Incinerators

Melee
RV 10
Coordination
RV 6
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 10
Awareness
RV 6
Willpower
RV 10
Lifestyle
RV 20
Repute
RV -5

Health:
Fortune:
42
26

Origin:

Incinerators are high tech villains. They lack special powers granted by errant genetics, occult shenanigans, or psionic indoctrination. However, they can inflict grievous harm with their flame weaponry, which they themselves are protected against by their advanced uniforms!

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Catapult: allowing them to project force at a considerable distance, Incinerators carry small catapults which can lob burning blobs of liquid at their foes! With an effective range of ten sectors, these weapons can inflict rank value 30 SD Energy damage in a fragmentary fashion.

Fire-Resistant Suit: Incinerators always wear this active ensemble while on the job, because they're liable to be killed by their own weaponry otherwise. Primarily, this air conditioned, multi-layered suit provides them rank value 50 protection from both fire and heat damage.

Flamethrower: the Incinerators' primary weapon, this tried and true military implement can fire a jet of fiery liquid at a person or object to inflict rank value 40 SD Energy damage, -1 RS if used to cover an entire sector with the flaming jelly that this thing emits.

Helmet: ostensibly part of their fire-resistant suits, this headgear provides Incinerators additional protection from injury in the field. In addition to their heat-shielding, these implements provide Incinerators' heads rank value 10 protection against physical assaults.

Quirks:

(none)

Skills:

Guns: all Cobra operatives have the ability to wield firearms in combat, and Incinerators are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol as if their Coordination was +1 RS higher than is listed above.

Marksman: assisting them in the use of their man-portable catapults, this skill describes Incinerators' ability to wield line of sight weaponry. Whether it's their usual gear, a rocket launcher, or even a torpedo, Incinerators can fire such weapons without range penalties.

Martial Arts style A or B: furthermore, Incinerators are well-versed in the art of self defense. They either wield style a, allowing them to Pound or Concuss foes regardless of their comparative Brawn or Fortitude, or b, granting them a +1 RS to hit in unarmed combat.

Military: like most Cobras who have moved through the ranks somewhat, Incinerators have mastered this skill, assuming they didn't bring it with them. It allows them to function effectively within a combat unit, giving them insight into Cobra's byzantine organizational structure.

Contacts:

Cobra operatives with a dangerous job, Incinerators are generally appreciated by their fellows. Sure, you get the occasional crazypants with a flamethrower amongst their ranks, but those madmen aside, the Incinerators can generally rely upon their peers for aid in a pinch.

Costume:

The Incinerators uniform is a fire-retardant suit! Primarily orange in hue, this garment is accentuated with red chest padding and gloves, black boots, chrome shin guards, wrist guards, belts, and web gear, and a chrome helmet with a red, see-through face plate.

Notes:

Incinerators bring the flame in battle! Given a protective, air-conditioned suit and several means with which to project fire at everything in their path, Incinerators are cut loose on Cobra's foes, immolating personnel, equipment, and structures with equal skill and fervor.

Considering Cobra's typical membership, the Incinerator corps attracts a large number of pyromaniacs, not to mention those who simply want to watch the world burn. Thus, these guys often have a bad reputation despite their overwhelming effectiveness in the field.

On the other hand, numerous Cobra operatives jockey for a position in the Incinerators because they wield one of mankind's most ancient, and in their mind the most effective, of weapons. These elite soldiers artfully practice their craft, burning their targets with precision and care.

The main problem is that it is often hard to tell which Incinerator you're dealing with until they're hip-deep in burning matter, which can be an issue when you need them to stop crisping the surroundings. That and, you know, enemies often prioritize their liquidation!

Extra Goodies:

Incinerators 4C System: Edition 13 Text File Download

Cobra directories featuring a version of Incinerators:

  1991  

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