Duke

Melee
RV 20
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 10
Awareness
RV 20
Willpower
RV 40
Lifestyle
RV 20
Repute
RV +2

Health:
Fortune:
56
70

Origin:

Like the vast majority of Joes under his command, Duke is a normal human, lacking bizarre mutations, a sorcerous background, or psionic schooling. However, he has wielded a plethora of advanced toys in his GI Joe career, so one could consider him a high tech hero.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

9mm Pistol: in the event that the other hardware he's packing fails him, Duke always has at least one 9mm on hand. He can use this firearm to inflict rank value 6 Piercing damage in a single shot, or rank value 10 Piercing damage in a magazine-burning, semi-automatic burst.

Binoculars: Duke occasionally carries binoculars on missions, in order to better spot enemy positions. This set of twin lenses can be used to spy things up to a mile away with ease, and can somewhat enhance Duke's view of people or items within his line of sight.

Grenade(s): Duke's always got at least one grenade with him while 'on the job', helping him to blow up heavy opposition that gets in his way. These explosive devices can be thrown to inflict rank value 30 Slashing (fragmentary) damage to all within one sector.

Helmet: Duke supplements his field uniform with a helmet, though he doesn't always wear it. Either green or tan in color (to best accentuate his uniform du jour), this item gives him rank value 10 protection versus physical attacks striking him in the cranium.

Knife: Duke always carries a knife, usually housed in a boot sheath. This blade, made from material value 40 metals, can be used to cut through materials of like value, and allows Duke to inflict Slashing damage. Sometimes, this is instead a machete (same damage).

Submachine Gun: Duke always carries one of these weapons while on the job. This gun can be fired at an opponent to inflict rank value 6 Piercing damage in a single shot, raised +1 RS in a small burst of ammo, or +2 RS when firing it fully automatic.

Quirks:

(none)

Skills:

Advanced Guns: in addition to his skill with standard firearms, Duke has learned how to effectively fire advanced, energy-based weaponry. Whether he's firing a laser pistol, particle beam emitter, mass driver, or some other advanced weapon, he does so at a +1 RS.

Detective / Espionage: having worked with the Special Forces, and then doing work for an unspecified intelligence agency or two, Duke naturally has this skill. He should receive a +1 RS on ACTs applicable to information gathering / mystery solving.

Guns: a skill learned in Army basic, Duke later honed it to the point that he can be counted an expert small-arms artillerist. Whether they be standard, semi-automatic, or fully automatic rifles or pistols, or even oddball weapons like a shotgun, Duke may wield them at a +1 RS.

Languages / English, French, German, Han Chinese, and Vietnamese: Duke could speak several languages before he joined the Army, though their Special Languages School helped him to master many more. He can speak, and presumably write, in all these tongues.

Leadership: in addition to his skills as a military strategist, Duke has what it takes to lead others - during battle or otherwise. Whenever Duke is a member of a team, it should receive a one hundred point bonus to its Fortune pool while it follows his direction.

Martial Arts styles B and C: quite the combatant, Duke is a master of these two fighting styles. He can make unarmed strikes, grapples, dodges, and escape maneuvers at a +1 RS to the applicable rank value. Of course, he's happier when shooting at his foes, but still.

Military / United States: as a long-standing member of the United States Army, much less GI Joe, Duke has this skill as a general matter of course. Serving as a convenient origin for his other skills, this skill also describes Duke's inherent knowledge of military procedures.

Contacts:

As a member of GI Joe, Duke can indubitably rely upon his teammates for aid anytime; after all, he's saved their lives enough times to garner their respect. Furthermore, the man has innumerable contacts in military and espionage circles, having worked with both for years.

Costume:

Duke's original GI Joe field uniform consists of a long sleeved tan shirt over a green T-shirt, a light brown pair of trousers, a brown set of leather boots, a brown leather belt, a black holster for his pistol, and a green bandoiler to hold various gear.

Personality:

Duke is the ultimate go-getter, and an incredible leader of men. He always gives his all to the fight against the forces of evil and tyranny. He also believes in sharing the danger that he puts his subordinates in, and isn't willing to sit back and let them hog all the firefight.

