Serpentor

Melee
RV 30
Coordination
RV 20
Brawn
RV 25
Fortitude
RV 30
Intellect
RV 30
Awareness
RV 20
Willpower
RV 20
Lifestyle
RV 75
Repute
RV -50

Health:
Fortune:
105
70

Origin:

Unlike most of the people serving in the ranks of Cobra, Serpentor is more than human in his genetic composition, being an amalgamation of the DNA of the world's greatest conquerors from times past. Though this gives him occasional problems when the personas that comprise his psyche disagree on a course of action, their combined power and knowledge make Serpentor a dangerous foe!

Known Powers:

Poison (cartoon variant power): while the comic book version of Serpentor has no powers to speak of, the cartoon variant of this tyrant had a deadly form of this power, namely his own toxic blood. By piercing his skin with a dart and throwing it at an opponent, Serpentor can usually strike him or her down with a rank value 30 poison assault, if they fail a Fortitude ACT roll against that value.

Limitations / Enhancements:

(none)

Equipment:

Air Chariot: his primary weapon in the battlefield, Serpentor uses this small flying craft - built by Doctor Mindbender - to lead his forces into conflict. This regal, snake-themed hovercraft is armed with impressive weaponry, and has a decent turn of speed in a pinch. Serpentor's air chariot is detailed in its own entry, so check that out for information on this aeronautic marvel.

Combat Armor: also designed for him by Doctor Mindbender, this suit of advanced combat armor is rather effective in battle, though it may be flashier than is necessary. The suit itself provides Serpentor rank value 10 protection against both physical and energy attacks (having ray shielding on the armor plating), and raises his effective Brawn trait to 30. Armor Resilience: rank value 10.

Combat Armor (cartoon variant): in the animated GI Joe series, Serpentor's armor was of a decidedly more... biotech nature. While it had the same abilities listed above, in the 'regular' suit, the twin snakes on Serpentor's suit were actually alive, and he could pull them out and throw them as venomous javelins (for rank value 10 Slashing damage / poison) - they even grew back when so used!

Dagger: being a traditional combatant at heart, Serpentor carries a dagger with him at all times, should his advanced gear be denied him in battle. Serpentor has about a thousand years of practical combat experience at his disposal, after all, and knows better than to rely on high tech frippery. He can use this dagger to inflict his Brawn value in Slashing damage (it's of m.v. 40).

Pistol: though he generally prefers to utilize the cannons on his air chariot to assault his foes, Serpentor does carry a sidearm on his person should he need it. This semi-automatic pistol can be fired to inflict rank value 6 Piercing damage in a single shot, or rank value 10 Piercing damage in a semi-automatic, magazine-expiring burst. Serpentor carries at least two extra clips, should he need extra firepower.

Quirks:

Multiple Personalities: though he generally has his act together, Serpentor's consciousness is in fact comprised of at least ten disparate personalities. Most of the time, these forces within his mind act in unison, allowing him to function normally, but under challenging battlefield condition, they tend to disagree as to the manner in which a war should be conducted, hampering his performance somewhat.

Skills:

First Aid: while he's excellent at tearing people up, Serpentor is also skilled, to some extent, at putting them back together again. When treating a fallen trooper, Serpentor can immediately halt any Fortitude loss he or she may be experiencing, and can reverse apparent death up to five turns after a body falls to rank value 0 Fortitude - at least until real medical attention can be administered.

Guns: part of Serpentor's vast array of combat knowledge involves the capability to effectively fire a gun - he's got lots of experience with such weapons, if not as much as he has with other implements of destruction. Serpentor can fire any standard, semi-automatic, or fully automatic rifle or pistol as though his Coordination trait was +1 RS higher than is listed above.

Languages / Egyptian, English, French, Greek, Italian, Japanese, Mongolian, and Sumerian: his very mind comprised of various components of those belonging to various long-dead conquerors, Serpentor has the ability to speak these languages fluently. Furthermore, he may have several more languages lurking around in the back of his head, to be revealed at a later date (his total make-up is still unknown).

Leadership 2: though he's a competent combatant, Serpentor truly excels at leading others - whether into battle or in other aspects of life. When he's leading a body of soldiers, Serpentor's efforts add two hundred points to the Fortune pool he shares with them, if applicable. Of course, his presence alone seems to inspire others to greatness, making their relative morale much higher while he's present.

Martial Arts styles A, B, C, and E: his centuries of combat training, as well as the absorbed skills of Storm Shadow, grant Serpentor many unarmed combat options. He gains a +1 RS on all unarmed offensive or defensive melee maneuvers, can Pound or Concuss an opponent regardless of his opponent's comparative Brawn or Fortitude values, and gains a +1 to his initiative rolls while fighting unarmed.

Military 2: having been a part of a fighting body for a large percentage of his collective existence, Serpentor can execute a battle plan no matter how many men he has under his command. Furthermore, he definitely knows his way around military culture and protocols, and can easily pose as a member of virtually any armed body - should he have the proper identification and uniform(s) at hand.

