MAX Armor, Mark 2

The Mark 2 MAX armor is a significant improvement over the original prototype MAX suit, the Mark 1, built by Doctor Karl Swensen shortly before his death at the hands of Fritz Krotze's armored flunky. Most of its systems have been upgraded to work about twice as good.

The suit ultimately ended up in the hands of Karl's daughter, Jenny Swensen. She used it to generally right wrongs, and to battle Krotze and his Club superiors, until it was pretty much smashed by Steel Hawk and Star Brand (in two separate encounters).

Of course, Jenny used her knowledge about the Mark 1 and Mark 2 suits to build a brand new suit, the Mark 3 MAX armor, for the US Government. At any rate, the Mark 2 MAX armor was armed with the following capabilities:

Ability Boost (w): the Mark 2 MAX armor drastically improves the physical ability scores of its occupant - which is sort of the point of MAX technology, after all! While wearing a MAX suit, its occupant will have a Strength of 13 and an Agility of 8.

Backup Power: the Mark 2 MAX suit is equipped with at least one reserve supply of power, in the event that its main power is lost somehow. This is especially necessary considering where the suit was meant to be used.

Body Armor (s): as a suit of armor, the Mark 2 MAX suit provides its pilot intensity 12 (+3) defense against harm. This defense can either supplement or replace the pilot's inherent protection from injury, depending on what would be more beneficial.

Buzz-Saw (s): this titanium-forged, Teflon ™ coated buzz saw can be used by the pilot of the Mark 2 MAX armor to cut through things. Lots of things. It is essentially able to cut through materials of up to m.s. 18, and allows for +2 slashing damage in melee.

Clippers (s): mounted on the left wrist of the Mark 2 MAX armor, these overgrown scissors can be used to cut small items (in the event that the buzz-saw would be overkill). They can cut through items of up to material strength 9.

Digging Tool (a): this optional tool allows the pilot of the Mark 2 MAX armor to bore through solid rock of up to m.s. 13. Treat this implement as if it provided Super Digging of like capability, though it only offers intensity 1 (under)ground speed.

Electro-Magnetic Clamp (i): this device can be fired at a target, and if said target is ferrous, it will stick to the target at intensity 15. The pilot of the MAX armor can then reel it in at his or her leisure, as the rear of the clamp is connected by steel cable to the MAX suit.

Energy Absorption / Electricity (s): thanks to various storage batteries scattered throughout its structure, the Mark 2 MAX suit can absorb electrical attacks directed at it. It thus has the energy absorption power, where electricity is concerned, at intensity 14.

Purloined energy can be used to power the Mark 2's various systems if necessary, or it can be wielded in an electrical attack through the armor's gauntlets, an assault that can have up to 14 points of absorbed energy behind it (inflicting like stunning energy damage).

Environmental Independence (s): the Mark 2 suit offers its pilot intensity 1 life support, limited to air, in the event that breathable atmosphere should disappear. This supply of air lasts for at least two hours, which can come in handy in a pinch.

Laser Cannons (a): this add-on tool can be used to cut through most conventional materials, being capable of firing a coherent light beam which inflicts damage per a +5 weapon! The suit also has a second laser emitter secreted in its right index finger.

Oil Slick (a): the Mark 2 MAX suit can discharge simple, black motor oil if necessary. This is exceptionally useful when attacked while under water, as any would-be opponent must pass a challenging difficulty intellect action to spot the MAX suit if it is inside the oil slick.

Radio Transceiver (i): the Mark 2 MAX suit can communicate with a control center with significant range. While its exact limits are unknown, the MAX suit can transmit and receive radio signals halfway around the globe; consider this intensity 11 in scope.

Sensor Suite (w): greatly augmenting the situational awareness of the MAX armor's pilot, this suite of sensors provides him or her numerous additional capabilities to perceive their environment. MAX's sensor suite has the following, intensity 10 sensors:

* Image Recognition Technology (i): incredibly powerful for their time, the computers within the Mark 2 MAX suit have the ability to identify specific targets based on their appearance alone, doing so as long as they're within half a mile of the armor.

* Thermal Scans (w): the Mark 2 MAX armor doesn't allow the pilot to actually see infrared heat sources, but it does have the ability to track them. It can detect infrared signatures within artillery distance of its location, and display them via false-color imagery.

* Transparent Vision (w): the Mark 2 MAX armor uses an x-ray system to peer right through solid materials, showing what lies beyond as a computerized, false-color image. Using the MAX suit's transparent vision, its pilot may peer through up to ten yards of opaque matter.

White Noise Generator (i): designed by Terry (one of the Troubleshooters), this device can be used to scramble unshielded electronics, though it was specifically built to disrupt security systems. It can perform this function at intensity 8.

Extra Goodies:

MAX Armor, Mark 2 Saga System 13 Text File Download

MAX Armor, Mark 2 Imagery

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