Real Name: Hauser, Sergeant Conrad S., grade E-8 (later E-9 for a short time)
Occupation: GI Joe operative
Legal Status: American citizen with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe

Height: 6' 2"
Hair: blonde
Eyes: blue
Weight: 175 lbs
Other Distinguishing Characteristics: none

Story:

Already fluent in English, French, and German upon enlisting, Duke subsequently mastered Han Chinese and Vietnamese upon being sent to the Army's Special Language School. Being so gifted, Duke was a natural addition to the Army's Special Forces.

Which forces, exactly, have yet to be revealed, but he spent time training native South Vietnamese tribesmen in the fine art of war so they could oppose the communists to the north. He also did time running no less than four Special Forces schools himself after his time abroad.

It has also been rumored that Duke was a member of the original GI Joe team, the one that Joe Colton founded under the orders of then-President Kennedy. Nobody but Duke - and perhaps 'GI Joe' Colton - knows the truth of this, and neither are talking.

Regardless, what he did after Vietnam has yet to be revealed, but at some point Duke worked with two men who would later become the Joes known as Flint and Roadblock - they were likely recruited into the Joe team by Duke, in fact, who was well aware of their capabilities.

Duke himself was brought into GI Joe by Hawk, who felt the team needed a good dose of mean in its leaders - and Duke expects more from the Joes than Hawk does. The very first time he saw action as a Joe was during a funeral for the team's former commander, General Flagg.

While the rest of GI Joe was unarmed, they were targeted by a prototype Cobra Rattler, which Duke and Roadblock shot down. Immediately afterwards, Duke and Roadblock were sent to Switzerland to surveil Major Bludd, who had taken the Baroness there for plastic surgery.

She'd been horribly burned in a recent Cobra operation, and Bludd wanted her well since he was smitten with her. However, Duke, Roadblock, and the other Joes sent to assist him (Clutch, Cover Girl, and Snow Job) sprung into action when Cobra Commander himself showed up.

While Major Bludd, the Baroness, and even Storm Shadow escaped this debacle, Duke's Joes managed to capture the Commander, who he was then charged with guarding. He did so by setting up one of the Joe team's prefabricated bases on a remote mountain top.

Storm Shadow nonetheless secured the Commander's escape - at the cost of his own freedom. He regained it after the Joes transferred him to the abandoned Alcatraz penitentiary for safe keeping, as they underestimated his abilities, and he easily escaped.

Duke was put into action soon after, this time to assault Zartan's Florida hideout. He joined Cutter, Roadblock, and Deep Six on the team's new Killer WHALE hovercraft, all of whom were shot up by Destro in a Cobra Rattler during that mess - though the hideout was wrecked as well.

After Deep Six was extracted for medical treatment, Duke and Roadblock helped Cutter dock the WHALE for repairs at a nearby village, though they lost the WHALE to Destro and Firefly after Cutter finished fixing the ship's engine, and were forced to get creative to recover it.

While Cutter and Roadblock went back to the GI Jane for reinforcements, Duke hitched a ride with Wild Bill on his Dragonfly to chase the WHALE down from the air. Though Destro shot the helicopter out of the sky with his wrist-rockets, the Joes ultimately got their new hovercraft back.

Even if the hijacking Cobras ultimately escaped by hiding in the cans of the WHALE's depth charges.

Taking some time to recover from his wounds, Duke next saw action against Cobra when he, Lady Jaye, Flint, Blowtorch, Cover Girl, Mutt, and Junkyard assaulted a home near the Pit that was a suspected Cobra hideout. It was, in fact, the staging base for a Crimson Guard operation!

While Cobra got away, the Joes uncovered clues that something big was up in the Gulf of Mexico. These plans were intentionally left behind by Tomax, Xamot, and Professor Appel, a Crimson Guard scientist, in order to trick GI Joe into doing their dirty work for them.

You see, Cobra planted a dummy base on the Gulf floor that was emitting sonic waves that killed any fish in their range. This base was sitting on a fault line, and when the Joes dropped enough ordinance to blast it into smithereens, they managed to upset said fault line - and how!

