the Firebat

Known amongst Cobra pilots as the Pocket Rocket, the Firebat is a miniature, single-engine fighter jet. It is considerably smaller than most other aircraft of its type, barely consisting of a cockpit, the jet engine, and just enough control surfaces to enable it to steer.

Fast and lightweight, the Firebat gives its pilots ample firepower and maneuverability, in exchange for a relative dearth of instrumentation and protection from enemy weaponry. Nonetheless a favorite amongst Cobra's pilots, the Firebat features these capabilities:

20mm Miniguns (a): mounted beneath the Firebat's cockpit, these twinned, rotary-barrelled cannons may be fired to inflict one's Agility +7 damage in a short burst, or their Agility +8 damage in a continuous stream of ammunition, and can hold up to 2,000 rounds.

Body Armor (s): the layered composite / titanium frame of the Firebat provides it with enough structural integrity to hold itself together, if not making it particularly resistant to assault. The vehicle has an m.s. of 10, and provides its occupant like, or +2, protection from injury.

Communications Array (i): as can most Cobra aircraft, the Firebat can keep in touch with an air tower, or Terror Drome, to coordinate its pilot's actions. It can transmit and receive signals with intensity 9 ability, its 500 mile maximum range dependent on its altitude.

Condor Bombs (i): the Firebat is armed with four bombs its pilot can drop on unsuspecting targets. These one hundred pound bombs are parachuted above their target, and each detonate above the surface to blanket all within far missile distance with intensity 10 damage.

Flight / Levitation (a): the Firebat can take off and land using a conventional runway, or it can be launched vertically from a prefabricated Terror Drome facility. It moves at up to intensity 9 air speed, but can hover in place for short periods, if oriented vertically.

Radar (w): equipped with minimal radar capabilities, the Firebat can barely spy upon targets within up to 500 miles of its location, depending on its altitude. This intensity 9 radar system is primarily intended to aid its pilot's targeting capabilities.

'Snakeye' Bombs (i): these laser-guided implements are air-to-surface missiles that can be laser-guided to strike the Firebat pilot's target with a +1 to hit, and are useful for wrecking buildings or vehicles. These weapons inflict intensity 10 damage each.

1988 Variations

After its initial production run, the Firebat was mass produced by Cobra factories for the next twenty years. While the original Firebats had a maroon coloration, all of its subsequent iterations built by Cobra featured a cherry red paint scheme, but were otherwise identical.

2003 Variations

For a short time, Cobra produced a BTR variation on the Firebat. This vehicle was also the same, functionally speaking, but could be reconfigured in the field to launch from a runway or a catapult-like platform, instead of from a vertical silo like the original model.

2016 Variations

the Sky Sweeper, Mark 2

About thirty years after they were originally built, GI Joe's Sky Patrol put several captured Firebats to use as their Sky Sweepers. Heavily modified, these aircraft incorporate two new capabilities that the original Firebats lacked, including the following technologies:

Invisibility to Radar (i): Sky Sweepers have been fitted with a chromium-based coating that allows them to deflect radar signals at oblique angles, as opposed to sending them back to their source. This effectively makes them invisible to radar systems with intensity 15 ability.

Missile Launchers (i): two of the bomb mounts on these former Firebats have been replaced with missile launchers, allowing the Sky Patrol's Sky Sweeper pilots to engage targets in the air with more than machine guns. These projectiles each inflict intensity 10 damage.

Extra Goodies:

the Firebat Saga System 13 Text File Download

Cobra directories featuring a version of the Firebat:

  1986 1988 2003  

GI Joe directories featuring a version of the Firebat:


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