Like most of his fellow Joes, Hot Seat is naught but a normal human, in that he has no special powers to speak of. Of course, he has a lot of high tech, government-issue equipment, not to mention a mean left jab, so one could readily consider him a high tech hero!
Limitations / Enhancements:
Helmet: Hot Seat usually wears this sturdy head gear while at work - safety is everyone's job, after all! It provides Hot Seat Good (10) protection against physical attacks that strike him in the cranium, though his punchable face is still fair game!
Knife: you never know when you're going to have to cut something - or someone - in the field. As such, Hot Seat always carries a blade with him on the job, which can be used to inflict Edged Attack damage in melee, or to cut through items of up to Incredible (40) m.s.
the Raider: Hot Seat doesn't bother with guns while on assignment - he's got the Raider! This is a large, four-track vehicle with numerous conventional and direct energy weapons, along with a detachable scout craft! It's described in its own vehicular entry.
Guns: while he usually prefers pummeling an opponent into senselessness, Hot Seat has been nonetheless trained in the fine art of gunplay. He may fire any standard, semi-automatic, or fully automatic rifle or pistol as if his Agility was +1 CS higher than is listed above.
Martial Arts type B: being a former professional boxer, Hot Seat knows how to engage in fisticuffs - being a drill sergeant doesn't hurt there, either. He can engage in any unarmed melee strike, whether punching, kicking, or even elbow smashing, as if his Fighting was +1 CS in rank.
Military / United States: serving as an origin of sorts for Hot Seat, this skill is the source of most of his marketable talents. It describes how he knows the SOP like the back of his hand, and how he can effortlessly function in a military environment.
Tactics: while most of the Joes can fight their way out of a scrap, Hot Seat has a special knack for out-thinking most opponents. While following a prepared plan (whether of his own devising or another's), Hot Seat should receive a +1 CS on actions to further it along.
Vehicular Combat: his primary military function these days, Hot Seat is a serious vehicular combatant. Whenever he's behind the wheel of any ground-based vehicle, he should receive a +1 CS on any applicable combat FEAT, whether offensive or defensive in nature.
Hot Seat is a member of the GI Joe team, and can easily rely upon his fellows for assistance should he but ask, and the reverse is true as well. He can also count on several additional contacts outside the GI Joe team proper, in both military and professional boxing circles.
Hot Seat's GI Joe field uniform is simple and efficient. It consists of a dark green padded vest over a long sleeved tan shirt, red trousers with padding down the sides, black leather boots and gloves, a black leather belt, and his distinctive black helmet with a singular eye piece.
Michael is an old hat at combat, both civilian and military. The man has always enjoyed a scrap, and he prefers to do so hard and fast - he lives for the thrill of high speed mayhem. He's tough and stubborn, and a whole lot smarter than people give him credit for, too.
Real Name: Michael A. Provost, Grade E-7
Occupation: Raider driver, drill instructor
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe
Height: 6' 1"
Weight: 205 lbs
Other Distinguishing Characteristics: none
Back in the day, Hot Seat used to be a professional boxer. In fact, the man could've been a heavyweight contender, what with his crushing left jab, his rabbit-like reflexes, and of course his uncanny tactical mind, which got him through many a hard match in the ring.
But in addition to being a good fighter, Hot Seat was rather smart. He knew that his time in the limelight couldn't last forever, what with him getting older by the day - and the prospect of permanent brainstem damage didn't encourage him in the slightest, either.
Wanting to do something with a bit more job security, Hot Seat enlisted in the Army, where he requested something 'fast and furious' when asked about job preferences by his recruiter. Naturally, Hot Seat got what he wanted, and has worked out well in his military career.
Having worked for a time as a drill sergeant, Hot Seat has also doubled as an assault vehicle driver. This mishmash of skills, combined with his personal history, got Hot Seat noticed by the GI Joe team, who was looking for a driver for its all new vehicle, the Raider.
This strange, two-piece vehicle is a four-track assault craft, and somewhat experimental in nature. Hot Seat took that as a challenge, and gladly joined up with the Joes to try it out against terrorist scumbags like Cobra - and did so on his very first mission, in fact!
This mission saw Hot Seat, Stretcher, and Wild Bill reinforcing several Joes attempting to escape the horrible tropical nation of Sierra Gordo. With several of Destro's Iron Grenadiers on their backs, it took everything Hot Seat and his Raider had to pull the Joes' fat out of the fire.
After escaping from Sierra Gordo, Hot Seat continued to serve the Joes with distinction, participating in many of its so-called Special Missions until the team's temporary deactivation at the end of 1994. At this point, Hot Seat presumably returned to regular Army life.
The Army can always use more drill sergeants, after all. Of course, the GI Joe team wasn't down for long, as Cobra activities invariably forced it to be reactivated again and again, despite the efforts of several corrupt government officials to keep it out of the picture.
When the reunited GI Joe team asked Hot Seat for assistance, as it has done on several 'all call' missions against Cobra, he was more than happy to return to active duty with his former teammates, operating the Raider or other high tech Joe hardware against Cobra terrorists.
After all, it beats cleaning up after snot-nosed recruits all day!
GI Joe directories featuring a version of Hot Seat:
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