Weapons Master: having had literally hundreds of years of combined combat experience, it is assumed that Serpentor can readily wield any melee weapon in combat. Should he find himself in melee combat, Serpentor can make any such attack, whether he wields a sword, dagger, chair, or whatever, at his listed Melee trait. In other words, he suffers no penalty for lack of experience with any melee implement.

Contacts:

As the Emperor of Cobra Island, Serpentor could readily rely upon the whole of Cobra to assist him in his hour of need, not counting the Cobra Island Civil War debacle. As such, he has legions of fanatically loyal troopers at his beck and call, and even the normal politicking that took place in Cobra's hierarchy seemed to put itself on hold once he took command of the country.

Costume:

Serpentor wears a flashy, regal suit of combat armor whenever he's not sleeping or otherwise being seen by others. It is a suit plated with gold (or gold covered metal) and serpent-like scaling, coupled with green and gold boots, green and gold gauntlets, green thigh pads, and two green ornamental serpents welded onto the suit around his back. He tops it off with a green cape and a large, snake-like cowl worn on his head.

Personality:

Serpentor is a savvy, charismatic man, combining the leadership qualities of at least ten different would-be conquerors; in other words, he's a master at getting people to do what he wants. Of course, he doesn't suffer fools lightly, and tends to have moments where his behavior swings wildly, thanks to the varied component minds that make up his consciousness.

Real Name: Serpentor (name given him upon his creation)
Occupation: Cobra operative, former sovereign ruler of Cobra Island
Legal Status: Citizen of Cobra Island, legally deceased (though he has a tendency to come back now and then...)
Marital Status: single
Alias(es), if any: none
Group Affiliation: Cobra

Height: 6' 1"
Hair: black
Eyes: brown
Weight: 185 lbs
Other Distinguishing Characteristics: being a genetic construct of Doctor Mindbender's design, Serpentor has no belly button (no, really).

Story:

Serpentor's history is quite tricky, in that his story is that of several other people's. You see, he is a genetic construct that was generated using the DNA remnants of the ten greatest conquerors to ever walk the earth. The genetic blueprints of Julius Caesar, Gengis Khan, King Solomon, and many others were used to fabricate both his body and his basic neurological patterns.

This all was done in a grand experiment masterminded by Doctor Mindbender, who wanted to create the world's single greatest soldier. Of course, in order to 'freshen up' the mix some, the evil Doctor added the corpse of then-dead ninja Storm Shadow into the mix, and used the late Doctor Venom's brain-wave scanner to impart a knowledge of modern politics and Cobra loyalties into his mind.

As the finishing touches of his master work were being completed, however, Firefly and the Dreadnoks had managed to capture the Joe known as Ripcord, who had infiltrated Cobra's main American stronghold, the quaint town of Springfield. As Serpentor was coming into sentience, the Dreadnoks strapped Ripcord into the scanner to see if he'd told the Joes where Springfield was.

This may have had a powerful effect on Serpentor's mind, giving him a working knowledge of American Army practices and stratagems, making his military capability complete; this has yet to be determined, of course, but since he was still cooking while Ripcord was scanned in Venom's masterpiece, this may or may not have aided the construct in his first mission, which was given to him immediately.

You see, the Joes had indeed gotten a message from Ripcord, and they attacked Springfield immediately afterwards. When Destro began to evacuate the large Cobra civilian populace from the town, Serpentor took it upon himself to fight a holding action against the Joe invaders who wished to end Cobra's threat once and for all, and thanks to his centuries of combat experience, Serpentor succeeded.

Truly impressed by his apparent heroism, Destro returned to collect Serpentor and the troops assigned to him before departing with the rest of his evacuees to Cobra Island. However, things went sour once Cobra Commander figured out that Serpentor would naturally want to usurp his position, being an amalgamation of the world's greatest conquerors and leaders.

He tried to have Serpentor killed several times, one particular attempt involving Zartan, his mutant siblings, and the Dreadnoks, but Serpentor managed to outsmart Cobra Commander in every one of these schemes. All the while, he was oozing his way into the Cobra hierarchy, and generally making the troops worship him like a true hero and patriot, work that would pay off quickly.

Once Cobra learned the location of the Pit, the GI Joe team's headquarters, Cobra launched a massive assault upon the facility in order to pay the heroes back for the destruction of Springfield. Wishing to stop Serpentor's momentum before it became too much to bear, Cobra Commander led the assault along with Destro, and being tricked by Hawk, the two villains were buried under the Pit when Hawk destroyed it.

Upon returning to Cobra Island, Serpentor quickly assumed command of the nation, much to the glee of his many supporters. Over the next year or so, he cemented his place as the emperor of Cobra's high tech forces, and ruled unchallenged until Cobra Commander returned from his apparent demise - at least, somebody calling himself Cobra Commander did, at any rate.

