GI Joe: 2004 Personnel and Equipment
Personnel:
Ace: a gambler through and through, Brad likes nothing more than a good poker game - hence his code name. It's fitting in two aspects, as Brad is also the Joe team's crack fighter pilot, who's downed more Cobra jets than you can shake a stick at! Availability:
Airborne: born to oil-rich parents, Franklin E Talltree enjoyed jumping out of airplanes as a hobby - it makes him feel alive. Though a law school graduate, Franklin wanted to perform his hobby for a living, so he joined the Army to become a paratrooper! Availability:
Backblast: after growing up in the shadow of New York City's greatest airport, Edward J. Menninger decided he'd had more than enough. Hating airplanes after years of exposure to their loud noise and bright lights, he enlisted to get a job blowing the things up! Availability:
Barrel Roll: Dwight E. Stall comes from a family with a long tradition of military service. He is the first of three siblings to complete the GI Joe's training course, and has proven to be a most capable soldier, whether he's on the ground or in the skies! Availability:
Bazooka: a former tank jockey until his sudden epiphany about untrained yahoos immobilizing million dollar hardware with two hundred dollar handheld rockets, Bazooka instead became a missile specialist himself, plying his trade for the GI Joe team! Availability:
Big Brawler: with his dual military specialties, Brian is more than effective at rooting out terrorists based in jungle environs. This made him an excellent fit for the GI Joe team, as Cobra often hides their bases in the nastiest jungles they can find! Availability:
Dart: an expert woodsman since he was a child, Jimmy Tall Elk was a trained tracker even before he enlisted. A qualified Airborne Ranger, Jimmy has earned a place on the Joe team as one of their best trackers, despite his hang-up about Cobra CLAWS! Availability:
Frostbite: born in crisp, cool Galena, Alaska, Frostbite grew up to handle the snow and ice like second nature. This taught him how to easily do almost any job under such conditions, whether fixing a leaky oil pipeline or driving the Snow Cat into battle! Availability:
Hard Drive: Martin A. Pidel is a nerd squared. He'd beat every video game made by the age of eight, and graduated from MIT a decade later. While usually high on energy bars and Mountain Dew ™, he keeps himself in tip top physical shape while he is. Availability:
Hawk: head of the GI Joe team since its inception in '82, Clayton Abernathy has proven time and time again that he's a capable leader, tactician, and victor in the seemingly eternal war against Cobra, a ruthless terrorist organization determined to rule the world! Availability:
Heavy Duty: possessing keen hand-eye coordination, the ability to multitask, veritable ambidexterity, and a perfectionist's attention to detail, Heavy Duty is comfortable whether he's composing music or firing on Cobras - and is equally good at both! Availability:
Hi-Tech: Doctor Mindbender's GI Joe counterpart, David could be considered a mad scientist if only he were certifiably insane. He's not, though - just very, very good at what he does, which is keeping the Joes' electronics performing at an optimum level! Availability:
Jinx: a member of the Arashikage family, Kimi naturally became a member of the associated ninja clan. Having also done work for the CIA and the Army in the past, Kimi was a natural fit for the elite GI Joe team - which she is a powerful addition to! Availability:
Leatherneck: Wendell has a long history in the Marines - he's about as intense a 'Jar Head' as you can get. He's so hard core that he attracted the attention of GI Joe, who snapped him up as soon as they could, and put him to work against Cobra immediately! Availability:
Pathfinder: William was raised with a plethora of wilderness survival skills as he grew up in the Florida Everglades. Using these to excel as the Army's premier jungle missions expert, William proved to be a natural fit for the elite GI Joe team. Availability:
Recondo: growing up to hate Wisconsin's cold winters, young Daniel wanted to explore the deepest African jungles as a child - and grew up to do just that. Both on and off the Joe team, Daniel has become an expert in jungle combat - and many other disciplines! Availability:
Rollbar: an unrepentant gear head and street tuner, Robert enlisted to play with the truly heavy gear the Army's got on hand, not to mention doing something more important with his life. Thanks to his obsessive level of skill, Robert has managed both! Availability:
Shipwreck: born and raised around the San Diego Naval Grounds, young Hector X Delgado was practically fated to become a sailor - and he joined the Navy to do just that. He was good enough at his job to eventually become a Joe - and even a Navy SEAL! Availability:
Slipstream: computer hacker, video game addict, and amateur pilot, Gregory has many interests. As airplanes became more computerized, this condensed all his loves into a single job, and Gregory has proven more than adept with most futuristic aircraft. Availability:
Doctor Link Talbot: a Navy SEAL and a third generation veterinarian, Doctor Link Talbot is a highly skilled member of GI Joe, who didn't join out of choice but out of necessity; it was the only way to protect the animals in his zoo from Cobra chicanery! Availability:
Torpedo: a strict vegetarian and obsessive perfectionist, Edward had mastered three martial arts forms before his nineteenth birthday. Parlaying his personality quirks into a successful military career, he became GI Joe's first Navy SEAL! Availability:
Anti-Venom Squad:
Barricade: an urban combat expert, Phillip was trained long and hard in his art, which made joining GI Joe almost too easy for him. A latecomer to the group, he nonetheless works hard to prove his mettle when he leads his fellow Joes into a hostile city! Availability:
Charbroil: Carl grew up working with fire, whether he was heating water pipes with a blowtorch in rural Minnesota or shoveling charcoal into blast furnaces for a living. He's comfortable around the stuff, which makes him an excellent flamethrower for GI Joe! Availability:
Duke: with his years of experience in special ops, Duke was an excellent choice to be GI Joe's field leader. Second only to Hawk in the team's command structure, Duke has consistently led the Joes to victory against Cobra over the years! Availability:
Lifeline 2: an adrenaline junkie, Greg was a New York City paramedic who only seemed at ease while under the gun. Not receiving the high-risk thrills he needed to feel fulfilled, he enlisted in the Army to whet his appetite for stress - and succeeded! Availability:
Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:
Roadblock: aspiring to be one of the world's greatest chefs since he was a child, Marvin put himself through the Escoffier School in France. Subsequently enlisting in the Army to learn from their chefs as well, Marvin became quite the machine gunner, too! Availability:
Desert Patrol:
Ambush: Aaron has been one those quiet kinds of guys ever since he was a wee youth. In fact, he always seems to slip through the cracks, and folks tend to forget he's around - which isn't helped any by the fact that he's a master of camouflage...! Availability:
Dusty: born and bred in dry, dusty Las Vegas, Ronald grew up surrounded by desert - and has loved it his entire life. As such, he makes a perfect desert specialist, a vital skill the Joes need since Cobra frequently works in desert climes. Availability:
Gung-Ho: raised in a swamp, until forced to fend for himself on the streets of New Orleans with naught but a blade, Gung-Ho found his time in Parris Island like unto a vacation. Perhaps that's why the GI Joe team so eagerly recruited him! Availability:
Scarlett: having trained as a martial artist since she was nine years old, and then being put through more 'dirty tricks' training in the Army, Shana's combat prowess and ability to gain intelligence on various Cobra operations is second to none! Availability:
Snake-Eyes: a singularly mysterious man, the commando known only as Snake-Eyes has experienced nothing but tragedy in his life. However, he's persevered through the years, and become a true force to be reckoned with - as would any other ninja master! Availability:
Stalker: though he started out as an urban warlord in Detroit, Lonzo cleaned up his act and joined the Army, quickly becoming one of its very best operatives. A qualified Ranger, helicopter pilot, and field medic, Lonzo is an invaluable GI Joe operative! Availability:
Switch Gears: incredibly strong in both mind and body, Jerome is a perfect addition to the GI Joe team. Skilled enough to obliterate opponents with a tank or sneak into their headquarters to collect intelligence, this tenacious guy is a force to be reckoned with! Availability:
Tunnel Rat: raised on the surly streets of Brooklyn back in the day, Tunnel Rat grew up to be tough, indomitable, and somewhat jaded. Always looking for a good challenge, he's more than ready to climb into nasty Cobra tunnels to ferret out the bad guys! Availability:
Disavowed GI Joe Personnel:
Daina: a Czechoslovakia native, Daina is a competent tactician, an excellent helicopter pilot and a world-class sniper. She's also got a murderous temper, a strange sense of humor, and what she describes as an utter lack of charm - simply the will to win! Availability:
Kamakura: Snake-Eyes' apprentice, Kamakura is Sean Collins, the adopted son of Vietnam veteran (and former Crimson Guardsman) Wade Collins. Sean works hard to prove himself, both in the eyes of his father and his new fellows in the Arashikage ninja clan! Availability:
Mariner: a somewhat headstrong naval operative, Chief Petty Officer David Adcox didn't join the military to get a pension - he joined to serve his country! And all his hard work at continually improving himself paid off - with membership on the Joe team! Availability:
Mayday: a frighteningly good shot with almost any firearm, Army Sergeant Paige Adams was one of the very first military operatives chosen to become a new Joe upon its reactivation in '01 - and thus, one of its first Greenshirts to graduate onto the team proper! Availability:
General Rey: a reprogrammed Serpentor clone, General Phillip A. Rey was given to the Jugglers as a secret weapon - to be used in a double cross against them at a later date. Rey decided to be his own man, however, and has defeated his mental programming! Availability:
