The Cobra known only as the Interrogator is a high-tech villain. Supplementing his world-class psychological skills with hypnotic equipment, he can readily extract intelligence from just about anyone, a trait used by Cobra on both operatives and its enemies alike!
Hindrances / Augmentations:
Battle Copter (i): when circumstances demand he emerge from the shadows, the Interrogator breaks out his Battle Copter! This man-portable (albeit barely) helicopter allows the Interrogator to combat his foes in three dimensions, and is described in its own vehicular entry.
Grenades (i): pinned to his web gear, these explosives can be flung at his opponents while on the ground, or dropped on foes from above while he's flying! They detonate to inflict intensity 10 fragmentary damage to all uncovered targets within near missile distance of where they explode.
Helmet (s): that which makes the Interrogator a high-tech villain, his helmet is a marvel of mind control technology! But first and foremost it is a helmet, which provides the Interrogator intensity 8, or +2, protection against physical assaults striking him anywhere in the head.
What makes it special, however, is the custom-built voice modulator and trance-inducing LED array. Each of these individually bolster the Interrogator's manipulation skills by +2, but if both are used in conjunction, these implements will give him a total +4 bonus!
Knives (s): useful both while in the field and when influencing others to talk, the Interrogator carries at least one blade at all times. These m.s. 13 implements can either be used to cut through things of up to like m.s., or to inflict +2 slashing damage in melee combat.
Sidearm (a): stored in a handy hip holster, the Interrogator keeps this weapon as a backup for his submachine gun. It can either be used to discharge one round, inflicting his Agility +4 in damage, or to instead fire a three-round burst, inflicting his Agility +5 in damage.
Submachine Gun (a): his primary weapon, aside from his people sklls, the Interrogator may discharge one round from it to inflict his Agility +4 in damage, a short burst of such to inflict his Agility +5 in damage, or fire it continuously to inflict his Agility +6 in damage.
What's unique about the Interrogator's firearm is that it has an underslung claw that he may use to grasp adjacent targets. This metal 'hand' can grip with intensity 10 Strength ability, using that intensity when wielded during grabbing or grappling assaults on the Interrogator's foes.
Boxing (a): even without his guns, the Interrogator isn't useless in a fight. No, he has been trained in the art of hand-to-hand combat, and may divide his pre-card play action score between two unarmed attacks, the second of which he may attempt as a contingent action.
Guns (a): it pays to know your way around firearms in the Interrogator's line of work. Familiar with most modern rifles and pistols, of either a standard, semi-automatic, or fully automatic bent, the Interrogator may fire such weapons at one difficulty level lower than is usually required.
Manipulation 2 (w): if there's one thing that the Interrogator knows, it's how to affect others' behavior. He may reduce the difficulty of such attempts, using either Intellect or Willpower, whether relying upon honeyed words, inspiring terror, or inflicting grievous bodily harm.
Military (w): there's more to the Interrogator's military experience than his sharp uniform. He's demonstrated obvious skill in the art of mass combat, and though it is unknown what nation gave him his military training, the Interrogator has benefited greatly from it over the years.
Piloting (a): as most of his work for Cobra is somewhat behind the scenes, it often confounds others when they learn that he's also an accomplished pilot! While he specializes in helicopters, the Interrogator may reduce the difficulty of card play called for when flying any aircraft.
Psychology 2 (i): supplementing his fear-inducing ability to pull others' strings, the Interrogator has intensely studied the inner workings of the human psyche. As such, he may reduce the difficulty of attempts to determine others' behavior, using either Intellect or Willpower.
The Interrogator is a member of Cobra loathed by most of his fellows, for he's like a one-man secret police for the Commander. However, the organization relies upon his unparalleled ability to acquire sensitive knowledge from its foes, keeping him in excellent standing with it.
Explorer, with a secondary calling of Animal Nature: the ultimate motivations of the Interrogator are something of a mystery, but his actions paint him as a man who wishes to understand everything about the human mind, and then use that knowledge to torment it to no end.
The Interrogator's first work uniform is comprised of a gray and Cobra blue jacket, blue trousers with red stripes on the sides, black leather boots and gloves featuring steel bands, a black leather belt, black web gear, and a black high-tech helmet with a red one-way face plate.
