GI Joe: 1989 Personnel and Equipment

Personnel:

Backblast: after growing up in the shadow of New York City's greatest airport, Edward J. Menninger decided he'd had enough. Made to hate airplanes after years of exposure to their loud noise and bright lights, he enlisted to get a job in the Army blowing the things up! Backblast comes in Classic and Saga styles!

Countdown: chess master, electronics engineer, fighter pilot, shuttle commander. All of these things and more describe David, the Joe known as Countdown. Of course, while they paint the picture of a supremely capable GI Joe operative, they don't describe how boring the man can be. Countdown comes in Classic and Saga styles!

 

Deep Six: having deep-seated people problems, Malcom joined the Navy to serve as a deep sea diver, and 'to be alone'. He did so well on long-term missions that he ultimately landed a job on the GI Joe team - a (thankfully) small unit of elite soldiers. Availability:

Deep Six (MSH Classic)

Deep Six (4C System)

Deep Six (Marvel Saga)

Dogfight: possessed of uncanny hand-eye coordination and depth perception, not to mention a mean throwing arm, James R. King was the scourge of county fairs throughout Alabama. Upon growing up, he turned these skills to a more practical use, namely as an Air Force fighter pilot! Dogfight comes in Classic and Saga styles!

Downtown: though his uncanny ability to make every foul shot offered him didn't get him a basketball scholarship, Thomas P. Riley made good use of his uncanny knack for ranges and trajectories in the Army. An amazing mortar man, he lends his skills to the fight against Cobra terrorism! Downtown comes in Classic and Saga styles!

Hot Seat: Michael A. Provost was a professional boxer for a time - at least until he had a moment of clarity about relative job security and potential brain damage. Enlisting soon after, he made a similar career in the Army, working as a drill sergeant and heavy vehicle driver! Hot Seat comes in Classic and Saga styles!

Long Range: though he had a problem with basic arithmetic in school, Karl W. Fritz was nonetheless gifted in trigonometry and calculus. He's turned these skills to a practical use as an Army Artillery Corps operative, with an artillery accuracy unheard of amongst its ranks! Long Range comes in Classic and Saga styles!

 

Payload: growing up in Cape Canaveral, Mark always wanted to go to space, and worked towards this goal his entire life. After becoming a bona fide astronaut, this former fighter pilot was picked to fly GI Joe's firt space craft, the mighty Defiant! Availability:

Payload (MSH Classic)

Payload (4C System)

Payload (Marvel Saga)

Rampage: originally enlisting to attend the Army's Finance School, Rampage was forever changed upon seeing his first tank convoy in motion, and has needed the rush of driving a several ton implement of devastation ever since! Availability:

Heavy Metal / Rampage (MSH Classic)

Heavy Metal / Rampage (4C System)

Heavy Metal / Rampage (Marvel Saga)

Recoil: a former marathon runner and professional body builder, Joseph Felton was a shoe-in to be a L.R.R.P. upon enlisting, as the man was strong and had incredible endurance. Of course, he has to keep his skills honed by practicing on his fellow Joes, which drives them crazy! Recoil comes in Classic and Saga styles!

 

Rock 'n Roll: the Joes' original heavy machine gunner, Craig is from beautiful Malibu, California. He eventually grew up and joined the Army, hoping to make the world a better place, and found that membership in the GI Joe team lets him do just that. Availability:

Rock 'n Roll (MSH Classic)

Rock 'n Roll (4C System)

Rock 'n Roll (Marvel Saga)

Scoop: with his degrees in electrical engineering and journalism, Leonard Michaels could've easily become a member of any network news team he wished to. However, he enlisted in the Army to use his skills to get at the 'real' stories out there, and documents them alongside the GI Joe team! Scoop comes in Classic and Saga styles!

 

Snake-Eyes: a singularly mysterious man, the commando known only as Snake-Eyes has experienced nothing but tragedy in his life. However, he's persevered through the years, and become a true force to be reckoned with - as would any other ninja master! Availability:

Snake-Eyes (MSH Classic)

Snake-Eyes (4C System)

Snake-Eyes (Marvel Saga)

Stalker: though he started out as an urban warlord in Detroit, Lonzo cleaned up his act and joined the Army, quickly becoming one of its very best operatives. A qualified Ranger, helicopter pilot, and field medic, Lonzo is an invaluable GI Joe operative! Availability:

Stalker (MSH Classic)

Stalker (4C System)

Stalker (Marvel Saga)

Starduster: originally a circus acrobat, Edward was recruited by GI Joe after Duke saw his act, and thought it'd be even better with a jet pack. Somehow convincing Edward of this logic, Duke got him to enlist, where he's been wowing the Joes ever since! Availability:

Starduster (MSH Classic)

Starduster (4C System)

Starduster (Marvel Saga)

the Steel Brigade: GI Joe excels in all areas, but sometimes it comes in handy to work with someone having more localized knowledge. When they need such a specialist, they call the Steel Brigade, their reservists and regional contacts around the world! Availability:

the Steel Brigade (MSH Classic)

the Steel Brigade (4C System)

the Steel Brigade (Marvel Saga)

Windchill: an avid hunter and ski mobile rider, Jim Steel was attempting to qualify for the U.S. Olympic Biathlon team when he was instead recruited onto the GI Joe team by Blizzard himself. Tempted by promises of high-octane thrills, Jim has indeed seen his fair share of action ever since. Windchill comes in Classic and Saga styles!

