Typical Frankologists

Base Cost: 15 points (assuming mid-range power ranks)

F
Gd 10
A
Ty 6
S
Ty 6
E
Ty 6
R
Gd 10
I
Ty 6
P
Gd 10
Res
Gd 10
Pop
Fe +2

*off
Ex 20
*dex
Pr 4
*mgt
Pr 4
*res
Ty 6
*log
Ex 20
*alt
Ty 6
*will
Ex 20
*mat
Ex 20
*pub
Fe +2

*def
Ty 6
*bal
Gd 10
*vgr
Gd 10
*sta
Ty 6
*mem
Ty 6
*awr
Ty 6
*pre
Ty 6
*$
Ty 6
*sec
Fe +2

Health:
Karma:
28
26
NH:
MH:
12
22

Origin:

Some Frankologists lack ascendant abilities of any stripe. However, many Frankologists are ardent enough supporters of the philosophy that they actually manifest belief-based psionics of a theonic nature, powers which reflect their world-view.

Known Powers:

Believer Psionics (Theonic Powers):

Theonic Invisibility (s): most Frankologists possess this power - though not all. Wielding this power in the Remarkable (30) to Amazing (50) range, Frankologists can perform missions against the agents of deific beings without readily being detected by their ascendant senses.

Limitations / Enhancements:

(none)

Equipment:

If on a special mission, a Frankologist might carry a firearm, a personal melee weapon, or some other type of offensive device. There is no standard-issue Frankologist gear, per se, so nothing specific really belongs here. Not as of yet, at any rate.

Quirks:

Enemy: as a member of the Scientific College of Frankology, any Frankologist can claim most religious entities and agencies as an enemy in general, if not specifically. However, some Frankologists work to change this very hard, quickly making life-long enemies out of religious folk.

Talents:

Martial Arts type A: constantly subject to attacks from fanatic religiosos, Frankologists are often trained in this style of martial art. This allows them to achieve Slam or Stun results against their opponents, regardless of the comparative Strength or Endurance scores.

Contacts:

All Frankologists can naturally rely upon the Scientific College of Frankology for aid in any sort of struggle with a religious organization, though this really need not be said. There are limits to this however, especially if this involves implicating the S.C.F. in serious crimes.

Costume:

As is the case with equipment, there is no standard Frankologist uniform; they're mainly a group of like-minded atheists. Some Frankologists, however, have taken to mimicking their leader's attire while in action, thus they wear finely cut crimson suits a lot.

Frankologist Leaders

Base Cost: 34 points (assuming mid-range power ranks)

F
Ex 20
A
Gd 10
S
Gd 10
E
Gd 10
R
Gd 10
I
Ex 20
P
Ex 20
Res
Ex 20
Pop
Fe +2

*off
Rm 30
*dex
Ty 6
*mgt
Ty 6
*res
Gd 10
*log
Ex 20
*alt
Gd 10
*will
Ex 20
*mat
Rm 30
*pub
Fe +2

*def
Gd 10
*bal
Ex 20
*vgr
Ex 20
*sta
Gd 10
*mem
Ty 6
*awr
Rm 30
*pre
Ex 20
*$
Gd 10
*sec
Fe +2

Health:
Karma:
50
50
NH:
MH:
22
42

Origin:

Ardent disciples of the Professor, Frankologist leaders are believers, a form of psi that holds their philosophy so dear to their heart that they've manifested multiple theonic powers that reflect the nature of their world-view.

Known Powers:

Believer Psionics (Theonic Powers):

Theonic Invisibility (s): senior Frankologists always possess this power, and usually at a higher level than most of their fellows. Wielding this power in the Incredible (40) to Monstrous (75) range, they can move about with relative impunity in the territory of most deities.

Theonic Sense (s): Frankologist leaders can also sense the presence of immortal beings and their minions with Excellent (20) to Incredible (40) skill, making it rather unlikely that such entities can approach within Near distance without their knowing about it.

Believer Psionics (Metapsionic Powers):

Greater Resistance / Deionic Attacks (t): this power provides senior Frankologists anywhere from Excellent (20) to Incredible (40) resistance to any power wielded by a deific being, the clerical spells or holy powers granted to their followers, or anything which inflicts Deionic damage.

Limitations / Enhancements:

(none)

Equipment:

If on a special mission, a Frankologist might carry a firearm, a personal melee weapon, or some other type of offensive device. There is no standard-issue Frankologist gear, per se, so nothing specific really belongs here. Not as of yet, at any rate.

Quirks:

Enemy: as a member of the Scientific College of Frankology, any Frankologist can claim most religious entities and agencies as an enemy in general, if not specifically. However, some Frankologists work to change this very hard, quickly making life-long enemies out of religious folk.

In fact, by the time a Frankologist has developed this level of philosophical power, he has definitely made at least one life-time enemy of the religious type, in the form of either one specific priestly follower of the gods, or a unique church that he's managed to seriously tick off.

Talents:

Martial Arts type A: constantly subject to attacks from fanatic religiosos, Frankologists are often trained in this style of martial art. This allows them to achieve Slam or Stun results against their opponents, regardless of the comparative Strength or Endurance scores.

Philosophy: a Frankologist can't really achieve this level of power without having learned all there is to know about earthen philosophy, via either the college route or from Professor F himself. His training is, of course, more potent, as far as determining Frankologist power levels.

Contacts:

All Frankologists can naturally rely upon the Scientific College of Frankology for aid in any sort of struggle with a religious organization, though this really need not be said. There are limits to this however, especially if this involves implicating the S.C.F. in serious crimes.

Furthermore, seriously powerful Frankologists like these can always claim Professor Frankowitz himself as a contact, as they've likely spent lots of time together, either on missions against various churches, or simply in deep discussion of philosophical matters.

Costume:

There is no standard Frankologist uniform. While newer Frankologists may idolize their ultimate leader to the point of wearing red suits (and hoods, on missions) like he does, Frankologist leaders rarely stoop to that level of mindless hero worship.

Extra Goodies:

Typical Frankologists Universal Heroes Text File Download

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