Michael Crawley: Salvo

Gd 10
Ty 6
Pr 4
Ty 6
Rm 30
Gd 10
Gd 10
Ex 20
Ty -5



Michael is a paranormal, a sort of altered human who gained his powers during the White Event, an incident that set the New Universe apart from standard reality. His powers are psionic in nature, and particularly destructive.

Known Powers:

Natural Psionics (Psikinetic Powers):

Psychokinesis (a): Michael can cause the potential energy of any matter to instantly change into kinetic energy, resulting in the explosion of said matter. He can do this at Incredible (40) rank. Inanimate targets will be destroyed if they fail a breaking FEAT versus this intensity.

Similarly, living targets are allowed an Endurance FEAT versus this power rank to resist. If this fails, they'll take power rank damage. Michael used to also have to make a targeting roll with this power, but he has since mastered the use of this power, and no longer has to do so.

Disintegration (a): an ability Michael has perfected with practice (and necessity), he has learned how to direct his destructive energies into an object without causing an impressive explosion. This seems to take more concentration, requiring a yellow power FEAT.

However, if done correctly, Michael can wreck something without actually letting anyone know what he's up to; the object so affected by this power will harmlessly vanish in a puff of light and smoke, instead of a huge explosion. This is an Excellent (20) ranked power.

Trained Psionics (Superpsi Powers):

Spectral Gestalt (a): Michael can merge his psychic essence with the rest of Psi-Force's, to manifest the Psi-Hawk, their combined gestalt form. This entity was seemingly slain by the Russian paranormal known as Rodstvow, but manifested anew several years later.


Survival Gear: after hooking up with the Web, Michael began carrying around lots of survival gear, including several guns and knives, which he can use to inflict either Typical (6) Shooting or Edged Attack damage, depending. He also carries spare rations and assorted wilderness tools.


Nerd: Let's face it, Crawley's a nerd. He's into science and scientific stuff to the exclusion of all else. This tends to put others off, as they can barely relate to him. People that aren't nerds usually respond to Michael as if his Popularity was -2 CS in rank.

Dulled Sense / Sight: Crawley has extremely bad vision, and suffers a -2 CS on all Intuition FEATs made without his glasses. Mind you, they're a tempting target in a fight, so he may have to deal with this particular disadvantage more often than not on an adventure.


Biology: one of Michael's scholarly passions is biology. He tends to know all sorts of things about most living beings, except, of course, people. Any FEAT he must resolve concerning knowledge about living things should be made at his Reason score +1 CS.

Chemistry: Michael also enjoys learning things about chemicals and chemical reactions; he has the periodic table memorized. Any FEAT Michael attempts that concerns knowledge about atomic or chemical reactions should also be made at his Reason score +1 CS.

Computers: after he was eventually reunited with Psi-Force, Michael was trained by the Medusa Web in computer programming techniques; he makes computer FEATs at +1 CS, whether he's merely operating them, or attempting to build, repair or program said devices.

Detective / Espionage: the Medusa Web also trained Michael in surveillance techniques. He can easily keep an eye on a body without them knowing it, and makes fact-finding FEAT rolls (such as efforts to dig up clues and other information) at +1 CS.

Guns: as he eventually rejoined Psi-Force, it is assumed Michael received proper training in the use of firearms, to back up his power (should he be unable to use it). Whenever wielding conventional firearms, Michael may do so as if his Agility score was +1 CS in rank.

Knives: Michael was probably also trained in the use of knives, in the event that his powers (or any guns he were using) failed him - even if he's not a combative person whatsoever. He may wield any short, bladed weapon as if his Fighting score was +1 CS higher than is listed above.

Martial Arts types B and E: more than anything else, the ability to defend himself has been drilled into Crawley, as he's been primarily non-combative his whole life. He gains a +1 initiative modifier in unarmed melee, as well as a +1 CS to hit when engaging in such.

Military: yet another aspect of the training that Michael likely received was basic military strategy. This, combined with his other considerable skills, makes him quite a dangerous young man - considering he's like a walking, talking arsenal!

Physics: finally, another of Michael's pet areas of research is the science of physical law. He enjoys figuring out why things work the way they do. He may attempt any FEAT roll concerning physics-type matters as if his Reason score was +1 CS higher than is listed above.


Michael Crawley can rely on both Psi-Force and the various folks in the Clinic (from DP 7) for aid, should he need to. He could also ask for help from Eugene Proudhawk, the brother of Psi-Force's former mentor Emmett. Finally, he can count the Medusa Web as reliable contacts as well.


While active with Psi-Force, Michael usually didn't wear a specific uniform to speak of, but has flirted with such designs in the past. When contemplating a 'team' uniform, Michael desired a pair of black trousers, and a black leather jacket with stylized red hawk head on front.


As is sort of described above, Michael is kind of a 'spaz', as he loves scientific things with a zeal most people cannot comprehend. Nonetheless, he is quickly maturing, developing into quite a brave little guy - despite how readily most people discount his contributions.

Real Name: Michael Crawley
Occupation: vigilante, former student
Legal Status: US citizen wanted by most authorities
Marital Status: single
Alias(es), if any: Bazooka, Dynamite, Nuke
Group Affiliation: Psi-Force, the Medusa Web, former member of therapy group e at the Clinic for Paranormal Research, former member of the DDTeens

Height: 5' 4" (but he may have gotten taller)
Hair: blonde
Eyes: blue
Weight: 105 lbs (though this, too may have increased)
Other Distinguishing Characteristics: his big, round-rimmed glasses


Michael Crawley was always without a family, his dad having died when he was a baby, and his mom being put in an insane asylum soon after. He floated about orphanages and foster homes for years, until the day of the White Event.

Crawley developed his psychokinesis power soon after, and ran away from home at the mental prompting of Emmett Proudhawk. He eventually made his way to San Francisco, where the rogue CIA agent was collecting various psis inadvertently endangered by his work.

Soon after they met, Proudhawk was killed, though he showed the teens how to form the Psi-Hawk before his death at the hands of the Soviet psi known as Mindwolf. Crawley stayed with the other psis, having nowhere else to go - and feeling compelled to do so or some reason.

Crawley stayed with the Psi-Force until Thomas Boyd joined the group, and the team found out that the Psi-Hawk was extremely dangerous when more than five people generated it. He decided it was best that he leave them, and made for parts unknown.

He eventually ended up at the Clinic, a place built to help paranormals with nowhere else to go. He stayed there until the place was destroyed in a battle with local police. While this conflict raged, Michael fled the facility with Scuzz (of DP 7) and several other youthful paranormals.

They wandered the country for a time, jokingly calling themselves the DDTeens, until they caused a nasty car wreck while fleeing from the police after stealing food from a grocery store. Though several of the kids were killed in this wreck, Michael (and Scuzz) survived.

While Scuzz made his way to New York City, only to join a White Eventist cult, Michael eventually found his way back to Psi-Force, and joined up with the Medusa Web as well. He is presumably active with his fellow psionic paranormals to this very day!

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