Downtown

F
Gd 10
A
Gd 10
S
Ty 6
E
Ex 20
R
Ex 20
I
Gd 10
P
Gd 10
Res
Gd 10
Pop
Sh 0

Health:
Karma:
46
40

Origin:

While he possesses a seemingly supernatural aptitude for geometry and range finding, Downtown is in fact a mere normal human. He lacks special powers of any variety, but the government-issue hardware he wields could paint him as a high tech hero, if one were so inclined.

Known Powers:

(none)

Equipment:

Helmet: since he works with explosives, Downtown wears a helmet as a general matter of course, should something... bad happen while on the job. This metal device offers him Good (10) protection to any non-facial head assault, and it has a visor handy to protect his eyes, as well.

the Joe-Com: this is a new device given to all Joes since the group's reactivation. This high-tech wristband functions as an audio/video transceiver with various other goodies built in to help a soldier on the go, and is described in greater detail in its own equipment entry.

Knife: you never know when you're going to have to cut something - or someone - in the field. As such, Downtown always carries a blade with him on the job, which can be used to inflict Edged Attack damage in melee, or to cut through items of up to Incredible (40) m.s.

Mortar: this weapon allows Downtown to launch various projectiles, with significant (Amazing (50)) range, at a target. The shells that this mortar can fire typically cause Incredible (40) damage, and Eric can load several types of canisters into it, such as:

* Explosive Canisters: these dangerous shells will inflict Edged Attack damage throughout the area they strike within, as well as -2 CS damage in the areas surrounding the target area. These are great for destroying tanks, or buildings, etc...

* Incendiary Canisters: these shells can inflict 2x SD Energy damage to everybody within the target area; this means that the fire burns at a -1 CS in intensity each round, until those set aflame can pass an Endurance FEAT roll against the SD intensity of the flames.

* Smoke Canisters: these shells contain smoke that can obscure a target area with Excellent (20) ability. Folks within must pass an Intuition FEAT roll (or pass a similar roll with super-senses or detection devices) in order to see or sense effectively through the smoke.

Revolver: a curious weapon to be sure, Downtown prefers it to modern, semi-automatic fare. He can fire this weapon to inflict Typical (6) Shooting damage per shot, and can fire six shots with it before he must reload the device.

Quirks:

Natural Talent / Mathematics: even before proper study, Downtown always had an edge where complex mathematics are concerned - at least in a practical sense, such as judging ranges and distance. He should receive an additional +1 CS in such matters.

Talents:

Guns: though he prefers to wield his mortar, Downtown is rather adept in the use of modern firearms. Whether he's wielding a standard, semi-automatic or fully automatic rifle or pistol, he may do so as if his Agy was +1 CS higher than is listed above.

Marksman: an offensive application of his natural, geometric ability, Downtown has the ability to effectively wield all line of sight weaponry. He may ignore range penalties when wielding such items, and may target with them as if his Agy was +1 CS in rank.

Martial Arts type B: an essential skill everyone picks up in the military, Downtown has the ability to defend himself at any time. Whether he's punching, kicking, or even biting an opponent, he may engage in unarmed melee as if his Ftg was +1 CS in rank.

Mathematics: while he's always had a natural geometric ability, Downtown has supplemented this with proper mathematical study. The man should receive a +1 CS to any attempt to solve a math problem - a bonus which he can apply (along with his natural talent) to his marksman training.

Military / United States: the source of all his marketable skills, this talent serves as an origin of sorts for Downtown. It denotes his inherent knowledge of the Army's Standard Operating Procedure, as well as his ability to function effectively in almost any fighting unit.

Sports / Basketball: while he didn't have the height for basketball, Downtown was able to make many a shot that others thought impossible. He nonetheless still enjoys the game, and should receive a +1 CS on any FEAT required while playing or simply talking about basketball.

Contacts:

Downtown is a member of the GI Joe team in good standing, and can readily rely upon his teammates for help in almost anything should he but ask; the man has proven himself on numerous occasions after all. Downtown has additional contacts in military circles, as well.

Costume:

Downtown's GI Joe field uniform is simple and practical. It consists of a long sleeved, collared teal shirt, brown trousers, red and black boots, a black leather belt, orange and green webbing with black equipment pouches strapped on, and a red combat helmet.

Personality:

Thomas is athletic, body-proud, and a demon on the basketball court. He likes to enjoy himself, and works hard at everything he does - and he's usually very, very good at it, whether it involves making a foul shot on the court or blooping frags on a body from a mile away!

Real Name: Thomas P. Riley, Grade E-4
Occupation: infantry, artillery
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 5' 9"
Hair: blonde
Eyes: brown
Weight: 155 lbs
Other Distinguishing Characteristics: none

Story:

Downtown earned his nickname back in high school, when the man vigorously played high school basketball. He wasn't pro material (being much too short to slam dunk), but Downtown had gained quite a reputation for never, ever missing a foul shot on the court.

There's something about the man, he's just that good with geometry. It's nothing conscious that he does really, it's just that Downtown has an amazing head for judging range, distance and trajectory - by eyeball, even - that he usually knows where to lob something to perfect effect.

As he didn't go to college on a basketball scholarship, Downtown instead enlisted in the military, who quickly put his amazing skills to good use as a mortar man. Evaluation of his ability proved that he was a natural for the job, being able to hit anything he can locate with a shell.

Whether he has first-hand information or that of a spotter's, Downtown can easily target just about anything within range of his mortar, and flatten it within two shots, no matter how distant or small or obscured it may be. He's just that good, and it shows.

This is what got him a place on the GI Joe team. The recruiters for that elite organization are always on the lookout for the best of the best, and they chose Downtown as an addition to the team's mortar corps. It was just a matter of him getting through the horrid entrance exam.

Strong and tenacious, Downtown managed this soon enough, and was quickly put to work on the GI Joe team proper. He remained with that group for the duration of its original incarnation, participating in a variety of so-called Special Missions that are classified to this very day.

As the GI Joe team has moved in and out of an active status over the years, Downtown has helped them out on a reserve basis whenever they needed his assistance, as they did during the second Cobra Island Civil War, which saw the entire team rolled out to that terrible land.

Downtown also assisted the GI Joe team during World War III, helping the team to narrowly defeat Cobra when they almost conquered the entire planet in one fell swoop. Downtown was serving in Georgia (the nation) at the time, along with several other Joes who were in the area.

With Cobra's seeming defeat, Downtown has remained an active Joe, as the team has been charged with rounding up all the Cobras who'd escaped justice upon their ultimate (?) defeat. He stands ready to wield his particularly destructive skills on any Cobra force that resists capture!

Extra Goodies:

Downtown Universal Heroes Text File Download

GI Joe directories featuring a version of Downtown:

  1989  

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