The result of this was the creation of Cobra Island, which Cobra's army of lawyers worked to get recognized as a sovereign nation while the Joes tried to dislodge the Cobra forces upon it. Duke led this mission, but was on the verge of victory when the Joes were ordered to leave.

A minute shy of ultimate victory, Cobra's lawyers succeeded in their task, and as such the Joes were forced out of the new nation. Duke would return to the island during the Cobra Island Civil War, which the Joe team was coerced into participating in by Doctor Mindbender.

Namely, he'd return a stolen, classified device in exchange for their aid. Assisting Hawk in planning and executing the Joes' part in this debacle, Duke took over the mission after Hawk was captured by the Dreadnoks, though Duke ultimately rescued him from those thugs' tender mercies.

This whole operation was for naught, however, for their side lost.

When Zartan assassinated Serpentor in the field, the Cobra faction that GI Joe was supporting collapsed. As a result, the Joe team was suspended and remanded into custody by the Jugglers, a group of generals operating outside the law, that wanted the Joes shut down.

This scheme was ultimately thwarted by several Joes who weren't present on Cobra Island at the time, thanks to Destro revealing the Jugglers' part in this whole mess. Immediately afterwards, Duke and the rest of GI Joe resumed their normal activities.

Duke changed roles after this mess somewhat, becoming the chief drill instructor for those taking the GI Joe entry exam. He was the harshest of taskmasters, and only the hardest of the hard, the most skilled of the skilled, could make it into GI Joe on his watch.

Duke served this role for quite some time, until he was called into direct action again, in the harsh deserts of Trucial Abysmia.

There, on a supposed 'milk-run' mission, Duke lost several Joes under his command when they were captured, and then executed, by a Cobra SAW-Viper. Several more died during their subsequent escape attempt, leaving only Duke, Cross-Country, and Lt. Falcon to avenge them.

A few years later, Duke saw additional action when Cobra assaulted the third Pit complex in Utah. Duke led a successful defense of the facility, and all of its incredibly expensive equipment, when Cobra hit the place with almost everything they had. Again, though, this was a trick.

Cobra didn't actually want to destroy the Pit - that wasn't their primary goal - they were just testing their newest radar suppression technology, an advance of the Python technology they used a few years ago. Duke wasn't having this, though, and decided to strike back.

He led a force of Joes, including Roadblock, Snake-Eyes, Scarlett, and Stalker to Cobra Island, where the team destroyed a large portion of Cobra's remaining hardware on the island; not too difficult, since most non-robotic (BAT) operatives were currently active elsewhere.

Soon enough, though, the team was deactivated by budget cuts, and Duke was one of many Joes suddenly with a whole lot of spare time on his hands. What exactly Duke did with this time has yet to be revealed, but it definitely involved intelligence work.

(Historical Divergence)

The exact agency has yet to be detailed, but for several years Duke worked for an unknown U.S. government spook show that sent him into action all over the world, dealing with threats to national security in some form or another. An encounter with Major Bludd changed this, though.

Learning that Cobra was on the verge of making a huge comeback, Duke enlisted the aid of Snake-Eyes' student, Kamakura, to investigate some leads he had acquired. This young man's work proved beyond a shadow of a doubt that Cobra had returned - and in a big way!

With this knowledge, and Hawk's assistance, Duke managed to get GI Joe reinstated. With several of the team's veterans, along with a larger crew of new recruits, Duke and the Joes have moved to halt Cobra's latest scheme, a diabolical plot involving nano-tech robots.

Once this threat was dealt with, the Joes proved that they were needed against the forces of a renewed Cobra... much to the chagrin of the Jugglers. As such, Duke stayed on to lead the team in battle against Cobra and any other terrorists that threatened the forces of freedom.

Even if his fellow Joes were slowly growing to distrust him. You see, 'black ops' time had given Duke a few secretive habits, and many of his missions involved layers of trickery to confound Cobra. However, Duke eventually stopped this practice, as some of said trickery backfired.

And while most of the Joes still respect him, a few - such as Rip Cord - have issues with Duke these days. However, the Joes are still a team, and they know the stakes if they were to let Cobra achieve their goals. That's why all of them joined the call when Cobra instigated World War III.

