GI Joe: 2004 Personnel and Equipment

Personnel:

Ace: a gambler through and through, Brad likes nothing more than a good poker game - hence his code name. It's fitting in two aspects, as Brad is also the Joe team's crack fighter pilot, who's downed more Cobra jets than you can shake a stick at! Availability:

Ace (MSH Classic)

Ace (4C System)

Ace (Marvel Saga)

Airborne: born to oil-rich parents, Franklin E Talltree enjoyed jumping out of airplanes as a hobby - it makes him feel alive. Though a law school graduate, Franklin wanted to perform his hobby for a living, so he joined the Army to become a paratrooper! Availability:

Airborne (MSH Classic)

Airborne (4C System)

Airborne (Marvel Saga)

Backblast: after growing up in the shadow of New York City's greatest airport, Edward J. Menninger decided he'd had enough. Made to hate airplanes after years of exposure to their loud noise and bright lights, he enlisted to get a job in the Army blowing the things up! Backblast comes in Classic and Saga styles!

Barrel Roll: Dwight E. Stall comes from a family with a long tradition of military service. He is the first of three siblings to complete the GI Joe training course, and has proven to be the most capable Joe in his family (save where his brother Blackout beats him in sheer depravity). Barrel Roll comes in Classic and Saga styles!

 

Bazooka: a former tank jockey until his sudden epiphany about untrained yahoos immobilizing million dollar hardware with two hundred dollar handheld rockets, Bazooka instead became a missile specialist himself, plying his trade for the GI Joe team! Availability:

Bazooka (MSH Classic)

Bazooka (4C System)

Bazooka (Marvel Saga)

Big Brawler: with his dual specialty in Army intelligence and jungle survival, Brian proved more than effective at rooting out jungle-based terrorists. This made him an excellent fit for the GI Joe team, as Cobra has a tendency to hide their bases in the thickest, nastiest jungles they can find! Big Brawler comes in Classic and Saga styles!

 

Daina: a Czechoslovakia native, Daina is a competent tactician, an excellent helicopter pilot and a world-class sniper. She's also got a murderous temper, a strange sense of humor, and what she describes as an utter lack of charm - simply the will to win! Availability:

Daina (MSH Classic)

Daina (4C System)

Daina (Marvel Saga)

Dart: an expert woodsman since he was a child, Jimmy Tall Elk was also trained in the fine art of tracking even before he joined the Army. A qualified Airborne Ranger, Jimmy has earned a place on the Joe team as one of their best trackers, despite his hang-up about Cobra C.L.A.W.S...! Dart comes in Classic and Saga styles!

 

Frostbite: born in crisp, cool Galena, Alaska, Frostbite grew up to handle the snow and ice like second nature. This taught him how to easily do almost any job under such conditions, whether fixing a leaky oil pipeline or driving the Snow Cat into battle! Availability:

Frostbite (MSH Classic)

Frostbite (4C System)

Frostbite (Marvel Saga)

Hard Drive: Martin A. Pidel is a nerd squared. He'd beat every video game made by the time he was eight, and graduated from M.I.T. at the age of eighteen. He's usually high on energy bars and Mountain Dew ™, but at least he keeps himself in tip top physical shape while he is... Hard Drive comes in Classic and Saga styles!

 

Hawk: head of the GI Joe team since its inception in '82, Clayton Abernathy has proven time and time again that he's a capable leader, tactician, and victor in the seemingly eternal war against Cobra, a ruthless terrorist organization determined to rule the world! Availability:

Hawk (MSH Classic)

Hawk (4C System)

Hawk (Marvel Saga)

Heavy Duty: possessing keen hand-eye coordination, the ability to multitask, veritable ambidexterity, and a perfectionist's attention to detail, Heavy Duty is comfortable whether he's composing music or firing on Cobras - and is equally good at both! Availability:

the Heavy Duty (MSH Classic)

the Heavy Duty (4C System)

the Heavy Duty (Marvel Saga)

Hi-Tech: a veritable counterpart to Cobra's Doctor Mindbender, David could be considered a mad scientist if only he were certifiably insane. He's not, though - just very, very good at what he does, which is keeping the Joes' electronics performing at an optimum level! Hi-Tech comes in Classic and Saga styles!

