Cobra Officers
F Gd 10 |
A Ty 6 |
S Ty 6 |
E Gd 10 |
R Gd 10 |
I Ty 6 |
P Gd 10 |
Res Ex 20 |
Pop Gd -10 |
Health: Karma: |
32 26 |
Origin:
The nameless and faceless, but not quite countless Cobra Officers are the more skilled variety of ground-level Cobra operative. These highly trained minions are those who tend to go places in the Cobra organization, as these are the folks often trained to operate vehicles or, if otherwise skilled, to act in a position more conducive to espionage or sabotage activities.
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
AK-47 Assault Rifle: this Russian-built, semi or fully automatic rifle is built to last, being readily adapted for almost any duty imaginable. Cobra Officers may discharge a single round with this firearm to inflict Typical (6) Shooting damage, a rapid, semi-automatic burst of rounds to inflict Good (10) Shooting damage, or a continuous, automatic burst of fire to inflict Excellent (20) Shooting damage.
Helmet: all Cobra Officers wear a helmet, to increase relative safety on the field and to protect from the ever-deadly head shot. Made of Excellent (20) material strength metals, this helmet offers its wearer Typical (6) protection from any attack striking them in the cranium. This may not be enough to deflect all damage in a given instance, but it nonetheless helps to save lives.
Knife: though they'd rather not do so, all Cobra Officers are equipped to fight hand-to-hand in the event that they completely run out of ammunition (and they usually carry several magazines to prevent this). These blades are of Remarkable (30) material strength, and in a Cobra Officer's hands, they can be used to inflict Typical (6) Edged Attack damage with each deadly strike.
Quirks:
(none)
Talents:
Detective / Espionage: one of the skills that give Cobra Officers an edge over their subordinates is their ability to worm their way into a facility and then pose as an ordinary staff member, whether it be a nuclear power plant, defense contractor, or even a television station. Cobra Officers receive a +1 CS on all infiltration attempts, as well as more conventional detective capabilities.
Guns: a given prerequisite, all Cobra operatives must have the ability to wield firearms in combat; if they don't have it upon joining Cobra, they are trained - and quickly. Any Cobra Officer can use a regular, semi-automatic, or fully automatic rifle or pistol with proficiency, doing so as though his or her Agility score was +1 CS higher than is listed above.
Martial Arts type A or B: furthermore, all Cobra Officers are trained in at least one form of unarmed combat once they hook up with the group, if they don't already have one under their belt. Most learn type B, allowing them to make unarmed melee attacks at their Fighting score +1 CS, but some opt to learn type A, allowing them to Slam or Stun opponents easily.
Military: a quasi-military organization, Cobra encourages an easily recognizable (to those within, at least) command structure. As such, those not bringing experience in such matters tend to pick it up quickly, to rise through the ranks; those who can't typically don't get this far. This skill allows a +1 CS on any Reason or Intuition FEAT based on the workings of military dogma.
Contacts:
Cobra Officers theoretically have the entire organization of Cobra as their contact, in that they are members of the group and supposedly have the same goals. However, if it is more convenient to let an Officer get captured or otherwise take a fall, the Cobra Command is more than happy to let this happen. Unless a specific Officer has something the Command needs, he or she is ultimately expendable.
Costume:
The standard Cobra Officer uniform consists of a blue jumpsuit, one which bears the Cobra sigil, in silver, on the front upper torso. The uniform is then complemented by black leather gloves, black leather boots, a black strap-on knife sheath, a black, pouch-riddled belt, black webbing with pockets for extra magazines, a black face mask, and a blue helmet with a black arrow designating rank.
Notes:
For years, being a Cobra Officer was a high point in the career of an aspiring terrorist, in that they got their own command and quite a lot of cash, to boot. Furthermore, the opportunities for advancement were quite good, and usually involved getting to be in charge of high tech equipment, like FANG helicopters or HISS tanks. Of course, an Officer could always become an elite Crimson Guardsman.
1989 Variations
Additional / Substitute Equipment:
Dragunov Sniper Rifle: this Russian-built, semi-automatic rifle is built primarily with assassinations in mind, though it can be used in a firefight when necessary. The gun itself fires rounds capable of inflicting Good (10) Shooting damage per shot, though it can inflict Excellent (20) Shooting damage in a semi-automatic burst. It is also equipped with a scope, offering a +1 CS during ambush attempts.
