Motor-Vipers

Strength
6x *
Agility
6c *
Intellect
3x
Willpower
5d

Hand Size:
Edge:
2 (10)
0

* Motor-Vipers generally know either Boxing or Martial Arts, but usually not both. If a Viper goes with Boxing, he or she will have a d code for Strength and a c for Agility, but if they go with Martial Arts, they will have an x code for Strength and a b code for Agility.

Origin:

The legions of Motor-Vipers in Cobra's employ are, contrary to their textbook supervillain costumes, normal humans. They lack special powers of any variety, whether inherent or schooled, but do have access to numerous examples of technology far above the conventional curve.

Powers:

(none)

Hindrances / Augmentations:

(none)

Equipment:

Body Armor (s): those Cobras who become Motor-Vipers are issued snappy, two-tone blue uniforms. This ensemble's vest provides their torsos intensity 4, or +1, protection against physical attacks, which mitigates the damage caused by both vehicular impacts and incoming bullets!

Helmet (s): the distinctive blue helmets of the Motor-Viper provide them intensity 8, or +2, protection against physical attacks striking them in the head, while their oversized visors also give them like Screened Senses where their vision is concerned.

Sidearms (a): Motor-Vipers carry two semi-automatic pistols while on the job, one holstered on each hip. They can discharge a single round with these weapons to inflict their Agility +4 in damage, or a burst of multiple rounds to inflict their Agility +5 in damage.

the Stun (i): the pride and joy of the Motor-Viper corps, Cobra's Stun (sometimes parsed as STUN) is a faster, more maneuverable sentry vehicle than their HISS. The Stun is capable of attacking in multiple directions at once, and is described in its own vehicular entry.

Skills:

Boxing (s): Motor-Vipers are well-versed in the art of self defense. For some, this takes the form of the boxing skill, which lets them divide their pre-card play action score between two unarmed melee assaults, the second of which occurs as a contingent action.

Driving (a): while they're not specifically trained in vehicular combat, Motor-Vipers are all highly skilled drivers. Whether operating their trademark Stuns or any other ground-based vehicle at their disposal, a Motor-Viper may resolve handling actions at a reduced difficulty.

Guns (a): all Cobra operatives have the ability to wield firearms in combat, and Motor-Vipers are no exception to this rule. They may discharge any standard, semi-automatic, or fully automatic rifle or pistol at one difficulty level lower than is usually necessary.

Martial Arts (a): Motor-Vipers are well-versed in the art of self defense. For some, this takes the form of the martial arts skill, granting them a reduction in the difficulty of actions intended to dodge attacks, catch thrown weaponry, or to strike in unarmed melee.

Military (w): those who hadn't mastered this skill before joining Cobra definitely earn it by the time they are promoted to the rank of Motor-Viper. It allows them to function effectively within a combat unit, and gives them insight into Cobra's byzantine organizational structure.

Contacts:

As members of Cobra who have a relatively important job, Motor-Vipers can theoretically consider the entire organization a dependable contact. They're relatively expendable, however, so if it serves the Command's interest to decline assistance to a given Motor-Viper, they will.

Calling:

Various Callings: naturally, Motor-Vipers almost invariably joined Cobra for evil purposes, so pick a villainous calling and run with it! While many Cobras are motivated by materialistic Greed or dreams of World Domination, quite a few of their number are Thrill-Seekers.

Costume:

The Motor-Viper uniform primarily consists of a padded, two-tone blue jumpsuit with black hoses scattered about it. This jumpsuit is accented with dark blue leather gloves and boots, black wrist pads, a black leather belt, and a two-tone blue crash helmet with an oversized visor.

Notes:

Motor-Vipers comprise the Cobra Recon and Perimeter Defense Forces, and are often stationed within Terror Dromes or other facilities held by the organization. They primarily serve as mobile infantry, but occasionally have the job of shuttling members of the Cobra Command around.

Becoming a Motor-Viper is something of a sideways promotion for Cobra troopers. The job doesn't pay more, nor does it come with any additional rights or privileges. However, it affords these operatives their very own vehicles, which beats travel via leather personnel carrier.

On the other hand, the position of Motor-Viper tends to attract a certain kind of Cobra. It's the kind of job that those who, without ambition, discipline, or even a minimal education, might have instead become Dreadnoks. You know, violent, thrill-seeking gearheads.

2011 Variations

Equipment:

Python Patrol Stinger (i): the first update to Cobra's Stinger since it was first introduced, the Python Patrol variety is virtually invisible to radar and infrared sensors, as are all that squad's vehicles. The Python Patrol Stinger is described fully in its own vehicular entry.

Wraith Suit (i): the primary benefit of being a member of the Python Patrol, other than the overdue increase in pay, is that Motor-Vipers are given a wraith suit. This ensemble makes them invisible to infrared scanners and radio wave detectors with intensity 15 ability.

Costume:

The Motor-Viper Python Patrol uniform has a base of a Pythonized gray and white jumpsuit, accented with black and yellow leather boots and gloves, yellow knee pads, a red leather belt, a black leather vest, and a black crash helmet with an oversized visor mounted on the front.

Extra Goodies:

Motor-Vipers Saga System 13 Text File Download

Cobra directories featuring a version of Motor-Vipers:

  1986 2011  

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