While they may seem possessed of super-human skill, or possibly just possessed, Gyro-Vipers are completely normal humans. Well, normal in a physical sense, at least, in that their only access to the fantastic is the advanced technology available to them as Cobra operatives!
Limitations / Enhancements:
Helmet: Gyro-Vipers wear a large, scarlet helmet when on the job, one with a full-frontal mirrored face shield. This head gear provides them rank value 10 protection against physical assaults striking them there, as well as like screened senses (hearing and vision).
Knife: useful for cutting parachute straps or GI Joes, Gyro-Vipers always have a blade on hand, usually in a convenient boot sheath. Of m.v. 30, it can be used to cut through items of up to like m.v., given the time, or to inflict Slashing damage in melee.
Mamba: equipped with two counter-rotating rotors, the Mamba is an insanely maneuverable helicopter. While any conventional pilot can operate them, only the Gyro-Vipers have the skill to maximize the Mamba's potential, which is detailed in its own vehicular description.
Sidearm: should they be shot down, or simply find themselves in combat before takeoff, Gyro-Vipers all carry at least one backup piece. They can fire a single round to inflict rank value 6 Piercing damage, or a semi-automatic burst to inflict rank value 10 Piercing damage.
Aerial Combat: not all Gyro-Vipers were fighter pilots before joining Cobra. Most were, however, because the position tends to weed out those who lack such experience before they earn their uniform. Gyro-Vipers may attempt combat ACTs in the air at a +1 RS.
Guns: all Cobra operatives have the ability to wield firearms in combat, and Gyro-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol as if their Coordination was +1 RS higher than is listed above.
Martial Arts style A or B: furthermore, Gyro-Vipers are well-versed in the art of self defense. They either wield type a, allowing them to Pound or Concuss foes regardless of their comparable Brawn or Fortitude, or b, granting them a +1 RS to hit in unarmed combat.
Military: this skill allows Gyro-Vipers to function effectively within a combat unit, and gives them insight into Cobra's byzantine organizational structure. It also provides them a free military contact as well, whether in Cobra or their previous fighting force.
Piloting: the skill which Cobra recruited them for, Gyro-Vipers are all competent pilots, whether flying fixed or rotary-wing aircraft. They may attempt actions to Handle aircraft while in the air at a +1 RS to the normal, listed rank value.
Gyro-Vipers are looked upon favorably by the Cobra organization overall, and can generally rely upon it for assistance should it be feasible - and not actively against their current interests. And, of course, assuming they have avoided making too many enemies within!
The Gyro-Viper uniform consists primarily of a beige flight suit, one adorned with red racing stripes and silver web gear. This is accented with brown leather boots, gloves, holsters, and sheathes, as well as a scarlet helmet with a large, mirrored visor covering its wearer's face.
The Gyro-Viper is an accomplished helicopter pilot. They are generally cocksure and arrogant about their prowess at the stick of any rotary-wing aircraft, but this attitude is entirely earned through personal experience - not to mention their previous combat experience.
One of the few Cobras who can make the Mamba dance, Gyro-Vipers perform seemingly impossible maneuvers with this highly advanced aircraft regularly. But then, lacking armor as the Mamba does, it pays to keep the thing moving, especially in a manner that defies logic.
Drawn from the ranks of Air-Vipers, Gyro-Vipers are highly paid and virtually fearless Cobras. They are generally catered to by the organization, and it goes out of its way to keep Gyro-Vipers happy, because they excel at keeping other Cobras alive.
Cobra directories featuring a version of the Gyro-Viper:
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