Battle Force 2000:

Dee-Jay: Thomas Rossi was a former disc jockey in Boston with a penchant for tinkering with both electronics and electronic music. Wanting more out of life than mere fame and fortune, he enlisted in the Army, and found what he was looking for in the GI Joe team's experimental Battle Force 2000 unit! Dee-Jay comes in Classic and Saga styles!

Night Force:

Charbroil: Shannon grew up working with fire, whether he was heating water pipes with a blowtorch in rural Minnesota or shoveling charcoal into blast furnaces for a living. He's comfortable around the dangerous stuff, which makes him an excellent flamethrower for the GI Joe team! Charbroil comes in Classic and Saga styles!

Lightfoot: described as a 'Zen fussbucket', Cory Owens is something of an expert demolitionist. He's memorized details of just about every explosive known to man, but since he knows how easily a bomb can kill a body, he's become ultra paranoid - and is always looking for boobytraps everywhere! Lightfoot comes in Classic and Saga styles!

Muskrat: born and raised in the swamps surrounding Thibodaux, Louisiana, Ross A. Williams grew up tough and quick. He breezed through his Ranger training and Jungle Warfare school as a result of his unique background, and easily made his way onto the GI Joe team upon being invited! Muskrat comes in Classic and Saga styles!

Repeater: a long-serving Army Ranger, Jeffrey Therien enjoyed being a soldier, and was very good at it, but couldn't really hack the whole 'Army politics' thing. As such, he was directed to the GI Joe team, where he can fight to defend freedom without ruffling oversensitive feathers. Repeater comes in Classic and Saga styles!

Shockwave: showing true bravery as a member of the Detroit S.W.A.T. team, Jason Faria wanted to use his skills for even more good, and applied for a position on the GI Joe team as a result. Being accepted, he was trained up in the SOP and made one of the GI Joe team's experts in urban combat! Shockwave comes in Classic and Saga styles!

Spearhead & Max: an incredibly likable and persuasive insurance salesman, Peter Millman gave all that up to join the Army, possibly because he felt guilty about fleecing so many people of their hard-earned money. He proved just as charismatic in the military, and makes a great leader! Spearhead & Max come in Classic and Saga styles!

Slaughter's Marauders:

Barbecue: thrill-seeker and all around party animal, Barbecue became a fire fighter for the sheer thrill of it all. The only dedicated firefighter on the GI Joe team, Barbecue tends to be placed on missions with the flamethrower experts. Availability:

Barbecue (MSH Classic)

Barbecue (4C System)

Barbecue (Marvel Saga)

Footloose: Footloose was an overachiever in his formative years, a trait which continued until he suddenly dropped out of college and vanished for years. Eventually coming to his senses, he enlisted in the Army to find purpose in his life - and he has! Availability:

Footloose (MSH Classic)

Footloose (4C System)

Footloose (Marvel Saga)

Low-Light: lost in the woods for three weeks during a hunting trip gone wrong, Cooper overcame his fear of the dark, animals, and loud noises - and how! He grew up to become one with the night, and is an expert tracker, night spotter, and sniper! Availability:

Low-Light (MSH Classic)

Low-Light (4C System)

Low-Light (Marvel Saga)

Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:

Mutt & Junkyard (MSH Classic)

Mutt & Junkyard (4C System)

Mutt & Junkyard (Marvel Saga)

Sgt. Slaughter: a force of nature, Sgt. Slaughter was born on Parris Island, and raised to become as tough and mean as is humanly possible - a perfect Marine! The ultimate drill instructor, the Sarge is who GI Joe relies upon to keep themselves on their toes! Availability:

Sgt. Slaughter (MSH Classic)

Sgt. Slaughter (4C System)

Sgt. Slaughter (Marvel Saga)

Spirit: a psychologist and Vietnam veteran, Charlie is an expert woodsman that brings considerable talent to GI Joe. His fellows fail to understand him now and then, but they respect his skill and his ability to keep them alive! Availability:

Spirit (MSH Classic)

Spirit (4C System)

Spirit (Marvel Saga)

Equipment:

the Arctic Blast: a small and fast snow-based fighting vehicle, the Arctic Blast consists of two large off-road tires driving an oversized sled. Most often driven by Windchill into battle, this thing is armed to the teeth and a lot faster than you'd expect it to be on first glance. the Arctic Blast comes in Classic and Saga styles!