Calling the Interrogator inherently manipulative may seem patently obvious, but hey, if the shoe fits. The man simply knows too much about people and how they behave, which makes it all too easy for him to get whatever he wants out of them - even without all his high-tech frippery.
And the Interrogator doesn't care who he plies his trade upon. While he's a member of Cobra, he happily utilizes his skills against them, whether or not he was ordered to by other members of the Cobra Command. Friend or foe, only the Interrogator's desires matter to the Interrogator.
Real Name: unrevealed
Occupation: intelligence operative
Legal Status: citizen of unknown nationality wanted by authorities in numerous countries for various crimes
Marital Status: unrevealed
Alias(es), if any: too many to count.
Group Affiliation: Cobra, the Plague Troopers (Cobra sub-team in the Devil's Due continuity branch).
Weight: 180 lbs.
Other Distinguishing Characteristics: none.
Like many members of Cobra, the background of the Interrogator is an enigma. Unlike many of these villains, however, this is because numerous different origns have been attribted to the man, both from hints dropped by himself and rumors others have spread about him.
Some say he was a deposed dictator's head of security, while others believe him to be a rogue psychiatrist with an axe to grind against humanity. Still more in criminal circles believe he's a sadistic IRS agent dipping his toes into international terrorism for fun and profit.
How he wound up working for Cobra is similarly a mystery. Perhaps its Command structure lends itself to his unique predilections, allowing him the freedom to ply his trade upon almost anyone with impunity. Or maybe it's just to test out experimental mind control technology.
Regardless, he is known far and wide throughout intelligence circles as a ruthless and peerless extractor of secrets, no matter how obstinate the subject of his ministrations may be. This makes him a chief espionage operative for Cobra, as well as its one-man secret police force.
Thus, he has few friends, for he is feared by friend and foe alike. However, the Interrogator doesn't do what he does to make friends, or to support some ideology or another. No, he does it for personal gain - not to mention the ability to inflict great suffering upon his fellow man.
While few records of the Interrogator's actions have been captured, one of the few operations he was known to participate in was a mission against Duke, involving his father, Max. While nobody died in this incident, the Interrogator managed to make a very personal enemy out of Duke.
The Interrogator was also a participant in Cobra's Plague Troopers, an elite batch of operatives from various Cobra corps. During his time with this team, in the midst of the Cobra-instigated World War III, the Interrogator grew surprisingly close to Munitia, one of his teammates.
Along with Cobra, the members of the Plague Troopers that weren't killed by each other were finally defeated where the organization got its start. The fate of the Interrogator after this conflict is unknown, but if he survived he was likely incarcarated alongside the other Cobras present.
The Interrogator's second uniform features a gray and purple jacket, gray trousers with neon yellow stripes on the sides, neon yellow boots and gloves with black steel bands, a neon yellow belt and web gear, and a neon yellow high-tech helmet with a black one-way face plate.
The Interrogator's third outfit is another variation on his first, and includes a gray and blue jacket, blue trousers with red stripes on the sides, black leather boots and gloves, a black belt, black web gear, and a black high-tech helmet with a red one-way face plate.
Pickaxe (s): useful for both climbing and fighting, the Interrogator began carrying this weapon in 2010. He can use it to inflict his Strength +3 in either slashing or piercing damage, depending on whether he strikes another with the pick side or the axe side of the weapon.
The Interrogator's fourth outfit is yet another variation on his first, and consists of a light gray jacket, dark gray trousers with a red stripe down the sides, black leather boots and gloves, a black belt, black web gear, and a black high-tech helmet with a red one-way face plate.
Nunchaku (s): replacing his pickaxe, the Interrogator adopted this ostensibly less lethal weapon in 2016. He can rapidly spin one of these long metal shafts to strike foes with the other, a brutal physical assault that inflicts his Strength +3 in bashing damage.
The Interrogator's fifth outfit is a fourth variation on his first, and is comrpised of a dark gray jacket, blue trousers with red stripes on the sides, black leather boots, gloves, and knee pads, a black belt, black web gear, and a black high-tech helmet with a red one-way face plate.
Cobra directories featuring a version of Interrogator:
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