Once this second, armored Cobra Commander arrived on the scene, supported by the Baroness, Serpentor quickly grew tired of co-ruling Cobra alongside this ersatz impostor - even if he couldn't prove this armored Commander was a fake - and the tension between the two culminated in a civil war on Cobra Island. When the sides were chosen, however, Serpentor was at something of a disadvantage.

Though he could have conceivably won despite his misfortune, especially since the second Cobra Commander was a tactical imbecile, Serpentor sent Doctor Mindbender to enlist the aid of the US government. Offering them the choice between a fascist dictatorship and a constitutional monarchy, Mindbender swayed the Americans into aiding his side.

Of course, the return of a special black box, stolen by Cobra recently, helped his position considerably.

Within hours, the American forces, consisting of a majority of the GI Joe team, arrived and took the Cobra Island airport, though a three way battle between the Joes, Cobra Commander's forces, and the suddenly arriving Iron Grenadiers, in Destro's employ, caused all sides to flee at once. Catching the Commander's forces on the run, Serpentor wished to press his advantage.

Though the Joes weren't ready for this just yet, Serpentor managed to throw Cobra Commander's army into complete disarray, and the impostor would have lost the war if not for the actions of Zartan - the only competent person left on the Commander's side. As Serpentor advanced on the front of his lines towards the Commander's fortress, Zartan laid him low with a single arrow.

In the eye.

Once Serpentor died, things quickly settled down on Cobra Island, and Doctor Mindbender stored Serpentor's body away for ... future reference. Destro seized it for a time, once he took command of Cobra away from the inept, second Cobra Commander, though he eventually returned it to Doctor Mindbender. The scientist never got to do anything with the corpse of Serpentor, however.

This because it was buried in the land-locked freighter on Cobra Island, along with dozens of living folks,when the one true Cobra Commander returned. Cleaning house, he dumped all the people he considered traitors to his rule in the boat, and then buried it under the Island's volcano. When it was later learned that Zartan escaped, Cobra Commander then burnt the rest of the remains to ash.

(Historical Divergence)

But this was not the end of Serpentor. Over the years, it was revealed that Doctor Mindbender had created thirteen genetic constructs as a part of his Serpentor project. The first ten were clones of Serpentor's individual DNA donors, while the other three were full combinations of their genes. The first died during the first Cobra Island Civil War, of course, but two others remained.

One was surgically altered to have a separate appearance, and given the identity of General Rey through various means. But the other, he was activated by renegade Cobra scientists, and soon after formed an organization known as the Coil. Using this organization, Serpentor re-took Cobra Island, proving that he somehow possessed all the memories of his previous incarnation - and a desire for payback.

Of course, neither Cobra nor GI Joe would stand for this, and in a nasty three-way conflict the Coil was routed. In fact, Serpentor was defeated in personal combat with Cobra Commander - the original, this time - thanks to a bomb that villain had secreted in his helmet. Falling to his doom, Serpentor was presumed lost again by all involved parties, but his body was retrieved by the American military.

Apparently, the so-called Jugglers thought they could 'reprogram' Serpentor into a servant tp further their desires, but this plot was foiled by a Red Shadows operation. The question, however, is whether or not the Red Shadows terminated Serpentor, or merely absconded with his comatose body for their own, sinister purposes. Considering they themselves were defeated shortly thereafter, the world may never know.

2002 Variations

Costume:

When his second body was awoken, Serpentor adopted a slightly modified version of his first armor. His armor is now a suit plated with a black colored (or painted) metal and serpent-like scaling, coupled with green and black boots, green and gold gauntlets, green thigh pads, and two green serpents welded onto the suit around his back. Of course, he tops it off with a black cape and a large, snake-like cowl worn on his head.

2007 Variations

Costume:

Serpentor's third armor has a much more technologically advanced look to it. It is once again a suit of gold (or simply gold plated) metal armor, which while it still has a similar, serpentine look has lost the 'scaled' armor components. It also includes green and gold boots, gauntlets, and tassets, and is topped off with a green cape and a large, snake-like cowl worn without the hood-like head shield from before.

2008 Variations

Costume:

Serpentor's fourth armor is a slightly modified version of his third. It is once again a suit of gold (or simply gold plated) metal armor, though it lacks the luster of the previous outfit somewhat. It also includes green boots and gauntlets, and green and gold tassets, and is topped off with a green cape and a large, snake-like cowl worn on his head, minus the hood-like head shield of his first two suits.

Snake

Melee
RV 10
Coordination
RV 4
Brawn
RV 2
Fortitude
RV 4
Intellect
RV 2
Awareness
RV 2
Willpower
RV 2
Lifestyle
n/a
Repute
n/a

Health:
Fortune:
20
n/a

Serpentor apparently has a pet snake that he hangs out with while he isn't busy leading Cobra, one whose existence he doesn't tend to share with others. This snake is larger than a normal cobra (of varying colors, depending on who you ask). This snake's abilities are identical to those generated by his biotech armor (see above), and the snake has the physical statistics listed here.

Extra Goodies:

Serpentor Universal Heroes Text File Download

Cobra directories featuring a version of Serpentor:

  1986 2002 2007 2008  

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