 

Jinx: a member of the Arashikage family, Kimi naturally became a member of the associated ninja clan. Having also done work for the CIA and the Army in the past, Kimi was a natural fit for the elite GI Joe team - which she is a powerful addition to! Availability:

Jinx (MSH Classic)

Jinx (4C System)

Jinx (Marvel Saga)

Kamakura: the apprentice of Snake-eyes, Kamakura is in fact Sean Collins, the adopted son of Vietnam veteran (and former Crimson Guardsman) Wade Collins. Sean fights hard to prove himself, both in the eyes of his father and of course his fellows in the Arashikage ninja clan! Kamakura comes in Classic and Saga styles!

 

Leatherneck: Wendell has a long history in the Marines - he's about as intense a 'Jar Head' as you can get. He's so hard core that he attracted the attention of GI Joe, who snapped him up as soon as they could, and put him to work against Cobra immediately! Availability:

the Leatherneck (MSH Classic)

the Leatherneck (4C System)

the Leatherneck (Marvel Saga)

Mariner: a somewhat headstrong naval operative, Chief Petty Officer David Adcox didn't join the military to get a pension - he joined to serve his country! And all his hard work at continually improving himself paid off... with membership on the Joe team! Availability:

Mariner (MSH Classic)

Mariner (4C System)

Mariner (Marvel Saga)

Mayday: a frighteningly good shot with almost any firearm, Army Sergeant Paige Adams was one of the very first military operatives chosen to become a new Joe upon its reactivation in '01 - and thus, one of its first Greenshirts to graduate onto the team proper! Availability:

Mayday (MSH Classic)

Mayday (4C System)

Mayday (Marvel Saga)

Pathfinder: William was raised with a plethora of wilderness survival skills as he grew up in the Florida Everglades. Using these to excel as the Army's premier jungle missions expert, William proved to be a natural fit for the elite GI Joe team. Availability:

Pathfinder (MSH Classic)

Pathfinder (4C System)

Pathfinder (Marvel Saga)

Recondo: growing up to hate Wisconsin's cold winters, young Daniel wanted to explore the deepest African jungles as a child - and grew up to do just that. Both on and off the Joe team, Daniel has become an expert in jungle combat - and many other disciplines! Availability:

Recondo (MSH Classic)

Recondo (4C System)

Recondo (Marvel Saga)

General Rey: a reprogrammed clone of Serpentor himself, General Phillip A. Rey was given to the Jugglers as a secret weapon - to be used in a double cross against them at a later date. Rey decided to be his own man however, and has defeated his mental programming! Availability:

General Rey (MSH Classic)

General Rey (4C System)

General Rey (Marvel Saga)

Rollbar: an unrepentant gear head and street 'tuner', Robert enlisted in order to play with the truly heavy gear the Army's got on hand... not to mention because he wanted to do something more important with his life. Thanks to his obsessive level of skill, Robert's managed both! Rollbar comes in Classic and Saga styles!

 

Shipwreck: born and raised around the San Diego Naval Grounds, young Hector X Delgado was practically fated to become a sailor - and he joined the Navy to do just that. He was good enough at his job to eventually become a Joe - and even a Navy SEAL! Availability:

Shipwreck (MSH Classic)

Shipwreck (4C System)

Shipwreck (Marvel Saga)

Slipstream: computer hacker, video game addict, and amateur pilot, Gregory has many interests. As airplanes became more computerized, this condensed all his loves into a single job, and Gregory has proven more than adept with most futuristic aircraft. Availability:

Slipstream (MSH Classic)

Slipstream (4C System)

Slipstream (Marvel Saga)

Doctor Link Talbot: a third generation veterinarian and a fully qualified Navy S.E.A.L., Dr. Link Talbot is a highly skilled member of the GI Joe team who didn't join out of choice but out of necessity - it was the only way to protect the animals in his zoo from Cobra's chicanery! Dr. Link Talbot comes in Classic and Saga styles!

 

Torpedo: a strict vegetarian and obsessive perfectionist, Edward had mastered three martial arts forms before his nineteenth birthday. Parlaying his personality quirks into a successful military career, he became GI Joe's first Navy SEAL! Availability:

Torpedo (MSH Classic)

Torpedo (4C System)

Torpedo (Marvel Saga)

Flashback Figures:

General Flagg II: a master of espionage and covert military tactics, General James Longstreet Flagg II was the GI Joe team's original leader. It was he who modeled Special Counter-Terrorist Group Delta on the original Joe group from the 1960s! Availability:

General Flagg (MSH Classic)

General Flagg (4C System)

General Flagg (Marvel Saga)

Tiger Force:

Alpine: though he was a perfectly good accountant, having a decent job with prospects, Albert wanted more out of life. As such, he enlisted to use his hobby, mountain climbing, in order to help his country - which he does as a mountain trooper! Availability:

Alpine (MSH Classic)

Alpine (4C System)

Alpine (Marvel Saga)

Beach Head: one of the hardest, meanest Rangers ever to come out of Fort Benning, Wayne is a perfect addition to GI Joe, as his never-ending quest for personal perfection tends to rub off on others - even if it does so in a somewhat abrasive fashion! Availability:

Beach Head (MSH Classic)

Beach Head (4C System)

Beach Head (Marvel Saga)

Cross Hair: a master sniper with eerily good vision, Don is also unnaturally silent at times. He's good at creeping up on a body no matter where he happens to be hiding - a trait he seems to apply equally well to both Cobra goons and while playing pranks on his fellow Joes... Cross Hair comes in Classic and Saga styles!

 

Hardtop: a man of few words, Nicholas speaks with action. Mind you, his usually involves building things for GI Joe, no matter how tricky the situation may be. He also drives and maintains the crawler / gantry designed to launch GI Joe's spacecraft! Availability:

Hardtop (MSH Classic)

Hardtop (4C System)

Hardtop (Marvel Saga)

Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:

Mutt & Junkyard (MSH Classic)

Mutt & Junkyard (4C System)

Mutt & Junkyard (Marvel Saga)

Anti-Venom Squad:

Barricade: an urban combat expert by trade, Phillip was trained long and hard in his art - which made joining the GI Joe team almost easy for him. A late comer to the group, he nonetheless works hard to prove his mettle - and to protect his fellow Joes when he leads them into a hostile city...! Barricade comes in Classic and Saga styles!

 

Charbroil: Carl grew up working with fire, whether he was heating water pipes with a blowtorch in rural Minnesota or shoveling charcoal into blast furnaces for a living. He's comfortable around the stuff, which makes him an excellent flamethrower for GI Joe! Availability:

Charbroil (MSH Classic)

Charbroil (4C System)

Charbroil (Marvel Saga)

Duke: with his years of experience in special ops, Duke was an excellent choice to be GI Joe's field leader. Second only to Hawk in the team's command structure, Duke has consistently led the Joes to victory against Cobra over the years! Availability:

Duke (MSH Classic)

Duke (4C System)

Duke (Marvel Saga)

Lifeline 2: an adrenaline junkie, Greg was a New York City paramedic who kept his cool under pressure - heck, he was only comfortable when he was under the gun. Not getting the high-risk thrills he needed, he enlisted in the Army to whet his appetite for stress - and succeeded! Lifeline 2 comes in Classic and Saga styles!

 

Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:

Mutt & Junkyard (MSH Classic)

Mutt & Junkyard (4C System)

Mutt & Junkyard (Marvel Saga)

Roadblock: aspiring to be one of the world's greatest chefs since he was a child, Marvin put himself through the Escoffier School in France. Subsequently enlisting in the Army to learn from their chefs as well, Marvin became quite the machine gunner, too! Availability:

Roadblock (MSH Classic)

Roadblock (4C System)

Roadblock (Marvel Saga)

Desert Patrol:

Ambush: Aaron has been one those quiet kinds of guys ever since he was a wee youth. In fact, he always seems to slip through the cracks, and folks tend to forget he's around - which isn't helped any by the fact that he's a master of camouflage...! Availability:

Ambush (MSH Classic)

Ambush (4C System)

Ambush (Marvel Saga)

Dusty: born and bred in dry, dusty Las Vegas, Ronald grew up surrounded by desert - and has loved it his entire life. As such, he makes a perfect desert specialist, a vital skill the Joes need since Cobra frequently works in desert climes. Availability:

Dusty (MSH Classic)

Dusty (4C System)

Dusty (Marvel Saga)

Gung-Ho: raised in a swamp, until forced to fend for himself on the streets of New Orleans with naught but a blade, Gung-Ho found his time in Parris Island like unto a vacation. Perhaps that's why the GI Joe team so eagerly recruited him! Availability:

Gung-Ho (MSH Classic)

Gung-Ho (4C System)

Gung-Ho (Marvel Saga)

Scarlett: having trained as a martial artist since she was nine years old, and then being put through more 'dirty tricks' training in the Army, Shana's combat prowess and ability to gain intelligence on various Cobra operations is second to none! Availability:

Scarlett (MSH Classic)

Scarlett (4C System)

Scarlett (Marvel Saga)

Snake-Eyes: a singularly mysterious man, the commando known only as Snake-Eyes has experienced nothing but tragedy in his life. However, he's persevered through the years, and become a true force to be reckoned with - as would any other ninja master! Availability:

Snake-Eyes (MSH Classic)

Snake-Eyes (4C System)

Snake-Eyes (Marvel Saga)

Stalker: though he started out as an urban warlord in Detroit, Lonzo cleaned up his act and joined the Army, quickly becoming one of its very best operatives. A qualified Ranger, helicopter pilot, and field medic, Lonzo is an invaluable GI Joe operative! Availability:

Stalker (MSH Classic)

Stalker (4C System)

Stalker (Marvel Saga)

Switch Gears: incredibly strong in both mind and body, Jerome is a perfect addition to the GI Joe team. Skilled enough to obliterate opponents with a tank or sneak into their headquarters to grab new intelligence, this tenacious guy is a force to be reckoned with! Switch Gears comes in Classic and Saga styles!

 

Tunnel Rat: raised on the surly streets of Brooklyn back in the day, Tunnel Rat grew up to be tough, indomitable, and somewhat jaded. Always looking for a good challenge, he's more than ready to climb into nasty Cobra tunnels to ferret out the bad guys! Availability:

Tunnel Rat (MSH Classic)

Tunnel Rat (4C System)

Tunnel Rat (Marvel Saga)

Night Force:

Action Man: the mysterious Action man was adopted by a world-famous rocket scientist, not to mention experimented on by a clandestine government group. Needless to say, this led to some drama in Action Man's formative years, and groomed him to be the Greatest Hero of All! Action Man comes in Classic and Saga styles!

 

Beach Head: one of the hardest, meanest Rangers ever to come out of Fort Benning, Wayne is a perfect addition to GI Joe, as his never-ending quest for personal perfection tends to rub off on others - even if it does so in a somewhat abrasive fashion! Availability:

Beach Head (MSH Classic)

Beach Head (4C System)

Beach Head (Marvel Saga)

Flint: enlisting after he grew bored with the life of an academic, Flint utilized both his innate intelligence and brash confidence to excel in various elite specialties - which ultimately saw him being recruited onto the GI Joe team by Duke himself! Availability:

Flint (MSH Classic)

Flint (4C System)

Flint (Marvel Saga)

Grunt: his sheer enthusiasm for military life helping him graduate Advanced Infantry Training near the top of his class, Robert was a perfect fit for the original GI Joe team. He's been associated with the Joes on and off ever since! Availability:

Grunt (MSH Classic)

Grunt (4C System)

Grunt (Marvel Saga)

Gung-Ho: raised in a swamp, until forced to fend for himself on the streets of New Orleans with naught but a blade, Gung-Ho found his time in Parris Island like unto a vacation. Perhaps that's why the GI Joe team so eagerly recruited him! Availability:

Gung-Ho (MSH Classic)

Gung-Ho (4C System)

Gung-Ho (Marvel Saga)

Roadblock: aspiring to be one of the world's greatest chefs since he was a child, Marvin put himself through the Escoffier School in France. Subsequently enlisting in the Army to learn from their chefs as well, Marvin became quite the machine gunner, too! Availability:

Roadblock (MSH Classic)

Roadblock (4C System)

Roadblock (Marvel Saga)

Short-Fuze: coming from two previous generations of Army guys, it was only natural that Eric would himself enlist. His natural mathematical capabilities made him a demon with a mortar, a skill which made him a candidate for the new GI Joe team! Availability:

Short-Fuze (MSH Classic)

Short-Fuze (4C System)

Short-Fuze (Marvel Saga)

Tunnel Rat: raised on the surly streets of Brooklyn back in the day, Tunnel Rat grew up to be tough, indomitable, and somewhat jaded. Always looking for a good challenge, he's more than ready to climb into nasty Cobra tunnels to ferret out the bad guys! Availability:

Tunnel Rat (MSH Classic)

Tunnel Rat (4C System)

Tunnel Rat (Marvel Saga)

Wild Bill: William Hardy is one of the single most friendly people you'll ever meet, not to mention the greatest helicopter pilot youll ever know. He's crashed more aircraft than most pilots actually fly, but then he's also seen more combat than them, as well! Availability:

Wild Bill (MSH Classic)

Wild Bill (4C System)

Wild Bill (Marvel Saga)

Equipment:

the Air Assault Glider: designed to work in one of two distinct modes, the Air Assault Glider can function as either a normal GI Joe glider or be converted into a fully functional Cobra jet pack configuration - the better for its operator, Barrel Roll, to slip behind Cobra lines with! the Air Assault Glider comes in Classic and Saga styles!

