Doctor Horst Kleinmann

F
Gd 10
A
Fe 2
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Pr 4
E
Ty 6
R
In 40
I
Gd 10
P
Rm 30
Res
Am 50
Pop
Fe +2

Health:
Karma:
22
80

Origin:

Doctor Horst Kleinmann was an ingenious, though insane, scientist that developed a device that allowed him to enter the realm of dreams. After his device exploded upon his defeat at the hands of Nightmask, however, Kleinmann was in need of considerable work. As such, his minions rebuilt him with primitive cybernetics, thus allowing him to at least move about once again.

Known Powers:

(none)

Cybernetics:

Cybereye: destroyed (or at least rendered useless) in the explosive destruction of his original Dream Machine, Doctor Horst Kleinmann's right eye has been replaced with a rather simple and obvious cybernetic eye replacement. This device has restored vision to that eye, and as it is tinted red, it may allow for infravisual sight, as well. If so, that would function at Good (10) rank.

Exoskeletal Bracers: these robotic supports enhance Doctor Kleinmann's otherwise useless nervous system, allowing him to move about, if only minimally so. As of yet, he has no fine motor controls, but that may change over time, as his minions evolve the technology that prevents him from being permanently bed-ridden as a result of the destruction of his Dream Machine.

Implant Psychosis Statistic: Feeble (2), raised to Poor (3) if infravision is assumed.

Limitations / Enhancements:

Implant Psychosis: as a cyborg, Doctor Kleinmann is subject to the problem of implant psychosis. Under duress, he must pass a Psyche FEAT against his IPS, or will suffer from extreme mental instability for a time - usually until he next falls unconscious. Already paranoid to a fault, Horst will lash out violently while affected by IPS, unless he passes another Psyche FEAT - this time at a -4 CS.

That on top of his normal Paranoia penalty.

Equipment:

the Dream Machine: his pride, joy, and source of income, this device has greatly enhanced Doctor Kleinmann's psychological prowess, essentially by allowing him to enter the dreams of his patients to diagnose and treat their mental ills. In essence, while under the influence of the Machine, Doctor Kleinmann can wield Incredible (40) ranked Dream Projection.

This allows the evil Doctor to enter the short-lived pocket planes generated by the sleeping mind. While there, he may substitute his Reason for Strength, his Intuition for Agility, and Psyche for Endurance, making him much more physically effective than he is in the real world. It is vital to note, however, that if Kleinmann remains inside a dream past the point of the physical dreamer's death, bad things will happen.

After all, his Dream Machine blew up the last time he did this!

Quirks:

Insanity: on top of his raving paranoia, Kleinmann is mad. Totally looney. He likes to think of himself as the ultimate giant in the little sand box that is the earth, and looks upon his Dream Machine as the ticket to a sort of subconscious world domination. This condition has only been exacerbated by his trip into the zeitgeist, which has seemingly unhinged the doctor from reality entirely!

Paranoia: the evil Doctor is highly paranoid, believing that everybody is out to steal his powerful Dream Machine technology from him. In play, this forces him to pass a Psyche FEAT roll at -2 CS to trust anybody in general, much less while they're in his Zurich palace. As a result of his cybernetic implants, the doctor's raving paranoia has been heightened to a staggering degree.

Talents:

Manipulation: highly intelligent and having years of experience in altering the perceptions of others, both subtly and overtly, Doctor Kleinmann is well versed in the use of this talent. He may receive a +1 CS on any effort to bend another to his will, whether doing so with positive or negative reinforcement. This is how he convinces his many thralls to commit various crimes for him, after all!

Psychology 2: respected the world over as an expert on the mind's inner workings, Doctor Kleinmann possesses an absolute mastery of psychological knowledge. He makes attempts to diagnose and treat mental illnesses at a +2 CS to his Reason score. Of course, the good Doctor's true talents lie in the interpretation and manipulation of dream imagery, with or without the use of his Dream Machine.

Contacts:

Doctor Horst Kleinmann, to the outside world, is a leader in his field of expertise, and as such, he's managed to help lots and lots of people with their mental problems. These folks (all European rich folks) would likely return the favor if Kleinmann asked. Furthermore, Kleinmann can always rely upon his two stalwart minions (presented below) for any sort of help he could ever need.

Costume:

In the real world, Doctor Kleinmann lounged about in a lab coat and casual clothes while doing research, but would wear his Dream Machine's suit when walking in the subconscious minds of others; it looked like an orange space suit, with green belts supporting various sensors and electronics gear, and had a large green 'cap' device that apparently interfaced his mind with the dream machine.

In the dream world itself, however, he manifests as a big, hairy, furry underwear wearing thug that wielded a big hammer. After his first Dream Machine blew up, however, Kleinmann resorted to wearing a cybernetic brace to move about, a brace that he must wear at all times if he wishes to remain ambulatory. If he removes it, he must rely on his assistants to put it back on.

Personality:

He's Cuckoo for Cocoa Puffs (™). Kleinmann is an aberrant nut case with touches of megalomania, paranoia, and violent mood swings thrown in for good measure. He believes that he is the sole being that should be able to explore the realm of dreams, and as such, is willing to go to any lengths to secure his exclusive 'rights' to them - even murder most foul!

