Sci-Fi

Melee
RV 10
Coordination
RV 20
Brawn
RV 6
Fortitude
RV 20
Intellect
RV 30
Awareness
RV 20
Willpower
RV 20
Lifestyle
RV 20
Repute
RV 0

Health:
Fortune:
56
70

Origin:

Seymour P. Fine is Sci-Fi, the GI Joe team's laser weaponry expert. Of course, the man is also pretty good with electronics, and has been known to build his own field gear now and then - which makes him a sort of high tech hero, after a fashion.

Known Powers:

(none)

Equipment:

Helmet: protecting him from both conventional and laser weaponry, this helmet is of m.v. 10 - which gives his noggin similar defense from physical attacks, as well as a ray-shielded visor that offers Sci-Fi like protected senses (for his vision).

Laser Rifle: his signature (and only) weapon, this powerful device can emit a beam of coherent light particles that can inflict devastating damage upon Sci-Fi's foes. This beam can inflict rank value 10 Armor Piercing Energy Damage with each deadly blast.

More dangerously, however, it can be used to cut through items of much higher material strength, given time. For each doubling of the time he holds a beam on a precise location (blue Coordination ACT required each turn), Sci-Fi can increase the beam's effective rank value.

For example, if he holds his beam on a point for two turns, the effective intensity of its power becomes rank value 20, while four rounds gives it rank value 30 might, to an upper limit of rank value 50 for the purposes of burning through or destroying a target.

Quirks:

Nerd: you may have guessed that Sci-Fi is a bit of a social misfit, and you'd be right. He's typically more concerned with semiconductors and printed circuits than, say, dating or beer. As such, he tends to relate to others (non-nerds, at least) at a -2 RS.

Skills:

Advanced Guns: Sci-Fi has been well trained in the fine arts of advanced, directed energy weapons. He is skilled in their use, and may attempt to use laser rifles, particle cannons, blasters, and other high tech weapons at his Coordination value +1 RS.

Electronics: an area that has always fascinated him, Sci-Fi is usually tinkering with electronic devices - whether fixing those owned by his fellow Joes or building his own from scratch. His Intellect in such endeavors should be considered +1 RS higher than is detailed above.

Guns: Sci-Fi has the ability to wield standard firearms with competence - he's not just a laser jockey. Whether firing standard, semi-automatic, or fully automatic rifles or pistols, Sci-Fi does so as though his Coordination was +1 RS higher than listed above.

Martial Arts style B: a skill everyone learns during military training, Sci-Fi has the ability to defend himself should he be rendered unarmed - much to his chagrin. In unarmed combat, he may attempt to punch, kick, or even head butt an opponent at a +1 RS to his Melee value.

Military / United States: Sci-Fi is, oddly, a product of the United States military; it's hard to tell with his slow, relaxed demeanor. The man knows the SOP like the back of his hand, and can readily function in a military environ with ease.

Contacts:

Sci-Fi is a member of GI Joe that acts in both a combat and support capacity. The team tends to like him as a result, as he's always willing to help them out, whether on or off the battle field. He also has additional contacts in academic circles.

Costume:

Sci-Fi's first GI Joe uniform is rather conspicuous. It consists of neon green trousers, black thigh pouches, a long sleeved neon green shirt beneath a green and silver vest, black leather gloves, steel boots, a black leather belt, and a green and silver helmet with a black visor.

Personality:

Sci-Fi is a very slow, relaxed fellow - supremely easy going. Though he's somewhat inept socially, what with his having a mad-on for anything on a printed circuit above all else, Sci-Fi has shown a true passion for space flight, loving every second he spends out there.

Real Name: Seymour P. Fine, Grade E-4
Occupation: laser infantryman, electronics expert
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe, Star Brigade (GI Joe sub-team)

Height: 5' 10"
Hair: black
Eyes: brown
Weight: 170 lbs
Other Distinguishing Characteristics: none

Story:

Sci-Fi has always had a love for electronics and high tech gadgetry, a love he has carried with him to the military. Always a slow and thoughtful fellow, the man managed to get himself enrolled in an experimental program intended to test out laser weaponry in the field.