Even those disgruntled Joes like Rip Cord. They all answered the call when Duke asked everyone to assemble and fight off Cobra's goons, and with a whole lot of luck, the GI Joe team prevailed, finally capturing Cobra Commander himself, and scattering his forces to the four winds.

With the primary threat defused, it fell onto Duke and his teammates to mop up the Cobra Command's stragglers, not to mention all the terrorists under them who escaped when their leader was nabbed. Of course, Duke is more than ready to answer this challenge with the Joes!

1988 Variations

Costume:

Duke's second uniform is a 'Tiger Force' variant of his first. It includes a long sleeved, dark green shirt over a red T-shirt, a brown pair of trousers with black tiger stripes, black leather boots, a brown leather belt, a brown holster for his sidearm, and a brown bandoiler for his gear.

1992 Variations

Equipment:

Quick-launch Missile Cannon: occasionally, Duke carries a gold-colored rocket launcher with him on missions, depending on just what kind of opposition he's going up against. This laser-guided (for a +1 RS to hit) launcher fires missiles with these characteristics:

Handling
RV 20
Velocity
RV 75
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Costume:

Duke's third uniform consists of tan and red camouflage patterened trousers, a tan vest with a red T-shirt beneath it, tan leather boots with red shin guards, a red leather belt with red pouches tied to it, and brown webbing to hold some gear.

1993 Variations

Equipment:

Laser Gun (v2): while he works with the Star Brigade, Duke uses laser guns in addition to his other hardware. His first laser weapon is a rifle capable of inflicting rank value 20 Armor Piercing Energy damage, which is enough to eventually perforate the hulls of most spacecraft.

Pistol-grip Shotgun (v1): this aggressive firearm inflicts rank value 6 Piercing damage in a thirty degree arc when firing birdshot, rank value 10 Piercing damage to adjacent targets when firing buckshot, and rank value 20 Piercing damage to a single target when firing slugs.

Quick-launch Missile Cannon (v1): occasionally, Duke carries a gold-colored rocket launcher with him on missions, depending on just what kind of opposition he's going up against. This laser-guided (for a +1 RS to hit) launcher fires missiles with these characteristics:

Handling
RV 20
Velocity
RV 75
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Star Brigade Armor (v2): for a short time, Duke made use of this powered combat armor, one that is fully space worthy - and has a huge rocket launcher for its left arm! Like all the other suits utilized by the Star Brigade, this armor is detailed in their equipment entry.

Costume:

Duke's fourth uniform is similar to his third. It includes tan pair of trousers and a collared, long sleeved tan shirt, both of which had a brown camo pattern dyed on, a tan leather belt, brown leather boots, brown holsters and webbing for his gear, and goggles with tan head straps.

His fifth uniform was a powerful suit of Star Brigade battle armor! This suit is a primarily chromed affair, with blue trim and decoration on the left, and black trim and such on the right. This armor even had spiky knuckles on the right gauntlet - and a rocket launcher for the left arm!

1994 Variations

Equipment:

Laser Gun: while he works with the Star Brigade, Duke uses laser guns in addition to his other hardware. His first laser weapon is a rifle capable of inflicting rank value 20 Armor Piercing Energy damage, which is enough to eventually perforate the hulls of most spacecraft.

Quick-launch Missile Cannon (v1): occasionally, Duke carries a red rocket launcher with him on missions, depending on just what kind of opposition he's going up against. This laser-guided (for a +1 RS to hit) launcher fires missiles with these characteristics:

Handling
RV 20
Velocity
RV 75
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Space Suit: worn while fighting the forces of evil in outer space, this environmentally sealed suit was produced with NASA technology. It offers Duke rank value 75 protection to cold and pressure variance, along with an eight hour supply of breathable air.

Costume:

Duke's sixth uniform is actually a fully functional space suit, one that was mostly that NASA silver in hue, but with a green chest pad, gloves, and leg pads - not to mention a completely transparent helmet and red air tank.