Flashback Figures:
General Flagg II: a master of espionage and covert military tactics, General James Longstreet Flagg II was the GI Joe team's original leader. It was he who modeled Special Counter-Terrorist Group Delta on the original Joe group from the 1960s! Availability:
Night Force:
Action Man: Matthew Exler was adopted by a world-famous rocket scientist, and embraced mental disciplines as well as the physical. Forged in the literal fire of a family tragedy, the man known only as Action Man quickly became the Greatest Hero of All! Availability:
Beach Head: one of the hardest, meanest Rangers ever to come out of Fort Benning, Wayne is a perfect addition to GI Joe, as his never-ending quest for personal perfection tends to rub off on others - even if it does so in a somewhat abrasive fashion! Availability:
Flint: enlisting after he grew bored with the life of an academic, Flint utilized both his innate intelligence and brash confidence to excel in various elite specialties - which ultimately saw him being recruited onto the GI Joe team by Duke himself! Availability:
Grunt: his sheer enthusiasm for military life helping him graduate Advanced Infantry Training near the top of his class, Robert was a perfect fit for the original GI Joe team. He's been associated with the Joes on and off ever since! Availability:
Gung-Ho: raised in a swamp, until forced to fend for himself on the streets of New Orleans with naught but a blade, Gung-Ho found his time in Parris Island like unto a vacation. Perhaps that's why the GI Joe team so eagerly recruited him! Availability:
Roadblock: aspiring to be one of the world's greatest chefs since he was a child, Marvin put himself through the Escoffier School in France. Subsequently enlisting in the Army to learn from their chefs as well, Marvin became quite the machine gunner, too! Availability:
Short-Fuze: coming from two previous generations of Army guys, it was only natural that Eric would himself enlist. His natural mathematical capabilities made him a demon with a mortar, a skill which made him a candidate for the new GI Joe team! Availability:
Tunnel Rat: raised on the surly streets of Brooklyn back in the day, Tunnel Rat grew up to be tough, indomitable, and somewhat jaded. Always looking for a good challenge, he's more than ready to climb into nasty Cobra tunnels to ferret out the bad guys! Availability:
Wild Bill: William Hardy is one of the single most friendly people you'll ever meet, not to mention the greatest helicopter pilot youll ever know. He's crashed more aircraft than most pilots actually fly, but then he's also seen more combat than them, as well! Availability:
Tiger Force:
Alpine: though he was a perfectly good accountant, having a decent job with prospects, Albert wanted more out of life. As such, he enlisted to use his hobby, mountain climbing, to help his country - which he does as a mountain trooper! Availability:
Beach Head: one of the hardest, meanest Rangers ever to come out of Fort Benning, Wayne is a perfect addition to GI Joe, as his never-ending quest for personal perfection tends to rub off on others - even if it does so in a somewhat abrasive fashion! Availability:
Cross Hair: a master sniper with eerily good vision, Don S. Fardie is also unnaturally silent at times. He excels at creeping up on a body, a trait he loves to apply equally well against both Cobra goons and while playing pranks on his fellow Joes. Availability:
Hardtop: a man of few words, Nicholas speaks with action. Mind you, his usually involves building things for GI Joe, no matter how tricky the situation may be. He also drives and maintains the crawler / gantry designed to launch GI Joe's spacecraft! Availability:
Mutt & Junkyard: an amazing animal handling ability caused Stanley to gravitate towards military K-9 units upon enlisting, which ultimately led to his assignment to the GI Joe team! There, he and Junkyard provide security on base and in the field. Availability:
Equipment:
the Air Assault Glider: designed to work in two distinct modes, the Air Assault Glider can function as either a normal GI Joe glider or be converted into a fully functional Cobra jet pack - the better for Barrel Roll to slip behind Cobra lines with! Availability:
the Assault Quad: a small, offensive ATV, the Assault Quad is impressively armed for its size, now featuring a missile launcher and two gun mounts. Its armament, ordnance, and maneuverability make it perfect for dealing with small groups of enemy troops. Availability:
the Defense Mech: sometimes heavy mechanized armor is too bulky or impractical for the job at hand. For such situations, the GI Joe team breaks out their Defense Mechs - weaponized exoskeletons armed to the teeth with missiles and laser cannons! Availability:
The Gun Station: the gun station is a small portable missile launching station the GI Joe team can haul into an area and rapidly assemble, either on a transient or semi-permanent basis. It's useful against either enemy aircraft or fortifications! Availability:
