GI Joe Headquarters

The current, 1992 model of GI Joe Headquarters is an easily erected, prefabricated headquarters, and is considered a 'large' base for the purpose of military / heroic operations. It can be quickly put together just about anywhere on earth, allowing the GI Joe team to fight Cobra forces on all fronts.

Overall, the inner walls, outer walls, floors, ceilings, and other structures of the base should be considered to be of material strength 13. The '92 GI Joe headquarters has these features (note - the directions involved from here on assume the front of the '92 Headquarters is facing north, for convenience):

Arsenal: allowing it to last through a rather long, drawn out conflict, this room is usually chock full of spare rockets, ammunition rounds, and extra firearms and parts. Of course, the Joes also store a bunch of other sundry, yet necessary gear in this room, which usually pays off in the long run.

Computer / Communications: in the northeast corner of the Headquarters is a computer command / control room. This room has a computer to monitor base security cameras and sensors, intensity 7 comm gear (1,000 mile range), and access to outside computer networks.

Dining Room: since the Headquarters is sized to house up to fifty GI Joe operatives - even if that'd be a rather tight fit - it goes without saying that it has to have room to feed them somewhere. It has a mess hall capable of dealing with about twenty soldiers at once.

Double Pulse-Propelled Rocket Launcher (i): this portable, tripod-mounted launcher isn't tied to a specific location in the Headquarters, allowing it to be field-deployed to any location that requires extra firepower. This launcher can hold two projectiles, which do damage as is indicated below.*

Eliminator Rapid-Pulse Rocket Launcher (i): this powerful, six-round rotary rocket launcher is usually situated in front of the GI Joe Headquarters' main door, acting as a first round of defense against enemy vehicles and personnel. It fires rockets that inflict damage as is indicated below.*

However, the Rapid-Pulse launcher can in fact fire a multi-rocket volley, doing additional damage depending on just what it needs to render into a small pile of scrap. For each additional rocket fired by the Eliminator, add a +1 to the overall damage caused by the weapon (topping out at intensity 17)!

Firefighting: scattered throughout the GI Joe Headquarters are a plethora of fire extinguishers, handy should Cobra come calling. These canisters can emit a spray of fire-retardant foam that can reduce the intensity of ambient flames with intensity 6 ability, enough to kill most minor flames.

Garage: the GI Joe Headquarters has a fully equipped motor pool, allowing it to service Joe vehicles, whether they simply need fuel, a change of tires, or a new transmission. This garage is capable of servicing up to three vehicles at once, which can come in handy after a serious battle.

Jail: this smaller room, in the northwest room of the Headquarters, is available to hold Cobra (or other enemy) prisoners. Its captivity system is a fully secured, "Lock-Tight" jail cell, with bars of made from strength 13 materials, a cage that is rather small, really...

Kitchen: since it has the room to feed its occupants, the GI Joe Headquarters undoubtedly has room to cook their meals, too. As they may be on the premises for quite a bit, the kitchen is equipped with a sink, stove, microwave oven, refrigerator, freezer, and cooking utensils.

Laser Bazooka Cannons (a): the Headquarters has two of these weapons, both of which are situated on its tower (one on the top floor, one on the second). These powerful weapons fire a burst of photons at a target which will inflict damage per a +7 weapon per blast.

Power Plant: as they are designed to operate independent of outside power sources (so they can be placed anywhere) the portable GI Joe Headquarters have their own power supplies. This incredibly convenient feature removes the threat of external power interruptions from the base.

Search Light (i): situated on the tower of the GI Joe Headquarters is a very powerful search light. This rotating energy emitter can bathe a 100-yard square zone in intensity 8 light, or narrow its focus down to a 50-yard square area of real estate, filling it with intensity 10 illumination.

Sensors: the GI Joe Headquarters is rather active, in an electronic sense, having quite a few security sensors to help sniff out intruders. These include a bevy of video cameras, motion / proximity sensors, and even a small radar unit to pick up on those pesky airborne opponents.

Single Pulse-Propelled Rocket Launcher (i): the Headquarters has two of these launchers available to protect it from enemy attacks. The first is mounted on top of the base's guard tower, while the second is placed in the extreme northeast corner. These missiles inflict damage as is indicated below.*

Tower: finally, the GI Joe Headquarters has a three-story tall tower with which to surveil the surrounding landscape. Equipped with a personnel elevator for fast access to the observatory on top, the tower is also host to the base's search light, as well as three of its defensive weapons.

* All of the GI Joe Headquarters' rockets have a splash effect, damaging what they hit and anything else within striking (near missile) range equally well, if objects / personnel in that area lack the benefit of cover. The rockets themselves inflict intensity 11 damage per hit, which will definitely ruin your day.

Extra Goodies:

1992 GI Joe Headquarters Saga System 13 Text File Download

GI Joe directories featuring some of the GI Joe Headquarters:

  1992 2001  

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