1997 Variations

Equipment:

Silver Mirage Motorcycle: when he first rejoined GI Joe, Duke made extensive use of a de-mothballed Silver Mirage motorcycle. This fast, heavily armed cycle is a replacement for the Joe team's RAM cycle, and is detailed properly in its own vehicular description.

Costume:

Once GI Joe was reinstated after being mothballed for a bit, Duke adopted a uniform similar in composition to his first. It consists of a long sleeved green shirt, brown and black camouflaged trousers, brown leather boots, a green leather belt, and a green bandoiler.

2000 Variations

Costume:

Duke's eighth uniform is a close match to his third in composition. It is a green pair of camouflage patterned pants, a brown vest with a brown T-shirt beneath, black leather boots, black leather gloves, a black leather belt, black holsters and sheaths, and brown webbing.

2002 Variations

Costume:

Duke's ninth uniform, adopted in 2002, is an all new creation. It is made up of a green trousers, a green jacket with a white T-shirt beneath, a black belt overflowing with pouches holding various gear, dark green webbing to hold even more stuff, and dark gray leather boots.

His tenth uniform is like his ninth, though in a more 'desert' coloration. It is comprised of tan trousers, a tan flak jacket with a green T-shirt beneath it, a black belt overflowing with various tan gear pouches, gray webbing, and green leather boots with yellow toe guards.

Duke's eleventh uniform is again all new. It includes green and brown camouflaged trousers, a khakis T-shirt under a black vest, black leather boots, a brown leather belt, brown leather gloves, green knee pads, twin brown chest holsters, and a brown, green, and gold helmet.

2003 Variations

Equipment:

Armadillo Assault (v2): picked up in late 2003 as one of the Joe team's new BTR vehicle operators, Duke was the driver of this impressive personnel carrier, built with a a pre-fabricated, field-transformable technology, which is described in its own vehicular entry.

Spy Troops Disguise (v1): with its recent emphasis on espionage and other dirty tricks, a large portion of the GI Joe team has taken to using special infiltration disguises. Duke's is a complete, fully functional Alley-Viper uniform, confiscated from a captured Cobra operative.

Costume:

Duke's twelfth uniform is a version of his eleventh, worn when working with the Night Force. It's mostly black in coloration, having black trousers, black leather boots, black leather gloves, and a black T-shirt beneath a khakis-colored vest that holds his twin brown chest holsters.

Of course, when he wore this uniform Duke also made use of his Spy Troops gear, allowing him to impersonate an Alley-Viper. This outfit adds those Cobra troops' signature oversized black boots, black steel claw gauntlets, and black and chrome fanged helmet to Duke's ensemble.

Duke wore his thirteenth uniform while driving the BTR Armadillo Assault pre-fab, field-modifiable vehicle. It includes brown trousers, black leather boots, and a greenish-gray long sleeved shirt under a bright green T-shirt with a GI Joe logo over the right chest pocket.

2004 Variations

Equipment:

Nunchaku (v1): Duke has, on rare occasions, made use of a special, three piece nunchaku. Linked by chain, these three hard wooden sticks can be used to reach a target about five feet away from the man, and can inflict rank value 10 Bashing damage on impact.

Quick-launch Missile Cannon (v1): occasionally, Duke carries a khakis rocket launcher with him on missions, depending on just what kind of opposition he's going up against. This laser-guided (for a +1 RS to hit) launcher fires missiles with these characteristics:

Handling
RV 20
Velocity
RV 75
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Rifle (v5): Duke often makes use of a high power rifle to vanquish his foes. He can fire this weapon to inflict rank value 10 Piercing damage per attack. Furthermore, it has a 'scope on top that he can use to gain a +1 RS to hit when he takes a turn to ambush his foe.

Costume:

Duke's fourteenth uniform, adopted in '04, is another all-new affair. It is comprised of khakis trousers, a dark green T-shirt beneath a gray, accessory-laden vest, black leather gloves, black leather boots, black knee pads, a black leather belt, and black shoulder pads.

His fifteenth uniform is built for stealthy desert operations. It primarily consists of a sandy brown, skin-tight bodysuit, but is accessorized with a plethora of black webbing, holsters, straps, and belts, not to mention black, metal-plated boots and gloves.