Pistol: in the event that one's Dragunov is disabled, a Cobra Officer often has a spare handgun handy, stored in a convenient shoulder holster for quick access. These firearms can discharge a single round which inflicts Typical (6) Shooting damage, or a short burst which drains the entire magazine, but inflicts Good (10) Shooting damage. The magazine can presumably hold 8 rounds before it needs to be swapped out.
Wraith Suit: the primary benefit of being a member of the Python Patrol, other than the increase in pay, is that the Cobra Officers who accept this duty receive the use of a handy wraith suit. This suit, which doubles as their uniform, makes the Officers transparent to infrared scanners and all manner of radio wave technology. This stealth technology functions at Amazing (50) rank.
Costume:
Cobra Officers chosen to participate in Python Patrol operations wear a uniform that, while recolored, is similar to that of the original Cobra Trooper's. This consists of a black snake-skin jumpsuit (with a red Cobra emblem on the chest), accompanied by yellow gloves, a yellow-green belt, yellow-green webbing, sheathes, holsters, and knee-pads, gray boots, a gray helmet, and a red face mask.
2007 Variations
Costume:
Only slightly modified for 2007 use, the Cobra Uniform includes a blue jumpsuit, one which bears the Cobra sigil, in silver, on the front upper torso. The uniform is then complemented by black leather gloves, black leather boots, a black strap-on knife sheath, a silver, pouch-riddled belt, silver webbing with pockets for extra magazines, silver knee pads, a silver face mask, and a blue helmet with a black arrow designating rank.
2008 Variations
Additional / Substitute Equipment:
Dragunov Sniper Rifle (v3): this Russian-built, semi-automatic rifle is built primarily with assassinations in mind, though it can be used in a firefight when necessary. The gun itself fires rounds capable of inflicting Good (10) Shooting damage per shot, though it can inflict Excellent (20) Shooting damage in a semi-automatic burst. It is also equipped with a scope, offering a +1 CS during ambush attempts.
Explosives (v2): more overtly performing their duties as saboteurs when serving in the Desert Assault Squad, Cobra Officers bring a fully loaded explosives kit with them while in arid climates. These bombs can be set on a timer to detonate at the Officer's leisure, and inflict Incredible (40) Edged Attack (fragmentary) damage to everything inside their current area when they do so.
Flashlight (v2, v3): for use during night time operations, this handy tool allows the Cobra Officer to see at any time. Capable of producing Good (10) intensity illumination, it can be used to fill a small space with bright light, or a full area with -2 CS illumination. It can also be used in a pinch to blind others (with surprise) or as a bludgeon (Good (10) m.s.).
Oxygen-Iodine Laser Rifle (v3): since the GI Joe team did the leg work to develop functional, portable laser weaponry, Cobra was only too happy to abscond with it for their own use. This particular weapon allows Cobra Officers to burn through targets when necessary, inflicting Good (10) Armor Piercing Energy damage with each blast, doing so up to ten times before it needs a recharge.
Costume:
Cobra Officers began wearing a slight variant on their first ensemble in 2008. Their fifth uniform consists of a blue jumpsuit, one which bears the Cobra sigil, in silver, on the front upper torso. This is then complemented by black leather gloves and boots, a black knife sheath, a black face mask, a silver belt, silver webbing with pockets for extra magazines, blue knee pads, and a blue helmet with a black arrow indicating rank.
Those Officers who join Cobra's elite Desert Assault Squad earn the right to wear a uniform fitted for such environs. It includes a khaki jumpsuit, one with a red Cobra sigil on the front upper torso. This uniform base is complemented by black leather boots and gloves, black knee pads, a black knife sheath, a black face mask, a brown belt and webbing, and a khaki helmet with a black arrow denoting rank.
Alternately, Officers doing time in the Night Watch units have a much darker ensemble. Their uniform during such duty includes a black and gray camouflage jumpsuit, one with a silver Cobra logo on the upper torso, black leather boots, gloves, and knee pads, a brown knife sheath, a brown leather belt and webbing, a silver face mask, and a black helmet with a silver triangle displaying the Officer's rank.
* Note: 2008 had three versions of the Cobra Officer (versions 4, 5, and 6).
Extra Goodies:
Cobra directories featuring a version of the Cobra Officer:
1982 | 1989 | 2007 | 2008 |
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