the Raider

The Raider is the latest in a long line of GI Joe vehicles that borrow a bit from the work that Battle Force 2000 is doing, if not being used by them proper. It is a large, four-tracked vehicle that has two separate, distinct modes of use.

It can either function as a large assault vehicle, or split into a scout craft and battle station combo, making it quite versatile in battle, depending on the situation. The Raider, though usually pushed beyond these limits by Hot Seat, has the following vehicular capabilities:

Annihilator Gun (a): this powerful, 44mm rotary-barreled cannon is mounted on the front of the Raider, and is the sole weapon of the scout craft. It can fire a short burst of lead to inflict its operator's Agility +6 damage in a single shot, raised to +7 when fired continuously.

Battle Station Mode (i): the Raider can, after its scout craft disconnects from the main vehicle, be reconfigured as a battle station. This involves elevating the missile platform and lowering two hydraulic support legs to support the weight of its heavily armed cockpit.

Body Armor (s): sporting dura-steel enhanced, all-terrain tank treads, a shatter resistant, no-fog combat windshield, and other advanced armor techniques, the Raider has an effective m.s. of 13, along with providing its occupants like, or +3, protection.

Chain Cannon (a): this large, twinned gun is mounted under the cockpit of the Raider. It can swivel horizontally, and can fire a short burst of ammunition to inflict the gunner's Agility +7 in damage, raised to +8 if the operator of the gun fires in a fully automatic fashion.

Communications Array (i): the Raider is equipped with a gigahertz frequency, frequency wobbler clandestine operations radio system. This makes for intensity 5 communications strength (with a maximum range of 25 miles) that features intensity 10 signal encryption.

Laser Cannons: on each side of the Raider lies twinned laser cannons. These powerful weapons can swivel vertically, and can be fired to inflict the gunner's Agility +6 in Armor Piercing energy damage each, raised to +7 if both twinned guns are trained on a singular target.

Missile Launcher (i): the rear of the Raider can elevate to reveal a large missile launching bay. It can fire two projectiles per load, and has an automatic reload mechanism in the event of heavy combat. Each projectile inflicts intensity 11 damage, adding +1 if both hit.

Passengers: the Raider has room in its cockpit for the driver and two gunners, as well as a fourth internal seat in the turret pod of its scout craft (technically deep inside the vehicle when combined). Of course, others can hang on for a ride as well, when necessary.

Propulsion (a): the Raider is pretty fast, as you can guess from its very name. The thing can move about at around 75 MPH, which is pretty fast for its bulk, having this ability at intensity 3. Of course, its scout craft can move even faster when necessary!

Radar Unit (w): the Raider's rear section has an 'ultra-sophisticated' enemy identification radar device. It can track targets in the vicinity of the Raider with intensity 10 ability, doing so with a range that extends out to artillery distance.

Scout Craft (i): the Raider can split into two separate components, a battle station and a scout craft. The latter is essentially the first two treads, with a small engine and manned turret situated betwixt them, that moves rather fast.

It can zip about with intensity 3 Propulsion (90 MPH).

Search Lights (i): mounted on the rear of the Raider, upon its elevating missile bay, these lights can cast powerful light quite a distance. It can illuminate an area with intensity 10 light, and the area so illuminated can be anywhere within far missile distance of the Raider proper.

Extra Goodies:

Raider Saga System 13 Text File Download

Raider Imagery

GI Joe directories featuring a version of the Raider:

  1989  

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