GI Joe Headquarters

This variation on the GI Joe Headquarters is an easily erected, prefabricated facility. Despite being considered a 'large' base for the purposes of field operations, it can be quickly assembled almost anywhere on earth, allowing GI Joe to fight Cobra anywhere they hide!

The inner walls, outer walls, floors, ceilings, and other structures of the base should be considered to have an m.v. of 40. It also benefits from these features, detailed assuming that the front of the base is facing north:

Arsenal: allowing it to last through a long, drawn out conflict, this room is usually chock full of spare rockets, ammunition rounds, firearms, and replacement parts. Of course, the Joes also store a bunch of other sundry, yet necessary gear in this room, which usually pays off over time.

Computer / Communications Room: this room rests in the the northeast corner of the Headquarters. It can be used to monitor base security cameras and sensors, and features rank value 20 communications gear (100 mile range) that boasts rank value 30 signal encryption.

Double Pulse-Propelled Rocket Launcher: this portable, tripod-mounted launcher can be deployed anywhere within the Headquarters as is needed. This launcher can hold two projectiles, each of which will inflict damage as is indicated below. *

Eliminator Rapid-Pulse Rocket Launcher: this powerful, six-round rotary rocket launcher is situated in front of the Headquarters' main door, acting as a first round of defense against enemy vehicles and personnel. It fires rockets that inflict damage as is indicated below. *

However, the Rapid-Pulse launcher can in fact fire a multi-rocket volley, doing additional damage depending on just what it needs to demolish. By firing two missiles, it can increase their damage by +1 RS, and by firing four missiles, it can increase their base damage by +2 RS.

Fire Extinguishers: scattered throughout the GI Joe Headquarters are a plethora of fire extinguishers, handy should Cobra come calling. These canisters can emit fire-retardant foam that reduces the intensity of ambient flames with rank value 10 ability, enough to kill most minor flames.

Garage: the GI Joe Headquarters has a fully equipped motor pool, allowing it to service Joe vehicles, whether they simply need fuel, a change of tires, or a new transmission. This garage is capable of servicing up to three vehicles at once.

Jail: this smaller room, in the northwest room of the Headquarters, is available to hold Cobra (or other enemy) prisoners. Its captivity system is a fully secured, 'Lock-Tight' jail cell, with bars of m.v. 40, a cage that is rather small, really.

Kitchen: since it has the room to feed its occupants, the GI Joe Headquarters undoubtedly has room to cook their meals, too. As they may be on the premises for quite a bit, the kitchen is equipped with a sink, stove, microwave oven, refrigerator, freezer, and cooking utensils.

Laser Bazooka Cannons: the Headquarters has two of these weapons, both of which are situated on its tower (one on the top floor, one on the second). These powerful weapons fire a burst of coherent photons at a target which inflict rank value 20 Armor Piercing Energy damage.

Mess Hall: since the Headquarters can house up to fifty Joes, even if that'd be a tight fit, it goes without saying that it has to have room to feed them somewhere. It has a mess hall capable of dealing with about twenty soldiers at once.

Power Plant: designed to operate independent of outside power sources so they can be placed anywhere, the portable GI Joe Headquarters have their own power supplies. This incredibly convenient feature removes the threat of external power interruptions from the base.

Search Light: situated on the Headquarters' tower is a very powerful search light. This rotating energy emitter can bathe a four sector-square in rank value 20 intensity light, or narrow its focus down to a one sector of real estate, filling it with rank value 30 intensity illumination.

Single Pulse-Propelled Rocket Launcher: there are two of these launchers in each Headquarters. The first is mounted on top of the base's guard tower, while the second is placed in the extreme northeast corner. Their projectiles inflict damage as is indicated below. *

Tower: finally, the GI Joe Headquarters has a three-story tall tower with which to surveil the surrounding landscape. Equipped with a personnel elevator for fast access to the observatory on top, the tower is also host to the base's search light, as well as three of its defensive weapons.

* All of the GI Joe Headquarters' rockets have a splash effect, damaging what they hit and any other uncovered objects within that sector equally well. Furthermore, these versatile and interchangeable rockets possess the following vehicular characteristics:

RV 20
RV 40
RV 20
RV 30 Slashing (fragmentary)

2001 Variations

Fielded nine years after the original was rolled out, the 2001 GI Joe Headquarters is functionally the same. Sure, it features a desert color scheme, as opposed to the more woodland accents on the original, as well as modernized facilities, but statistically it is identical.

Extra Goodies:

GI Joe Headquarters 4C System: Edition 13 Text File Download

GI Joe directories featuring the GI Joe Headquarters:

  1992 2001  

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