GI Joe: 1991 Personnel and Equipment


Big Ben: an elite British SAS soldier, David is just as competent as your average American Special Forces trooper. Though trained differently, he's just as good as his fellow Joes are in the eradication of Cobra forces, no matter what the nefarious terrorists are up to...! Big Ben comes in Classic and Saga styles!

Cool Breeze: loquacious and cocksure, Cool Breeze is nonetheless able to back up everything that comes out of his mouth. And a lot of things come out of his mouth, for the guy really has a hard time zipping it - especially when he's under direct threat by the enemy...! Cool Breeze comes in Classic and Saga styles!


Dusty: born and bred in dry, dusty Las Vegas, Ronald grew up surrounded by desert - and has loved it his entire life. As such, he makes a perfect desert specialist, a vital skill the Joes need since Cobra frequently works in desert climes. Availability:

Dusty (MSH Classic)

Dusty (4C System)

Dusty (Marvel Saga)

Grunt: his sheer enthusiasm for military life helping him graduate Advanced Infantry Training near the top of his class, Robert was a perfect fit for the original GI Joe team. He's been associated with the Joes on and off ever since! Availability:

Grunt (MSH Classic)

Grunt (4C System)

Grunt (Marvel Saga)

Hawk: head of the GI Joe team since its inception in '82, Clayton Abernathy has proven time and time again that he's a capable leader, tactician, and victor in the seemingly eternal war against Cobra, a ruthless terrorist organization determined to rule the world! Availability:

Hawk (MSH Classic)

Hawk (4C System)

Hawk (Marvel Saga)

Heavy Duty: possessing keen hand-eye coordination, the ability to multitask, veritable ambidexterity, and a perfectionist's attention to detail, Heavy Duty is comfortable whether he's composing music or firing on Cobras - and is equally good at both! Availability:

the Heavy Duty (MSH Classic)

the Heavy Duty (4C System)

the Heavy Duty (Marvel Saga)

Lifeline: though some of the more action-oriented members of the GI Joe team may believe otherwise, Edwin is one of the group's most valuable members. An avowed pacifist, he will go out of his way to save another's life - even risking his own! Availability:

Lifeline (MSH Classic)

Lifeline (4C System)

Lifeline (Marvel Saga)

Low-Light: lost in the woods for three weeks during a hunting trip gone wrong, Cooper overcame his fear of the dark, animals, and loud noises - and how! He grew up to become one with the night, and is an expert tracker, night spotter, and sniper! Availability:

Low-Light (MSH Classic)

Low-Light (4C System)

Low-Light (Marvel Saga)

Major Altitude: though not actually a Major, Robert D. Owens is nonetheless a top-shelf helicopter pilot. Graduating at the top of his class at the Aviator School and Flight Warrant Officer School, Robert achieved his life-long dream of becoming a GI Joe soon after these achievements! Major Altitude comes in Classic and Saga styles!


Mercer: an ex-Cobra Viper who has 'seen the light', Felix has turned on his former terrorist allies and is all about bringing them down. Though unable to work for the Joes in an official capacity, he has found a home in Sergeant Slaughter's Renegades! Availability:

Mercer (MSH Classic)

Mercer (4C System)

Mercer (Marvel Saga)

Sci-Fi: Seymour does everything slow; no matter how hard you try, you simply can't get the man to hurry anything along. Of course, that's what you want in someone who has to focus energy weapons onto targets a mile away: a whole lot of patience! Availability:

Sci-Fi (MSH Classic)

Sci-Fi (4C System)

Sci-Fi (Marvel Saga)

Snake-Eyes: a singularly mysterious man, the commando known only as Snake-Eyes has experienced nothing but tragedy in his life. However, he's persevered through the years, and become a true force to be reckoned with - as would any other ninja master! Availability:

Snake-Eyes (MSH Classic)

Snake-Eyes (4C System)

Snake-Eyes (Marvel Saga)

Tracker: a Navy S.E.A.L. who prides himself on his supreme self-reliance and survival skills, Christopher R. Groen is also one of the world's single greatest trackers (hence the code name). He's made himself at home in the GI Joe team, as most of them have skills that rival his own! Tracker comes in Classic and Saga styles!

Air Commandos:

Cloudburst: a glider enthusiast all his life, it was only a natural that the Army put Chuck to work fine tuning their own glider systems; he'd been building his own for years, after all. Able to fly the things as well as build them, Chuck makes a great addition to the GI Joe Air Commandos! Cloudburst comes in Classic and Saga styles!

Skymate: though he isn't the glider fan that Cloudburst is, Daniel T. Toner makes use of the man's works as a high flying, silent weapons combatant. He hails from the Australian S.A.S., and lends his skills to the GI Joe team in their fight against Cobra's thuggery! Skymate comes in Classic and Saga styles!


