Kansas Bob
Melee RV 20 |
Coordination RV 20 |
Brawn RV 10 |
Fortitude RV 30 |
Intellect RV 10 |
Awareness RV 20 |
Willpower RV 20 |
Lifestyle RV 20 |
Repute RV 0 |
Health: Fortune: |
80 50 |
Origin:
Kansas Bob is in fact Sgt. Bob Smoke, Ret., a former Army man who has found himself in the service of the D.A.A., what with him feeling the military has failed the American people. He's an otherwise normal human, save for his veritable weirdness magnet (and the magic stuff)...
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Communication Earpieces: the D.A.A. often makes use of encrypted wireless transceivers to synchronize activities in the field. D.A.A. earpiece communicators (with sub-vocalization options) have rank value 4 range - 5 miles - and have encryption of rank value 30 complexity wired in.
Dagger of Saviour: this knife is a godsend when fighting evil mystic beings. Made from unknown, m.v. 1000 materials, it can be used to cut through items of like m.v., lets Bob inflict Slashing damage in melee, and is charged with the power of an extradimensional entity of good.
This being, known in some circles as Saviour, naturally loathes evil. As such, when the dagger strikes evil mystic entities and wizards, it discharges rank value 50 holy light, inflicting like Karmic damage to these beings - usually enough to show them the error of their ways.
Ring of Rr: though he's pretty competent in battle, this device has increased Bob's lethality exponentially. You see, this ring allows him to regenerate from most any wounds, working at rank value 20, meaning that he regains lost Health at a rate of 2 points per turn.
This tends to make Bob cocky in general, but what really scares people is the fact that he appears immortal, since the ring also grants him the power of revival, functioning at rank value 50. Even when slain in the line of duty, Bob isn't likely to be out of the D.A.A.'s hair just yet...!
Uzi 9mms: though his mystic arsenal is quite potent, Bob doesn't trust it to save his life; it often does, but there you have it. As such, he carries these venerable cannons on him at all times; they may be going out of fashion in military circles, but Bob thinks they make a Statement.
He can fire one of these guns to inflict rank value 6 Piercing damage in a single shot, adding +1 RS in a short, semi-automatic burst, or +2 RS damage in a fully-automatic spread. Of course, he can fire both guns at an opponent to increase these values by 1 RS.
Quirks:
Weirdness Magnet: Bob is pretty much cursed, when you get down to it. In the simplest terms, he lives on the far, far end of the probability curve, and weird things tend to happen around him with some frequency. Furthermore, weird things tend to happen to him all the time.
Freak accidents, strange phenomenon, and even bizarre people cross Bob's path all the time. Some are beneficial, but most are a pain in the posterior. Naturally, this makes working with Bob a pain for his fellow D.A.A. operatives, but sometimes all the pain pays off in the long run...!
Skills:
Guns: one of his military-granted skills, this talent reflects Bob's ability to use most firearms with ease. When wielding a standard, semi-automatic, or fully automatic rifle or pistol, or even an oddball weapon like a shotgun, Bob may do so as though his Coordination was +1 RS.
Lore: through a lifetime of accidents and happenstance, Bob has learned the basics of the occult - when demons show up on your doorstep now and then, you pick up a thing or two. When faced with magical shenanigans, Bob can determine things about them at his Intellect +1 RS.
Martial Arts styles B and E: Bob was trained in the fine art of fisticuffs by the Army, but the D.A.A. trained him how to fight fast. He receives a +1 RS to all attacks made while unarmed, and when fighting weaponless, Bob can add a +1 to his initiative modifier - he's much faster than he looks.
Military / United States: having made his way to the rank of Sergeant in the United States Army before he retired, Bob is quite an expert on military matters. He knows military protocols like the back of his hand, and can lead fighting men and women into battle if necessary.
Two Guns: a fine art that Bob has mastered over the years, he is adept at firing two guns at the same time. He can do so with no penalty, and in one of two manners. He can either fire both guns simultaneously for additional damage, or gain an extra gun-based attack in a given turn.
