Skymate

Melee
RV 20
Coordination
RV 10
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 10
Awareness
RV 10
Willpower
RV 30
Lifestyle
RV 10
Repute
RV 0

Health:
Fortune:
56
50

Origin:

As is the case with most members of the GI Joe team, Skymate possesses no super-human powers of any variety, unless you count a staggering lack of regard for his own personal safety. No, he only has his own, unconventional weaponry with which to fight the forces of evil!

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Air Commandos Glider: this glider, of Cloudburst's design, allows him to slip silently into enemy territory when necessary. Built for silent running yet armed for emergencies, the Air Commandos glider is described more fully in its own vehicular entry.

Boomerang: this curious weapon is Skymate's favorite. He can throw it to inflict his Brawn value in Bashing damage, or fling it in such a fashion that it will traverse one sector and then return to his position - assuming it hits nothing along the way.

Compound Bow: Skymate often uses this weapon while soaring silently above his foes in his glider. He can use it to inflict his Brawn value +1 RS in Piercing damage with every shot, and can get off one arrow per turn - as long as he hasn't used them all up already.

Grenades: Skymate always has one grenade strapped to his web gear, which lets him devastate opponents from above. This fragmentary grenade inflicts rank value 30 Slashing damage to all uncovered targets within the sector it detonates inside.

Knife: you never know when you're going to have to cut something - or someone - in the field. As such, Skymate always carries a blade with him on the job, which can be used to inflict Slashing damage in melee, or to cut through items of up to m.v. 40.

Sidearm: a handy backup should his main weapon fail him, Skymate carries this small hand cannon on him at all times. Skymate can either fire a single round from this weapon to inflict rank value 6 Piercing damage, or a three round burst to inflict rank value 10 Piercing damage.

Quirks:

(none)

Skills:

Aerial Combat: in addition to his unconventional weapons training, Skymate can fight while flying, as well! Skymate should receive a +1 RS bonus on combat maneuvers attempted while in the air, whether such maneuvers are offensive or defensive in nature.

Bows: though he's competent with most standard firearms, Skymate most often uses a bow in battle - his job is to kill people without anyone hearing the deed, after all. He can fire most bows, whether standard or compound, as if his Coordination was +1 RS in value.

Guns: while Skymate's main job is wielding oddball weaponry, he can nonetheless fight effectively with a firearm as well. Whenever he's wielding a standard, semi-automatic, or fully automatic rifle or pistol, Skymate may do so at a +1 RS to his listed Coordination trait.

Martial Arts style B: a skill that everyone learns in their basic military training, Skymate can easily defend himself even if stripped of all his fancy hardware. He may attempt any unarmed attack, whether a punch or kick or bite, as if his Melee was +1 RS in value.

Military / Australia: Skymate, unlike almost all the other members of the GI Joe team, wasn't trained by the US military. Instead, he's an Australian, and learned the SOP from them. They also taught him how to fight effectively alongside other soldiers as well.

Thrown Weapons: Skymate is an expert with a large variety of thrown weapons; it just so happens that he prefers the boomerang above all others. Whether flinging it, a blade, or any other weapon at a foe, Skymate should do so at his Coordination trait +1 RS.

Contacts:

Skymate is a member of the GI Joe team, and can readily rely upon them for assistance should he but ask - especially amongst his fellow Air Commandos. As a member of the Australian armed forces, Skymate can also rely upon several members of that organization for help, as well.

Costume:

Skymate's costume consists of a dark green, short sleeved shirt beneath yellow web gear and shoulder pads, black trousers beneath green holsters and tool belts, green leather boots and gloves, a yellow leather belt, a pink cap decorated with a yellow kangaroo, and a blue visor.

Personality:

One way to describe Daniel's personality would be 'extreme'. Daniel was over the top enough to rate the use of that word as a description of his persona long before it became en vogue, as almost every action he takes is larger than life - and usually beyond rational.

Real Name: Daniel T. Toner, Corporal
Occupation: glider operator, special weapons expert
Legal Status: citizen of Australia with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe, Air Commandos (GI Joe sub-group)

Height: 6' 1"
Hair: red
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: Daniel wears a large, thick moustache and thin beard at all times.

Story:

Daniel grew up out on a remote station, not too far from the Haast Bluff Aboriginal Reserve. There, he picked up many of the specialized skills that he would later polish alongside the Australian Special Air Service in their exotic weapons training program.

He's a fiend with boomerangs, knives, and woomeras, and he can wield these weapons just as competently (and as dangerously) as he can standard firearms. In fact, Daniel proved so good with a wacky variety of weapons that he was used in the fight against international terrorism!

Engaging in this work domestically at first, Daniel was eventually offered by the Australian government to the GI Joe team, what with the threat of Cobra terrorism becoming more and more prevalent of late. This way, he could take the fight against them global!

And that Daniel did. Working as the GI Joe operative Skymate, he has joined the team's elite Air Commandos, and engages in all manner of actions against Cobra, whether from the air in his high tech glider or on the ground using his deadly, special weaponry.

With his special SAS training as well as his expertise in unconventional, silent weaponry, Skymate has proven his mettle in the war against Cobra's terrorist activities, and did so with the GI Joe team until it was temporarily disbanded at the end of 1994.

(Historical Divergence)

After this point, Skymate presumably returned to Australia, where he continued to serve in his own military. The man likely instructed his fellows on Cobra (and other terrorist) tactics, and helped strengthen his nation against the activities of such organizations.

Skymate wasn't seen alongside the GI Joe team again until it's last documented action against Cobra, during World War III itself. This conflict, which Cobra instigated in an effort to conquer the entire planet at once, was one that ultimately saw that group's downfall.

Skymate himself fought alongside several other Joes in England to ward off Cobra's advance there.

2016 Variations

Equipment:

the Air Assault Glider: a modified Cobra device, this powered glider is armed to the teeth. It has a Gatling cannon as well as several missiles, along with a jet boost if Skymate needs an extra bit of speed. The Air Assault glider is described in its own vehicular entry.

Costume:

Skymate's second ensemble includes a green, short sleeved shirt beneath yellow web gear and shoulder pads, black trousers beneath green holsters and tool belts, green leather boots, gloves, and knee pads, a yellow leather belt, and a pink cap decorated with a yellow kangaroo.

Extra Goodies:

Skymate 4C System: Edition 13 Text File Download

GI Joe directories featuring a version of Skymate:

  1991 2016  

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