Robo-Joe

Melee
RV 20
Coordination
RV 6
Brawn
RV 30
Fortitude
RV 40
Intellect
RV 30
Awareness
RV 6
Willpower
RV 30
Lifestyle
RV 20
Repute
RV 0

Health:
Fortune:
96
66

Origin:

Unlike most of his fellow Joes, Greg D. Scott is a cyborg. Plugged into his own prototype space combat armor suit after being fatally wounded by Destro, he was reborn as the one and only Robo-Joe: a heavily armed and armored, terrorist-smashing machine!

Known Powers:

(none)

Cybernetics:

Cyber-eye: the left side of Robo-Joe's face, including his eye, seem to have been destroyed in the attack that almost killed him when he was originally just a high-tech genius. While the rest was replaced with steel plates and hydraulics, Robo-Joe's eye needed more delicate work.

Robo-Joe's new, bionic ocular organ allows him to see just as well as he could originally, with likely additions such as Infravision (working at rank value 10), which would allow him to track any living thing in space, in or out of a protective suit. IPS: rank value 2.

Star Brigade Battle Armor: left for dead by the villainous Destro, Robo-Joe plugged into one of his own, experimental space combat armor suits in an effort to save his life. Of course, the damage to his body was extensive, so this took some... permanent modification.

Both to the armor and to Robo-Joe himself. Since it keeps him alive, Robo-Joe cannot remove the Star Brigade battle armor, and he is physically wired into the suit. On the other hand, to compensate for his loss of humanity, Robo-Joe now has access to the following artificial abilities:

* Body Armor: the seemingly obvious benefit of his being trapped in a space combat suit, this ability represents Robo-Joe's considerable protection from injury. Robo-Joe's armor offers him rank value 20 protection against attack, defense which breaks down as follows:

RV 20 / RV 6 / RV 2 / RV 0 / RV 0

* Communications Gear: as do all the Star Brigade battle armor suits, Robo-Joe has access to powerful comm gear; you can't just shout to your allies out in space! His gear has rank value 50 communications range (5,000 miles), and features rank value 30 signal encryption.

* Environmental Independence: if he dons his helmet, Robo-Joe's armor can seal itself off from the world, allowing him to breathe even in environments without air. This power functions at rank value 50, giving Robo-Joe a two day supply of air before he must replenish it.

* Lead Foot Magnetized Boots: the Star Brigade battle armor suits are equipped with special electromagnets in the boot housings, allowing them to 'stick' to ferrous objects when lacking proper gravity. They can grip a metallic surface with rank value 20 Brawn.

* Resistances: the Star Brigade battle armor is built to withstand the rigors of deep space. It is equipped with rank value 75 resistance to cold and pressure variance, and is ray shielded to offer rank value 20 resistance to laser beams specifically.

* Rocket Launcher: this shoulder-mounted weapon allows Robo-Joe to fire considerable ordnance at anything which offends him... and terrorists offend him a whole lot. The projectiles fired by this launcher possess the vehicular capabilities below. IPS: rank value 7.

Handling
RV 20
Velocity
RV 100
Durability
RV 20
Damage
RV 30 Slashing (fragmentary)

Total Implant Psychosis Statistic: rank value 9.

Limitations / Enhancements:

Implant Psychosis Statistic: as a cyborg, Robo-Joe is subject to the effects of his Implant Psychosis Statistic, or IPS. When under duress, he must pass a Willpower ACTION roll against his IPS or temporarily succumb to neurological instability, likely causing him to go berserk!

Equipment:

Laser Cannon: when conventional rounds just won't cut it, Robo-Joe breaks out the directed energy weapons. The beam fired by this weapon can inflict rank value 10 Armor Piercing Energy damage per blast, though it can inflict more damage when lasing for multiple turns.

Machete: in the event that he finds himself without firepower, Robo-Joe usually carries a long blade with him on the job - and in his hands, this thing is very deadly. It allows him to inflict Slashing damage in melee, or to cut through items of up to m.v. 50.

Machine Gun: Robo-Joe may fire a single round from this weapon to inflict rank value 6 Piercing damage, a three-round burst of ammunition to inflict rank value 10 Piercing damage, or fire it continuously to inflict rank value 20 Piercing damage.

Shotgun: this weapon, whose use is dubious in space, can inflict rank value 6 Piercing damage in a thirty degree arc by firing birdshot, rank value 10 Piercing damage to adjacent foes by firing buckshot, and rank value 20 Piercing damage to a single foe when firing slugs.

Quirks:

Unattractive: the Joes tried hard to save Robo-Joe's life and to rebuild the poor guy after Destro blew him up, but the truth is their work was mostly improvisation. While he's alive, Robo-Joe is sort of frightening to look upon, and people generally react to him at a -2 RS.

