Viper uniform features a long-sleeved purple shirt under a pink flak jacket, black gloves, boots, and arm guards, purple trousers and belts, pink shoulder and knee pads, and a black balaclava under a purple helmet with a green visor and black microphone attachment.

2016 Variations

Costume:

The fifth SAW-Viper uniform includes a long-sleeved violet shirt under a black flak jacket, black boots, gloves, and arm, knee, and shoulder pads, violet trousers and belts, and a black balaclava under a violet helmet with a golden visor and violet microphone attachment.

Extra Goodies:

SAW-Vipers Saga System 13 Text File Download

Cobra directories featuring a version of SAW-Vipers:

  1990 2003 2006 2013 2016  

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