Real Name: Doctor Horst Kleinmann, Ph. D
Occupation: psychologist, experimental researcher
Legal Status: Swiss citizen with no criminal record
Marital Status: single
Alias(es), if any: the Gnome
Group Affiliation: none

Height: 5' 10"
Hair: white
Eyes: one blue, one red (a big cybernetic lens)
Weight: 350 lbs (with cybernetic exoskeleton bracer)
Other Distinguishing Characteristics: well, aside from his big cybernetic brace and that big red disc that constitutes his right eye, none.

Story:

Doctor Horst Kleinmann is an incredibly smart man that decided to become a psychologist - originally to help people. He was a particularly fast study, and by the time he was out of college, his knowledge practically exceeded that of his instructors. One area of knowledge that Kleinmann enjoyed expanding on was dream theory. His ideas in this area proved to be downright revolutionary.

As such, the Doctor eventually attracted a body of researchers who wanted to work with him. Over time, two of them sort of fell in love with each other and got married, returning to their native America to continue their dream research on familiar territory. Of course, this rankled Kleinmann some, who came to believe that his so-called students meant to simply steal his life's work.

Over the next twenty years, Doctor Kleinmann nonetheless continued said work, finally completing the Dream Machine, a device that allows a body to enter the world of the subconscious, dreaming mind. Right around this time, the Remsen family (the two researchers that'd left him to get married) asked Kleinmann to take their son, Keith, in to teach him psychology.

This finally drove Kleinmann over the edge and, believing that it was a plot to get their hands on his Dream Machine, Kleinmann agreed to take Keith on as an apprentice. However, he planned on wiping the entire family out before they could ship Keith over to his Zurich stronghold, sending a minion to blow them up with an explosive device disguised as a piece of luggage in the Dulles airport.

Though the bomb blew up a bit prematurely, it did slay half of the Remsen family, sparing only Keith and his little sister, Teddy. Kleinmann pretty much decided that the issue was resolved, save for one detail: the bomber he sent to America was still alive, having only been mostly killed by the premature detonation that he'd set up in the thing. The danger was this could leave a trail leading back to him.

As such, Kleinmann began to enter the dreams of his exploded minion, trying to scare him to death in his weakened state. Kleinmann didn't count on Keith's alteration in the wake of the White Event though, and as such Keith also wound up entering this man's dreams, and confronted Kleinmann as he killed his minion in the guise of the Gnome.

After several encounters, Keith (as Nightmask) battled Kleinmann (as the Gnome) in the terrorist's mind as he died. Keith managed to win this fight, and tried to help Kleinmann escape the dying man's mind, as Kleinmann didn't have a psychic anchor like his sister Teddy. He failed though, and Kleinmann was left in the psionic void created by the dead man's mind.

This caused his Dream Machine to explode, and Kleinmann would've died if not for his two faithful minions, Udo and Gian. These two rogue scientists rebuilt Kleinmann with primitive cybernetics and experimental medical procedures, as he was their meal ticket. The research they perform is highly unethical you see, to say the very least, and only Kleinmann would fund it with impunity.

However advanced their skills were, Udo and Gian could only fix so much of the broken psychologist. Though still alive, Kleinmann was rendered barely ambulatory, and is now a shambling cybernetic horror. Nonetheless, Doctor Kleinmann decided to get even with his sudden arch-nemesis, first by sending one of his special creations, Mistress Midnight, out to get him.

This mentally deranged paranormal hit-woman failed in her task, but while she was unable to eliminate Nightmask, she did manage to get a reading on Keith's sister's brain-wave patterns. This would allow Kleinmann to enter her dreams to get back at Nightmask, and he got on this right away; as soon as he was ready, Dr. Kleinmann put his plan into action, and Teddy dropped into a deep, dreaming coma.

Using this situation to lure Keith into another dream battle, Kleinmann intended for his hated enemy to be trapped in his sister's inexplicable dream alongside her for all time - or at least until the two died on their own. This was not to be however, and in a titanic battle to rock the dreamscape, Keith's Nightmask managed to defeat Horst Kleinmann once and for all.

He did this with trickery of course, fooling the Doctor into trapping his mind in the subconscious 'zeitgeist' of humanity as a whole. Rendered mad by his constant contact with the unconscious minds of all humanity, Kleinmann went irrevocably insane. While he spouted off inane pop culture references in one language after another, his formerly trusty minions, Udo and Gian, fled for their lives...

Udo and Gian

F
Ty 6
A
Pr 4
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Pr 4
E
Ty 6
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Ex 20
I
Gd 10
P
Gd 10
Res
Rm 30
Pop
Sh 0

Health:
Karma:
20
40

Doctor Kleinmann had two faithful minions, rogue scientists known only as Udo and Gian. These two practiced experimental cybernetics and medical techniques, respectively, and worked for Kleinmann as he would happily fund their rather unethical researches, while no other financial body had the stomach to. Probably, of course, because if anybody found out, they'd be in really hot water!

Udo was a tall, thin older man with black hair and a thin little moustache. He typically wore a plain, navy blue suit over a gray turtle-neck shirt. He was the cyberneticist of the two. By far more interested in making newer and better technologies to interface with the human body, Udo cared not for simply problems like 'ethics' and 'morality'.

Gian, on the other hand, was a short, balding man who wore a green pair of operation room smocks. He was (if you hadn't guessed) the medical mind in Kleinmann's employ. Not quite the moral vacuum his counterpart represented, Gian resented the capricious and insane nature of his employer, and wished to eventually get out from under his thumb and be recognized for his 'good' works.

Extra Goodies:

Dr. Horst Kleinmann Universal Heroes Text File Download

Dr. Horst Kleinmann Imagery

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