the Scorpion

Lightweight yet heavily armed, the Scorpion is a four-wheeled all-terrain vehicle, a replacement of sorts for the group's venerable Ferret. It serves similar purposes, being useful for sentry work or for high-speed raids. The Scorpion has these characteristics:

Cobra-band Radio (i): Cobra gear uses a communications scheme of its own, not beholden to conventional broadcast standards. The Scorpion in particular has communications gear with intensity 5 range (25 miles), which features intensity 9 signal encryption as well.

Missile Launcher (i): the Scorion's main weapon is a missile launcher mounted before its gunner's seat, which can swivel to strike the area in a 180 degree arc in front of the vehicle. While they can only hold one projectile at once, each inflicts intensity 10 fragmentary damage.

Passengers: the Scorpion can carry a large number of Cobras around despite its diminutive size. It has two seats, one for a driver and one for a dedicated gunner, as well as a platform on each side of the vehicle that an additional Cobra can use to cling to the vehicle from outside.

Propulsion (a): the Scorpion is fast, no doubt about it. Even when driving offroad, it can achieve intensity 3 speeds, or about ninety miles per hour. When on the road, it can increase that to intensity 4 speeds (120 MPH)!

Ramming Plate (s): the front bumper of the Scorpion allows its driver to ram other objects, inflicting the vehicle's current velocity +4 in bashing damage on impact, though this risks vehicular damage if it approaches the Scorpion's m.s. of 10.

Rotary-barrelled Machine Gun (a): this weapon can swivel 180 degrees, covering the space behind the Scorpion. It can discharge a short burst of ammunition to inflict one's Agility +6 in damage, or be fired continuously to inflict their Agility +7 in damage.

Extra Goodies:

the Scorpion Saga System 13 Text File Download

Cobra directories featuring a version of the Scorpion:

  1994  

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