 

the Crusader: the GI Joe team's second space shuttle, the Crusader is built a little more with combat in mind. It lacks a hydraulic crane arm to work on satellites in orbit, instead possessing a heavily armed scout craft that adds to its fire superiority! Availability:

Crusader (MSH Classic)

the Crusader (4C System)

the Crusader (Marvel Saga)

the Mudfighter: sometimes you need a high-performance, super-sonic fighter jet - and sometimes you just need to drop a lot of bombs on your enemies. The Mudfighter isn't the fastest jet in the GI Joe arsenal, but it packs enough bombs to make almost anything on the ground 'go away'. the Mudfighter comes in Classic and Saga styles!

the Radar Rat: whenever the Joes need a quick, portable air defense station set up in a jiffy, they often rely upon the Radar Rat. This vehicle is essentially a powerful radar unit mounted on a 250 HP engine, and is armed with enough missiles to knock out whatever it sees! the Radar Rat comes in Classic and Saga styles!

the Raider: designed as a quick yet heavy combat vehicle, the Raider has several surprises installed within. It has an elevating missile bay, as well as the ability to split into two separate components when necessary: a high speed scout mini-tank, and a heavily armed battle station! the Raider comes in Classic and Saga styles!

the Thunderclap: a powerful cannon so heavy that it requires both a tractor and a trailer to move it into position, the Thunderclap is a devastating artillery piece. It can fire eleven inch shells at a range of up to 20 miles, which detonate with enough force to atomize the opposition! the Thunderclap comes in Classic and Saga styles!

the Tri-blaster: this tinly little ride is essentially a go-kart with a humongous engine. Now, that engine doesn't make the tri-blaster ridiculously fast, so much as it powers the thing's namesake, it's tri-barreled laser cannon. It's small, efficient, and ultra-deadly to Cobra! the Tri-blaster comes in Classic and Saga styles!

Battle Force 2000:

the Pulverizer: the final equipment rolled out by the Battle Force 2000 before its untimely demise, the Pulverizer is a small, fast treaded vehicle that packs an astounding punch. Its sole armament is a massive laser cannon, which can stop enemy gear and fortifications dead - and how! the Pulverizer comes in Classic and Saga styles!

Tiger Force:

the Tiger Fish: a small, high speed riverine assault craft, the Tiger Fish is built to get Tiger Force in and out of Cobra territory as fast as possible - all while doing a serious amount of damage, thanks to the astounding amount of firepower it possesses! Availability:

the Tiger Fish (MSH Classic)

the Tiger Fish (4C System)

the Tiger Fish (Marvel Saga)

the Tiger Sting: when GI Joe's Tiger Force required a versatile off-road combat vehicle, they looked to the VAMP! The resultant Tiger Sting combines the best features of the Mark 1 and Mark 2 VAMPs into a superior fighting machine! Availability:

Tiger Sting (MSH Classic)

the Tiger Sting (4C System)

the Tiger Sting (Marvel Saga)

Night Force:

the Night Boomer: when the Night Force needs a super-sonic fighter jet to take out serious targets in the dark, they call in the Night Boomer. A modified Skystriker, the Night Boomer is a super-sonic, swing-wing jet that's effective against ground or air targets. Availability:

the Night Boomer XP-14F Combat Jet (MSH Classic)

the Night Boomer XP-14F Combat Jet (4C System)

the Night Boomer XP-14F Combat Jet (Marvel Saga)

the Night Ray: arguably Cobra's greatest water-borne craft, the Moray is a high speed hydrofoil that lends itself to pursuit and attack missions. This is why the Night Force 'appropriated' a few, and transformed them into Night Rays! Availability:

the Night Ray (MSH Classic)

the Night Ray (4C System)

the Night Ray (Marvel Saga)

the Night Scrambler: this versatile, armored troop carrier has been in the Night Force arsenal for years. This because, in addition to being able to drive on land or water, it's a very safe conveyance for Joes on their way to a mission! Availability:

the Night Scrambler (MSH Classic)

the Night Scrambler (4C System)

the Night Scrambler (Marvel Saga)

Slaughter's Marauders:

the Armadillo Mini-Tank: a tank in miniature, the Armadillo packs the fire power of six linked, LA-44 missile launchers into a vehicle the size of a Ford ™ Escort ™. Though only having only one real weapon to speak of, it's fast and highly durable. Availability:

the Armadillo (MSH Classic)

the Armadillo (4C System)

the Armadillo (Marvel Saga)

the Equalizer: after the Marauders stripped a few Mauler MBT tanks of their turrets for use in their Lynx vehicles, they had a perfectly good tank body remaining. Thus, they welded missile launchers on top of the thing, creating their Equalizers! Availability:

the Equalizer (MSH Classic)

the Equalizer (4C System)

the Equalizer (Marvel Saga)

the Lynx: a durable, miniature tank, the Lynx is a frankenvehicle built from old Wolverines and MBT Maulers - combining the best traits of both! Though incredibly slow, the Lynx makes up for this with a staggering amount of destructive power! Availability:

the Lynx (MSH Classic)

the Lynx (4C System)

the Lynx (Marvel Saga)

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