Frag-Vipers

F
Gd 10
A
Gd 10
S
Gd 10
E
Ty 6
R
Ty 6
I
Gd 10
P
Gd 10
Res
Gd 15
Pop
Ty -5

Health:
Karma:
36
26

Origin:

Like the vast majority of Cobra operatives, Frag-Vipers are but ordinary humans, lacking special powers altogether. They are aided in their duties by high tech sensors and an advanced, grenade-dispensing unit, but their prowess otherwise comes from being skilled athletes.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Cesta: fed by a backpack full of explosives, the Frag-Vipers' cesta is their greatest weapon. It allows them to almost silently hurl explosives at their opponents, adding a full area to their effective range when doing so (three areas intead of their usual two).

Grenades: whether flung unaided or using their cesta and advanced helmet targeting sensors, these explosives make Frag-Vipers incredibly deadly. They can detonate to inflict Remarkable (30) Edged Attack damage to everything inside the area in which they explode.

Helmet: the large, insectoid helmet of the Frag-Viper provides them Good (10) protection against physical attacks. But its primary purpose is to assist Frag-Vipers in the execution of their duties, doing so with a whole suite of sensors which aid the flinging of grenades.

Primarily, this helmet is equipped with an automatic range finder, which provides Frag-Vipers a +1 CS to hit their foes, whether flinging grenades or firing their guns. Furthermore, they provide both nightvision and infravision capabilities to Frag-Vipers at Good (10) rank.

Knife: as do almost all other Cobra operatives, Frag-Vipers carry a blade with them while in the field. Made from Remarkable (30) m.s. materials, they can use this implement to slice through items of up to like m.s., given the time, or to inflict Edged Attack damage in melee.

Sidearm: holstered on their left hip for use when their other hardware fails them, Frag-Vipers may discharge a single round from this firearm to inflict Typical (6) Shooting damage, or a three-round burst of such to inflict Good (10) Shooting damage.

Submachine Gun: when grenades are impractical, Frag-Vipers can fire a single round from these weapons to inflict Typical (6) Shooting damage, a short burst of such to inflict Good (10) Shooting damage, or fire continuously to inflict Excellent (20) Shooting damage.

Quirks:

(none)

Talents:

Guns: all Cobra operatives have the ability to wield firearms in combat, and Frag-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol as if their Agility was +1 CS higher than is listed above.

Martial Arts type A or B: furthermore, Frag-Vipers are well-versed in the art of self-defense. They either wield type a, allowing them to Slam or Stun foes regardless of their comparative Strength or Endurance, or b, granting them a +1 CS to hit in unarmed combat.

Military: those Frag-Vipers who didn't master this talent before joining Cobra have definitely earned it by the time they are promoted to this rank. It allows them to function effectively within a combat unit, and gives them insight into Cobra's byzantine organizational structure.

Quick Draw: not only are Frag-Vipers accurate to a fault with their cestas, but they're quick on the draw with them, too! In addition to having a +2 initiative bonus when wielding them, Frag-Vipers gain a +1 CS on multiple cesta action FEAT rolls as well!

Skill / Cesta: based upon the similarly named implement used in jai-alai, the Frag-Vipers' cestas improve both their range and throwing rate with grenades. On top of that, their extensive training with this weapon provides them a +1 CS to hit when flinging those explosives!

Thrown Weapons: while they specialize in the use of their cestas, Frag-Vipers can still fling weapons without them. They may do so as though their Agility was +1 CS in rank, which makes them extremely accurate when combined with the use of their helmet sensors.

Contacts:

Cobra invests a lot in the training of Frag-Vipers, which is why they're not quite as likely to leave one for dead should he or she find themselves in a pinch. Unless, that is, it would benefit the Command in some fashion - likely involving them saving their own bacon, most of the time.

Costume:

Frag-Viper uniforms feature a light brown jacket and light brown trousers as their base, beneath blue belts, holsters, sheathes, and pouches. This look is further accented with black leather boots and gloves, and their distinctive silver, oversized, almost insectoid helmets.

Notes:

Cobra Vipers with a good arm are often given the opportunity to become Frag-Vipers. Those who accept this offer are given extensive training in the use of a cesta, modified from that utilized in the Basque sport of jai-alai for use in the flinging of advanced explosive devices!

Those who can bend their head around the use of this implement then get a raise, and are issued a host of advanced equipment that allows them to fling grenades at their opponents with great range, speed, and accuracy - the hallmark of the Frag-Viper!

While many Cobras wield of rocket-propelled grenades, the problem with such weaponry is that once you fire them, everybody knows your position! Frag-Vipers, though, can almost silently rain fragmentary doom down on their foes, moving on before anyone guesses where they are.

2006 Variations

Costume:

The second Frag-Viper uniforms features a green camouflage jacket and trousers as their base, beneath light brown belts, holsters, sheathes, pouches, boots, and gloves. They retain their oversized, almost insectoid helmets, however, though they are colored black with blue lenses now.

Extra Goodies:

Frag-Vipers Universal Heroes Text File Download

Cobra directories featuring a version of Frag-Vipers:

  1989 2006  

If you're not seeing this content within the technohol.com domain, it's been stolen by someone who doesn't respect others' work.