Assault Quad: a small, offensive four wheel drive vehicle, the Assault Quad is impressively armed for its size, with two machine guns and one missile launcher. Its armament, ordnance and maneuverability make it perfect for dealing with small groups of enemy troops. the Assault Quad comes in Classic and Saga styles!

the Defense Mech: sometimes you just don't have room to store heavy mechanized armor - tanks just won't fit or are impractical. For such situations, the GI Joe team breaks out their Defense Mechs - mechanized armor suits armed to the teeth with missiles and laser cannons! The Defense Mech comes in Classic and Saga styles!

 

The Gun Station: the gun station is a small portable missile launching station the GI Joe team can haul into an area and rapidly assemble, either on a transient or semi-permanent basis. It's useful against either enemy aircraft or fortifications! Availability:

the Gun Station (MSH Classic)

the Gun Station (4C System)

the Gun Station (Marvel Saga)

the Humvee (Jungle): a vehicle most often used by conventional military forces, the Humvee has since been adopted by the GI Joe team for some purposes. Cheaper than their Hammers or Brawler IIs, the Humvee is a quick and versatile ride that can be given multiple armaments. The Humvee comes in Classic and Saga styles!

the Ice Sabre: equipped with four separate machine guns and two rocket launchers, the Ice Sabre is a powerful snow and ice vehicle the GI Joe team can bring to bear on Cobra - or any other terrorists - foolish enough to oppose freedom and liberty at or near the world's poles. The Ice Sabre comes in Classic and Saga styles!

the Neutralizer: a sort of mini-tank, the Neutralizer is a powerful anti-aircraft and anti-personnel weapon. It is heavily armored for its size, and this treaded vehicle is packed with two missile launchers and three guns, allowing it to fight Cobra for a good long time! The Neutralizer comes in Classic and Saga styles!

the Ninja Lightning Cycle: a revamp of the old-style, Ninja Force vehicle, the Ninja Lightning Cycle is a much more efficient version of ninja motorcycle. It moved the launcher from a side car into the cycle itself, and got a much better paint job in the process! the (new) Ninja Lightning Cycle comes in Classic and Saga styles!

 

the Patriot Grizzly: a massive tank that is the latest in a long time of GI Joe artillery pieces, the Patriot Grizzly is a powerful ground weapon used in more standardized combat against the legions of Cobra terrorists, assassins and genetically engineered freaks. Availability:

the Patriot Grizzly (MSH Classic)

the Patriot Grizzly (4C System)

the Patriot Grizzly (Marvel Saga)

the Piranha Attack Boat: usually helmed by Shipwreck, the Piranha is a fresh-water attack craft the GI Joe team rolled out in response to new Cobra operatives with aquatic genetic sequences spliced into their bodies - the Piranha hits Venom troops fast and hard! Availability:

the Piranha Attack Boat (MSH Classic)

the Piranha Attack Boat (4C System)

the Piranha Attack Boat (Marvel Saga)

the Quickstrike: Bazooka's sweet new ride is an armored 6WD vehicle that has, of course, a large missile launching platform mounted on the rear. He (or any other Joe) can use this and the built-in ring turret to decimate Cobra's forces, whether normal or enhanced! Availability:

the Quickstrike (MSH Classic)

the Quickstrike (4C System)

the Quickstrike (Marvel Saga)

the Sky Sweeper Jet: something of a miniature stealth bomber, the Sky Sweeper Jet is a small, flying-wing style aircraft built for stealth. Instead of dropping bombs however, it can deploy a micro-jet with Cobra markings in order to infiltrate its air force! Availability:

the Sky Sweeper Jet (MSH Classic)

the Sky Sweeper Jet (4C System)

the Sky Sweeper Jet (Marvel Saga)

the Thunderwing Jet: a series of F-22 aircraft modified for use by the GI Joe team, the Thunderwing Jet is readily its most advanced fighter to date (and it's had some spectacular combat craft in its day), and is perfect for air, ground, and electronic combat! Availability:

the Thunderwing Jet (MSH Classic)

the Thunderwing Jet (4C System)