Duke's sixteenth ensemble is similar to his first. This consists of a long sleeved, dark green shirt with an olive drab T-shirt beneath, light brown camouflage trousers, brown leather boots, holsters and belts, black leather gloves, and a brown bandoiler holding grenades.

His seventeenth GI Joe field uniform is quite like his thirteenth. It includes khakis trousers, a brown T-shirt beneath a gray, accessory-laden vest, black leather boots, black leather gloves, black knee pads, a black leather belt, and a silvery grenade bandoiler.

Duke's eighteenth outfit is another revision of his eleventh. It includes grass green trousers with a white GI Joe logo, a khakis T-shirt under a black vest, brown leather boots, a black leather belt, black leather, fingerless gloves, green knee pads, and twin brown chest holsters.

His nineteenth GI Joe uniform is another version on his eleventh. It's comprised of khakis and gray camouflaged pants, a brown T-shirt under a black vest, black leather boots and fingerless gloves, a brown set of belts, and twin, dark green chest holsters.

2005 Variations

Equipment:

the Desert Humvee (v1): one of the vehicles Duke was entrusted with this year was a Desert Humvee. This rough, all-terrain vehicle can be fitted with multiple weapons on the roof depending on Duke's desert mission profile and goals, and is described in detail in its own vehicular entry.

the Freedom Defense Outpost (v4): Duke enjoyed his old BTR gear so much that he picked up more this year. The Freedom Defense Outpost can be configured in the field between offensive or defensive modes, and is described more thoroughly in its own vehicular entry.

Rifle (v2): Duke often makes use of a high power rifle to vanquish his foes. He can fire this weapon to inflict rank value 10 Piercing damage per attack. Furthermore, it has a 'scope on top that he can use to gain a +1 RS to hit when he takes a turn to ambush his foe.

Pistol-grip Shotgun (v3): this aggressive firearm inflicts rank value 6 Piercing damage in a thirty degree arc when firing birdshot, rank value 10 Piercing damage to adjacent targets when firing buckshot, and rank value 20 Piercing damage to a single target when firing slugs.

Costume:

Duke's twentieth GI Joe outfit is like his fourth in theme. It consists of a khakis and brown camouflaged, long sleeved shirt over a brown T-shirt, khakis and brown camouflaged trousers, light brown leather boots, a light brown leather helmet, and a khakis and brown helmet.

His twenty first uniform is a new version of his fourteenth. It includes green and black camouflaged trousers, a bright green T-shirt beneath a dark green, accessory-laden vest, dark green leather gloves and knee pads, brown leather boots and belts, and a dark green grenade bandoiler.

Duke's twenty second uniform is another variation on his first. It includes a long sleeved, dark green shirt over a brown T-shirt, gray and black camouflaged trousers, black leather gloves, brown leather boots, a brown bandoiler, a brown leather belt, and a brown leather holster.

His twenty third GI Joe ensemble is similar to his thirteenth. It is comprised of a khakis long sleeved shirt over a white T-shirt, green cargo trousers, black leather boots, khakis wrist guards, a black leather belt with various black pouches on his belt to hold mission gear.

2008 Variations

Equipment:

Laser Rifle (v1, v2, v3): a weapon that Snow Job field tested for years, Duke adopted it for his own use in 2008. It fires a beam that inflicts rank value 10 Armor Piercing Energy damage per blast, ten of which it can manage on one power pack charge.

JUMP (v3): for a time, Duke also made use of one of the Joe team's original personal vehicles, the JUMP (Jet Mobile Propulsion Unit), to increase his battlefield mobility. This high tech flight vehicle is described in its own vehicular entry.

Costume:

Duke wore four different uniforms in 2008, three of which were variants on his original, classic outfit. Mind you, the very first of these was in fact that precise ensemble, the specific details of which you can find above.

His twenty fourth uniform is just like his first, save for the coloration. It includes a light green, long sleeved shirt over a white T-shirt, Army green trousers, a gray leather belt with green pouches, a gray bandoiler, a green helmet, and brown leather boots.