the Humvee (Jungle): a vehicle typically used by conventional military forces, the Humvee has been adopted by GI Joe for some purposes also. Cheaper than their Hammers or Brawler IIs, the Humvee is a quick and versatile ride with multiple armaments. Availability:
the Ice Sabre: equipped with four machine guns and two rocket launchers, the Ice Sabre is a powerful snow and ice vehicle GI Joe can bring to bear against Cobra or any other terrorists foolish enough to oppose freedom and liberty near the world's poles. Availability:
the Neutralizer: this mini-tank is a powerful anti-aircraft and anti-personnel weapon. Heavily armored for its size, this treaded vehicle is packed with two missile launchers and three guns, allowing it endurance in the never-ending fight against Cobra! Availability:
the Ninja Lightning Cycle: a revamp of the old-style, Ninja Force vehicle, the Ninja Lightning Cycle is a much more efficient version of ninja motorcycle. It moved the launcher from a side car into the cycle itself, and received a new paint job in the process! Availability:
the Piranha Attack Boat: usually helmed by Shipwreck, the Piranha is a fresh-water attack craft the GI Joe team rolled out in response to new Cobra operatives with aquatic genetic sequences spliced into their bodies - the Piranha hits Venom troops fast and hard! Availability:
the Quickstrike: Bazooka's sweet new ride is an armored 6WD vehicle that has, of course, a large missile launching platform mounted on the rear. He (or any other Joe) can use this and the built-in ring turret to decimate Cobra's forces, whether normal or enhanced! Availability:
the Sky Sweeper Jet: something of a miniature stealth bomber, the Sky Sweeper Jet is a small, flying-wing style aircraft built for stealth. Instead of dropping bombs however, it can deploy a micro-jet with Cobra markings to infiltrate its air force! Availability:
the Thunderwing Jet: a series of F-22 aircraft modified for use by the GI Joe team, the Thunderwing Jet is readily its most advanced fighter to date (and it's had some spectacular combat craft in its day), and is perfect for air, ground, and electronic combat! Availability:
the Tiger Storm Copter: a further refinement of their Missile Storm Copter, GI Joe's Tiger Storm Copter is designed for use in more arid climates. An air support vehicle that operates close to the ground, it sports a tan camouflage pattern! Availability:
the Tigerhawk: the GI Joe team's 'answer' to the Firebat, the Tigerhawk is just as dangerous an aircraft to fly. While it's small, the thing has an astounding amount of speed, maneuverability and firepower for something its size, which is why Ace likes it so! Availability:
the Vehicle Attack / Multi-Purpose (VAMP), Mark 4: the off-road, olive drab VAMP is equipped with a bevy of high powered, high technology weaponry, and can easily rout conventional infantry troops - as well as various small vehicles! Availability:
the Whirlwind Twin Battle Gun: this device is essentially a set of hard core, rotating 20mm gatling cannons paired together. Mounted on a reconfigurable wheel base, this weapon can fired either while being towed or when mounted in a stationary position. Availability:
BTR:
the Ground Striker: this medium-sized BTR vehicle can be used (and most often is by Flint) in several ways. Its two modes include a 6WD attack vehicle and a high speed patrol boat, which allows the Joes to attack Cobra goons almost anywhere! Availability:
the Headquarters Attack: this BTR package allows the Joes to build a three-structure, anti-aircraft facility almost anywhere on earth. Of course, it can be reconfigured to pose as a Cobra Firebat launch facility as well, as a Spy Troops feature! Availability:
the Patriot Grizzly: whie the Patriot Grizzly is rather powerful in and of itself, GI Joe technicians went one step further with this vehicle and produced a BTR version of it, which can be reconfigured into a much smaller and faster gun platform! Availability:
the Rapid Runner: unique amongst the GI Joe BTR vehicles, the Rapid Runner doesn't actually have two different configurations. Instead, it has two distinct operating modes, depending on whether one is using it to fly or to 'just' hover! Availability:
the Rising Tide: this smaller vehicle is a perfect fit for Barrel Roll. It can function either as an attack boat or an incredibly small jet glider, depending on its current configuration - and where Barrel Roll needs to be fighting his Cobra foes! Availability:
the Sledgehammer: most often operated by Heavy Duty, the Sledgehammer is basically a delivery system for a dual missile launcher. It can be configured in a treaded, off-road mode or a wheeled configuration for use on more level terrain. Availability:
Night Force:
the Night Grizzly: a massive tank that's the latest in a long time of GI Joe artillery, the Patriot Grizzly is a powerful ground weapon used in more standardized combat against the legions of Cobra terrorists, assassins, and genetically engineered freaks. Availability:
Tiger Force:
the Tiger Ray: arguably Cobra's greatest water-borne craft, the Moray is a high speed hydrofoil that lends itself to pursuit and attack missions. Which is why the Tiger Force, like the Night Force before them, stole a few and made them their own! Availability:
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