the Rolling Thunder

Heavily armed and armored, even above and beyond the norm for GI Joe vehicles, the Rolling Thunder is a veritable force of nature. Large and powerful, it can easily maintain fire superiority in almost any conflict, even those which involve enemy tanks.

The Rolling Thunder itself is an 8WD powerhouse with multiple cannons and missile launchers, as well as a remote ATV scout vehicle and two powerful cluster bomb missiles (missiles with their own missiles inside!) The Rolling Thunder has these specific capabilities:

Handling
RV 6
Velocity
RV 10
Durability
RV 30
Protection
RV 20

.50 Caliber Machine Guns: these twinned cannons, mounted on a turret above the three-man control center of the Rolling Thunder, can be fired from within the vehicle proper. They inflict rank value 30 Piercing damage in a short burst, raised +1 RS when fired fully automatic.

All-Terrain Scout Vehicle: this small, six-wheeled ride is a more agile sub-vehicle that can be launched from an inner bay in the Rolling Thunder, allowing the operator of the Rolling Thunder (usually Armadillo) greater field knowledge. It has these characteristics:

Handling
RV 6
Velocity
RV 30
Durability
RV 20
Protection
RV 0

* Communications Array: the ATSV is equipped with a gigahertz frequency, frequency wobbler clandestine operations radio system. This makes for rank value 10 communications power (with a 25 mile range) that has rank value 30 signal encryption.

* Punch It Cannons: the sole armament on the ATSV, these twinned .50 caliber cannons can deliver quite a powerful punch (hence their name). They can be fired in a short burst to inflict rank value 30 Piercing damage, raised to rank value 40 when fired fully automatic.

Body Armor: the frame of the Rolling Thunder is built to withstand a pounding. It can more than merely survive the intense stresses produced by the use of its own missiles and cannons, and provides the Protection trait listed above to those riding within its body.

Communications Array: the Rolling Thunder is equipped with a gigahertz frequency, frequency wobbler clandestine operations radio system. This makes for rank value 10 communications power (with a 25 mile range) that has rank value 30 signal encryption.

Double Team Rockets: these powerful, quad thruster solid propellant rockets are in fact cluster bombs! The missiles themselves are stored in a launch bay inside the Rolling Thunder until they're ready for use, and have these vehicular capabilities:

Handling
RV 10
Velocity
RV 100
Durability
RV 20
Damage
RV 40 Slashing (fragmentary)

* Firefly Bombs: the true threat provided by the Double Team rockets are their internal payloads. Each is filled with six roll-out 'Firefly' free-fall cluster bombs. These inflict rank value 30 Slashing (fragmentary) damage each, which is impressive.

However, their true danger lies in the compound damage caused when they strike in tandem with the Double Team rocket. The combined conflagration caused by the detonation of all seven explosives will raise the net damage to rank value 75, over a four sector radius.

Hot Point Laser Cannon: this chin-mounted, horizontally pivoting laser is built to strike targets in front of the Rolling Thunder - and to do so hard. It can be fired to inflict rank value 30 Armor Piercing Energy damage per deadly strike - which can flatten most foes!

Right On Missiles: mounted on the main turret (and barrel!) of the Rolling Thunder, these three offensive surface to air missiles have a considerable range. They inflict a +1 RS to the listed damage if more than one is used on a singular target, and behave as follows:

Handling
RV 10
Velocity
RV 100
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Single Seat Laser Cannons: the Rolling Thunder has four twinned laser cannons, each in a seated turret mounted over its paired wheels. These cannons inflict rank value 20 Armor Piercing Energy damage per blast, but their operators have no vehicular Protection.

Short Throw Cannon: the 'big gun' on the Rolling Thunder, this weapon is a 90mm cannon! This devastating weapon can fire shells capable of inflicting rank value 50 Piercing damage per deadly blast, enough to penetrate even the most heavy of armor!

Super Sidewinder Missiles: the Rolling Thunder has eight of these surface to surface anti-tank missiles, two of each mounted under each single seat laser cannon (four point forward, four to the rear). They add a +1 RS for each doubling of missiles used against a single target:

Handling
RV 10
Velocity
RV 50
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Turntable Air Defense Unit: the Rolling Thunder has air defense in the form of this removable unit, which can fire up to six missiles, each mounted to cover a different 60 degree area of sky. Each missile used on a single target raises their damage by +1 RS:

Handling
RV 10
Velocity
RV 100
Durability
RV 10
Damage
RV 20 Slashing (fragmentary)

GI Joe directories featuring a version of the Rolling Thunder:

  1988  

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