Duke's twenty fifth uniform is a slight variation on the previous. It is comprised of a white, long sleeved shirt over a white T-shirt, Army green trousers, a gray leather belt with green pouches, a gray bandoiler, a green helmet, and brown leather boots.

His twenty sixth is the most 'standard' Army issue he's worn in a while. It includes an Army green turtleneck sweater, Army green trousers, a green leather belt, a green helmet, brown leather holsters and sheaths for his weaponry, and a brown bandoiler to hold his grenades.

2010 Variations

Equipment:

Chest Armor: a recent addition to Duke's arsenal is a bullet resistant vest. This item provides his torso rank value 10 protection against physical attack, mostly by dampening the lethality of bullets and absorbing much of their incoming energy.

Heavy Machine Gun: usually Roadblock's or Rock 'n Roll's schtick, Duke carried a heavier weapon on him in 2010. He can fire a short burst of lead with this gun to inflict rank value 20 Piercing damage, or open it up full auto to increase that by +1 RS.

Costume:

Duke's twenty seventh uniform looks like something he'd wear with Night Force. It includes a black vest under black web gear, dark green camouflaged trousers, black leather boots and gloves, a black leather belt, and curiously, a dark green headband.

2011 Variations

Equipment:

Chest Armor: a recent addition to Duke's arsenal is a bullet resistant vest. This item provides his torso rank value 10 protection against physical attack, mostly by dampening the lethality of bullets and absorbing much of their incoming energy.

Plasma Cannons: these shoulder-mounted weapons draw fuel from a heavy backpack Duke wears into battle against particularly obstinate foes. Their superheated plasma inflicts rank value 40 AP SD Energy damage per devastating discharge!

Quick-launch Missile Cannon: occasionally, Duke carries a glossy black rocket launcher with him on missions, depending on just what kind of opposition he's going up against. This laser-guided (for a +1 RS to hit) launcher fires missiles with these characteristics:

Handling
RV 20
Velocity
RV 75
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Costume:

Duke's twenty eighth uniform seems at first a variant on his original. It includes a long sleeved, yellow collared shirt over a white T-shirt, Army green trousers, black leather boots, gloves, and belts, and metallic blue chest armor and knee guards.

2012 Variations

Costume:

Duke's twenty ninth uniform is a slight variation on his twenty sixth. It includes a grass green turtleneck sweater, grass green trousers, a brown leather belt, a green helmet, brown leather holsters and sheaths for his weaponry, and brown web gear to hold grenades and such.

2013 Variations

Costume:

Duke's thirtieth uniform is another variation on his twenty sixth. It includes a gray turtleneck sweater, gray trousers, a black leather belt, a gray helmet, black leather holsters and sheaths for his weaponry, and black web gear to hold grenades and such.

2016 Variations

Equipment:

Chest Armor: a recent addition to Duke's arsenal is a bullet resistant vest. This item provides his torso rank value 10 protection against physical attack, mostly by dampening the lethality of bullets and absorbing much of their incoming energy.

Heavy Machine Gun: usually Roadblock's or Rock 'n Roll's schtick, Duke carried a heavier weapon again in 2016. He can fire a short burst of lead with this gun to inflict rank value 20 Piercing damage, or open it up full auto to increase that by +1 RS.

Costume:

Duke's thirty first uniform at least shares the color scheme of his original. It includes a bright yellow turtleneck sweater beneath a grass green tactical vest, grass green trousers, gray leather gloves, gray knee pads, black leather shoes, and a black leather belt.

Extra Goodies:

Duke 4C System: Edition 13 Text File Download

GI Joe directories featuring a version of Duke:

1984 1988 1992 1993 1994 1997 2000 2002 2003 2004

  2005 2008 2010 2011 2012 2013 2016  

* Note: 1993 saw two versions of Duke (Versions 4 and 5), while 2002 saw three (Versions 9, 10 and 11), and 2003 saw two (Versions 12 and 13). 2004 saw six (Versions 14, 15, 16, 17, 18, and 19), and 2005 saw four (Versions 20, 21, 22, and 23).

Furthermore, 2008 saw four versions of Duke (Versions 24, 25, 26, and 27).

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