Contacts:
Bob is a Direct Action American. As one of those almost fanatically patriotic vigilantes, Bob can rely upon his fellows for assistance should it become necessary. Also, Bob has all kinds of contacts in the Army, since he was a member of that organization for over twenty years.
Costume:
Bob wears a simple costume whilst adventuring. It includes roomy black trousers, an expensive black jacket with a generous cut over a white T-shirt, black leather walking boots, a black leather belt with a red, white and blue 'star' belt buckle, and a set of rainbow rings on a silver necklace.
Personality:
Bob is a firm believer in efficiency. He hates anything that wastes his time, or produces excessive waste, in any aspect of his life. He generally plans his day out meticulously, whether he's on a tropical island getaway or a deadly raid into a demon nest in the bowels of the Pentagon.
This quirk extends into all aspects of his behavior, from speech to dress. In fact, he generally wears the same outfit, or at least a copy such, at all times - which saves him time in choosing what to wear. Sometimes this rubs people raw, but Bob simply does what Bob needs to do for Bob.
Real Name: Sgt. Bob Smoke, Ret.
Occupation: professional vigilante, former Army Sgt.
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: a few throwaway aliases here and there
Group Affiliation: the Direct Action Americans
Height: 6' 1"
Hair: gray
Eyes: blue
Weight: 190 lbs
Other Distinguishing Characteristics: Bob generally has a frustrated expression on his face at all times, no matter what his actual mood is.
Story:
Having grown up in rural Kansas, Bob quickly came to hate the place for various reasons, and did what he felt was the easiest way to escape - he enlisted in the Army. This wasn't necessarily a bad choice, for it helped Bob to acquire several skills he would soon need to survive.
This was because, upon his eighteenth birthday, Bob suddenly became a magnet for the bizarre. Strange things started happening around him all the time, from people spontaneously combusting to encounters with extradimensional beings. Bob was taken aback by this... at first.
But like someone who sees too much nudity or violence on television, Bob simply grew desensitized to the oddities around him. Possessing a keen eye and a good memory, Bob started keeping track of the strangeness around him, and was able to better anticipate certain things.
Over the next twenty years, Bob became something of an occult expert, though his Army superiors were confounded by the weird happenings in his vicinity; they never pegged Bob as their source, but it seemed that he was very, very good at handling one crisis after another on base.
Bob could've gone places in the Army, but political differences between himself and his superiors compelled him to retire after he'd earned his twenty year pension. While he quit the Army for good, Bob couldn't get rid of his weirdness magnet, though.
He thus became an adventurer, dealing with various occult disasters as they occurred, and slowly acquired a small arsenal of potent mystic artifacts - those he didn't destroy, at least. Eventually, Bob's excellent service record and his adventuring 'spirit' gained him the D.A.A.'s attention.
Approached by Director Blue, Bob heard the Direct Action American's 'sales pitch', and wishing to serve his country still, Bob was easily recruited into the group's ranks. He's a welcome addition to the D.A.A., since he wields considerable power and required little, if any training.
Having proven himself time and time again, Bob has become one of the D.A.A.'s elite operatives, and often handles matters critical to both the group and the nation's well-being. For instance, once he went on a mission to break into the White House with Jinx and Six-fingered Tommy.
This was to relieve Al Gore of his lucky pen, which had been spiked with a tiny viral bomb. While the trio managed this easily enough, Bob's weirdness magnet interacted badly with Jinx's, well, jinx, and before they knew what had happened Bob was flattened by a falling piano!
This nonetheless had the benefit of distracting the secret service enough that the trio was able to get away, and they even saved the free world in the process. Despite his grievous injuries this night, Bob recovered fast thanks to his Ring of Rr, and works with the D.A.A. to this very day!
Legal Hoopajoob:
I offer my Edition 13 work under the Creative Commons Attribution license.
What this means is that if you wish, you may use this Edition 13 material in any way you see fit, whether copying, distributing, or displaying all or part of this text, as long as you credit my work, in either your own derivative texts or products.
If you would like more information about me for attribution, you can contact me via e mail (DashApostrophe@gmail.com).
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