Skills:

Electronics: learned to supplement his engineering skills, Robo-Joe has mastered the fine art of electronics as well. Whenever he needs to design, build, or repair anything electrical, Robo-Joe should add a +1 RS to any applicable ACT, including the Lifestyle check.

Engineering 2: a mechanical genius, Robo-Joe has developed combat armor above and beyond anything else used on earth (at least, before Cobra stole partial plans of his). His Intellect should be considered +2 RS for the purposes of designing or building mechanical things.

Guns: an essential portion of his military training, Robo-Joe has been taught how to wield most conventional firearms. Whether he's holding a standard, semi-automatic, or fully automatic rifle or pistol, or even a shotgun, Robo-Joe may do so at a +1 RS to his Coordination.

Martial Arts style B: though his new body is a bit more unwieldy than his original, Robo-Joe nonetheless knows how to use it in combat if otherwise disarmed. He can engage in 'unarmed' combat, whether punching, kicking, or even biting, as if his Melee was +1 RS in value.

Military / United States: Robo-Joe joined the military to get advanced technological training, and has ultimately become the very work he was assigned to! Despite his 'condition', he's well-versed in the SOP, and can function effectively in a fighting unit.

Contacts:

Robo-Joe theoretically has several contacts in academic circles, particularly electronics and engineering experts. Of course, most of them think Robo-Joe is dead, and these days the only people Robo-Joe can rely on to help him in a pinch are his fellows on the GI Joe team.

Costume:

Robo-Joe doesn't wear a costume so much as inhabit his Star Brigade battle armor! This bulky suit has a black upper torso, an orange lower torso, orange upper arms featuring black gauntlets, black upper legs armed with orange and black boots, and Robo-Joe's black helmet.

Personality:

Greg is an incredibly bright young man, who was forever changed by an act of Cobra terrorism / thievery. Since his rebirth at the hands of the GI Joe team, Greg is bent on ending Cobra's threat to outer space - particularly that posed by the diabolical Destro - forever.

Real Name: Greg D. Scott, Grade E-3
Occupation: infantry, engineer
Legal Status: citizen of the United States with no known criminal record
Marital Status: single
Alias(es), if any: none
Group Affiliation: GI Joe, Star Brigade (GI Joe sub-group)

Height: 6' 6"
Hair: light brown
Eyes: brown
Weight: 400 lbs
Other Distinguishing Characteristics: Greg's body is intrinsically tied into the Star Brigade armor suit he was developing for GI Joe. He's trapped within, as it maintains his vital systems, and some of the left side of his head has been replaced by steel plates and electronics.

Story:

A scientific genius, Greg was one of many such individuals assigned to work on advanced, space-worthy combat gear for the GI Joe team, who knew Cobra was working hard to extend their reach beyond earth. Greg's particular area of expertise involved combat armor.

Greg tended to work above and beyond the call of duty on his assigned project, the creation of battle armor that would allow soldiers to fight effectively in space, pulling double shifts and all nighters when he felt like he was on the verge of a breakthrough.

It was on one such night that his laboratory was raided by none other than Destro and his troops, who wanted the plans for his space armor. Greg managed to stop Destro from making off with all of his plans (just some), but wound up being fatally wounded as a result.

Found dying in his destroyed lab by the GI Joe team, Greg was taken into their headquarters. Using what was left of his plans for the Star Brigade battle armor, the GI Joe team rebuilt Greg. Plugging him into the prototype suit, they caused him to be reborn... as Robo-Joe!

Given a new lease on life - not to mention a much more personal motivation, Robo-Joe quickly completed the work on his Star Brigade suits for the GI Joe team. Of course, he was one of the first members to officially sign on to this brand new team as a normal life was behind him now.

Having been reborn as a cyborg, much less one with no hope of passing as a 'normal' human, Robo-Joe threw himself into the work of stopping Destro - and by extension Cobra - from conquering space itself. Feeling he had nothing to lose, he threw himself into combat with wild abandon.

Of course, he had the body to back such action up now. Robo-Joe continued his work against Cobra's space-based minions until the GI Joe team was deactivated for a time in '94. What he did after this is something of a mystery, but it's likely he continued his work on space armors.

After all, Cobra continues to menace the world to this very day, and you never know when the Joes will have to take the fight against them back into orbit... or beyond! And if the Joes have need of Robo-Joe, he'd be more than happy to help them out anew!

Extra Goodies:

Robo-Joe 4C System: Edition 13 Text File Download

Robo-Joe Imagery

GI Joe directories featuring a version of Robo-Joe:

  1993  

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