Bruno

Melee
RV 30
Coordination
RV 20
Brawn
RV 10
Fortitude
RV 20
Intellect
RV 10
Awareness
RV 10
Willpower
RV 20
Lifestyle
RV 20
Repute
RV -2

Health:
Fortune:
80
40

Origin:

As are most members of the Direct Action Americans, Bruno is but a normal human, lacking ascendant powers of any stripe. However, he does make use of various advanced implements that he's 'confiscated' on missions here and there, and can thus be considered a high tech 'hero'.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Communication Earpieces: the D.A.A. often makes use of encrypted wireless transceivers to synchronize activities in the field. D.A.A. earpiece communicators (with sub-vocalization options) have rank value 4 range - 5 miles - and have encryption of rank value 30 complexity wired in.

Crown Victoria: Bruno's ride, this 1985 LTD Crown Vic has been enhanced considerably by the mutant mercenary known as Mister Matter. While the vehicle was normal off the assembly line, it has received considerable 'after market' modifications thanks to the King of Molecules.

For instance, the car has an overall material value of 200. The windows are of diamond, the frame built from invium, and so on. The thing is even lubed with buckyballs, so it never requires an oil change. Ever. Bruno's Vic has the following vehicular characteristics:

Handling
RV 20
Velocity
RV 40
Durability
RV 200
Protection
RV 100

Iridium ™ Satellite Phone: to keep in touch with the D.A.A. and avoid being detected / recorded by terrestrial cellular telephone networks, Bruno makes use of an Iridium brand wireless phone, which utilizes a custom-built low earth orbit satellite (LEOS) network.

While the phone can be monitored, it has been retrofitted with scrambling technology of rank value 30 complexity, which makes the thing even more valuable. The thing can be used anywhere on earth, though it still cannot make a call if its signal is jammed with any serious technology...

M-16 / M-203 Combo: Bruno's primary battle implement, this weapon allows him to inflict serious casualties on enemy combatants. The M-16 can be fired to inflict rank value 6 Piercing damage in a single shot, +1 RS in a short, semi-auto burst, and +2 RS in a fully automatic spread of lead.

Mounted under the 16 is a M-203 grenade launcher. If lead isn't enough to discourage his foes, Bruno can bloop grenades onto them, which can hit anything within one sector of his location, and inflict rank value 30 Slashing damage to all uncovered targets within the sector they detonate.

Plastic Explosives: since it's his 'thing', Bruno carries all kinds of explosives on him while 'on the job'. He has at least ten pounds of the stuff on him in the field, and can typically create several explosions of up to rank value 40 intensity, allowing him to destroy most anything he wishes.

Privacy Orb: this device generates a field that prevents sound from entering or escaping its field of influence. Three inches in diameter, this glass-like sphere can usually generate a sound-proofing barrier that works with rank value 50 effectiveness, within a ten foot diameter.

Quirks:

Benefactor: unlike many of the ascendant types that he works with, Bruno is dependent on his patron organization for funding and equipment. This isn't necessarily a bad thing, since they give him stuff, but should the D.A.A. cut him loose Bruno could find himself in a pickle...!

Sense / Hearing 2: years and years of explosions inflicted without proper hearing protection have taken their toll on Bruno, for his sense of hearing is somewhat less than his genetics would have you believe. He makes all hearing-based Awareness ACT rolls at a -4 CS.

Skills:

Demolitions 2: though he's a competent combatant, Bruno truly shines is in the field of demolitions. He is almost unnaturally adept at blowing things up, and as such should receive a +2 RS on ACT rolls when deciding when and where to plant explosives to maximum effect.

Detective / Espionage: while he generally acts pretty dim, Bruno has a keen analytical mind, and is good at digging up clues in a crime scene, or otherwise unearthing information about people, places and things. He should receive a +1 RS on any applicable fact-finding ACT rolls.

Guns: even though he's a demon with explosives, it's sometimes hard to kill a body with them in a pinch - not without taking yourself out, too. As such, the D.A.A. has worked to train Bruno in the fine art of gunplay, and he can use most firearms at his Coordination +1 RS.

Martial Arts styles A, B, and E: to supplement his weapon skills, Bruno has trained extensively in unarmed combat. He can Pound or Concuss a foe regardless of his comparative Brawn or Fortitude, and gains a +1 RS to hit (and +1 initiative modifier) in unarmed melee.

Contacts:

Bruno is a card-carrying member of the Direct Action Americans. He wholeheartedly believes in the group's philosophy and will go to great lengths to pull off the missions it gives him. This is why he gets plenty of their more dangerous jobs - and often works with their 'A-List' operatives.

Costume:

Bruno has a quasi-military theme to his uniform, though he's never served in any armed forces. He wears green camouflage patterned pants, black leather boots, black leather, fingerless gloves, a black leather jacket, a white tank top, and a red, white and blue bandana on his head.

Personality:

Bruno is a dangerous sort, being an ardent patriot and having a veritable fetish for really loud explosions. He's loud and bombastic, which may be due to the hearing loss caused by his chosen field of expertise, but most people tend to think of him as being somewhat dim as a result.

Real Name: Bruno Werner
Occupation: professional vigilante
Legal Status: Citizen of the United States with a considerable criminal record, who is not only 'wanted' for many crimes but has made the F.B.I.'s most wanted list once or twice
Marital Status: divorced
Alias(es), if any: a few throwaway names here and there
Group Affiliation: the Direct Action Americans

Height: 6' 3"
Hair: blonde
Eyes: brown
Weight: 210 lbs
Other Distinguishing Characteristics: Bruno has a few burn scars here and there from early explosives experiments gone awry.

Story:

Bruno is an odd duck. He loves all things military even though he never bothered to enlist, and researched the fine art of demolitions on his own. Blowing things up has been an obsession (if not a compulsion) since he lit his first firecrackers on one fateful Fourth of July celebration.

A true patriot, this explosives genius was a natural recruit for the D.A.A. He sees the group as his opportunity to use his skills to protect his country. Since he was an expert in little else than blowing things up though, the D.A.A. had to train Bruno up a lot before they could use him.

This took about a year, but when he was done Bruno had become a lean, mean fighting machine. The only problem is that on his very first mission for the D.A.A., Bruno was caught on camera blowing up a government building, and quickly found himself on the F.B.I.'s most wanted list.

Bruno was eventually captured by the feds, but escaped from his maximum security holding cell before his trial could get underway, having done so in a legendary fashion; he broke out with a stick of chewing gum and a spork. While he had regained his freedom, Bruno had a problem.

You see, it's hard to fight for freedom when you're being hounded by half of the F.B.I. Since he'd become quite an outlaw, the D.A.A. decided to take advantage of Bruno's legal status. This itself was something of a mystery, as most groups try to wash their hands of such legal baggage.

Not the D.A.A., however. This because, since Bruno was already wanted by the feds, he could act with some impunity. Assuming he could avoid getting caught, Bruno didn't have to worry about any of that covert ops stuff or even hiding his identity - everybody knew who he was, anyway.

So, the Direct Action Americans have primarily put Bruno to work on their international operations, publicly taking out anyone or anything they've decided is an imminent threat to the United States, though he's good enough that they bring him home now and then to work on critical missions.

This is when Bruno really shines, as he often gets to work with the D.A.A.'s elite ops, those which actually have ascendant powers. What's more, he usually gets several opportunities to prove he's just as competent as said elites, since he can inflict as much damage as they can...!

Legal Hoopajoob:

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What this means is that if you wish, you may use this Edition 13 material in any way you see fit, whether copying, distributing, or displaying all or part of this text, as long as you credit my work, in either your own derivative texts or products.

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