Having found his Nirvana, Sci-Fi took to laser weapons like no one else, and before long his expertise earned him a position on the GI Joe team. Since the team's other laser experts, Flash and Grand Slam, were serving in an administrative capacity, the Joes needed him.

In one of his very first missions, Sci-Fi was drafted to fly in the GI Joe team's space shuttle, the Defiant, in order to oppose a Cobra operation in outer space. This experience changed Sci-Fi, and though he served on the Joe team for a bit longer, he eventually left for a time.

Studying up in school, Sci-Fi gained his Master's degree in electronics engineering and quickly returned to the GI Joe team, ready to try out a new wave of advanced weapons - many of which he'd built or at least designed himself - out in the field.

Soon enough, when the Joes were assembling their space-based team, the Star Brigade, Sci-Fi leaped at the chance to return to space. More than qualified, Sci-Fi earned his place on that team, and trained up to pilot its Starfighter Space Jet.

Able to use its advanced weaponry like none other, Sci-Fi regularly battle with Cobra's similar space-bound vehicles, such as the Invader. He continued to pull his weight as a major member of the Star Brigade team until the Joes were disbanded a few years later.

(Historical Divergence)

Temporarily, at least. When Cobra activity resurged in a global fashion without the Joes to oppose them, the team was quickly pulled back together. Sci-Fi didn't initially return to the fold, the man aggressively pursuing his own high tech aims, but he eventually did.

As such, Sci-Fi was around in time to help the group with several of its major operations, including interference in the second Cobra Island Civil War, not to mention the supposed 'ultimate' defeat of Cobra during World War III, a conflict Cobra itself instigated.

Whether or not Sci-Fi remains with the team after Cobra's latest defeat has yet to be seen. While there's a lot more money in the private sector, Sci-Fi can test out his bleeding-edge gear in the field with the Joes, saving him years of development time.

1991 Variations

Equipment:

Rocket Launcher: oddly, upon his return to the GI Joe team, Sci-Fi adopted the use of a rocket launcher - in the event that he needed to wreck something big in a jiffy. This powerful projectile launcher fires rockets that have these vehicular capabilities:

Handling
RV 20
Velocity
RV 50
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Skills:

Repair / Tinkering: having gained his Master's degree in electronics engineering, Sci-Fi has begun to develop his own field gear, sometimes far enough that he can use it in the field. He should make applicable ACT rolls when modifying extant equipment at a +1 RS.

Costume:

Sci-Fi's second GI Joe uniform is slightly harder to spot from three miles away. It includes gray trousers with yellow bands on the thighs, a gray long sleeved shirt under a black vest, black leather boots, yellow leather gloves, and a black helmet with a silvered visor.

1993 Variations

Equipment:

the Starfighter: not only was Sci-Fi admitted onto the elite GI Joe Star Brigade team, but he was offered the use of one of its experimental, space combat vehicles. Aptly named, the GI Joe Starfighter is capable of combat in deep space, and is described in its own entry.

Skills:

Astronaut: upon joining the GI Joe Star Brigade, Sci-Fi was trained in the use of the team's advanced, yet experimental space combat vehicle: the Starfighter. As such, Sci-Fi can operate this vehicle, and likely other space craft, at the applicable trait +1 RS.

Repair / Tinkering: having gained his Master's degree in electronics engineering, Sci-Fi has begun to develop his own field gear, sometimes far enough that he can use it in the field. He should make applicable ACT rolls when modifying extant equipment at a +1 RS.

Costume:

Sci-Fi's third GI Joe uniform is a recoloring of his second. It is comprised of white trousers with black bands on the thighs, a white long sleeved shirt under a blue-green vest, black leather boots, black and white gloves, and a white helmet with a blue-green visor.

1994 Variations

Equipment:

Blaster: a handy back-up side-arm in the event his other, more powerful weaponry gets disabled, Sci-Fi carries this strange weapon on him as well. Able to fire a 'cloud' of charged particles at a foe, it will inflict rank value 10 Energy damage per deadly blast.