the Thunderwing Jet (Marvel Saga)

the Tiger Storm Copter: a further refinement of their Missile Storm Copter, GI Joe's Tiger Storm Copter is designed for use in more arid climates. An air support vehicle that operates close to the ground, it sports a tan camouflage pattern! Availability:

the Tiger Storm Copter (MSH Classic)

the Tiger Storm Copter (4C System)

the Tiger Storm Copter (Marvel Saga)

the Tigerhawk: the GI Joe team's 'answer' to the Firebat, the Tigerhawk is just as dangerous an aircraft to fly. While it's small, the thing has an astounding amount of speed, maneuverability and firepower for something its size, which is why Ace likes it so! Availability:

the Tigerhawk (MSH Classic)

the Tigerhawk (4C System)

the Tigerhawk (Marvel Saga)

the Vehicle Attack / Multi-Purpose (VAMP), Mark 4: the off-road, olive drab VAMP is equipped with a bevy of high powered, high technology weaponry, and can easily rout conventional infantry troops - as well as various small vehicles! Availability:

the Vehicle Attack / Multi-Purpose (VAMP), Mark 4 (MSH Classic)

the Vehicle Attack / Multi-Purpose (VAMP), Mark 4 (4C System)

the Vehicle Attack / Multi-Purpose (VAMP), Mark 4 (Marvel Saga)

the Whirlwind Twin Battle Gun: this device is essentially a set of hard core, rotating 20mm gatling cannons paired together. Mounted on a reconfigurable wheel base, this weapon can fired either while being towed or when mounted in a stationary position. Availability:

the Whirlwind Twin Battle Gun (MSH Classic)

the Whirlwind Twin Battle Gun (4C System)

the Whirlwind Twin Battle Gun (Marvel Saga)

BTR:

the Ground Striker: this medium-sized B.T.R. vehicle can be used (and most often is by Flint) in several ways. Its two modes include a 6WD attack vehicle and a high speed patrol boat, which allows the Joes to attack Cobra goons almost anywhere! Availability:

the Ground Striker (MSH Classic)

the Ground Striker (4C System)

the Ground Striker (Marvel Saga)

the Headquarters Attack: this B.T.R. package allows the Joes to build a three-structure, anti-aircraft facility almost anywhere on earth. Of course, it can be reconfigured to pose as a Cobra Firebat launch facility as well, as a Spy Troops feature! Availability:

the Headquarters Attack (MSH Classic)

the Headquarters Attack (4C System)

the Headquarters Attack (Marvel Saga)

the Patriot Grizzly: whie the Patriot Grizzly is rather powerful in and of itself, GI Joe technicians went one step further with this vehicle and produced a B.T.R. version of it, which can be reconfigured into a much smaller and faster gun platform! Availability:

the Patriot Grizzly (MSH Classic)

the Patriot Grizzly (4C System)

the Patriot Grizzly (Marvel Saga)

the Rapid Runner: unique amongst the GI Joe B.T.R. vehicles, the Rapid Runner doesn't actually have two different configurations. Instead, it has two distinct operating modes, depending on whether one is using it to fly or to 'just' hover! Availability:

the Rapid Runner (MSH Classic)

the Rapid Runner (4C System)

the Rapid Runner (Marvel Saga)

the Rising Tide: this smaller vehicle is a perfect fit for Barrel Roll. It can function either as an attack boat or an incredibly small jet glider, depending on its current configuration - and where Barrel Roll needs to be fighting his Cobra foes! Availability:

the Rising Tide (MSH Classic)

the Rising Tide (4C System)

the Rising Tide (Marvel Saga)

the Sledgehammer: most often operated by Heavy Duty, the Sledgehammer is basically a delivery system for a dual missile launcher. It can be configured in a treaded, off-road mode or a wheeled configuration for use on more level terrain. Availability:

the Sledgehammer (MSH Classic)

the Sledgehammer (4C System)

the Sledgehammer (Marvel Saga)

Tiger Force:

the Tiger Ray: arguably Cobra's greatest water-borne craft, the Moray is a high speed hydrofoil that lends itself to pursuit and attack missions. Which is why the Tiger Force, like the Night Force before them, stole a few and made them their own! Availability:

the Tiger Ray (MSH Classic)

the Tiger Ray (4C System)

the Tiger Ray (Marvel Saga)

Return to the GI Joe Handbook main page!

If you're not seeing this content within the technohol.com domain, it's been stolen by someone who doesn't respect others' work.