Checkpoint

Melee
RV 20
Coordination
RV 6
Brawn
RV 10
Fortitude
RV 20
Intellect
RV 6
Awareness
RV 10
Willpower
RV 20
Lifestyle
RV 10
Repute
RV 0

Health:
Fortune:
56
36

Origin:

Checkpoint, a member of the GI Joe's team's reserve, Steel Brigade unit, lacks exceptional powers. Though he excels in his field and possesses multiple useful skills, this member of the Steel Brigade is but a normal human, no matter how much he may seem larger than life.

Known Powers:

(none)

Limitations / Enhancements:

(none)

Equipment:

Grenades: Steel Brigadiers usually go into combat with at least one grenade handy. They can fling these explosive devices to inflict rank value 30 Slashing damage to all targets within a given sector that are not currently under cover.

Helmet: almost all members of the Steel Brigade wear a particularly distinctive chrome helmet, which include a mirrored visor (for rank value 10) Screened Senses / Sight). This headgear offers Steel Brigade troopers like protection versus physical attacks striking their heads.

Knife: a vital tool for any armed representative of the government, Checkpoint carries one of these at all times. Made from m.v. 40 materials, this blade can be used to cut through items of up to like m.v., given enough time, or to inflict Edged Attack damage in melee.

Missile Launcher: his only offensive weapon while on duty, Checkpoint can inflict a staggering amount of damage with this powerful launcher. Equipped with a shield to protect him from rocket exhaust, this device launches missiles that possess the following characteristics:

Handling
RV 20
Velocity
RV 50
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Tonfa Stick: mainly a defensive weapon, Checkpoint makes use of this weapon more than his missile launcher (by far!) in the execution of his duties. He can use it as if his Brawn was +1 RS in value, either when inflicting Bashing damage or when Blocking incoming attacks.

Quirks:

(none)

Skills:

Guns: as a member of GI Joe's Steel Brigade, Checkpoint has learned how to use guns quite well. Whether he's handling a standard, semi-automatic, or fully automatic rifle or pistol, Checkpoint may do so as though his Coordination was +1 RS higher than is listed above.

Law Enforcement: like his fellow Steel Brigadier, Red Zone, Checkpoint is well-versed in law enforcement techniques. He got his training as an MP, however, which gives him an understanding of both local and military law and how it applies to everyone.

Martial Arts style B: Checkpoint is well-versed in urban combat, and can easily fight the forces of darkness without a weapon when necessary. While attempting unarmed strikes (punches, kicks, etc.), Checkpoint may do so at his Melee trait +1 RS.

Military / United States: the source of all his talents, Checkpoint has this skill as a general matter of course. As you may have guessed, he has an instinctual understanding of the SOP, and can seamlessly blend into, and function within, a military group of men and women.

Skill / Tonfa: assisting him in his security duties, Checkpoint has learned how to effectively use this weapon in melee, either for offensive or defensive purposes. Whenever attacking or attempting a special maneuver with his tonfa stick, Checkpoint does so at a +1 RS.

Wrestling: Checkpoint is an accomplished wrestler. Thanks to his having this skill along with Martial Arts style B, he may add a +3 RS to all Grappling attacks, and when he lands one, the damage he can inflict upon his opponent is increased by +1 RS.

Contacts:

Checkpoint has contacts in the form of his fellow Steel Brigade operatives, and as a result the GI Joe team as a whole. He can rely upon almost all of them for aid in a pinch - except for perhaps Major Barrage, who has a sort of hate-hate relationship with Checkpoint.

Costume:

Checkpoint's uniform is a variation on the standard Steel Brigade suit. It includes a grass green vest under a blue T-shirt, tan trousers, black leather boots, a black wrist watch, green knee pads, a black leather belt, a green (left) shoulder pad, and a chrome and green helmet with a black visor.

Personality:

Jared is not the strong and silent type. He seems more than ready to throw himself into any challenge, and also apparently has something of a temper. He's on particularly bad terms with Major Barrage, the two brawling more often than not - which may be why he's just a Joe reservist.

Real Name: Jared Wade, Grade E-4
Occupation: military policeman, carpenter
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe, the Steel Brigade (GI Joe reserve unit)

Height: 6' 5"
Hair: light brown
Eyes: brown
Weight: 255 lbs
Other Distinguishing Characteristics: Jared usually walks around with a squint. As though he were deep in thought, under the direct sun, or perhaps taking after Brock.

Story:

Jared was a wrestler in college, and was going places. Terminally competitive, he developed a rival at another school, one David Vennemeyer. The two always had titanic contests on the mat, and Jared is the only person known to pin the 6' 8" Vennemeyer in a match.

At first Vennemeyer had grudging respect for Jared, but this turned to resentment when during a match, the man blew out his knee - thus preventing him from participating in the Olympic tryouts. Jared felt bad but didn't think too much of it; stuff happens, after all.

Jared eventually joined the military, and became an MP in due time. His sheer physical strength and dedication to his duty got him noticed by the military powers that be, and he was nominated for a position on the elite GI Joe team. Jared was, of course, elated.

He went through the Joe team's grueling exam and attained all the security clearances needed, and was placed on their reserve, Steel Brigade team. As Checkpoint, he provides security for GI Joe teams whey they're active near his home town of Springboro, Ohio (or Dayton).

You can imagine Jared's dismay when, on one mission with the Joes, he learned that Vennemeyer was also a Joe: the one and only Major Barrage. The two instantly got into a tussle, wrecking up the place in the process. Since he's a carpenter, Jared was tasked with the cleanup.

Though he does his duty, and does it well, Jared nonetheless seems to be easily drawn into physical confrontations with Major Barrage - which may be why he was kept in the Steel Brigade, and not brought on as a full-time Joe. It's hard to say, really.

Extra Goodies:

Checkpoint 4C System: Edition 13 Text File Download

GI Joe directories featuring a version of Checkpoint:

  2006  

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