Grenades: Sci-Fi's usually got four grenades on his person while 'on the job', helping him to blow up heavy opposition (such as vehicles) that gets in his way. These explosive devices can be thrown to inflict rank value 30 Slashing (fragmentary) damage to all within one sector.

Sonic Climbing Backpack: this oddly named unit is a backpack that Sci-Fi can use in many fashions. Primarily, it allows him to attach a large number of devices to it, and subsequently operate them without physically handling them. These devices include the following:

* Laser Rifle: his signature (and primary) weapon, this powerful device can emit a beam of coherent light particles that can inflict devastating damage upon Sci-Fi's foes. This beam can inflict rank value 10 Armor Piercing Energy Damage with each deadly blast.

More dangerously, however, it can be used to cut through items of much higher material strength, given time. For each doubling of the time he holds a beam on a precise location (blue Coordination ACT required each turn), Sci-Fi can increase the beam's effective rank value.

For example, if he holds his beam on a point for two turns, the effective intensity of its power becomes rank value 20, while four rounds gives it rank value 30 might, to an upper limit of rank value 50 for the purposes of burning through or destroying a target.

* Magnetic Grappler: this device allows Sci-Fi to latch onto a space craft for boarding or other purposes. It is essentially a magnet Sci-Fi tosses at a ferrous object, which will latch on with rank value 30 Brawn - easily enough to tow him along.

* Rocket Launcher: Sci-Fi's back pack also has the use of a powerful rocket launcher, if he doesn't have time for his laser rifle to 'heat' up a target. This powerful projectile launcher fires rockets that have these vehicular capabilities:

Handling
RV 20
Velocity
RV 100
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Space Suit: in addition to his versatile Sonic Climbing Backpack, Sci-Fi wears a space suit while on the job, since the man is always hopping in and out of his Starfighter while on missions. Sci-Fi's space suit is equipped with the following abilities:

* Body Armor: numerous areas of Sci-Fi's suit are heavily plated, offering him significant protection from enemy attacks. His helmet, his 'G-Force chest plate', and more combine to offer him an effective rank value 10 protected senses and defense, which breaks down like so:

RV 10 / RV 4 / RV 0 / RV 0 / RV 0

* Resistance to Cold and Pressure Variance: a self-sealing, pressurized suit, Sci-Fi's uniform offers him rank value 75 protection against these damage forms, a necessity when working in the cold, hard vacuum of space (if you want to last a while, at least).

* Environmental Independence: finally, Sci-Fi's helmet has a built in oxygen rebreather, which helps to recycle his air - so that he need not carry such a bulky supply of pressurized, breathable atmosphere. This ultimately provides two days of breathable air (rank value 50).

Skills:

Astronaut: upon joining the GI Joe Star Brigade, Sci-Fi was trained in the use of the team's advanced, yet experimental space combat vehicle: the Starfighter. As such, Sci-Fi can operate this vehicle, and likely other space craft, at the applicable trait +1 RS.

Repair / Tinkering: having gained his Master's degree in electronics engineering, Sci-Fi has begun to develop his own field gear, sometimes far enough that he can use it in the field. He should make applicable ACT rolls when modifying extant equipment at a +1 RS.

Costume:

Sci-Fi's fourth uniform is a space suit. It is a vacuum-sealed, gray padded suit that is accented with bright yellow boots, a neon orange belt, a bright yellow left glove, an armored steel right glove, a bright yellow, accessorized vest, and a metallic helmet with a pink visor.

2011 Variations

Costume:

Sci-Fi's fifth GI Joe uniform is like his first. It consists of neon green trousers, silver thigh pouches, a long sleeved neon green shirt beneath a green and silver vest, black leather gloves, steel boots, a black leather belt, and a green and silver helmet with a black visor.

Extra Goodies:

Sci-Fi 4C System: Edition 13 Text File Download

GI Joe directories featuring a version of Sci-Fi:

  1986 1991 1993 1994 2011  

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