Clean Sweep: Daniel is the guy that GI Joe calls in to deal with Cobra's messes. Equipped with a remote-controlled robotic vehicle he can use to neutralize their weaponized sludge, the man can quickly clear a battle field so regular Joes can resume their fight with those terrorists! Clean Sweep comes in Classic and Saga styles!


Flint: enlisting after he grew bored with the life of an academic, Flint utilized both his innate intelligence and brash confidence to excel in various elite specialties - which ultimately saw him being recruited onto the GI Joe team by Duke himself! Availability:

Flint (MSH Classic)

Flint (4C System)

Flint (Marvel Saga)

Ozone: David is a dedicated ecologist who was mortified to learn that villains like Cobra were actually weaponizing toxins in order to use them against innocents. Wanting to protect both the earth and his fellow man, David joined the GI Joe team in order to fight these eco-terrorists! Ozone comes in Classic and Saga styles!

Super-sonic Fighters:

Lieutenant Falcon: a second generation Green Beret, Vincent Falcone is himself a natural leader. The man excels at inspiring those who serve beneath him, and is a multi-lingual expert in all manner of counter-terrorist operations around the globe. Availability:

Lieutenant Falcon (MSH Classic)

Lieutenant Falcon (4C System)

Lieutenant Falcon (Marvel Saga)

Psyche-Out: wielding a doctorate in psychology and an expertise in predictive behavioral analysis and paranoia-inducing ultra low frequency radio waves, Kenneth is the perfect psy-ops expert for GI Joe using his experience in countless covert ops! Availability:

Psyche-Out (MSH Classic)

Psyche-Out (4C System)

Psyche-Out (Marvel Saga)

Rock 'n Roll: the Joes' original heavy machine gunner, Craig is from beautiful Malibu, California. He eventually grew up and joined the Army, hoping to make the world a better place, and found that membership in the GI Joe team lets him do just that. Availability:

Rock 'n Roll (MSH Classic)

Rock 'n Roll (4C System)

Rock 'n Roll (Marvel Saga)

Zap: a New York City native, Rafael grew up in awe of the gigantic structures around him. He joined the Army for the education needed to take part in the construction of such buildings, though he now knows how to best take buildings apart! Availability:

Zap (MSH Classic)

Zap (4C System)

Zap (Marvel Saga)


the Attack Cruiser: something of an improvement on the GI Joe team's Remote Piloted Vehicle, the Attack Cruiser has a similar vehicle which can also be used as a bomb in a pinch, and is armed with multiple personnel and vehicle counter-measures with which to neutralize Cobra! the Attack Cruiser comes in Classic and Saga styles!

the Badger: though lightly armed, the Badger is incredibly fast and astoundingly maneuverable. A modified, heavily armored Jeep, this lemon-colored off-road vehicle is great for leading the charge against any Cobra infantry in the field - no matter where they're hiding out! the Badger comes in Classic and Saga styles!

the Battle Copter: while the Air Commandos can get somewhere in a hurry and do so in a quiet manner, they're admittedly at the mercy of the weather somewhat. Keeping this in mind, the GI Joe team built a powered alternative to their gliders, in the form of this backpack helicopter! the Battle Copter comes in Classic and Saga styles!

the Battle Wagon: a large offensive vehicle, the Battle Wagon lives up to its name. It looks like a giant, oversized pickup truck with a missile launcher mounted where the bed should be. And, well, with laser guns and a strange cab with a freaky grille. But you know. the Battle Wagon comes in Classic and Saga styles!

the Brawler: a large, self-propelled gun, the Brawler's main feature is its' 77mm Howitzer cannon. Of course, then there's the large surface to air missile launchers, and the twinned machine gun mounts, and its freaky-cool ablative armor technology. It really lives up to its name! the Brawler comes in Classic and Saga styles!


the Slugger: the Slugger is an exceptionally large (175 mm) cannon mounted on top of a big ol' diesel engine. Weighing in at around 29 tons, this massive hunk of metal is one of the most powerful artillery pieces in the Joe arsenal! Availability:

the Slugger (MSH Classic)

the Slugger (4C System)

the Slugger (Marvel Saga)

the Triple T: a powerful, yet small treaded vehicle Sgt. Slaughter uses in his personal war against Cobra, the Triple T (Tag Team Terminator) is more than a mere conveyance for the Sarge. Though lightly armed, it can easily plow right through other vehicles! Availability:

the Triple T (MSH Classic)

the Triple T (4C System)

the Triple T (Marvel Saga)

Air Commandos:

the Air Commandos Glider: an update to the standard GI Joe glider, the Air Commandos gliders were designed by a member of the team, Cloudburst. He made them to excel above and beyond the old Falcon gliders in every way - mainly because he uses 'em in the field himself! the Air Commandos Glider comes in Classic and Saga styles!

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